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Yuuzhan Vong Shipwomb 'Yorik-trema'-class Transport CL11 Colossal living shuttle Init -2; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref

15 (Flat-footed 13), Fort 28; +13 Armour, Vehicular Combat HP 160; DR 15; SR 30; Threshold 78 -----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max. Velocity: 1'000 km h-1), Fly 3 squares (Starship scale) Ranged 2 Light Yaret-kors +4 (See below) and Ranged Dovin Basal +6 (See below) Fighting Space 1 square (Starship scale); Cover Total Base Atk +2; Grp +40 -----------------------------------------------------------------------------------------------Abilities Str 46, Dex 14, Con 46, Int 14 Skills: Initiative -2, Perception +6, Pilot -2, Stealth -12, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 4 (Skilled); Passengers 36 (Troops) Cargo 35 tons; Consumables 3 Days Hyperdrive None Availability Military; Cost Not available for sale Light Yaret-kor (Gunner) Atk +4, Dmg 5d10x2 Dovin Basal (Pilot) Atk +6, Dmg 7d10x2 dovin basal

Yuuzhan Vong Shipwomb 'Yorik-vec'-class Assault Cruiser CL12 Colossal living gunship Init -2; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 28; +13 Armour, Vehicular Combat HP 150; DR 15; SR 30; Threshold 78 -----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max. Velocity 1'080 km h-1), Fly 4 squares (Starship scale) Ranged Quad Light Yaret-kor +6 (See below) and Ranged 2 Double Light Yaret-kors +6 (See below) and Ranged Dovin Basal +8 (See below) Fighting Space 1 square (Starship scale); Cover Total Base Atk +2; Grp +40 -----------------------------------------------------------------------------------------------Abilities Str 46, Dex 14, Con 46, Int 18 Skills: Initiative -2, Perception +6, Pilot -2, Stealth -12, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 5 (Skilled); Passengers 8 (Troops) Cargo 100 tons; Consumables 1 Month Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale Quad Light Yaret-kor (Gunner) Atk +6, Dmg 7d10x2

Double Light Yaret-kor (Gunner) Atk +6, Dmg 6d10x2 Dovin Basal (Pilot) Atk +8, Dmg 7d10x2 dovin basal

Yuuzhan Vong Shipwomb A-vek Iiluunu-class Fighter Carrier CL19 Colossal (Cruiser) living cruiser Init -3; Senses: Perception +5 -----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 54; +13 Armour HP 1'920; DR 20; SR 105; Threshold 254 -----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale) Ranged 2 Heavy Yaret-kor batteries +10* (See below) and Ranged 3 Dovin Basal Tractor batteries +12* (See below) and Ranged Dovin Basal battery +12* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +0; Grp +74 -----------------------------------------------------------------------------------------------Abilities Str 99, Dex 14, Con 99, Int 14 Skills: Initiative -3, Perception +5, Pilot -3, Stealth -13, Treat Injury +5, Use Computer +5 -----------------------------------------------------------------------------------------------Crew 320 (Normal); Passengers 480 (Troops) Cargo 280 tons; Consumables 6 Months; Carried Craft 144 Yorik-et-class Coralskippers Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (5 Gunners) Atk +10 (-10 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg -- (Grapple +74) Dovin Basal battery (6 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg 7d10x5 dovin basal

Tactical Fire An A-vek Iiluunu-class fighter carrier is a superb starfighter carrier but is not capable of front-line duty. As a Standard action, an A-vek Iiluunu-class fighter carrier can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships of Gargantuan size or smaller within that area increase their damage dice by one step (eg. 6d10x2 to 6d12x2). Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of an A-vek Iiluunu-class fighter carrier may choose to apply one of the following effects: a +1-square bonus to movement at Starship scale, +20 to SR, or +2 die of damage

with the Dovin Basal battery.

Yuuzhan Vong gunship analogue blast boulder (CL17) Colossal* living Space Transport Init +2; Senses Perception +12 Defences Ref 19 (flat-footed 15), Fort 34; armour 15 hp 250; DR 15; SR 95; Threshold 84 Speed fly 8 squares (400km/h) or fly 4 squares (starship scale) Ranged medium plasma cannon +11 (8d10x2) and 2 magma missile launchers +9 (8d10x2) and 4 dovin basals +9 (7d10x2 or grapple) Fighting Space 12x12 or 1 square (starship scale) Cover total; Base Attack +5 (crew); Grapple +49 Abilities Str 58 Dex 18, Con 58, Int 18 Skills Initiative +2, Perception +12, Pilot +2, Treat Injury +8, Use Computer +12 Crew 8 (expert); Passengers 4 (troops) Cargo 25 tons; Consumables 1 month Payload 24 magma missiles Hyperdrive x2 (increase multiplier by 1 for each dovin basal killed) Availability Military; Cost Not available for sale *This ship is treated as a Gargantuan starfighter for purposes of being targeted by capital ship weapons, dogfighting, and using Starship Manoeuvres

