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SPYCRAFT and all related marks are and Alderac Entertainment Group, Inc. All rights reserved.

Destroy the Biochem Lab

The Warlords Fortress

FIGHT PUBLIC COMBAT +3 ATTACKER DEFENDER

INTRIGUE PRIVATE COMBAT +4 ATTACKER DEFENDER

After one of your agents is wounded, move that agent to your headquarters.
O PERATION : N IGHTFALL

After one of your agents is wounded, move that agent to your headquarters.
M ISSION 22

After your agents perform combat or transport actions, expose them.


O PERATION : N IGHTFALL

Your agents may perform the action Mission Combat: Wound an opposing Exposed agent.
M ISSION 5

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Sky Drop

Containment

SPYCRAFT: Operation Nightfall Sample Deck: Mission Deck

INTRIGUE PRIVATE TRANSPORT +4 DEFENDER ATTACKER

FIGHT PUBLIC TRANSPORT +6 DEFENDER ATTACKER

Your inactive agents may not be targeted by enemy agents.


O PERATION : N IGHTFALL

Your agents may perform Mission Craft X: Send an opposing agent to his headquarters. The TN is the targets transport.
M ISSION 20

You immediately win the mission if there are 4 wounds on Subject 0.


O PERATION : N IGHTFALL

You have an additional agent in this mission: Subject 0 with skills = 0, who doesnt count against agent limits and cant perform actions. Subject 0 cant be retired through wounds or sent to HQ.
M ISSION 3

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Safe House Tussle

Raid on the Motor Pool

FIGHT PUBLIC COMBAT +5 ATTACKER DEFENDER

INTRIGUE PRIVATE TRANSPORT +5 ATTACKER DEFENDER

Your agents may perform the following: React: After this agent retires an opposing leader: Reduce this missions objective by 4.
O PERATION : N IGHTFALL

Your agents may perform the following: React: After this agent retires an opposing leader: Increase this missions objective by 4.
M ISSION 17

Your agents may perform: Mission Transport X: Wound an opposing agent. The TN is the targets transport or cover, whichever is higher.
O PERATION : N IGHTFALL

Your agents may perform: Mission Transport X: Wound an opposing agent. The TN is the targets transport or cover, whichever is higher.
M ISSION 1

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Escape the City

R&R Interrupted

CHASE FIGHT INTRIGUE PUBLIC CRAFT +5 ATTACKER DEFENDER

FIGHT PRIVATE CHARISMA +4 ATTACKER DEFENDER

After you assign a team to this mission, remove a mission type trait (chase, fight or intrigue) from this mission.
O PERATION : N IGHTFALL

After you assign a team to this mission, remove a mission type trait (chase, fight or intrigue) from this mission.
M ISSION 15

If you extend to this mission, this missions objective is not increased.


O PERATION : N IGHTFALL

If the Attacker extends to this mission and fails it, you collect this mission as well as previous missions the attacker won this turn.
M ISSION 8

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SPYCRAFT and all related marks are and Alderac Entertainment Group, Inc. All rights reserved.

A Night At The Opera

Pleasant Country Drive

FIGHT PUBLIC CRAFT +5 ATTACKER DEFENDER

CHASE PRIVATE COMBAT +6 ATTACKER DEFENDER

Your agents may perform Mission Combat X: Wound an opposing Exposed agent. The TN is the targets charisma.
O PERATION : N IGHTFALL

Your agents may perform Mission Combat X: Wound an opposing Exposed agent. The TN is the targets charisma.
M ISSION 10

Your agents with a Vehicle gear may perform the action Mission Transport: Reduce this missions objective by 3.
O PERATION : N IGHTFALL

Your agents with a Vehicle gear may perform the action Mission Transport: Increase this missions objective by 3.
M ISSION 13

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Wipe the Mainframe

The Direct Approach

SPYCRAFT: Operation Nightfall Sample Deck: Mission Deck

INTRIGUE PRIVATE CRAFT +3 ATTACKER

FIGHT PUBLIC COMBAT +5 ATTACKER

If you win this mission, remove the Exposed trait from all of your agents.
O PERATION : N IGHTFALL

DEFENDER

If you win this mission, expose an agent.


