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power the wizard has agreed to serve. While the familiar is touching you, you can pull energy from it to recharge one rested magic talent a day. Also, you can spend 3 Awesome Points to recharge any spell even during combat. You gain other advantages from the familiar, dependent on its type, while you are in contact. You can spend 2 Awesome Points to reduce damage to a familiar by 1. If the familiar is killed, you permanently lose 1 Wound. This loss incapacitates you for about 1 minute per your level in agonizing pain as your life force unbraids from what is torn from the world.
These talents may not be accessed untrained. However, they can be gained without further training. They do not count as template talents, or cross template talents. Conduit. Rested. Focus action. You can speak to the power that gave you a familiar through the familiar, and it can speak to you. As long as it wants to, that is. And it can injure you automatically as much as it wants if you displease it during the conversation. (Sometimes a power will loan you this talent before you level, so you don’t get one when you level. If you do not take this talent and the loaner demands you do, the loaner can kill the familiar…) Extended Contact. Constant. You count as touching your familiar as long as both of you are in the same arena. This can be upgraded once to include +1 arena range per your Commitment. Familiar Vision. Rested. Focus action. You and your familiar can see through each other’s eyes; both of you see the same thing, and you choose who is in charge of acting in which body. This can last as long as you want it to, up to when either of you are next unconscious. Invincible. Constant. If killed, the familiar is just banished until the eve of the next full moon, when it will return none the worse for wear. However, when it is killed, you take 1d5 Wounds. (If you use Soul Bearer to merge with it when it is killed, you appear before the force that gave you the familiar, or return to the world somewhere amusing to the DM.) This talent overcomes the limitation. Mystical Energies. Constant. Focus action. You can borrow 1 Awesome Point per your level from your familiar while you are in contact. You must pay the debt back to the stack (not requiring contact) before you can receive further Awesome Points. Soul Bearer. Rested. Focus action. You can absorb your body and essence into your familiar, or your familiar’s body and essence into yourself. It takes as long to separate as it does to merge. One of you must emerge from the other for at least an hour a day, or lose 1 Wound a day. While merged, you count as “in contact” and if one of you is killed the other dies as well.
walks upright on hind legs. 5. It looks like a normal fluffy handful of chinchilla. 13. [It can speak. but the wing membranes have mystic sigils etched in the leather.2 You gain the advantages in brackets when you are in contact with your familiar. incorporeal (hurt with magic or hit to the face)] Chameleon. but it can coil tight the size of your fist. [Unrechargeable rested talent. and the target is incapacitated for 3 rounds (in combat) or minutes (otherwise) after the bite whether the save is successful or not] Chain-Rattling Spirit. allows breathing in any environment for one person whose head is enveloped] All-Too-Human Cat. Looks like a normal bat. [Its bite causes the target to relive one or more of the most awful moments of life so far. Walks upright. You can add your level to your Cunning for stealth purposes] Chinchilla. 11. it fires as a blunderbuss] Centipede. Breezy ball of turbulence the size of a head. Air Elemental. [Grants echolocation in an arena] Black Cat. Wears a dapper outfit. [Always provides a breeze.wordpress. 3. [Terror test difficulty your level x3 at will for everyone but you. a weird horned sticky-tongued tree gripper looks otherworldly. the size of your hand. 2. Familiars have a 12 Armor Class and 1 Wound per your 2 levels. 4. 6. fights as a minion or grants you +2 to hit] Armadillo. that crest pops up] 10. is incredibly haughty. 8. choose on behalf of the power-giving entity. About the length of your forearm. can speak] All-Too-Human Rat. 4-5 2. you sense ambush 1 round before it happens. Its carapace has the symbol of a comet across it. can be kept in a jug.com/ . likes to dress like a swashbuckler. 7. Three times the size of a normal rat. The size of two fists. but it has mystic runes etched in the pebbly texture of its shells. The size of your hand. it automatically hits out of combat. +6 Cunning. [It can shift to match any background as a focus action. [+2 Charm. or let the player choose. Terror 12 or so. stands on its hind legs. http://fictivefantasies. [Ignore negative effects of losing a counterspelling clash] Bat. A normal looking black cat. [+2 Awareness and night vision] Black Goat. It has 1 segment for every year of your life. even if you reach in up to your elbow while it stares at you with its beady black eyes. [Can speak.) You can randomize type with percentile. Scrappy pale bird with a remarkable crest. and against Terror tests] Cockatiel. etc. [Can carry you in a leap over 1 whole arena as a move action] Bomber Beetle. 9. plays pan pipes. but if you pet it you cannot feel a body in the softness of its fur. in combat it rolls 1d12. it dribbles acidic corrosion from its abdomen. 12. Ghostly form clad in a death shroud weighted down with chains. 6-7 3. (1-3 1. and it is marked with fractal iterations of your mystic sigil. [+2 Awareness and Cunning. 1. It looks like a normal armadillo.
