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Belt-Runner I CL14 (18* with full shields)

Colossal (Frigate) space station


Init -5; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 12 (Flat-footed 12), Fort 37; +12 Armour
HP 1125; DR 15; SR 340*; Threshold 137
-----------------------------------------------------------------------------------------------Speed Fly 0 squares (Starship scale)
Ranged 2 Heavy Turbolaser batteries +11** (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +52
-----------------------------------------------------------------------------------------------Abilities Str 65, Dex 10, Con --, Int 16
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Stealth -15, Use Computer
+5
-----------------------------------------------------------------------------------------------Crew 86 (Normal); Passengers 4
Cargo 560 tons; Consumables 1 Month
Hyperdrive None
Availability Unique; Cost Not available for sale (18'000'000 used)
**Apply -20 penalty on attacks made against targets smaller than Colossal size
Heavy Turbolaser battery (5 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 7d10x5
*Belt-Runner I possesses a heavily modified Tractor beam emitter that is capable of
tranferring its own shield energy to any suitably modified vessel within a 10 square
radius of itself, as a Standard action. Belt-Runner I may transfer up to 300 points of
its SR to any vessel equipped to accept a shield boost (eg. all 300 points to one
vessel, or a fraction of 300 to multiple vessels). Belt-Runner I may withdraw this SR at
any time as a Standard action to replenish its own SR

Bothan Assault Cruiser (CL18)


Colossal (cruiser) Capital Ship
Init -1; Senses Perception +11
Defences Ref 17 (flat-footed 14), Fort 52; armour 14
hp 1500; DR 20; SR 150; Threshold 252
Speed fly 3 squares (starship scale)
Ranged 10 proton torpedo launchers +7/-13 (10d10x2) and
2 turbolaser batteries +15/-5 (5 gunners, 5d10x5) and
3 heavy double turbolaser batteries +13/-7 (4 gunners, 8d10x5) and
5 ion cannons +7/-13 (4d10x5 ion) and
2 tractor beams +7/-13 (grapple)
Fighting Space 2 squares x 2 squares (starship scale)
Cover total; Base Attack +2; Grapple +64
Abilities Str 94 Dex 16, Con Int 20
Skills Initiative -1, Mechanics +6, Perception +11, Pilot -1, Use Computer +11
Crew 1240 (Skilled); Passengers 250 (troops)
Cargo 5000 tons; Consumables 2 years
Carried Craft 48 fighters
Payload 160 proton torpedoes
Hyperdrive x1 (backup x8), navicomputer

Availability Military; Cost Not available for sale

Republic class Star Destroyer (CL19)


Colossal (cruiser) Capital Ship
Init -2; Senses Perception +11
Defences Ref 18 (flat-footed 16), Fort 54; armour 16
hp 2000; DR 20; SR 125; Threshold 254
Speed fly 3 squares (starship scale)
Ranged 4 heavy turbolaser batteries +15/-5 (5 gunners, 7d10x5)
and 4 turbolaser batteries +15/-5 (5 gunners, 5d10x5)
and 2 ion cannon batteries +15/-5 (5 gunners, 3d10x5 ion)
and 5 tractor beams +7/-13 (grapple)
Fighting Space 2 squares x 2 squares (starship scale)
Cover total; Base Attack +2; Grapple +66
Abilities Str 98 Dex 14, Con Int 20
Skills Initiative -2, Mechanics +6, Perception +11, Pilot -2, Use Computer +11
Crew 8300 (Skilled); Passengers 3200 (troops)
Cargo 11000 tons; Consumables 2 years
Carried Craft 36 fighters
Hyperdrive x2 (backup x8), navicomputer
Availability Military; Cost Not available for sale