M ISSION 12

You may not send the Defenders agents to their headquarters.


O PERATION : N IGHTFALL

DEFENDER

Your agents have +3 cover.


M ISSION 11

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Manhunt at Carnaval

Verbal Sparring

CHASE PRIVATE TRANSPORT +4 ATTACKER DEFENDER

INTRIGUE PRIVATE CHARISMA +3 ATTACKER DEFENDER

All Vehicles are considered blank during this mission. Your agents may use craft instead of transport to meet a skill check.
O PERATION : N IGHTFALL

All Vehicles are considered blank during this mission. Your agents may use craft instead of transport to meet a skill check.
M ISSION 14

While you have more cards in your hand than the Defender, your agents gain +2 craft.
O PERATION : N IGHTFALL

While you have more cards in your hand than the Attacker, your agents gain +2 charisma.
M ISSION 9

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Surveillance at Marseilles

Safety Slugs Only!

INTRIGUE PUBLIC CHARISMA +2 ATTACKER DEFENDER

FIGHT PUBLIC CHARISMA +4 ATTACKER DEFENDER

After you assign a team to this mission, expose one of your unexposed agents.
O PERATION : N IGHTFALL

If the attacker wins this mission, expose all of your agents.


M ISSION 16

Exposed agents have cover of Exposed agents have cover of zero. You may not perform zero. You may not perform charisma actions. transport actions.
O PERATION : N IGHTFALL

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M ISSION 4

SPYCRAFT and all related marks are and Alderac Entertainment Group, Inc. All rights reserved.

Tracking Subject Zero

The Side Streets of Bern

CHASE PUBLIC CHARISMA +4 ATTACKER

CHASE PUBLIC TRANSPORT +2 ATTACKER DEFENDER

Your mission team must have a combined transport of 7 or greater to win this mission.
O PERATION : N IGHTFALL

DEFENDER

Your actions have +2 TN.


M ISSION 18

After your agents perform each Mission After your agents perform each Mission action, discard the top card of your action, discard the top card of your deck. Send to their headquarters all deck. Send to their headquarters all active agents with a transport lower active agents with a transport lower than the discards bravado. than the discards bravado.
O PERATION : N IGHTFALL

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M ISSION 2

The Sting

Snow Killers

SPYCRAFT: Operation Nightfall Sample Deck: Mission Deck

INTRIGUE PRIVATE CHARISMA +2 ATTACKER DEFENDER

FIGHT PRIVATE TRANSPORT +4 ATTACKER DEFENDER

At the end of this mission before the winner is determined, send all of your agents but one to your headquarters.
O PERATION : N IGHTFALL

At the end of this mission before the winner is determined, send all of your agents but one to your headquarters.
M ISSION 21

Your agents may perform: Mission Transport 8: Reduce this missions objective by 2.
O PERATION : N IGHTFALL

Your agents may perform:


Mission Transport 8: Increase

this missions objective by 2.


M ISSION 19

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Air Chase Over Nice

Flight of the Intruder

CHASE PRIVATE TRANSPORT +3 ATTACKER DEFENDER

CHASE PUBLIC COMBAT +2 ATTACKER DEFENDER

You may not assign more than 3 agents to this mission.


O PERATION : N IGHTFALL

You may not assign more than 4 agents to this mission.


M ISSION 23

After one of your agents performs After one of your agents performs a Mission action, send the active agent a Mission action, send the active agent at the mission with the lowest transport at the mission with the lowest transport to their headquarters (your choice to their headquarters (your choice if there is a tie). if there is a tie).
O PERATION : N IGHTFALL

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M ISSION 6

Escape the Khans Lair

High-Speed Melee

CHASE PRIVATE CHARISMA +5 ATTACKER DEFENDER

CHASE PUBLIC TRANSPORT +4 ATTACKER DEFENDER

After a transport action removes an agent from this mission, wound him.
O PERATION : N IGHTFALL

After a transport action removes an agent from this mission, wound him.
M ISSION 24

You may perform combat actions as if this were a fight mission.


O PERATION : N IGHTFALL

You may perform combat actions as if this were a fight mission.


M ISSION 7

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