and teleport up to 1 arena. Like a blowfish. 17. can be kept in a jug. iridescent. can spend an additional 2 Awesome Points to inflict a second additional Wound with a magic attack] Crow. The size of a thumb. lazy. [People who committed a wrongful act must test Commitment difficulty 15 not to confess if the cricket is placed on them for at least a minute] Crocodile.] Furry Biter. though whether it needs to or not is unclear. it can spit little licks of fire. [+ level to your Charm] Dragonfly. [It attacks as a guard with a light weapon. Terror test generally follows. 22. A tiny dragon the size of a winged kitten. now you can too. smug. Tiny. Handful of rocks that can form a body. 16. 20. It is usually on a leash.com/ . and primed for fiddling. About the size of a newborn. very minor alterations to stone] Fire Elemental. long range vision. a dangerous scout. A normal looking black crow. 26. it can teleport with you up to 1 arena away] Floating Eye. dances on your command. When it is not puffed up. without the “Mystical Energies” talent] Fungaloid. [Can dig as well as 2 strong men with shovels. acts as a torch.wordpress. [Unrechargeable rested talent. allows you to use 1 Awesome Point for free each round. http://fictivefantasies. fly. with the same face you had when you were born. lend 2 Awesome Points (in addition to Mystical Energies talent)] Demon Grub. [Flies. ruthless. A ball of fur the size of a head. 19. 21. plus wings. The size of a finger. [Can speak. colorless and almost translucent. wears provocative outfit. instead of allowing it to float along with them. [Communicates by sneezing telepathic spores at the target. up to 1 per Wound between rested periods] Floating Pufflizard. Brawn difficulty 10 to resist. but instead of puffing up underwater. Cricket. but comes from the Stack] Devilgirl Dancer. with little arms and legs and eyes. 24. attacks as a minion or adds +2 to your attack] Fire Lizard. you can throw it as a range weapon] 15. some wizards are willing to lose an eye to give their familiar a roost (it can communicate with the brain like an eye). 27. Fist sized ball of flame. About the size of your forearm. counts as spent if you spend it. Tiny. [You can borrow double your level in Awesome Points from it. it is potent and lovely. complains of ennui. It is always weeping. Demons use their spawn as fuel for their great spell engines. 18. and you can tell upon close examination. and it can cast any spells the caster knows. or at least a string. This is the eye of a demon. [+2 Awareness. wears a jaunty cap and smokes cigars. it siphons helium from another dimension and forms a spiky little dirigible the size of a head. it is segmented and leaking and hideous. Several of its teeth are gold. You grow a nipple in your wrist that leaks a foul smelling fluid it eats. [+1 Armor Class. it looks like a sleek lizard the size of a hand. [It can move one arena a round in any direction. 23. it can speak] Dandyish Devil. 2/3 of it is a massive fanged mouth. [+2 Awareness. unable to move. This demon orb is sneaky and sadistic. [It can touch one minion per arena and disable it with magical discharge] Earth Elemental.3 14. 25. A mushroom the size of a hand. However.