Jade Sabre CL15


Colossal* Transport
Init +5; Senses: Perception +12
-----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 13), Fort 30; +13 Armour, Vehicular combat
HP 180; DR 15; SR 100; Threshold 80
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'160 km h-1), Fly 5 squares (Starship scale)
Ranged 4 Quad Medium Laser Cannons +13 (See below) and
Ranged Tractor Beam +15 (See below)
Fighting Space 12x12 or 1 square (Starship scale); Cover Total
Base Atk +10; Grp +50
Atk Options Autofire (Quad Medium Laser Cannons)
-----------------------------------------------------------------------------------------------Abilities Str 50, Dex 16, Con --, Int 16
Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, Use
Computer +12
-----------------------------------------------------------------------------------------------Crew 1 (Ace); Passengers 15
Cargo 100 tons; Consumables 6 Months; Carried Craft 1 XJ-class X-Wing
Hyperdrive x0.5 (Backup x4), Navicomputer
Availability Unique; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted
by capital ship weapons, dogfighting and using Starship Maneuvers
Quad Medium Laser Cannons (4 Gunners)
Atk +13 (+8 Autofire), Dmg 6d10x2
Tractor Beam (Pilot)
Atk +15, Dmg -- (Grapple +50)

Jade Shadow (Heavily modified SoroSuub Horizon-class Star Yacht) CL15


Colossal* Transport
Init +5; Senses: Perception +12
-----------------------------------------------------------------------------------------------Defences Ref 17 (Flat-footed 14), Fort 31; +14 Armour, Vehicular combat
HP 200; DR 15; SR 60; Threshold 81
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'000 km h-1), Fly 4 squares (Starship scale)
Ranged 2 Quad Medium Laser Cannons +13 (See below) and
Ranged Fire-linked (2) Light Concussion Missile Launchers +13 (See below) and
Ranged Tractor Beam +15 (See below)
Fighting Space 12x12 or 1 square (Starship scale); Cover Total
Base Atk +10; Grp +51
Atk Options Autofire (Quad Medium Laser Cannons), Fire-link (Light Concussion
Missile Launchers)
-----------------------------------------------------------------------------------------------Abilities Str 52, Dex 16, Con --, Int 16
Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, Use
Computer +12
-----------------------------------------------------------------------------------------------Crew 1 or 2 (Ace); Passengers 10
Cargo 100 tons; Consumables 2 Months; Carried Craft 1 XJ3-class X-Wing
Payload 16 Medium Concussion Missiles
Hyperdrive x0.5 (Backup x10), Navicomputer
Availability Unique; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted
by capital ship weapons, dogfighting and using Starship Maneuvers
Quad Medium Laser Cannons (2 Gunners)
Atk +13 (+8 Autofire), Dmg 6d10x2
Fire-linked (2) Medium Concussion Missiles (Gunner)
Atk +13Dmg 10d10x2
Tractor Beam (Pilot)
Atk +15, Dmg -- (Grapple +51)

Incom T-65AC4 X-Wing Starfighter CL10


Gargantuan starfighter
Init +7; Senses: Perception +6 (+3*)
-----------------------------------------------------------------------------------------------Defences Ref 19 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combat
HP 150; DR 10; SR 25; Threshold 48
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'120 km h-1), Fly 4 squares (Starship scale)
Ranged Fire-linked (4) Heavy Laser Cannons +8 (See below) or
Ranged Fire-linked (2) Proton Torpedo Launchers +8 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series
Astromech)
Base Atk +2; Grp +35
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, Proton

Torpedo Launchers)
-----------------------------------------------------------------------------------------------Abilities Str 46, Dex 22, Con --, Int 18
Skills: Initiative +7, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +3, Stealth -3,
Use Computer +6 (+13*)
*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead
-----------------------------------------------------------------------------------------------Crew 1 plus R2-Series Astromech (Skilled); Passengers None
Cargo 150 kg; Consumables 2 Days
Payload 8 Proton Torpedoes
Hyperdrive x1, 10-Jump memory (R2-Series Astromech)
Availability Military; Cost 200'000 (180'000 used)

Fire-linked (4) Heavy Laser Cannons (Pilot)


