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Table Of Contents
1. Preparing the System a. Powering on the system 2. Calibration and Configuration a. Connecting b. Setting Framerate c. Adjusting Camera Settings d. Setting Camera Thresholds e. Calibrating Camera Positions f. Setting the Origin 3. Suiting up a. Putting on the suit b. Marker Placement 4. Preparing Subject & Capturing a. Setting up the Database b. Calibration Capture Trial c. Subject Calibration d. Capturing e. Exporting the Data 5. Getting Data Into Lightwave a. Lightwave Export b. MotionBuilder c. The Maya Hack d. Lightwave Import 6. Clean up after yourself 7. System Operator's Section
1. Preparing the System
Take off the lens caps if they are still on. You can use a chair with no wheels to stand on to reach the lens caps so that you can remove them. Try not to move the tripod as that will change the viewing volume. Also, take care not to rotate the lens, as it will change the focus. Hide all reflective materials from view of the camera. Anytime you handle markers or other reflective materials, you should make certain that you did not leave any unnecessary reflective materials in sight of the cameras. a. Powering on the system Power on the cameras using the switch on the back of the box labeled VICON MXULTRANET.
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Vicon Motion Capture Quick Guide
The Power Switch
2. Calibration and Configuration
Start Vicon IQ. There should be an Icon. Press the Setup button at the top and then open the Hardware Config tab from the left sidebar. You should wait for the squares next to each camera to turn dark green before moving on. If one of the 8 cameras does not show up in this list after some time press reboot all. Later, if a camera fails to produce an image, we can use open this panel and choose the camera that is giving us problems, then press the reboot button to get the camera working again.
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Vicon Motion Capture Quick Guide
Hardware Configuration Now we are ready to connect by pressing the the connect button. If IQ crashes, restart and try to connect again, also hit ok when any dialog box appears Now all the squares in front of the cameras turn bright green.
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You should set the framerate to 120. A panel will open that allows you to adjust the framerate. also under Setup.cacs. go to Sync Setup on the right sidebar. This will allow faster calbration and less eyestrain.Vicon Motion Capture Quick Guide http://www. Setting Framerate Once You are connected.louisiana.edu/labs/ecrg/vicon/ Connection Established b. 4 din 35 9/15/2013 9:45 PM .
you may just want to use these suggested values: Strobe Intensity: 100 Camera Threshold: 40 Gain: 1 Circle Quality: 30 Strobe intensity is the brightness of the red LEDs. You must first select all the cameras in the list that you want to adjust. Camera Threshold is the threshold of brightness at which the cameras will recognize as object as a marker.cacs. 5 din 35 9/15/2013 9:45 PM . Open the camera settings panel on the right sidebar.Vicon Motion Capture Quick Guide http://www. Due to concerns such as lens distortion. Gain is digital amplification of the camera input. You always want this as low as possible.edu/labs/ecrg/vicon/ Adjusting Frame Rate c. Adjusting Camera Settings Next you need to adjust the cameras' settings. Also. You usually want to put this all of the way up because it poses no risk of damaging the LEDs and allows the cameras to better differentiate markers from the background. Circle Quaility determines how perfect a shape must be to be recognized as a marker. switch the view to the camera view. If we can't see the markers we may need to lower it. from the top of the screen. or objects in the room are especially light and reflective. For simplicity.louisiana. We may need to raise this if we get closer to the cameras.
Open the Thresholds panel from the right sidebar. Also switch to camera view. first make sure it is not a marker or reflective object that can be moved.cacs.edu/labs/ecrg/vicon/ we should keep this relatively low. If you see anything on any of the camera views.louisiana. Raising it can help avoid recognizing reflections from an object as a marker Camera Settings d.Vicon Motion Capture Quick Guide http://www. This step usually will not need to be taken if the camera have not moved since the last time thresholds were set. espcially markers are hidden from view of the cameras. Thresholds are used to ignore certain regions of each camera. First make certain all reflective objects. 6 din 35 9/15/2013 9:45 PM . This allows us to block out reflections or the strobe of another camera. If the cameras can still see something press "Start Recording Background" wait a bit. Setting Camera Thresholds Next we need to ensure the thresholds are set correctly.
Vicon Motion Capture Quick Guide http://www. About to set thresholds Now you should not see anything in the camera views.louisiana.cacs. the old thresholds must still be good.edu/labs/ecrg/vicon/ then press "Stop Recording Background" and "Save Thresholds And Apply". 7 din 35 9/15/2013 9:45 PM . If you didn't see anything in the cameras.