com/ . It can hold up to its wounds in additional wounds. if the target is killed in this way. from a focus to a move to a shoot to a defend action] Hunting Spider. [+2 Awareness and Initiative] 30. 34. This severed hand of a murderer normally holds a candle or hangs around your neck on a rope. 2 for a guard. it can crouch up small. [As a focus action. Belligerent rooster. scuttles like a grotesque spider. it attacks as a minion or a guard as a focus action. Skull of any roughly humanoid size. trying to remove it without your consent (or hurt it) inflicts 2d5 Wounds to the victim it grips. likes to spring onto a target’s face and latch on. croak sounds like human sobbing. http://fictivefantasies. It can inject 2 doses of this blood into a humanoid target to restore 1 Wound. or study. 32. and only barely stinks. It’s big enough to sleep. gripping the head and wrapping the tail around the neck. mummified. [+2 Awareness. if a hit. [Spend 2 Awesome Point to upgrade casting speed by 1.wordpress. you can go into the hermit crab’s interdimensional shell space. only constant and at will. Toad with pale skin and clumps of hair. The size of two fists. and blood red scales. animate it (like Thing Addams) to find one target and touch it. 35. [Telepathy with 1 target in the arena as a focus action at will] Horned Serpent. [+2 Awareness. 1 per 2 monster wounds] Hawk. 40. Viper with tiny horns. 1 for a minion. +2 Initiative] Hermit Crab. urging you to commit terrible acts. [As a focus action. feeding air to its target as it chooses. [Unrechargeable rested. 33. 38. Usually has an outrageous accent. [Glows as a torch. It whispers in a hiss.4 28. withered. 36. 37. horribly human eyes. the target loses 1 Wound a round and takes a penalty to all actions equal to your level while gripped. 29. or rest] Hideous Mask. anyone punctured by this thing suffers from Horror] Glow Beetle. [As a normal horse] Hovering Skull. Alien rubbery mask-like thing with 10 long fingers and a whip-like tail. the target is incapacitated until the face hugger is removed. [+2 Awareness and intimidation. This horror’s body is the size of a forearm. and its shell does not reflect light—at least. its carapace reveals an abdomen that glows like a firefly. Like a tiny thumb-sized scintillating jewel hovering and alive. Looks like a normal horse. ignoring any armor class but helmet. It is the size of your palm. hovers shoulder level default. grants +1 Armor Class] Hand of Glory. 39. you get 1 Awesome Point per the target’s level. about 2x2x1 m. The size of your open hand. except sometimes the eyes reflect light strangely so they seem lamps of balefire. can move at normal human speed up to 1 arena higher. beautiful and delicate and too fast for the eye to follow. Gamecock. midnight black. [You can cast spells through it] Hummingbird. always appears coated with blood. 31. not light from its physical location. [Attacks as a shoot action. this thing inspires Horror] Hop Toad. your voice is audible at twice normal range with a crowing intonation at will] Giant Mosquito. but it can leap an entire arena in a bound. if it hits a target with under 10 wounds the target must test Brawn difficulty 12 or die] Horse. It is dry. it can drain a Wound. and when backlit by a sunset sometimes you can see its bones. long range vision. A normal looking hawk.