Yuuzhan Vong dropship analogue crate (CL16) Colossal living Space Transport Init +2; Senses Perception +12 Defences Ref 19 (flat-footed 15), Fort 43; armour 15 hp 380; DR 15; SR 120; Threshold 93 Speed fly 8 squares (400km/h) or fly 4 squares (starship scale) Ranged medium plasma cannon +11 (8d10x2) and 2 magma missile launchers +9 (8d10x2) and 2 dovin basals +9 (7d10x2 or grapple) Fighting Space 16x16 or 1 square (starship scale) Cover total; Base Attack +5 (crew); Grapple +58 Abilities Str 76 Dex 18, Con 76 Int 18 Skills Initiative +2, Perception +12, Pilot +2, Treat Injury +8, Use Computer +12 Crew 4 (expert); Passengers 50 (troops) Cargo 5 tons; Consumables 1 week Payload 24 magma missiles Availability Military; Cost Not available for sale

Yuuzhan Vong Tsik Vai Flier CL6 Huge living air vehicle (air speeder) Init +8; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 11), Fort 19; +3 Armour, Vehicular combat HP 90; DR 10; Threshold 29 -----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max velocity 680 km h-1), Fly 1 squares (Starship scale) Ranged 12 Tendrils +6 (See below) Fighting Space 3x3 or 1 square (Starship scale); Cover Total (Crew)

Base Atk +2; Grp +21 -----------------------------------------------------------------------------------------------Abilities Str 28, Dex 18, Con 28, Int 18 Skills: Initiative +8, Perception +6, Pilot +8, Stealth +0, Treat Injury +6 -----------------------------------------------------------------------------------------------Crew 1 (Skilled); Passengers 1 Cargo 12 kg; Consumables 1 Day Availability Military; Cost Not available for sale

Tendril (Gunner) Atk +6, Dmg 2d6 plus Grapple (Grp +21) If a tsik vai successfully attacks a target with its tendrils, it may automatically attempt a Grapple check at its full attack bonus. If the Grapple check is successful, the tsik vai may make an opposed Grapple check each round to move the grappled target 2 squares closer to itself, until it is in contact with the hull. Tsik Vai cannot reel in targets of Colossal size or larger. Breaking the grip of a tsik vai requires a Strength check (DC 20) for non-vehicle targets or a Pilot check (DC 20) for vehicle targets (add +5 to the DC for every size category difference if the target is smaller than the tsik vai, or -5 from the DC for every size category difference if the target is larger than the tsik vai). Tendril Range Categories: PB 0-5, S 6-10, M 11-15, L 16-20 squares (Character scale)

Yuuzhan Vong Shipwomb 'Yorik-stronha'-class Spy Ship CL13 Colossal (Frigate) living stealth freighter Init -3; Senses: Perception +5** -----------------------------------------------------------------------------------------------Defences Ref 13 (Flat-footed 11), Fort 34; +11 Armour HP 720; DR 15; SR 40; Threshold 134 -----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale) Ranged 2 Light Yaret-kor batteries +10* (See below) and Ranged Dovin Basal battery +12* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +0; Grp +49 -----------------------------------------------------------------------------------------------Abilities Str 59, Dex 14, Con 59, Int 14 Skills: Initiative -3, Perception +5**, Pilot -3, Stealth +7***, Treat Injury +5, Use Computer +5** -----------------------------------------------------------------------------------------------Crew 12 (Normal); Passengers 12 Cargo 142 tons; Consumables 2 Months; Carried Craft None Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply -20 penalty on attacks made against targets smaller than Colossal size **Apply +5 bonus on Perception and Use Computer checks if performed by the system operator ***Apply -20 penalty if the vessel is moving in a fashion inconsistent with an asteroid Light Yaret-kor battery (5 Gunners) Atk +10 (-10 against targets smaller than Colossal), Dmg 5d10x2

Dovin Basal battery (6 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg 5d10x5 dovin basal