Atk +8 (+3 Autofire), Dmg 7d10x2
Fire-linked (2) Proton Torpedoes (Pilot)
Atk +8, Dmg 10d10x2, 4-square splash

Incom XJ X-Wing Starfighter CL12


Gargantuan starfighter
Init +10; Senses: Perception +8 (+3*)
-----------------------------------------------------------------------------------------------Defences Ref 20 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combat
HP 150; DR 10; SR 25; Threshold 48
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'150 km h-1), Fly 4 squares (Starship scale)
Ranged Fire-linked (4) Heavy Laser Cannons +10 (See below) or
Ranged 3 Proton Torpedo Launchers +10 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series
Astromech)
Base Atk +5; Grp +38
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, 2 Proton
Torpedo Launchers)
-----------------------------------------------------------------------------------------------Abilities Str 46, Dex 24, Con --, Int 16
Skills: Initiative +10, Mechanics +8 (+13*), Perception +8 (+3*), Pilot +10, Stealth
+0, Use Computer +8 (+13*)
*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead
-----------------------------------------------------------------------------------------------Crew 1 plus R2-Series Astromech (Expert); Passengers None
Cargo 25 kg; Consumables 3 Days
Payload 9 Proton Torpedoes
Hyperdrive x1, 10-Jump memory (R2-Series Astromech)
Availability Military; Cost 290'000 (200'000 used)

Fire-linked (4) Heavy Laser Cannons (Pilot)


Atk +10 (+5 Autofire), Dmg 7d10x2
Proton Torpedoes (Pilot)
Atk +10, Dmg 9d10x2, 4-square splash

Mon Mothma or Elegos A'Kla (CL22)


Colossal (cruiser) Capital Ship
Init +1; Senses Perception +13
Defences Ref 19 (flat-footed 16), Fort 57; armour 16
hp 2100; DR 20; SR 130; Threshold 257
Speed fly 3 squares (starship scale)
Ranged 5 turbolaser batteries +18/-2 (8d10x5, 5 gunners) and
5 heavy turbolaser batteries +18/-2 (11d10x5, 5 gunners) and
4 heavy ion cannon batteries +18/-2 (3d10x5 ion, 5 gunners) and
2 point-defence laser cannon batteries +18 (5d10x2, 5 gunners) and
4 gravity well projectors +10 (interdiction field 4x4*, gunner)
2 tractor beam batteries +18/-2 (grapple, 5 gunners)
Fighting Space 2 squares x 2 squares (starship scale); Cover total;
Base Attack +5; Grapple +72
Abilities Str 104 Dex 16, Con Int 20
Skills Initiative +1, Mechanics +8, Perception +13, Pilot +1, Use Computer +13
Crew 30000 (Expert); Passengers 9500
Cargo 35000 tons; Consumables 5 years
Carried Craft 72 fighters, 8 shuttles, up to 10 additional Colossal starships
Hyperdrive x1 (backup x8), navicomputer
Availability Unique; Cost Not available for sale
Tactical Fire: (As Imperial Star Destroyer or Interdictor Cruiser; commander's choice)
*If a Yuuzhan Vong ship tries to micro-jump from (or through) a square affected by
the Mon Mothma or Elegos A'Kla's gravity well projectors, it immediately moves -2
persistant steps down the condition track and suffers damage as if it collided with an
object of Colossal (station) size. In addition, the ship's dovin basals do not function
for 2 turns.
CEC Shipyards Proficient-class Cruiser CL16
Colossal (Cruiser) capital ship
Init -2; Senses: Perception +6
-----------------------------------------------------------------------------------------------Defences Ref 14 (Flat-footed 12), Fort 35; +12 Armour, Vehicular Combat
HP 750; DR 20; SR 90; Threshold 235
-----------------------------------------------------------------------------------------------Speed Fly 3 squares (Starship scale)
Ranged Heavy Turbolaser battery +13* (See below) and
Ranged 2 Heavy Ion Cannon batteries +13* (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +2; Grp +57
-----------------------------------------------------------------------------------------------Abilities Str 60, Dex 15, Con --, Int 16
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer
+6
-----------------------------------------------------------------------------------------------Crew 300 (Skilled); Passengers 100 (Troops)
Cargo 3'500 tons; Consumables 8 Months; Carried Craft 2 Squadrons of Gargantuan
starfighters, 1 Colossal shuttle
Hyperdrive x2 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
*Apply a -20 penalty on attacks made against targets smaller than Colossal size

