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Call now for a 2009 catalog!
DYE PRECISION, INC. U.S. PATENT # 5,613,483. OTHER U.S. AND INT’L PATENTS PENDING. COVERED BY ONE OR MORE OF THE FOLLOWING U.S. PATENTS, 5,613,483; 5,881,707; 5,967,133; 6,035,843 AND 6,474,326.

PSMMstrAds01Jan09:PS 11/26/08 9:41 AM Page 100
Introducing the all new DM9, with a host of new features, updates, and refinements, it continues the tradition of
being one of the lightest, smallest, fastest and certainly the most accurate of paintball markers in the world.
• Improved one-piece Fuse

bolt system operates at 145psi with an improved, shorter flow path resulting in a shorter over all length.
The low operating pressure provides smooth operating performance with minimal shot bounce and noise.
• No Eyeplates. The DM9 features a low-maintenance internal patent-pending Eye Pipe anti-chop sensing system that is self cleaning,
providing trouble free high rates of fire.
• New durable and super-flexible detents offer supreme tenderness to the most brittle of paint. New flex-spring geometry ensures that
balls will not double feed into the breech. Housed within the new Eye Pipe system for easier access and installation.
• The miniature modular internal LPR provides more efficient shot consistency. It allows the user to optimize efficiency and reduce kick.
• Trigger Reach Adjustment allows the trigger’s reach and rake to be fully adjusted by the user for ultimate individual ergonomic comfort.
• PSP, NPPL, Millennium, and NXL tournament legal software.
• Weighing in at 1lb-15oz The DM9 is 3oz lighter then it's predecessor the DM8.
All of these innovations, coupled with new 3D body styling and standard features like the patent pending Ultralite
frame, Ultralite Sticky3

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it’s easy to see why the DM9 is “The Choice of Champions”. Available Color Choices : Black, Graphite/Champagne, Claret/Black,
Navy/Champagne, Clear/Black, Olive/Champagne.
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DYE ASIA NO. 253, GUOJHONG RD., DALI CITY, TAICHUNG COUNTY 412, TAIWAN (R.O.C.), P +886 (0) 4-2407-9135 F +886 (0) 4-2407-2090

PSMMstrAds01Jan09:PS 11/26/08 9:42 AM Page 101
COVER: World Cup action
THIS PAGE: The Ironmen celebrate winning World Cup 2008
4www. pai ntbal l spor tsmag. com
32 MARKER REVI EW . . . . . Find out what the FLY and LL Cool J have in common.
54 NEWS WITH A VIEW . . . . . Ryan McDonald takes over at the news desk.
56 HOTTI ES . . . . . . . . . . . . . . . . . . . Man, I wish I was a Suicide Guy.
64 SPLAT SHOTS . . . . . . . . . . . . . . . . . . . . It’s time for your shots.
66 TACTICS W/GREG HASTINGS . . . . . . . . . . . . How t o be “Stealthy.”
72 PAINTING THE WORLD BLUE . . . . . . . It’s the BLUE and DEUCE Show.
76 PAINTBALL ON POINT . . . . . . . . . . . . . . . . . . . Team Omni Force.
84 PSM STYLES . . . . . . . PSM Styles goes old/new skool with Tippmann.
90 PSM BOOK REVIEW . . . . . . . . . 501 Paintball Tips, Tricks, and Tactics.
92 DIRECTORY . . . . . . . . . . . . . Fields & Stores where PSM is available.
94 CALENDAR OF EVENTS . . . . . . . . . . . . . . . . Where the Games Are.
96 MARKETPLACE . . . . . . . . . . . . . . . . . . . . . . . . . . Get the Goods.
Woodsball Tournament League
Paintball Comes Full Circle
By Tshaka 'Zulu' Armstrong
Matty Marshall Interview
Occupation: Paintball Player
By Bea Youngs
PSP World Cup 2008
the PSP and the Ironmen
made history
By Joshua D. Silverman
EMR’s Conquest XXVI
Celebrities turn out for charity
By Joshua D. Silverman
XPSL Event #5
League wraps up at SC Village
Kathyrn Thompson
Red versus Blue
A Charity Paintball Event for Juliana
By Jason “foolybear” Lineberger
ANUARY / 2009
Wounded Warrior
WW gets help from the scenario side
By Tom “Headhunter” Santo
PSMContEdit:PS 11/25/08 12:53 PM Page 2
Paintball Sports (ISSN: 1073-773x) January 2009, Volume 20 Number 231, is published monthly by Paintball Sports Magazine, LLC., 513 Commack Road, Deer Park, NY 11729. Periodical postage rates at Ronkonkoma Post Office 11779. Subscription rates
in the U.S. $29.95, one year, $51.95, two years. Postmaster: Please send all address changes to Paintball Sports, 513 Commack Road, Deer Park, NY 11729. Copyright 2009 under the Universal Copyright Conventions and the International Copyright
Convention. Not responsible for unsolicited materials. Submissions must be accompanied by self-addressed, stamped envelope. Publisher assumes no responsibilities in case of loss. All business and advertising inquires should be forwarded to Paintball
Sports 631.676.7555. Editorial information should be forwarded to Paintball Sports, 513 Commack Road, Deer Park, NY 11729, Tel: 631.676.7555. Paintball Sports Magazine, LLC., as publisher of Paintball Sports Magazine, makes no representation of
warranties concerning the products and services advertised or reported on herein, including, without limitation, the legality of the use, distribution or ownership thereof, and disclaims any and all liability arising from or in connection with the manufacture,
distribution, ownership or use of such products and services. Reproduction without writer or photographer permission strictly prohibited. Main office number 631.676.7555.
PSMContEdit:PS 1/16/09 3:34 PM Page 3
Paintball Sports (ISSN: 1073-773x) January 2009, Volume 20 Number 231, is published monthly by Paintball Sports, Inc., 513 Commack Rd, Deer Park, NY 11729. Periodical postage rates at Ronkonkoma Post Office 11779. Subscription rates in the U.S.
$29.95, one year, $51.95, two years. Postmaster: Please send all address changes to Paintball Sports, 513 Commack Rd, Deer Park, NY 11729 Copyright 2007 under the Universal Copyright Conventions and the International Copyright Convention. Not
responsible for unsolicited materials. Submissions must be accompanied by self-addressed, stamped envelopes. Publisher assumes no responsibilities in case of loss. All business and advertising inquires should be forwarded to Paintball Sports (631) 580-
7772. Average number of copies 15,000, mailed outside county 900, paid distribution 10,800, Paid distribution by other classes 1,500, total 13,200, Free outside county 185, Free or nominal rate distribution 1,000, total 1,185, copies not distributed 615.
Total sum of copies 15,000. Editorial information should be forwarded to Paintball Sports, 513 Commack Rd, Deer Park, NY 11729, (631) 242-2677, Fax (631) 580-3725. Paintball Sports, LLC., as publisher of Paintball Sports magazine, makes no
representation of warranties concerning the products and services advertised or reported on herein, including, without limitation, the legality of the use, distribution or ownership thereof, and disclaims any and all liability arising from or in connection with
the manufacture, distribution, ownership or use of such products and services. Reproduction without writer or photographer permission strictly prohibited. Main office number (631) 580-7772.
PSMContEdit:PS 11/25/08 12:01 PM Page 3
LETTERS Please e-mail us at
OR send your letter to Paintball Sports Magazine, Attn:
Editorial Dept., 513 Commack Road, Deer Park, NY 11729.
Please include the writer’s full name, address and
phone number.
SUBSCRIPTIONS For subscription services and inquiries,
please call 631.386.6919 or visit us online at
ADVERTISING For ad rates or media kit, please e-mail or call 631.386.6919
Paintball Sports Magazine
Bea Youngs
Chris Vitale
Jennifer Schellenberg
Jason "Foolybear" Lineberger
Greg Hastings
Dave Rotunda
Dawn Allcot, James Dawson, Dale Ford,
Dean Del Prete, Greg Hastings, Bruce Johnston,
Jason Lineberger, Dave Norman,
Jayson Orvis, Mike Paxson, Alex Pergament,
Stephanie Prince, Chris Raehl,
Becky Raikles, Jordan F. Ricks, Rob Rubin,
Don Saavedra, Paul Sattler, Rich Struth,
Jay Wilson, Jack Windsor
T.J. Allcot, Matt Aman, Gary Baum,
Gno Benedicto, Jason Bourassa, J.R. Chantry,
James Dawson, Jamie Ford, Toby Gilreath,
Steven M. Hardy, Jason Lineberger,
Eric McCall, Rick Murray,
Dave Payne, Alex Pergament, Jennifer Schmitz
Brandon Showers, Skirmish Photos,
Josh Silverman, Bruce Smith,
Scott Stoddard, Rich Struth,
Chris Vitale, Dan Voils
Peg Sattler
www. pai ntbal l spor tsmag. com
Correction: XPSL Event #4 in the December 2008 issue were taken by Jennifer Schmitz.
6 www. pai ntbal l spor tsmag. com
A new year has begun and it’s the first break I’ve taken from the tournament scene as a
player since I started playing in 2000. Taking this break means I’m making more room on the
schedule for scenario and big game events. From December 6th to the 7th last year, Wayne’s
World Grand Finale was the debut of Destiny Army, an all-female scenario team. Any female
who showed up to the Grand Finale wearing a Destiny jersey was waived the $55 entry fee and
was a part of history – having the most females at a paintball event. More importantly, this was
an outlet for women to come together and share their common ground with other women that
play paintball, too. It’s the hope to inspire other women to give paintball a try and to stay
committed to the fun that is paintball.
Destiny will continue its tradition in being the team where women prove their worth in the
sport. As far as whether or not Destiny will make its return to the tournament scene, I say,
absolutely. We may play the hugely popular Super 7 event at Huntington Beach as a mostly-female
team. By the way, Destiny was a mostly-female team since 2004 before we decided to give the all-
female thing a try again at the start of 2008. On the woodsball side of things, we still want to try
and maintain the all-female feel, however, but we’re not going to stop our male friends from
wearing the Destiny jersey. There’s also the Scenario Paintball Players League and the Woodsball
Tournament League that we can participate in if we want to fuel that desire to compete. There’s
also the Old School Series Challenge, the 3-man pump league that we can possibly participate in.
Who knows, we may even try and go to a regional event like Florida’s SPCS (Southern Paintball
Championship Series) or the CFOA (Carolina Field Owner’s Association). It all depends on what’s
on the schedule for Mike and me and how we can best serve our sponsors.
Be inspired by the stories you read in this first issue of the year 2009 and try to find ways
to be a part of the growth of paintball. Be sure to read all the stories herein, especially the
interviews with Matt Marshall and Craig Daugherty. There are a lot of men that I love in this
sport, both in the tournament scene and in the scenario world, and these two guys are at the
top of the list. With what Matty has done for us through his genuine voice, I can never get
enough of what he has to say. As for Craig, he’s hanging up his paintball hat for now and
becoming a Marine. I have even more respect and admiration for him because of his
unselfishness to stop what he’s been doing at the pro paintball playing level to now putting his
life on the line to serve in the military.
Coming up next month, we’ll have the Lauren’s Hope Charity event story, where famous pro
players like Mike Paxson, Rocky Cagnoni, Nicky Cuba, Oliver Lang, Colt Roberts, Nick Benisek,
Alex Savino, Gno Benedicto, and Billy Bernacchia, all volunteered their time to help a good
cause on the weekend of December 12th, 2008. Players had the chance to play alongside their
favorite pro in a 2-on-2 duo, where the pro had only a pump gun and the participant had a
PSP mode gun! The rest of the event had 3-man competitions, like a 3-man
X-Ball style pump gun event, all for only a $150 entry.
Finally, don’t forget to also check out PSM On the ‘Net, our online
magazine, at our website, We’ve got some videos
for you from World Cup to share and more. Happy New Year!
Bea Youngs
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a- JoSnua o SiLveanaø • eno1oS a- aaa- aaun aøo na11 anaø
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8 www. pai ntbal l spor tsmag. com
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uoaLo S LaaaeS1 eaiø1aaLL 1ouaøaneø1




WC08:Layout 11/25/08 10:23 AM Page 4
Seaaeo øo eneeøSe
Lane Wright, Keely Watson and the rest of the PSP
staff, backed by the ownership of the league, spared
no expense to create the ultimate World Cup experi-
ence for the thousands converging on the premises of
the Wide World of Sports venue. The NXL field, which
would see the best of the best vie for glory, cash and
the coveted World Cup title, would be surrounded by
spectators with large grandstands along the snake-
side tape, more grandstands on both ends of the field
and luxury boxes set high above the field on the pit
side. In an even more impressive move, the PSP spent
massive amounts of money on equipment and hired
the legendary Patrick Spohrer of Monkey With a Gun
Productions to create the very best webcast yet seen
in the world of paintball. With cameras covering the
NXL field and Matty Marshall (and friends) hosting
games, Spohrer, along with the help of several dedi-
cated workers from all walks of the paintball world
created a truly amazing paintball viewing experience
for those unable to make the trip to Florida.
Laaae 1aaoe Snou
In addition to the ten fields used for play at the
World Cup, the PSP also faced down the daunting task
of bringing together the large trade show that draws
customers from around the world, money in-hand.
Everything from dozens of small, ten-by-ten booths to
space for show tractor-trailers and massive, air-condi-
tioned tents for the industry’s biggest companies had
to be coordinated and prepared-for. By the time the
players began rolling into Kissimmee to find their
hotels and rental houses for the week’s festivities, the
vendor area was ready for them with the list of atten-
dees reading like a who’s who of the paintball industry.
10 www. pai ntbal l spor tsmag. com
WC08:Layout 11/25/08 10:25 AM Page 5
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12 www. pai ntbal l spor tsmag. com
It took only hours for Dye to become the
undisputed king of the 2008 PSP World Cup
trade show thanks to a product launch that
had many questioning whether Dave
Youngblood and his company had gotten the
memo that the industry was in a slump.
Bringing the expected redesigned and updat-
ed guns like the DM9, Rail and SLG and new
competition and casual clothing for both Dye
and Proto wasn’t enough for the California
company, who also introduced a radical new
take on their Invision goggle system, the I4.
The I4 featured an entirely new look and had
a completely new lens system that allows for
quick and easy removal. Proto, too, showed
off a new goggle, but as top-notch as these
products were, even they couldn’t distract
hundreds of screaming customers waving
cash in their fists from what became the hit
product of the event, Dye’s new Rotor loader.
Featuring simple, no-tools disassembly,
small size, lighter weight and higher capacity
than the other high-end loaders available,
the Rotor sold like flu shots in a cold winter,
forcing Dye to ration them day-to-day to
allow customers a chance to obtain them.
Kee Action Sports came to the World Cup
with a long list of new products that turned
heads, mostly in the direction of soft goods.
Empire’s new clothing lines were extremely
stylish, featuring several different white pat-
terns on predominantly black jerseys and
pants, along with pads, gloves, packs, gear
bags, bottle covers and an updated and
tweaked Vents goggle system. Planet Eclipse
also made a big splash at the Cup with the
yet-again-improved Ego and a completely
new high-end marker, the spool-valve Geo,
residing in their dark, cave-like booth.