Yuuzhan Vong matalok/cruiser analogue (CL20) Colossal (cruiser) living Capital Ship Init +1; Senses Perception +12 Defences Ref 17 (flat-footed 14), Fort 48; armour 14 hp 1750; DR 20; SR 150; Threshold 248 Speed fly 6 squares (250km/h) or fly 3 squares (starship scale) Ranged heavy plasma cannon battery +17/-3 (10d10x5, 5 gunners) and light plasma cannon battery +17 (6d10x2, 5 gunners) and 10 magma missile launchers +9/-11 (8d10x2) and 4 dovin basal batteries +17/-3 (7d10x5 or grapple or interdiction field 5x5, 5 gunners) Fighting Space 2 squares x 2 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +70 Abilities Str 100 Dex 16, Con 86 Int 18 Skills Initiative +1, Perception +12, Pilot +1, Treat Injury +8, Use Computer +12 Crew 2000 (expert); Passengers 5000 (troops) Cargo 25000 tons; Consumables 2 years Carried Craft 48 coralskippers, 24 crates, various breeds of rakamat and other ground assault creatures Payload 120 magma missiles Hyperdrive x2 (backup x8) (increase multipliers by 1 for each dovin basal battery destroyed) Availability Military; Cost Not available for sale Tactical Fire As a standard action, a matalok may forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships in that area gain a +2 bonus on attack rolls

Yuuzhan Vong Shipwomb Vua'spar-class Interdictor CL18 Colossal (Cruiser) living capital ship Init -4; Senses: Perception +5 -----------------------------------------------------------------------------------------------Defences Ref 13 (Flat-footed 12), Fort 50; +12 Armour HP 1'260; DR 20; SR 80; Threshold 250 -----------------------------------------------------------------------------------------------Speed Fly 1 square (Starship scale) Ranged Double Advanced Heavy Yaret-kor +6* (See below) and Ranged 2 Heavy Yaret-kor batteries +14* (See below) and Ranged 3 Dovin Basal Gravity Well Projectors +6 (See below) and Ranged 2 Dovin Basal Tractor batteries +16* (See below) and Ranged Dovin Basal battery +16* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +0; Grp +70 -----------------------------------------------------------------------------------------------Abilities Str 90, Dex 12, Con 90, Int 22 Skills: Initiative -4, Perception +5, Pilot -4, Stealth -14, Treat Injury +5, Use Computer +5 -----------------------------------------------------------------------------------------------Crew 638 (Normal); Passengers 1'144 (Troops)

Cargo 17'450 tons; Consumables 9 Months; Carried Craft 36 Yorik-et-class Coralskippers, Several Boarding Shuttle Analogues Hyperdrive x2 (Backup x6), Navibrain Availability Military; Cost Not available for sale *Apply -20 penalty on attacks made against targets smaller than Colossal size Double Advanced Heavy Yaret-kor (Gunner) Atk +6 (-14 against targets smaller than Colossal), Dmg 10d10x5 Heavy Yaret-kor battery (5 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Gravity Well Projector (Gunner) Atk +6 (3x3 square area Starship scale area attack), Dmg Special Dovin Basal Tractor battery (6 Gunners) Atk +16 (-4 against targets smaller than Colossal), Dmg -- (Grapple +70) Dovin Basal battery (6 Gunners) Atk +16 (-4 against targets smaller than Colossal), Dmg 7d10x5 dovin basal Dovin Basal Gravity Well Projector Special Effect In addition to the normal effect a Gravity Well Projector has upon a vessel travelling through hyperspace, the Vua'spar-class Interdictor projectors also release an intense distortion-wave effect that is capable of disabling both animate and inanimate beings. Make an attack roll (1d20+15) against the Fortitude Defence of all targets upon a vessel dragged out of hyperspace by the Vua'spar; success indicates the target has been knocked unconscious for 2d6x5 rounds, failure indicates the target has suffered no ill effects from the reversion to normal space. Tactical Fire A Vua'spar-class Interdictor is designed to prevent enemy ships from escaping through the use of its Gravity Well Projectors. As a Standard action, a Vua'spar-class Interdictor can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships moving into that area must succeed on a DC 25 Pilot check or stop moving for the remainder of the round. Once a ship is within this area, no further Pilot checks are required, though if a ship leaves this area and then moves into it again, a new Pilot check must be attempted. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Vua'spar-class Interdictor may choose to apply one of the following effects: a +1square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery.

Yuuzhan Vong Shipwomb Enhanced Vua'spar-class Interdictor CL21 Colossal (Cruiser) living capital ship Init -3; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 14), Fort 56; +14 Armour HP 2'185; DR 20; SR 140; Threshold 256 -----------------------------------------------------------------------------------------------Speed Fly 1 square (Starship scale)

