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Yuuzhan Vong 'Slayer' (CL12) Medium Modified Yuuzhan Vong Soldier 8, Elite Trooper 4 Dark Side 6 Init +10;

Senses Perception +11 Languages Yuuzhan Vong Defences Ref 31 (flat-footed 28), Fort 33, Will 23, Natural Armour (+4 Ref and Fort) hp 148; Threshold 33; DR 2 (retained against lightsabres) Speed 6 squares Melee +13 amphistaff with Rapid Strike and Power Attack 2 (2d8+20) or Melee +13/+13 amphistaff with Power Attack 2 (1d8+15/1d8+15) or Melee +17 amphistaff whip form (1d6+13) or Ranged +16 thrown amphistaff (1d10+10) Base Attack +12; Grapple +15 Special Abilities Delay Damage, Inertia, Surge Abilities Str 16 Dex 15 Con 16 Int 12 Wis 12 Cha 10 Talents Indomitable, Weapon Specialisation (simple), Devastating Attack (simple), Harm's Way, Greater Weapon Focus (simple), Greater Weapon Specialisation (simple) Feats Armour Proficiency (light, medium), Co-ordinated Attack, Dual Weapon Mastery 1 & 2, Martial Arts 1, Power Attack, Rapid Strike, Shake it Off, Vehicular Combat, Weapon Focus (simple), Weapon Proficiency (simple) Skills Endurance +14, Initiative +13, Perception +12, Pilot +13 Possessions Enhanced Amphistaff (treats target's Fortitude Defence as 5 points lower for purposes of poison attacks), Slayer robes Gravity Shift Slayers are part dovin basal and can alter the effect of gravity on their bodies. Once each per Encounter, a Slayer may make an Endurance check in place of a Use the Force check to activate the Inertia or Surge Force Powers. These Powers function normally, but cannot be modified by Force Points.

Yuuzhan Vong 'Hunter' CL11 Medium Yuuzhan Vong Scout 5/ Soldier 3/ Infiltrator 3 Destiny 1; Dark-side 12 Init +14; Senses: Darkvision; Perception +12 Languages Basic, Yuuzhan Vong ----------------------------------------------------------Defences Ref 32 (Martial Arts +3, Flat-footed 25), Fort 24, Will 25 HP 83; Threshold 24 ----------------------------------------------------------Speed 6 squares; Running Attack Melee Combat Gloves +12 (1d10+11, Devastating 5) or Melee Combat Gloves +12 (2d10+11 stun, Devastating 5) or Melee Combat Gloves +10/+10 (2d10+11, Devastating 5) with Rapid Strike or Melee Combat Gloves +10/+10 (3d10+11 stun, Devastating 5) with Rapid Strike Base Atk +8; Grp +12 Atk Options: Creeping ApproachFUCG, Devastating Attack (Simple Weapons), Rapid Strike, Silent TakedownFUCG, Unarmed Stun (+1 die) Special Actions: Hidden Movement, Total Concealment ----------------------------------------------------------Abilities Str 16, Dex 18, Con 13, Int 12, Wis 14, Cha 10 Special Qualities: Force Immunity, Technophobic, Unarmed Stun (+1 die), Weapon Familiarity (Amphistaff) Talents: Creeping ApproachFUCG, Devastating Attack (Simple Weapons), Hidden Movement, Improved Stealth, Silent TakedownFUCG, Total Concealment, Weapon Specialisation (Simple Weapons) Feats: Armour Proficiency (Light), Martial Arts I, Martial Arts II, Martial Arts III, Rapid

Strike, Running Attack, Skill Focus (Stealth), Weapon Focus (Simple Weapons), Weapon Proficiency (Simple Weapons) Skills: Initiative +14, Knowledge (Tactics) +11, Perception +12, Pilot +14, Stealth +19*, Survival +12 *May reroll, must take second. +24 while wearing a Cloak of Nuun Possessions: Cloak of Nuun (2), Combat Glove 'Implants' (2), Enhanced Vision Implants (2)LECG, Ooglith/Gablith Masquer (2), Robeskin Peace Brigade Foot Soldier CL1 Medium Nonheroic 4 Dark-side 4 Init +2; Senses: Perception +1 Languages By species ----------------------------------------------------------Defences Ref 12 (Flat-footed 12), Fort 11, Will 9 HP 15; Threshold 11 ----------------------------------------------------------Speed By species Melee Unarmed +5 (1d4+2) or Melee Baton +5 (1d6+2) or Ranged Blaster Carbine +3 (3d8 or 2d8 stun) Base Atk +3; Grp +5 Atk Options: Autofire (Blaster Carbine) ----------------------------------------------------------Abilities Str 14, Dex 11, Con 12, Int 8, Wis 9, Cha 10 Feats: Armour Proficiency (Light), Toughness, Weapon Proficiency (Pistols, Rifles, Simple Weapons) Skills: Persuasion +7 Possessions: Baton, Blaster Carbine, Blast helmet and vest, Peace Brigade Uniform