Nearby, the palatial DLX booth showed off
the Luxe, the “luxury” paintball gun now used
by Dynasty, the Americans and several mem-
bers of the Naughty Dogs. Their contest to
see who could dismantle the gun the fastest
proved a perfect showcase of the Luxe’s fea-
tures, as Matt Stewart managed to pull and
disassemble the bolt and pop the eye covers
out in a ridiculous 3.48 seconds!
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14 www. pai ntbal l spor tsmag. com
n my opinion, there’s no better title to suit this article.
A man who once devoted his life to the sport of
paintball is starting a new chapter in his life; a career
in the United States Marine Corps.
Craig “Fatty” Daugherty was born and raised in
Brighton Michigan, A hotbed for professional paintball
players at the time. “Fatty” as we know him, has played
paintball for the last 10 years. He has played on several
national teams such as: Tippmann Effect, Detroit Fusion,
Infamous, and of course, the Philly All Americans. Fatty
grew up playing with future pro players like Tim
Montressor, Jason Trosen, Grant Butler, Nick Napolitano,
Chad Hietala, and Brian Fow.
Fatty’s debut with the All Americans was at the Texas
Open in 2006. He was only 20 years old when they won
the Texas Open that year, his very first NXL event. When
I asked him what was his most memorable moment in
his paintball career he said “Without question, winning
Texas 2006. It was the single greatest feeling of my
life”. Of all the teams Fatty has played on he says, “ It’s
a hard question… I’d say Philly has to be where my heart
has been the most. It’s been great to play at the top pro
level and have all of your teammates feel like family.
Though I won’t soon forget about everyone else that I’ve
stepped on the field with.”
Enough about paintball though, how did you get the
nickname fatty? Seeing as that you are nowhere near
overweight. “I put on about 50 pounds in one summer
when I was 15… Having a witty friend like Tim
Montressor, This kind of nickname was bound to happen.
I lost the weight when I was 18, but the name still stuck”.
After 10 years of playing paintball riding through both
the highs and lows of the sport he has announced that
2008 will be his last year playing professional paintball
and that he has enlisted in the United States Marine
Corps. “Joining the military has always been something
that I’ve wanted to do. Seeing how the economy has
affected paintball over the last few years has been a
reality check. Only a lucky select few people will be able
to survive on playing alone. With the military, I’ll get the
opportunity to start a career for myself, finish college,
as well as serve the greatest country on earth. Most
people don’t appreciate how great America is until they
visit other countries. There is freedom here that you can
feel nowhere else”. Fatty plans on spending the next 8
years of his life in the Marines. He will have four years of
active duty, and then four years of inactive duty. When
fatty retires from the Marines he said that he would like
to start his own construction business.
So once again I say Craig “Fatty” Daugherty is a “Real
All American”. And let this article be a simple salute to
your great sacrifice in defending the freedoms for the
people of the United States. Fatty Departs for basic
training at Paris Island, South Carolina on January 26th
2009 and says, “I’d just like to say to all of my friends
and teammates throughout the years… Thank you for all
the great memories...”
¯noS1 eeoeLe ooø’1 aeeaeCia1e nou aaea1 aneaiCa
iS uø1iL 1ne- viSi1 o1nea Couø1aieS 1neae iS
eaeeoon neae 1na1 -ou Caø eeeL øouneae eLSe”
WC08:Layout 11/25/08 10:43 AM Page 9
PSMMstrAds01Jan09:PS 12/1/08 10:03 AM Page 15
ønL aC1ioø
While customers wandered the trade show looking for
the next cool thing to tell all their friends they bought,
on the fields the action was intense. After smashing
their way through the play-in rounds with four victories,
Infamous was looking strong, with Tampa Bay Damage
right behind with a solid three wins. Edmonton Impact
also made the cut, moving on with two wins, sending
both the Naughty Dogs and Aftershock home. However,
this was where these teams would deviate, as the
Russians punished Infamous in two straight games to
send them home, while Damage was knocked out by the
Ironmen. The other team from the play-in round,
Impact, showed they still had fuel in the tank, as they
shocked the crowd by sending the top-ranked 2008 NXL
team, the legendary Dynasty, home in two straight
matches. The surging Philadelphia Americans squared
off against the always-strong X-Factor in a battle that
stretched to three games before the two-time NXL
champion Americans finally buried their Luxe-shaped
sword in X-Factor, ending their run.
With the Ironmen, Russians, Americans and Impact
left standing, heading into the World Cup weekend’s
NXL play, all four teams vying for the title were teams
that had not won a PSP event all season, and each were
hungry. The Ironmen faced an Impact team that had
been playing all week, but Josh Davey and the Canadians
gave their usual 110 percent. After dropping in a close
match to the Ironmen, Impact came out and evened the
series at one game each, forcing a third match. It was at
this time that the Ironmen shifted into a higher gear,
played like they were on a completely different planet,
and smashed Impact nine to zero, ending an NXL match
in the first half for only the third time in the league’s
history. Meanwhile, the Russians and Americans squared
off and gave the fans another battle. The Americans
came out of the gate and hung a win on the Russians,
with Chad George playing some of his best paintball
ever at the World Cup. When he made the snake alive,
the Americans hung the flag. The second match was a
different story however, with the Russian’s American line
stepping up and contributing greatly as the Russians,
too, forced a game three for the fans. The third match
saw the Russians fall to the Americans, who would face
the Ironmen for World Cup gold.
“1ne o1nea 1ean eaon 1ne eLa--iø aouøo.
ineaC1. Snoueo 1ne- S1iLL nao eueL iø 1ne 1aøn.
aS 1ne- SnoCneo 1ne Caouo a- Seøoiøa 1ne
1oe-aaøneo assa ønL 1ean. 1ne Leaeøoaa-
o-øaS1-. none iø 1uo S1aaian1 na1CneS”
WC08:Layout 11/25/08 10:46 AM Page 11
s at

WC08:Layout 11/25/08 10:48 AM Page 12
DYE USA 10637 SCRIPPS SUMMIT COURT, SAN DIEGO, CA 92131 P.858.536.5183 F.858.536.5191
DYE EUROPE UNIT 1, ZK PARK, 23 COMMERCE WAY, CROYDON, SURREY CR0 4ZS, UNITED KINGDOM. P. +44 (0)20 8649 6330 F. +44 (0)20 8649 6339
DYE ASIA NO. 253, GUOJHONG RD., DALI CITY, TAICHUNG COUNTY 412, TAIWAN (R.O.C.), P +886 (0) 4-2407-9135 F +886 (0) 4-2407-2090
PSMMstrAds12Dec08:PS 10/28/08 4:14 PM Page 16

PSMMstrAds12Dec08:PS 10/28/08 4:14 PM Page 17
20 www. pai ntbal l spor tsmag. com
eiøaL na1CneS
In a great move by the PSP, the final
matches in every division of X-Ball, from D3
all the way to the NXL, would be played on
the NXL field in front of grandstands full of
fans and the webcast that did nothing less
than raise the bar for paintball sports-casting
thanks to Patrick Spohrer and his remarkable
team. Fierce had a great World Cup final
round in front of the fans, as both their
Division Three and Division Two teams won,
beating out Unlimited and the Jersey Jesters
respectively. In Division One play, impressive
teams like Red NRG, Cross-Eyed Paintball,
Tampa Bay Damage, the Palm Beach Vipers,
Vicious and the RNT All Stars battled and
whittled one-another down until only the
Vipers and Vicious were left standing. In an
intense, back-and-forth game that saw guest
star Thomas Taylor playing with the Vipers,
Vicious pulled away late and refused to relin-
quish their lead, taking home the D1 title.
By the time they walked onto the field for
the final matches of the 2008 World Cup, the
Ironmen were honed to a razor’s edge, play-
ing amazing paintball. They wanted their
second straight World Cup win.
¬ LoS aøaeLeS iaoøneø
a eniLaoeLenia aneaiCaøS
a aoS1oø aeo Leaioø
oiviSioø ¬
¬ viCiouS
a eaLn aeaCn vieeaS
a 1anea aa- oanaae
oiviSioø a
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a øeu JeaSe- JeS1eaS
a aaioeø
oiviSioø a
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a 1ean uøLini1eo
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naS1eaS oiviSioø
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a eao naøiaCS
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CoLLeae oiviSioø
¬ euaoue aoiLeananeaS
a aan- aLaCn nøian1S
eive-naø oa
¬ niani aaae-S1aaniLLaS
a 1ne aaaveS
a aoaue
eive-naø oa
¬ oveaneao
a aoon
a nioueS1 aaSoø
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¬ CaSn noøe- niLLeaS
a Sea11Le Coa
a 1enaS SeLeC1
“1ne eiøaLS a1 1ne
uoaLo Cue ueae. aS 1ne-
SnouLo ae. a aa11Le ae1ueeø
1i1aøS. 1ne aeS1 oe 1ne aeS1”
WC08:Layout 11/25/08 10:51 AM Page 13

WC08:Layout 11/25/08 10:52 AM Page 14
The Americans, hungry for their first NXL title
since back-to-back wins in 2003 and 2004,
were also playing on a level most in the game
will never see. The finals at the World Cup
were, as they should be, a battle between
titans, the best of the best. The East Coast’s
Americans squared off against the best of the
West, the Ironmen, and the Ironmen came
out swinging, handing the Americans a tough
first game loss. The Americans incurred
penalties in that game that saw them playing
shorthanded, helping the Ironmen along. The
Americans regrouped, however, and simply
refused to allow the Ironmen to relegate
them to second in two matches, as they came
out and battled their way to a win, evening
the series by doing their best to contain the
Ironmen’s best weapons, players like
Brandon Short, Oliver Lang and Billy
Wing. In the third match, the Ironmen
and Philly traded punches early, but
eventually the California men
pulled away and didn’t look back,
taking home their second
straight World Cup title.
As the sun set over another
excellent PSP World Cup, the
trophies were handed out, the
checks written and the fields
deflated. The trade show was
successful, the games passionate
and the webcast was a smash hit.
With new products selling impres-
sively, spectators overcrowding the
grandstands and well over three hun-
dred teams in attendance, the World Cup
was a great event for both its PSP promoters
and the industry as a whole, as the event
should prove a great jumping-off point for
paintball to climb out of its recession and
back into the black.
22 www. pai ntbal l spor tsmag. com
WC08:Layout 11/25/08 10:56 AM Page 15
PSMMstrAds10Oct:PS 8/26/08 6:25 PM Page 51
hosts its 26th
ever popular Castle Conquest
event with
celebrities galore and charitable
players having
alongside them, all while
for a good cause.
24www. pai ntbal l spor tsmag. com
FeatureTemplate:Layout 11/25/08 6:11 PM Page 3
winkie lumbers through the deluge, rain-soaked furs
hugging his chest under tight-wound ropes with a war
hammer over his shoulder. His horn-helmet riding high
above his goggles, purposeful steps pointing towards Castle
Aaarrgh, nary a newb got in his way. I m gonna make my
own door, he said, carrying that hammer with authority.
FeatureTemplate:Layout 11/21/08 5:21 PM Page 4
He didn’t get close enough to use it in the siege—
and couldn’t have, anyway—but the effect was pro-
nounced: following in his wake was a gaggle of lens-
steamed players, all hot for action at Castle Conquest
The Albany Marshals were proud of their team-
mate Twinkie…and proud of their other teammate,
Jeff “Darth” Neet, who was the figurehead leading
the attackers.
After the safety meeting, given expertly by Andy
Potter of both Blue’s Crew and JT Sports, Darth took the
stage in the vendor’s area and exhorted his six hundred
attackers to take the fight to the very castle courtyard
itself. He would stop at nothing short of total victory;
accept nothing but unconditional surrender from Joint
Fury and the vastly outnumbered defending teams.
He got his wish…but it wasn’t easy.
Castle Aaarrgh sits on several acres of prime paintball
land in the Endless Mountain Region of Pennsylvania.
The focal point and one of two showcase fields for EMR
Paintball, it stands two stories tall with twin three story
towers and a central tower in the courtyard with an out-
of-play observation deck twenty feet above the court-
yard below. Midway through any Castle Conquest game,
that courtyard roars with bedlam, hundreds of players
ripping fifteen balls a second each within a few yards of
each other; the sound echoes off the thick walls, the
barrels and bunkers strewn throughout the courtyard,
and out over the ramparts.
The games pit four attackers against each defender,
the former starting from twin positions at the bottom
of Castle Aaarrgh Hill, the latter starting (and reinsert-
FeatureTemplate:Layout 11/21/08 5:21 PM Page 5
’s,” h
ing) from one corner within the castle walls. Thrice an
hour, the eliminated attackers charge back into the
game, reclaiming lost ground and vying for any lost
positions…there usually aren’t any outside the walls.
Once they secure the doorways from the outside, the
action cranks up to that “pure paintball insanity” they
advertise. It always rains for Fall Castle (they run two
Castle Conquest games a year). It’s always muddy. That
does not stop the hundreds of players who come every
year anyway.
Inside the courtyard are ten objectives: a royal chal-
ice, Blue’s Royal Platter, Princess Zeuss, and the like,
each represented by an appropriate prop removable by
any normal player…any normal player with the abnor-
mal skill to dodge crossed lanes of fire from every sin-
gle direction.
The attack plan is simple: surround the castle, secure
the doors, secure the ramparts, secure the windows,
work your way inside, and then start stealing props
with massive pushes after every reinsertion has a
chance to get there.
Nevertheless, Darth spent Friday evening can-
vassing the campsites, meeting with the captains
of Boneheads, Carter’s Commando, Catskill
Mountain Resistance, Canadian Justice, Exile,
Ferrymen, celebrity home team Blue’s Crew…and
looking for Dynasty.
The boys in blue sent two representatives, Yosh Rau
and Alex Fraige, as part of JT Sports’ woods-
ball/speedball ambassador program. They arrived
Saturday, just in time— in time to suit up and throw
themselves fully into the melee with Blue’s Crew and
the Albany Marshals at the lead.
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FeatureTemplate:Layout 11/21/08 5:21 PM Page 6
28 www. pai ntbal l spor tsmag. com
With that many people shooting that much cus-
tom JT Monsoon paint, someone’s going to
win…and in the process, the attackers nearly set a
record. In the days before 700+ player turnouts,
the record siege was around forty-five minutes.
Since then, it’s become anyone’s game, with certain
rules developing over time: the defenders win if
they can keep hold of six or more props for four
hours. At that point, either the game is called in
favor of the defenders, or—if the attackers get five
or more props—the game is allowed to continue
until all ten props are removed.
Should the attackers win within four hours, they
take a break and run a second game.
Darth had his five props by 12:30, just more
than an hour into the game. By 1:15, he had nine.
Coming out to reinsert after taking a gnarly hit, he
slipped and crawled up the hillside away from a
side wall. “I’ve got a case of the EMR’s,” he said.