Ranged Double Advanced Heavy Yaret-kor +8* (See below) and Ranged 2 Heavy Yaret-kor batteries +16* (See below) and Ranged 3 Dovin Basal Gravity Well Projectors +8 (See below) and Ranged 4 Dovin Basal Tractor batteries +18* (See below) and Ranged Dovin Basal battery +18* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +2; Grp +78 -----------------------------------------------------------------------------------------------Abilities Str 103, Dex 12, Con 103, Int 22 Skills: Initiative -3, Perception +6, Pilot -3, Stealth -13, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 638 (Skilled); Passengers 1'144 (Troops) Cargo 17'450 tons; Consumables 9 Months; Carried Craft 36 Yorik-et-class Coralskippers, Several Boarding Shuttle Analogues Hyperdrive x2 (Backup x6), Navibrain Availability Military; Cost Not available for sale *Apply -20 penalty on attacks made against targets smaller than Colossal size Double Advanced Heavy Yaret-kor (Gunner) Atk +8 (-12 against targets smaller than Colossal), Dmg 10d10x5 Heavy Yaret-kor battery (5 Gunners) Atk +16 (-4 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Gravity Well Projector (Gunner) Atk +8 (3x3 square area Starship scale area attack), Dmg Special Dovin Basal Tractor battery (6 Gunners) Atk +18 (-2 against targets smaller than Colossal), Dmg -- (Grapple +78) Dovin Basal battery (6 Gunners) Atk +18 (-2 against targets smaller than Colossal), Dmg 7d10x5 dovin basal Dovin Basal Gravity Well Projector Special Effect In addition to the normal effect a Gravity Well Projector has upon a vessel travelling through hyperspace, the Vua'spar-class Interdictor projectors also release an intense distortion-wave effect that is capable of disabling both animate and inanimate beings. Make an attack roll (1d20+15) against the Fortitude Defence of all targets upon a vessel dragged out of hyperspace by the Vua'spar; success indicates the target has been knocked unconscious for 2d6x5 rounds, failure indicates the target has suffered no ill effects from the reversion to normal space. Tactical Fire A Vua'spar-class Interdictor is designed to prevent enemy ships from escaping through the use of its Gravity Well Projectors. As a Standard action, a Vua'spar-class Interdictor can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All enemy starships moving into that area must succeed on a DC 25 Pilot check or stop moving for the remainder of the round. Once a ship is within this area, no further Pilot checks are required, though if a ship leaves this area and then moves into it again, a new Pilot check must be attempted. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Vua'spar-class Interdictor may choose to apply one of the following effects: a +1-

square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery.

Yuuzhan Vong miid-ro'ik/destroyer analogue (CL21) Colossal (cruiser) living Capital Ship Init +0; Senses Perception +13 Defences Ref 19 (flat-footed 17), Fort 57; armour 17 hp 2250; DR 20; SR 150; Threshold 257 Speed fly 6 squares (250km/h) or fly 3 squares (starship scale) Ranged heavy plasma cannon battery +18/-2 (10d10x5, 5 gunners) and 3 medium plasma cannon batteries (+18/-2) (8d10x5, 5 gunners) and 4 light plasma cannon batteries +18 (6d10x2, 5 gunners) and 15 magma missile launchers +10/-10 (8d10x2, gunner) and 5 dovin basal batteries +18/-2 (7d10x5 or grapple or interdiction field 5x5, 5 gunners) Fighting Space 2 squares x 2 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +72 Abilities Str 104 Dex 14, Con 104 Int 20 Skills Initiative +0, Perception +13, Pilot +0, Treat Injury +8, Use Computer +13 Crew 5000 (expert); Passengers 25000 (troops) Cargo 50000 tons; Consumables 5 years Carried Craft 144 coralskippers, 36 crates, various breeds of rakamat and other ground assault creatures Payload 180 magma missiles Hyperdrive x2 (backup x8) (increase multipliers by 1 for each dovin basal battery destroyed) Availability Military; Cost Not available for sale Tactical Fire As a standard action, a miid-ro'ik Destroyer may forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships in that area gain a +2 bonus on attack rolls

Yuuzhan Vong Shipwomb Uro-ik V'ahl-class Battleship CL24 Colossal (Cruiser) living capital ship Init -3; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 15), Fort 58; +15 Armour HP 2'400; DR 20; SR 180; Threshold 258 -----------------------------------------------------------------------------------------------Speed Fly 1 square (Starship scale) Ranged 8 Heavy Yaret-kor batteries +12* (See below) and Ranged 5 Dovin Basal Tractor batteries +14* (See below) and Ranged Dovin Basal battery +14* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +2; Grp +80 -----------------------------------------------------------------------------------------------Abilities Str 106, Dex 12, Con 106, Int 14 Skills: Initiative -3, Perception +6, Pilot -3, Stealth -13, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 1'640 (Skilled); Passengers 3'150 (Troops) Cargo 16'480 tons; Consumables 9 Months; Carried Craft 108 Yorik-et-class Coralskippers, Assorted support vessels

Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (5 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg -- (Grapple +80) Dovin Basal battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5 dovin basal Tactical Fire Uro-ik V'ahl-class Battleships are designed to pummel enemy capital vessels into a mass of molten rubble. As a Standard action, an Uro-ik V'ahl-class Battleship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All attacks made against a starship of Colossal (Frigate) size or larger within that area deal triple damage on a critical hit. If the attack would normally deal triple damage on a critical hit, it deals four times as much damage instead. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of an Uro-ik V'ahl-class Battleship may choose to apply one of the following effects: a +1-square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery.

