You are on page 1of 94

Software Version 7.

The "Menu" mouse binding is to the right, so right-click opens the shortcut menu (4) tool icon (2) shortcut menu (4)

click a menu title to "drop down" a menu (1)

Ways to invoke tools: 1. Choose its name on a drop-down menu. 2. Click the icon for the tool. 3. Use a keyboard shortcut (if one has been set up). 4. Right-click and choose an option on the shortcut menu.

SDS/2 Steel Detailing System Version 7.1 is a product of Design Data Corporation. Design Data grants permission to licensed users of SDS/2 to make reproductions of this manual for educational purposes. Otherwise no part of this manual may be reproduced in any manner without written permission from Design Data. 2008 Design Data Corporation. All Rights Reserved. Revision: 5/15/08

Welcome to SDS/2

his manual is designed to help you quickly master some of the tools used in the SDS/2 Steel Detailing System. Be aware that the illustrations and the instructions in this manual may not exactly match what you see on your own computer screen for any or all of the following reasons: Reason 1: The instructions in this manual assume that you are using a 3button mouse. If you are using a 2-button mouse or 4-button mouse, these instructions may be difficult to follow. Reason 2: Not everybody uses the same mouse binding reporter. This documentation shows the default mouse binding reporter for a 3-button mouse. Your mouse binding reporter can be changed by editing your toolbars (Options > Toolbar Configuration).
middle mouse button

mouse binding reporter for a 3-button mouse: description left mouse button right button

Reason 3: When members or materials are selected in SDS/2's Modeling program, they change color. This manual uses green as the "Primary selection surface color" set in Options > User Options. Your program may be set up to display selected members/materials in a different color. Reason 4: Toolbars (such as those shown on the cover of this manual) are user configurable using Options > Toolbar Configuration. Many keyboard shortcuts can also be set up or changed (Options > Keyboard Configuration). Reason 5: A number of the windows illustrated in this manual have been cropped to fit into the available space or reconstructed to emphasize certain options.

Tools for Working in SDS/2

Table of Contents
Select Items Mode in Modeling To select a member with 'Default' the selected filter .............................................................. 4 To select a material with 'Default' the selected filter .............................................................. 4 To select more than one item at a time ................................................................................... 5 Select- to deselect an item ...................................................................................................... 5 Shortcut menu to select an item behind another item ............................................................ 5 Select items by area box ......................................................................................................... 6 Directional area box selection ................................................................................................ 6 Double-click to edit a bolt ...................................................................................................... 6 Double-click to edit a weld, material or member ................................................................... 7 File Tools in Modeling New View ............................................................................................................................... 8 Save View As ......................................................................................................................... 9 Save Area ............................................................................................................................. 10 Exit Modeling....................................................................................................................... 11 Edit Tools in Modeling Delete ................................................................................................................................... 12 View Tools in Modeling Plan View ............................................................................................................................. 13 Section View ........................................................................................................................ 14 Isometric View ..................................................................................................................... 15 Change All to Solid Opaque ................................................................................................ 16 Change All to Stick .............................................................................................................. 17 Navigation Tools in Modeling Rotate ................................................................................................................................... 18 Snap To Surface ................................................................................................................... 19 Snap to Adjacent Surface ..................................................................................................... 20 Rotate View .......................................................................................................................... 21 Model Tools in Modeling Add Holes............................................................................................................................. 22 Match Holes ......................................................................................................................... 23 Add Bolts ............................................................................................................................. 24 Add Weld.............................................................................................................................. 25 Ruler ..................................................................................................................................... 26 Save Assembly ..................................................................................................................... 27 Load Assembly ..................................................................................................................... 28 Model > Member Tools Add Beam ............................................................................................................................. 29 Add Column ......................................................................................................................... 30 1

Tools for Working in SDS/2 Move/Stretch Member ......................................................................................................... 31 Isolate Member by Location ................................................................................................. 32 Model > Material Tools Add Material ........................................................................................................................ 33 Copy Material ....................................................................................................................... 34 Move Material ...................................................................................................................... 35 Rotate Material ..................................................................................................................... 36 Stretch Material .................................................................................................................... 37 Exact Fit ............................................................................................................................... 38 Mitre ..................................................................................................................................... 39 Cope ..................................................................................................................................... 40 Navigation Tools in Modeling and the Drawing Editor Zoom In 10% ........................................................................................................................ 41 Zoom In to Region ............................................................................................................... 42 Zoom Out to Region ............................................................................................................. 43 Zoom to Fit ........................................................................................................................... 44 Pan ........................................................................................................................................ 45 Mode Return......................................................................................................................... 46 Model Tools in Modeling and the Drawing Editor Construction Lines Through Material .................................................................................. 47 Add Construction Line ......................................................................................................... 48 Locate Options in Modeling and the Drawing Editor Auto Point ............................................................................................................................ 50 Angle .................................................................................................................................... 50 Base Off Construction Line .................................................................................................. 51 Base Off Grid Line (Modeling) ............................................................................................ 51 Base Off Member (Modeling) .............................................................................................. 52 Base Off Real Line (Drawing Editor) .................................................................................. 52 Center of Screen ................................................................................................................... 53 Dx Dy Offset ........................................................................................................................ 53 Exact Point ........................................................................................................................... 54 Free Point ............................................................................................................................. 54 Intersection of Construction Lines ....................................................................................... 55 Intersection of Construction Line/Member (Modeling) ....................................................... 55 Intersection of Construction/Real Lines (Drawing Editor) .................................................. 56 Intersection of Real Lines (Drawing Editor) ........................................................................ 56 Mid Point (Drawing Editor) ................................................................................................. 57 Perpendicular ........................................................................................................................ 57 Tangent to Construction Circle ............................................................................................ 58 Vertex Point .......................................................................................................................... 58

Tools for Working in SDS/2 Process Tools in Modeling and the Drawing Editor Process and Create Solids .................................................................................................... 59 Detail Members .................................................................................................................... 60 Apply Adaptive Details ........................................................................................................ 61 Detail Submaterial ................................................................................................................ 62 Detail Erection Views .......................................................................................................... 63 Select Items mode in the Drawing Editor Mouse bindings for Select Items Mode................................................................................ 64 The mouse pointer shows the directional constraint of a stretch/move ............................... 64 Drag an object (a label is shown) to move the object .......................................................... 64 Drag a group of selected objects to move them ................................................................... 65 Drag the end of a pointer (or line) to stretch the object ....................................................... 65 Drag the interior of a pointer (or line) to stretch the object ................................................. 65 Moving or stretching a bevel symbol ................................................................................... 66 Hold down the Shift key and drag a dimension label to move it ......................................... 66 Moving or stretching parts of a dimension........................................................................... 67 File Tools in the Drawing Editor Add Standard Detail ............................................................................................................. 68 Edit Tools in the Drawing Editor Save Standard Detail ............................................................................................................ 69 Copy Objects ........................................................................................................................ 70 Move/Stretch ........................................................................................................................ 71 Clip ....................................................................................................................................... 72 Object Tools in the Drawing Editor Add Arc ................................................................................................................................ 73 Add Bevel Symbol ............................................................................................................... 74 Add 2D Bolts........................................................................................................................ 75 Add Circle ............................................................................................................................ 76 Add Dimension .................................................................................................................... 77 Add Arc Dimension ............................................................................................................. 78 Erection View Cleanup ........................................................................................................ 79 Add 2D Hole ........................................................................................................................ 80 Edit All Layers ..................................................................................................................... 81 Add Line ............................................................................................................................... 82 Shield Line ........................................................................................................................... 83 Add Pointer .......................................................................................................................... 84 Add Weld Symbol ................................................................................................................ 85 Edit Bill ................................................................................................................................ 86 Place Bill .............................................................................................................................. 87 Add Sheet Item ..................................................................................................................... 88 Edit Bill Order ...................................................................................................................... 89 Edit Sheet Item ..................................................................................................................... 90 Extension Dimension Work Point ........................................................................................ 91 Material Drafting .................................................................................................................. 92 3

Select Items

Modeling Tools

Select Items
Select Items mode is active when you first start up Modeling. If you find yourself in a different mode and want to go back to Select Items mode, hit the Esc key.
A reminder: The mouse binding reporter shown in most illustrations on this page may differ from that on your own toolbar. Your mouse binding reporter may look more like those shown here.

To select a material with 'Default' the selected filter ...


mouse bindings for Select Items filter can be selected on your toolbar or on the Model menu

1. In Select Items mode with the "Default" filter selected, place the mouse pointer on the material you want, then left-click (Select).

2. The selected material is displayed in the "Selection color" set in User Options (green in this example).

To select a member with 'Default' the selected filter ...

1. In Select Items mode with the "Default" filter selected, place the mouse pointer on a member main material then left-click (Select).

2. The selected member (all its submaterials) is displayed in the "Selection color" (green in this example).

Tip: To select the member main material (instead of the member), right-click and choose "Select Other" (see opposite page) or set the selection filter to 'Material.'

Modeling Tools

Select Items

Select Items
To select more than one item at a time...
Select Items bindings when holding down the Shift key 1. In Select Items mode with one material already selected, hold down the Shift key and left-click (Select +) on another material. 2. Both materials are selected (green in this example).

Select- to deselect an item...

Select Items bindings when holding down the Ctrl key 1. In Select Items mode with more than one item selected, hold down the Ctrl key and left-click (Select-) on the item you want to deselect. 2. The item (a material in this example) is deselected.

Shortcut menu to select an item behind another item...

1. Over an item, rightclick (Menu) while in Select Items mode.

2. On the shortcut menu, select any item that was under the mouse pointer when you right-clicked. Items are listed from nearest to farthest and highlight in the model when highlighted in the list.

3. The item selected on the shortcut menu (a material) is selected in the model.

Select Items

Modeling Tools

Select Items
Select items by area box...

1. In Select Items mode, set the selection filter, then hold down the left mouse button (Select) and drag the mouse pointer to draw an area box.

2. Items of the type selected on the filter (bolts in this example) are selected.

Directional area box selection...


These examples apply when "Point selection by area box" is set to 'Directional' in User Options.

Example 1: An area box drawn from left-to-right only selects items that are entirely within the area box.

Example 2: An area box drawn from right-to-left selects items even if they are only partially in the area box.

Double-click to edit a bolt...

1. In Select Items mode, with the selection filter set to 'Bolts' or 'Default,' double-click a bolt.

2. The Bolt Edit window opens. On it are the settings for the bolt that you selected. When you change settings for one bolt, you can optionally apply your changes to other bolts in the group.

Modeling Tools

Select Items

Select Items
Double-click to edit a weld...

1. In Select Items mode, with the selection filter set to 'Welds' or 'Default,' double-click a weld.

2. The Weld Edit window opens. On it are settings for the weld that you selected.

Double-click to edit a material...

1. In Select Items mode, with the selection filter set to 'Material' or 'Default,' double-click a material.

2. The Material Edit window opens. On it are settings for the material that you selected. When you change one material, you can optionally apply your changes to same materials on similar members.

Double-click to edit a member...

1. In Select Items mode, with the selection filter set to 'Member' or 'Default,' double-click a member.

2. The Member Edit window opens. On it are settings for the selected member. Any settings you change can optionally be applied to all members with the same piecemark.

File > New View

Modeling Tools

New View
New View lets you create a new erection view, which will be represented in your current view as a grid line. The two points you locate when placing the view set the view's limits and direction.