The what?
“I’m covered in mud and paint!” The sparks in
his eyes added, and loving it!
Then someone made a play for the EMR Coat of
Arms, got it, and got shot. Someone else grabbed
it, got shot, and the referee reset it. It took four
tries, but finally the coat of arms was hustled out
through the rear entrance, and the game was called
at 1:24.
They kept right on playing Saturday afternoon,
taking advantage of the break in the weather to
play three rounds at Fort Worr. There, it didn’t
matter so much who attacked and who defended—
with no honor or records on the line and clear
skies above, the already fun big game became
downright enjoyable for all parties.
The afternoon, with the pressure from the pri-
mary siege off of everyone, was when heads start-
ed turning to watch the celebrity players. In Game
Two at Fort Worr, Alex Fraige grew tired of waiting
at the front lines for the attacking team and
charged through the doors of the fort itself.
Coming under fire, he took refuge against some
barrels, chilling out like it’s nothing to get shot at
by dozens of people…maybe for him, it’s relaxing.
Then, playfully, he shot a few balls back towards
Yosh, his teammate on Dynasty and on offense; the
ensuing melee found him shot by dozens of team-
mates with short memory spans who immediately
mistook him for an opponent, though a moment
before he charged out from their own line. Oh well.
Greg “Red” Hastings was on hand signing auto-
graphs and hanging out at campsites and the play-
ers’ party.
Everyone gathered around the late afternoon
prize giveaway, where goodies from event sponsors
JT, Eclipse, Engler Custom Paintball Guns, EMR,
Hornet's Nest Paintball, Pinokio Hoppers, and
Tippmann were handed out. Players referenced
their ID cards for the numbers drawn from a hat,
caught cups and Frisbees, and opened their wal-
lets—and hearts—for the charity raffle.
Rich “Soultaker” Gilbert was the co-benefici-
ary of a large and important raffle, with the
best prizes on the line. The money raised went
to him and Jeff “Hammerhead” Recor to help
the men with medical costs; Rich had an
aneurism earlier in 2008, losing a pint of blood
inside his cranium and very, very nearly dying.
Yosh Rau and Alex
Fraige arrived Saturday,
just in time to suit up
and throw themselves
into the melee.
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PSMMstrAds09Se[t08:PS 7/23/08 3:54 PM Page 45
Back at the field and back cracking
jokes, he was humbled and honored by
the charity the players showed in buy-
ing raffle tickets by the handful.
Some just gave a straight donation,
and walked away without taking tickets.
Jeff Recor was touched by the senti-
ment as well, and gave his portion of
the donations to Rich; some assistance
lately came in from the Veteran’s
Administration to help him with his
recovery from brain cancer this sea-
son. At a Viper-produced EMR sce-
nario the month before, the players
raised several hundred dollars for Jeff;
between the two events, and the two
men, the players gave nearly a thou-
sand dollars to help their fellows
through two very trying times…that’s
the power of paintball.

Dynasty held a clinic on Sunday,
teaching a few woodsballers a lot of
what they do in speedball…and how to
adapt those skills to EMR’s scenario-
come-speedball fields.
John Schmidt and his team,
Shadowcorps, busted out the pump
markers to join Carter’s Commando
and the avid pump crowd that always
sticks around for pump play on Sunday.
And so they came; they conquered;
they ate well around their campsites,
partied with celebrity players at the
Albany Marshals/Canadian Justice
Players’ Party, and chased their
sleepiness away with pump play and
clinic drills on Sunday. It was the
twenty sixth time they’ve done it at
Castle Conquest…
…and they’ll see you in the spring-
time for number XXVII.
Dave “Landshark” Norman covers paintball
around the world. As you read this, he is on
assignment in Southeast Asia, burning fighting
of leeches and malaria. His latest book is “501
Paintball Tips, Tricks, and Tactics.”
FeatureTemplate:Layout 11/21/08 5:23 PM Page 9
PSMMstrAds01Jan09:PS 11/18/08 4:56 PM Page 31
hese words were spoken well over a decade ago,
and though they had nothing to do with paintball,
none ring truer for Angel Paintball Sports. Early on in the
electronic era, the Angel was the most dominant marker
on the field, and though there were electronic guns that
preceded them, none of them took over the sport like the
Angel. The original LED changed the game, it was small,
reliable and most of all fast, with at the time unheard of
rates of fire as high as 13 balls per second. The next gen-
eration of the marker continued this domination on fields
all over the world, and in the hands of just about every
team in the sport, and then things went awry. The 3rd
version known as the IR3 broke just about every assumed
design standard in the world of paintball guns. It had a
grip frame that was angled at 90 degrees, and a trigger
guard that resembled one from a rapier, add to this a ball
detection system that elide on a touch sensor on the bot-
tom of the breech and the boys from Birmingham were in
trouble. During this slip up, the rest of the industry caught
up, Bob Long released the Intimidator, the original Matrix
came out and Smart Parts got the Shocker out of the
postal department. These new guns were cheaper,
faster and easier to deal with, and while new models of
the Angel came out every year or so, they weren’t the
cool kids anymore, and it’s taken a while for the ship to
get righted.
The Fly name is one that’s been around since the early
days of Angels, one which was put on a smaller, lighter
version of the model out at the time. It also gives APS an
opportunity to implement any improvements they’ve come
up with over the course of the year, without releasing an
entirely new platform. The A1 Fly is the culmination of
everything that Angel Paintball Sports knows about paint-
ball markers.
While the A1 was a fine marker, like anything else it
wasn’t perfect. The efficiency was a bit weak, and the rel-
atively high operating pressure caused it to be pretty
noisy. The Fly has taken this into account and eradicated
them by coming stock with the Magno Valve and ram
assembly, which were sold as upgrade parts for the A1.
32 www. pai ntbal l spor tsmag. com
“Don't call it a comeback
I been here for years
Rockin’ my peers and puttin’ suckas in fear
Makin the tears rain down like a MON-soon
Listen to the bass go BOOM”
by Dave Rotunda
Review:Product Review 11/21/08 1:32 PM Page 56
Review:Product Review 11/21/08 1:32 PM Page 57
34www. pai ntbal l spor tsmag. com
The Magno allows the A1 to
operate at around 180psi, which
is a full 100 pounds less than
the stock unit, it also replaces the
poppet spring with a magnet
which requires far less force to
open. This means you can now use a
lighter hammer as well as less ram
pressure, which means the marker will
have quite a bit less kick when fired.
The primary intent of the low pressure
valve is to create a more efficient Angel,
and it does!! The Fly got roughly 1700
shots out of a 68 cubic inch 4500 psi
Crossfire tank, which according to our research is a
roughly 35 percent improvement over the A1, and as
good if not better than most other markers available. A
happy side effect to the Magno valve is a much quieter,
lower pitched sound signature, though not nearly silent
like some other guns it’s a huge improvement over the
previous model.
Obviously, if you’re naming something the Fly it had
better be one of two things, an insect that loves to eat
rotting matter or really light. While I can’t guarantee the
review model didn’t actually devour any dead meat when
we had it, it was quite light though, tipping the scales at
just over two pounds. Almost any bit of excess material
on the body has been removed and APS has provided a
carbon fiber barrel tip in order to trim every possible
ounce. The dipterous features do exist though, with the
extensive use of what APS calls Flypaper on all of the
common hold points. This Flypaper is very similar to grip
tape that you might find on the decks of skateboards or
on metal stairs and it creates a very high trac-
tion surface to hold onto as well as an inter-
esting accent material. While some might not
be into the aesthetics of the Flypaper, we
found it to be a neat idea, and it definitely
provides the most traction we’ve ever felt on
a set of grips even when they were com-
pletely covered in slippery paint.
We took the Fly to the local outdoor
field on a nice fall day and had a great
time with it; the velocity was easily set
through the inline regulator in just a cou-
ple turns of the provided three millimeter
hex key. Equally as easy to set was the
desired firing mode and game timer as the
A1 Fly has an OLED screen that tells you in a
clear and concise manner what parameter
you are changing and what it’s being
changed to. Instead of pressing buttons to change a
setting, the A1 Fly uses a scroll wheel similar to that of
a PDA to scroll through the options, which is a bit more
organic feeling. Another nice feature that comes with
the Fly is the option of using one of the three different
sized barrel backs provided, and while they’re all on the
large side of things (to allow the use of super brittle
paint), it’s nice to be given choices. During the course of
the day we used a couple different Draxxus brand
paints and with all of them we experienced very good
accuracy, even at ranges over 100 feet. This is exciting
for me, because the last Angel I owned was a ‘05 Speed,
and it didn’t shoot all that well at range, the low pres-
sure valve really seems to have done the trick. As dis-
cussed earlier, the efficiency is quite good out of the
box, and according to what I’ve been told it will get
even better after the regulators have broken in. As one
would expect with any Angel, the rate of fire was noth-
ing short of awesome, especially mated with the DYE
Rotor we used in testing. We were easily able to
reach rates of fire in the 20+ balls per second
range on more than one occasion in the semi
auto firing mode, in PSP mode, uncapped, it
was the definition of insanity.
It looks like APS has finally made the
complete package again, it took them a
while to get back on track with a marker
that does everything a discerning paint-
ball player needs it to do, but the A1
Fly is the real deal. Sure it’s still flashy
and it isn’t easy on the wallet either,
but that comes with being an Angel, if
you want low cost subtlety there are
plenty of other markers out there that’ll fit
that bill. If you’re looking to turn heads
with both cosmetics and performance the
A1 Fly might just be what’s in your future.
Review:Product Review 11/21/08 1:33 PM Page 58
PSMMstrAds11Nov:PS 10/2/08 3:04 PM Page 61
Wounded Warrior Project
It all started in the aftermath of Cousins Big
Game 2008. Rich “Popeye” Rieman passed around a
hat for a charity called “Wounded Warrior
Project”. The WWP is an organization that
assists the men and women of our Nation’s mil-
itary who have been injured in conflict. This
is a non-profit organization that provides
services and programs along with raising the
public’s awareness. The wheels turned quickly
and Rich was soon a man consumed, on a mis-
sion. Local woodsball teams The Wild Geese and
Assassins Paintball were tapped to host the
mission-based scenario game. The goals were
lofty and with less than two months to get
this together, the pressure hit all of us imme-
diately. Cousins Paintball in Coram, New York,
offered to provide the staff and thus be the
site of the first WWP Paintball charity event.
The buzz started almost immediately and we
knew that this game was going to be different.
It wasn’t about Red fighting Blue, it was about
coming together for a cause and it galvanized
everyone it touched.
An organization for military personnel
injured in conflict gets help from the scenario
side of paintball.
Story by Tom “Headhunter” Santo • Photos by Paul Laska
36www. pai ntbal l spor tsmag. com
wounded warrior:Layout 11/23/08 10:17 AM Page 3
Donations started
rolling in. Setting the bar
high was Cousins who
donated the registration
fee to the WWP. The refs
donated their time by
opting out of taking pay
for the day. Sponsors
responded with some of
the best raffle/auction
prizes any of us have ever
seen. Angel Paintball
Sports donated a beautiful
polished red black fade
A1; Iron Horse Bikes put
up a fully suspended
mountain bike; Jeff
Kessler donated banners;
Jim Petrocelli of JPetrocelli
Contracting donated a red
polished Invert Mini with a
DXS tank; and Brian
Kecker of the “Wild Geese”
donated a one- off cus-
tom Sniper pump. Barney
the woodsball leg-
end handed over
a signed
Tippmann mark-
er & a signature
purple barrel
blocker. In addi-
tion, countless
other markers
and paintball
goodies were
donated from the local
paintball community.
Raffles began to sell as
did the generous cash
donations from corpora-
tions like White Castle and
Long Island based finan-
cial firm, East Shore
The day of the event
started with a beautiful
August sunrise.
Temperatures were
around 80 degrees all day
with a slight breeze per-
fect for paintball.
Barbeques started show-
ing as did entire families,
they were relaxed with
smiles on their faces
which would carry on
through out the day. The
scenario was mission-
based with multiple bases
and gold bars to find and
defend. Red would be led
by the Wild Geese Recon
and Blue would be led by
the Assassins Paintball
team. Other teams in
attendance included the 7
Deadly Lemons, the One
Man Wrecking Crew and
woodsball legends Barney,
Unspoken Fury,
Understood Factory Team,
and TJ Allcott from
Armoured Fist with his PB
Sports tank.
The Missions
Each team started with
five gold bricks that could
be used to purchase mis-
sions and upon comple-
tion of the missions you
were given more gold. The
missions were well
thought out and the props
were amazing. Consistent
pushes and harassing
attacks by the Red team
were the order of the day.
Blue had one goal in
mind: to grab as much
gold as they could and
stay on the field as long
as possible. At lunch, Blue
had an overwhelming
amount of the gold and
fought off a assault that
pushed the remaining Blue
base defenders to the
back of their bases tape
line but as the whistle
blew signaling lunch the
gold was still safe in Blues
control but for how long?
Fantastic Lunch Time
Lunch is usually a
relaxing affair during long
games like an hour and a
half of kicking back with
your friends and meeting
some new people. John
Korkowski aka “JK” of
Atrex had other plans. He
was the man on the mic
and kept things moving
and provided not only the
soundtrack for the day,
but the play by play for
the lunch time festivities
which included a free
one-on-one bracket tour-
nament. It easily provided
some of the day’s best
entertainment from the
bleacher seats and picnic
tables set up around
Cousin’s hyperball field.
It wasn’t about Red
fighting Blue, it was
about coming together
for a cause and it gal-
vanized everyone it
wounded warrior:Layout 11/23/08 10:17 AM Page 4
First prize (also donated by JK) was a
Bose home radio and more importantly
bragging rights for the players who
jumped in the mix. Cousin’s employees
were also able to get in on this event
with many of the refs taking top spots
including Dave "Thorny" Thornhill & Joe
Nugget who finished in the top 5. The
number one spot and Bose Radio prize
would go to Chris Shea of the 7 Deadly
Lemons & Understood family who put
on an impressive show for the fans.
Gold Quest
Both teams returned to the field
fired up to continue the quest for the
gold. Off the break, the Wild Geese
inspired Red team dove right into the
fray and continued to push hard all
afternoon. The Blue team heavy with
Assassins and friends took a defensive
stance, keeping a close eye on the
gold as this would certainly almost
guarantee a win. Missions were also
being run by both teams, including
a very well thought out downed pilot
rescue mission and various others that
kept us searching the far reaches of
the field leaving no stone unturned. As
the missions went on, there was con-
stant harassment in and around
the Blue base while Red held in and
strategically waited for the closing
minutes of the game to make a run at
the gold. In a perfectly executed push
with only minutes to go, the Red team
mounted a full on attack and captured
the bulk of the gold returning to their
base with the spoils and the victory.
While we cleaned up and got ready
to head home, it was clear that this
event was very different from any other
I had attended. Maybe it had to do with
the heartfelt stories from soldiers that
were shared during the raffles or the
smiles and handshakes by the com-
petitors at the conclusion of the game.
