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WALKTHROUGH ANIMATION

Kerkythea 2007
Ver. 1.02 © Kerkythea 2007 Date: February 14th, 2007
Page 1 of 5
WALKTHROUGH ANIMATION GUIDE
Written by: The KT Team
WALKTHROUGH ANIMATION

Preface:

Rendering an animation takes a lot of time!!


I.e. if you have made an animation lasting 30 sek., and you've applied 24fps in the settings, in
order to get a smooth animation, KT needs to render 720 images.
If it takes an average of 2 min. to render each image, the entire animation will take 24 hours to
complete the rendered animation!

The good news is that Kerkythea will do it all without you touching a finger.
You can sleep while the render process is running.

IMPORTANT NOTICE!
To follow this guide, you need to have basic knowledge about Kerkythea, how to apply materials
and render settings! You can get this knowledge by downloading our Getting Started guide,
which is available at http://www.kerkythea.net

Some basic information regarding animation settings:


To get a smooth animation we recommend that you use 24fps in the Rate setting.
Expert setting 23.98fps European PAL – 29,97fps full NTSC
Resolution should be set to 768x576
You can read much more about proper video settings on the Internet.

Here are some good examples:


http://www.bbc.co.uk/commissioning/tvbranding/picturesize.shtml
http://lipas.uwasa.fi/~f76998/video/conversion/#conversion_table
http://lipas.uwasa.fi/~f76998/video/conversion/

We also advise you to visit the KT Forum, where you can find many resources and useful tips and
tricks posted by fellow KT users.

Ver. 1.02 © Kerkythea 2007 Date: February 14th, 2007


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WALKTHROUGH ANIMATION GUIDE
Written by: The KT Team
WALKTHROUGH ANIMATION

1. CREATING A WALKTHROUGH ANIMATION:

You can apply the cameras to your Walkthrough in two different ways.

1.) In the left side of KT you can find the


Scene Tree View
This is a list containing the materials in your model, the
lights and the cameras.
Select the cameras you want to use in your
Walkthrough Animation (The camera path)

2.) Click Tools > Walkthrough Animation…

3.) The cameras selected will now be listed as


Camera nodes in the walkthrough animation.

4.) Apply the speed transition between the cameras.

Or click
Tools > Walkthrough Animation…
without selecting any cameras from the Scene Tree View
and then click the “Add Node” button for as many cameras
as you need to be used in the Walkthrough animation.

Use the pull-down and choose the cameras in each node and apply the speed between the
camera transitions. (Zero, Very Slow, Slow, Normal, Fast, Very Fast)

Ver. 1.02 © Kerkythea 2007 Date: February 14th, 2007


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WALKTHROUGH ANIMATION GUIDE
Written by: The KT Team
WALKTHROUGH ANIMATION

2. APPLYING ANIMATION SETINGS:

1.) Enter a name for your Walkthrough Animation


2.) Enter duration in seconds (default set to 10 sec.) 1.)
3.) Enter the preferred rate in FPS 2.)
(Frames Per Second, default set to 24fps) 3.)
4.) Turn on/off Interpolation (default set to ON) 4.)
(Interpolation means that the transition between the
cameras are smooth.) 6.)
5.) If you want to add a camera to the animation
You can click “Add Node” and select the
Camera from the pull-down list.
6.) Use the pull-down and choose the Speed
between the cameras. (default set to Normal) 5.)
7.) Repeat step 5 and 6 if needed.
8.)
8.) When ready, click OK

After having done the above steps, you can see the name of
your Walkthrough Animation below the
camera list in the Scene Tree View.

3. CHECK TO SEE HOW IT LOOKS:

1.) Right-click the animation camera you’ve made.

2.) Select the Go-to/Follow in the sub-menu.

Please note that the animated camera path will have the
Right speed if you toggle the view to Wireframe mode.

You can exit the preview animation by hitting the Esc-button.

Ver. 1.02 © Kerkythea 2007 Date: February 14th, 2007


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WALKTHROUGH ANIMATION GUIDE
Written by: The KT Team
WALKTHROUGH ANIMATION

4. READY TO RENDER YOUR ANIMATION:

1.) Click the “Start Render” button

2.) Select the name of your walkthrough animation


in the “Camera” pull-down menu.
3.) Select the resolution. (We recommend 768x576) 2.)
4.) Select the render “Setting”.
(Depending on the type, we recommend that you use 3.)
the no. “06. PhotonMap – Medium + AA 0.3” preset)
4.)
5.) Select number of “Threads”.
(Unless you know about this setting, which only 5.)
apply for computers with Dual core processors,
we recommend that you use the default 6.)
“## Custom Settings ##”.)
6.) Click OK.

7.) When clicking OK, you need to specify where


the rendered images should be placed.
Choose or create a folder and enter a file name.
(Please note that the image files will be saved with the
name specified followed by “_000X.jpg where the X
represent the image number in the animation.
In the example to the left, all files will be named
Test_000#.jpg)

IMPORTANT NOTICE!
If you hit the “Stop Render (Immediately)” button you will cancel the render process of the
animation completely!
You can’t use this to “Pause” the process and you’ll need to start re-render from first image.

Upon completion of the rendered animation, all images will be saved in the folder specified and you
can assemble these image-files to a video-file (I.e. an AVI-file) by using programs like
http://www.virtualdub.org
http://www.dandans.com/ImageVideoMachine.htm
or similar programs.

For further questions we recommend that you visit the KT Forum.

Ver. 1.02 © Kerkythea 2007 Date: February 14th, 2007


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WALKTHROUGH ANIMATION GUIDE
Written by: The KT Team