Yuuzhan Vong Shipwomb 'I'Friil Ma-nat'-class Corvette CL16 Colossal (Frigate) living capital ship Init -1; Senses: Perception +5 -----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 11), Fort 36; +11 Armour HP 900; DR 15; SR 40; Threshold 136 -----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max velocity 780 km h-1), Fly 3 squares (Starship scale) Ranged 2 Light Yaret-kor batteries +10* (See below) and Ranged Dovin Basal battery +12* (See below) Fighting Space 1 square (Starship scale); Cover Total Base Atk +0; Grp +51 -----------------------------------------------------------------------------------------------Abilities Str 62, Dex 18, Con 62, Int 14 Skills: Initiative -1, Perception +5, Pilot -1, Stealth -11, Treat Injury +5, Use Computer +5 -----------------------------------------------------------------------------------------------Crew 110 (Normal); Passengers 225 (Troops) Cargo 510 tons; Consumables 1 Month; Carried Craft None Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply a -20 penalty on attacks made against targets smaller than Colossal size Light Yaret-kor battery (5 Gunners) Atk +10 (-10 against targets smaller than Colossal), Dmg 5d10x2

Dovin Basal battery (6 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg 5d10x5 dovin basal Tactical Fire 'I'Friil Ma-nat'-class Corvettes are designed for 'hit-and-fade' attacks on enemy vessels and are not designed to go without support. As a Standard action, the 'I'Friil Ma-nat'-class Corvette can forgo all attacks to provide tactical fire to all adjacent squares. All allied starships gain a +5 bonus to Pilot checks made to resist being drawn into a dogfight or to escape from a dogfight while in this area.

Yuuzhan Vong skip carrier (CL18) Colossal (cruiser) living Capital Ship Init +1; Senses Perception +12 Defences Ref 16 (flat-footed 13), Fort 50; armour 13 hp 1450; DR 20; SR 120; Threshold 250 Speed fly 6 squares (250km/h) or fly 3 squares (starship scale) Ranged 6 light plasma cannon batteries +17 (6d10x2, 5 gunners) and 2 magma missile launchers +9/-11 (8d10x2, gunner) and 8 dovin basals +9/-11 (7d10x2 or grapple, gunner) Fighting Space 2 squares x 2 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +65 Abilities Str 90 Dex 16, Con 90 Int 18 Skills Initiative +1, Perception +12, Pilot +1, Treat Injury +8, Use Computer +12 Crew 50 (expert); Passengers 250 (troops) Cargo 500 tons; Consumables 5 months Carried Craft 288 coralskippers Payload 24 magma missiles Hyperdrive x2 (increase multiplier by 1 for each dovin basal destroyed), navibrain Availability Military; Cost Not available for sale Tactical Fire: As a standard action, a skip carrier can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships of gargantuan size or smaller within that area increase their damage dice by one step (for example 4d10x2 to 4d12x2)

Yuuzhan Vong Shipwomb Kor Chokk-class Grand Cruiser CL30 Colossal (Cruiser) living capital ship Init -4; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 16), Fort 58; +16 Armour, Vehicular Combat HP 3'450; DR 20; SR 325; Threshold 577 -----------------------------------------------------------------------------------------------Speed Fly 1 square (Starship scale) Ranged 10 Heavy Yaret-kor batteries +13* (See below) and Ranged 10 Dovin Basal Tractor batteries +13* (See below) and Ranged Dovin Basal battery +13* (See below) Fighting Space 3x3 (Starship scale); Cover Total Base Atk +2; Grp +104 -----------------------------------------------------------------------------------------------Abilities Str 144, Dex 10, Con 144, Int 12 Skills: Initiative -4, Perception +6, Pilot -4, Stealth -14, Treat Injury +6, Use Computer +6 ------------------------------------------------------------------------------------------------

