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The window consists of 5 main panes: the toolbar, 3D viewport, timeline, outline, and properties panel. When the default screen in Blender is opened, we are in the mode where objects can be selected, moved, scaled and rotated. This mode is called Object Mode. When you open it Blender, it should look like this: Recommended online tutorial: http://www.blendercookie.com/getting-started-with-blendernavigation-and-interface/
© Blake Ketchum 2011. Use and distribute freely. Please retain attribution.
*About numeric keypads and laptops. Use and distribute freely. below. I entered US. Before you manipulate objects. You will find it very useful while you are getting started. To select all objects. Please retain attribution. Blender uses a ton of these. type A again. You’ll need to use a numeric keypad* (not the numbers on top of the letters) and a mouse with 3 buttons. European. although it may seem awkward at first. so I just pressed several random keys on the numeric pad until a new set of radio buttons popped up saying “Invalid input. you will need to navigate the universe in the 3D Viewport.3D Viewport In order to work. I then tried it through a USB hub. © Blake Ketchum 2011. The device was then recognized as an unidentified type of keyboard. choose among these. Now it works with or without the USB hub. you will find a table of navigation shortcuts for the 3D Viewport. My Macbook did not immediately recognize my USB numeric keypad. Drill your self a little bit on practice projects so if you mess up it does not matter. you will need to select them. I was asked to press a certain key that did not correspond to one on the numeric pad. They can make learning difficult. then to select none. but once you get the hang of the shortcuts. Be patient with yourself. Below. I have included a table of shortcuts. It does take practice. or US. Practice manipulating the view for a few minutes using the controls in the table. 2 . Keyboard Shortcuts You may have just noticed that you had to execute a keyboard shortcut. but you will soon be moving around the 3D Viewport with ease! On the next page. There are more. To select several SHIFT + RC. Selected objects have orange vertices or edges. RC on the object. SCREEN CAPTURE: The 3D viewport with a left side orthographic POV. type A. they enable you to work very quickly. To select an object. but these will help get you going for now.” I was given a choice of keyboards: Japanese. It will sink in with a little practice.
G then Z (constrains transform to axis) R then X. control. S then Z (constrains transform to axis) (Mac) cmd + N R S ctl + N (Mac and PC) This will not resave what is on the screen! E Control + LC E then Z © Blake Ketchum 2011. R then Y . ctl. LC. alternate. 6. or middle click RH. Use and distribute freely. and 8 5 (toggle) Z (toggle) RC (toggle) RC (toggle) Shift + RC A (toggle) B. LH. Please retain attribution. fn = command. or middle hold cmd. function POV = point of view Function Select Object Select All/None Zoom Gimbal drag view Camera POV top POV bottom POV front POV back POV right POV left POV Rotate view Ortho/Perspective Shaded/Mesh Select/Deselect Select/Deselect Add to selection Select All/None Selection box Lasso Select Translate or Grab Rotate Scale Loose current work and restore default cube Extrude along Normals Free Extrude Shortcut RC A (toggle) scroll MH + drag sft + MH + drag 0 on numeric pad 7 ctl + 7 1 ctl + 1 3 ctl + 3 2. alt. MC = mouse: right. left. then RC and drag to make selection box Control + LH and drag G Alternate Shortcut alt + LC alt + ctl + LH + drag alt +LH + drag alt + sft +LH +drag Tablet ctl + lasso stylus alt + ctl + drag stylus alt+ drag stylus alt + sft + drag stylus ctl+ LC or ctl +LH + drag to select a group ctl+ LC or ctl +LH + drag to select a group alt + sft + drag ctl + lasso stylus or B + stylus box ctl + lasso stylus or B + stylus box alt + sft + stylus B + stylus box ctl + lasso stylus G then X. white lines appear. R then Z (constrains transform to axis) S then .Blender Critical Shortcut Table • • • • RC. left. 4. S then Y. MH = mouse: right. sft. G then Y. shift. 3 .
and black 3D cursor away from the cube. The monkey will appear where you places the 3D cursor. click ADD > MESH > MONKEY.Adding and Deleting Objects So that we can see what we’re doing a little better. 4 . The monkey will have an orange outline now. Delete the cube by RC on the cube to select it (orange border). we will add the stock monkey object (aka Suzanne) and delete the cube. The Blender monkey as she appears upon adding. You will have to verify the delete. LC on the screen to move the red. On the top title bar. then X or Delete to delete the cube. Use and distribute freely. Please retain attribution. © Blake Ketchum 2011. white.