Overall, it was a sense of doing some-
thing that made a difference in some-
one’s life that made this game very
special for all of those that attended. A
few weeks later, all the hard work
amounted to a check of more than
$10,900 that was handed over to a
WWP representative in Congressman
Tim Bishops Long Island office. If
you are interested in donating
to The Wounded Warrior Project please
check them out on line at
38 www. pai ntbal l spor tsmag. com
Overall, it was a sense of doing
something that made a differ-
ence in someone’s life that made
this game very special for all
of those that attended.
wounded warrior:Layout 11/23/08 10:17 AM Page 5
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40www. pai ntbal l spor tsmag. com
xpsl:Layout 11/23/08 10:42 AM Page 3
xpsl:Layout 11/23/08 10:43 AM Page 4
This event was not just about gaining
bragging rights on winning the fifth
event; it was about taking home the XPSL
2008 Series title. Each division has seen
many different teams on the podium this
season. Teams like Fuzion (Novice) and
NXN (Rookie) were the most consistent
teams of the season. Both teams stood
on the top of the podium three out of
four tournaments thus far. A win here at
SC Village could lock their bid for the
series championship trophies.
You could feel the competition in the
air as the Novice and Intermediate teams
took to the fields for the final event of the
year. The Novice division had only 7
teams battling it out for the chance to
make it to Sunday. With that being said,
there would be no “Elite 8” here at SC
Village; only the top 4 teams would fight
for the top spot on Sunday.
Having won the last three XPSL events,
Fuzion was the point leader coming into
this event, and they came out determined
to secure a spot for Sunday. There were
some new faces on the Novice field at the
final XPSL Event #5 like IB Aftermath and For these new
teams, this being their only event of the
season, they knew the series title was way
out of their reach, but a spot on the event
podium would satisfy them. Odondo, who
won the first event of the year in
Bakersfield and only made it to the podi-
um a second time in San Jose in forth
place, knew they couldn’t afford many
mistakes if they wanted to take home the
bragging rights. Tombstone, making only
their second appearance this year, came
hoping to make it one step higher on the
podium after their second place finish in
Las Vegas. Shoot to Kill and Explicit XSV
have played every XPSL event this year,
both teams only making it to the podium
once, they were hoping to at least add a
second podium appearance this season.
As the day wore on, the stress of the com-
petition was apparent, although everyone
kept their cool about the wins and losses,
disappointment was written on many faces
at the end of the day. Heading to the “final
four” would be Odondo, Tombstone, IB
Aftermath and Fuzion.
42www. pai ntbal l spor tsmag. com
xpsl:Layout 11/23/08 10:43 AM Page 5
The Intermediate division has seen a lot of
different faces on the podium this year. No
one team has stood on the top of the podi-
um more than once this season. With a few
teams moving up to the Intermediate divi-
sion from the Rookie division mid season, it
really made for some major name changes in
the top four at every event this year. With
that being said, the series title was up for
grabs, teams that were in the running knew
every live body counted, so they couldn’t
afford to make any mistakes or have any
penalties. Here again the chances to make it
to Sunday were cut in half; normally the top
16 teams would move on to the Sunday club,
but with only 21 Intermediate teams here at
SC Village, only the top eight teams would
see field play on Sunday.
Sacramento Ambition and LA Distraction,
two very strong and consistent teams, were
the top contenders for the series title. Both
teams had won one event so far this year
and both also made it to the top four at two
other events. Sadistik by CC Paintball and
LA Collision knew the series point standings
coming into this event, so both teams were
determined to fight for the event title and a
shot at moving up in the series ranking.
Island Paintball, a very strong team from
Hawaii made the jump from Rookie to
Intermediate at Event #4, XPSL‘s San Jose
event, had an amazing day of paintball.
They added a new player to their roster this
event, Brittany Wagoner. She and fellow
team mate, Julie Shelly, showed the “boys”
they were something to be reckoned with!
Both young ladies impressed players and
spectators alike. Earning a shot at the title
and making the top 8 for Sunday play were,
Island Paintball, Camp Pendleton, LA
Distraction, Legion Mob, Rockstar Rebels,
Sadistik by CC Paintball, Dizorder and
Sacramento Ambition.
xpsl:Layout 11/23/08 10:44 AM Page 6
44www. pai ntbal l spor tsmag. com
Saturday, as it has always been in the XPSL, is Rookie
day, and 27 teams would be competing for the top 16
spots for Sunday. This division, too, has seen many dif-
ferent teams on the podium this year. Only two teams
in this division had seen the podium in three of the
past four events - NXN and BI Delinquentz. NXN finish-
ing in first place in events 1, 2 & 4 and were the clear
front runner for the series title. Knowing the point
spread was so close, BI Delinquentz, who had one third
place finish and two fourth place finishes, would have
to bring it on to earn one of the 12 spots for Sunday in
order to try and earn one of the top spots for the
As these teams battled it out Saturday, it was clear
we were going to have new faces once again on top for
the event title as well as point changes to move teams
around for one of the top 4 series titles. Effects from
Las Vegas had struggled at some of the past events,
but not here! They were definitely a team on a mission,
as they played very strong and consistent easily earning
a Sunday spot.
The biggest shock of the day was when NXN was
knocked out of a Sunday spot. In the prelims, they had
4 wins and 4 losses and missed the cut by 5 points. But
as for the series title, their point lead coming into this
event was impossible for anyone to overcome, so the
series title would definitely go to NXN for the Rookie
Sunday morning games started at 8 AM sharp with
the Rookie “Sweet 16” and Intermediate “Elite 8” taking
the field. The Novice division got to sleep in since their
“Final 4” games started at 1 PM. For some teams, this
was their first trip to the “Sunday Club”, and they
proved they deserved to be here. There were some
amazing games, some upsets and some surprises!
As always it’s the best two out of three to move on
to the next round. The Rookie division still needed to
be weeded down to the “Elite 8”. Advancing teams
would be, Rockstar Rookies, BI Delinquentz, Sadistik,
Chims Kids, Effects, Paintball Addix Black, XSV BC, and
Half Baked Kidz. The weeding continued for the
Rookies at 11 AM to determine their “Final 4”, giving us
some new faces for finals. Rockstar Rookies, Effects,
XSV BC and BI Delinquentz all came out victorious.
Emerging winners from the Intermediate division “Elite
8” and moving on to the “Final 4”; Sacramento
Ambition, Island Paintball, Sadistik and LA Distraction.
The final games for all divisions were truly amaz-
ing. Effects had their best event of the year coming
out on top for first place over Rockstar Rookies who
took home second place honors. XSV BC edged out BI
Delinquentz for third place. Even though BI have
never took home a first place trophy, their consisten-
cy as a team earned them enough points to take sec-
ond place in the series title. LA Distraction won out
over Island Paintball for first place, and the points
they needed to take the Series title. Sadistik were vic-
torious over Sacramento Ambition for third place, but
the points earned by Sacramento were enough to give
them second place in the series. Fuzion outplayed
Tombstone for their 4th first place event title as well
as the Series first place title. IB Aftermath, first timers
to XPSL, took third place over Odonto. Major congrats
to all event and series winners.
3- X5V BL
¬- dE5TER5 DUT5|DER5
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PSMMstrAds06June08:PS 5/2/08 5:49 PM Page 63
PSMMstrAds11Nov:PS 9/26/08 4:49 PM Page 38
PSMMstrAds11Nov:PS 9/26/08 4:49 PM Page 39
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eaiø1aaLL ConeS euLL CiaCLe aøo 1ouaøaneø1 ' aaLL ConeS none
S1oa- a- 1Snana ' auLu' aanS1aoøa
eno1oS a- aaa- aaun
48www. pai ntbal l spor tsmag. com
woodtourney:Layout 11/23/08 11:35 AM Page 3
pparently, in the ‘80's, there were some
guys who found these things called markers
and decided that it might be fun to use them
to play a game of “tag.” A few years later,
and after some modifications, these markers
would be used in tournaments played in the
woods...with ten men. As time grew, those
tournaments in the woods would seek the
light of the mainstream and move from the
woods to the concrete jungles and tourna-
ment paintball as we know it today was
born. As that was happening, there was still
a large group of people who craved the
woods. There were players who would come
out only on the weekends and bring “new
blood” along for the ride and play recreation-
ally. Eventually these people would begin to
form teams. They stayed in the woods,
craved the woods and some even wanted to
make the game more militaristic. These were
now the “Woodsballers” and in some cases,
your “milsim'ers” and the world of paintball
was split into two subcultures...the “Rec”
and “Woodsballer.” Then, the “Speedballer.”
This isn't a history lesson, though. This
story is about the future; about the newly
formed “Woodsball Tournament League.”
woodtourney:Layout 11/23/08 11:37 AM Page 4
50www. pai ntbal l spor tsmag. com
aaiøa aaCn 1ne ‘oLo SCnooL’
The slogan on their homepage is, “Bringing back
the Old School game,” and on October 4th at
Hollywood Sports Park in Bellflower, California, that's
exactly what David Justin of the W.T.L. did. “I've been
playing paintball for a year. This October is a year.
The first place I played was California Paintball Park
and I didn't know there were speedball or scenario
types of play,” says David Justin who founded the
Woodsball Tournament League. “I've known Gary
Baum of for about 15years
and we would talk mostly about mountain biking.
Then, one day I told him about my playing paintball
and he told me what he did in paintball. I told him
that I wanted to do something like a tournament for
scenario players in California. The speedball people
had NPPL, XPSL, etc., but the scenario guys had noth-
ing. There was the SPPL, which rarely comes out to
California, but on the west coast there was nothing
for them.” A lot of people would actually tell David
that it wouldn't work because essentially what he was
proposing was similar to the ten man format that
Woodsballers played “back in the day.”
The culture of paintball has changed so dramati-
cally since then and it's well defined along the lines
of speedball and rec/woodsball. That didn't stop
Justin though! “I came up with the name ‘Scenario
Tournament League’ but took quite a bit of flack for
that,” said Justin. He was actually seeking feedback
from the scenario community and posting on certain
team's websites and on paintball forums. Scenario
players would tell Justin that what he was proposing
was, in fact, not scenario and that the first thing he
should do is name his organization accordingly and
NOT call it that. Taking their advice, David revised
the name and set about the task of putting on a 7-
man “woodsball” tournament under the name
“Woodsball Tournament League” or the W.T.L.
eaS1 eoauaao øou 1o 1ne aeaLiaa1ioø
oe 1ne oaean
It's 8AM, the morning of October 4th and several
teams have shown up for this the inaugural event for
the WTL. There are a couple speedball teams and a
few scenario/woodsball teams among those listening
to the rules that morning and the anticipation is pal-
pable. It's very cool to notice that you have players
out here, young and old alike, who represent paint-
ball in its many forms. David Justin gives the rules
and makes it very clear that this tournament will not
tolerate unsportsmanlike-like conduct. There will be
no “playing the gray” here. He gives a little back-
ground on the event and how it came to be. He
thanks some of the sponsors and then it’s game
aane oøe
The games are played on a field on Hollywood
Sports Park's grounds titled, “Apocalypse”. The field
is an amalgamation of steel and concrete, mixing
room-like, close-quarters combat structures with
defunct large buses and four-door sedans. Game one
pitted a speedball team, the Naughty Kids, against
the L.O.S.T. Boys scenario team. Off the break, they
were barking at each other with harassing fire and
looking for field position/dominance at the “fifty.”
They'd each just begun settling into their game plans
when the speedball team made an aggressive move
woodtourney:Layout 11/23/08 11:37 AM Page 5
through a structure and lost four players at the end of a
well positioned L.O.S.T. Boy's A-5. In the end, the
Naughty Kids were able to hold their ground though and
eventually eliminated the L.O.S.T. Boys. Points in this
tourney are scored by bodies dropped, so a win didn't
necessarily mean you would be in the best position at
the end of the day…this match being the case in point
as the L.O.S.T. Boys took a loss, but did manage to
eliminate four of the Naughty Kids.
aane 1uo
The second game of the day was a foreshadowing of
things to come and who would ultimately find them-
selves on the “podium” at the end of the day. A young
team, L.A. Distraction
Kids, played against sce-
nario team Paintball
Special Forces. Even
though Special Forces put
in a good showing, the
L.A. Distraction ran right
through them, moving
like a well seasoned sce-
nario/speedball hybrid.
Off the whistle, L.A.
sprinted for field control
at the “fifty” and once
there, they did not settle
for field dominance with
methodic eliminations as
many games go. L.A.
Distraction pushed the
field by almost “blitzing”
the Special Forces team.
The Special Forces team
was unable to recover
and L.A. Distraction took
the “W”. I said they moved like a speedball/scenario
hybrid because not only did they attack the game in
speedball/tourney fashion, but I watched as they bound-
ed up the field, one player scooting and shooting while
one of his 'mates watched his “6” and put paint on any
contact. In many Big Games, with all types of players
showing up, you generally don't see this type of almost
“tactical” maneuvering from speedball teams who typi-
cally favor a rush to the fifty then slowly eliminate
opposing players and move up once eliminations are
secured. Their aggressive “shoot-and-scoot” style would
see them through to the end of the tournament fighting
for first-place.
Another team who made their mark on the day was
the Psycho Clown Posse who fielded players from team
5150 Tactical in addition to their own. PCP would take
the field and earn four of their five wins without losing a
player. “It went well for just coming together and playing
with players who needed a team to compete,” T-Devil
would tell us about the PCP playing so well that day.
Only one squad would dispatch PCP heading into the
semi-final round, but the Clowns would get a chance to
see them again in the semi-finals which were played
“Ironman” style.
1ne 1oe eoua
The top four teams at the end of the day were: Naughty
Kids, Psycho Clown Posse, L.A. Distraction and L.O.S.T.
Boys. Even though the other participating teams wouldn’t
see the semi-finals, it was agreed by all that this was an
incredible day of paintball. It was highly competitive, yet
still held a somewhat casual, friendly atmosphere.
“…1ne- noveo Li ne a
SeeeoaaLL/SCeøaai o n-aai o
aeCauSe øo1 oøL- oi o 1ne-
a11aCn 1ne aane i ø
eaSni oø. au1 i
ua1Cneo aS 1ne-
aouøoeo ue 1ne
ei eLo. oøe eLa-ea
SCoo1i øa aøo
Snoo1i øa uni Le oøe
oe ni S 'na1eS
ua1Cneo ni S “a” aøo
eu1 eai ø1 oø aø-
woodtourney:Layout 11/23/08 11:37 AM Page 6
Many players likened it to playing pick-up games
at the local b-ball courts on Saturday morning.
Part of that was due, in part, to the entry fees
associated with the tourney. Just $50 to sign up
and BYOP made this tournament accessible for
almost any player or team. Kono, the captain of
team Tactical Warriors would
recount, “I had fun, my team had
fun, and that was the main thing.
It was a great learning experi-
ence. I told my team that we do
have to practice more often and
communicate better and focus on
our team work more,” Kono told
Paintball Sports that he'd be back
at the next event in February and
ready to take it to the next level.
