Burning Wheel Gold

Fight for what you believe

the

Game Master Reference Book

Burning Wheel Gold © 2011 Luke Crane

Burning Wheel is a Registered Trademark of Luke Crane.

www.burningwheel.com

Burning Wheel Gold © 2011 Luke Crane

Burning Wheel is a Registered Trademark of Luke Crane.

www.burningwheel.com

However for each gray-shaded stat. Stats may not help skills. Circles +1 if a character has more than 50 resource points in property and relationships. Light. Health Average of Will and Forte. rounded down. Advancement: For skill exponents 1-4.burningwheel. Double Obstacle Penalty: When testing a stat in place of a skill (for Beginner’s Luck). 91. MW shade is black. you need to fulfill the routine and either the difficult or the challenging test requirements. Burning Wheel is a Registered Trademark of Luke Crane. an improbable feat Requires preternatural ability or lots of help Nearly impossible A miracle Formulae www. FoRKing adds +2D if exponent 7 or higher. Trolls. Burning Wheel Gold © 2011 Luke Crane Resources Total RP spent on property. risky Master-level. Orcs. or versus a skill. Aptitudes 10 . If any of the stats are black shade. Reflexes is black. Circles may help Circles (if appropriate). Midi. who has no affiliation whatsoever with Burning Wheel. and both difficult and challenging tests must be met. Superficial Half Forte rounded down. Reflexes is gray. Working Quickly: Decrease time by 10% per success allocated Helping and FoRKing: Helping adds +2D if exponent 5 or higher. Horses: Stride 12. Agility and Speed. 91-92. plus 1. rounded down. Hesitation 10 . Greed and Ancestral Taint have special rules. In all other cases for skills and stats. add two to the total before averaging. Burning Wheel Gold © 2011 Luke Crane Mortal Wound Average of Power and Forte. rounded down. routine tests do not count. Permission granted to make copies for personal use. Resources may help Resources. Severe and Traumatic Set apart at intervals up to half Forte rounded up. If all three stats are gray. + 50% time Working Patiently: Allocate successes to increase quality. requires expertise Requires heroic effort Ludicrously difficult. minimum of 1. If this is not possible. reputations and affiliations. Failure: Put intent or story in the crosshairs and try to hit a BIT.com Stride Dwarves: Stride 6. add two before averaging. Great Spiders: Stride 7.Will No Test Circles Half of Will rounded down. All actual content copyright and courtesy of Luke Crane. Wolves: Stride 11. requires little thought Routine. Human. Stats may help stats. Elves and Roden: Stride 8. MW is gray shade. rounded down plus 6. Reference booklet design by Dean Baker. Burning Wheel is a Registered Trademark of Luke Crane. complicate the situation or break gear. Significant Rules Exceptions Test All Skills Magical Skills Astrology All Stats Perception Circles Faith Health Reflexes Resources Steel ✔ ✔ Working Carefully: +1D advantage. Skills may help skills and stats.burningwheel. No Test No Test Steel B3 plus modifiers based on questions found on pp. page 1 Task Difficulty by Obstacle Ob 1 Ob 2 Ob 3 Ob 4 Ob 5 Ob 6 Ob 7 Ob 8 Ob 9 Ob 10 Easy.Root Stat www. requires concentration Extremely difficult.com Permission granted to make copies for personal use. divided by 15. . everyday tasks at your job Difficult. ✔ ✔ Wound Penalties Apply ✔ ✔ ✔ ✔ ✔ ✔ ✔ 1’s Open-end Open-ended 6’s Special Failure Conditions Reflexes Average of Perception. If both stats are gray shade. If Po and Fo are black shade.Inside fold. modified by questions on p. If one of the stats is gray shade.

