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Precision and Accuracy - Micrometer caliper and Vernier caliper (mm) are used for measuring small dimensions with higher precision. - The smallest reading a measuring device can give is its scales precision. - Instrumental error: half of the smallest graduation - Significant digits: omiged just please remember third year days okay =)) Go lang ng go - Accuracy means getting a result that is close to the real answer. Precision means getting a similar result every time you try. - Formula for percentage error:

Constant Acceleration in Linear Motion - Velocity: rate of change in an objects position. - Acceleration: rate of change in velocity. - If the slope goes up, the object is accelerating ATA. - The acceleration of a cart that travels along a frictionless track at constant velocity is zero. EXPERIMENT: A. Acceleration along a Horizontal Plane: - SETUP: Linear air track, tas the photogate near the end, tapos cart with chopper sa opposite end as in para pwede siyang i-push gets. - The air track is used to minimize friction. - Photogate is connected to the DG1 terminal of the Universal Laboratory Interface. Open Motion Timer with Vernier Picket Fence on LoggerPro. - D-T, V-T, and A-T will appear. - Collect to start, Stop to stop (duh) B. Acceleration along an Inclined Plane: - SETUP: Same pero duh inclined yung air track. - The air track is used to minimize friction. - Curve Fit Quadratic - Five trials at different angles para fun. - Compare the average experimental acceleration to the theoretical acceleration a = g sin (lol whut)

- Reaction time is the interval of time between an action (stimulus) and a reaction (response to stimulus). EXPERIMENT: A. Familiarization with Different Measuring Devices: - Determine the least count (smallest reading) of the device. Get the instrumental error. B. Accuracy and Precision of Measuring Instruments: - Measure the L, W, H of an aluminum bar using a ruler, micrometer caliper, and Vernier caliper (results of the micrometer caliper are the most accurate). C. Error Propagation and Calculations: - Measure the mass (g) of the thingo. Then get its volume and density using the mass and the L, W, H. - V = LWH and D = Mass / Volume D. Reaction Time: - The thingy, yung nakakatili. Yung someone drops the ruler tas you have to get it. II. Human Motion HAHAHAHA GOOD LUCK SAYO - Distance (scalar) is the interval between two points. - Displacement (vector) is the distance between the initial point and the final point of an echos. As in gets position lang. - Difference of speed and velocity: Velocity has a specific direction. - The larger the slope of the equation, the faster the speed is. - BAHALA NA GRAPHS, BAHALA NA, BAHALA NA. - omg graphs omiged lang. OKAY LANG YAN. BAHALA NA. Common sense lang yun (lul, ano daw) EXPERIMENT: A. Position-Time and Velocity-Time Plots of Different Human Motions: - Distance of a person moving away from and moving toward the origin at constant velocity. - Velocity of a person moving away from and moving toward the origin at constant velocity. - Distance and Velocity of a person moving away from the origin at twice the speed of motion. - Velocity-time graph when a person walks from the detector steadily for 6 seconds, then chills for a bit, then walks toward the detector twice as fast. - Distance-time graph for the echos up there. B. Graph Matching - Ulol, kunwari ka pang gets mo.


Freefall and Projectile Motion - An object freely falling is under the influence of gravity alone. Acceleration due to gravity is 9.8 m/s - If the slope of an object goes downward, the acceleration is negative. - Horizontal motion moves on its own at constant velocity. - Vertical motion falls freely. - Vertical distance (height) by the projectile at any given time: [(9.8 m/s )(time)] divided by 2. - Horizontal distance at any given time: Velocity x Time EXPERIMENT: A. Freefall Motion: - Omg. I dont get this at all I dont even remember doing this. Ask someone ask Rockin Rich or smth. B. The Range of a Projectile - Range = Horizontal Velocity x Time - Vertical motion = - gt


Coefficients of Friction - This is the normal free body diagram mehehehe:

- If there is equal force in all directions of an object, it is in equilibrium. - Static friction : at rest ;; Kinetic friction : in motion - Magnitude of friction: (coefficient)(reaction force) nd - Newtons 2 law: When something is not accelerating, the sum of all forces is zero.

EXPERIMENT: Nakakatamad na iexplain basta ito yung may block and may wooden block, and you have to add weights ganyan every time you measure the mass. Tas you have to get the Normal Force (weight from kg to N) and Static and Kinetic Force. Tas ewan idk how it ends. VI. Work and Energy - Work = FD - Potential energy: stored in an object, has potential to do work. - Efficiency of a machine: W(out)/W(in)

EXPERIMENT: A. Calculating Work: - LOLZ WE QUIT DIS B. Simple Machine: - Lift the thingo using the spring scale, then calculate how much force it needs to be able to be lifted (haha whut) at 20 cm. - And then note the reading or smth. OMG IDK. - Calculate the work done (lolz funny how muna) - Calculate the change in potential energy:

P = mg (h2 h1)
VII. Buoyancy in Water and Surface Tension - Displacement method: measure the volume of water, put the object in the water, then measure the water with the echos. The difference of the two measurements is the mass of the echos. - Density: Mass / Volume of displaced water. - Buoyant Force: 9.8 ms (V) - The buoyant force of an object submerged in water is equal to the volume of water displaced by the object. - The deeper an object is underwater, the greater the pressure - Detergent powder lowers surface tension.

EXPERIMENT: A. Measuring the Volume of Irregulary Shaped Objects: - Normal displacement method except with the beaker gets? As in this is what you did before the suspension =)) The mass of the water in the beaker (water displaced) is the mass and buoyant force of the rock (LOLZ IMBENTO) B. Measuring the Buoyant Force on Film Canisters: - Displacement method on three canisters: one full, one half-full, and one empty. What is the point. C. Cartesian Diver: - Squeeze the medicine dropper aka driver wtf. - See what happens daw. Baka awesome daw yung mangyari pero baka lang (bubble lang siya) D. A Submerged Balloon (WHY ARE THE NAMES SO CREATIVE): - Try to drown the balloon. It is impossible. E. Surface Tension: - Clip + detergent. It will sink with the detergent.