La oiS1aaC1ioø veaSuS øauan1- nioS
In the end, the L.O.S.T Boys would lose to the
Psycho Clown Posse, who would lose to the
Naughty Kids who would then face L.A. Distraction
in the final match. At the end of the final match,
the two teams were actually tied as there was no
complete elimination of the other team, but the
game ended with both teams keeping one player
on the field. The tie would be decided by a one-
on-one game played on the ENTIRE FIELD. This is
a scenario sniper's dream and the two players who
took the challenge were Erik Omori of L.A.
Distraction and J. Robles of Naughty Kids. Erik
won the day for Distraction by bating Robles into
an open section of the field and then sniping him
from the cover of some rubble and a tree.
The game wasn't without its glitches, as any-
thing done for the first time is, but for the first
time, it went quite well. At the end of the day,
hands were shaken, teams complimented each
other, followed by a nice size raffle session where
everybody walked away with something. It would
seem that California has found a tournament to
wet the whistle of the woodland warrior looking to
test his or her mettle against other competitors.
The sport of paintball has come full circle, bring-
ing the tournament back to the woods!
“1ne 1ie uouLo ae
oeCioeo a- a oøe-
oø-oøe aane eLa-eo
oø 1ne eø1iae eieLo
1niS iS a SCeøaaio
Søieea' S oaean…”
52www. pai ntbal l spor tsmag. com
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PSMMstrAds09Se[t08:PS 7/24/08 2:48 PM Page 131
yan RyantheMighty McDonald began acting
out as an early child; making people laugh so
they wouldnt beat him up. Theatre doesnt pay
well and film takes too much work so Ryan
became a writer/producer/characters for scenario
paintball games on the west coast. Now a producer
and host for online internet programming, including
Paintball LIVE he gets to nerd out
with the biggest names in the biz, toss in his two
cents and still dodge the occasional wedgie or two.
by Ryan RyantheMighty McDonald
like to “pwn” mad n00bs as much has the next
guy but from what I’ve seen of the new “NPPL
Championship Paintball 2009” (coming late 2008 for
the Xbox 360, PS3,PS2, and Wii), it seems that the
only “pwning” will be of my wallet… by Activision and
the NPPL. According to Dave Oxford from Activision
Publishing, “NPPL Championship Paintball 2009 cap-
tures the raw intensity of hardcore paintball in this
new breed of extreme sports / first person action
entertainment.”Watching my little brother light his
farts on fire could be called the same thing, but I
wouldn’t play a game about it.
The game’s credentials are terrific: They had con-
sultation by Team Dynasty and Bob Long. Heck, Ryan
Greenspan said it’s the best paintball game he’d ever
played… but I don’t buy the hype. By the time you
read this, the game will have hit the shelves. Right
now I’m giving even odds that you’ll see it at
SunCoast stores at 2-For-$20 alongside “World
Championship Paintball”. (Which just came out a year
ago and is already going for $6 used on
54www. pai ntbal l spor tsmag. com
Why the hate when all these great names are
behind it? Well… I did some digging on the ol’ inter-
web and came up with… not a whole lot actually. It’s
not even listed on Activision’s website. If you search
for “Paintball”, all that comes up is GHTP. There is
one preview video out and one review that I found
on neither of which show the
game longer than a second or two. If the game is
really good, Activision will have sent out a grip of
demos to the online community to build some buzz
and at least get some good-quality videos available
for their base market (You, Me & the 10 million
other paintballers out there). I hope I’m wrong but
this one is looking to be another stinker.
Here’s my prediction: Mediocre graphics and slug-
gish gameplay make it a hard game to like out of
the box, but some cool physics and A.I. will keep the
hardcore paintballer playing ‘till the end. Good news:
It’s another paintball game to play when you’re
grounded, bored and out of cash. Bad news: It’s
another excuse for your friends not to take you up
on that offer to play paintball for the first time.
“Paintball? Oh yeah. I played a video game about
paintball once. It sucked!”
ust last November we reported that PGI had print-
ed its last issue. Unfortunately, the harsh econom-
ic downturn has claimed another victim. Everyone
pour a pod to our lost homie… a moment of silence
for RECON Magazine. Wait. It’s rising now. Free from
PSM News:News&Gear 11/20/08 5:44 PM Page 1
o, many of you have read about this fun little tid-
bit already:
“Statement from Tippmann Sports
This morning, a prototype of one of our new prod-
ucts was stolen from PSP World Cup in Orlando, Fla.
At this very moment, we are working with our col-
leagues in the paintball community to gather further
information and leads. We have already had some-
one provide helpful information about the theft. A
police report regarding the incident has been filed.
We want to remind the person or individuals that
possesses our stolen property that any information
leaked or shared, resulting in damage to Tippmann,
will be prosecuted.”
I’d love to hear the conversation with Tippmann’s
insurance agent after World Cup. “Yes. I’d like to
report a theft… Description? I’m sorry, that’s classi-
fied. Picture? No. No… Color? Uh… Black.” ;)
The flaming that ensued on chat boards around the
‘net was fast and fierce. Don’t you love it when pre-
teens who spell only in capitals, abbreviations or 1337
give corporate CEOs business advice? I know I do.
Theories on what IT was ranged from a new kind
of marker to a laser-guided kitten. There was also
talk that Tippmann faked the whole thing just to
hype up the release (and subsequent delay) of their
new Tippmann TPX Pistol, which makes sense. In a
world where the choice of Paris Hilton’s new BFF
merits an ongoing series, companies are going to
more extremes to push their products into the spot-
light. What’s next? Bob Long goes on an eight-hour
police chase, waving his newest tactical marker out
the window of his white Suburban for free air time?
What ever happened to good, old-fashioned bribery?
I happen to know a web host who has no morals and
loves paintball clothing. On an unrelated note, my
paypal account is: *EDITED FOR CONTENT*
Agree/disagree with Ryan? Let him know!
its chains of paperdom. It’s like a paintball poke-
mon. Evolving into a FREEBIE ONLINE E-Zine! W00t!
After you read your print copy of Paintball Sports
Magazine, put it in it’s poly bag with acid-free board
for archival purposes, log on to to check out the
videos, links, and extended content, blog about it,
embed your favorite content to all your social sites
and then forward the best bits to all your friends
you’ll have just enough time to swing by the new
Recon Online page before lunch and then it’s back
to work… I thought technology was supposed to
simplify our work. You might have to push that
meeting back ‘till after three. A man’s gotta’ have
priorities, after all.
aintball Sports Promotions definitely raised the
bar for paintball with their coverage of the World
Cup 2008 For those of you
who aren’t into the tournament scene, you missed
out on a great introduction to the speedier side of
the sport and a great chance to show your family
and friends how legit paintball truly can be. Filming
the sport of paintball is difficult. Filming the sport of
paintball LIVE, as it happens, is insane. Doing it well
is downright impossible. Last year, Paintball Live provided streaming coverage of World
Cup. I was there and let me tell you, I still have
nightmares to this day of that event. *Shudder*
Patrick Spohrer from Monkey With a Gun (Heroes For
a Day, Cereal Killerz, Push) not only brought the
event to life with stunning visuals and professional
broadcast values, they broadcasted the hell out of
that thing! Charging less than the price of an aver-
age movie ticket ($9.95 for the weekend/Free
Friday), PSP brought you the whole shebang: multi-
ple cameras on field, pit cams, interviews, vendor
reviews, paintball history, tactics, logistics and more
game footage than you could shake a carbon fiber
barrel at. Charging for the webcast was a risky ven-
ture since everyone scoffed and then flamed about
NPPL charging for the Buffalo webcast last July, but it
worked. People came for the free Friday night broad-
cast and then came back for the rest of the time.
PSP has raised the bar for the sport and it’s up to
the other leagues to follow suit or fall by the way-
side. NPPL has stepped up to the plate and upped
the ante; Commander’s Cup streaming coverage will
be free to watch and they’re broadcasting on Sunday
from 10am until the awards ceremony is over.
Hopefully with the awards being broadcasted, teams
will actually stay around to pick up their trophies
this year…
I say, the more, the merrier. Healthy competition
is what we need to keep this sport growing and
evolving. Fear is a part of paintball, right? We don’t
want anyone getting too comfortable at the top until
we’re all fat, happy and millionaires when ESPN
drops celebrity poker and picks up paintball to lead
the Friday night lineup.
PSM News:News&Gear 11/20/08 5:44 PM Page 2
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Hotties:Paintball Hotties 11/20/08 3:39 PM Page 2
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PSMMstrAds12Dec08:PS 10/28/08 4:27 PM Page 23
An Interview with
60 www. pai ntbal l spor tsmag. com
photos By gary baum
aintball has come a long way because of inspirational people like
Matt Marshall. Marshall is the voice of tournament players everywhere.
His mission: to continue to legitimize the sport of paintball, espe-
cially from the tournament side. Initially, he helped to legitimize the
sport by simply demonstrating it on the field, and doing a damn good
job of it, too. He played for the mighty Ironmen from 1998 to 2003 and
then moved on from there to create another powerhouse pro team, XSV,
with other former Ironmen players from 2003 to 2007.
Paintball Player
By Bea Youngs
FeatureTemplate.qxd:Layout 11/23/08 11:58 AM Page 1
While playing at the pro level, Marshall was attending San
Diego State University, English was his major. Not only has
Marshall always been good with words on paper, but could also
say the words aloud better than anyone in the paintball indus-
try. Marshall is a World Champion and a Series Champion, as
well. All the attention he gets now isn’t just because he’s got
what it takes to be recorded on tape, but because of accom-
plishments that every pro player dreams of. Marshall’s voice
was heard on paintball videos like the legendary Push video
produced by Patrick Spohrer, who also happens to be one of
Marshall’s good friends. Marshall would also be seen and heard
on other videos like Sunday Drivers, Roadkill, Free Agent,
Jawbreaker 1-5, Cerial Killers, Heroes for a Day, and the
Unknown Soldiers documentary.
Then, Matty retired as a tournament player at the pro level,
and shared, “Couldn’t put in 100 percent and do all the media
stuff. I didn’t want to be the guy that was always ditching
practice, or not putting in as much as the other guys. I have a
lot of ideas I want to work on. Playing paintball at this level is
not a lucrative activity, which was fine for the first 15 years.
You can make some money, but it’s a struggle to make a liv-
ing. Plus, if we make the right moves behind the scenes, then
the players will be able to come up and more guys will be able
to do it for a living, make it a real life.”
Marshall’s ability to convey the right message in a way that
could be understood by the layman opened other doors for
him to reach out to mainstream non-paintballers. He started
on FOX during the 2003 NPPL Huntington Beach Super 7, did
WGN’s Ultimate Arena Paintball’s 3-man show, followed by
ESPN’s coverage of the NPPL Miami and Smart Parts
Championship events, and coming up in 2009, he will host the
JT Sports College Paintball Championships for the third time, to
air on Fox Sports.
Born the day before Christmas in 1977, this 100% San Diego,
Californian, started playing paintball at the young age of 15,
and hasn’t necessarily stopped playing paintball altogether.
Living with roommates that also play as professionals in the
tournament scene doesn’t allow him a chance to avoid playing
the sport he is still very passionate about. He attends numer-
ous big games and scenarios as much as time allows while still
playing locally and even takes the time to train those in the
military. Sponsored by Smart Parts and JT Sports, Marshall has
his Bachelor of Arts Degree in English from SDSU and says that
his current occupation is a “paintball player”.
As busy as this amazing man is, he still took the time to
answer a few questions for us here at Paintball Sports
Magazine. Want to be like Matty Marshall when you grow up?
Pay attention and get ready to be inspired! Here’s what the
man himself had to say.
PSM: What other things in paintball are you doing to stay in
the mix?
Marshall: I try to do as much as possible. I’m on the road a
lot doing one thing or another. I spent half the year at events
working or doing other things in the sport; that means being
as much of a jack of all trades as possible. I’m down for pretty
much anything.
PSM: What has helped you get to the point where you are
now as a commentator?
Marshall: At first it was listening to my buddy Ricker (rock
DJ in Seattle), who I did my first event with in HB 03. I’ve
always watched sports, so you just try to sound pro, put your
own spin on it, and try to be on top of things so the guys can
actually get credit, which is tough in this constantly evolving
You have to try
to be the change
you want to see
in the world.
FeatureTemplate.qxd:Layout 11/23/08 11:58 AM Page 2
PSM: Who or what has inspired you
to delve into the webcast and play-by-
play commentary?
Marshall: It just needs to happen.
And it needs to be good. We can’t
mess things up anymore. We have to
get this right now, too much is at
stake. We can do more to elevate the
sport. You have to try to be the
change you want to see in the world.
People need to understand the game,
because it’s complicated and fast, so
play-by-play is just one element that
needs to be tip top.
PSM: Do you ever get nervous
when you’re in front of a camera?
How about when you’re doing a live
Marshall: I just focus on the job at
hand, being in that moment. I think
every one gets a little nervous before
a show, but I like the nerves, makes
me feel alive.
PSM: What brought on monkeywith-
agun’s desire to produce their own
webcast company?
Marshall: Pat and I just thought we
could do a better job than what had
been done before. We both worked on
so many projects that it was just the
natural progression of things.
PSM: Who has also had a helping
hand in making the webcast happen?
Marshall: Wow, that a big list.
Everyone at the PSP has been real pos-
itive and visionary, which is important
because they control the purse strings
and if they hadn’t of stepped up and
fronted the money to do the show it
never would have happened. Rob,
Dave, and Lane have been instrumen-
tal in making this happen by being
real positive and realistic about the
challenges confronting us a this stage
of the sport.
PSM: How difficult was it to con-
vince the PSP to add webcasting to the
NXL events?
Marshall: It wasn’t really a matter of
convincing them, they were pretty
much down from the start; it was just
a matter of working out all the details,
which took most of the season. It’s
tough right now with the economy for
people, for smart companies in gener-
al, to part with a large amount of
money not knowing exactly what they
are going to get out of it. What we did
in World Cup hadn’t really been done
like that before, so if they hadn’t
believed we could pull it off, it never
would have happened.
PSM: How many cameras, crew
members, and other expensive pieces
of equipment went into putting every-
thing together?
Marshall: It was close to 100,000
dollars for everything. There’s too
much stuff to list here but it included
switching boards, computers, replay
hardware, lots of video monitors,
miles of cable, six cameras, on-site
editors, cameramen, a satellite tech,
and on and on. I was really impressed
by the crew because everyone wore so
many hats, and they were able to do
many different things.
PSM: Besides what viewers saw on
the NXL field, did you also get a chance
to walk around through the vendor
area and interview manufacturers?
Marshall: We did a series of product
spots for all the big sponsors of the
league, so people had a chance to get
a look at the 09 gear released at Cup.
PSM: For people tuning in, did they
have an opportunity to ask questions
via email or via chatroom?
Marshall: Yeah, they could go to
Pbnation and ask questions, which
would get filtered to me. It was cool to
have that level of interactivity with the
PSM: After the World Cup webcast’s
success, what will be added going
into the 2009 season? More cameras?