MW B9 Su B3. Li B5. slightly out of place embellishment or detail in a scene • etc. Se B7. PTGS B3 stats: B4 stats: B5 stats: B6 stats: Su B3. Mi B7. Only NPCs that represent crucial opposition get a full burn. Tr B9. B3 for the rest. Tr B8. Test Difficulty by Obstacle www. Mi B6. Optional: 1 Instinct and 1 Trait. Mi B8. Permission granted to make copies for personal use. Tr B11.com Burning Wheel Gold © 2011 Luke Crane Ob 1 2 3 Routine Test 1D 3+ D 5+ D 6+ D 8+ D 9+ D 10+ D 11+ D 12+ D 13+ D 14+ D 15+ D 16+ D 17+ D 18+ D 19+ D 20+ D 21+ D 22+ D Difficult Test 1D 2D 3-4 D 4-5 D 5-7 D 6-8 D 7-9 D 8-10 D 9-11 D 10-12 D 11-13 D 12-14 D 13-15 D 14-16 D 15-17 D 16-18 D 17-19 D 18-20 D 19-21 D Challenging Test 1D 1-2 D 1-3 D 1-4 D 1-5 D 1-6 D 1-7 D 1-8 D 1-9 D 1-10 D 1-11 D 1-12 D 1-13 D 1-14 D 1-15 D 1-16 D 1-17 D 1-18 D Permission granted to make copies for personal use.com Number of tests required . • • • • Exponent: Routine tests: Difficult tests: Challenging tests: 1 1 1 1 2 2 1 1 3 3 2 1 4 4 2 1 5 3 1 6 3 2 7 4 2 8 4 3 9 5 3 www. throw a single d6. Se B8.burningwheel. B5 for specialty skills. random events to determine if a PC walks away from a long fall if a player or the GM wants to bring in a new. Regular folks: The elderly or children: Experienced or talented: B4 in all stats. B3 in applicable stats. Number of dice rolled for the test. MW B10 Su B3. Recurring characters build off this base. 4 5 6 7 8 9 10 11 12 Stats Burning Wheel is a Registered Trademark of Luke Crane. adding traits and skills as needed. B4 for other trained skills.Simple NPCs Skills Regular folks: Trained professionals: Experts: B3 in all skills. Li B6. MW B12 Su B4. Tr B11. A roll of 1 indicates “success”. Se B10. Li B5. The Die of Fate may be rolled: if there is a dispute between the GM and the players for weird. B4 for the rest. Gear NPCs have whatever gear and weapons are appropriate to their station. B5 for specialty stats. Be conservative! Deeper NPCs All NPCs start from the above guidelines. Mi B9. Advancement Burning Wheel Gold © 2011 Luke Crane The Die of Fate If ever in doubt. B4 in trained skills. 13 14 15 16 17 18 19 BITs Write 1 simple Belief. Se B10. B4’s for the rest. MW B12 Burning Wheel is a Registered Trademark of Luke Crane.burningwheel. Use the lifepaths in the Character Burner as a quick reference for what skills various character types have available to them. B3 in others. Li B7.