Peace Brigade Pilot CL2 Medium Nonheroic 6 Dark-side 4 Init +10; Senses: Perception +2 Languages By species, 1 unassigned ----------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 10, Will 9; Vehicular Combat HP 15; Threshold 10 ----------------------------------------------------------Speed By species Melee Unarmed +4 (1d4) or Melee Knife +4 (1d4) or Ranged Holdout Blaster Pistol +6 (3d4) Base Atk +4; Grp +6 ----------------------------------------------------------Abilities Str 10, Dex 14, Con 10, Int 12, Wis 9, Cha 10 Feats: Armour Proficiency (Light), Skill Focus (Pilot), Skill Training (Initiative), Vehicular Combat, Weapon Proficiency (Pistols, Simple Weapons) Skills: Initiative +10, Pilot +15, Use Computer +9 Possessions: Holdout Blaster Pistol, Knife, Padded Flight Suit, Peace Brigade Uniform

Peace Brigade Commander CL6

Medium Scoundrel 4/ Soldier 2 Dark-side 6 Init +5; Senses: Perception +2 Languages By species, Yuuzhan Vong ----------------------------------------------------------Defences Ref 21 (Flat-footed 19), Fort 20, Will 17; Vehicular Combat HP 51; Threshold 20 ----------------------------------------------------------Speed By species Melee Unarmed +4 (1d4+4) or Melee Vibrodagger +4 (2d4+4) or Ranged Heavy Blaster Pistol +6 (3d8+3) Base Atk +5; Grp +6 Atk Options: Disruptive, Point Blank Shot, Precise Shot, Quick Draw, Walk the Line Special Actions: Tough as Nails ----------------------------------------------------------Abilities Str 12, Dex 15, Con 12, Int 12, Wis 8, Cha 13 Talents: Disruptive, Tough as Nails, Walk the Line Feats: Improved Defences, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Persuasion), Toughness, Weapon Proficiency (Advanced Melee Weapons, Pistols, Rifles, Simple Weapons) Skills: Deception +9, Knowledge (Galactic Lore) +9, Mechanics +9, Persuasion +14, Use Computer +9 Possessions: Heavy Blaster Pistol, Peace Brigade Uniform, Rank Insignia, Vibrodagger

Low Level Yuuzhan Vong Warrior CL1 Medium Yuuzhan Vong Soldier 1 Destiny 0; Dark-side 5 Init +6; Senses: Perception +0 Languages Basic (tizowyrm), Yuuzhan Vong ----------------------------------------------------------Defences Ref 17 (Flat-footed 17), Fort 19, Will 11 HP 31; Threshold 24 ----------------------------------------------------------Speed 6 squares Melee Unarmed +4 (1d4+3) or Melee Coufee +4 (1d4+3) or Melee Amphistaff (Quarterstaff form) +4 (1d6+3) or Melee Amphistaff (Spear form) +4 (1d8+3; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) or Melee Amphistaff (Whip form, reach 2 squares) +4 (1d4+3; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track; the target may be tripped or pinned instead of attacked for damage) or Ranged Coufee +2 (1d4+3) or Ranged Nang hul +2 (2d8 or 2d8 stun) or Ranged Amphistaff (Spear form) +2 (1d8+3; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track)

Base Atk +1; Grp +4 ----------------------------------------------------------Abilities Str 16, Dex 13, Con 12, Int 12, Wis 10, Cha 10 Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff) Talents: Armoured Defence Feats: Armour Proficiency (Light, Medium), Improved Damage Threshold, Weapon Proficiency (Simple Weapons) Skills: Initiative +6, Endurance +6, Knowledge (Galactic Lore) +6, Pilot +6 Possessions: Amphistaff, Coufee, 2 Nang hul, Tizowyrm (Basic), Warrior's Vonduun Skerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex +4)