When erection views are added to a view, they appear as grid lines in that view. This illustration shows erection views (grid lines) laid out in a plan view. Locate options such as INCL or INCM snap to points on grid lines. Any of these views (for example, A), can be opened using File > Open.
1. Left-click (Locate) with the point location target where you want the first point. 2. Left-click (Locate) where you want the 2nd point (the arrowhead shows the direction of the view). 3. Type in a name, select a view type, then press the "OK" button. 4. Right-click (Return) if you are done adding views.

The arrowhead symbol points in the direction that the view faces. Usually you will want your views to face up or to the left.

The new view created here (NEWVIEW) can be opened using File > Open.

Notes and comments: _ The point location target snaps to the point of the type selected that is closest to the mouse pointer. See pages 50-58 for information on point selection (Locate) options. _ Erection views can be regenerated as 2D drawings. See page 63. mouse pointer point location target 8

Modeling Tools

File > Save View As

Save View As
Save View As can be used in Modeling to save location changes made to your current view under a new view name or the view's current name. Location changes occur when, for example, you use Isometric View (page 15) or Snap to Surface (page 19) or Rotate View (page 21). Save View As can also be used to change the view type (primary, secondary, etc.). 1. In Modeling, invoke Save View As using one (1) of the following methods: Method 1: Choose File > Save View As. Method 2: On the toolbar, click on the icon shown above. Method 3: Use a keyboard shortcut. 2. The Save View dialog opens. On it are the following entry fields: Save current view as - the file name for this view. The name of your current view is entered by default. Unless you want to overwrite an existing view, you should give this view an original name that has not been given to other views. Erection view type - Primary or Secondary or Dimension only or Placement only. Select the type of erection view according to how you want its grid line dimensioned when you Detail Erection Views (see page 63).
'Primary' dimensions appear above 'Secondary' dimensions. 'Dimension only' erection views are auto dimensioned, but not with grid markers. 'Placement only' erection views cannot be auto dimensioned. Locate options in Modeling such as INCL and INCM snap to points on erection views of any of these types.
primary primary

secondary

dimension only

Alternative 1: Press "OK" to save the view and go to step 3 (or 4). Alternative 2: Press "Cancel" to end the Save View As operation and keep everything as it was before step 1. Do not continue. 3. Skip this step if it does not apply. If you typed in the name of a view that already has been created, you get the following warning: "Erection view_ already exists. Replace?" Alternative 1: Press "OK" to replace the view that already has that name. Go to step 4. Alternative 2: Press "Cancel" to end the Save View As operation and keep everything as it was before step 1. Do not continue. 4. Your newly saved view is now your current view. 9

File > Save Area

Modeling Tools

Save Area
Save Area is used to create a new view by designating an area within a larger, existing view. One reason to create an area view is so you can later regenerate it as a 2D erection view detail and then place it on a sheet for plotting. Or you might create area views to work on the model in sections. Area views can be created from plan views or elevation views.
Creating a view using Save Area: The view created using Save Area:

area box

Note that the view created using Save Area includes not only the members that are within the area box, but also all members that frame to those members. Notes and comments: _ After the area view was created as shown above, File > Open View was used to open the view (as shown in the right half of the illustration). _ Area boxes are used in SDS/2 to select groups of members or materials or other items. You will see them used throughout this manual for a variety of different tools. _ Area views have limits. You cannot see members that are outside the limits of the view.

10

Modeling Tools

File > Exit

Exit Modeling
If you have made changes to your current view in Modeling, you will (in step 2) be given the option to save your changes under that view's current name or a new name or to not save your changes or to not exit after all. Skip step 2 if it does not apply. 1. In Modeling, invoke Exit using any one (1) of the following methods. Method 1: Choose File > Exit. Method 2: Press the Alt+f key combination, then press Alt+x. Method 3: On your tool bar, click the icon represented above. Method 4: Use a keyboard shortcut (if one has been set up). Method 5: Press the "X" button in the upper-right cornder of the Modeling window. 2. Modeling closes, and the program loses its memory of construction lines in views, any retained views you have created, any defaults set for Member/Material Add operations by changing Locate options or member/material specifications, and the up-to-twenty view changes that can be undone. Note: Changes made to the 3D model while in Modeling are saved on the fly. Those changes will be in the 3D model when you start up Modeling again. Warning: If you are shutting down your computer or logging out of Linux or any of the Windows operating systems, be sure that you first exit the SDS/2 Main Menu and Modeling and the Drawing Editor. Tip: If you want to leave Modeling but are not shutting down, try minimizing Modeling. Later you can restore the program to the exact view you were in. You can even run multiple sessions of Modeling at the same time. For more information, look up "minimize" in the documentation that comes with your operating system.

11

Edit > Delete

Modeling Tools

Delete
Delete can be used in Modeling to erase one or more items of the same type or of different types, including members, materials, welds, bolts or holes. If you are deleting members, they can be displayed in stick form. However, to delete individual submaterials, the members those submaterials are associated with must be displayed in one of the three solid forms.

1. Select the items (members, materials, bolts, holes or welds) that you want to delete.

2. Invoke Delete.

3. The program gives you a count of each type of item selected for deletion. Press the "Yes" button to continue.

3. The selected items (materials in this example) are deleted.

Notes and comments: _ Using Erase Holes or Erase Materials instead of Delete gives you additional options for automatically deleting the same holes or materials on other members. _ If you delete a member, all materials, holes and bolts associated with that member will be deleted. If you delete a material, all holes and bolts associated with that material will be deleted. On the other hand, you can delete bolts without deleting their associated holes, and you can delete holes without deleting the bolts that go into them. _ Deleting member main material does not delete a member. Even after the main material is gone, the member continues to exist, and its main material will be regenerated during Process and Create Solids. To remove a member from the 3D model, you need to delete the member, not just its main material. 12

Modeling Tools

View > Plan View

Plan View
Plan View relocates your current view in Modeling to a plan view at the elevation you specify. You can then, if you so choose, save the relocated view under a new name using File > Save View As.

1. In this example, View > Plan View is invoked in an isometric view.

2. Type in the elevation, then press "OK."

3. The isometric view shown in step 1 is now relocated. Use File > Save View As to make a permanent copy of this view. Or use View > Undo View Change to undo this view change.

Notes and comments: _ If you are already in a plan view, a way to go to a plan view at a different elevation is to change the reference elevation (View > Reference Elevation) of your current view. _ The work plane of a plan view is its reference elevation. Solid beam top flanges that are at the elevation of the work plane are displayed in a lighter shade than top flanges that are not in the work plane. You can't see this in the above example because members are displayed in stick form. _ A full plan view has no limits. When you first File > Open a plan view that has been created as described above, the view encompasses all steel that can be seen at the elevation of that view. _ A partial plan view such as the one illustrated on page 10 does have limits.

13

View > Section View

Modeling Tools

Section View
Section View lets you relocate your current view by designating two points. The resulting view is perpendicular to the two points and looks at the model in the direction of the arrowhead that appears as you move the mouse pointer to locate the second point. The two points also set the width of the section view.
Using the Section View tool:

arrowhead points in view direction

View created using Section View:

Notes and comments: _ Section views have limits. These limits are set by the two points you locate when creating the view. _ The arrowhead that appears as you locate the second point shows the direction in which the view looks. _ Members outside the limits of a view with set limits cannot be seen in the view. _ If you don't like the change that Section View makes to your current view, use View > Undo View Change. If you made a series of changes and want to go back to how your current view appeared originally, use File > Revert. If you do like the change and want a permanent copy, use File > Save View As. 14

Modeling Tools

View > Isometric View

Isometric View
Isometric View can be used in any view in Modeling to relocate your current view so that it is an isometric view. You can then, if you so choose, save the relocated view under a new name using File > Save View As.
Like all instructions in this manual, these instructions assume you are using a 3-button mouse.

1. In this example, Isometric View is used in a plan view.

2. Left-click (Accept) to retain the view that SDS/2 shows, or middle-click (Options) to rotate the view.

3. Your current view has now been relocated. You can use File > Save View As to make a permanent copy of this view.

Notes and comments: _ This example shows the creating of an isometric view from a full plan view. Doing this results in an isometric view of the entire structure. _ Since a full plan view has no limits other than depth checking, an isometric view created from a plan view with depth checking off does not have limits. When you first File > Open a view without limits, the view encompasses all steel in the view. 15

View > Change All to Solid Opaque

Modeling Tools

Change All to Solid Opaque


Change All to Solid Opaque can be used in any view in which at least one member is displayed in stick form. It causes all members in that view which have undergone Process and Create Solids to be displayed in solid opaque form.

The same view before (left) and after (right) Change All to Solid Opaque. Notes and comments: _ There are three solid forms that members can be displayed in. These are solid opaque, solid transparent and solid transparent main. _ Solid opaque form features opaque member main material and opaque connection material. _ A member must have undergone Process and Create Solids at least once before it can be displayed in one of the three solid forms. _ To use any of the Surface tools (for instance, Snap to Surface) the material whose surface you are going to must be in one of the three solid forms. _ To review or edit material specifications, the material must first be displayed in one of the three solid forms. _ Graphic modeling operations such as Add Material, Add Holes, or Add Bolts must be performed on members that are displayed in one of the three solid forms.

16

Modeling Tools

View > Change All to Stick

Change All to Stick


The Change All to Stick tool can be used in any view in which at least one member is displayed in a solid form. It causes all members in that view to be displayed in stick form.

The same view before (left) and after (right) Change All to Stick. Notes and comments: _ The member lines that are shown in stick form are the work lines of the members. The work line of a column runs along the neutral axis of the column. The work line of a beam runs along the center of the top flange of the member. The work line's placement along a brace depends on the material type of that brace. _ Sometimes the best way to see the shape of a structure is to display it in an isometric view in stick form. _ Members changed to stick form in one view will remain in stick form when you File > Open a different view. _ When you lay out new beams, columns and braces, the members can only be displayed in stick form until they undergo Process and Create Solids.

17

Navigate > Rotate

Modeling Tools

Rotate
Rotate lets you hold down a mouse button and drag your mouse pointer to rotate your current view around the original position of your mouse pointer. The operation stops when you release the mouse button. Members can be in stick or a solid form. These instructions, like those in the rest of this manual, assume that you use a 3-button mouse. 1. In Select Items mode in Modeling, hold down the Shift key and the middle mouse button (Rotate) and drag your mouse pointer across the computer screen in any direction (horizontally or vertically or diagonally). Note that the mouse pointer changes its appearance ( ). Also, as you rotate, you will snap to perspectives that are perfectly horizontal or perfectly vertical. Select Items mode bindings when holding down the Shift key

In this example of Rotate, the mouse pointer is dragged horizontally, thus rotating the view around the column. 2. Release the mouse button that you are holding down when the display is rotated to the perspective that you want. Notes and comments: _ The quickest way to invoke this tool is to use a mouse binding. There is a mouse binding for this tool in Navigation Mode as well as Select Items mode. In Modeling, you can add a mouse binding for this tool to any mode using Options > Mode Configuration. _ If you don't like the change you just made to your current view, use View > Undo View Change to undo that change. If you have made a series of changes and want to go back to your original view, use File > Revert. _ You can use File > Save View As to make a permanent copy of this view that you or other users can File > Open in later SDS/2 sessions. If you want only a temporary copy of a partial view to use in this session, use View > Retain View. 18

Modeling Tools

Navigate > Snap to Surface

Snap To Surface
Doing a Snap to Surface brings the work plane of your current view to the surface of the material that you click on.

