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New Feats for Birthright:

NEW FEATS
Shadow Guide [General; Halfling] You are a halfling gifted with the ability to find the hidden ways to and from the Shadow World. Prerequisite: Must be a Halfling, Shadow Walker Benefit: You add the ability to cast Gate (planar travel to the shadow world only) to your Shadow Walker abilities. This ability can only be used in deep shadow. Shadow Walker [General; Halfling] You are a halfling who has learned how to make the journey from Cerilia to the Shadow World (and return). Prerequisite: Must be a Halfling Benefit: You may cast any combination of Dimension Door and Shadow Walk three times per week. These spell must begin in and exit areas of heavy shadow. Great Bloodline [General] The divine essence of a god imbues your very being. Your blood flows with power. Prerequisite: Minor Bloodline, Major Bloodline, Bloodline Strength 20+ Benefit: You may access more powerful bloodline feats. Also, you gain an additional +2 Bonus when determining your score for the Leadership Feat. This stacks with the +1 from Major Bloodline. Epic Bloodline [General] Your blood is charged with epic power. Prerequisite: Minor Bloodline, Major Bloodline, Great Bloodline, Bloodline Strength 30+ Benefit: You may access more powerful bloodline feats. Also, you gain an additional +3 Bonus when determining your score for the Leadership Feat. This stacks with the +1 and +2 bonuses. True Bloodline [General] Your bloodline is overflowing with divine might!!! You will shake the foundation of the world if you so desire. Prerequisite: Minor Bloodline, Major Bloodline, Great Bloodline, Bloodline Strength 50+ Benefit: You may access more powerful bloodline feats. Also, you gain an additional +4 Bonus when determining your score for the Leadership Feat. This stacks with the +1, +2, +3 bonuses. Furthermore, your divine blood Strengthen Bloodline [General] Your divine power increases. Prerequisite: Minor Bloodline Benefit: Gain a +5 Bonus to your Bloodline Strength. Normal: This Feat allows you to increase your Bloodline at an increased rate. You may take this feat multiple times.

BLOODLINE FEATS
Minor Bloodline [General] The blood of a god runs through your veins, and thus you are noble born. Only the blooded may rule with divine mandate. Choose one of the following Derivations: Anduiras, Reynir, Brenna, Basaia, Masela, Vorynn, or Azrai. Prerequisite: Must be taken at character creation. Benefit: You may take Wizard as a class, become a regent, and have access to Blood Line Feats. Furthermore, blooded scions have an additional ability score that is not possessed by unblooded characters. This score determines the bloodline strength of a character in much the same way that their strength ability score determines the characters physical strength. Roll 4d6, drop the lowest dice, to determine your Bloodline Strength. This stat may be the subject of ability increases when gaining levels per page 22 of PHB. Normal: Characters that do not take this feat may not be wizards, become regents, or take any of the Bloodline feats. Major Bloodline [General] The blood of a god runs strongly through your veins. Prerequisite: Minor Bloodline, Bloodline Strength 16+ Benefit: You may access more powerful bloodline feats. Also, you gain a +1 Bonus when determining your score for the Leadership Feat.

Animal Affinity - Totem Animals Anduiras Lions and great cats Basaia Eagles and raptors Brenna Domestic cats Masela Dolphins and whales Reynir Wolves Vorynn Owls and nightbirds Azrai Serpents

MINOR ABILITIES
Animal Affinity [Bloodline] You have a natural affinity for communicating with animals, particularly the totem animal of your derivation Prerequisite: Minor Bloodline Benefit: Animal Empathy is a class skill for the scion. The scion has empathic communication to a range of 60 feet with the totem animal of the derivation. The empathic communication provides the scion a divine bonus equal their Bloodline bonus to Animal Empathy with the totem species. This ability does not work on Dire Animals.

Blood History [Bloodline] You can call upon the memories of your ancestors. Prerequisite: Minor Bloodline in one of the following derivations: Brenna, Masela, Vorynn Benefit: Once per day, the scion may gain a +1 per Bloodline Strength bonus to any skill one of their ancestors may have possessed for 10 minutes times their Bloodline bonus. While invoking blood history the character is largely unaware of his surroundings and is subject to attacks of opportunity. Bloodline Alertness [Bloodline] You possess an uncanny sense of your surroundings. Prerequisite: Minor Bloodline in one of the following derivations: Minor; Basaia, Brenna, Reynir, Azrai Benefit: Listen and Spot are treated as class skills. Furthermore the scion gains a divine bonus equal to their Bloodline bonus to Listen and Spot checks. Bloodmark [Bloodline] You bear a visible, recognizable sign of your special heritage. Prerequisite: Minor Bloodline Benefit: A bloodmark could be as subtle as a birthmark or specific eye or hair color to something as unusual as an extra finger or a 7ft. build. The bloodmark provides a +2 to all Diplomacy, Persuasion, and Intimidate rolls. NPCs that recognize the mark will react accordingly. Courage [Bloodline] You are supernaturally courageous. Prerequisite: Minor Bloodline in the Anduiras derivation. Benefit: The scion is immune to all fear effects (magical or otherwise).