Heavy Turbolaser battery (5 Gunners)


Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5
Heavy Ion Cannon battery (5 Gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 3d10x5 ion

Mon Calamari MC90 Star Cruiser CL22


Colossal (Cruiser) capital ship
Init -1; Senses: Perception +6
-----------------------------------------------------------------------------------------------Defences Ref 17 (Flat-footed 14), Fort 56; +14 Armour, Vehicular Combat
HP 2'100; DR 20; SR 300*; Threshold 256
-----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale)
Ranged 6 Turbolaser batteries +16** (See below) and
Ranged 3 Heavy Ion Cannon batteries +16** (See below) and
Ranged 2 Tractor Beam batteries +12** (See below) and
Ranged Proton Torpedo battery +16** (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +2; Grp +78
-----------------------------------------------------------------------------------------------Abilities Str 102, Dex 16, Con --, Int 18
Skills: Initiative -1, Perception +6, Pilot -1, Stealth -11, Treat Injury +6, Use Computer
+6
-----------------------------------------------------------------------------------------------Crew 3'900 (Skilled); Passengers 1'700 (Troops)
Cargo 30'000 tons; Consumables 2 Years; Carried Craft 72 Starfighters, Assorted
support vessels
Hyperdrive x1 (backup x9), Navicomputer
Availability Military; Cost Not available for sale
*Recharging shields action increases SR by 10 due to Backup Shield Generators
**Apply a -20 penalty on attacks made against targets smaller than Colossal size
Turbolaser battery (6 Gunners)
Atk +16 (-4 against targets smaller than Colossal), Dmg 5d10x5
Heavy Ion Cannon battery (6 Gunners)
Atk +16 (-4 against targets smaller than Colossal), Dmg 3d10x5 ion
Tractor Beam battery (4 Gunners)
Atk +12 (-8 against targets smaller than Colossal), Dmg -- (Grapple +78)
Proton Torpedo battery (6 Gunners)
Atk +16 (-4 against targets smaller than Colossal), Dmg 9d10x2
Tactical Fire
An MC90 Star Cruiser is a fantastic resource for the defence of it's allied vessels and
a bane of its enemies as a result. As a Standard action, an MC90 Star Cruiser can
forgo all attacks to provide tactical fire to all squares in a 2-square radius around
itself. All allied starships within that area gain +10 SR (as long as the cruiser's SR is
greater than 0) and a +1 insight bonus to Reflex Defence.

Republic Engineering Corporation Agave-class Picket Ship CL15


Colossal (Frigate) capital ship
Init +0; Senses: Perception +6*
-----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 12), Fort 36; +12 Armour, Vehicular Combat
HP 900; DR 15; SR 100; Threshold 136
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'075 km h-1), Fly 4 squares (Starship scale)
Ranged Medium Turbolaser battery +7** (See below) and
Ranged Heavy Laser Cannon battery +11** (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +2; Grp +53
-----------------------------------------------------------------------------------------------Abilities Str 62, Dex 18, Con --, Int 16
Skills: Initiative +0, Mechanics +5, Perception +6*, Pilot +0, Stealth -10***, Use
Computer +6*
-----------------------------------------------------------------------------------------------Crew 36 (Skilled); Passengers 5 (Troops)
Cargo 500 tons; Consumables 3 Months
Hyperdrive x1 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
*Apply a +5 bonus to Perception and Use Computer checks when made by the
Systems Operator
**Apply a -20 penalty on attacks made against targets smaller than Colossal size
***Apply a +5 bonus to Stealth checks when used against vessels that utilise
electronic sensors
Medium Turbolaser battery (2 Gunners)
Atk +7 (-13 against targets smaller than Colossal), Dmg 5d10x5
Heavy Laser Cannon battery (4 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 5d10x2

