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Defensive Counter Standard Control Attacking

Home much stronger stronger op slightly stronger op similar or slightly weaker op weaker op

Away stronger slightly stronger op similar or slightly weaker op weaker oposition op much weaker

Team instructions are grouped into : General Strategies Adjust relevant default player instructions Playing Style Adjust relevant default player instructions Specific Instructions Affect how the team as a whole plays Playmaker Target Man

You will often need to change your team instructions accordin Nature of the opposition Particular point in the game Pitch condition and dimension Weather Strictness fo referee

The particular team instructions that will affect tactic familiari Strategy Passing Style Creative Freedom Closing Down Marking Width Tempo

e your team instructions according to:

ons that will affect tactic familiarity when changed :

Determine your team basic mindset

Atrategy and style depend to a large extent on how you want your team to menatlly approach teh game This in turn should take into account the ability of your team relative to those it competes against Another consideration is the relative abilities of your defensive and attacking players, you may wish build your strategy based on Strategy and style are linked and should be set in conjuction. Fluid and Attacking tactics will suit a technically and mentally gifted team looking to dominate games with flair and skill Rigid and Defensive tactics will suit a less talented team focused on keeping out the oppositon Balanced style can also be used well as long as roles and duties are appropriately set

Style How much players will stick to tactical instructions How much players will stick to the positions they have been assigne in formation At what extent players will share defensive and attacking responsibilities

More fluid More players will contribute to both defensive and attacking phases Will attempt to express themselves beyond tactical restrictions This can give the team more variwty and flair in attack Individual mentality instrutions will be closed matched across all players in team regardless player position, role and duties Each player creative freedom instruction will be higher The team will attack and defend as a unit with more interchanging of positions Allow mor movement and flair when attacking Atributos Creative Anticipation Decisions Flair Off the ball Positioning Team work

More Rigid Instruct players to stick to position n Gives greater tactical control over yo Give the team more shape and defe

Stick to the structure chosen in form Mentality instructions determined a Players in more defensive positions Players in more attacking positions w Suitable if you players mental attrib Gives your team more structure and Atributos Positioning Anticipation Players cant have high flair

Defensive players should have decent enough techcnical attributes to be able to contribute in attack Attacking players should be defensively capable Be careful setting creative freedom in playing style as flud style already has high creative .

Strategies How attacking or defensive minded the players are in terms od positioning and approach Affect the default settings in teams specific instructions Determine the extent to which your team will defend and attack Set between defensive and attacking Contain and overloadonly used if necessary during games Will alter the default settings for your teams specific instructions and individual player instructions More defensive(contain>defensive>counter) Set a deeper defensive line Norrower width Slower tempo More time wasting Player will be given more defensive mentalities Players will be instruct to close down less and tacle easier Team will concentrate more on defendind and keeping shape in order to prevent gaps More player will be set to man mark and tight mark Counter strategy is the least defensive,and will in addition, instruct to play on the counter attack. Your players will still look to hold back more and concentrate on keeping fairly defensively whe not on the ball But will attack as soon as the ball is won to try and make the most of possession by exploiting gaps Attacking players need Acceleration and Pace

your strategy based on your best players.

flair and skill

rs to stick to position na adhere to tactical instructions more. tactical control over your players more shape and defensive stability

ructure chosen in formation ructions determined according to each players position re defensive positions will be given more defensive mentalities re attacking positions will be given more attacking mentalities players mental attributes are lower and they are less well techcnical am more structure and defence harder do break

Balanced Players mentalities will depend more on their assigned role Defensive role and duties + defensive mentality Attacking roles and duties + attacking mentality Allow more fluid movment in attack by effectively chosing r More control over exactly who defends, who attacks and w

ave high flair

More attacking(overload>attacking>control) Set a higher defensive line Wider width Quicker tempo Less time wasting Players will be given more attacking emnatlities Will be instructed to close down more and tackle harder More of your players in attacking roles will be instructed to roam form postiont Team will concentrate more on attacking and will harass oppossition to win ball back, at cost of losing defensive shap More players will set to zoanl mar and less tight mark

on their assigned roles ans duties rather than playing in defence or attack e mentality g mentality by effectively chosing roles and duties ds, who attacks and who support play at any point during each match simply adjusting role and duties

f losing defensive shape

Having decided on your general strategy you can fine tune your team's playing style according to your personal preference na the r

