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Deathbowl X: The Year of the Original 6

Four Teams, Two Balls, One Field, No Referee, And carnage engulfing everyone on the pitch!

Can You survive long enough to Battle with the Original Six!!

Deathbowl X: The Year of the Original 6


Provided Original Six
This is The Year of the Original Six here at Deathbowl, so these teams get a slightly better deal than normal. There will be three options to choose from, of which you may only select one. THE ENLIGHTENED: Dwarf, Human, High Elf 1- A 50k Special Play or Magic Item card (randomly selected) 2- A free Team Reroll to add to there Roster sheet 3- 5 Doubles/30k skills (excluding attributes) at a cost of 20k instead. DARKENED HORDE: Orc, Skaven, Dark Elf 1- A 50k Dirty Trick or Misc. Mayhem card (randomly selected) 2- A free Team Reroll to add to there Roster sheet 3- 5 Doubles/30k skills (excluding attributes) at a cost of 20k instead. The following things will be provided at the tournament: 1) D6 2) Game boards (New Boards available for purchase!! Limited Quantities, ask for more info if interested) 3) Lunch and dinner on Saturday 4) Trophies and prizes

Tournament Rules
Games will be played using current Games Workshop Bloodbowl rulebook (CRP), available free online from specialist games. Resurrection style tournament where teams will reset after each game. No injuries, deaths, or star player points are collected. Therefore you will begin each game with exactly the same roster.

Team Selection
Teams have 1,250,000 gold pieces available to spend. Each coach may select any of the approved teams from the CRP rule-set + 3 NAF sanctioned teams (Slann, Chaos Pact, Underworld), and must purchase at least 11 players for the tournament. Also, inducements listed below are also available, but no mercenaries, Star Players or Special Play cards are allowed. (with the exception of the Original 6 bonus option of a Special Play card) Inducement Bloodweiser Babes Halfling Master Chef Igor Qty. 0-2 0-1 0-1 Price(gps) 50,000 300,000 100,000 Notes 100,000 for Halflings Only for teams not allowed an apothecary Only for teams who can buy a normal apothecary

Date & Location


The Tournament will begin Saturday, October 20th to Sunday October 21st, located at: The Montgomery Legion 330 Kent St. Ottawa, ON, K2P 2H3

Schedule
Saturday 08:00-09:00 09:00-12:45 12:45-13:30 13:30-17:15 17:15-18:00 18:00-21:45 Register Deathbowl Game 1 Lunch (provided) Deathbowl Game 2 Dinner (provided) Deathbowl Game 3

Wandering Apothecaries

0-2

100,000

Wizards Sunday 09:00-12:45 Deathbowl Game 4 13:15-14:00 Awards and group picture 14:00-whenever Homeward bound

0-1

150,000

Please bring
All coaches should bring the following: 1) TWO copies of their team roster 2) A current copy of the rules 3) NAF Blocking dice, range rulers and scatter templates 4) A PAINTED bloodbowl team

*Coaches can buy improvements for their players at the costs indicated in the CRP rulebook. You may purchase up to a maximum of 3 additional skills per player on your roster, this includes a +2 to any stat, no stat may go above 10, and no player may have more than 3 improvements in total. No additional skills will be gained during the tournament.*

Improvement
Regular skill Double skill +1 MA/AV +1 AG +1 STR

Cost
+20,000 +30,000 +30,000 +40,000 +50,000

Deathbowl X: The Year of the Original 6


Game & Turn Time Limits
The schedule is tight so the time limits for games will be strictly controlled. This is the only way to ensure fairness for all competitors. The alarm which goes off after 3 hours and 45 minutes brings the games to an end. There will be a warning buzzer with 15 minutes remaining, after which the table finishes the round of turns it is on but does not start another round. This prevents a game ending with an uneven number of turns for each coach. To make sure all coaches get an even amount of time at play, a turn time limit of 3.5 minutes per turn will apply. When the time limit runs out the coach is allowed to finish the move of the active player only. This turn limit enables us to play 4 games of Deathbowl. The games may finish in ties and there is NO OVERTIME! an opponent is not permitted either as the fans in many stadiums have rioted and looted because of this causing injuries and damage countless times.