Republic Engineering Corporation Warrior-class Gunship CL17


Colossal (Frigate) capital ship
Init -2; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 13), Fort 40; +13 Armour
HP 1'500; DR 15; SR 150; Threshold 140
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'050 km h-1), Fly 4 squares (Starship scale)
Ranged 2 Enhanced Medium Turbolaser batteries +11* (See below) and
Ranged 2 Point-defence Heavy Laser Cannon batteries +9 (See below) and
Ranged Heavy Concussion Missile battery +9* (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +55
-----------------------------------------------------------------------------------------------Abilities Str 70, Dex 16, Con --, Int 16
Skills: Initiative -2, Mechanics +5, Perception +5, Pilot -2, Stealth -12, Use Computer
+5
------------------------------------------------------------------------------------------------

Crew 80 (Normal); Passengers 10 (Troops)


Cargo 500 tons; Consumables 3 Months
Payload 120 Heavy Concussion Missiles
Hyperdrive x3 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
*Apply a -20 penalty on attacks made against targets smaller than Colossal size
Enhanced Medium Turbolaser (5 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 6d10x5
Point-defence Heavy Laser Cannon battery (4 Gunners)
Atk +9, Dmg 5d10x2
Heavy Concussion Missile battery (4 Gunners)
Atk +9 (-11 against targets smaller than Colossal), Dmg 9d10x5
Tactical Fire
A Warrior-clas Gunship is designed to smash enemy formations apart in order to open
up firing lanes for the heavy guns. As a Standard action, a Warrior-clas Gunship can
forgo all attacks to provide tactical fire to all adjacent squares. All enemy vessels
have their SR reduced by 10 while within these squares.
Republic Engineering Corporation Hajen-class Fleet Tender CL12
Colossal (Frigate) capital ship
Init -3; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 14 (Flat-footed 13), Fort 40; +13 Armour
HP 1'500; DR 15; SR 100; Threshold 140
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 1 square (Starship scale)
Ranged None
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +55
-----------------------------------------------------------------------------------------------Abilities Str 70, Dex 12, Con --, Int 14
Skills: Initiative -3, Mechanics +5, Perception +5, Pilot -3, Stealth -13, Use Computer
+5
-----------------------------------------------------------------------------------------------Crew 6 (Skilled); Passengers 6
Cargo 300'000 tons; Consumables 1 Month
Hyperdrive x0.9 (backup x10), Navicomputer
Availability Military; Cost Not available for sale

Republic Engineering Corporation Sacheen-class Light Escort CL16


Colossal (Frigate) capital ship
Init -3; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 40; +13 Armour
HP 1'500; DR 15; SR 150; Threshold 140
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 2 squares (Starship scale)
Ranged 2 Heavy Turbolaser batteries +11* (See below) and
Ranged 2 Point-defence Heavy Laser Cannon batteries +9 (See below) and

Ranged 2 Enhanced Light Ion Cannon batteries +9* (See below)


Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +55
-----------------------------------------------------------------------------------------------Abilities Str 70, Dex 14, Con --, Int 16
Skills: Initiative -3, Mechanics +5, Perception +5, Pilot -3, Stealth -13, Use Computer
+5
-----------------------------------------------------------------------------------------------Crew 110 (Normal); Passengers 6 (Troops)
Cargo 4'000 tons; Consumables 5 Months; Carried Craft 1 Starfighter squadron
Hyperdrive x0.9 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
*Apply a -20 penalty on attacks made against targets smaller than Colossal size
Heavy Turbolaser battery (5 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 7d10x5
Point-defence Heavy Laser Cannon battery (4 Gunners)
Atk +9, Dmg 5d10x2
Enhanced Light Ion Cannon battery (4 Gunners)
Atk +9 (-11 against targets smaller than Colossal), Dmg 4d10x2 ion
Tactical Fire
A Sacheen-class Light Escort is designed to screen larger ships from enemy fighters.
As a Standard action, a Sacheen-class Light Escort can forgo all attacks to provide
tactical fire to all adjacent squares. All enemy vessels of Gargantuan size or smaller
within that area suffer a -1 penalty to Reflex Defence.