Each option will make adjustments to the default players instructions set for each role and duty combination, with these change be Its appropiate to adjust your playing style according to : Nature of opposition Situation at a particular point in the game Pitch dimensions Weather and pitch conditions Strictness of the match referee Changing the next itens will affect familiarity to the tactical system: Passing Style Creative Freedom Clsing Down Marking

Passing Style * Look at schouts oppostion the goal analysis may indicate that oppositon concedes noticeably more goals either from shorter or dire * Consider Pitch Dimensions : Long and Narrow(direct) / Shorter or Narrow(shorter) * Consider weather and pitch conditions : Wet and poor pitch (direct) / Hot (shorter with slow tempo and less closing down) Shorter Aimed at nearby teammates Width and Tempo change to suit the playing style(narrower and slower) Requires Anticipation Concentration First Touch Help Attack team keep possesion in oposition half, limit counter attacks and help team play through defence Important if focusing playeing through advanced playmaker or treqartista

Creative Freedom * Your chosen style will have already dan na effect on individuals (fluid > creative / rigid < creative ) *A more effective way is increase for just one or two players that have de required abilitys. More Expressive Attempt difficult and ambitious passes, runs and shots at goal. Creativity Decision Flair Attacking Technical Atributes

Closing Down *The defensive line will also change ( pushing up slightly - pressing more / sitting slightly deepe - stand off more) * Any changes made using this will be addition to those made in strategy ( more attacking strategy > more close down ) * In hot conditions you may want to instruct team to stand off more, to conserve energy Pressing more * Players will close down quickly and move further from defensive position to deal with attack threat. * Cause the opposition to make more mistakes, win back possession and start counter attack(combine with agressive tacling) * Less effective against technical and inteligent opposition * Useful playing against weaker oppositon, when they concead a number of goal assisted by own mistakes * Central Defenders in Attacking Strategies should only close down in their area * If Team has low stamina or is unfit, put default Stamina WorkRate Determiantion Decision Tackling * Refers how likely a player is to make a challenge rather than the actual strenght of the tackle. * Any changes made using this will be addition to those made in strategy ( more attacking strategy > harder tackle ) * You may set to default, and increase strenght for those with Tackling attributes. More cautious * Players try to hold up the opposition players until they are confident * Player will stay on feet and make defence harder to brake. * Effective against technical and inteligent opposition * Loose posession of ball * Suits Defensive Strategy ( combine with closing down less)

More agressive * Players will hold back less when try to * Opponents will be less willing to run w * Effective against less technical and int * More suited to attacking strategies * Check if the referee is lenient * Check the free kicks record Tackling Bravery Decision

Marking * You may set to default, instructions will be determined by roles. Man Marking * Siplest system, involves players focussing on marking one particular opponent. * Give opponent les time on the ball and make them prone to mistakes * Using Quick tempo - counter attack (set attacking players zonal marking) * Less effective against top teams playing with fluid style

Zonal Marking * Players will mark opponent * Defensive line keeps shape * Counter Attacking will be e * More suited to attacking s * Is the best marking system

Concentration Marking Tackling Att players Concentration Marking Tackling Work Rate Determination Stamina

Defensive platyers NEED HIGH Anticipation Concentration Decisions Positioning

Crossing * Setting default will see mixed crosses, so Decision attribute becomes important Floated Crosses * Will be aimed to the Far Post to a player head in * Effective if you have : Wingers or wide midfielders with Crossing Anticipation Striker with Tall Strong Heading Jumping Drilled Crosses * Will be aimed to the Near Post for a player to direct ar goal

Roaming

* Any changes made using this will be addition to those made in strategy ( more attacking strategy > more players in attack role roam * Trquartista and advanced forward roam by default * Set roaming instructions for individuals rather in team instructions * Roaming should be restricted to intelligetn and creative players, like creative freedom, used sparingly

your personal preference na the relative abilities of your team and the opposition.