More features?
Marshall: All of the details still need
to get worked out, but yes, there will
be more features for next year. The
PSP is willing to invest more money
into the project over the next year, at
least a couple of hundred thousand,
and once Pat and I sit down and carve
out exactly what we need, we’ll let
people know. We have 3 and half
months and are working on other
projects right now, but we have
extensive plans to go real big, adding
levels of complexity to the project
people have yet to see.
PSM: Are you exclusively only cov-
ering PSP X-Ball events as a commen-
tator? Can we expect to see you
involved with the NPPL?
Marshall: I’m sponsored by JT and
Smart Parts, and have my website,, so I will be
there gathering content and repre-
senting my sponsors. You won’t see
me hosting the NPPL webcast, I only
do that for the PSP, but I will come on
as a guest, say what up to my buddy
Nicky T.
PSM: If it wasn’t for paintball, what
else would you be doing? Baseball
commentary? Politics?
Marshall: Good question. Not poli-
tics, don’t really want to sell my soul.
PSM: How’s the book coming along?
Marshall: It’s a work in progress. I
had so much other stuff to work on
this year, I haven’t had a chance to
focus on it. My story isn’t finished yet
so neither is the book. I will be post-
ing excerpts on
for people to check out.
PSM: How can PSM readers help
Marshall: Just keep the faith and try
not to be one of the weak ass haters
who only bring negative energy into
the world. I look at the things said
about BC retiring and Ollie just being
Ollie, or the hate Nicky had to endure
when he came to the Ironmen.
Thank you, Matt Marshall, for
everything you’re doing for the sport.
We need you.
62www. pai ntbal l spor tsmag. com
I’m sponsored by JT and Smart
Parts, and have my website,, so I
will be there gathering content
and representing my sponsors.
FeatureTemplate.qxd:Layout 11/23/08 11:58 AM Page 3
PSMMstrAds07July08:PS 7/2/08 4:27 PM Page 5
64www. pai ntbal l spor tsmag. com
z-/-· /e ´«·e ´«v~ ~ /·z ·/·v/z
Splats:Foul Shots 11/25/08 12:25 PM Page 1
Splats:Foul Shots 11/25/08 12:26 PM Page 2
In paintball, the stealth and detection of your opponent
are exactly what your primary focus should be. These are
individual skills and only experience will allow you to
improve on them. Never be afraid to try new techniques in
order to improve on these attributes. I’m not talking about
better camouflage; I’m assuming you have that covered
already. At 1200 feet below the ocean, its pitch black, so
subs are almost always in the dark and thus painted black.
When I was at sea, I learned it was very common for subs
to try and hide within the weather at the surface, amongst
biologics (fish, shrimp, dolphins, etc.), as well as in
between the ocean’s temperature induced layers. The rea-
son this applies to paintball is you can’t just stop a sub
from making its normal operating noise, so it is vital to
mask these noises from your opponents, and still try and
detect your adversary first. Kinda like hiding in plain site.
You can do just that on any field and have great success.
How to Mask Noise
My favorite way to get in close with my opponents and
remain virtually undetected is to stay with the main clashes
of players on the field. Here is where the most noise,
movement, and confusion will occur. In most cases, I have
found that this is the best opportunity to drop down low,
move slowly, and get in as close as you can. You are now
masked. Once in close, and behind the best cover possi-
ble, you can then pick your targets. You can assess the
battle situation and decide who to shoot at first. That’s the
fun part of this whole plan, right? You’re not sightseeing,
you’re trying to win a paintball match, but who you choose
to shoot first could decide whether you stay in the game
long enough or get eliminated in a painful fashion!
At sea on the sub I served on, we always had multiple
targets to worry about. Ships, airplanes dropping SONAR
buoys, dipping helicopter, other subs, hell, it seemed like
we were always surrounded. It was imperative to our mis-
sion to eliminate the highest value targets first, and then
worry about fighting the platforms that were the most
threat to the sub, so tough decisions had to me made.
Same applies in paintball, but it’s up to you to decided
quickly and make your shots count.
hen you talk about stealth, the first thing that most people will think of is our country’s inventory
of stealth fighters and bombers. But long before these aircraft were rendered virtually invisible to
modern RADAR, the original stealthy fighting machines have been submarines. Trust me, I know from first
hand experience. Virtually undetectable, once they have submerged they could be anywhere. The only true
way to find a submarine is with another submarine. In order to sink another sub, the best chance of get-
ting a kill is through early detection of your opponent. The perfect scenario is to detect your opponent
long before they detect you, so you can fire a torpedo first and get the hell out of there.
66www. pai ntbal l spor tsmag. com
Greg shares with us his firsthand experience of knowing what it’s like to be
“stealthy” by sharing what he did on a submarine and applying it to paintball.
Greg Tactics:News&Gear 11/25/08 2:41 PM Page 1
“the stealth
and detection
of your
opponent are
exactly what your
primary focus
should be.”
Greg Tactics:News&Gear 11/25/08 2:45 PM Page 2
Eliminate the Biggest Threat
Now what I consider high valued targets are the players
that are showing good skills. These are the players that will
most likely shoot out all my teammates who are currently
distracting all the attention from me. I also look for that
single player who makes a charge into our lines. He himself
may not be that big of a threat, but if he makes it, normally
a whole pile of players start to feel empowered to charge
with him. So, I’ll make it a point to either shoot him before
he gets anywhere, or I’ll set up for an imminent charge. It is
rare to see a
full charge
without the
tell tale early
rush by just a
few brave
players, so
look out for
Now, back
in the day,
subs had to get in really close and shoot multiple torpedoes
in order to have the best chance of hitting a target. Even
then, it may have been in vain, and ultimately compromised
the sub’s presence. In modern subs, firing one well placed
torpedo is almost guaranteed to hit what you intend on hit-
ting, even at ranges of 20 miles or better. That’s the power
of technology at work, helping to retain stealth and creating
opportunities for early detection. Technology in paintball
can help the same way. I have always said that it is the
range and accuracy of your marker that are the most
important aspects in open area paintball. Shooting a single,
well placed paintball, at long range will allow you to retain
your stealth and not inhibit your ability to detect threaten-
ing opponent.
The Element of Surprise
You’ve seen this before. The farther away from the battle
lines your opponents are, the less they are worried about
cover. You can see them milling around, looking for places
to move in, or waiting for teammates to join up with them.
If you have a marker set up that allows for long range accu-
rate shots, these are excellent targets to shoot at. I have
also found that I can cause the most confusion with my
opponents by shooting these players who think they are not
in the fight yet. These eliminations usually get the loudest
yell out of me. I am most satisfied with eliminations from
these long ranges, especially when they are high and
through the canopy shots. It’s funny to watch them try and
figure out who the heck shot them. But those players
around them think twice about their current position.
Taking Risks Quickly
Now, back in the day, subs would often surface, the
hatch would open, and men would man the deck gun in
plain view of the ship they were about to sink. Modern subs
would never do this because technology has allowed them
to always remain hidden and still kill anything, anywhere. In
paintball, a player has to decide whether it is more prudent
at the time to risk exposing yourself by moving or shooting.
Sometimes it’s a gamble on whether or not to remain
unseen. My rule I follow is, I’m not as invisible as I think I
am, so stealth only comes in small bites. Sooner or later,
someone will see you and if they are smart, they will relay
that info to players who are in a position to shoot you, or
make moves in order to simply avoid you. So choose wisely,
but do it quickly.
Attract Attention
Sometimes attracting attention is the best thing for you
to do to help out your team. In speedball, if I want to get
attention off my teammate who may be trying to make a
move, I’ll shake my bunker, but this only works with airball
bunkers. I was at Pev’s new field in Aldie, Virginia, a few
weeks ago and I was playing some rec ball with a bunch of
college girls. I really wanted them to have a good time and
be able to simply move up the field. So, I yelled a lot and
hung out of my bunker more in order to attract attention
away from the girls. I couldn’t move my bunker ‘cause it
was a huge rock, and all I really wanted to accomplish was
to get all 6 girls out from behind the same big rock and
spread out a bit. By the way, there is nothing stealthy about
6 screaming girls with paintball guns. So, no matter what I
did they attracted all the paint. They gave new meaning to
“pretty in pink”. In this instance, my plan failed. I said to
myself, oh well, its fun to try new tactics anyway.
Practices Makes Perfect
My experience in the Navy really helped me to think
quickly and make rapid decisions in all aspects of my life.
It’s all about experience. The more you do it, the more
unique situation you’ll find yourself in, and be able to com-
pare them to previous situations you have been in and
make the best choices. In paintball, you can make mistake
after mistake and still have a great time. Because eventually
you’ll get into that perfectly concealed spot on the field,
have perfectly placed cover fire from your teammates, and
then some sucker moves directly into your line of fire, and
that is the exact moment in this sport you dream of. I love
how fast paintball is. If I’m crawling slowly and as quietly as
I can, my mind is still going a friggin’ mile a minute.
My 2009 Tour of Duty is filling up rapidly already, it looks
like I’ll top 30 events next season, plus I may take a stab at
the SPPL, too. Keep an eye out at
for dates and details. Look out Texas, Oregon, Ohio, and
Missouri. I’ll be comin for ya in ‘09!
68www. pai ntbal l spor tsmag. com
By the way, there
is nothing stealthy
about 6 screaming
girls with paint-
ball guns. So, no
matter what I did
they attracted all
the paint.
Greg Tactics:News&Gear 11/25/08 2:48 PM Page 3
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B: I am really looking forward to our next event at
Wayne’s World the first weekend of December in Florida.
Good friends, good field, good game, good refs, and
warm weather. Plus a little fishing after the game with
some fellow CREW members both on the gulf side and
the Atlantic side to enhance the trip even more. Throw
in a few exotic beverages with umbrellas and I am good
to go.
D: Not so good for me as I have finals that week so
will not make it. Thanks Blue for rubbing it in that I will
be here working in the cold at EMR (when I’m not
studying) while you bask in the sun with our fellow
teammates. I wish I could be there. I lived in Florida for
a year and it was definitely nice to live down south dur-
ing the winter months.
B: It’s that time of year to finalize all of our contracts
with our marketing partners such as JT SPORTS and
Black Point. We are also in conversations with a few
other possible marketing partners for 2009, so we will
write more on that in the next issue. We have been
working with JT SPORTS for two years now and are very
happy with the results. We shoot JT’s fluid line of paint
at EMR and it works great. We also use all JT gear at
events all over the country when we play with Blue’s
Crew. JT believes in producing high quality products for
the players and building relationships with field owners.
They are striving to get back to their roots while pro-
viding high quality customer service. JT is working
closely with dealers and teams such as Dynasty and
Blue’s Crew and are bridging the gap between the tour-
nament and Rec Ball factions, which is great for our
sport. We have just started working with Black Point
from Jet City Specialties and are excited about shooting
their L.A.W.s at Wayne’s World Grand Finale in
December. They offer a very high quality line of prod-
ucts to take out tanks and bunkers.
D: Look out tanks, no more chasing us down. Not
that we ran anyways, but now we can fight and have a
chance at taking you out.
We are approached all the time by teams and players
who ask us how to secure sponsorships and obtain
marketing partners. Blue and I help point teams in the
right direction, but with the down economy and tighter
sponsorship dollars, it is getting harder all the time to
obtain sponsors. EMR even gets numerous requests
throughout each year to sponsor players and teams all
over the country. EMR is a paintball field, not a manu-
facturer, and these come from some players and teams
ello Paintballers. It’s the BLUE and DEUCE Show here. Unfortunately, winter is
coming so the cold weather is starting. At EMR we are winterizing every-
thing, putting away the netting, and battening down the hatches for snow, of
which we already had 6” on October 27th. Brrrrr, it’s way too early for this.
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72www. pai ntbal l spor tsmag. com
BluesTravels:Layout 11/25/08 1:07 PM Page 1
that have never been to EMR and have never
done anything to promote EMR. I will discuss
why it is important to build a relationship
with a field or store or manufacturer before
asking them to sponsor you. Just like every-
body else, our marketing dollars have to be
earned and are very carefully spent. Most of
our marketing budget goes into our own
marketing team, BLUE’S CREW.
B: The first thing to remember is that com-
panies put their marketing dollars into play-
ers, teams, or advertising that produce
results and increase sales. You need to
establish a reputation of someone that does
this and this does not come easily or fast.
The first step by my recommendation is to
align your team with a local field. Talk to the
owners and offer your help at their facility.
Do not approach them and immediately ask
for cheaper paint or free product in exchange
for helping out. Show them that you really do
care about their business and are willing to
put in a lot of extra effort by showing up on
off days or weekends. Help clean up their
facility, build new bunkers, work on improv-
ing their fields, and offer to ref their big
games or special events. Do everything that
you can to promote their facility in your area
by putting out flyers on bulletin boards, try-
ing to organize groups of players, handing
out their business cards, posting information
on the facility on the internet, promoting
their big events, etc. If you have a decent
writer on your team, talk to them about writ-
ing press releases and stories on their
events. This is VERY VALUABLE. Anything to
bring them business and become their home
team and someone they can depend on.
Prove yourself first, make yourself valuable,
and then approach them to discuss how
they can help your team and secure spon-
sorships. Perfect examples of this are the
players who are on Blue’s Crew. Everyone
that plays on BLUE’S CREW is on the team
because they earned it by doing the things
that I just mentioned.
Field owners are your direct link to manu-
facturers and if you are valuable to them,
they will help you move up the ladder of
sponsorship as you represent their business.
This can also work with paintball stores, and
basically any paintball business where there
is an opportunity to help out and build a
relationship. I have been both a manufacturer
and distributor of paintball products and
have been approached by hundreds of teams
over the years for sponsorship. A recommen-
dation from one of my customers (Field or
Store Owners) concerning a team weighed
heavily in my decision of who to consider.
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BluesTravels:Layout 11/25/08 1:10 PM Page 2
From local spon-
sorship, to national, to
international, it all comes
from hard work and perseverance.
It takes a great amount of hard
work and responsibility to secure and
keep sponsorships, so make sure that
you and your teammates are commit-
ted to doing this and have the time to
put in the extra effort to work with a
sponsor. Some teams start out think-
ing how great it would be to have
sponsors to help alleviate the cost of
playing and then find that it is more
work and time than they really want to
put in; it takes away from their enjoy-
ment of playing the game. For most
paintballers, playing is for pure enjoy-
ment and becoming a sponsored team
is like starting a small business and
needs to be treated as such. This is
very important to discuss with all of
your teammates before approaching
companies as it is a serious undertak-
ing. Without organization and dedica-
tion, it will not work.