Calibrating Camera Positions Now we need to open the calibration kit to start the calibration.cacs. 8 din 35 9/15/2013 9:45 PM .Vicon Motion Capture Quick Guide http://www.edu/labs/ecrg/vicon/ Thresholds now set e.louisiana.
Choose full calibration and click start wand wave.louisiana. (It is labelled. make sure "240_mm_Wand" is selected from the drop down menu. Open the calibrate sidebar on the right if it is not already open. If one of the cameras cannot see the wand.) Calibration Kit Contents: 240mm Wand .Vicon Motion Capture Quick Guide http://www.cacs. Under Calibrate cameras. you will need to go back to the Hardware Config panel under Setup to reboot that camera. You can switch to a view that allows you to see all the cameras at once to help you do this faster. 14mm L-Frame At this point you should stand in the center of the capture volume (marked with tape) with the wand and look at the camera views to make sure they can see the markers.edu/labs/ecrg/vicon/ The Calibration Kit Open the Calibration Kit and take out the 240mm Wand. at the top of the screen press the Calibrate button. 9 din 35 9/15/2013 9:45 PM . Now.
edu/labs/ecrg/vicon/ Starting the Calibration During the wand wave a person needs to walk around the capture volume and wave the 240mm wand.000 points per camera) 10 din 35 9/15/2013 9:45 PM .louisiana. (about 10. you will see a status report that tells how many wand points each camera has seen. You will want to make sure all of the camera views become densely coated with this pattern. You should see all of the cameras being painted with a rainbow-like pattern that indicates where the camera has seen the wand.cacs. You should not stop until all of the numbers turn green.Vicon Motion Capture Quick Guide http://www. Also.
Note that the error is measured in pixels. 11 din 35 9/15/2013 9:45 PM .edu/labs/ecrg/vicon/ Wand Wave in Progress A good calibration should result in mostly goods and some excellents in the Status Report.Vicon Motion Capture Quick Guide http://www. so the error is relative to the distance from the cameras.cacs.louisiana.
Y.Vicon Motion Capture Quick Guide http://www.0. Two metal plates pivot open to reveal two bubble levels. Setting the Origin Next we need to set the origin.cacs. You can use the knobs on the L-frame to level these. This will be the <0. 12 din 35 9/15/2013 9:45 PM .louisiana. The first step in setting the origin is to remove the 14mm L-frame from the calibration kit and set it in the middle of the capture volume or wherever you want the origin to be. and Z axes to be used when recording mocap data. then close the metal plates.0> position and direction of X.edu/labs/ecrg/vicon/ Typical Calibration Results f.
louisiana.Vicon Motion Capture Quick Guide http://www. You should also switch to the Live 3D Workspace view from the bar across the top. You should notice that Camera 1 is the origin.cacs. we need to change this.edu/labs/ecrg/vicon/ L-Frame: Adjustment Knobs in Red If you have not done so already. 13 din 35 9/15/2013 9:45 PM . at the top of the screen press the Calibrate button and open the calibrate sidebar on the right.
Then press Track L-Frame.Vicon Motion Capture Quick Guide http://www. 14 din 35 9/15/2013 9:45 PM . Set Volume Origin And Axes". You should see some dots in Live 3D Workspace showing where the L-Frame is located.cacs. The cameras in Live 3D Workspace should now be centered in a ring about the origin. Now press Set Origin.louisiana.edu/labs/ecrg/vicon/ Cameras with Arbitraty Origin Make sure "Ergo_14mm_LFrame" is selected under "2.
View Controls ALT + Left Mouse ALT + Right Mouse Rotate Zoom ALT + Left Mouse + Right Mouse Pan 3.edu/labs/ecrg/vicon/ Cameras with Origin Set You should do some quick testing before you move on. Putting on the suit There are 4 sizes to choose from for the suit: Small. Medium. but also to keep the markers from moving. and Extra Large. 15 din 35 9/15/2013 9:45 PM . Remember that the purpose of the suit is not just to allow you to put markers all over your body. Take the wand into the center of the capture volume and look at the Live 3D Workspace to see if you can see 3 small points. You should also get familiar with the view controls.Vicon Motion Capture Quick Guide http://www.louisiana.cacs. Next you should use velcro straps to attach the top and bottom of the suit and also to tighten any loose areas such as the back of the knee. Suiting up a. Large. You Should pick the smallest suit you can wear that does not constrict your movement.