Tournament Format
The tournament will consist of 4 games of Deathbowl following the SWISS-style format. In the first game each coach will be randomly drawn with an opponent and then each pair of coaches will be randomly drawn with a second pair of coaches to make up the four players required for a Deathbowl game. Game results are only determined by the results against your direct opponent (i.e. the person sitting in front of you). Tournament points are discussed below. The first round matches will be decided randomly. After the first round matches are complete, the game match-ups will proceed with top two coaches facing each other. If two coaches have already faced each other directly they cannot do so again. However, coaches may play on the same table as another coach an unlimited number of times! If two coaches have already faced each other, then the top ranked coach will play the next highest ranked coach he has not yet played. The next highest ranked coach will be paired under

Turn Etiquette
You may bargain and negotiate as much as you like in your own turn or in an opponent coaches turn if they initiate the discussion. However, as all coaches have a time limit for their turns it is impolite and against the rules to initiate such a discussion during an opponents turn. It is unfair to all the coaches at the table and indeed the tournament for another coach to advise on another coaches actions. While it is acceptable to remind a coach to move a player to block a potential TD, it is not acceptable to plan their entire turn.

Alliance Bowl
The Deathbowl Association received numerous complaints over the past few years about the alliances that like races have been forming to further themselves in the tournament. The most recent being the Zon-Zon alliance from two years ago. We have come to the conclusion that openly aiding each other in Deathbowl shouldnt be part of the game. Of course there are instances where getting in the way on defence, assisting on a block, outright throwing a block to aid in your cause are perfectly acceptable. Throwing a pass or handing off directly to an opposing team has been banned. You may no longer throw a pass directly to the opposition, if it happens to scatter to them or bounce to them that is permitted. If they happen to have diving catch that would also be deemed acceptable as the target square is not directly at an opposing player. Handing off the ball to the same rules as mentioned above.

Deathbowl Rules
The Pitch and Setup
Deathbowl is played on a specially designed pitch (see above) with four teams and two balls. The teams line up on or behind the line of scrimmage in their own set up section. Each coach must have at least three players on the line, with no more than two players in each wide zone as in regular bloodbowl. Each coach lines up directly opposite their opponent for the round. There is no kick-off. The balls are placed in one of the four center squares, randomly

Deathbowl X: The Year of the Original 6


chosen (D4). Roll a D6 using the lowest roll to determine which team sets up first. Afterward a 2nd D6 roll is made with the highest roll going first in gameplay and continue clockwise from the winner. If a touchdown is scored the order of play remains the same until the end of the half, however you must roll again for set-up after each TD scored. At half time all the coaches roll again to determine set-up and play order. blow the delicious smells into their direct opponents dugout and the other teams just get a tantalising yet non-distracting whiff of the marvellous culinary creations.

Ball Handling - Passing, Handoff's & Interceptions


No player may at any time be in possession of more than one ball. Anytime a player with a ball interacts with the other ball resolve the situation as if he/she/it had the No Hands skill. The player may not drop the ball he has to attempt to pick up the other. A team may pass and handoff each ball once a turn. A team may not, however, pass or hand-off the same ball more than once in the same turn, as in the standard rules of the game. The ball may at no time be passed across any of the four corner squares. To determine this when passing a ball, the entire range ruler must be on the playable Pitch area.

Scoring
Only one touchdown may be recorded per drive. Thus the first player to cross into the end zone directly opposite his/her own, while standing and holding the ball has scored. Once a player has scored the drive ends. If a team is in possession of both balls in the turn that they scored they may only score with one of them. The coach may however; taunt and laugh at their opponents for letting them have both balls and score.

Interceptions
If players from different teams are eligible to make an interception the player closest to the throwing player may make the attempt first. If two or more players are equally close than the coaches roll off to determine which player may make the first attempt. If the first player fails to intercept the next player gets a chance, if the second player fails to make and interception a player from the third team gets a chance. However, each team may only make one interception attempt. If an interception attempt is successful and followed by a successful "safe throw" roll, a team who has not yet attempted to intercept can still try with one of their players. Safe throw may be used on all successful interceptions in any given turn. For example a pass may be intercepted 3 times, each time by a player from a different team; the thrower gets to roll for safe throw in each case.