1. Left-click (Locate) while the mouse pointer is on the surface that you want to go to.

2. SDS/2 adjusts depth checking according to User Options. The surface you clicked fills your view.

Notes and comments: _ The surface that this operation brings you to will be displayed in a brighter color. This highlighting serves as an indicator that the surface is the work plane of your view. _ Once the work plane is on the surface of a material, you can perform material operations such as Model > Material > Add or Model > Hole > Add. _ Depth checking tells you the distance into and out of the work plane that you can potentially see from a given perspective. _ To see more (or less) of the 3D model, you can change your perspective, or you can change the depth checking limits. _ In step 1, the erection view is an isometric view of the entire model. Depth checking is off (not checked), and the limits are therefore infinity. In the actual perspective shown, you are Zoomed In to a portion of the 3D model. You could Zoom Out to see the entire 3D model. _ In step 2, depth checking is on (checked), and you are therefore limited to seeing 10-0 feet from the work plane into the screen and 3 inches out of the screen.

19

Navigate > Snap to Adjacent Surface

Modeling Tools

Snap to Adjacent Surface


Snap to Adjacent Surface lets you click on a surface to get to any adjacent surface on the same material that is not shown in your current view. SDS/2 first highlights (draws a cyan outline around) the nearest adjacent surface not shown in the view, then the next nearest, then the next nearest, and so on until you left-click (Accept) or have exhausted all the possibilities.
1. Place your mouse pointer on a surface that you want to go to a hidden adjacent surface of and left-click (Locate). Or, in Surface Mode, right-click (Adjcnt).

2. Left-click (Accept) to go to the surface that is outlined in the color cyan.

3. SDS/2 adjusts depth checking according to User Options. The surface you accepted fills your view.

Notes and comments: _ To undo a Snap to Adjacent operation, you can use View > Undo View Change or use View > Revert.

Surface Mode mouse bindings (see step 1).

20

Modeling Tools

Navigate > Rotate View

Rotate View
Rotate View can be used in Modeling to rotate your current erection view in controlled increments around the X or Y or Z global axis with respect to a pivot point. This pivot point is the first point that you locate and will become the center of the rotated view. You can optionally rotate the view by designating a "directional point." If you choose the directional point option, the view will be rotated so that the imaginary line designated by the first point (pivot point) and second point (directional point) will be horizontal across your screen. Rotate View can also operate on member views shown in member isolation.
1. Choose Navigate > Rotate View, then left-click (Locate) when the point location target snaps to the point you want to rotate around.

2. Optionally locate a directional point.

3. Press the "OK" button (or optionally make additional changes to the rotation).

Notes and comments: _ Rotate View can operate on member views shown in member isolation as well as on erection views. For example, it might be used to alter the "MAIN VIEW" of a miscellaneous member. _ The example on this page shows how to use Rotate View's optional directional point feature to alter the main view of a miscellaneous member. _ If you don't like the change that Rotate View made to your current view, use View > Undo View Change to undo that change. If you made a series of changes and want to go back to how your current view appeared originally, use File > Revert. If you do like the change and want a permanent copy, use File > Save View As. 21

Model > Hole > Add

Modeling Tools

Add Holes
Add Holes can be used to add hole groups to a material. Your current view's work plane must be on the surface of the material. Once you have added holes in the material, you may then wish to Match Holes (see page 23) to generate holes in face-to-face materials that you want to bolt together. Holes added in this way can be CNC downloaded. 2D holes added in the Drawing Editor cannot be CNC downloaded.
1. In Select Items mode, left-click (Locate) the one material you want to add the hole group to (it changes color). Then choose Model > Hole > Add.

2. With the point location target snapped to where you want the reference point, left-click (Locate).

3. Enter the settings for the hole group, including the spacing between holes and the hole pattern.

4. The specified hole pattern is now added to the material that was selected in step 1.

Notes and comments: _ Before using Add Holes, the work plane of your view needs to be on the material that you want to add holes to. _ To move the work plane of your view onto the surface of the material, use Navigate > Snap to Surface (page 19) or a related tool. _ In the above example, construction lines were added prior to using Add Holes. The intersection of construction lines option (INCL page 55) was used to locate the reference point in step 2. 22

Modeling Tools

Model > Hole > Match

Match Holes
Match Holes generates holes through one material that exactly align with holes that exist in one or more other materials. First you select the material without holes, then you select the material(s) with holes. For the example shown below, the User Options box for "Add bolts when adding holes" was not checked.
1. Select the one material you want to add the hole group to (it turns green in this example). Then choose Model > Hole > Add.

2. Select one (or more) materials that do have holes (it turns blue in this example). Press the Enter key (or choose "OK" on the shortcut menu) to signal you are done selecting materials. 3. Optionally add holes to all materials like the one selected in step 1.

4. You can only see them on the top material in this view, but matching holes now also pass through the lower material.

Notes and comments: _ Materials change color to indicate that they are selected. In this example, the "Primary selection color" (step 1) is green and the "Secondary selection color" is blue. These colors are set in User Options. _ Many operations in SDS/2 bring up "Change Options" (step 3). The count (12 in this example) is the total number of materials with the same submaterial piecemark that will be changed if you check the box. _ Hole matching does not work if the "Hole type" is 'Cope hole' or 'Anchor bolt hole' or 'Plug weld hole' or 'Erection pin hole.' If you match a hole that is a 'Short slot' or 'Long slot' or 'Oversized,' the new hole created on the material you match the existing hole to will be a 'Standard round' hole. _ Tip: It is not necessary to match holes to the main material of a member type other than a miscellaneous member. SDS/2 automatically matches holes to beams, columns, etc. during Process and Create Solids. 23

Model > Bolt > Add

Modeling Tools

Add Bolts
Add Bolts inserts 3D bolts through face-to-face materials to which holes have been added. The number of bolts added depends on the number of matching holes that exist in the materials to be bolted. Before using this tool, you should make sure that holes have been matched through the materials that you want bolted together.

1. With the material selected that you want to add the bolts to, choose Model > Bolt > Add.

2. Select the material(s) to bolt to, then press the Enter key (or rightclick & choose "OK") to signal that you are done selecting materials.

3. Left-click (Yes) to accept the bolt direction (No reverses the direction).

4. The bolts are now added.

Notes and comments: _ If no material is selected when you invoke Add Bolts, the program prompts you to select a material. This prompting also occurs if, for example, more than one material is selected or if a member is selected. _ To select more than one material for bolting (step 2), hold down the Shift key and left-click (Select +) the additional materials.

24

Modeling Tools

Model > Weld > Add

Add Weld
The Add Weld tool is used to add welds to the 3D model. The materials to be welded must be displayed in a solid form. If the materials are submaterials of the same member, they will be shop welded (by default).
1. Select the material you want to add the weld to, then choose Model > Weld > Add.

2. Place your mouse pointer on the material to be welded to, then left-click (Locate). 3. Press the Enter key to signal that you are done selecting materials (or right-click and choose "OK" on the shortcut menu).

4. Edit the settings that are shown on the Add Weld window.

5. Optionally apply welds to like materials. 6. Hold down the Ctrl key and left-click (Select-) to deselect any welds you don't want, then press Enter.

7. The welds are now a part of the 3D model.

Notes and comments: _ If you want to keep all the welds that are generated (and selected) in step 6, simply press Enter and go on to step 7. _ An alternative to adding 3D welds in Modeling (as shown above) is to add weld symbols to details in the Drawing Editor.

25

Model > Ruler

Modeling Tools

Ruler
Ruler lets you measure any two- or three-dimensional distance by locating two points in a drawing or on a view. It can also be used to measure the acute angle between two lines extrapolated from four points that you locate. You can leave the Distance Ruler window on screen and locate additional points for it to report the distance between. Right-click (Return) when you are done measuring. After you right-click (Return), the Distance Ruler window remains on screen as a reference (so you don't have to write the distance down or remember it). Press the "OK" button to dismiss the window.

1 2

1. Left-click (Locate) the 1st point. 2. Left-click (Locate) the 2nd point. 3. The Ruler window reports the distance between the two points.

Steps 1 and 2 of this example show the locating of two exact points (see page 54) at the center of two bolts to measure the center-to-center distance between those bolts. If you have set up SDS/2 to use 'Imperial' units for dimensioning, the distance in the first column on the Distance Report window is in feet, inches and fractional inches, while the second column reports that same distance in decimal inches.

1. Locate points for line 1. 2. Locate points for line 2.

2 1

3. Angle between lines is reported on Ruler window.

To measure the true angle between two members, you must be in a view in which those members are flat. The members can be in different planes since the Ruler measures in 2D space, not 3D space. The Ruler extrapolates lines of infinite length from the points you locate, enabling it to measure the acute angle between two member lines that do not touch.

26

Modeling Tools

Model > Save Assembly

Save Assembly
Save Assembly lets you save a group of materials (an assembly) into a permanent file so the assembly can later be "Loaded" onto other members in your current Job or even onto members in other Jobs. The materials do not have to be touching.

1. Select one or more materials to copy into an assembly file (they will change color), then choose Model > Save Assembly.

2. With the point location target snapped to where you want the reference point for the assembly, left-click (Locate).

3. Give the assembly a file name.

Notes and comments: _ Remember the view and reference point used for this procedure. You should use a similar view when you later Model > Load Assembly and select this assembly's file name. Depending on the assembly, you may also have to Load Assembly onto a member of the same type and section size. _ The exact point (EXPT) of a member (page 54) is an excellent reference point to define when you Save an assembly. You should use the same reference point when you Load the assembly. _ Copy Material is functionally similar to Save Assembly and Load Assembly used in tandem. Where a single group of materials are to be copied to a member which is in close proximity, Model > Material > Copy may be simpler to use. 27

Model > Load Assembly

Modeling Tools

Load Assembly
Load Assembly lets you add to a member any assembly that has been Saved into your current Job (or copied into your current Job using the Utility option Copy Job Items). The materials that make up the assembly will become submaterials of the member you Load them onto. Note in step 6 of the following example that you are given the option of applying the assembly to members with the same piecemark. Tip: Load Assembly requires that the assembly be added to a member. To add an assembly as a member, use Model > Member > Add > Miscellaneous > Assembly.
1. Select the member you want (it will change color), then choose Model > Load Assembly.

2. Select the file name of the to-beloaded assembly.

3. Left-click (Locate) when the point location target snaps to where you want the reference point.

4. The assembly and its reference point are shown on screen. Either left-click (Yes) to continue, or right-click (No) to go back to step 3.

5. Press "OK" on the Rotate Material window to accept the assembly's rotation (which is expressed with respect to screen coordinates).

6. Check the box, then press "OK" to add the assembly to four additional members. 7. Right-click (Return) unless you want to place the assembly on other members. The two clip angles that make up the assembly in this example are now on five columns.

28

Modeling Tools

Model > Member > Add > Beam

Add Beam
Start the Add Beam operation with grid lines or construction lines/circles already laid out. The points you locate using Add Beam (steps 1 & 2) define the work line of the beam, which is drawn along the center of the top flange of the beam. To add a sloping beam, you may wish to open an elevation view, but you can also add sloping beams in a plan view. On the Beam Edit window (step 3), you set the beam's main material and the end connections you want on the beam's left and right ends. The beam appears in stick form (step 4). After Process and Create Solids, it can be displayed in one of the solid forms. AUTO
1. Choose Model > Member > Add > Beam, then left-click (Locate) when the point location target has snapped to where you want one end of the beam.