Republic Engineering Corporation Defender-class Assault Carrier CL19


Colossal (Cruiser) capital ship
Init -2; Senses: Perception +6
-----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 56; +14 Armour, Vehicular Combat
HP 2'100; DR 20; SR 200; Threshold 256
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 1 square (Starship scale)
Ranged 2 Point-defence Heavy Laser Cannon batteries +13 (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +2; Grp +78
-----------------------------------------------------------------------------------------------Abilities Str 102, Dex 14, Con --, Int 16
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer
+6
-----------------------------------------------------------------------------------------------Crew 4'070 (Skilled); Passengers 700 (Troops)
Cargo 12'000 tons; Consumables 5 Months; Carried Craft 3 Starfighter squadrons, 12
Transports
Hyperdrive x1 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
Point-defence Heavy Laser Cannon battery (5 Gunners)
Atk +13, Dmg 5d10x2

Tactical Fire
A Defender-class Assault Carrier is designed to coordinate and support its starfighters
in battle. As a Standard action, a Defender-class Assault Carrier can forgo all attacks
to provide tactical fire to all squares in a 2-square radius around itself. All allied
vessels of Gargantuan size or smaller within that area deal +1 die step of damage on
a successful attack.

Republic Engineering Corporation Majestic-class Heavy Cruiser CL20


Colossal (Cruiser) capital ship
Init -2; Senses: Perception +6
-----------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 56; +14 Armour, Vehicular Combat
HP 2'100; DR 20; SR 150; Threshold 256
-----------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale)
Ranged 3 Heavy Turbolaser batteries +13* (See below) and
Ranged 2 Point-defence Heavy Laser Cannon batteries +13 (See below) and
Ranged 2 Medium Ion Cannon batteries +13* (See below) and
Ranged 2 Heavy Concussion Missile batteries +11* (See below) and
Ranged Tractor Beam battery +11* (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +2; Grp +78
-----------------------------------------------------------------------------------------------Abilities Str 102, Dex 15, Con --, Int 16
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer
+6
-----------------------------------------------------------------------------------------------Crew 4'182 (Skilled); Passengers 640 (Troops)
Cargo 12'000 tons; Consumables 5 Months
Payload 240 Heavy Concussion Missiles
Hyperdrive x0.9 (backup x10), Navicomputer
Availability Military; Cost Not available for sale
*Apply a -20 penalty on attacks made against targets smaller than Colossal size
Heavy Turbolaser battery (5 Gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5
Point-defence Heavy Laser Cannon battery (5 Gunners)
Atk +13, Dmg 5d10x2
Medium Ion Cannon battery (5 Gunners)
Atk +13 (-7 against targets smaller than Colossal), Dmg 5d10x2 ion
Heavy Concussion Missile battery (4 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 9d10x5
Tractor Beam battery (4 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg -- (Grapple +78)
Tactical Fire
A Majestic-class Heavy Cruiser is designed to defend its allies throughout the course