D: Along those lines, if you want to
build a team for Big Games or Scenario
Games to enjoy the fun of paintball
with, that is much easier and requires
less commitment. Thousands of teams
come and go, but the strong ones are
around for years and truly enjoy the
sport. Friends of course are a good
start. Playing with people that you
enjoy being with is a must. This bond
helps to form the team and keep it
together. Another important aspect is
having someone or multiple people
that will help organize and keep track
of things for the team: where you are
going to play, registration, travel
arrangements, lodging, food, etc. Not
terribly hard, but important. Keep
things simple and it will be much easi-
er to keep everyone happy. You could
have one person collect money from
all of the team members and then do
all of the arrangements. Be careful of
this because it can get complicated,
but if handled right, it works. You
could also have a person who is in
charge of collecting all of the informa-
tion for the team and and then is
responsible for letting the rest of his
teammates know what to do. This puts
the responsibility of each player on to
make their own arrangements and
sometimes works out better. No mat-
ter how you decide to do it, keep it
fun so that everyone truly enjoys play-
ing the game together.
B: DEUCE and I will be conducting a
seminar on Scenarios and Big Games
at the Paintball Extravaganza in
Atlanta from February 5th to the 7th
brought to you by JT SPORTS. Our
seminar is on Saturday afternoon and
we will be discussing the differences
on running Scenarios versus Big
games, pros and cons of producing
your own games versus working with
Scenario Producers, formats of games,
what is required to run these games,
and anything else that you would like
to know.
D: I will be covering the actual run-
ning of the Scenario and Big Games,
staffing requirements for the different
styles of games, and ref training for
these games as well as working with
Blue to answer any other questions.
Between the two of us, we have 32
years experience in producing Big
Games and Scenario Games and hope-
fully can help you decide what events
you would like to run at your facility
and how to make them profitable. For
more information, check the
Extravaganza out at:
That wraps it up for this month and
we hope that you enjoyed our column.
Come on out to Wayne’s World in
December and run and gun with the
CREW or gunfight against us. If you
cannot make it, be sure to check our
video footage of the event at and check our
2009 schedule so you can come join
us in the future. Anytime you see the
CREW compound, stop on by to chat,
relax, and have a beverage. Our EMR
2009 Schedule of Events is also now
up on, so
mark your calendars and come join the
EMR Family of Players next year. If you
like Pure Paintball Insanity, kick off
your paintball season in 2009 at CAS-
25th/26th. Paintball is not just a
sport; it is a way of life. Live it. Love it.
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74www. pai ntbal l spor tsmag. com
BluesTravels:Layout 11/25/08 1:12 PM Page 3
by Jason


lcome to POP, a monthly column dedicated
to the sometimes wacky, sometimes
turbulent, but always exhilarating world of
woodsball. Each month I’ll cover scenariocentric
topics such as mission tactics, scenario
how-tos, team and player profiles, gear
reviews, and the latest happenings in the
world of recreational paintball. If you’ve
played a game with me, you know I m rarely
away from the tip of the action, and that’s
the same approach you should come to expect
from this column. Let me run point for you.
A Scenario Force to be Reckoned with –
Team Omni Force
Team Omni Force, like many scenario teams, started small. Really,
it began with one man, Russell Brinson, who wanted to bond with
his son. Frustrated with merely sitting on the sidelines as his
son s spectator, he decided to get back into his old love, paintball,
and to bring his son along. Not surprisingly, the young Brinson
was hooked. After searching in vain for a team to join that would
accept both father and son, Russell decided to start his own squad,
found twenty friends willing to commit, and learned one of the
great lessons of the scenario world – paintballers can be flaky.
Eventually the father and son duo met a few like-minded players
who had the necessary dedication, and with that handful, Team
Omni Force, now one of the nation’s largest scenario squads,
was born. In their initial year, thirty new players
swelled Team Omni Force’s ranks, and as the team’s pres-
ence grew, so did the line of players wanting to join
their numbers. By year two they hit the century mark.
Team Omni Force currently rosters a solid 150, and their
numbers continue to grow. The players who make up the team
come from all over the south east, and should the team come to a
game in force, they could easily play the entire side of a sce-
nario. What a dream for a producer looking to increase business!
76www. pai ntbal l spor tsmag. com
Images by Rich Struth and Team Omni Force
The Birth of a Giant
POP:POP 11/23/08 10:55 AM Page 1
An Original
Team Omni Force looks more like a reunion at the
field than a killer scenario squad, and that’s because
they encourage the family environment. Russell’s three
sons and daughter all play, and this family-friendly vibe
attracts players with a similar mindset. They roster
paintballers of all ability and experience levels, even
some with disabilities, but all share two things in com-
mon – great sportsmanship and the pride in being a part
of a team. Sportsmanship plays an integral role in the
Team Omni Force vision, and while they’re competitive
and strive to win, they never set victory above fair play.
The opening sentence of the team’s mission statement
says it best, “Team Omni Force is dedicated to providing
professional conduct on and off the field in the form of
how we play, the education of the sport and safety, the
example of sportsmanship we provide and the fun and
enjoyment we express about the sport.”
Above and beyond
Team Omni Force believes in going the extra mile,
and they back that up by putting an emphasis on
giving back. They produce charity events for the St.
Jude Children’s Research Hospital and Toys for Tots.
Additionally, they collect canned food over the
course of the year, and distribute it to a local food
drive. When you have 150 players on the roster
bringing cans to each event, this can add up to a
significant contribution.
POP:POP 11/23/08 10:55 AM Page 2
In just three years of being an
organization, Team Omni Force has
garnered thirty scenario awards.
They’ve brought home Most
Valuable Team and Most Valuable
Player certificates, but they find the
most reward in being recognized
for sportsmanship, especially when
that recognition comes from the
opposing team.
Sponsors and Affiliates
Team Omni Force proudly calls
Extreme Outdoors Paintball in Six
Mile, SC, their home field. They
appreciate the family-friendly
atmosphere, and they frequent that
type of field, from Bear Claw in
Tennessee to Paintball Charleston in
South Carolina, and Command
Decisions in North Carolina.
In terms of sponsors, Team Omni
Force pushes themselves to per-
form, and they expect the same
professionalism and commitment to
sportsmanship from their sponsors.
Their current backers are TechT
Paintball Innovations, Millennium
Paintball Productions, QLoader, and
Extreme Outdoors Paintball. In
addition, many of the top compa-
nies in the scenario world have
donated generously to Team Omni
Force charity events.
The founder, Russell Brinson,
sums up the team’s spirit best when
he says, “Team Omni Force is a
great team, and it’s no one member
that makes it great. It’s all the
members. I’m proud to know all of
them and call them my friends.
They play with such great sports-
manship and honor.”
Find out more about Team Omni
Force on their web page,
78www. pai ntbal l spor tsmag. com
POP:POP 11/23/08 10:55 AM Page 3
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B: I am really looking forward to our next event at
Wayne’s World the first weekend of December in Florida.
Good friends, good field, good game, good refs, and
warm weather. Plus a little fishing after the game with
some fellow CREW members both on the gulf side and
the Atlantic side to enhance the trip even more. Throw
in a few exotic beverages with umbrellas and I am good
to go.
D: Not so good for me as I have finals that week so
will not make it. Thanks Blue for rubbing it in that I will
be here working in the cold at EMR (when I’m not
studying) while you bask in the sun with our fellow
teammates. I wish I could be there. I lived in Florida for
a year and it was definitely nice to live down south dur-
ing the winter months.
B: It’s that time of year to finalize all of our contracts
with our marketing partners such as JT SPORTS and
Black Point. We are also in conversations with a few
other possible marketing partners for 2009, so we will
write more on that in the next issue. We have been
working with JT SPORTS for two years now and are very
happy with the results. We shoot JT’s fluid line of paint
at EMR and it works great. We also use all JT gear at
events all over the country when we play with Blue’s
Crew. JT believes in producing high quality products for
the players and building relationships with field owners.
They are striving to get back to their roots while pro-
viding high quality customer service. JT is working
closely with dealers and teams such as Dynasty and
Blue’s Crew and are bridging the gap between the tour-
nament and Rec Ball factions, which is great for our
sport. We have just started working with Black Point
from Jet City Specialties and are excited about shooting
their L.A.W.s at Wayne’s World Grand Finale in
December. They offer a very high quality line of prod-
ucts to take out tanks and bunkers.
D: Look out tanks, no more chasing us down. Not
that we ran anyways, but now we can fight and have a
chance at taking you out.
We are approached all the time by teams and players
who ask us how to secure sponsorships and obtain
marketing partners. Blue and I help point teams in the
right direction, but with the down economy and tighter
sponsorship dollars, it is getting harder all the time to
obtain sponsors. EMR even gets numerous requests
throughout each year to sponsor players and teams all
over the country. EMR is a paintball field, not a manu-
facturer, and these come from some players and teams
ello Paintballers. It’s the BLUE and DEUCE Show here. Unfortunately, winter is
coming so the cold weather is starting. At EMR we are winterizing every-
thing, putting away the netting, and battening down the hatches for snow, of
which we already had 6” on October 27th. Brrrrr, it’s way too early for this.
·¯¬ ¯.J¯ S ¯¯J¯¯ ¬¬`¯¯
¯.J¯ ¬`¯ ¯¯J¯¯ ¯¬¬¯¯ ¯¬¯¯ ¯¯¬¯ ¬¯¯J¯ ¯¯¯J¯`¯ ¯¯¯`¯¯¯¯¬¯ ¬`¯ ¯¯¯¬``¯ `¬¯-¯¯`¯ ¯¬¯¯`¯¯¯
72www. pai ntbal l spor tsmag. com
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Battlefield Blanding
“Here comes the charge!” Red play-
ers anxious to switch the pole’s light
to their color, break across open
ground, taking fire from all sides. Like
the fabled Light Brigade, Red’s desper-
ate charge runs full-tilt into the enemy
barrage. Only these aren’t archaic
rifles; we’re talking paintguns ripping
shots from straight ahead, from the
windows of neighboring buildings,
from the woods and ditch on one side
of the field. Into certain doom, Red
players, by the dozens, run feverishly
for the central pole, and as the fore-
runners hold up their markers in
defeat, they act as shields for the sec-
ond wave, who serve as barricades for
the third wave. This group leaps over
the players in the front like running
backs diving for a touchdown over the
pile, only to get mowed out of the air
by Blue defenders. Dripping and
bruised, Red shuffles back to their
insertion point.
This is the madness that is the final
battle at paintball’s urban destination,
Camp Blanding’s MOUT site. While the
southeast slowed down due to post-
Ike gas shortages, hundreds of paint-
ballers took a chance to get on the
road and travel to Florida to duke it
out in the epicenter of CQB (close
quarters battle). This venue, opened
only a few times a year, always draws
teams eager to clear rooms, charge
through street-wide crossfires, and
roll down real pavement in their
tanks. Some nuts even welcome the
chance to crawl through the sewer
system to give unsuspecting defend-
ers a close range surprise. The North
American Woodsball League (NAWL)
and XP Paintball, in conjunction with
Low Country Paintball, produced a
charity scenario at one of the must-
play locales in the sport. The hun-
dreds who attended supported an
excellent cause and were treated to a
game high on sportsmanship and low
on headaches.
15 flag stations in contention gave
teams constant objectives.
The half-hour missions required
teamwork, strategy, and communication.
For instance, one had teams collect
parts of a bomb from four separate
buildings, assemble the bomb, and then
detonate it in a safe location using a
demolitions specialist.
The L.A. Ironmen’s Mike Paxson
leading from the front for Blue with
Sideshow from Team IYAOYAS capa-
bly handling strategy and mission
Tim from TechT taking on the com-
mand of the Red team with scenario
veteran Russell “Omnicool” Brinson
backing him up.
To get the players hooked, the pro-
ducers hired a professional prop
designer to build awesome realistic
mission props.
A live band, which played for free,
rocked the campground during the
dinner break.
Low Country Paintball’s Billy Smith
kept the party rolling with music and
antics on the microphone.
The post game auction included a
raffle for an Ollie Lang DM8, serial
number 001 and a signed jersey.
Additional quality gear, such as an
Angel One, sold with proceeds going
to the game’s charity cause.
Food and gear vendors kept the
players happy, and the ever-friendly
Bea Youngs Paxson represented
Pinokio, hung out with players, and
encouraged female players to join her
scenario team, Destiny Army.
A Charity Paintball Event for Juliana
The first annual charity event for a very
special girl took place at Camp Blanding.
Story by Jason “ foolybear” Lineberger • Photos by Rich “ PB Junkie” Struth
Juliana Wetmore
Juliana Wetmore was born with
Treacher Collins Syndrome, a genetic
disorder resulting in severe facial and
cranial deformity. Juliana has been
though numerous surgical procedures,
but the national and international
interest generated for her cause has
helped with those costs. She has been
the subject of a TLC documentary,
“Born Without a Face” and the story of
her and her family’s courage has
inspired people across the globe.
Learn more or get involved with her
cause at
80 www. pai ntbal l spor tsmag. com
julianna2:Layout 11/23/08 11:27 AM Page 3
Leading by Example
One of the most interesting players on the field
wasn’t wearing the latest jersey or tactical
vest. Instead, he had on jeans, a plaid shirt, and a
World War II veteran hat. Howard Gilbert, 82 years
old, took the field to show the younger crowd how
to play with guts. After all, he was in the 99th
Infantry Division during World War II. He collected
more than his share of welts, mostly as a result of
leading charges on enemy-held buildings.
PSM: What brought you here, to this event?
Gilbert: My daughter and her boyfriend do this,
and this is my third time coming to one of these.
PSM: Have you played Blanding before?
Gilbert: Yeah, the last time they were here. I keep
getting shot up. I think I draw fire so the other guys
can get through. But, it’s fun. I’m just lucky I’m still
able to do stuff like this.
PSM: I heard that you had a little mishap earlier
in the game?
Gilbert: I was trying to head through a door, and I
slipped on all that paint. I just slid into the building.
PSM: You’re more likely to slide when you’re the
first one in.
Gilbert: I try to be up front all the time, but I keep
getting the hell shot out of me. I go where the
action is.
Blow by Blow at Blanding
It was the Red versus the Blue, with the
brothers, Tim and Todd Coulter of TechT
Innovations on the red side and pro play-
er, Mike Paxson of the Los Angeles
Ironmen, on the blue side. Mike Paxson
was invited to come and be a general, but
he wanted to get into the action, appoint-
ing his originally assigned XO, Joe
'Sideshow' Holleran, as the General. The
“Red” side kicked Battlefield Blanding off
in fine style by sweeping nearly all of the
city’s buildings and taking a lot of ground,
in the opening minutes. At its crux, a win-
ning scenario strategy comes down to
holding key real estate, and at Blanding,
this ranks especially high on any general’s
“To Do” list. With only one Blue-held
building, Red ran missions at will. One
early objective required Blue to get to the
top of the main hotel to defuse an explo-
sive, and as the mission team moved out,
they spotted a Red player, already at the
location, tauntingly hoisting his marker in
the air in the style of the Tusken Raiders
from Star Wars. Red also came on strong
with their armor. The rules laid down for
the event limited anti-tank rounds, allow-
ing the smaller, more mobile tank teams
to bring more of a crucial force – one that
Red used to good advantage.