INCL INCM EXPT

2. Left-click (Locate) when the point location target has snapped to where you want the other end of the beam.

3. Enter the specifications for the beam, then press "OK."

4. Do one (1) of the following: Left-click (Locate) to add a similar beam. Middle-click (Repeat) to add an exact duplicate of the beam. Right-click (Return) if you are done adding beams.

29

Model > Member > Add > Column

Modeling Tools

Add Column
Work point layout for Add Column varies slightly. Only one work point is required to add a column in a plan view. You can then set the end elevation in step 2. Two work points are required in an elevation view. To add a sloping column, you need to locate two points in an elevation view. AUTO
1. Choose Model > Member > Add > Column, then left-click (Locate) when the point location target has snapped to the intersection of grid lines where you want the first column.

INCL INCM EXPT

2. Enter the specifications for the column, then press "OK."

3. Do one (1) of the following: Left-click (Locate) to add a similar column. Middle-click (Repeat) to add an exact duplicate of the column. Right-click (Return) if you are done adding columns.

Notes and comments: _ When columns are added in a plan view, they are shown as cross sections. _ After the add operation, you need to Process and Create Solids to get SDS/2 to design connections and assign piecemarks. Until that time, you will only be able to display the column in stick form. _ To change a perfectly vertical column into a sloping column, check the box ( ) for "Sloped column" on the Column Edit window, then use Move/Stretch Member (page 31) to move the top end of the column. 30

Modeling Tools

Model > Member > Move/Stretch

Move/Stretch Member
Move/Stretch Member lets you move one or both ends of one or more members to new positions in the 3D Model. In the following example, a line of columns is "moved" and the beams framing into those columns are "stretched." The members are shown in stick form to make it easier for you to see what is happening. Depth checking was turned off before performing this operation.

1. With the 'Default' selection filter selected, define an area box around the members and member ends to be moved.

2. SDS/2 highlights all members and member ends that were included in the area box.

3. Left-click (Locate) when the point location target snaps to the desired reference point.

4. Left-click (Locate) with the point location target snapped to where you want the members moved with respect to the reference point.

5. The screen redraws to show the members in new positions, and SDS/2 prompts you to confirm the move. Left-click (Yes) if the members are where you want them to be.

31

Model > Member > Isolate Member by Location

Modeling Tools

Isolate Member by Location


Isolate Member by Location lets you select a member in order to isolate it from other members in the model. Two reasons to isolate a member are: 1) To create preset member views for inclusion on 2D details generated when you Detail Members. 2) To work on a member in isolation from the rest of the 3D model. If, in isolation, you apply a view to one member with a particular piecemark, that view is drawn on the detail for all members with that mark when you Detail Members. In contrast, modeling operations done in isolation apply to only the one member. 0 - MAIN VIEW

1 - TOP FLANGE VIEW

2 - BOTTOM FLANGE VIEW, CROSS SECTION

Note that the top flange view is lighter. This is because that surface is in the work plane of the view.

3 - MAIN VIEW, CROSS SECTION

4 - LEFT END VIEW

5 - RIGHT END VIEW

Notes and comments: _ The above illustration shows the preset member views that are available for a beam. In member isolation, these views can be looked at one at a time. Grid lines (marked 1, 2, 3, etc.) show the location of member views within other member views. _ All preset views created in member isolation are drawn on the member detail. 32

Modeling Tools

Model > Material > Add

Add Material
Add Material can be used to add submaterial to a member that is displayed in one of the three solid forms. You may want to be on the surface you are adding the material to when using this tool.
1. In Select Items mode, left-click (Select) the member you want to add the material to. It changes color. 2. Choose Model > Material > Add, select a material type, then left-click (Locate) to place the material's left end work point. 3. With the point location target where you want the other end of the material, left-click (Locate).

4. Enter the specifications of the material, then press "OK."

5. Press the "OK" button to accept the rotation.

6. With the point location target where you want the dimensioning reference point, left-click (Locate). 7. Right-click (Return) unless you want to add material to other locations on the member.

Notes and comments: _ In SDS/2, members and materials are distinct entities. All materials in SDS/2 are submaterials of members. Member types include: beams, columns, braces, miscellaneous, etc. Material types include: wide flanges, plates, bars, channels. _ Work point layout is different for different material types. For most materials, locating two work points at the same place gets you a cross-section. Locating two points at different places defines the longitudinal axis (length) of the material. 33

Model > Material > Copy

Modeling Tools

Copy Material
Copy Material can be used to copy material(s) from one part of a member to another or from one member to a different member. The material and member must be displayed in one of the three solid forms.
1. In Select Items mode, select one or more materials to copy (they change color). Then choose Model > Material > Copy.

2. Left-click (Locate) when the point location target snaps to where you want the reference point.

3. Left-click (Select) the member you want to attach the material to (it changes color).

4. Left-click (Locate) when the point location target snaps to where you want the material copied in relation to the reference point.

5. Right-click (Return) unless you want to copy the material to other locations on the same member.

6. The material is now copied.

Notes and comments: _ Add Miscellaneous Member is another way to add material. The material added will be the main material of the miscellaneous member. _ SDS/2 remembers the settings of the most recently Added or Edited material of a particular type and uses these settings as the defaults for the next material of that type that is added. This means that if you just added a plate and want to add another plate just like it, all you have to do is Add Material or Add Miscellaneous Member again. 34

Modeling Tools

Model > Material > Move

Move Material
Move Material can be used to move material to a different location on a member. Please note that if bolts are fastened to the material, they are not moved with the material but will have to be deleted then added again.
1. In Select Items mode, select one or more materials to move (they change color), then choose Model > Material > Move. 2. Left-click (Locate) when the point location target snaps to where you want the reference point. 3. Left-click (Select) the member you want to attach the material to. It turns blue in this example. 4. Left-click (Locate) when the point location target snaps to a point that is the precise distance and direction from the reference point that you want the material moved. 5. Left-click (Yes) to confirm the move.

6. The material is now moved.

Notes and comments: _ Moving system-generated connection material on a member results in that member being designated as having a graphical connection. _ For SDS/2-designed member connection materials, an alternative to Move Material is to create a User connection.

35

Model > Material > Rotate

Modeling Tools

Rotate Material
Rotate Material can be used to rotate a material around X and/or Y and/or Z axes originating at its origin reference point. The reference point stays in the same location as the rotation proceeds.

1. Select the one (1) submaterial that you want to rotate (its color changes), then choose Model > Material > Rotate.

2. SDS/2 displays the material's reference point and its current rotation. In this example, rotation is expressed with respect to member axes.

3. Change the rotation and press the "OK" button.

4. The material is now rotated 90 around its reference point.

Notes and comments: _ This example shows the changing of a material's rotation by selecting 'Member' as the "Coordinate System," then changing the rotation around the "Z" member axis. _ Users can optionally choose to rotate around "Material" or "Global" axes instead of "Member" axes. _ For the purposes of material rotation, X, Y and Z axes originate at the origin reference point of the material (regardless of the coordinate system). This reference point also identifies what is referred to as the "Left end" on the material's edit window.

36

Modeling Tools

Model > Material > Stretch

Stretch Material
1. In Select Items mode, select one or more materials to stretch (they turn green in this example), then choose Model > Material > Stretch.

2. While holding down the left mouse button (Locate), draw an area box around all vertex points you want moved during the stretch operation. Left-click (Yes) to verify that the area box includes the points that you want.

3. Left-click (Locate) when the point location target has snapped to where you want the reference point.

4. Left-click (Locate) when the point location target has snapped to a point that is the precise distance and direction from the reference point that you want the material stretched.

5. Left-click (Yes) to accept the stretch.

6. The material is now stretched.

37

Model > Material > Fit Exact

Modeling Tools

Exact Fit
Exact Fit cuts one piece of material so that it fits around another piece of material more exactly and using potentially more cuts than would result from your using Cope.
1. In Select Items mode, left-click (Locate) the one material you want to cut, then choose Model > Material > Fit Exact. 2. Left-click (Select) a material you want to cut around. Press the Enter key or choose "OK" on the right-click menu to signal that you are done selecting materials. 3. Enter a clearance.

4. Press the "OK" button.

5. The material selected to be cut is now fitted with a clearance of 1 inch around the material selected to be cut around.

Notes and comments: _ To undo an Exact Fit: Double-click on the material modified using Exact Fit to open that material's edit window. Press "OK" on the material edit window. On the ok-cancel dialog that then appears, press the "OK" button. The material is regenerated according to its original settings. In other words, the cut disappears.

38

Modeling Tools

Model > Material > Fit Mitre

Mitre
The Mitre tool cuts two overlapping pieces of unbent material at an angle so that both cuts are equal in length and face-to-face with one another.

1. In Select Items mode, select the materials you want to cut (they change color), then choose Model > Material > Fit Mitre.

2. Enter a clearance.

3. Left-click (Yes) to accept the cut that SDS/2 shows you.

4. The two materials are now mitred.

Notes and comments: _ Warning: The Mitre tool is designed to be used with straight, unbent material. Use Model > Material > Cut on Plane on material that is bent.

39

Model > Material > Fit Cope

Modeling Tools

Cope
Cope cuts a single piece of material so that it fits around one or more other pieces of material using the minimal number of cuts required to do the job.
1. In Select Items mode, left-click (Select) the one material you want to cut. It changes color. Then choose Model > Material > Fit Cope. 2. Left-click (Locate) a material that you want to cut around. Press the Enter key or choose "OK" on the shortcut menu to signal that you are done selecting materials. 3. Enter a clearance.

4. Press the "OK" button.

5. The material selected for coping is now coped with a clearance of 1 inch around the material selected for cutting around.

Notes and comments: _ The warning that appears during this procedure (step 4) may be accompanied with options that allow you to cope one piece of material, or all like material on the member, or all like material on all like members with or without the same piecemark.

40

Tools in Modeling & Drawing Editor

Navigate > Zoom In 10%

Zoom In 10%
Zoom in 10% causes the inside 90% of the on-screen display (step 1) to fill up the entire screen and the point that you locate (step 1 or 2) to be translated to the center of the screen. This tool is available in both Modeling or the Drawing Editor 1. Invoke Zoom In 10% using any one (1) of the following methods: Method 1: Choose View > Zoom In 10%. Method 2: On your toolbar, click the icon represented above. Method 3: Use a keyboard shortcut. 2. The status line prompts, "Locate zoom-in point." Locate-Return mouse bindings activate.

Alternative 1: Place the mouse pointer where you want the screen to be centered, then left-click (Locate) and go to step 3. Alternative 2: Right-click (Return) to cancel the zoom operation and keep everything as it was before step 1. 3. The screen redraws with all items displayed 10% larger and centered where you clicked.

Tips: To undo a Zoom In 10% operation, use View > Undo View Change. To undo a series of zoom operations, use Navigate > Unzoom. To save a zoomed-in view for later use in your current session of Modeling (or your current drawing in the Drawing Editor) use View > Retain View.

41

Navigate > Zoom In to Region

Tools in Modeling & Drawing Editor

Zoom In to Region
Zoom In to Region causes the area within an area box that you draw (in step 1 or 2) to fill up your entire screen. This tool is available in both Modeling and the Drawing Editor 1. Invoke Zoom in to Region using one (1) of the following methods: Method 1: Choose View > Zoom In to Region. Go to step 2. Method 2: On your toolbar, click the icon represented above. Go to step 2. Method 3: Use a keyboard shortcut. Go to step 2. Method 4: With Navigation Mode mouse bindings active, hold down the left mouse button (Zoom In) and drag your mouse pointer to form an area box around the rectangular area that you want a closer look at. Go to step 3. 2. Skip this step if you used method 4 of step 1. For methods 1, 2 & 3, Locate-Return mouse bindings become activate.