Roll a new Health test for each wound. Permission granted to make copies for personal use.burningwheel. the character makes another Health test for the traumatic stage. 2-6 months of rest are required to heal from a Traumatic Wound. but other wounds will continue to bleed until tended to. After the mortal stage is passed. these wounds will progress to the next wound level. The player must also explicitly state his character has the Will to Live and pay a persona point of artha. Bleeding Out and Recovery Times Midi wounds bleed out at the end of the session. and heals following the rules for traumatic wounds. Burning Wheel Gold © 2011 Luke Crane Failed Treatment or Recovery see pages 495-497. all the way down to superficial. First Aid: First aid stops the bleeding of midi through mortal wounds. The first die is recovered as soon as a successful medical test is made.com hours per day to earn a test . www. Recovery Traumatic Wounds Ob 5 Health Test This test may not be taken until and unless the character receives medical treatment using one of the skills listed above. If first aid is not delivered. For the duration of the mortal stage. Mortal wounds bleed out at the end of this scene. the third die heals in two-thirds of the total time and the fourth die comes back once the wound is completely closed. Superficial and light wounds do not bleed out. The character must heal from each type of wound in succession from mortal down to superficial. Burning Wheel is a Registered Trademark of Luke Crane. Healing time is divided into 6 unequal parts. page 2 Burning Wheel is a Registered Trademark of Luke Crane. Inside fold. until the character has completely healed and recovered all lost dice. Severe wounds bleed out at the end of the second scene after its issue. The second die is recovered in one-third of the healing time. BWG. Mortal wounds heal differently than other wounds. the character is incapacitated and unconscious for 4-24 months.com Burning Wheel Gold © 2011 Luke Crane Cycle 6 months 1 year 6 months 1 year 6 months 1 month 1 year 6 months 1 month 3 months 1 month 6 months 3 months 1 month 1 year 3 months 1 year 6 months 3 months 3 months 1 month 2 months 1 year 2 months R 2 4 3 3 3 2 4 2 2 1 2 3 2 2 5 3 4 3 2 3 2 4 5 1 D 4 8 6 8 6 4 8 4 4 4 4 6 4 4 10 6 8 6 4 6 4 8 10 3 C 8 12 12 12 12 Severe Ob for First Aid Ob to Treat Traumatic Ob for First Aid Ob to Treat Mortal Ob for First Aid Ob to Treat Ob 3 Ob 2 Ob 4 Ob 3 Ob 4 Ob 3 Ob 4 Ob 2 Ob 3 Ob 6 Ob 8 Ob 8 Ob 8 Ob 5 Ob 4 Ob 8 Ob 5 Ob 4 Ob 4 Ob 3 Ob 6 Ob 6 Ob 5 Ob 4 Ob 6 Ob 3 Ob 3 Ob 8 Ob 12 Ob 12 Ob 12 Ob 6 Ob 5 Ob 12 Ob 6 Ob 5 Ob 6 Ob 4 Ob 10 Ob 8 Ob 7 Ob 5 Ob 10 Ob 4 Ob 5 Ob 12 Ob 16 Ob 16 Ob 16 Ob 10 Ob 7 Ob 16 Ob 10 Ob 7 8 12 8 8 12 8 12 8 8 Permission granted to make copies for personal use.burningwheel. -10% per extra success on the Health test (90% maximum reduction). Midi wounds will stop bleeding once they progress to severe. Traumatic wounds bleed out at the end of the next scene. 15 12 16 12 8 9 8 16 20 9 Mortal Wounds Ob 6 Health Test Recovering from a mortal wound most definitely requires medical treatment using one of the skills listed above.Practice Times Skill Category Academic Artisan Artist Craftsman Forester Martial Medicinal Military Musical Peasant Physical School of Thought Seafaring Social Sorcerous Special/Misc Will Perception Agility Speed Power Forte Faith Steel (Stat) (Stat) (Stat) (Stat) (Stat) (Stat) (Attribute) (Attribute) Serious Wounds: First Aid and Medical Treatment www.

If failed. it remains throbbing for 10 minus Forte in hours. Right Time Reward 1 Fate 1 Fate 1 Fate 1 Fate 1 Fate Description Driving the game forward with a Belief Playing an Instinct makes life difficult A Trait sends the story in a new direction An in-character game-stopper Having a skill to make the story go Permission granted to make copies for personal use. the penalty remains for 24 hours minus the Forte exponent. seduction.com Burning Wheel Gold © 2011 Luke Crane Superficial Ob to Treat Light Ob to Treat Midi Ob for First Aid Ob to Treat Spending Name Luck Shrug it Off Cost 1 Fate 1 Fate Effect Open-end 6s Temporary negation of Sup. Embodiment Moldbreaker Workhorse MVP Personal Goals 1 Persona 1 Persona 1 Persona 1 Persona 1 Persona Really good or distinctive roleplaying Going beyond the bounds of the character Doing all the work for a scenario Being the crucial element of success Revenge. Shrug off -1D of wound penalties. A midi wound takes 2-12 weeks to recover from.burningwheel. The first die is recovered as soon as a successful medical skill test is made. triumph.com Greater Goals Beyond the Call 1 Deeds 1 Deeds Accomplishing goals bigger than you! Helping.burningwheel. Requires Ob 2 Health test and 2 actions in Fight. Requires Ob 4 Health test and 4 actions in Fight. or ignore wound penalties Recovery Superficial Wounds Light Wounds Ob 1 Health Test Ob 2 Health Test If successful. Midi wounds that bleed out become severe wounds. If successful. Divine Inspiration Saving Grace 1 Deeds 1 Deeds Double dice for one test Re-roll failed dice from one test Aristeia Burning Wheel is a Registered Trademark of Luke Crane. the pain fades immediately. max +3D Counter a time complication Temp negation of Light Wound penalty Negate a failed roll with a consequence Test Health to recover from a MW Burning Wheel is a Registered Trademark of Luke Crane. Shrugging Off the Pain Clearing the Cobwebs: Gritting Your Teeth: Reduce Superficial Ob penalty by 1. Boon Focus Grit Your Teeth Complication Will to Live 1 Persona 1 Persona 1 Persona 1 Persona 1 Persona +1D to stat or skill test.Minor Wounds: First Aid and Medical Treatment Skill Used Apothecary Bloodletting Child Rearing Field Dressing Herbalism Khirurgy Nursing Song of Soothing Surgery Artha www. The second die is recovered at the halfway point in the healing time. Earning Name Belief Instinct Trait Humor Right Skill. Midi Wounds Ob 3 Health Test Severe Wounds Ob 4 Health Test This test may not be taken until and unless the character receives medical treatment using one of the skills listed above. victory www. If failed. The second die is recovered when the wound closes completely. but then stop bleeding. the pain fades immediately. The first die is recovered as soon as a successful medical skill test is made. Burning Wheel Gold © 2011 Luke Crane This test may not be taken until and unless the character receives medical treatment using one of the skills listed above. 5 F. or 1 volley in R&C. The third die is recovered when the wound closes completely. 1 D Grey skill/stat. A Severe Wound needs 1-3 months to heal completely. no matter the cost . 3 P. wound penalty Ob 1 Ob 1 Ob 1 Ob 1 Ob 1 Ob 1 Ob 1 Ob 1 Ob 1 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 2 Ob 1 Ob 3 Ob 2 Ob 3 Ob 2 Ob 3 Ob 1 Ob 2 Ob 4 Ob 4 Ob 4 Ob 4 Ob 4 Ob 3 Ob 4 Ob 4 Ob 3 Permission granted to make copies for personal use.