Crew 2'140 (Skilled); Passengers 4'640 (Troops) Cargo 26'880 tons; Consumables 1 Year; Carried Craft 216 'Yorik-et'-class Coralskippers, 30 'Yorik-trema'-class Transports, Assorted support vessels Hyperdrive x3, Navibrain Availability Military, Rare; Cost Not available for sale *Apply a -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (6 Gunners) Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +13 (-7 against targets smaller than Colossal), Dmg -- (Grapple +104) Dovin Basal battery (6 Gunners) Atk +13 (-7 against targets smaller than Colossal), Dmg 10d10x5 dovin basal Tactical Fire Kor Chokk-class Grand Cruisers are designed to support heavy assaults against enemy vessels. As a Standard action, a Kor Chokk-class Grand Cruiser can forgo all attacks to provide tactical fire to all squares in a 3-square radius around itself. All allied starships within that area gain a +1 bonus on attack rolls and deal +1 die of damage on a successful attack. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Kor Chokk-class Grand Cruiser may choose to apply one of the following effects: a +1-square bonus to movement at Starship scale, +50 to SR, or +2 die of damage with the Dovin Basal battery.

Yuuzhan Vong grand cruiser (CL38) Colossal (station) living Space Station Init -1; Senses Perception +13 Defences Ref 21 (flat-footed 20), Fort 79; armour 20 hp 4500; DR 20; SR 350; Threshold 579 Speed fly 1 square (starship scale) Ranged 12 heavy plasma cannon batteries +18/-2 (10d10x5, 5 gunners) and 15 medium plasma cannon batteries +18/-2 (8d10x5, 5 gunners) and 15 light plasma cannon batteries +18 (6d10x2, 5 gunners) and 10 magma missile batteries +18/-2 (8d10x5, 5 gunners) and 10 dovin basal batteries +18/-2 (7d10x5 or grapple or interdiction field 6x6, 5 gunners) Fighting Space 3 squares x 3 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +65 Abilities Str 148 Dex 12, Con 148 Int 20 Skills Initiative -1, Perception +13, Pilot -1, Treat Injury +8, Use Computer +13 Crew 80000 (expert); Passengers 250000 (troops) Cargo 500000 tons; Consumables 5 years Carried Craft 360 coralskippers, 60 crates, various breeds of rakamat and other ground assault creatures Payload 600 magma missiles Hyperdrive x2 (backup x8) (increase multipliers by 1 for each dovin basal battery destroyed), navibrain Availability Military; Cost Not available for sale Tactical Fire: As a standard action, a grand cruiser can forgo all attacks to provide

tactical fire to all squares in a 3-square radius around itself. All allied starships within that area gain +2 on attack rolls and deal +1 die of damage on a successful hit.

Yuuzhan Vong light frigate analogue (CL18) Colossal (frigate) living Capital Ship Init +1; Senses Perception +12 Defences Ref 16 (flat-footed 13), Fort 45; armour 13 hp 1200; DR 20; SR 120; Threshold 145 Speed fly 8 squares (400km/h) or fly 3 squares (starship scale) Ranged 4 medium plasma cannons +9/-11 (8d10x2, gunner) and 2 light plasma cannon batteries +17 (6d10x2, 5 gunners) and 2 magma missile launchers +9/-11 (8d10x2, gunner) and 8 dovin basals +9/-11 (7d10x2 or grapple, gunner) Fighting Space 1 square (starship scale) Cover total; Base Attack +5 (crew); Grapple +60 Abilities Str 80 Dex 16, Con 80 Int 18 Skills Initiative +1, Perception +12, Pilot +1, Treat Injury +8, Use Computer +12 Crew 25 (expert); Passengers 250 (troops) Cargo 1000 tons; Consumables 5 months Carried Craft 48 coralskippers Payload 24 magma missiles Hyperdrive x2 (increase multiplier by 1 for each dovin basal destroyed), navibrain Availability Military; Cost Not available for sale Tactical Fire: As a standard action, a light frigate analogue can forgo all of its attacks to provide tactical fire to all adjacent squares. All allied starships within those squares gain a +1 bonus on attack rolls.

Yuuzhan Vong Shipwomb Uumufahl-class Gunship CL20 Colossal (Frigate) living capital ship Init -1; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 13), Fort 41; +13 Armour, Vehicular Combat HP 1'710; DR 15; SR 80; Threshold 141 -----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale) Ranged 4 Heavy Yaret-kor batteries +12* (See below) and Ranged 2 Dovin Basal Tractor batteries +14* (See below) and Ranged Dovin Basal battery +14* (See below) Fighting Space 1 square (Starship scale); Cover Total Base Atk +2; Grp +58 -----------------------------------------------------------------------------------------------Abilities Str 72, Dex 16, Con 72, Int 14 Skills: Initiative -1, Perception +6, Pilot -1, Stealth -11, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 335 (Skilled); Passengers 840 (Troops) Cargo 1'380 tons; Consumables 6 Months; Carried Craft None Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply a -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (5 Gunners)

Atk +12 (-8 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg -- (Grapple +58) Dovin Basal battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 5d10x5 dovin basal Tactical Fire Uumufahl-class Gunships are designed to weaken the shields of enemy vessels by volley-firing their Yaret-kors. As a Standard action, a Uumufahl-class Gunship can forgo all attacks to provide tactical fire to all adjacent squares. All enemy starships of Colossal size and larger within that area have their SR reduced by 20. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Uumufahl-class Gunship may choose to apply one of the following effects: a +2square bonus to movement at Starship scale, +20 to SR, or +1 die of damage with the Dovin Basal battery.