Detect Illusion [Bloodline] You are rarely fooled by figments or phantasms. Prerequisite: Minor Bloodline in any derivation except Anduiras. Benefit: The character gains a divine bonus equal to their Bloodline bonus to all Will saves to disbelieve or save against illusions. Furthermore, the character immediately gains an automatic saving throw when encountering any illusionary figments or phantasms. Detect Life [Bloodline] You can sense living creatures nearby. Prerequisite: Minor Bloodline Benefit: With a round of concentration, the scion can sense the exact location of living plant life and the general amount (little to lots) of animal life in a quarter circle emanating from them to a range of 100 yards times the scions Bloodline bonus (min 1). Direction Sense [Bloodline] You have an unerring sense of direction. Prerequisite: Minor Bloodline in one of the following derivations: Brenna, Masela Benefit: Intuit Direction is considered a class skill. Scions of the Reynir derivation gain a divine bonus equal to double their Bloodline bonus to Intuit Direction when in a rural or wilderness setting. Scions of the Masela derivation gain this bonus when at sea. Enhanced Sense [Bloodline] You are gifted with powers of perception beyond those of ordinary mortals. Prerequisite: Minor Bloodline Benefit: Gain the following abilities based on your derivation: Anduiras Gain a bonus equal to your bloodline strength to Sense Motive. Cast detect evil, three times per day, as a spell-like ability. Gain Darkvision (60). When using ranged weapons, reduce the range increment penalties by one category. Gain Low-light vision (60) Gain a +2 bonus to Spot and Listen checks. Gain the ability to see or hear normally through any weatherrelated obscurement. Gain the Track feat Gain a bonus equal to your bloodline bonus to all tracking skill checks. May use the spell Divination, once per week, as a spell-like ability.

Death Touch [Bloodline] You can exude a virulent poison in some manner. Prerequisite: Minor Bloodline in the Azrai derivation. Benefit: As a Minor ability, the characters touch is likely to be similar in delivery method and damage to a poison listed in the DMG (pg 80) that costs no more than 100 gp times their Bloodline bonus (min 100 gp, max 500 gp.) Detect Lie [Bloodline] You are capable of discerning if someone is deliberately and knowingly speaking a lie. Prerequisite: Minor Bloodline in any derivation except Azrai. Benefit: The scion gains a divine bonus to Sense Motive equal to their Bloodline bonus. A number of times per day equal to their bloodline bonus (min 1), the scion can concentrate to cast Discern lie at their character level.

Azrai Basaia

Brenna

Masela

Reynir

Vorynn

Forest Walk [Bloodline] You have the ability to harmonize with the forest, moving through it without affecting it. Prerequisite: Minor Bloodline in the Reynir derivation. Benefit: You may pass through forests with no penalty to your movement rate. Furthermore you pass without a trace; all tracking abilities, even the sense of smell possessed by hunting hounds, are useless when attempting to track you in forested areas. Healing [Bloodline] You are capable of miraculous feats of healing. Prerequisite: Minor Bloodline in one of the following derivations: Anduiras, Basaia, Reynir Benefit: The character may cure light wounds, once per day, as a spell-like ability. The bonus for the cure light wounds is equal to the character's Bloodline bonus instead of their priest level. Furthermore, the scion gains a divine bonus to Heal checks equal to their Bloodline bonus. Heightened Ability [Bloodline] You embody the cherished trait of your derivation. Prerequisite: Minor Bloodline in any derivation except Masela. Benefit: A character with this trait receives a supernatural enhancement bonus to an attribute. The scion receives a +2 bonus the statistic that is associated with their derivation: Anduiras Basaia Brenna Reynir Vorynn Azrai Strength or Charisma Intelligence Dexterity Constitution Wisdom Intelligence or Charisma

Benefit: Once reaching adulthood, the scion ages only one year (physically and mentally) for every five that pass. Similarly, aging attacks and normal disease are only one-fourth as effective on the scion. Mebhaighl Sense [Bloodline] You are particularly in tune with the natural magic of Cerilia. Prerequisite: Minor Bloodline in the Vorynn derivation. Benefit: Cast Detect Magic at will as a spell like ability. Furthermore, with a successful bloodline check, the scion can learn the power (level) and type (school) of magic being cast within 100 yards times the scions bloodline bonus. The DC for the check is 10. Poison Sense [Bloodline] You have the supernatural ability to sense rotten, soured, diseased, poisoned, or otherwise harmful substances near your person. Prerequisite: Minor Bloodline in one of the following derivations: Azrai, Reynir Benefit: The character automatically gains a bloodline check against a DC 10 whenever approached by a substance harmful to them. Standard modifiers (as if for Spot) for distance and distraction apply. In addition, the scion may cast Detect Poison (pg 193 PHB), as a spelllike ability, at will.