Ob 7. Ob 3. Test the applicable skill against the obstacle according to the armor type being repaired or how badly the armor is damaged. an occupation rare or unique within setting ––– +2 Ob +3 Ob www. Steel Advantages Feeling safe in a group of friends/allies. Mending (any armor) Lightly Damaged (1D). Full plate. +1 Ob +2 Ob +3 Ob +4 Ob +5 Ob www. Seeing a murder. Being startled by something mundane. Ob 6. Disposition and Character Knowledge Disposition or knowledge common to circle Disposition/knowledge different from members of circle A specific disposition or detailed/rare knowledge ––– +1 . Moderate damage (2D). Spangenhelm. Ruined (5D). Ob 1.com . Margin of success can repair additional dice. Ob 3. Shredded (4D). Ob 5. +1 D +2 D +3 Ob to be shot +1D In Fight: The Ob penalty applies to the person shooting. Ob 2. Burning Wheel Gold © 2011 Luke Crane Leg Protection Climbing Speed –– Permission granted to make copies for personal use. Explosions.2 Ob +3 Ob Time and Place Doesn’t matter Unusual for this character Right here and now in the middle of trouble ––– +1 . Sallet. Seeing undead or horrible magic. and all future attempts to Circle that contact up again get +1D advantage. Ob 3. Light mail. Ob 1. the GM may choose to invoke the Enmity Clause. Ob 5. Being in the presence of the supernatural. Ob 2. On a failed Circles test. –– –– –– +1 Ob –– +2 Ob –– +2 Ob +1 Ob +1 Ob –– –– –– –– +1 Ob –– -1D –– -1D +1 Ob -1D –– –– –– –– –– –– +1 Ob –– +1 Ob –– +1 Ob –– Station Same station. Heavy mail. Spangenhelm. Else. Ob 4. rank or social class Lower rank. Ob 2. Small explosions. Badly damaged (3D). Great Helm. Blacksmith Light mail. Plated mail or bascinet. no protection. Ob 6.burningwheel. Any standard social test the player may make against this enemy is at a +2 Ob penalty. Heavy mail. Full plate. Light helmet. Ob 2. Ob 2. which creates a new enemy. Ob 4. Ob 4. Ghosts. continued Shield vs Missiles in Fight –– –– +1 Ob to be shot +2 Ob to be shot Steel Maneuvers in Range & Cover –– –– –– –– On a successful Circles test that exceeds the Ob. Ob 2. In Range & Cover: Shields increase cover rating by one step. Light helmet. or within the same setting Specific occupation. Closed bascinet Great helm Dice 4D 5D 6D Perception & Observation +2 Ob +2 Ob +3 Ob Disadvantages Being shot at / affected by magic.2 Ob +3 Ob Inside fold.burningwheel. Great Helm. if shield dice =< VA. Ob 5. continued Helmet Type Barbute Sallet.Circles Occupation Broad occupation. Light mail. Sallet. station or class Higher rank. Reinforced leather. Meeting the obstacle repairs one die. Ob 1. continued Arm Protection Throwing and Shooting Agility Repairing Armor Repairs are made to individual locations. station or class Highest station or rank in the setting ––– +1 Ob +2 Ob +3 Ob +1 Ob –– +1 Ob –– +2 Ob –– +2 Ob +1 Ob +1 Ob –– Burning Wheel is a Registered Trademark of Luke Crane. Committing murder. Armorer Gambeson. Plated mail or bascinet. page 3 Burning Wheel is a Registered Trademark of Luke Crane. Burning Wheel Gold © 2011 Luke Crane Helmets. the player gains the right to name the new contact. Ob 1. or same lifepath Uncommon occupation. Witnessing pronounced sorcery.com Clumsy Weight. Ob 1. Reinforced leather. Permission granted to make copies for personal use. Sewing. Shields. Ob 4. Ob 8. Natural disasters. and such enemies gain +4D to their body of argument roll in a Duel of Wits. no protection. Tanner Gambeson. Ob 1. If missile VA >= shield dice.