Yuuzhan Vong Shipwomb Miid Ro'ik-class Warship CL23 Colossal (Cruiser) living capital ship Init -2; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 57; +14 Armour, Vehicular Combat HP 2'310; DR 20; SR 155; Threshold 257 -----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale) Ranged 5 Heavy Yaret-kor batteries +14* (See below) and Ranged 4 Dovin Basal Tractor batteries +14* (See below) and Ranged Dovin Basal battery +14* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +2; Grp +79 -----------------------------------------------------------------------------------------------Abilities Str 104, Dex 14, Con 104, Int 14 Skills: Initiative -2, Perception +6, Pilot -2, Stealth -12, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 1'280 (Skilled); Passengers 1'950 (Troops) Cargo 8'200 tons; Consumables 1 Year; Carried Craft 72 'Yorik-et'-class Coralskippers, Assorted Support Vessels Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply a -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg -- (Grapple +79) Dovin Basal battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5 dovin basal

Tactical Fire Miid Ro'ik-class Warships are designed to coordinate the attacks of the Yuuzhan Vong fleet in their role as command ships. As a Standard action, a Miid Ro'ik-class Warship can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships attacking targets within that area gain a +2 bonus on attack rolls. Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Miid Ro'ik-class Warship may choose to apply one of the following effects: a +1square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery. This is supposed to be the Yuuzhan Vong equivalent to an ISD II, but the weapons are lacking again . Pink_Jedi_Ranger - your version is a much better match for this than my conversion is and I'd recommend people use those stats instead . The only Yuuzhan Vong ship in the NJO SB I haven't converted is the Sh'rip Sh'paclass Spawnship and that is going to require some special consideration given its unique abilities.

EDIT: I thought I'd repost the size caps table (I developed it by going through every starship thus far statted and checking them against their official length), since I mentioned the reasoning behind my statting of the Uumufahl-class Gunship as Colossal (Frigate) despite its length.\

Stingcrawler Coralskipper (CL15) Gargantuan living starfighter Init +17; Senses Perception +18 Defences Ref 24 (flat-footed 14), Fort 27; armour 9, Vehicular Combat hp 125; DR 10; SR 35; Threshold 47 Speed fly 8 squares (400km/h) or fly 5 squares (starship scale) Ranged quad light plasma cannons +18 (9d10x2) or dovin basal +18 (8d10x2) Fighting Space 5x5 or 1 square (starship scale); Cover Total; Base Attack +10 (crew); Grapple +42 Abilities Str 45 Dex 30 Con 45 Int 22 Skills Initiative +17, Perception +18, Pilot +17, Treat Injury +12, Use Computer +18 Crew 1 (ace); Passengers none Cargo 3 tons; Consumables 1 week Hyperdrive x1, limited navibrain (4-jump memory) Availability Military, Rare; Cost Not available for sale

Yuuzhan Vong Shipwomb Sh'rip Sh'pa-class Spawnship CL18 Colossal (Cruiser) living capital ship Init -2; Senses: Perception +6 -----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 55; +14 Armour, Vehicular Combat HP 2'040; DR 20; SR 50; Threshold 255 -----------------------------------------------------------------------------------------------Speed Fly 1 square (Starship scale)

Ranged 4 Heavy Yaret-kor batteries +12* (See below) and Ranged 3 Dovin Basal Tractor batteries +14* (See below) and Ranged Dovin Basal battery +14* (See below) Fighting Space 2x2 (Starship scale); Cover Total Base Atk +2; Grp +77 Atk Options Fluidic Hull Design -----------------------------------------------------------------------------------------------Abilities Str 101, Dex 14, Con 101, Int 14 Skills: Initiative -2, Perception +6, Pilot -2, Stealth -12, Treat Injury +6, Use Computer +6 -----------------------------------------------------------------------------------------------Crew 525 (Skilled); Passengers 2'044 (Troops) Cargo 2'460 tons; Consumables 1 Year; Carried Craft None Hyperdrive x3, Navibrain Availability Military; Cost Not available for sale *Apply a -20 penalty on attacks made against targets smaller than Colossal size Heavy Yaret-kor battery (5 Gunners) Atk +12 (-8 against targets smaller than Colossal), Dmg 7d10x5 Dovin Basal Tractor battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg -- (Grapple +77) Dovin Basal battery (6 Gunners) Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5 dovin basal