Superior Will [Bloodline] You are tougher than ordinary mortals. Prerequisite: Minor Bloodline in one of the following derivations: Anduiras, Reynir, Azrai Benefit: Whenever the scion makes a check for performing a physical actions that extends over a period of time (running, swimming, ect), the scion receives a divine bonus to the check equal to his Bloodline Strength Bonus. Light of Reason [Bloodline] You can radiate with the power of the sun. Prerequisite: Minor Bloodline in the Basaia derivation. Benefit: The scion may cast Light (pg 222 PHB) on him or herself at will. This spell may not be cast on objects or other subjects. It may only be cast on portions of the casters body. This light is treated as Sunlight. Long Life [Bloodline] You enjoy a greatly increased natural life span. Prerequisite: Minor Bloodline in any derivation

Resistance [Bloodline] You have supernatural resistance to certain types of attacks or magic Prerequisite: Minor Bloodline in any derivation. Benefit: Gain the following abilities based on your derivation: Anduiras SR 10 against Enchantment spells Azrai SR 10 against Necromacy spells Basaia Damage Reduction 5/- against Fire based damage. Brenna Masela Reynir Vorynn SR 10 against spells and effects that limit freedom of movement. Damage Reduction 5/- against Electric based damage. Damage Reduction 5/- against Cold based damage. SR 10 against Evocation spells

Unreadable Thoughts [Bloodline] Magic has difficulty piercing your thoughts. Prerequisite: Minor Bloodline in any derivation. Benefit: Scions gain a spell resistance of 15 plus the scions Bloodline bonus against all devices, spells, and supernatural abilities (except Character Reading) that detect or read emotion or thoughts. Bluff is a class skill for the scion. Furthermore, the scion receives a divine bonus to Bluff equal to their Bloodline bonus.

MAJOR ABILITIES
Alter Appearance [Bloodline] You may magically change your own appearance. Prerequisite: Major Bloodline in one of the following derivations: Brenna, Vorynn, Azrai Benefit: Disguise is treated as a class skill for the scion and the scion receives a divine bonus equal to their Bloodline bonus to Disguise checks. Furthermore, the scion gains the ability to cast the spell Alter Self, as a spell-like ability, once per day, with a duration of one hour times the scions Bloodline bonus. Improved Animal Affinity [Bloodline] You have a supernatural affinity for communicating with and commanding the totem animal of your derivation. Prerequisite: Animal Affinity, Major Bloodline Benefit: As a Major ability, the scion gains the ability to cast Speak with Animals and Animal Friendship on the totem species at will. The scion may also use the ability on dire animals of the same species. Battlewise [Bloodline] You can organize combat with supernatural effectiveness. Prerequisite: Major Bloodline in one of the following derivations: Anduiras, Azrai Benefit: The scion and all allies within 200 gain a divine bonus equal to his Bloodline bonus to their initiative rolls. This ability only functions if the allies can communicate with the scion. Does not stack with the Battlewise ability of another character. Character Reading [Bloodline] You are an unnaturally perceptive judge of character. Prerequisite: Major Bloodline in one of the following derivations: Basaia, Brenna, Vorynn Benefit: Sense motive is treated as a class skill. The scion gains a divine bonus to Sense Motive equal to 5 + their Bloodline bonus. Charm Aura [Bloodline] An invisible shroud of power surrounds you. Prerequisite: Major Bloodline in one of the following derivations: Azrai, Basaia, Brenna Benefit: NPCs will recognize the character as a powerful scion and react accordingly. Once per day, the scion may cast the spell Mass Charm (pg 226 PHB), effecting 2 HD times your Bloodline bonus, on non-blooded targets within 10ft. times your Bloodline bonus. Improved Courage [Bloodline] You are supernaturally courageous and inspire such courage in others nearby. Prerequisite: Courage, Major Bloodline in Anduiras Benefit: Allies within 10 feet gain a morale bonus equal to 5 + the scions Bloodline bonus to Will saving throws against charm and fear