a forge. Run of the mill arms. A mule. Destrier. A fancy pair of shoes. Great helm. Pot helm Spangenhelm Open-faced bascinet Burning Wheel Gold © 2011 Luke Crane Great Shield 4D * Parrying blades do not provide bonus dice for defense. shoes.Armor Type Gambeson Reinforced Leather •Half-sleeves / leggings Light mail •Half-sleeves / leggings Heavy mail •Half-sleeves / leggings Plated mail •Half-sleeves / leggings Full plate •Half-sleeves / leggings Dice 1D 2D 1D 3D 2D 4D 2D 5D 3D 6D 3D Swimming Health / Forte for Fatigue Stealthy Poor quality: RotM quality: Superior quality: All 1’s count Only one 1 counts Only one 1 counts. seafaring and musical skills. Lodging for the night. -2D. Padded or leather armor. Ob 8–– Industrial equipment: a printing press. Tools for medicinal and artist skills. . add +1D to the Block portion. Poor quality reinforced leather. Poor quality arms. Ob 6–– Helmets Helmet Type Skull cap or leather hood Light helmet. Run of the mill plated chainmail. min 0 Pow -3 2 The positioning test penalty is reduced from the advantage dice you would normally get. Run of the mill light mail. Shields Shield Type Parrying Blade Buckler Target Shield Heater Dice 0D* 1D 2D 3D Positioning Test Penalty –– –– -1D. Passage on a ship. Riding or draft horse. Exotic spices. Elven Tome of Lore. min 0 Max Lock –– Pow Pow -1 Pow -2 Actions to Drop 0 1 2 2 Burning Wheel is a Registered Trademark of Luke Crane. A letter of marque. a small cargo ship. Rent for a small flat or farmer’s cabin. exotic fabrics. Run of the mill full plate. Rare herbs and minerals. Superior quality arms. Chainmail barding. Ob 5–– Turcoman warhorse. Ob 10–– A warship.com Armor Clumsy Weight Resources Ob 1–– Food for the day. A crossbow. A lord’s or captain’s wages. Tools for peasant. Burning Wheel is a Registered Trademark of Luke Crane. Dwarven arms.com Ob 9–– A large cargo ship. and is re-rolled Torso Protection (+1D) www. Full plate barding. Dwarven mail. Permission granted to make copies for personal use. Quilted or leather barding. Donation to the royal court to be considered for a viscountyship. Pot helm. Servant’s wages. Ob 7–– Warhorse of renown. mundane material goods. Elven bow. Day laborer’s wages. Clothing. Dwarven forge mask. Dwarven shield. Building a castle. Tools for academic and craftsman skills. A sumptuous meal. rare antiques and books. min 1 -1D. Popular books. Sallet. Plated mail barding. Elven plated mail. A large baggage wagon. Burning Wheel Gold © 2011 Luke Crane Ob 2–– –– +1 Ob –– +1 Ob –– +1 Ob –– +2 Ob –– +2 Ob –– –– –– –– +1 Ob –– +1 Ob –– +2 Ob –– +1 Ob –– –– +1 Ob –– +1 Ob –– +2 Ob –– +2 Ob –– +3 Ob –– Permission granted to make copies for personal use. Run of the mill bow. Traveling gear. A knight’s wages. Tools for special skills. A donation to the court for consideration of baronial rank. Pay and support for a bodyguard or trainer. but they still allow the player to use the Block and Strike action. A palfrey or rouncy. A legendary warhorse. Poor quality spangenhelm. Tools for sorcerous skills. Pay for household staff or a single assistant. small barge or sturdy 18-man longboat. Max Lock is the maximum level of a lock you can get if you have on hand encumbered by a shield. Gambeson. A trained falcon. Plated leather or lamellar barding. Poor quality bascinet.burningwheel. Run of the mill long or great bow. and other simple. Ob 3–– Rent for a townhouse or a country villa. Dice 1D 2D 3D 4D Perception & Observation –– +1 Ob +1 Ob +1 Ob www. Ob 4–– Jewelry. Run of the mill chainmail. A small cart.burningwheel. If you Block with your sword and Strike with the parrying blade.