Fluidic Hull Design The yaret-kot and dovin basal emplacements of a Sh'rip Sh'pa-class Spawnship are capable of moving around the hull and are not fixed in any particular configuration. This has two mechanical effects: *The Shaper / Systems Operator may make a DC15 Treat Injury check to use the Angle Deflector Shields Starship Manoeuvre (SE SotG, pg 25). This can be performed as often as the Shaper / Systems Operator desires as it is a capability inherent to the vessel. *The yaret-kors automatically gain the benefit of the Combined Fire talent (SE SotG, pg 18), without requiring a shipmaster who possesses the talent. The vessel gains no further benefit from Combined Fire - even if it does have a shipmaster with the talent.

Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of a Sh'rip Sh'pa-class Spawnship may choose to apply one of the following effects: a +1-square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery.

Yuuzhan Vong vua'spar interdictor (CL20) Colossal (cruiser) living Capital Ship Init +1; Senses Perception +12 Defences Ref 18 (flat-footed 15), Fort 53; armour 15 hp 1650; DR 20; SR 150; Threshold 253

Speed fly 6 squares (250km/h) or fly 3 squares (starship scale) Ranged heavy plasma cannon battery +17/-3 (10d10x5, 5 gunners) and 2 medium plasma cannon batteries +17/-3 (8d10x5, 5 gunners) and 4 light plasma cannon batteries +17 (6d10x2, 5 gunners) and 10 magma missile launchers +9/-11 (8d10x2, gunner) and 8 dovin basals +9/-11 (7d10x2 or grapple, gunner) and 2 dovin basal batteries +17 (6x6 interdiction field, 5 gunners) Fighting Space 2 squares x 2 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +65 Abilities Str 96 Dex 16, Con 96 Int 18 Skills Initiative +1, Perception +12, Pilot +1, Treat Injury +8, Use Computer +12 Crew 50 (expert); Passengers 250 (troops) Cargo 500 tons; Consumables 5 months Carried Craft 48 coralskippers, 4 crates Payload 120 magma missiles Hyperdrive x2 (increase multiplier by 1 for each dovin basal destroyed), navibrain Availability Military; Cost Not available for sale Tactical Fire: (as the Interdictor cruiser) Dovin Basal Gravity Well Projector Special Effect In addition to the normal effect a Gravity Well Projector has upon a vessel travelling through hyperspace, the Vua'spar-class Interdictor projectors also release an intense distortion-wave effect that is capable of disabling both animate and inanimate beings. Make an attack roll (1d20+15) against the Fortitude Defence of all targets upon a vessel dragged out of hyperspace by the Vua'spar; success indicates the target has been knocked unconscious for 2d6x5 rounds, failure indicates the target has suffered no ill effects from the reversion to normal space.

Yuuzhan Vong Koros Stronha World-ship (CL55) Colossal (station) living Space Station Init -2; Senses Perception +13 Defences Ref 20 (flat-footed 20), Fort 207; armour 20 hp 12000; DR 20; SR 600; Threshold 707 Speed fly 1 square (starship scale) Ranged 25 heavy plasma cannon batteries +18/-2 (10d10x5, 5 gunners) and 30 medium plasma cannon batteries +18/-2 (8d10x5, 5 gunners) and 30 light plasma cannon batteries +18 (6d10x2, 5 gunners) and 20 magma missile batteries +18/-2 (8d10x5, 5 gunners) and 15 dovin basal batteries +18/-2 (7d10x5 or grapple or interdiction field 8x8, 5 gunners) Fighting Space 8 squares x 8 squares (starship scale) Cover total; Base Attack +5 (crew); Grapple +222 Abilities Str 404 Dex 10, Con 404 Int 20 Skills Initiative -2, Perception +13, Pilot -2, Treat Injury +8, Use Computer +13 Crew 80000 (expert); Passengers 500000 (troops) & 1000000 (civilians) Cargo 500000 tons; Consumables 50 years Carried Craft 480 coralskippers, 60 crates, various breeds of rakamat and other ground assault creatures Payload 1200 magma missiles Hyperdrive x2 (backup x8) (increase multipliers by 1 for each dovin basal battery destroyed), navibrain Availability Military; Cost Not available for sale Tactical Fire: As a standard action, a Koros Stronha World-ship may forgo all attacks to provide tactical fire to all squares within a 3-square radius. Enemy ships of Colossal (frigate) size or smaller within these squares take a -2 penalty to attack rolls, a -5

penalty to Pilot checks, or reduce their starship scale speed by 2 (Commander's choice) as long as they remain within affected squares.