Alternative 1: Place the mouse pointer at one edge of the region you want to zoom into, press the left mouse button (Locate) and hold it down as you drag the mouse pointer diagonally across your computer screen to form an area box. Go to step 3. Alternative 2: Right-click (Return) to end the zoom operation and keep everything as it was before step 1. 3. When you release the mouse button that you pressed in step 2 (or step 1, method 4), SDS/2 zooms into the area inside the area box so that it fills up the screen.

Tips: To undo a Zoom In to Region, use View > Undo View Change. To save a zoomed-in view for later use in your current session of Modeling (or your current drawing in the Drawing Editor) use View > Retain View. 42

Tools in Modeling & Drawing Editor

Navigate > Zoom Out to Region

Zoom Out to Region


Zoom Out to Region lets you hold down a mouse button and drag your mouse pointer to form an area box around the rectangular area that you want the rest of your current display to go into. This tool is available in both Modeling and the Drawing Editor. 1. Invoke Zoom Out to Region using any one (1) of the following methods: Method 1: Choose View > Zoom Out to Region. Method 2: On your toolbar, click the icon represented above. Method 3: Use a keyboard shortcut. 2. Locate-Return mouse bindings become active.

Alternative 1: Drag your mouse pointer diagonally across the screen while holding down the left mouse button (Locate) to form an area box around the rectangular area that you want the rest of the your current display to go into. Go to step 3. Alternative 2: Right-click (Return) to cancel the zoom out operation and keep everything as it was before step 1. 3. When you release the left mouse button (pressed in step 2), the view shown on your computer screen in step 1 shrinks into the area box you drew in step 2, thus causing materials or objects to appear more distant. Your view may now include more materials than you could see before step 1.

Tips: To undo a Zoom Out to Region, use View > Undo View Change. To save a zoomed-out view for later use in your current session of Modeling (or your current drawing in the Drawing Editor) use View > Retain View.

43

Navigate > Zoom to Fit

Tools in Modeling & Drawing Editor

Zoom to Fit
Zoom to Fit zooms in or zooms out so that the items that are currently selected are displayed in the available space on your computer screen. If a component part of a member (material, bolt, etc.) is selected in Modeling, the entire member is fit into the available space. If no items are selected, Zoom to Fit shows all members (or objects) that can be seen within that view's limits. 1. To invoke Zoom to Fit, choose Navigate > Zoom to Fit, or click on the icon represented above, or use a keyboard shortcut.

This example shows an isometric view with four members selected.

2. One of the following happens: Possibility 1: The program zooms or unzooms so that the members associated with the items that are currently selected fill up the drawing area on your computer screen. Possibility 2: If no items are selected, the program unzooms to the view's set limits. Possibility 3: If your current view has no set limits, the program zooms out (or in) so that all members (objects in the Drawing Editor) that can be shown from that perspective are shown.

Zoom to Fit resizes the view and pans so that the selected members are displayed in the middle of the computer screen.

Note: The limits of a view created using New View or Section View are set by the points you locate. A view created using Plan View or using Isometric View on a plan view does not have limits and therefore can include all members. 44

Tools in Modeling & Drawing Editor

Navigate > Pan

Pan
Pan lets you drag your mouse pointer in order to scroll across your computer screen. Pan operates in 2-dimensional space. It changes the perspective shown on your computer screen, but does not change how closely you are zoomed into a view or the angle at which you look at the view. A Pan operation can be done in Modeling or the Drawing Editor. 1. With Navigation Mode or Navigate Once Mode mouse bindings active, hold down the middle mouse button (Pan) while dragging the mouse pointer across the screen. Your mouse pointer will turn into a 4-way mouse pointer ( ).

2. As you drag your mouse pointer, the item your mouse pointer is over also drags across your computer screen. Release the mouse button when you have scrolled across your computer screen to where you want to be.

Tips: To undo a Pan operation, use View > Undo View Change. To save the view resulting from Pan for later use in your current session of Modeling (or your current drawing in the Drawing Editor) use View > Retain View.

45

File > Mode Return

Tools in Modeling & Drawing Editor

Mode Return
For the following example, the "User-defined mode #1" icon was configured using Mode Configuration to bring up mouse bindings for Surface Mode, Member Mode and Material Mode.

1. Invoke "User-defined mode #1."

2. Left-click (surf) to bring up the mouse bindings for Surface Mode.

3. Do any Surface Mode operation.

4. Do a Mode Return.

5. The main level mouse bindings for the "User-defined mode #1" icon are again active.

Notes and comments: _ If you are in the middle of performing an operation, Mode Return brings back the main level mouse bindings of whatever mode was active before you invoked that tool. In other words, it cancels the operation. _ Clear Mode Stack is a tool that is similar to Mode Return. Doing a Clear Mode Stack in step 4 would have resulted in mouse bindings like this in step 5.

46

Tools in Modeling & Drawing Editor

Model > Con Lines > Add Mtrl

Construction Lines Through Material


Construction Lines Through Material automatically generates construction lines along the edges and corners (vertex points) of the material that you select.
Construction lines generated on the top flange of a wide flange using Construction Lines through Material: far side edge of fillet far side face of web

center line near side edge of fillet near side face of web

Construction lines generated using Construction Lines Through Material can help you distinguish the location of various physical features of the material.

1. In Select Items mode, select one or more materials. In this example, the selection filter is set to 'Material.'

2. Invoke Construction Lines Through Material.

3. Construction lines are drawn along the edges and through the vertex points on the material.

You must select material for this tool to work. If a member is selected before you start the operation, the program prompts you to select a material.

47

Model > Construction Lines > Add

Tools in Modeling & Drawing Editor

Add Construction Line


To add a construction line, you must locate two different points, or locate the same point twice to draw a vertical construction line through that point, or base off another line (construction line, real line or member work line), or locate a point and an angle (see next page).
Adding a construction line by locating two points: 1. EXPT is the selected Locate option. Left-click (Locate) when the point location target snaps to where you want the first point. 2. Place your mouse pointer so the point location target snaps to where you want the second point, then left-click (Locate). 3. SDS/2 draws the construction line through the two points. Right-click (Return) if you are done adding construction lines.

AUTO INCL INCM EXPT VTPT

Adding a construction line by basing off of another line: 1. With BSMB selected, move your mouse pointer next to the line you want to base off of (so that it becomes highlighted), then left-click (Locate). 2. Enter the dimension and press the "Add" button.

AUTO INCL INCM

3. The new construction line appears on screen.

BSMB ANGL

4. Either base more construction lines off the one you just added, or press the "Exit" button.

48

Tools in Modeling & Drawing Editor

Model > Construction Circles > Add

Adding a construction line by designating a point and an angle: 1. Place your mouse pointer so the point location target snaps to where you want the point, then left-click (Locate).

AUTO INCL

2. With ANGL the selected Locate option, left-click (Locate). 3. Enter the angle of the construction line.

INCM CNTR ANGL

4. Left-click (Locate) if you are done adding construction lines.

The following example shows the use of BSMB (base off of member) instead of locating a second point. Similar capabilities are available for BSCL (base construction line), BSGL (base grid line) and BSRL (base real line).
Basing off of an item instead of locating a second point: 1. Invoke Add Construction Line. 2. Left-click (Locate) when the point location target snaps to where you want the first point. INCL is the Locate option used in this example.

3. Select BSMB as the Locate option. Place the mouse pointer so that it highlights a nearby member, then left-click (Locate).

4. The program draws a construction line through the first point, parallel to the member located in step 3.

49

Locate > Auto Point

Tools in Modeling & Drawing Editor

Auto Point
The point location icon Auto Point turns blue when it is selected, and the icons for the types of points that may be selected using Auto Point are backlit and indented. If, for example, you are adding construction lines and Auto Point is blue, and the point location options INCL, EXPT and CNTR are selected, then the program searches for intersections of construction lines, exact points and the center of the screen and identifies (with a point location target) the single nearest point to your mouse pointer that it finds.

selected icons are indented blue when active selected icons are backlit selectable (not grayed out) not selectable (grayed out)

Two sets of Locate icons are available in Options > Toolbar Configuration. One set shows text. The other is pictorial.

Angle
ANGL can be used to lay out construction lines by locating a 1st point, then designating an angle. See the example on page 49.

90 45

point 1 - 45

A construction line at an angle of zero degrees is horizontal across the screen. A construction line at an angle of positive degrees is counterclockwise from horizontal that number of degrees. A construction line at an angle of negative degrees is clockwise from horizontal that number of degrees.

50

Tools in Modeling & Drawing Editor

Locate > Base Off Construction Line

Base Off Construction Line


This Locate option can be used to lay out construction lines parallel to an existing construction line. BSCL can also be used along with the X-Y-Z display to find out the angle of a construction line or grid line.
1. Place the mouse pointer next to the construction line you want to base off of, then left-click (Locate). 2. Enter the spacing between construction lines and the repeat factor, then press "Add."

3. SDS/2 automatically generates new construction lines.

new new new

original

Base Off Grid Line (Modeling only)


This Locate option is used with New View to base a new erection view off of an existing erection view. Note that a negative distance is entered in step 2.

1. Place your mouse pointer near the grid line (erection view) you want to base off of, then left-click (Locate).

2. Enter the dimension from the grid line you are basing off of, name the new view, then press the "Add" button.

3. SDS/2 automatically generates the new erection view, which appears in your current view as a grid line.

51

Locate > Base Off Member

Tools in Modeling & Drawing Editor

Base Off Member (Modeling only)


This Locate option can be used to lay out one or a series of construction lines that are parallel to the work line of a member in stick or solids form.

1. Place your mouse pointer near the member you want to base off of, then left-click (Locate).

2. Enter the spacing and a repeat factor. Then press "Add."

3. SDS/2 generates construction lines spaced the distance entered in step 2 from the member and from one another.

Base Off Real Line (Drawing Editor only)


This Locate option is used to lay construction lines parallel to an existing real line. Material lines and lines are real lines.

1. Place your mouse pointer near the real line you want to base off of, then left-click (Locate).

2. Enter the spacing and a repeat factor. Then press "Add."

3. SDS/2 generates construction lines spaced the distance entered in step 2 from the real line and from one another.

52

Tools in Modeling & Drawing Editor

Locate > Center of Screen

Center of Screen
This Locate option can be used to locate the center of a drawing area or view.

center of the screen

position of mouse pointer

Dx Dy Offset
In Modeling, this Locate option can be used to enter a X, Y and Z distance (screen axes) from a point. In the Drawing Editor, you can enter an X and Y distance. If DXDY is used to locate the first point in an operation, you will have to locate a reference point. If DXDY is used to locate the second point, the offset dimensions you enter are from the first point.
DXDY to add a sloping beam: 1. Place your mouse pointer so that the point location target snaps to where you want the first work point of the beam, then left-click (Locate). 2a. Choose DXDY, then left-click (Locate) anywhere on screen. 2b. Enter X, Y & Z distances from the beam's first work point to its second work point. Press "OK." 2c. On the Beam Edit window, enter specifications, then press "OK." 3. The sloped beam appears in your current view. Because of the entry made to "Z distance" in step 2b, the left work point of this beam is 1-0 foot lower than the right work point.

53

Locate > Exact Point

Tools in Modeling & Drawing Editor

Exact Point
This Locate option can be used to locate, for instance, a point at either end of a line or arc, the center of a circle, or the work points of a beam or brace.
expt expt

Each end of this beam frames to the flange of a column. The beam's work points are at the work line of the column.
Assorted exact points in the Drawing Editor expt expt expt expt expt expt expt

expt

expt

Different types of graphic objects in the Drawing Editor have different exact points. These are just a few examples.