ombination, with these change being on top of those made by your chosen style and strategy

re goals either from shorter or direct passes

po and less closing down) Direct Aimed at players in more advanced positions Width and Tempo change to suit the playing style(wider and quicker) Requires Most players Passing Ability

Default Mixed Requires Decisions attribute in order to make the rig

Defensive Players Techcnique Creativity Decisions

Attacking Players Target ManPacher or Winger Fisrt Touch Off theball Heading Acceleration Jumping Pace Strenght

More Sucesful combined with defensive strategy and counter attack

More Disciplined Stick to yout tactical instructions More defensive stability Harder to break down opposition defence

> more close down )

ine with agressive tacling)

Standing Off more * Players will be more likely to stay in position when defending, restricting for opponen * Loose possesion of ball * Less effective against technical and inteligent opposition * Useful to soak up pressure using more defensive strategy against talented opposition * Can be dangerous if opposition has players capable of scorgin from distance(can mark * Can combine with agressive tackling and tight marking if the referee is lenient.

ers will hold back less when try to win the ball. onents will be less willing to run with the ball and take players on( combine with more close down) ctive against less technical and inteligent opposition e suited to attacking strategies ck if the referee is lenient ck the free kicks record

Zonal Marking * Players will mark opponents in their particular area and a much harder system to employ * Defensive line keeps shape and defenders cover each other * Counter Attacking will be easier * More suited to attacking strategies * Is the best marking system, but needs talented defensive players

Defensive platyers NEED HIGH Anticipation Concentration

ost for a player to direct ar goal

> more players in attack role roaming )

s attribute in order to make the right choice

defending, restricting for opponents play through.

rategy against talented opposition(combine with cautious tackling) of scorgin from distance(can mark them with OI) king if the referee is lenient.

CORNERS Corner Takers ATRIBUTOS Corners Crossing PFM Curls Ball PREFERED FOOT Rigth Footed + Corner Left = In Swinging Left Footed + Corner Right = In Swinging *Out_swinging is less likely to find a man standing at the near or far post. Corner Aim Far post will require a taker of higher ability. If you are lacking in quality corner takers, aime the near post. Jogadores Corners Kelvin 13 Welder 13 Ronny 12 Juninho 12 M. Leite 12 Pantera 11

Player Position Biggest threat in the air should attack the post . Tall Heading Jumping Strenght Similar player would be useful challenging the keeper. For near post corners, this player sould also bem positioned for near post flick on with other in the centre and attacking the far post. Should set someone to lurk outside the area, in case of corner is clearedd short. First Touch Long Shots Technique Creativity Shoots from distance Shoots with power Curls ball Useful to have a player to attack ball from deep Anticipation Off the ball til ter alguns atributos do lur outside Generally three players should stay back if needed

Attacking the near post and c Souza Henrique M.Ramos Wellington Gerley Luan Welder

Others can be positioned near one of the posts using options that have not already been used Attack far post Attack near post Stand on far post Near post flick on Go forward(instruct player to find a appropriate position in penalty area to threat opposition

Crossing 14 11 11 13 12 14

PFM X X X X X X

PREFERED FOOT Left Only Right Right Left Only Right Right

Attacking the near post and challeging the keeper Tall Heading Jumping Strenght 1.87 17 15 11 1.85 14 12 14 1.86 14 14 15 1.88 13 16 16 1.82 13 11 13 1.84 12 13 14 1.81 11 12 10

Lurk outside the area First Touch Long Shots Pantera 15 14 Ronny 13 14 Zuculini 13 14 Denoni 12 13 M.Oliveira 12 13 Kelvin 16 12 Welder 13 12 Luan 13 12 Souza 12 11 Centurion 11 11 M.Araujo 12 11

Juninho

13

Technique Creativity Shoots from distance Shoots with power Curls Ball 11 11 x x x 15 14 x x x 11 8 x x x 13 14 x x x 12 12 x x x 15 12 x x x 14 13 x x x 13 13 x x x 14 8 x x x 13 12 x x x 13 12 x x x

Attack ball from deep Anticipation Juninho 15 Henrique 15 Denoni 15 Barbio 14 Kelvin 14 M. Oliveira 14 Cirigliano 14 M.Ramos 14 M.Araujo 14 Pantera 13 Welder 13 M.Leite 13 Luan 12

