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Chess is a very popular game and is widely accepted as one of the oldest games still played.

Although it has a set of easily comprehensible rules, it requires a lot of practice to win against skilled opponents. This is because chess is a strongly strategy and tactically oriented game, without the amount of luck found in card or dice games. However, given that chess is still a game involving at least one human, blunders (mistakes in thinking/planning) do occur. Even so, chess is still a very fun game to play. Each player has control of one of two sets of colored pieces, referred to by the nominal color of their respective pieces, i.e., White or Black. White moves first and the players alternate turns, moving one piece per turn. To win, a player must use his pieces to create a situation where the opponent's King is unable to avoid capture (a condition known as checkmate). Making a move is compulsory; it is not legal to "pass", even when having to move is detrimental. Play continues until a King is checkmated or a stalemate occurs. 1.Rook (castle) - R - starts on a1, h1, a8, h8 2.Bishop - B - starts on c1, f1, c8, f8 Bishops may move any number of vacant squares in any diagonal direction. Like rooks, they may capture an opponents piece within its path. 3.Queen - Q - starts on d1, d8 4.King - K - starts on e1, e8 Kings can move exactly one space in any direction and can attack any piece except the opponent's king and queen (it cannot go near it or else it would result in check).

Castling is used to get your king out of the center early in the game, where it is most vulnerable. To castle, you move your king 2 squares to the left or right, and your rook at the corner square jumps over the king. You cannot castle if: There are pieces between the king and rook. The king is in check, or it will have to go through check or into check to castle. The king or rook has already moved in the game. The rook is not on the same rank as the king (prevents castling with a promoted pawn).

5.Knight (horse) - N (Kt for older texts) - starts on b1, g1, b8, g8 6.Pawn - PThe Pawn is the most complex of all the pieces. They normally only move forward one space with the exception of the first time it is moved, when it may move forward one or two spaces. If another piece is in front of the it, the pawn may not move or capture that piece. Pawns may only attack a target if the target is one space diagonally forward from the pawn. i.e. Up one square and one square to the right or left (see picture).

En passant (from French: "in [the pawn's] passing" is a special capture made immediately after a player moves a pawn two squares forward from its starting position, and an opposing pawn could have captured it if it had only moved one square forward. In this situation, the opposing pawn may, on the immediately subsequent move, capture the pawn as if taking it "as it passes" through the first square; the resulting position would then be the same as if the pawn had only moved one square forward and the opposing pawn had captured normally. En passant must be done on the very next turn, or the right to do so is lost. Promotion. If a pawn reaches the 8th rank (or 1st rank if you are black), it can be promoted to a Knight, Bishop, Rook, or Queen. It cannot stay as a pawn or be promoted to another king. To indicate pawn promotion in chess notation, write the square that it moves to (i.e. C8). Then you put an equals sign (i.e. C8=). Then put the abbreviation for the piece that you want it to promote it to (i.e. C8=R)