effects. Furthermore, the scion may inspire his allies once per day per the Bard ability Inspire Courage (pg 28 PHB). Improved Death Touch [Bloodline] You can exude a virulent poison in some manner. Prerequisite: Death Touch, Major Bloodline in Azrai Benefit: Major Death Touch improves upon the Death Touch bloodline feat. Add your Bloodline Strength bonus to the DC of the poison. Improved Detect Lie [Bloodline] You are capable of discerning if someone is deliberately and knowingly speaking a lie. Prerequisite: Detect Lie, Major Bloodline in any derivation except Azrai. Benefit: The scion can cast Zone of Truth (pg 274 PHB), centered on himself, once per day per Bloodline Strength bonus. Improved Detect Life [Bloodline] You can sense living creatures nearby. Prerequisite: Detect Life, Major Bloodline Benefit: With two rounds of concentration, the scion can sense the exact location of low-order animal life (Intelligence 2 or less) and the general amount (little to lots) of high-order animal life (Intelligence 3 or greater) in a quarter circle emanating from the scion to a range of 200 yards times the scions Bloodline bonus. Divine Aura [Bloodline] An intangible mantle of power and nobility surrounds you. Prerequisite: Bloodmark, Major Bloodline in any derivation except Brenna. Benefit: NPCs will recognize the character as a scion and react accordingly. Three times per day, as a spell-like ability, the scion may add his Bloodline Strength Bonus to all Charisma based ability and skill checks for 1 round. This bonus stacks with Greater Divine Aura. Divine Wrath [Bloodline] You are imbued with great strength when moved to anger. Prerequisite: Major Bloodline in one of the following derivations: Anduiras, Basaia, Masela Benefit: Intimidate is treated as a class skill, and the gains a +2 divine bonus to all intimidate checks. When the DM decides that the scion has been moved to unusually extreme anger, the scions divine essence manifests involuntarily. When this ability is manifest, the scion temporarily gains +6 to Strength and a +3 bonus to all saves. Spells cast by the scion receive a +1/die bonus to all variable numeric effects (but may not exceed the normal maximum effect). In addition, the scion gains damage reduction 1/- as an 11th level barbarian. Any enemy within short range who meets the scions gaze is subject to Fear. The divine wrath lasts 10 minutes plus one minute

per the scions Bloodline bonus, after which the scion is fatigued (-2 to Strength, -2 to Dexterity, cant charge or run) until the scions rests for at least eight hours. This ability is not cumulative with Barbarian rage. Elemental Control [Bloodline] You can command the elements associated with your derivation. Prerequisite: Major Bloodline in one of the following derivations: Anduiras, Basaia, Masela, Reynir Benefit: The scion gains one of the following domains, and all of the benefits of the Domain. The character can turn the appropriate elements as a Cleric of the Characters Level. The character does not get bonus spells for each level to cast from the domain list each day. He can however, cast the spells as a cleric of his Character level with any Bonus spell slots provided by a high Wisdom bonus. The casting of these spells is considered divine magic. Anduiras Air Domain (pg 162 PHB) Basaia Fire Domain (pg 163 PHB) Masela Water Domain (pg 165 PHB) Reynir Earth Domain (pg 163 PHB) Improved Enhanced Sense [Bloodline] You are gifted with powers of perception far beyond those of ordinary mortals. Prerequisite: Enhanced Sense, Major Bloodline in any derivation except Reynir & Brenna. Benefit: Gain the following abilities based on your derivation: Anduiras Cast Detect Evil, at will, as a spell-like ability. Azrai Gain the Halfling Fair Sense ability Basaia Once per day the Scion may pierce normal or magical darkness to a distance of 60 feet for one turn with beams of Light shining forth from the scion's eyes. Masela The scion can hear any reference to her name, along with what is said about her, that is spoken outdoors within 10 miles of her location. Vorynn Make a Scry check to avoid being caught flat footed or surprised. Fear [Bloodline] You may install terror with a touch. Prerequisite: Major Bloodline in Azrai. Benefit: The scion can cause Fear (pg. 203 PHB), by touch, one time per day times their Bloodline bonus. Intimidate is treated as a class skill and the scion receives a divine bonus equal to their Bloodline bonus to Intimidate checks.