Mid Level Yuuzhan Vong Warrior CL4 Medium Yuuzhan Vong Soldier 3/ Scout 1 Destiny 0; Dark-side 7 Init +9; Senses: Perception +2 Languages Basic (tizowyrm), Yuuzhan Vong ----------------------------------------------------------Defences Ref 19 (Flat-footed 19), Fort 22, Will 14; Evasion HP 50; Threshold 27 ----------------------------------------------------------Speed 6 squares Melee Unarmed +6 (1d4+5) or Melee Coufee +6 (1d4+5) or Melee Amphistaff (Quarterstaff form) +7 (1d6+7) or Melee Amphistaff (Quarterstaff form) +2/+2 (1d6+7) with Dual Weapon Mastery I or Melee Amphistaff (Spear form) +7 (1d8+7; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) or Melee Amphistaff (Whip form, reach 2 squares) +7 (1d4+7; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track; the target may be tripped or pinned instead of attacked for damage) or Ranged Coufee +5 (1d4+5) or Ranged Nang hul +5 (2d8+2 or 2d8+2 stun) or Ranged Amphistaff (Spear form) +6 (1d8+7; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) Base Atk +3; Grp +6 Atk Options: Weapon Specialisation (Amphistaff) Special Actions: Shake it Off ----------------------------------------------------------Abilities Str 16, Dex 14, Con 13, Int 12, Wis 10, Cha 10 Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff) Talents: Armoured Defence, Evasion, Weapon Specialisation (Amphistaff) Feats: Armour Proficiency (Light, Medium), Dual Weapon Mastery I, Improved Damage Threshold, Shake it Off, Weapon Focus (Amphistaff), Weapon Proficiency (Simple Weapons) Skills: Initiative +9, Endurance +8, Knowledge (Galactic Lore) +8, Pilot +9 Possessions: Amphistaff, Blorash Jelly, Coufee, 2 Nang hul, Tizowyrm (Basic), Warrior's Vonduun Skerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex

+4)

High Level Yuuzhan Vong Warrior CL8 Medium Yuuzhan Vong Soldier 6/ Scout 2 Destiny 1; Dark-side 9 Init +11; Senses: Perception +4 Languages Basic, Yuuzhan Vong ----------------------------------------------------------Defences Ref 24 (Flat-footed 22), Fort 26, Will 18; Evasion, Melee Defence, Vehicular Combat HP 75; Threshold 31 ----------------------------------------------------------Speed 6 squares Melee Unarmed +10 (1d4+7) or Melee Coufee +10 (1d4+7) or Melee Amphistaff (Quarterstaff form) +11 (1d6+9) or Melee Amphistaff (Quarterstaff form) +6/+6 (1d6+9) with Dual Weapon Mastery I or Melee Amphistaff (Spear form) +11 (1d8+9; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) or Melee Amphistaff (Whip form, reach 2 squares) +11 (1d4+9; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track; the target may be tripped or pinned instead of attacked for damage) or Ranged Coufee +9 (1d4+7) or Ranged Nang hul +9 (2d8+4 or 2d8+4 stun) or Ranged Razor Bug +9 (2d8+4) or Ranged Amphistaff (Spear form) +10 (1d8+9; if the attack roll also exceeds the targets Fortitude Defence, the target moves -1 persistent steps down the condition track) Base Atk +7; Grp +10 Atk Options: Power Attack, Weapon Specialisation (Amphistaff) Special Actions: Shake it Off ----------------------------------------------------------Abilities Str 16, Dex 15, Con 13, Int 13, Wis 10, Cha 10 Special Qualities: Force Immunity, Technophobic, Weapon Familiarity (Amphistaff) Talents: Armoured Defence, Evasion, Improved Armoured Defence, Weapon Specialisation (Amphistaff) Feats: Armour Proficiency (Light, Medium), Dual Weapon Mastery I, Improved Damage Threshold, Melee Defence, Power Attack, Shake it Off, Skill Training (Survival), Vehicular Combat, Weapon Focus (Amphistaff), Weapon Proficiency (Simple Weapons) Skills: Initiative +11, Endurance +10, Knowledge (Galactic Lore) +10, Pilot +11, Survival +9 Possessions: Amphistaff, Blorash Jelly, Coufee, 2 Nang hul, 2 Razor Bugs, Warrior's Vonduun Skerr Kyrric (+5 Reflex Defence, +5 Fortitude Defence, Max Dex +4)