** Barb-tipped arrows deal an additional Mark wound if the arrow is incorrectly removed. etc. Weapons used in melee do not give bonus range dice. 1-2 3-5 1-2 1-2 1-4 1-4 1-2 3-5 3-4 5 5 3-4 6 6 5-6 6 6 5-6 +0 +1 +2 +2 +3 +1 Exceed Ob: Double Ob: Triple Ob: Extreme Range: +1 DoF +2 DoF +3 DoF -1 DoF Shuriken ô Javelin Thrown Hatchet Thrown Axe Roden Knives ⟐⟐ www. If multiple dice are lost. +1 +1 +1 Inside fold. † Bomb DoF: -1 to the DoF when thrown at extreme range or detonated at lunging distance. See page 470 for firearms. Barbs. ⟐ Range and Cover Dice: Are added to maneuvers in R&C. he takes physical damage equal to the obstacle of the spell in “pips” on the Greyscale. patiently and hastily. +1 Tax After an incantation is cast. Rest must be completed uninterrupted.Advanced Spell Casting A spell can be cast normally.. etc. he has overtaxed himself.com –– –– 1 . Permission granted to make copies for personal use. Thrown Weapons §§ Weapon Palm-sized Rock Large Rock. †† Mallet headed bolts reduce ranges by -10 paces per category. he is rendered unconscious.com Specialty Ammunition Type Arrowheads Hunting Head Bodkin Head Leaf Head Frog Crotch Blunt Head Barbed Tip ** IMS DoF VA Ob to Hit Burning Wheel Gold © 2011 Luke Crane * VA by Range: Too close to shoot VA 4. ⟐⟐Roden Knives are for Roden only. page 4 Burning Wheel is a Registered Trademark of Luke Crane. Notes www. test Health against an obstacle equal to the number of Forte dice lost to determine how long it takes to recover. using the standard obstacle and actions for the spell. Same as standard arrowhead. which is the minimum recovery time. temporarily subtract the margin of failure from his Forte. Carefully This grants bonus dice to the spell while increasing the time taken..burningwheel. You can combine these methods as you see fit. test the caster’s Forte.. 1-3 4-5 1-3 4-5 1-2 3-5 6 6 6 +0 +1 +1 –– –– –– –– –– 1 Die of Fate Modifiers Burning Wheel Gold © 2011 Luke Crane Throwing Knife Darts. the pips are cumulative. the weapon misfires. extreme VA 1. +1 -1 Hastily This reduces time spent in casting the spell. roll a DoF. -1 action = +1 Ob to Cast / +0 Ob Tax -2 actions = +2 Ob to Cast / +1 Ob Tax -3 actions = +3 Ob to Cast / +2 Ob Tax -4 actions = +4 Ob to Cast / +3 Ob Tax. If the die comes up as a 1. or you can modify the obstacle and actions by casting in three different ways: carefully. and page 471-472 for bombs. whichever is lower. +1 -1 +1 -1 +1 -1 -1 -1 +1 Burning Wheel is a Registered Trademark of Luke Crane. A spell can never be reduced below half its original actions. if the caster’s Forte is reduced to zero. For each point his Forte drops below zero. If he fails the tax test. The full rest time is four hours per lost die. The maximum dice from casting carefully is equal to the spell obstacle or the Sorcery skill exponent. Brick I M S Po VA Overtax If a sorcerer’s Forte is reduced below zero. Spikes The Sickness A wizard with the sickness may test to recover his taxed Forte when he rests. Standard arrowhead. §§ Thrown weapons give a 1D bonus to R&C maneuvers at all ranges. and have a maximum range of 7 paces. ô Shuriken may only be used by Ninjas. Exceeding the obstacle by one reduces the resting time to two hours per die. Meeting the obstacle reduces the required resting time to three hours per die. Patiently The Sorcerer player can set aside dice from his Sorcery skill (including carefully dice). and have a maximum range of 30 paces. -1 +1 Permission granted to make copies for personal use. These dice are used to resist tax. but increases the difficulty of the casting and the chance of making an error.burningwheel. It is an Ob 4 Field Dressing or Ob 3 Surgery test to remove a barbed arrow properly. Crossbow Bolts Helmeted Fisted Bolt Spear Tip Mallet Head †† Standard crossbow bolt. Add them to Forte when testing against tax. Once the character is resting.. but not to attack or other actions. Exceeding the obstacle by two reduces the resting time required to one hour per die. His obstacle is equal to the spell’s obstacle. § The Gunpowder Die: Before rolling to hit with any gunpowder weapon. optimal VA 3. +1D = x2 actions +2D = x4 actions +3D = x6 actions.