Improved Forest Walk [Bloodline] You have the ability to harmonize with the forest, moving through it without affecting it. Prerequisite: Forest Walk, Major Bloodline in Reynir Benefit: The scion gains SR 15 + their Bloodline bonus against any magical attempts to track, locate, or scry the scions location while in a forested region. Improved Healing [Bloodline] You are capable of miraculous feats of healing. Prerequisite: Healing, Major Bloodline in one of the following derivations: Anduiras, Basaia, Reynir Benefit: The scion may cast Cure Moderate Wounds (pg 190 PHB), Remove Blindness/Deafness, Remove Disease and Remove Paralysis (pg 244 & 245 PHB) once per day. Home Hearkening [Bloodline] You have a stronger connection to your land, holdings or base of operation then most scions. Prerequisite: Major Bloodline in Brenna Benefit: Regardless of your location, the scion feels immediately uncomfortable and needed whenever their homeland experiences a challenge or a threat. The feeling persists until the matter is resolved. Improved Light of Reason [Bloodline] You can radiate with the power of the sun. Prerequisite: Light of Reason, Major Bloodline in Basaia Benefit: The scion may cast Color Spray (pg 185 PHB) a number of times equal to her Bloodline Strength bonus. Improved Long Life [Bloodline] You enjoy a greatly increased natural life span. Prerequisite: Long Life, Major Bloodline Benefit: Once reaching adulthood, the scion ages only one year (physically and mentally) for every twenty-five that pass. Similarly, aging attacks and normal disease are only one-tenth as effective on the scion. Poison Resistance [Bloodline] You are naturally resistant to all types of poison. Prerequisite: Major Bloodline in one of the following derivations: Azrai, Basaia, Masela, Reynir Benefit: The scion receives a divine bonus equal to their Bloodline bonus on all saving throws vs. poison. Persuasion [Bloodline] You can create arguments of extreme clarity and logic. Prerequisite: Major Bloodline in one of the following derivations: Azrai, Brenna Benefit: Diplomacy is treated as a class skill for the scion and the scion receives a divine bonus equal to their Bloodline bonus to Diplomacy

checks. In addition, once per day, the scion may reinforce any reasonable argument or command as per the Suggestion spell (pg 257 PHB). Protection from Evil [Bloodline] Your divine essence wards you from evil. Prerequisite: Major Bloodline in any derivation except Azrai. Benefit: Scion acts as if continually under the effects of a Protection from Evil spell (pg 240 PHB). Improved Resistance [Bloodline] You have supernatural resistance to certain types of attacks or magic. Prerequisite: Resistance, Major Bloodline in any derivation. Benefit: Gain the following abilities based on your derivation: Anduiras SR 15 against Enchantment spells Azrai SR 15 against Necromancy spells Basaia Damage Reduction 10/Brenna against Fire based damage. SR 15 against spells and effects that limit freedom of movement. Damage Reduction 10/against Electric based damage. Damage Reduction 10/against Cold based damage. SR 15 against Evocation spells

Benefit: Once per day the scion can make a touch attack which deals 1d4 + the scions Bloodline bonus damage to both strength and hit points of a living foe. The Strength damage last for a number of rounds equal to the Bloodline bonus.

GREAT ABILITIES
Greater Animal Affinity [Bloodline] You have a supernatural affinity for communicating with, commanding, and taking the form of the totem animal of your derivation. Prerequisiture: Animal Affinity, Improved Animal Affinity, Great Bloodline Benefit: The scion gains the ability to concentrate to establish an empathic link to any animal of the totem species within one mile, including Dire versions. Animals of the totem species can be detected (and then communicated with) at the rate of one per round, starting from the nearest animal first. Animals of the totem species will obey any command and will give their lives in service of the scion. Additionally, once per day, the scion may wild shape (as a druid) into an animal of their totem species. The scions animal form is constant: the species, size, and appearance of the scions animal form is the always the same and should generally parallel the scions own physical traits. Berserkers Blood You can surpass the limits of mortal endurance in battle. Prerequisite: Great Bloodline in one of the following derivations: Azrai, Vorynne Benefit: During battle, whenever the scion suffer hit point damage would normally cause you to drop to 0 hit points or below, you become berserk. You immediately gain temporary hit points equal to your Bloodline ability score. When this ability is manifest, the scion temporarily gains +6 to Strength and a +3 bonus to all saves. Spells cast by the scion receive a +1/die bonus to all variable numeric effects (but may not exceed the normal maximum effect). In addition, the scion gains damage reduction 1/- as an 11th level barbarian. Any enemy within short range who meets the scions gaze is subject to Fear. You continue fighting until you die, run out of targets to attack, or are healed of all damage to your temporary hit points (so that your normal hit point total is above 0). The scion then becomes immediately subject to the normal extent of their wounds and (should they survive) is fatigued (-2 to Strength, -2 to Dexterity, cant charge or run) until the scions rests for at least eight hours.