Building by building, Blue fought out
of their hole, pushing back assaults
through the woods and swinging to Blue
the netline houses after insane kamikaze
runs to establish positions. Shortly after
that, Tater from Team Pain scored the
first base destruction of the game when
he hit the kill switch on Red’s HQ. Even as
the scores closed, the sportsmanship
stayed high. At one point, a single Blue
player charged around a corner to take
out what he thought was one Red oppo-
nent. Instead, he kicked over the hornet’s
nest when he found a dozen Reds who
unloaded on him. As he walked off, the
initial Red player checked himself, discov-
ered a hit, and joined his Blue foe in a
good laugh and congratulatory gestures
to both sides. No cursing, no tempers,
just paintball fun.
Fun diversions (the band and campsite
parties), slick floors, dark rooms, and the
high volume of paint shot during the day
kept the action somewhat low key at
night, but it heated up quickly on Sunday
morning as both teams came on strong
for the win. Referees did their part to
stoke the fires by dropping game cash
between clashing squads to spur one side
or the other to get aggressive. As if the
players at Blanding needed any incen-
tive! In the final battle, Blue established
control quickly by turning on the blue
light on the pole first, and while Red
showed beaucoup moxie, they went all
out to change the light to their color, but
Blue kept them off with a typhoon of
paint, winning final battle points and ulti-
mately, the victory.
julianna2:Layout 11/23/08 11:28 AM Page 4
A Word with NAWL’s Joe Moffo
Joe Moffo began the North American
Woodsball League (NAWL) to bring safety
and organization to local renegade
games. Here, he talks about organizing a
charity event at Blanding.
Moffo: (about Juliana Wetmore and how
the game got started) When I saw the web-
site and watched the videos, I was in tears
for an hour…We (Charles from XP Paintball
and Joe Moffo) got on the phone with Billy
(Smith from Low Country) and asked him to
sell the paint. Billy was glad to do it. He
volunteered his time, volunteered his staff,
and they came down here, at no cost, and
put the show on. Tim from TechT jumped
on board to help us, and Nick at Murder
Inc. That brings us here. You’ve been out
there; everybody’s having fun. Have you
heard anything negative?
PSM: Not a thing.
Moffo: We got a props guy – He does
stuff for the DOD. He makes really cool
props. The props he brought out would
cost $10,000. He (Tim Moore of brought the
props out to help with the charity.
PSM: In these close quarters, tempers
can really fly, but I’ve seen very little argu-
ing out there.
Moffo: Jack Carter our head referee. He
can be tough – no nonsense. And, we have
more refs than we needed out there. We
have people who volunteered, who came
from Tampa and Tallahassee, just to ref.
The band last night, Nasty Influenz, came
out to play for free. One band member’s
child collected money for Juliana. I’ve had
people from New York call me to help with
coordination of other things, just to volun-
teer. Nick from Murder Inc. in New Jersey
flew down here to help with this
thing. We’re trying to make it an annual
event. It’s a lot of work. We’re doing an
auction, Ollie Lang DM8 number one,
Hammerhead and Crossfire contributed to
a raffle. Even Mike Paxson, Bea Youngs,
and Rocky Cagnoni came out and con-
tributed t-shirts and
several Pinokio Hoppers retail valued at
$150 each. Everything we have, except for
the little prizes, we’re going to auction off
– 100% goes to Juliana.
82 www. pai ntbal l spor tsmag. com
Game Awards
Red Awards
Russell Brinson – XO Service Award
Glenn Weldon – Demolitions Award
Southern Discomfort – Best Tank
Gun Kings – Most Valuable Team
Gary Hallam – Most Valuable Player
Kris Bradley – Sportsmanship
John Edens Jr. – Young Gun
Blue Awards
Joseph “ Sideshow” Holleran – XO Service Award
Dale “ Rattpack” Surratt – Demolitions Award
Team Pain – Best Tank Award
Anti Heroes – Most Valuable Team
Clay Wells – Most Valuable Player
Little Girls Paintball Mafia – Sportsmanship Award
Rayburn Molkey – Young Gun
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here are about ten paintball
books out there, and I’m
familiar with a few of them. Most
recently, I picked up a copy of “501
Paintball Tips, Tricks, and Tactics,”
by Dave Norman. He writes for this
magazine, Paintball Sports, as well
as a bunch of other magazines, and
I see him at events around the east
coast all the time. It makes sense
that a guy who plays, watches, and
writes so much about paintball
should write a book on it, so I
picked a copy up to put with my
magazines and other paintball
books. The tips are easy to read,
even just a few of at a time, and
dropped an email to Paintball
Sports. It seemed like a good book
to review because it’s different,
really stands out, and it’s already
paid for itself.
After specifying the basic rules
for paintball, which everyone should
follow when they play on their own,
he gets right into woodsball. He starts
with good material on the developing
the ability to read forested fields,
especially for scenarios. He teaches
how to predict the dynamic of a par-
ticular field and how it would play,
how to augment a bunker in a hurry,
and then he gets right into topics I
never thought of. His “Command
Voice” tactic really works. Have you
ever heard someone calling out posi-
tions, coordinating moves, etc, and
they really sounded like they knew
what they’re doing? Maybe they just
knew how to create that impression,
and often, that’s good enough. The
book covers that, and quickly moves
on to clearing buildings, tricking
opponents, and maneuvering.
He then turns to camo. I play more
speedball, so I didn’t know about the
differences between digital and classic
camo, and it was interesting to learn
how it actually works. Not just the
color and shape of the clothing, but
how it really works to trick your brain,
because that same idea comes up
later, in tips on hiding and “disap-
pearing in plain sight.” The same sci-
ence that makes camo work is what
helps you disappear, and now I under-
stand it.
That sort of thing happens a lot in
this book - where one skill, explana-
tion or tactic comes up in a new situa-
tion, and Dave explains how it is the
basis of a completely different move,
tactic, or concept. It’s not repetitive. In
this way, the learning really builds on
itself and takes you places you would-
n’t ordinarily go.
There aren’t many photos, so at an
EMR game I asked Dave about that. “I
can’t compete with magazines for
photos,” he said. “I’m a writer. I can
teach you more in words, but there
are about forty photos, too, I think.” It
could have been better with more, but
the way the tips are written makes
sense without needing visual aids.
Certain themes keep cropping up,
such as sneaky maneuvers, surprise
attacks, and disappearing from a “per-
ceptual field.” Even that is clearly
explained, and makes sense—it’s what
I try to do anyway, only Dave refined
the concept and took to the next level.
There is a chapter called “Games We
Play,” near the end of the book, that
gives a lot of different game formats
for open play and backyard games.
Starting from there, I could write a
number of full scenarios. The “Poker”
game sounds amazing, and would
make a great format for giving away
prizes. “Bomb Squad” would be a
blast, especially once I make a prop
“bomb” to capture.
The big question my team has is
how to get sponsored. “501 Paintball
Tips, Tricks, and Tactics” dedicates a
long passage to outlining exactly what
we need to do. We already volunteer at
the field, but in all of our dreaming of
getting a Dye sponsorship, my team
never scooped up the local money.
The book covered a step by step pro-
cedure to get sponsored locally, then
nationally, while earning recognition
and getting written up in the maga-
zines—it’s all related, and that makes
the book worth the cover price right
for this chapter alone.
This chapter also covers the basics,
and then builds to really complicated
speedball strategies. Some of the
training material, such as those taught
by Mike Paxson, Paintball Sports editor
Bea Youngs, and some of the other
pros, is fantastic. Most drills are terri-
ble, but the ones promoted in the
book that we’ve tried have been fun
and really helped with bunkering,
defending against run-throughs, and
man-down situations.
The writing is straightforward and
makes every tip seem so logical and
obvious. But, then I thought about
how much of that I actually do, which
wasn’t much. That’s the essential trick
the title advertises: It tricks you into
thinking you’ve done this all along.
That actually makes it easier to run
the maneuvers and set the traps and
come out of nowhere, ‘cause it already
feels natural, and what you’ve already
done helps you learn a lot.
And, it tells you exactly how to get
90www. pai ntbal l spor tsmag. com
by Dave Norman • review by Garen Culler • photo by A.R. Lambert
Gear:News&Gear 11/25/08 12:05 PM Page 1
PSMMstrAds06June08:PS 5/9/08 1:35 PM Page 59
Paintball Unlimited AZ
6540 E. 22nd Street
Tucson, AZ 85710
California Paintball Supply
407 33 Chapel Way Unit E
Fremont, CA 94538
Castle Paintball
521 Industrial Drive
Livingston, CA 95334
Check Yourself Paintball
5785 Thornwood Dr.
Goleta, CA 93117
Delta Paintball
1820 Arnold Industrial Way Ste. B
Concord, CA 94520
Gorilla Paintball
5421 Alderin Ct.
Bakersfield, CA 93313
J&S Surplus Inc.
North Monterey Bay
Hwy. 1 & N. Struve Rd.
Moss Landing, CA 95039
Maximum Paintball Supples
4743 N Blackstone Ave.
Fresno, CA 93726
Paintball Jungle
516 Temple Way
Vallejo, CA 94591
Palmer’s Pursuit Shop
3951 Development Dr. #3
Sacramento, CA 95838
Pev’s Paintball of SD
5208 Jackson Dr., ste. 111
La Mesa, CA 91941
Predator Paintball Reloaded
4626 Watt Ave.
Sacramento, CA 95660
Rocken Paintball
849 W. San Marcos Blvd.
San Marcos, CA 92078
Top Stitch
632 N. Market Street
Redding, CA 96003
Xtreme Paintball
149 North Road
East Windsor, CT 06088
Hi-Tec Paintball Park
P.O. Box 301
Bradenton, FL 34206
Splat Attack
10129 SW 72nd St.
Miami, FL 33173
Splat Attack
5979 S. University Drive
Davie, FL 33328
Stealth Operations, Inc.
11985 Collier Blvd., Unit 4
Naples, FL 34116
Wayne’s World of Paintball
4841 S. Pine Ave.
Ocala, FL 34480
Athens Paintball
2828 Lexington Rd.
Athens, GA 30605
325 Lakeview Dr.
Winterville, GA 30683
Monroe Paintball Works, LLC
320 S. Madison Ave
Monroe, GA 30655
Fox Paintball Sports
1891 N. Farnsworth Ave.
Aurora, IL 60505
Indy Extreme
9508 Haver Way
Indianapolis, IN 46240
PB Sports
821 W. Coliseum Blvd.
Ft. Wayne, IN 46808
Gunfighter Paintball Proshop
2110 9th Street
Mandeville, LA 70471
Outdoor Adventure Supply Inc.
1642 Sulphur Spring Road
Baltimore, MD 21227
Outdoor Adventures Inc.
Paintball Field & Pro Shop
Routes 50 and 301
Bowie, MD 20715
Pev’s Paintball Park
800 Batavia Farm Road
Rosedale, MD 21237
Pev’s Paintball Pro Shop
807 Eastern Blvd.
Essex, MD 21221.3504
Pev’s Paintball Pro Shop
1044 Rockville Pike
Rockville, MD 20852
Torrid Paintball Sports
13025 Wisteria Drive
Germantown, MD 20874
Exotic Sportz - Taylor
23944 Eureka Rd.
Taylor, MI 48180
Exotic Sportz - Brighton
10002 East Grand River
Brighton, MI 48116
Hell Survivors Paintball Playfield
619 Pearl Street (D19)
Pinckney, MI 48169
Open weekends only
Splat Tag
2070 11th Ave. E
North St. Paul, MN 55109
Cousins Outdoor Field
and Proshop
750 Route 539
Manchester NJ 08759
E-Jam Paintball
208 Huyler St.
S. Hackensack, NJ 07606
92www. pai ntbal l spor tsmag. com
PSMBackPages:PS 11/20/08 4:40 PM Page 2
asterisk indicates that dates and/or
venues are not yet confirmed.
Please check websites for most
Top Gun Paintball
567 Monmouth Rd.
Cream Ridge, NJ 08514
Arena Paintball
400 Patton Ave
West Babylon, NY 11704
Cousins Outdoor Field
David Overton Road
Coram, NY 11727
Cousins Store
513 Commack Rd.
Deer Park, NY 11729
Cousins Store
1157 Hempstead Turnpike
Franklin Square, NY 11010
Cousins Indoor Field and Pro Shop
114 Parkway Drive South
Hauppauge, NY 11788
Cousins Store
2900 Route 112
Medford, NY 11763
Cousins Store
159 Main Street
Mount Kisco, NY 10549
Cousins Outdoor Field
Camp Sunset Road
Plattekill, NY 12568
Hilltop Paintball
565 River Road
Fort Plain, NY 13339
Island Paintball Supplies
15 Bluebird Lane
Huntington , NY 11743
Montgomery Sporting
Goods Paintball
32 Union St. (Rt. 211)
Montgomery, NY 12549
Cousins Paintball S.I.
2727 Arthur Kill Rd.
Staten Island, NY 10309.1101
Paintball Arena
400 Patton Avenue
West Babylon, NY 11704
Line of Fire Paintfields
923 Gilreath Loop Road
Horse Shoe, NC 28742
Paintball Central
209 E. Creek Ridge Rd
Greensboro, NC 27406
Paintball Central
648 Hanes Mall Blvd.
Winston.Salem, NC 27103
Paintball Central
250-9 Creek Ridge Rd.
Greensboro, NC 27408
Central Ohio Paintball
3065 Silver Dr.
Columbus, OH 43224
CO Pball Cleveland/Parma
5755 Ridge Rd.
Parma, OH 44129
Shaggy Brothers
Paintball Supply
2328 W. Memorial
Oklahoma City, OK 73134
Paintball Palace
1820 West 7th Ave.
Eugene, OR 97402
541.465.4766; fx 4776
E.M.R. Paintball Park
PO Box 728, Rt. 706 & 601
New Milford, PA 18834
Dozers Paintball
17318 Englin Road
Winnie, TX 77665
Hit & Run Paintball
12245 County Rd. 528
Mansfield, TX 76063
Maximum Paintball
11503 E. 1604 N. Suite 103
Universal City,TX 78148
Pev’s Paintball Pro Shop
11204 Lee Highway, A.1
Fairfax, VA 22030
Pev’s Paintball Pro Shop & Park
20136 Gant Lane
Leesburg, VA 20175
Pev’s Paintball Pro Shop
12185 Balls Ford Road
Manassas, VA 20109
Pev’s Paintball Pro Shop
2852 Jeff Davis Hwy, Ste. 607
Stafford, VA 22554
Pev’s Paintball Pro Shop
50.A Pidgeon Hill Dr.
Sterling, VA 20165
Pev’s Paintball Pro Shop
13932 Jeff Davis Hwy
Woodbridge, VA 22191
DoodleBug Sportz
Indoor Arena & Pro.Shop
3326 Paine Ave.
Everett, WA 98201
425.257.9771 voice
425.259.6375 fax
H&H Paintball
136 Colborne St E
Brantford, Ontario N3T5MI
6000 Kieran Saint.Laurent, QC
Canada H4S 2B5
Banshee Paintball
122 Portland Street
Darmouth, Nova Scotia B2Y1H8
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