of the battle. As a Standard action, a Majestic-class Heavy Cruiser can forgo all
attacks to provide tactical fire to all squares in a 2-square radius around itself. All
allied vessels of within that area gain a +2 insight bonus to Reflex Defence.
Kuat Drive Yards A-9 Vigilance Interceptor CL8
Huge Interceptor
Init +10; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 18 (Flat-footed 11), Fort 23; +3 Armour
HP 80; DR 10; Threshold 33
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max Velocity 1'300 km h-1), Fly 6 squares (Starship scale)
Ranged Fire-linked (2) Heavy Laser Cannons +4 (See below)
Fighting Space 3x3 or 1 square (Starship scale); Cover Total
Base Atk +0; Grp +23
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons)
-----------------------------------------------------------------------------------------------Abilities Str 37, Dex 24, Con --, Int 14
Skills: Initiative +10, Mechanics +5*, Perception +5, Pilot +10, Stealth +2, Use
Computer +5
-----------------------------------------------------------------------------------------------Crew 1 (Normal); Passengers None
Cargo 55 kg; Consumables 1 Day
Hyperdrive None
Availability Military; Cost 130000 (52000 used)
*Apply a +2 bonus to Mechanics checks when using the Reroute Power application of
the skill (SECR, pg 172)
Fire-linked (2) Heavy Laser Cannons (Pilot)
Atk +4 (-1 Autofire), Dmg 6d10x2

Incom Corporation I-7 Howlrunner CL9


Gargantuan Starfighter
Init +6; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 18 (Flat-footed 12), Fort 26; +7 Armour
HP 120; DR 10; SR 20; Threshold 46
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max Velocity 1'300 km h-1), Fly 5 squares (Starship scale)
Ranged Fire-linked (2) Medium Laser Cannons +5 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total
Base Atk +0; Grp +31
Atk Options Autofire (Medium Laser Cannons), Fire-link (Medium Laser Cannons)
-----------------------------------------------------------------------------------------------Abilities Str 42, Dex 22, Con --, Int 16
Skills: Initiative +6, Mechanics +5, Perception +5, Pilot +6, Stealth -4, Use Computer
+5
-----------------------------------------------------------------------------------------------Crew 1 (Normal); Passengers None
Cargo 80 kg; Consumables 2 Days
Hyperdrive None
Availability Military; Cost 165000 (68750 used)

Fire-linked (2) Medium Laser Cannons (Pilot)


Atk +5 (+0 Autofire), Dmg 5d10x2

Mon Calamari MC90 cruiser (CL20)


Colossal (cruiser) Capital Ship
Init -1; Senses Perception +11
Defences Ref 19 (flat-footed 16), Fort 56; armour 16
hp 2100; DR 20; SR 150 (regen); Threshold 256
Speed fly 3 squares (starship scale)
Ranged 3 proton torpedo launchers +7/-13 (10d10x2, gunner) and
7 heavy turbolaser batteries +15/-5 (7d10x5, 5 gunners) and
3 ion cannon batteries +15/-5 (4d10x5 ion, 5 gunners) and
4 tractor beams +7/-13 (grapple, gunner)
Fighting Space 2 squares x 2 squares (starship scale) Cover total;
Base Attack +2; Grapple +68
Abilities Str 102 Dex 16, Con Int 20
Skills Initiative -1, Mechanics +6, Perception +11, Pilot -1, Use Computer +11
Crew 6500 (Skilled); Passengers 1700 (troops)
Cargo 11000 tons; Consumables 2 years
Carried Craft 72 fighters
Payload 96 proton torpedoes
Hyperdrive x1 (backup x9), navicomputer
Availability Military; Cost Not available for sale
Tactical Fire: (As the MC-80 Mon Calamari Cruiser)

Ranger class Gunship (CL17)


Colossal (frigate) Capital Ship
Init +0; Senses Perception +10
Defences Ref 15 (flat-footed 11), Fort 38; armour 11
hp 900; DR 15; SR 100; Threshold 138
Speed fly 4 squares (starship scale)
Ranged 2 Turbolaser batteries +14/-6 (5d10x5, 5 gunners) and 6 point-defence quad
laser batteries +14 (7d10x2, 5 gunners)
Fighting Space 1 square (starship scale) Cover total;
Base Attack +2; Grapple +50
Abilities Str 66 Dex 18, Con Int 18
Skills Initiative +0, Mechanics +6, Perception +10, Pilot +0, Use Computer +10
Crew 100 (skilled); Passengers 50 (troops)
Cargo 900 tons; Consumables 1 year
Carried Craft none
Hyperdrive x2, (backup x8) navicomputer
Availability Military; Cost Not available for sale
Tactical Fire: As a standard action, a Ranger class gunship can forgo all attacks to
provide tactical fire to all adjacent squares. Enemy vessels of Gargantuan size or
smaller have both their DR and their SR halved while in these squares