Masela

Reynir Vorynn

Sea Song [Bloodline] You have the ability to interpret the song of the sea. Prerequisite: Major Bloodline in Masela Benefit: Once per day the scion may commune with any large body of water (such as a sea, ocean, lake, or large river) to answer questions that pertain to the water itself (the things it contains, the things that sail upon its surface, and brewing weather) or lands touched directly by the body of water. All questions asked must be Yes/No questions. The scion must make a bloodline check against a DC based on the difficulty of the knowledge in order interpret the song. In general, DCs are lower for waterrelated facts. Determining the presence of an unnatural sea creature might have DC of 10, determining if a particular person sailed across the body of water might have a DC of 15, determining if a particular person lives in any of the coastal villages nearby may have a DC of 20 or higher. Wither Touch [Bloodline] Your touch can desiccate and wither living tissue on contact. Prerequisite: Major Bloodline in Azrai

Bloodform [Bloodline] Your natural form changes towards a power corrupt form that ultimately suits your most base nature. Prerequisite: Great Bloodline in Azrai Benefit: The physical form of the scion transforms with a rate based upon the amount and frequency of the powers that the scion uses. Furthermore, whenever the scion receives an additional Bloodline Feat, they must fail a bloodline check against a DC of 10 or the new ability will manifest as a physical change that allows a new attack, defense, or physical ability. The DM chooses this physical change. Special: All scions of Azrai with Great Bloodlines are cursed with this feat, and receive it for free upon gaining the Great Bloodline Feat. Bloodtrait [Bloodline] Your natural form permanently changes towards a more powerful (but less human) form. Prerequisite: Great Bloodline in any derivation except Azrai. Benefit: Scions with this bloodline may choose to permanently alter their form in order to more easily tap their other talents. The scion may swap out existing character levels to take advantage of a form influenced by the bloodline. This form can be chosen from the Monster Manual or other source. This means that you lose all abilities, hit points, to hit, saves, and feats gained by the class levels you swap out. You do not lose, however, the Feats nor ability increases gained for Character Level. The bloodtrait change occurs slowly over time. Special: Requires GM permission. Greater Charm Aura [Bloodline] The divine blood in your veins gives you power over others.. Prerequisite: Charm Aura, Great Bloodline in one of the following derivations: Azrai, Basaia, Brenna Benefit: The character gains a divine bonus to the Difficulty Class for all saving throws against spells from the Enchantment school equal to the characters Bloodline bonus. The subject of the spell must be aware of the scions presence for the scion to gain this bonus. This ability effects charm like special abilities such as the Mass Charm ability provided by Charm Aura. Greater Courage [Bloodline] (Great; Anduiras): You are supernaturally courageous and inspire such courage in all under your command. Prerequisite: Courage, Improved Courage, Great Bloodline in Anduiras Benefit: Allies within sight automatically succeed any saves vrs fear effects. Furthermore, all military units under your command automatically succeed morale checks when you are in the field.

Greater Detect Lie [Bloodline] You are capable of discerning if someone is deliberately and knowingly speaking a lie. Prerequisite: Detect Lie, Improved Detect Lie, Minor Bloodline in any derivation except Azrai. Benefit: The Scion acts as if a Zone of Truth spell (pg 274 PHB) is continually centered on himself. The Zone of Truth affects an area of 5ft times the scions bloodline strength bonus. Greater Detect Life [Bloodline] You can sense living creatures nearby. Prerequisite: Detect Life, Improved Detect Life, Great Bloodline Benefit: With three rounds of concentration, the scion can sense the exact location of any form of life (regardless of intelligence) in a circle emanating from the scion to a range of 500 yards times the scions Bloodline bonus. Furthermore, the scion can cast Deathwatch (pg 191) at will. Greater Divine Aura [Bloodline] An intangible mantle of power and nobility surrounds you. Prerequisite: Divine Aura, Major Bloodline in any derivation except Brenna. Benefit: NPCs will recognize the character as a scion and react accordingly. The scion gains a divine bonus equal to their Bloodline bonus to all Charisma-based skills. Greater Elemental Control [Bloodline] You can command the elements associated with your derivation. Prerequisite: Elemental Control, Great Bloodline in one of the following derivations: Anduiras, Basaia, Masela, Reynir Benefit: The Scion may summon an elemental of the appropriate type once per day as a spell like ability. The duration is one round per character level. Anduiras Air Elemental (pg 81 MM) Basaia Fire Elemental (pg 83 MM) Masela Water Domain (pg 84 MM) Reynir Earth Domain (pg 82 MM) Bloodline Str 20 25 30 35 40 45 Elemental CR Small Medium Large Huge Greater Elder