lamp-like yellow eyes. . never blinks. so ugly it’s cute. Commitment] Mandragora. Looks like a normal dog. 44. but its eyes are always bleeding. Animated root that looks like a baby the size of a hand. Long false mane and tail. or move two arenas in one move] Imp. warm to the touch. Animated statue of a pony with strange rounded shapes. with a slight metallic sheen to the feathers.com/ 42. 51. you do not accrue the need to sleep when it is with you. 52. 55. but the sting requires a Brawn test difficulty of your level x2 or the target is paralyzed with seizures for about 10 minutes. [Unrechargeable rested focus action. 53. 50. makes whirring and chirping noises. Perches comfortably on your shoulder or the crook of your arm. 1 wound every 2 minutes] Koala. either automatically succeed moving between arenas. Dark blue-black. it attacks as a minion and a hit does no damage. Your arcane symbol marks its rump. [+2 Awareness and Cunning] Mouse. it smells vaguely of sulfur. +2 vs. [Increasing Wounds damage by 1 with a magic attack only costs 1 Awesome Point] Mastiff. [+2 Awareness and Cunning] My Little Familiar. 43. automatically picks a lock equal to your level in difficulty in 1 round if you spend 1 Awesome Point] Meerkat. resting will do] Monkey. 46. Iguana. 48. venomous tail and fangs. Looks like a koala bear. of an unknown tough material like soft wood. [+2 Charm. about the size of a head. [Attempts to intimidate inflict Terror of that difficulty. [+2 Charm. Terror] Phoenix. Made of brass and tin. [Anything it watches for more than 10 seconds (that is not in combat or otherwise stimulated) must test Commitment at 12 difficulty or nod off to dream-haunted sleep. 45. Gorgeous bird the length of your forearm with a plumed tail twice that long. It is black. Fits in a purse or the crook of the arm. [+2 Awareness. and it has human eyes. in every hue of fire. [Can speak. An especially beautiful specimen. [Counts as “Invincible” or if you have Invincible. Looks like a common parrot. Ignore 2 Wounds a round from heat or fire] http://fictivefantasies. [Has double wounds. fights as a minion or gives you +2 to hit] Parrot. small enough to perch on your shoulder. very painful. can return the next day. 49. a nasty piece of work. Looks like a normal meerkat the size of your forearm. Looks like a common mouse. very cute. Looks like a monkey. fist sized. its eyes are always gold. can move 2 arenas per round] Mechanical Owl. Big scary dog. All its teeth are razor sharp. usually it is pale or very dark. with red eyes. consistency of hard rubber. and if it chews a paralyzed target. [+2 Charm.wordpress. once a minute] Lap Dog.5 41. [Night vision. bat wings. Unnerving stare. except its tail is unnaturally prehensile. but something is off. fights as a guard with heavy weapon. 47. +2 Charm] Peacock. [+2 Awareness. with shifting designs like a kaleidoscope in its tail feather display. only pay 2 Awesome Points to recharge a rested spell in combat] Non-Euclidean Dog. 54.
A normal looking owl. can inspire Terror. and ignore the first Wound from fire damage] Sand Crab. gold hourglasses in black eyes. Covered in hair. [+2 Charm and Commitment] Rabbit. eyes black as the Pit. it has a withering stare of hate. can use weapons. stubby horns. armor. To you. its face is a blank.6 56. 68. fights as a guard. normally at least 6 Terror or Horror to receive the last sight] Salamander. Daring masked thief of the natural world! Its shed hair forms runes that. it can disconnect and move through other shadows to spy] Shaggy Manthing. +2 Cunning] Scarecrow. can use sword. reveal the resting places of legendary thieves. over a skeleton carved of wood and dressed like a dandy. [+2 Awareness. 61. Unbearably cute. it looks like a local stone. it knows the future.com/ . night vision. [+2 Cunning. 67. 70. Its shell is about the size of your hand. [+2 Awareness. [Fights as a guard. 71. [+2 Cunning. has a profound hate for the living. 66. and very occasionally shares an important insight about what will happen] Porcelain Double (Life Size). limbed tribble the size of a fist. will sing to itself. armor. [+2 Cunning. shields] Porcelain Double (Miniature). It cannot speak. [Fights as a guard. 63. properly read. except it has human shaped hands for its feet. Pure black. [It ignores the first wound from each attack. can chew through any rope as a focus action] Raven. 57. Its coloration shifts to match whatever stones are nearby.wordpress. but commandeers it so it may not act as you do. and is impossible to distinguish from a local rock when it is retracted] Sand Devilfish. unrechargeable rested move 2 arenas in 1 move action] Raccoon. Likes to skin its victims and wear their leather. shield. it has a withering stare of hate. Brilliant red. Made of straw and bone. To you. knee high. Has a jack-o-lantern head. +2 to stealthy movement] Shadow. night vision] Pumpkin King. it can drink the eyes of the dead and transmit the dying vision to you. [+2 to Terror and Horror tests] 60. [You can breathe water. head provides equivalent of candle light at will] Pygmy Goat. amorphous shape. Pig. except it glows very faintly. if left alone. Looks like a common rat. Loves scaring children and. [+2 Daring and Cunning] Rat. When it pulls in. A normal looking raven. [+2 Commitment. usually grips the headpiece of a staff (or pretends to be one. 65. its face is a blank. 58. http://fictivefantasies. it looks like you. Fits into your shadow. Looks like a normal pig. can inspire Terror] Screech Owl. [+2 Awareness. it looks like you. 62. 59. and the patience of the devil. It cannot speak.) [+2 to impede or attack an impeder. fits in your palm. 64. [Can speak. Sandy colored octopus adapted for scuttling around on land. 69.