Free Point
This Locate option will locate a new point wherever the mouse pointer is at. FRPT is a good choice for when there are no graphics on screen. It is also useful when precise placement of a point is not important. The point location target snaps to the mouse pointer and moves with the mouse pointer when FRPT is the selected point location option

54

Tools in Modeling & Drawing Editor

Locate > Intersection of Construction Lines

Intersection of Construction Lines


This Locate option can be used to locate an intersection point of two construction lines, two construction circles, two erection views (grid lines) or where a construction line intersects with a construction circle or grid line or where a construction circle intersects with a grid line. The pointers in the following illustration show places where construction lines intersect.

Intersection of Con Line/Member (Modeling)


This Locate option can be used to locate a point where a construction line crosses the work line of a member, where a construction circle intersects the work line of a member, or where an erection view (grid line) crosses the work line of a member. INCM is an excellent choice for framing a beam into a sloping beam in a plan view. The pointers in the following illustration indicate the position of intersections of construction lines with member work lines in Modeling.
incm incm

incm incm

incm incm

incm

incm

55

Locate > Intersection of Real Lines

Tools in Modeling & Drawing Editor

Intersection of Real Lines (Drawing Editor only)


This Locate option can be used in the Drawing Editor to locate the closest point of intersection of two real lines. Dimension lines and construction lines are not real lines. The pointers in the following illustration indicate the positions of intersections of real lines.

Intersection of Con/Real Lines (Drawing Editor)


This Locate option can be used in the Drawing Editor to locate the closest point of intersection of a construction line or construction circle with a real line. The pointers in the following illustration show intersections of construction lines with real lines.

56

Tools in Modeling & Drawing Editor

Locate > Midpoint

Mid Point (Drawing Editor only)


MDPT can be used in the Drawing Editor to locate the center of a real line, but not other types of lines. Dimension lines and construction lines are not real lines.

Perpendicular
PERP causes SDS/2 to draw a construction line through a first point at an angle perpendicular to a reference line that you highlight.

1. Place your mouse pointer so that the point location target snaps to where you want the first point, then left-click (Locate).

2. Click the PERP icon, select the line you want the new construction line to be perpendicular to, then left-click (Locate).

3. SDS/2 draws a construction line through the first point, perpendicular to the line you selected.

57

Locate > Tangent to Construction Circle

Tools in Modeling & Drawing Editor

Tangent to Construction Circle


TANC can be used to add a construction line or erection view (grid line) through any two points along a line that is tangent to a construction circle. TANC can only be used to add the 2nd point.
1. Place your mouse pointer so that the point location target snaps to where you want the first point of the construction line, then left-click (Locate).

2. Select the TANC option and left-click (Locate) when the point location target snaps to the point you want on the construction circle.

3. SDS/2 draws a construction line through the two points.

Vertex Point
VTPT can be used in the Drawing Editor or Modeling to locate points where the lines of a material converge. The arrows in the following illustration point to vertex points on the left end of a beam.

58

Tools in Modeling & Drawing Editor

Process > Process & Create Solids

Process and Create Solids


Process and Create Solids designs connections, assigns piecemarks and generates 3D representations of material. Where the program finds holes that match in face-to-face materials, it inserts bolts through the holes. Process and Create Solids is a fully automated event that proceeds without user intervention until all members marked for processing have been assigned piecemarks and are capable of being displayed in any of the three solid forms.
Before and After Process and Create Solids Before After Explanation Members are assigned piecemarks and solids are created during Process & Create Solids.

Connections (holes, bolts, welds, connection materials) are designed during Process & Create Solids.

Notes and comments: _ Before Process and Create Solids, members can be shown in Modeling views only in stick form, their connections will not have yet been designed, and they are identified on-screen by their member number [num] rather than their piecemark. _ After Process and Create Solids, you can display connection materials, bolts, holes and welds in any of the three solid forms, and each member is identified by its piecemark.

59

Process > Detail Members

Tools in Modeling & Drawing Editor

Detail Members
Detail Members automatically creates 2D detail drawings of members (member details). You can do this after Process and Create Solids. You should do it only after closely inspecting the members in the 3D model.

Notes and comments: _ A member detail is a drawing representing all members in the 3D model with the same major piecemark. In this case, only one beam in the 3D model has the piecemark B_8. _ Fabricator Options such as Dimensioning Criteria and Member Detailing/Fabrication Options can be used to control how SDS/2 automatically draws member details. _ Adaptive details can optionally be used to control the way that SDS/2 automatically draws member details. _ You can modify member details in the Drawing Editor. _ SDS/2 automatically tracks which members have been detailed and also tracks when changes in the 3D model require that a new detail be generated.

60

Tools in Modeling & Drawing Editor

Process > Detail Members

Apply Adaptive Details


When you Detail Members, you have the option to "Apply adaptive details." If you check the box for this option, SDS/2 gives you a list from which you can select the adaptive detail you want to apply. From those adaptive details that you select, SDS/2 applies only those that match the detail member type (beam, column, etc.), the material (channel, angle, etc.), the view (main material, left end, etc.) and the "Material usage definition" (if one has been applied).

Notes and comments: _ An adaptive detail is a special drawing created by the SDS/2 user that will cause dimensions and other annotations to be added to or deleted from a member detail when you Detail Members. _ The above illustration shows two details of a horizontal brace that has been broken apart in Modeling (using "Break Member Apart") so that its gusset plate and main material are detailed separately. _ The detail on the left (detailed without applying an adaptive detail) dimensions the brace from its work points. The detail on the right (to which an adaptive detail was applied) dimensions the brace from the ends of the material. _ To create an adaptive detail (which includes materials and to-beremoved dimensions), use Objects > Create Adaptive Detail on a member detail in the Drawing Editor. _ You can File > Open an adaptive detail in the Drawing Editor and further modify it by adding dimensions, labels and pointers.

61

Process > Detail Submaterial

Tools in Modeling & Drawing Editor

Detail Submaterial
Detail Submaterial automatically creates 2D drawings of submaterials in your 3D model. You should do this after your 3D model is complete.

Submaterials are by definition a single piece of material. Same submaterials may appear on different members (e.g. the same clip angle may be used for beams with different piecemarks). You can File > Open submaterial drawings in the Drawing Editor and modify them, but new submaterial drawings can only be created using Detail Submaterial.

Shown above is a rolled-out template in a pipe submaterial detail. If you want a rolled-out template like this, you must use one of the Fit options to cut the material. For pipe you get an interior and exterior cut surface. Non-Fit cutting operations do not generate a rolled-out material template.

62

Drawing Editor Tools Tools in Modeling & Drawing Editor

Process > Detail Erection Views

Detail Erection Views


Detail Erection Views opens the Detail Erection Views window so that you can specify how you want SDS/2 to regenerate particular erection views created in Modeling as 2D erection plans. After you press "OK" to close the Detail Erection Views window, you then select which erection views you want SDS/2 to detail.
solid stick + solid

wire

stick + wire

stick

manually

Notes and comments: _ Members in erection views can be displayed in solid, stick + solid, wire, stick + wire, stick, or combinations of forms (set manually). _Erection View Detailing Options in Fabricator Options also can be used to control the detailing of erection views. _ In the Drawing Editor, SDS/2 provides powerful Erection View Cleanup tools for further customization of erection plans. _ For info on cleaning up erection views in Select Items mode, see page 79. 63

Select Items Mode

Drawing Editor Tools

Select Items
Mouse bindings for Select Items in the Drawing Editor...

Select Items mouse bindings for a 3-button mouse when no modifier key is pressed.

Select Items mouse bindings when the Ctrl key is pressed. For more on how to use these mouse bindings, see pages 64-67 and pages 4-7. The way you select and edit items in the Drawing Editor is similar to the way you do it in Modeling.

Select Items mouse bindings when the Shift key is pressed.

The mouse pointer shows the directional constraint of a stretch/ move...


1-way mouse pointer. Used for selecting objects. When you left-click (Select) an item, the item is selected. When you grab an item by holding down the left mouse button (Select) with the mouse pointer over it, the pointer changes into a 2-way or 4-way mouse pointer. 2-way diagonal mouse pointer. Indicates that an entire object or a point on an object has been grabbed and that you can move/stretch the object diagonally. 2-way horizontal or vertical mouse pointer. Indicates that an object or point on an object has been grabbed and that you can move/stretch the object in either of two directions. 4-way mouse pointer. Indicates that the grabbed object can be moved or stretched in any of four directions or freely in any direction.

Drag an object (a label is shown) to move the object...


Note: Types of objects this applies to are arcs, circles, clouds and labels. For construction circles/lines, first select the 'Construction Circle' or 'Construction Line' selection filter.

1. Press the left mouse button (Select) to grab the object.

2. Drag the object to a new location.

3. Release the mouse button.

64

Drawing Editor Tools

Select Items Mode

Select Items
Drag a group of selected objects to move them...
Note: You can also stretch groups of objects such as lines and pointers or polygons (which are drawn with material lines). To stretch a line, for example, you must select one end point of the line while leaving the other end point not selected.

1. Select the objects.

2. Grab anywhere on the group then drag the group to a new location.

3. Release the mouse button, then click in space to deselect the group.

Drag the end of a pointer (or line) to stretch the object...

1. Press the left mouse button (Select) to grab the end of the pointer.

2. Drag the end of the pointer to a new location.

3. Release the mouse button when the pointer is stretched the way you want it.

Drag the interior of a pointer (or line) to move the object...

1. Press the left mouse button (Select) to grab the interior of the pointer.

2. Drag the pointer to a new location

3. Release the mouse button when the pointer is where you want it.

65

Select Items Mode

Drawing Editor Tools

Select Items
Drag a bevel symbol's tail to move it...
Note: On a bevel symbol with a tail, you must grab the tail to move it. If there is no tail, you can grab anywhere.

1. Press the left mouse button (Select) to grab the bevel symbol's tail.

2. Drag the bevel symbol to a new location.

3. Release the mouse button.

Drag a bevel symbol to stretch its tail or flip its side...


Note: If the bevel symbol has no tail, the bevel symbol will be moved, not stretched, and you must use its edit window to flip it.

1. Press the left mouse button (Select) to grab the triangle along the bevel line.

2. Drag the bevel symbol to a new location. In this example, the user also flips the symbol.

3. Release the mouse button. Note that the tail's end point has remained fixed.

Hold down the Shift key and drag a dimension label to move it...

1. Hold down the Shift key and press the left mouse button (Select +) to grab the dimension label.

2. Drag the dimension label freely in any direction.

3. Release the mouse button when the dimension label is where you want it.

66

Drawing Editor Tools

Select Items Mode

Select Items
Drag a dimension label to move, stretch or create a dimension tail...

1. Press the left mouse button (Select) to grab a dimension label.

2. Drag the label to where you want the dimension tail.

3. Release the mouse button.

Drag a dimension line to stretch chain dimensions...


To move a chain of dimensions, press the left mouse button (Select) to grab a dimension line in the chain your mouse pointer is over. The entire chain moves when you drag the mouse pointer. If you hold down the Ctrl key before you grab, you can move the chain freely -otherwise the chain snaps to default AUTO points.

To move only one dimension, hold down the Shift key before grabbing the dimension line.

Drag a dimension leg to change the dimension size or leg length...