15

13

Off The BallLong Shots 14 9 10 10 12 13 14 8 13 12 12 13 12 9 7 7 14 11 12 14 14 12 13 14 14 12

Free Kick Takers ATRIBUTOS Free Kicking Crossing Long Shots Technique Compusure Concentration Jogadores Free Kicking Crossing Long Shots Technique Ronny 13 11 14 15 Denoni 12 12 13 13 Kelvin 12 14 12 15 Luan 11 12 12 13

PFM Curls Ball Hits free kicks with power Tries long range free kicks Free Kick Aim Should be aimed to the best header. Biggest aerial threat set to mark keeper. 1-2 players who are less useful in air, disrupt wall. If you have a player with, stand with taker. Long Shots Techcinque Shoots from distance Shoots with power Curls ball Generaly 3 players should set stay back if needed

Mark Keeper Olhar Corners

Disrupt Wall Jogadores mais baixos

Compusure Concentration Curls Ball 12 13 x 15 14 x 14 12 x 11 12 x

Hits FK Power x x x x

Try LR FK x x x x

Stand With Taker Long shot Technique Shoots from distance Shoots with power Curls ball Pantera 14 11 Ronny 14 15 Zuculini 14 11 Denoni 13 13 M.Oliveira 13 12 Kelvin 12 15 Welder 12 14 Luan 12 13 Souza 11 14 Centurion 11 13 M. Araujo 11 13

IF YOU HAVE PLAYER WITH GOOD SHORT THROWS Set throw-ins to be taken short You may want to set a particular player to come short IF YOU HAVE PLAYER WITH GOOD LONG THROWS Set throw-ins to be taken long Long Throws Balance Strenght Long flat bullet throws Your target players, or players should be positioned near post Another player should be set to lurk outside the area (como corners) Go forward - go to penalty area, watch out for counter attacks Long trhows Balance L.Felipe 14 8 Wellington 12 14 Welder 12 10 M.Oliveira 12 11 Zuculini 11 10 M.Araujo 11 13

Strenght Long flat Throws 10 16 10 12 14 9

Used as Man Maarkers Marking Anticipation Concentraiotn Positioning Jumping Strenght For corners Tall markers > mark a tall player Short markers > mark a small player Others markers > man mark

Man Markers Marking Anticipation Mramos 16 14 Denoni 14 14 Zuculini 14 10 Henrique 14 15 M.Araujo 14 14 Wellington 13 10 Juninho 13 15 M.Oliveira 13 14 Souza 12 10 Cirigliano 12 14 Welder 11 13 Luan 11 12

Should have one players with lower marking ability to marking each post For corners > edge of the area For free kicks 4 players should form wall Tall Jumping Bravery Players set to stay forward shoul have pace In free kicks, should restrict stay forward to one player

Form Wall Concentration Positioning Jumping Strenght Height 14 15 14 15 186 14 13 6 13 173 8 12 8 14 178 14 16 12 14 185 13 14 6 9 172 11 15 16 16 188 13 14 5 11 171 12 13 12 12 184 10 15 15 11 187 13 12 5 13 170 14 12 12 10 181 12 11 13 14 184 Jumping Bravery Height Wellkington 16 12 188 Souza 15 13 187 M.Ramos 14 15 186 Luan 13 16 184 Welder 12 14 181 M.Oliveira 12 13 184 Henrique 12 12 185 Gerley 11 13 182

Stay Forward Pace Barbio Leite Kelvin L.Felipe Juninho Luan Zuculini Henrique P.Poppe Ronny Wesley Denoni Welder

17 17 16 15 15 15 15 15 14 14 14 13 13

Best Takers Penalty Taking Finishing Compusure Concentration Decisions So So Takers Penalty Taking Finishing Compusure Concentration Decisions

Kelvin M.Leite Henrique Ronny L.Felipe Luan

Penalty Tak Finishing Compusure Concentration Decisions 14 13 14 12 10 14 12 13 12 13 14 9 14 14 12 13 13 12 13 13 13 10 11 10 12 13 13 11 12 11

Denoni Welder Gerley

11 11 12

11 11 11

15 12 12

14 14 10

13 14 12

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