instead its eyes just hang above the body. the size of two fists. [+2 Daring and Charm] Starving Book. [Can talk. but the beak is always the color of bone. the color of a precious metal. [+2 Daring and Intimidation. 79. only it has no eyes.com/ 73. can speak] Skink. with bat wings and needle-sharp gripping claws. [+2 vs Madness tests. [Unrechargeable arena focus action. It is the size and weight of a bowling ball. etched with mystic scrimshaw. [Allows you to heal as though you had at least 3 Wounds. and it attacks with 1d12. the victim can heal as though having 3 Wounds] Songbird. if it hits. nasty proboscis. . 83. 77. Androgynous. and prone to whisper the filthiest things to you. Looks like a tyrannosaurus rex the size of a kitten. it can’t even move around. directions to the center of everything. the pages are oddly textured—with tastebuds. [+2 vs Terror and Horror and Madness. Requires a focus action to attack it and not hit its target when it is attacking. only tiny pinpoints of balefire in empty sockets. 75. +2 Charm. can carry up to 500 coins (only currency) in an interdimensional space for no encumbrance. demands to be carried in a kettle. [Survive your http://fictivefantasies. 78. It’s not doing anything anyway. and you are never “bleeding out”] Slith. Its shell is about the size of the last joint of thumb. and the shell is bone colored. [It bites. and seems utterly useless. it can somehow slide/glide at human speed. Shocker Lizard. Often shrieks “pikaaaa!” when unleashing a charge.7 72. it grips its feet on your shoulder and forms a sling bag most of the time. [+2 Awareness and Cunning. [Its mucus has restorative properties. [It attacks as a minion. [Can glow bright as a torch and fly. but with a metallic undertone. it drains 1 Brawn from the target. Looks like a speckled band when it is constricting on a target’s throat. + level Charm with fey creatures] Squirrel. 85. Cute little lizard with iridescent stripes down the sides. [+2 Awareness. dressed in green finery. Puckish. the size of your biggest finger.wordpress. doing 1 Wound] Stirge. 82. Inside. it has the same color as your skin tone. that can’t be found by a search] Snail. Scaly bipedal lizard about the size of a cat. Looks like one of any number of normal songbirds. Bulbous head. 81. makes lewd jokes. Looks like a common sparrow. 76. plus glorious wings. It doesn’t mind. drowns targets with strangulation. bound in human skin and trimmed in bone. you can regrow any crippling you receive while bonded to it in a week. the target counts as dropping to 0 Wounds. It is sloth-like. It only attacks sleeping targets. the most disturbing part is that you really don’t mind. if it is allowed to crawl over a severe wound for about 10 minutes. only sit and grunt and waggle its eyebrows and stunted trunk. if it attacks as a focus action it rolls 1d12 to hit and inflicts 1 Wound] Sloth Bag. 84. Body the size of your index finger. Brawn difficulty 12 to tear it off] Tiny Blue Elephant. Brawn returns at the rate of 1 an hour] Strangling Snake. It has no eye stalks. as a focus action. granting +2 to a save against poison or venom. 80. or retreat into it when endangered. when the target reaches a negative. can twitter to grant +4 to saves against sound attacks or persuasion] Sparrow. Hefty tome about the size of a spellbook. Looks like a normal squirrel. beatific. inflicts 1 Wound per its Wounds] Shoulder Angel. 74. +2 Initiative] Sprite. channels a shock into a target it touches or hits with 1d12.