Greater Forest Walk [Bloodline] You have the ability to harmonize with the forest and to move through it without affecting it. Prerequisite: Forest Walk, Improved Forest Walk, Great Bloodline in Reynir Benefit: The Scion gains the ability to travel though forested areas at a magically accelerated rate (four times their normal rate of

movement to a reasonable maximum of one province every two hours). The scion appears to be traveling at normal speeds (and is subject to normal encounters) but makes far faster progress than one would normally expect. The scion may take one person (or animal) with them for every two levels that they possess. Greater Healing [Bloodline] You are capable of miraculous feats of healing. Prerequisite: Healing, Improved Healing, Great Bloodline in one of the following derivations: Anduiras, Basaia, Reynir Benefit: The scion may cast Cure Critical Wounds (pg 190 PHB) a number of times per week equal to his Bloodline Strength bonus. Greater Home Hearkening [Bloodline] Prerequisite: Home Hearkening, Great Bloodline in Brenna Benefit: Regardless of your location, once per week the scion can manipulate the subconscious thoughts of his loyal followers to feel a desire to deal with actions as he dictates (in broad, general terms). As a result, you can respond to many threats to your realm regardless of your location. Treat the effect as a Mass Suggestion (pg 226 PHB) spell cast on a number of his followers (pg 45 DMG) equal to 1 per Bloodline Stength bonus. The follower may choose to make a will save vrs the suggestion. Greater Light of Reason [Bloodline] You can radiate with the power of the sun. Prerequisite: Light of Reason, Improved Light of Reason, Great Bloodline in Basaia Benefit: The scion may cast Searing Light (pg 248 PHB) a number of times per week equal to his Bloodline Strength bonus. Greater Long Life [Bloodline] You enjoy a greatly increased natural life span. Prerequisite: Long Life, Improved Long Life, Great Bloodline Benefit: Once reaching adulthood, the scion ages only one year (physically and mentally) for every 100 that pass. Furthermore, the scion is totally immune to normal disease and magical aging attacks. Magic Resistance [Bloodline] You are naturally resistant to the effects of magic. Prerequisite: Great Bloodline in one of the following derivations: Andurias, Azrai, Reynir, Vorynn Benefit: The scion gains an SR of 5 plus their Bloodline bonus. Damage Resistance [Bloodline] You shrug off some among of injury from each blow or attack. Prerequisite: Great Bloodline in one of the following derivations: Azrai, Brenna, Masela

Benefit: The Scion gain Damage reduction equal to his Bloodline Strength Bonus from non-magical weapons. Thus if the Scions Bloodline Strength bonus is +5, then he ignores the first 5 points of damage from any nonmagical attack. Regeneration [Bloodline] You heal at an unnaturally rapid rate. Prerequisite: Great Bloodline in one of the following derivations: Anduiras, Reynir, Azrai Benefit: The scion recovers 1 hit point per hour. The scion may also regenerate a lost limb or organ once per month, but only if the severed member is present and touching the scion. Greater Resistance [Bloodline] You have supernatural resistance to certain types of attacks or magic. Prerequisite: Resistance, Improved Resistance, Great Bloodline in any derivation. Benefit: Gain the following abilities based on your derivation: Anduiras SR 20 against Enchantment spells Azrai SR 20 against Necromancy spells Basaia Damage Reduction 15/- against Fire based damage. Brenna Masela Reynir Vorynn SR 20 against spells and effects that limit freedom of movement. Damage Reduction 15/- against Electric based damage. Damage Reduction 15/- against Cold based damage. SR 20 against Evocation spells

Shadow Form [Bloodline] You can take the form of a living shadow. Prerequisite: Great Bloodline in one of the following derivations: Brenna, Azrai Benefit: Once per day, the scion and all their gear becomes 2-dimentional and incorporeal for up to 10 minutes times the characters Bloodline bonus. While incorporeal, the subject can only be harmed by other incorporeal beings, +1 or better magic weapons, or magic, with a 50% chance to ignore damage from a corporeal source. While a shadow, the scion moves at their normal movement rate, but may also climb or cross any surface without hindrance, as easily as a shadow falls across a floor. A character in shadow form cannot effect or harm their environment and always moves silently. Touch of Decay [Bloodline] You can destroy inanimate objects with a mere touch. Prerequisite: Wither Touch, Great Bloodline in Azrai Benefit: Once per day, the scion may cast disintegrate (pg 195 PHB) on an inanimate object they touch (up to 5 cubic feet times their Bloodline bonus).

Travel [Bloodline] You may travel vast distances in moments. Prerequisite: Great Bloodline in one of the following derivations: Azrai, Basaia, Brenna, Masela, Vorynn Benefit: Once per week for every +5 Bloodline Strength Bonus, the scion may cast Teleport without Error on himself and a number of companions equal to their Bloodline Bonus. The following restrictions apply based on derivation: Azrai Must start and end in heavy shadow Basaia Must start and end in a flame large enough to contain the entire body of each traveler (the scion may ignore the fire damage, but the other passengers may not) Brenna The source and destination of the teleport must be connected to each other by roads, paths, or trails. Masela The source and destination must be connected to each other by bodies of water. Vorynn The teleport may only take place as moonrise or moonset. Bloodline Str 20 30 40 50 Times Per Week 1 2 3 4