The darker one indicates the direction on the wheel: Odd is counter-clockwise.com Burning Wheel Gold © 2011 Luke Crane If a sorcerer fails to meet the casting obstacle of a spell. I: B4 Nock and draw: 7.burningwheel. The lighter die indicates how many steps the wheel shifts in that direction. Load rock: 6. Unwanted Summoning Roll 2d6 to see what the summoner has pulled from the void: 2 3 4-5 6-7 8-9 10 11 12 Deity Major Corporeal Spirit (like a dæmon or a greater imp / querub) Sanctified Dead (a spirit properly put to rest) Restless Dead (the victim of murder. Throw object: 2 actions. Rocks Actions: Fire crossbow: 2. betrayal or war) Minor Corporeal Spirit (like a lesser imp or querub) Corporeal Spirit (like a querub / imp or a lesser dæmon / seraph) Minor Deity (like a saint or a greater seraph or dæmon) Chief Deity Fire crossbow: 2. I: B5 M: B9 S: B13 3 1D 5D 350 paces Fire crossbow: 2. M: B8 S: B11 2 3D 3D 250 paces Harmless Dissipation The sorcerer has gotten lucky this time. Burning Wheel Gold © 2011 Luke Crane Nock and draw: 5. Consult the Wheel of Magic! Roll two differently colored dice. Load bolt: 32. Firearms and Explosives § Range and Cover⟐ Weapon Pistol Actions: Arquebus Actions: DoF: 1-4 I: B4 5 M: B8 6 S: B11 VA * Opt Ext/ OoR 2D 1D Max 10 paces I: B4 Nock and draw: 5.burningwheel. Load bolt: 10. roll the Die of Fate: 1 2 3-6 Unwanted Summoning Garbled Transmission Harmless Dissipation Weapon Hunting Bow Actions: Elven Bow Actions: Great Bow Actions: Crossbow Actions: Heavy Crossbow Actions: Dwarven Arbalest DoF: 1-2 I: B4 3-4 M: B7 5-6 S: B10 VA 1 Opt Ext/ OoR 2D 1D Max 100 paces Nock and draw: 5.Bows and Crossbows Range and Cover⟐ Failed Casting www. I: B4 Nock and draw: 5. DoF: 1-2 I: B4 DoF: 1-4 I: B3 3-4 M: B8 5 M: B6 5-6 S: B11 6 S: B9 VA 2 VA –– 1D 1D 50 paces Bolts 1D 3D 125 paces Burning Wheel is a Registered Trademark of Luke Crane. Garbled Transmission The spell has misfired. M: B8 S: B12 * 1D 1D 50 paces DoF:† Iron-Cased Bomb Actions: 1-2 I: B4 3-4 M: B8 5-6 S: B12 4 1D 1D 50 paces Physical action (light fuse): 2 actions with a ready flame. Bomb detonates on same volley/ action of the following exchange after it’s lit. I: B4 M: B8 S: B11 2 1D 3D 125 paces Permission granted to make copies for personal use. Load bolt: 16. M: B8 S: B12 2 2D 4D 300 paces Burning Wheel is a Registered Trademark of Luke Crane.com . His spell has no further effects. harmful or otherwise. +1 Ob penalty. even is clockwise. www. Can be loaded with bolts or rocks. Permission granted to make copies for personal use.