Now use this guide to place markers on your body where needed.Vicon Motion Capture Quick Guide http://www. The skeleton template describes the bone structures. we must decide which skeleton template we will use. Marker Placement Before placing any markers. otherwise it may obscure markers on your back. Avoid placing markers on muscles as they will cause the markers to move independently from the bones. as long as each marker is somewhere on the same bone as in the diagram.edu/labs/ecrg/vicon/ If you have long hair you should tie it up in a polytail. You should now be able to view your skeleton using the rotation panning and zoom commands you learned earlier.5\iQ_ACTORExample_V5. we can just place it on the back of the headband as it is still on the head. not absolute. For this example we will use the skeleton template located at "C:\Program Files\Vicon\Models\ViconiQ 2. then from the File menu use Open to open the skeleton template you want to use. Each of the sphere with a yellow line that extends back to a bone represents a marker. Viewing Skeleton Template It is very important to note that marker placement is relative. You do not need to match the diagram exactly. in this diagram we have a marker on the top of the head. but since we only have a headband to put markers on. b.vst". Whenever placing at a 16 din 35 9/15/2013 9:45 PM . For example. and how those markers relate to the bone structure.cacs. Press the Modeling button at the top. how many markers to use.louisiana.
preferably on a bone. skewed to one side LTHI: outside middle of left thigh LKNE: outside of left knee RTHI: outside middle of right thigh RKNE: outside of right knee LSHIN: left shin LANK: left ankle RSHIN: right shin RANK: right ankle LHEE: left heel LTOE: left foot just before big toe starts LMT5: outside of left foot where toes start RHEE: right heel RTOE: right foot just before big toe starts RMT5: outside of right foot where toes start 4 Upper Legs 4 Lower Legs 6 Feet 17 din 35 9/15/2013 9:45 PM .cacs. and place it there.edu/labs/ecrg/vicon/ rotation point you should rotate your joint and try to find a point that rotates the least. It is also suggested to make your marker setup asymmetrical to help Vicon IQ tell your left from right.louisiana. skewed to one side LowerBack: just below the middle of the back.vst contains the following 47 markers: LFHD: left front head RFHD: right front head LBHD: left back head RBHD: right back head ARIEL: top of the head LFTShould: left front shoulder (clavicle) RFTShould: right front shoulder (clavicle) LSHO: top of left shoulder (place on bone) RSHO: top of right shoulder (place on bone) LUPA: middle of left upper arm (not on muscle) LELB: left elbow (find the part of the bone that does not rotate) RUPA: middle of right upper arm (not on muscle) RELB: right elbow (find the part of the bone that does not rotate) LFRM: left forearm (place directly on ulna) LWRIST: top of left wrist just before rotation point RFRM: right forearm (place directly on ulna) RWRIST: top of right wrist just before rotation point LTHUMB: base of left thumb LPINKY: base of left pinky RTHUMB: base of right thumb RPINKY: base of right pinky TopSpine: top of the spine MidBack: on spine where the ribcage ends STRN: centered on sternum LRRShould: left shoulder blade RRRShould: right shoulder blade 5 Head 4 Shoulders 4 Upper Arms 4 Lower Arms 4 Hands 5 Upper Back Root: the base of the spine LFWT: left front waist RFWT: right front waist 7 Lower Back / Pelvis LBWT: left back waist RBWT: right back waist Pelvis: just above the waist. Markers are usually placed on the outside of joints so that they will be more visible to the cameras. iQ_ACTORExample_V5.Vicon Motion Capture Quick Guide http://www.
Vicon Motion Capture Quick Guide http://www.edu/labs/ecrg/vicon/ Suit Front 18 din 35 9/15/2013 9:45 PM .louisiana.cacs.
cacs.Vicon Motion Capture Quick Guide http://www. Preparing Subject & Capturing 19 din 35 9/15/2013 9:45 PM .louisiana.edu/labs/ecrg/vicon/ Suit Back Suit Arm Suit Leg 4.
Setting up the Database Press the Data Management button. and when you are ready.cacs.edu/labs/ecrg/vicon/ a. the yellow button to create a subject. You should begin and end every capture session in a T-Pose. press the start button. 20 din 35 9/15/2013 9:45 PM . and the grey button to create a session. and feet forwards. You will need to create a Database folder to put your capture sessions in. arms straight out with palms facing down.louisiana. Use the green button to create a top level. When you are done. Setting Up Database b. press stop. Calibration Capture Trial Now we need to calibrate the motion capture subject. Now press the Capture button at the top. choose capture from the right sidebar. This is called a T-pose. You should start with the motion capture subject in the middle of the room with their back straight. To do this we need to capture a session where the subject moves each joint in their body so that vicon can predict the subject's range of motion and calculate the length of the subject's bones.Vicon Motion Capture Quick Guide http://www.