To change the dimension size, press the left mouse button (Select) to grab a dimension leg and drag it parallel with the dimension line. The leg snaps to the default AUTO points.

To change the dimension leg length, press the left mouse button (Select) to grab a leg and drag it perpendicular to the dimension line. The leg snaps to the default AUTO points.

67

File > Add Standard Detail

Drawing Editor Tools

Add Standard Detail


Add Standard Detail can be used to place standard details (job or global) or submaterial details in your current Drawing Editor drawing. You can optionally rescale or rotate each copy of the standard detail as it is placed.
1. Double-click the standard detail that you want to place. 2. Optionally change the drawing's scale, rotation or etc. If you Tab out of "New image scale" or "Rotation" or "Scale labels" or "Mirror image," your change is applied automatically without your having to press "Apply."

3. Left-click (Locate) to place the drawing.

4. Repeat steps 2 and 3 to place additional copies, then right-click (Return) when you are done.

Notes and comments:

layer selection tool

_ If you want the standard detail placed on a particular layer, select that layer on the layer selection tool before beginning the operation. _ On the standard detail or submaterial, you can check the box for "Freeze label" on each extension dimension on that drawing (or check the box for "Freeze all dimension labels") if you want to retain the "Label text" reported for those extension dimensions. Then do the Add Standard Detail operation. 68

Drawing Editor Tools

Edit > Save Standard Detail

Save Standard Detail


Save Standard Detail can be used in the Drawing Editor to save a copy of part of your current drawing into a job standard detail file that you name. You can then, if you so choose, use File > Add Standard Detail to "paste" the newly created standard detail into other drawings.

1. Draw an area box to establish the clipping limits for materials and other polygons. This is done by holding down the left mouse button (Locate) while dragging your mouse pointer diagonally.

2. Select and deselect objects that you want included in the standard detail.

3. Locate a reference point.

4. Give the job standard detail a name.

5. Optionally enter a description, etc.

Notes and comments: _ Performing this operation does not change your current drawing. It simply creates a new job standard detail file. _ Another way to create a job standard detail is to press the "New" button on the selection dialog that appears when you File > Open. 69

Edit > Copy Objects

Drawing Editor Tools

Copy Objects
Copy Objects can be used in any type of the Drawing Editor drawing to generate a copy (or copies) of graphic objects that you select.
1. Select objects (in this example, using an area box), then choose Edit > Copy Objects.

2. Specify the type of copy that you want.

3. Left-click (Locate) to define the reference point. 4. Left-click (Locate) to define the second point. 5. Right-click (Return) unless you want to place more copies.

6. The copy is done. If you don't like the results, choose Edit > Undo.

Notes and comments: _ In the above example, selection is done by area box (step 1). _ If no objects are selected before you invoke Copy Objects, you are prompted to select objects. _ The above illustration is of the Copy Single function (see step 2). Linear and Fill copies can also be performed using Copy Objects. _ Copy Objects can be used to copy the selected items to any one layer.

70

Drawing Editor Tools

Edit > Move/Stretch

Move/Stretch
Move/Stretch can be used to move entire objects (lines or pointers or etc.) or to stretch/compact/skew objects. In this example, only the end point of each line is selected, and therefore the lines are stretched.

1. Select the objects you want to move. In this example, end points are selected using an area box.

2. Left-click (Locate) when the point location target has snapped to where you want the reference point.

3. Left-click (Locate) when the point location target is where you want the second point.

4. Left-click (Yes) to keep the changes that are shown on screen.

71

Edit > Clip

Drawing Editor Tools

Clip
Clip lets you erase graphic objects inside or outside of the area box you designate and also lets you (optionally) draw a border.

1. Hold down the left button on your mouse (Locate) and drag your mouse pointer diagonally across the screen to draw an area box around the part of your drawing that you want to clip around (or clip out).

2. Right-click (Outside) to clip everything outside the area box.

3. Left-click (Yes) to draw a border.

5. The screen redraws to show the results.

72

Drawing Editor Tools

Objects > Arcs > Add

Add Arc
Add Arc lets you add an arc in the Drawing Editor by locating three points. The arc is drawn in a counterclockwise rotation from the first to the second point. The third point sets the arc's approximate center.
1. Left-click (Locate) when the point location target snaps to where you want point 1.

2. Left-click (Locate) to place point 2.

3. Left-click (Locate) to place the approximate center of the arc.

4. Enter the specifications of the arc.

5. SDS/2 draws an arc counterclockwise from point 1 to point 2.

Notes and comments: _ Since the default radius is used in this example, the arc is a half circle. _ If the placement of the 1st and 2nd points had been opposite (upper to lower instead of lower to upper), the arc would have been oriented in the opposite direction. This is because an arc is always drawn counterclockwise from point 1 to point 2.

73

Objects > Bevel Symbols > Add

Drawing Editor Tools

Add Bevel Symbol


Add Bevel Symbol lets you locate two points to place a bevel symbol in a Drawing Editor drawing. The first point positions the tail; the second point is where the triangle part of the symbol will be drawn. SDS/2 calculates the bevel angle from the two points.
1. Left-click (Locate) to place the first point.

2. Left-click (Locate) to place the second point.

3. SDS/2 calculates the angle, rise and run of the points you located.

4. SDS/2 draws the bevel symbol.

Notes and comments: _ Not illustrated: A middle-click (Repeat) option is a part of Add Bevel Symbol; it lets you quickly place copies of a bevel symbol at different locations. _ Right-click (Return) when done adding bevel symbols. _ The default pen number that sets the line thickness of bevel symbols when they are plotted is set in Drawing Cosmetics (under Fabricator Options). You can change this setting for individual bevel symbols in the Drawing Editor. _ To move a bevel symbol in Select Items mode, grab its tail; grab the triangle to stretch the symbol or flip it.

74

Drawing Editor Tools

Objects > Bolts > Add

Add 2D Bolts
WARNING: It is strongly recommended that bolts be added using 3D bolt options (in Modeling) rather than 2D bolt options (in the Drawing Editor).
1. Left-click (Locate) two times with the point location target at the same point.

2. Enter the approximate grip, then press "OK."

3. Enter the diameter, direction & other specs, then press "OK."

4. The bolt is drawn on your computer screen.

5. Middle-click (Repeat) to place additional bolts.

added with Repeat

This example shows how to add head views of bolts to a drawing. If the user had selected 'Nut' in step 3, then nut views of the bolts would be shown.

1. Left-click (Locate) to place the first point of the bolt grip.

2. Left-click (Locate) to place the second point of the bolt grip.

3. Enter the specifications of the bolt.

4. SDS/2 draws the bolt on screen.

This example shows how to add a lengthwise view of a bolt to a drawing.

75

Objects > Circles > Add

Drawing Editor Tools

Add Circle
Add Circle lets you locate a single point to add a circle or oval to your current Drawing Editor drawing. The diameter and rotation of the circle is specified on the Circle Edit window (step 2).
1. Place your mouse pointer so the point location target snaps to where you want the center of the circle, then left-click (Locate). 2. Enter the diameter (or radius) and the rotation of the circle.

3. SDS/2 draws the circle on screen.

Not illustrated: Add Circle has a middle-click (Repeat) option that lets you quickly add exact duplicates of a just-added circle. Right-click (Return) when done adding circles.

X rot = 0 Y rot = 0

X rot = 22.5 X rot = 45 X rot = 67.5 X rot = 90 Y rot = 0 Y rot = 0 Y rot = 0 Y rot = 0

X rot = 22.5 X rot = 45 X rot = 67.5 X rot = 90 Y rot = 22.5 Y rot = 22.5 Y rot = 22.5 Y rot = 22.5

X rot = 22.5 X rot = 45 X rot = 67.5 Y rot = 45 Y rot = 45 Y rot = 45

X rot = 90 Y rot = 45

As this illustration shows, you can adjust the rotation of a circle to make various ovals.

76

Drawing Editor Tools

Objects > Dimensions > Add

Add Dimension
Add Dimension can be used in the Drawing Editor drawing to add dimensions between two or more points that you locate. You can also add extension dimensions (running dimensions) using this tool. The following example shows the dimensioning of two points. Do not add dimensions in a shortened view. 1. Invoke Add Dimension. 2. Locate-Remove-Return mouse bindings become active along with Locate options. Place the mouse pointer so that the point location target snaps to where you want SDS/2 to measure from, then left-click (Locate).

3. An X shows where you located the point in step 2. It marks the point to be measured from. Move the target to where you want SDS/2 to measure to, then left-click (Locate). When you are done locating points for dimensioning, right-click (Return).

4. Actual-Vert-Horz mouse bindings become active. Click the mouse button that corresponds to the type of dimensioning you want. In all three of the following examples, the dimension is measured between the points located is steps 2 and 3.
l ua t ac

horizontal
vertical

5. The distance is calculated and displayed on the status line. Left-click (Locate) at a point through which you want the dimension line to be drawn (this point also sets the length of the dimension legs). Note: If you left-clicked (Actual) in step 2, you must also define the angle of the dimension line by left-clicking (Locate) to select the line that you want the dimension line to be parallel to. 6. Follow these instructions beginning with step 2 to add more dimensions. Right-click (Return) when you are done adding dimensions.

77

Objects > Arc Dimensions > Add

Drawing Editor Tools

Add Arc Dimension


There are two basic ways that Add Arc Dimension can be used in the Drawing Editor. You can base the arc dimension off of a circular object such as a construction circle or circle or arc or arc dimension or circular member line. Or you can locate points. You can also add chains of arc dimensions. The following example shows the adding of an arc dimension by basing off of an arc. Do not add arc dimensions in a shortened view.
1. Left-click (Select) the circular object (an arc in this example) that you want the "on radius" dimension to be based on.

2. Invoke Add Arc Dimension.

3. The program draws a temporary construction circle. Left-click (Locate) where you want the feet of the dimensions. These points should be on the selected object, but don't have to be.

4. An X marks each point you located in the previous step. Right-click (Return) when you are done locating points.

5. The program draws arc dimensions to each of the points you located. Optionally reposition the dimension line, then left-click (Locate) to continue. DO NOT right-click (Return) or the arc dimensions will go away and you'll have to start all over.

6. The temporary construction circle disappears, and the chain of arc dimensions is now added. You can add additional chains of arc dimensions, or right-click (Return) if you are done.

78

Drawing Editor Tools

Objects > Evu Cleanup

Erection View Cleanup in Select Items mode


Erection plans are created when you Detail Erection Views. You can detail erection views in solids form or stick form, or other forms shown on page 63.

Working on an erection view in Select Items mode: _ Double-click a member to change its visibility, or to hide/ show its piecemark, section size, elevation, or etc. _ To edit multiple piecemarks, etc., select multiple members then right-click and choose "Edit" on the shortcut menu. _ If a member is hidden, choose View > Display Options and check the box for "Show hidden members." All members on the erection view will be shown. You can double-click on the hidden members and change them to shown if you want them to be shown permanently. _ Drag using the left mouse button (Select) to move section sizes, piecemarks and labels. _ Select one or more members and press the Delete key to hide (not delete) the member lines of those members. 79

Objects > Hole > Add

Drawing Editor Tools

Add 2D Hole
Add 2D Hole may be used to add a 2D picture of a hole to your current Drawing Editor drawing. You can add bottom/top views or side views of holes with this tool.