Its head and neck are naked so they are not fouled by digging inside a carcass—and the eyes tell you that. likes to sit motionless and pretend to be a paperweight.8 death once through a miraculous circumstance. but it can unfold legs. it goes somewhere else. 96. 94. talking ventriloquist’s dummy that likes murder. anyone it watches is -1 to all rolls] Walking Stick Wand. [+2 Awareness. fist sized ball of turbulent water. [Fights as a guard. causes Terror or Horror difficulty 6-12] Tree Frog. It is playful. but it can fly as though swimming. and open slitty little eyes. brightly colored. and will squirt ectoplasm out of its blowhole when amused. this one can’t have the Invincible talent] 86. A box turtle with a shell about the size of your fist. 360 vision. 91. adorable. can be kept in a jug. speaks in a low mumble. shouts obscenities. [Immune to paralysis. [Foes reduced to 0 Wounds in its arena are always bleeding out. control minor water movement. The shell feels like it is squirming when you touch it. can perch on your shoulder. [-1 Awesome Point cost for magic] Water Elemental. ceilings. It can inflict 1 Wound every 2 minutes burrowing into the frozen body] Tiny Flying Dolphin. and anyone it caresses with its tentacles must test Brawn difficulty 10 or be frozen for 10 minutes. about the length of your hand. This repulsive thing is the length of your hand. When it pulls into its shell.wordpress. It is shiny black like wet rubber. 95. Tiny Crawler. its eyes completely white with ivory iris stitching and no pupil. A walking. [+2 Armor Class when Defending. do 1 Wound a round from inside a target] Weasel. It looks like a magic wand. A normal looking toad. but of course it is not. Nestles in the palm. sticky pad feet. A normal looking weasel. fist sized. Stoic. [Counts as a light weapon for you or a minion fighting on its own] Vulture. can use weapons and shields. but you suffer no ill side effect. and deliberately pace around on walls. It smells like a midden heap. 89. Looks like a small vulture. Tempest in a teakettle. 93. you don’t get hungry or thirsty or sleepy for at least 24 hours] Uncanny Marionette. when waiting. 88. allows you to ignore 1 Wound per your level from a single hit] Toad. even from the familiar limitation. [Rested and unrechargeable (once between 6 hours of sleep). [Anything licking or biting you against your will must test Brawn difficulty 15 or die from poison] Turtle. [Spend 1 Awesome Point to ignore 2 Armor Class] 87. about the speed of a human. then it’s about an hour of Terror inducing visions of what’s under the Astral Sea] Tiny Gargoyle. the elephant dies. 1 automatic counterspell a day] Tommy Rawhead. http://fictivefantasies. and floors. it looks like a sickly pale segmented cutworm with sucker feet and a head with compound eyes and a mess of undulating tentacles that are always moving. It looks like a normal dolphin. adding a spritz of ectoplasm to food or drink leads to about an hour of pleasant hallucinations involving the Astral Sea—unless it doesn’t like you.com/ . and incredible patience. [Can purify a serving of water per level once a day. A rotting pig head on a human skeleton body. the size of a hawk. [+2 vs Terror. 92. 97. 90.
9 98. webs last about a week. cute. [+2 Charm and Daring] http://fictivefantasies. it can weave thin cable and fantastic orb webs. [If it weaves more than one web (an hour each) whispering in one allows the whisper to be heard in all the others. it stops when its guardian duty or targets are finished] 99. Webspinning Spider. [No real advantage—except once in a great while it flips out and kills everyone in the arena without warning. Roll 1d10 to see how many wounds it does each round (no roll needed to hit). witnesses must face Terror or Horror. the animate wig grips the head comfortably and bolsters confidence when it is not scuttling around on its own. but not albino.com/ .wordpress. The size of your fist. 100. Small. it can weave messages in webs] White Rabbit. Wig. From the lowly toupee to the luxurious barrister edition. Pure white.