Blocks. Great Strikes. If the optional persona Complications rule is in effect. Racial Weapons Dwarven and Elven arms are superior quality weapons. †  Test Brawling or an analogous weapon skill.Melee Weapons Weapon Basic Weapons Bare Fist Stone Club Staff –– 1 2 2 2 2 2 2 3 1 2 2 –– –– –– –– Shortest Shortest Short Long One Handed One Handed One Handed Two Handed Balance Dice www. Counts as a club after charge. Superior Quality Weapons Dagger Long Sword Great Mace Sweet Axe Polearm Axe Strike Polearm Thrust Hammer Spear 1 3 2 4 4 2 3 2 1 2 2 2 2 2 2 2 X 3 2 2 1 2 2 2 1 1 3 2 1 2 2 2 Shortest Long Long Long Long Longer Longer Longest One Handed One Handed Two Handed Two Handed Two Handed Two Handed Two Handed Two Handed Burning Wheel Gold © 2011 Luke Crane 9 10 11 12 13 www. Pow 1 2 3 4 5 6 7 8 I 1 1 2 2 3 3 4 4 5 5 6 6 7 M 1 2 3 4 5 6 7 8 9 10 11 12 13 S 1 3 4 6 7 9 10 12 13 15 16 18 19 Two Handed Two Handed One Handed Two Handed One Handed* Found Weapons† Weapon Bed knob Spike/Nail Bottle Mallet Broom Handle Lantern Chair Branch Pick Pow 1 1 1 2 1 2 2 2 4 Add 2 2 2 2 2 2 2 2 2 WS 1 2 2 1 2 1 1 2 1 VA –– –– –– –– –– –– –– –– 1 Permission granted to make copies for personal use. Balance dice are the same shade as the weapon. a weapon will lose its balance dice before being broken completely. In addition.burningwheel. Shiv Sword Axe Spear 0 3 4 1 1 2 2 2 X 2 1 3 –– –– 1 –– Shortest Long Long Longest One Handed One Handed Two Handed Two Handed Permission granted to make copies for personal use. Counterstrikes. * Must be mounted and have Mounted Combat Training. axe or spear Shields as Weapons† Weapon Buckler / Target Heater / Great Black Iron (Orc) Pow Add WS VA 1 2 2 2 2 2 2 1 2 –– –– 1 WL Shortest Short Short Damage by Power Inside fold. Dwarven arms add +1 balance die.com Miscellaneous Weapon Gear Weapon Hilt/Pommel/Butt Pow Add WS 1 2 1 VA –– WL -1 WL Burning Wheel Gold © 2011 Luke Crane Pow Add WS VA WL Handed Poor Quality Weapons Knife.com X These weapons can Strike consecutively any amount of times. Feints and Disarms. . page 5 Burning Wheel is a Registered Trademark of Luke Crane. Automatically applies to all wpns Spiked Pommel 1 2 1 1 -1 WL May be added to any weapon Weighted Pommel 2 2 1 –– -1 WL May be added to any weapon Beak 1 2 1 3 As wpn Burning Wheel is a Registered Trademark of Luke Crane.burningwheel. Run of the Mill Weapons Dirk Hatchet Mace Short Sword Arming Sword Long Sword Light Axe Footman’s Axe Hammer Polearm Axe Strike Polearm Thrust Short Spear Spear Lance 1 2 2 2 2 3 3 4 3 4 2 2 2 4 1 2 2 2 2 2 2 2 2 2 2 2 2 2 X 3 2 X 4 3 2 1 1 1 2 3 2 1 –– –– 2 –– –– –– 1 1 2 –– 1 –– 1 2 Shortest Short Short Short Long Long Long Long Long Long Longer Longer Longest Longest One Handed One Handed One Handed One Handed One Handed One Handed One Handed Two Handed Two Handed May be added to polearm. Missile and thrown weapons of Superior Quality give a balance die to the user’s skill for the purposes of hitting a target. Balance dice are added to the user’s skill for all melee maneuvers involving the weapon––Strikes.