Bo

lt

n io at t d t o e o rd l iz s l 5 r da t s ers g r 4 n n o v a Lo St Sh O top view u ro ot

nd

side view

bottom view

Warning: It is strongly recommended that you use the 3D hole options in Modeling instead of Drawing Editor 2D hole options for the following reasons: When you add holes in the Drawing Editor, you are adding a picture of a hole only. You are not adding a hole to the 3D model. 3D holes can be added to the 3D model only in Modeling. In Modeling, holes are input for all views; in the Drawing Editor they are input for only the drawing you are viewing. Holes added in Modeling can be automatically matched to face-to-face materials; in the Drawing Editor, you will have to manually draw the holes onto face-to-face materials. Holes added in Modeling can be CNC downloaded; holes added in the Drawing Editor cannot.

80

Drawing Editor Tools

Objects > Layers > Edit All

Edit All Layers


Edit All Layers can be used in the Drawing Editor to hide, show, add or delete layers in your current drawing. It can also be used to rename layers, or to reset the drawing order of layers.

Note: The "Adaptive detail 1" layer is selected. The "Outline" layer has focus.

Notes and comments: _ Layers are a means of grouping graphic objects in a drawing. Edit All and Erase All tools in the Drawing Editor only work on layers that are marked "Show" (ref 2). When you Open a drawing, all layers on that drawing are automatically shown. _ "Name" (ref 1) tells you the name of the layer. Each graphic object in a Drawing Editor drawing is on a single layer. _ The "Move Up/Down" buttons (ref 3 & 4) act on the selected layer to change their position in the "Name" column. _ The "Add" button (ref 6) creates a new layer, which is placed at the top of the list of layers. _ The "Add Comment" button (ref 7) creates a new comment layer (for writing comments on). Comment layers can optionally be plotted or not plotted. _ The "Delete" button (ref 8) deletes the layer with focus along with all graphic objects on that layer. To give a layer focus, click on its name. _ Press "Preview" (ref 9) to redraw your current drawing according to the settings on this window. The preview becomes permanent if you then press "OK" (not referenced) to close this window. 81

Objects > Lines > Add

Drawing Editor Tools

Add Line
The Add Line tool can be used in the Drawing Editor to draw one or more lines. You can use this tool to define a series of contiguous line segments or a series of lines whose ends do not touch. The mouse bindings that are active for a 3-button mouse during Add Line.
d

s = start d = draw m = move r = return mdr s d

Shown at left is a series of lines that were added at the same time using the Draw (left-click) Move (middle-click) and Return (right-click) mouse bindings.

Notes and comments: _ File > Edit Palette can be used to set the plotting pen number of each line segment before it is added. The color of the line segment indicates the plotting pen that is used. _ Assigning a plotting pen number to a particular item tells your plotter which pen to use to draw that item. Design Data recommends that users set their plotters to draw SDS/2 details using black lines of various widths. _ To change the color and pen widths that a HP-GL/2 plotter will use for a particular Drawing Editor pen number, use Drawing Pen Setup in Fabricator Options. _ To move a line in Select Items mode, grab its middle; to stretch a line, grab its end.

82

Drawing Editor Tools

Objects > Lines > Shield

Shield Line
Shield Line may be used to erase a segment of any real line in a Drawing Editor drawing, thus creating two separate lines that can be edited, moved or stretched independently.
1. Choose Objects > Lines > Shield, then select the line to shield. 2. Left-click (Locate) when the target snaps to where you want the first point. 3. Left-click (Locate) when the target snaps to where you want the second point. 4. SDS/2 erases the line between the two points you located.

Notes and comments: _ In this example, either the INCR (intersection of construction line with real line) or INCL (intersection of construction lines) point location options could have been used to locate the two end points of the line segment that Shield Line removes.

83

Objects > Pointers > Add

Drawing Editor Tools

Add Pointer
Add Pointer lets you add pointers to a drawing. The first point you locate places the tip of the pointer's arrowhead. The second point places the base of the pointer. In the following example, INCL (intersection of construction lines) is used for the first point. FRPT (free point) is used for the second point.
1. Left-click (Locate) to place the tip of the pointer where the point location target is snapped to.

2. Left-click (Locate) to place the butt end of the pointer where the point location target is snapped to.

3. SDS/2 draws the pointer on screen. Repeat steps 1 & 2, or right-click (Return) if you are done.

Notes and comments: _ The Add Pointer tool remains active after you have added a pointer, giving you an easy way to quickly add more pointers. Right-click (Return) when you are done adding pointers. _ The arrowheads of pointers are always the same size. This means that if you add pointers to a detail or sheet by using Add Standard Detail, the newly added pointers will have same-size arrowheads even if the standard detail was scaled differently than the drawing it was added to. _ To move a pointer in Select Items mode, grab its middle; to stretch a pointer, grab its end.

84

Drawing Editor Tools

Objects > Weld Symbols > Add

Add Weld Symbol


Add Weld Symbol lets you add weld symbols in the Drawing Editor. To do this, you locate a single point then enter weld specifications on the Weld Input window.
1. Left-click (Locate) when the point location target is snapped to where you want the leader point of the weld symbol.

2. Enter the weld specifications that you want depicted in the symbol.

3. SDS/2 draws the weld symbol on your computer screen.

Notes and comments: _ Not illustrated in the example above: A middle-click (Repeat) option associated with Add Weld Symbol lets you quickly place copies of a weld symbol at different locations. Right-click (Return) when you are done adding weld symbols. _ A direct alternative to Add Weld Symbol is Weld Combo. It lets you add a pointer in combination with the weld symbol. _ The default pen number that sets the line thickness of weld symbols when they are plotted is set in Drawing Cosmetics (under Fabricator Options). You can change this setting for individual weld symbols in the Drawing Editor. _ Moving a weld symbol in Select Items mode also stretches an attached pointer or attached line unless you hold down the Shift key before grabbing the weld symbol.

85

Objects > Bill of Material > Edit Bill

Drawing Editor Tools

Edit Bill
This tool starts up the bill of material editor so that you can add or edit bill information. Edit Bill is primarily for member details, but may also be used for other types of drawings.

Notes and comments: _ The above illustration shows a bill of material as represented in the bill editor. Different columns than these may be shown in the bill editor due to choices you have made in Options > Fabricator Options > Bill of Material Layout. Also, columns may appear in a different order than they appear in this example. _ A unique characteristic of a bill of material for a system-generated member detail is the first line (line 1), which tells information about the members that have been assigned the piecemark that identifies the particular member detail and its bill of material. The lines following line 1 relay information about the submaterials that make up those members with that piecemark. _ The bill editor functions like a spreadsheet. When you make changes to certain cells, the values in other cells are automatically recalculated.

86

Drawing Editor Tools

Objects > Bill of Material > Place Bill

Place Bill
Place Bill can be used to digitize up to three bills of material on a sheet outline. Placing a bill is sometimes also referred to as "digitizing a bill of material."

1. Press the button for the bill you want to digitize ("Bill 1" if you haven't digitized other bills yet).

2. Enter the number of lines in the bill (this sets the bill length).

3. Left-click (Locate) when the outline of the bill is where you want it to be placed on the sheet outline.

4. Left-click (Yes) to verify that the bill is where you want it.

5. Press the "Return" button unless you want to add another bill.

NOTE: To erase a digitized bill of material, invoke Place Bill, then select the appropriate bill, then enter zero (0) to "Number of lines in bill:_," then Edit > Delete the lines and labels that make up the physical representation of the bill. 87

Objects > Sheet Items > Add

Drawing Editor Tools

Add Sheet Item


Add Sheet Item lets you place member details on a detail sheet, submaterial details on a gather sheet, or erection view details on an erection sheet. You may optionally rotate or rescale a drawing between the time when you select the drawing name and the time when you left-click (Locate) to position the drawing on the sheet.
A detail sheet without any details placed on it:

The same sheet after Sheet Composition Add:

Notes and comments: _ SDS/2 automatically tracks what details have been placed on which sheets and masks their listing on the selection dialog for this tool. _ Two other tools for adding details to sheets are Detail Sheet Autoloading and Gather Sheet Autoloading. _ To change the drawing's rotation or scale after you have placed it, use Objects > Sheet Items > Edit.

88

Drawing Editor Tools

Objects > Sheet Items > Edit Bill Order

Edit Bill Order


Edit Bill Order can be used on a detail sheets that has details placed on it. The sheet also must have a bill of material on it. Edit Bill Order lets you review and optionally change the order in which bill data will be compiled into the bill of material.

1. Select the detail whose order you want to change. The detail and its bill data will be highlighted (green in this example).

2. Left-click (Edit).

3. Enter the new order.

4. The bill data associated with the selected detail shifts its order in the bill. Right-click (Return) if you are done.

Notes and comments: _ As is the case with almost all Drawing Editor tools, changes you make become permanent only if you File > Save those changes. Until you Save your changes, you can File > Revert back to the previously saved version of your drawing. _ The normal order that detail data appears within the bill of material is the order in which details were placed on the sheet.

89

Objects > Sheet Composition > Modify

Drawing Editor Tools

Edit Sheet Item


Edit Sheet Item can be used in the Drawing Editor to change the scale or rotation of details that have been placed on sheets. This example shows how to use Edit Sheet Item to change the scale of an erection view detail that has been placed onto an erection sheet. Edit Sheet Item can also be used to change a detail's rotation or to clip its boundaries. If you don't like the changes you have made, simply choose Edit > Undo.

1. In Select Items mode, double-click the drawing you want to change.

2. On the Edit Sheet Item window, enter the new scale, then press "OK."

3. SDS/2 scales the drawing as specified.

Notes and comments: _ Multiple copies of the same drawing can be placed on the same sheet, and each of these same drawings can have different scales. _ If you have placed two copies of a drawing on the same sheet, you may want to uncheck "List in bill of material" for one of the drawings. _ The "Open..." button opens the selected drawing, which you can edit as you choose. When you Exit that drawing then press "OK" on the Edit Sheet Item window, your changes are seen on the sheet that is your current drawing. 90

Drawing Editor Tools

Tools > Work Point

Extension Dimension Work Point


Extension Dimension Work Point lets you determine the location of an extension dimension work point and, if you desire, relocate the work point. The tool applies to member details only.

1. SDS/2 identifies the work point location with a reference point symbol ( ). Left-click (Yes) to change the work point's location.

2. Left-click (Locate) to move the work point to where the point location target is positioned.

3. SDS/2 identifies the work point's new location and asks for confirmation. Left-click (Yes) to have the work point move made permanent. 4. SDS/2 gives you Yes-No options for recalculating existing extension dimensions.

Not illustrated above: If in step 4 you right-click (No) then left-click (Return), the new work point affects to-be-added extension dimensions only. If you left-click (Yes), SDS/2 automatically recalculates and relabels existing extension dimensions based on the work point's new position.

91

Tools > Material Drafting

Drawing Editor Tools

Material Drafting
Material Drafting lets you add a 2D drawing of various section sizes listed in the local material file (except for joists).

a W18 x 50 section placed with 2 points, one for each end

the same section rotated 90

placed with 2 points in the same location

placed with 2 points in the same location, rotated 90

Notes and comments: _ Material Drafting can be used to add a top view, bottom view, section view or elevation view of a material. _ A drawing added in this manner is a 2D drawing only. Material Drafting does not update the 3D model. You can, however, optionally instruct the program to add the material to a drawing's bill of material. _ SDS/2 can draw most section sizes listed in the local material file (e.g. W18x50). However, SDS/2 cannot draw a joist section size since a joist's actual appearance depends on the manufacturer. _ Also, you can enter rectangular plate (e.g. PL3/8x1-0) and flat bar (e.g FL3/8x1-0), which are not included in the local material file. 92