Epic Healing [Bloodline] You are capable of miraculous feats of healing. Prerequisite: Healing, Improved Healing, Greater Healing, Epic Bloodline in one of the following derivations: Anduiras, Basaia, Reynir Benefit: The scion may cast Heal (pg 212 PHB) a number of times per week equal to his Bloodline Strength bonus. Epic Light of Reason [Bloodline] You can radiate with the power of the sun. Prerequisite: Light of Reason, Improved Light of Reason, Greater Light of Reason, Epic Bloodline in Basaia Benefit: The scion may cast Sunbeam (pg 248 PHB) a number of times per week equal to his Bloodline Strength bonus. Epic Resistance [Bloodline] You have supernatural resistance to certain types of attacks or magic. Prerequisite: Resistance, Improved Resistance, Greater Resistance, Epic Bloodline in any derivation. Benefit: Gain the following abilities based on your derivation: Anduiras Immune to Enchantment spells and effects Azrai Immune to Necromancy spells and effects Basaia Immune to Fire based damage. Brenna Immune to spells and effects Masela Reynir Vorynn that limit freedom of movement. Immune to Electric based damage. Immune to Cold based damage. Immune to Evocation spells

EPIC ABILITIES
Epic Damage Resistance [Bloodline] You shrug off some among of injury from each blow or attack. Prerequisite: Damage Resistance, Great Bloodline in one of the following derivations: Azrai, Brenna, Masela Benefit: The Scions damage reduction now applies to magical weapons of +1 or lower. Thus if the scions Bloodline Strength score is 30, he has DR of 10/+1 Epic Elemental Control [Bloodline] You can command the elements associated with your derivation. Prerequisite: Elemental Control, Greater Elemental Control, Epic Bloodline in one of the following derivations: Anduiras, Basaia, Masela, Reynir Benefit: The Scion may cast the spell of the appropriate type a number of times per week equal to his Bloodline Strength bonus. Anduiras Control Winds (pg 189 PHB) Basaia Fire Shield (pg 204 PHB) Masela Control Water (pg 189 PHB) Reynir Stone Shape (pg 257 PHB)

Epic Wither Touch [Bloodline] Your touch can desiccate and wither living tissue on contact. Prerequisite: Wither Touch, Epic Bloodline in Azrai Benefit: A number of times per week equal to the scions Bloodline Strength Bonus, the scion may cast Slay Living by touch. Invulnerability [Bloodline] The blooded character that possesses this blood ability is not fully immortal, but he cannot be killed except under specific circumstances. Prerequisite: Epic Bloodline in one of the following derivations: Azrai, Basaia, Vorynn Benefit: The scion can only be killed under a specific set of circumstances. Generally, the scion does not know the set of circumstances necessary to kill him. Unless these circumstances are met, when the scion dies, then the character regenerates one hit point each hour until it reaches one hit point. The normal healing process for the scion then takes over at that point. This ability does not provide further regeneration.

Special: Requires GM permission. The GM will design the set of circumstances necessary to kill the character. Epic Regeneration [Bloodline] You can regenerate lost limbs, damaged organs or senses, and heal wounds at an astonishing rate. Prerequisite: Regeneration, Epic Bloodline in one of the following derivations: Azrai, Reynir Benefit: A scion with Epic Regeneration regains lost hit points at the rate of one per round. In addition, lost limbs, organs, and senses can be fully regenerated (such regeneration requires 60 days divided by the scions Bloodline bonus).

TRUE ABILITIES
True Damage Resistance [Bloodline] You shrug off some among of injury from each blow or attack. Prerequisite: Damage Resistance, Epic Damage Resistance, Great Bloodline in one of the following derivations: Azrai, Brenna, Masela Benefit: The Scions damage reduction versus magical weapons is now +1 for every + 5 from the Bloodline Strength Score (Max +5). Thus if the scions Bloodline Strength score is 50, he has DR of 20/+4. Bloodline Str 50 60 Damage Reduction 4 5

True Elemental Control [Bloodline] You can command the elements associated with your derivation. Prerequisite: Elemental Control, Greater Elemental Control, Epic Bloodline in one of the following derivations: Anduiras, Basaia, Masela, Reynir Benefit: The Scion may cast the spell of the appropriate type a number of times per week equal to his Bloodline Strength bonus. Anduiras Control Weather (pg 188 PHB) Basaia Fire Storm (pg 205 PHB) Masela Acid Fog (pg 172 PHB) Reynir Earthquake (pg 198 PHB) True Healing [Bloodline] You are capable of miraculous feats of healing. Prerequisite: Healing, Improved Healing, Greater Healing, Epic Healing, True Bloodline in one of the following derivations: Anduiras, Basaia, Reynir Benefit: The scion may cast Mass Heal (pg 226 PHB) a number of times per week equal to his Bloodline Strength bonus.

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