Blocks and Fouls


Players may assist on a block even if they are not on the same team as the player making or receiving the block provided they are adjacent to the said player making or receiving that block, agree to assist on the block and they are not in the tackle zone of any other players from a different team outside of the 8 squares adjacent to the player making or receiving the original block. After a block is declared the other coaches declare any assists in turn, starting with the player whose turn it is next and continuing around the table. This applies to fouls in the same fashion as stated above. The guard skill works as normal and guard players may always assist on blocks. *A quick demonstration will be given at the start of the tournament to clarify the blocks/fouls and how the assists work as the question is asked every year on who can and cannot assist during blocks/fouls* The edge of the field is the crowd just like in regular bloodbowl.

Tournament Points
There are three ways to earn points from games at Deathbowl X. The first is by beating or tying the coach who is defending the end zone directly across from you on the table. The second is by scoring more TDs than (or as many as) the other three coaches on the table. And finally a bonus point can be gained by causing more CAS (from blocks) than any of the other coaches at the table. In addition there are points available towards winning the Best Team Award for the painting/customizing and theme of your team. These points are easy to get and do not require you to be an expert painter. All that is required is that you read the list and put a little effort in. There are six categories each worth half a point, if you fulfill five you will qualify to be selected for this coveted award!

Deathbowl Referees
There are no referees in the world crazy enough to come onto the pitch in a Death Bowl. No penalties are ever called, including Illegal Procedures.

Halfling Master Chefs


During the Death Bowl match Halfling teams will be able to force their direct opponent to lose rerolls. Using large fans the chef and his assistant manage to

Tournament points from Game play


Win vs. direct opponent Tie vs. direct opponent Loss vs. direct opponent 3 1 0

Deathbowl X: The Year of the Original 6


Bonus points
Scored most TDs on table Tied for most TDs on the table Caused the most CAS (from blocking) on the table Caused 3+ CAS (from blocking) 2 1 2 1 Conversion: At least one model on the team has been modified in a unique fashion. Representative: All the models on the team are representative of the player they depict. Or The models are identified by their appropriate base ring colour 0.5

0.5

Each coaches total tournament points from game play will be used to determine each coachs direct opponent for the next round. In the event of a tie in the standings the following tie breakers will be used during the tournament and in determining the final standings.

Sportsmanship
After each game you must rank your opponent for sportsmanship. The default ranking is good sport (2). Each coach has the opportunity to mark their opponent up or down depending on their opinion of their sportsmanship. The sportsmanship points have no bearing on the tournament standings, and are solely to decide the Most Sporting and Brass Ass awards. Sportsmanship A Good Sport Your opponent was pleasant all game You would happily play this coach again, anytime. The Default Score A Poor Sport Your opponent was not enjoyable to play. Constant arguing about the rules or constant complaining can be reasons for this score. An uncommon tournament experience. A Terrible Sport Your opponent was a miserable fool. They whined about everything. They also argued about the rules endlessly. You could live your whole life and if you ever saw them again it would be too soon. No one should get this rating. If they do, an explanation is required. An Amazing Sport Your opponent made your game one of the best youve ever had. It is impossible to imagine them being any more friendly or accommodating. A unique experience. Giving more than one opponent this rating during a tournament would be questioned. Pts

Tie Breakers
1 2 3 4 5 6 # of Wins Vs. Direct Opponent TD & CAS +/TD For CAS For Schoolyard Brawl!!!

Best Team Categories


You must receive a minimum of 2.5 points for your team to qualify, which most people should be able to get. These points will not be added to your teams Tournament Points as they have no bearing on which opponents you will face. There are 6 painting categories, each worth 1/2 a point so you can miss one and still get your full 2.5 points. Of the teams that qualify 3-4 will be selected and voted on by your opponents to determine the overall winner.

Painting Points
Painted : All models are fully painted. Based: All models have a painted and textured base. Numbered: All models are numbered in a visible way. Detailed: All models are highlighted/shaded or detailed in a noticeable way. 0.5 0.5 0.5 0.5

Deathbowl X: The Year of the Original 6

DEATHBOWL XI: The Year Of The...?


See you next year..