Wild Karrde
Heavily Modified CEC Action VI Bulk Transport CL19
Colossal (Frigate) capital ship
Init +5; Senses: Perception +12*

-----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 12), Fort 38; +12 Armour; Vehicular Combat
HP 1'000; DR 15; SR 100; Threshold 138
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 950 km h-1), Fly 3 squares (Starship scale)
Ranged 3 Medium Turbolasers +14** (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +10; Grp +63
-----------------------------------------------------------------------------------------------Abilities Str 66, Dex 16, Con --, Int 18
Skills: Initiative +5, Mechanics +12, Perception +12*, Pilot +5, Stealth -5***, Use
Computer +12*
*Apply a +5 bonus when these checks are made by the Systems Operator
***Apply a +10 bonus when the Sensor Mask is active
-----------------------------------------------------------------------------------------------Crew 10 (Ace); Passengers None
Cargo 60'000 tons (20'000 tons in Hidden Cargo); Consumables 6 Months
Additional Equipment CotterdamSaV, Disguised Transponder (1 - Hab Camber),
Hidden Cargo Hold (25%)SaV, Holonet Transceiver, Hypertransceiver, Sensor Array
Computer (+6), Sensor BafflingSaV, Sensor Enhancement Package, Sensor MaskSaV
Hyperdrive x1 (backup x10), Navicomputer
Availability Unique; Cost Not available for sale
**Apply a -20 penalty on attacks made against targets smaller than Colossal size
Medium Turbolaser (Gunner)
Atk +14 (-6 against targets smaller than Colossal), Dmg 5d10x5

Hand-Crafted Sekotan Personal Starship CL14Colossal space transport


Init +1; Senses: Perception +6
---------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 25; +12 Armour, Vehicular combat
HP 105; DR 15; SR 60; Threshold 75
--------------------------------------------------------------------------Speed Fly 5 squares, Fly 7 squares (Starship scale)
Ranged None (Rise of the Empire era) or
2 Volcano cannons +16 (NJO era, See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series
Astromech)
Base Atk +10; Grp +45
---------------------------------------------------------------------------Abilities Str 40, Dex 18, Con 40, Int 18
Skills: Initiative +1, Mechanics +6, Perception +6, Pilot +8, Stealth +0, Use Computer
+6
---------------------------------------------------------------------------Crew 1 (The Ships designated pilot is treated as Ace); Passengers 6
Cargo 22 tons; Consumables 1 month
Hyperdrive x0.4, Navi computer
Availability Unique; Cost 1 000 000 (only new)

Leonore Luxury Liners Incorporated C-3 Passenger Liner CL12


Colossal (Frigate) capital ship
Init -4; Senses: Perception +5

-----------------------------------------------------------------------------------------------Defences Ref 13 (Flat-footed 12), Fort 38; +12 Armour


HP 1'200; DR 15; SR 80; Threshold 138
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 600 km h-1), Fly 1 square (Starship scale)
Ranged None
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +53
-----------------------------------------------------------------------------------------------Abilities Str 66, Dex 12, Con --, Int 14
Skills: Initiative -4, Mechanics +5, Perception +5, Pilot -4, Stealth -14, Use Computer
+5
-----------------------------------------------------------------------------------------------Crew 290 (Normal); Passengers 1'000
Cargo 5'000 tons; Consumables 1 Year; Carried Craft None
Hyperdrive x3 (backup x10), Navicomputer
Availability Licensed; Cost 2 Million (900'000 used)

Volcano Cannons (Pilot)


Atk +16, Dmg 6d10x2