Rotate (2. You can also change the transform tool by clicking the arc (Rotate). 5 . The transform tool above the timeline. You can LC inside the white circle to move freely. It is very handy to understand which axis is X (red. Please retain attribution. and moving her using both the tool. Capture a Camera POV. The shortcut for Grab is G (to Grab freely) and if you want to constrain movement to an axis. Take five minutes and practice scaling the Suzanne the monkey. the shortcuts G.blendercookie. Recommended Tutorial: http://www. The Grab transform tool as it appears in the 3D Viewport Rotate and Scale Similarly. Toggle the view by pressing the numbers 1. or Z. 4. and constraints. and Scale are the three transforms. and rotate the monkey. LC on one of the colored arrows in the 3D Viewport and drag the monkey along the axis. front to back). 3. and so on to help you see what you are doing to the monkey. Y. rotating her. Y (green. click ctl + Z. Adjust your view as you learned using Zoom (scroll). LC again to release. Use and distribute freely. LC again to release the monkey in her new position. left). or Z (blue. When an object is selected the Grab transform tool is represented by the arrow in the transform tool bar above the timeline (above left). and S.6. you can rotate an object using the letter R or Scale (S) the object freely or along axes by following the transform letter with an X. R. and 8 to see where the monkey appears in 3-space.4. up and down). To undo a transform. 7. Rotate. or Z. 6. 2. Y.com/getting-startedwith-blender-modeling/ (first half) SCREEN CAPTURE: Stretch or squash using scale along an axis. Grab The Grab tool is the default transform tool. or knob (Scale) in the transform bar above the timeline.Transforms Grab. All can be done freely. left to right). green. © Blake Ketchum 2011. Grab (arrow) is selected. and the red. or constrained to one axis.8). press X. after you enter G. and blue arrows in the 3D Viewport (below.
6 . To save your session. I can go back in half hour increments. Once a file is saved. Set up a folder on your computer for your Blender work. Then select SAVE AS (cmd+ sft + S ) 5. Be sure to leave the . cmd + S or the Save As shortcut shift + cmd + S to save efficiently and frequently. © Blake Ketchum 2011. Call it something like “BlenderProjects.” 2. you see the words unititled. Navigate by clicking on the white arrow to go up in the hierarchy or the folders to go lower until you get to your new empty folder.Saving your work Even though your squashed monkey may not be important. as you work just use the Save shortcut. now’s a good time to learn how to save your work. go to the top menu bar click FILE. 4. Please retain attribution. Now you can save it by clicking on the Save as Blender File button. Navigate to the folder that you set up. 7. Change the word untitled to your new filename. A gray navigation window will open up. Above the white arrow. 6. Use and distribute freely.blend . 1. Open Blender 3.blend part there. I usually sequentially rename my files after a half hour of work so I have a progression in case I mess something up.
A scene in edit mode with a newly added cube. there is a small tool above the timeline at the bottom of the 3D Viewport for selection. and tab to go back into edit mode with the other cube selected. In Edit mode.blendercookie. If vertex is selected. RC on the other cube. The default is vertex. you can still select an edge or a face by selecting all the surrounding vertices. To select the other cube. 7 . In the image on the right. We’re now going to edit one of the cubes. you can edit either cube in edit mode one at a time. Edges. Select the one that you are interested in working on and enter edit mode (tab). and Faces Notice that the cube not only has a glowing out line. In this case. Switching between Object and Edit Mode You have been working in Object Mode so far. Recommended Tutorial: http://www. edges or faces. Activate vertex selection or leave it activated. Enter edit mode by pressing tab or by bringing up the mode menu in the bar above the timeline (as seen on the right). Editing mode is where you can change the shape of a selected mesh object that you see in the 3D Viewport. edge selection is activated. You can select vertices. By switching the selction in Object mode.Edit Mode Opening a New File Start up a new file (cmd + N. Use and distribute freely. Please retain attribution. You can change the shading to wireframe if you have a preference by toggling Z. © Blake Ketchum 2011. Tab will toggle you back and forth between Object mode and Edit Mode. or file > new). but all the faces. tab to enter object mode. Duplicate the cube: Select the cube and then sft + D. the cubes are editable mesh objects. Vertices. edges and vertices are orange cast. Press A to deselect everything.com/gettingstarted-with-blender-modeling/ (second half) Your new cube is automatically selected. and drag the new cube so that it isn’t touching the first one.
Transforming a Face To select a face. a rotate transform has been applied. and scale can be applied to edges. the shape has an edge selected. © Blake Ketchum 2011. rotate. and the same object after a scale transform has been applied to the face. LC to release) or Lasso select (ctl + LC and drag. Grab. Try them out. you can see a selected face. LC to release) or use the edge select button and RC. Rotate has no effect on vertices. You can see that the corner glows. rotate. Transforming an Edge Toggle A until no vertices are selected. Far left. Near left. Transforming Vertex You can apply the Grab tool (G or use the transform manipulator tool) to move that vertex. 8 . indicating that it is the selected object. select two adjacent vertices. Below. Alternately use the face selection menu above the timeline. select all the vertices around the face of interest. Use and distribute freely. To select an edge. Please retain attribution.The object that can be manipulated still has an orange dot in the middle. or use the box select (sft + B and drag. Grab. Select one of the vertices by using RC near it. The familiar transform tool opens up. You can do this by sft + RC on each edge. and scale the face to different effects.
left). Use and distribute freely. © Blake Ketchum 2011. After typing E. Type E you will now be able to extrude an edge and another vertex from the original. Please give it a try. then held control while I LC where the new vertices should line up. A very useful technique is to use the shortcut ctl+LC (ctl+ tap sylus on a tablet) to extrude a long series of points. Let’s start with by extruding a vertex. then tab back into Edit Mode. if you do not want this constraint. right). A constrained extrusion by typing E and dragging a vertex. an edge or a face. In the image on the right. I had a vertex selected. This is a very useful technique. It can be applied to a vertex or several. then select one vertex by RC very near it. LC confirms the location. Extruding a Vertex Tab into Object Mode and select your un-deformed cube. bypassing the E and Z routine). A to deselect.Extrude Tool The extrude tool will be very useful to you. Z was pressed to free the constraint. This extrusion is usually constrained to an axis that appears as a white line (below. Please retain attribution. 9 . type Z or MC for an unconstrained extrusion (below.
a sequential edge extrusion created by holding ctl+LC where the target of the extrusion should be placed. A rapid way to extrude faces freely is by alt+LC or alt+tap with your stylus. then MC. LC. Below middle. LC. Below. Left. the unconstrained face extrusion completed by the sequence E. move. © Blake Ketchum 2011. move. Z. left right. below left. Below. drag the edge to the specified location. Please retain attribution. the constrained face extrusion completed with the sequence E. And. a constrained edge extrusion by pressing E and dragging the selected edge.Extruding Edges and Faces The following two sequences of images are the correlates of extrusion applied to edges and faces. Use and distribute freely. Middle. A free edge extrusion is created by E. Left. 10 . the sequential face extrusion completed by ctl + LC at the extrusion destination point. a similar series of face extrusions. Constrained edge extrusion (E). a free edge extrusion made by typing E then Z and dragging the selected edge to the desired location and LC.
There are numerous online resources for working in Blender and it’s a good idea to look at a variety of tutorials. Please retain attribution. Use Grab. 11 . Manipulate one of the objects by at least extruding points and edges. you can make the objects look like real or imagined objects! Wrap Up Congratulations! That concludes Lesson 1! Practice the techniques that are explained here to get around the interface and to do basin edits to mesh objects. Manipulate the other object by at least extruding faces.Lesson 1: Project Build a scene with two mesh objects. Try adding different objects to see what they are. Use and distribute freely. Enjoy! © Blake Ketchum 2011. and Rotate functions to shape your objects in edit mode or arrange them in object mode. Scale. If you are adventuresome.
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