Loading Data IQ should automatically go to Post Processing.Vicon Motion Capture Quick Guide http://www.cacs. Load the data by double clicking the blue X next to the capture trial you just created.edu/labs/ecrg/vicon/ Capturing c. Subject Calibration In order to do the subject calibration. Choose pipeline and select Subject Calibration from the 21 din 35 9/15/2013 9:45 PM .louisiana. From the right Sidebar. we need to load the data.
Trajectory and choose run selected Op. Press the Create Vicon Skeleton Template (VST) button. You should now see points in 3D Workspace.Vicon Motion Capture Quick Guide http://www. Reconstruct. Right-click on CircleFit. A box will come up that asks which template you are using and what to name the subject.louisiana. Find the place on the timeline where the subject is in the T-Pose and press the G button (outlined in blue) followed by the T button. Reconstructing Points Open the Subjects panel from the right sidebar.edu/labs/ecrg/vicon/ drop down menu.cacs. 22 din 35 9/15/2013 9:45 PM .
edu/labs/ecrg/vicon/ Adding Subject Next you need to label the markers.Vicon Motion Capture Quick Guide http://www.cacs. click on a marker. Open labeling from the right sidebar. You can disable the skeleton using the View Options pane on the left if it is in the way.louisiana. then click on a marker in 3D Workspace to label it. 23 din 35 9/15/2013 9:45 PM . Select Sequence Mode.
louisiana.cacs. Now the skeleton's' motion should match up with the markers.edu/labs/ecrg/vicon/ Labeling Now go back to the Pipeline pane on the right sidebar and run the rest of the pipeline.Vicon Motion Capture Quick Guide http://www. This even works in real time! 24 din 35 9/15/2013 9:45 PM .
d. be sure to go back to the subjects pane and save the subject calibration by pressing the Export Vicon Skeleton (VSK) button.edu/labs/ecrg/vicon/ Subject Calibration Complete Before you go on to capture data.Vicon Motion Capture Quick Guide http://www. Capturing You can capture using the same techniques you learned in the Calibration Capture Trial.louisiana. always begin and end in a T-Pose. Most notably. 25 din 35 9/15/2013 9:45 PM . All you need to do for post processing is choose the GeneralReconstruct pipeline (instead of subject calibration) and run all operations.cacs. The post processing however will be different.
Local Bodies is set to Yes.. choose file from the main menu and select export. When the options panel comes up.Vicon Motion Capture Quick Guide http://www.cacs. Choose *. be sure Include Markers is set to No. Exporting the Data You will need two types of files to load the motion-capture data into MotionBuilder. choose Subjects from the main menu and select "Export Vicon Skeleton Options. and Global Bodies is set to No. To export your VSK. 26 din 35 9/15/2013 9:45 PM ." To export the V file.edu/labs/ecrg/vicon/ Post Processing with an Already Calibrated Subject 5.louisiana. You need a VSK for each subject calibration and V file for each capture session.v from the drop down menu of file types..
This can be done simply by double clicking the file or opening MotionBuilder and selecting Open from the File menu. and under plugins. MotionBuilder First load the FBX export of your lws into MotionBuilder.Vicon Motion Capture Quick Guide http://www. and Asset Browser. Be sure to have your skelegons converted to bones. Navigatior. Your model should appear. To get all the windows you need. Viewer. Getting Data Into Lightwave a. Character Controls. You should have 4 windows. To get the menus you need.cacs. open the utilities tab. With your scene file loaded in layout. Lightwave Export The first step in exporting your data is to create and save a scene file that contains the character you want animated.louisiana.edu/labs/ecrg/vicon/ V-file Export Options 5. 27 din 35 9/15/2013 9:45 PM . from the Layout menu (at the top) choose editing. open the "Additional" menu and choose "Export to FBX". but the textures may not so don't worry. From the menu that appears check only Models and Materials. Transport Controls. This file can be loaded directly into MotionBuilder. Lightwave Export to FBX b.
or it's node in the Navigator. You can rotate your model by clicking on it. Ready to Start Characterization 28 din 35 9/15/2013 9:45 PM . You can do so by selecting and rotating the joints similarly to how you rotated the character.Vicon Motion Capture Quick Guide http://www.louisiana. Selecting the joints is easier if you enable X-Ray mode from the Display menu in the Viewer.cacs. First you need your character model facing down the positive Z-Axis. You will have to do this for both the character model and mo-cap skeleton.edu/labs/ecrg/vicon/ MotionBuilder The next step is to Characterize the model. You will also need to rotate the character's joints into the T-pose. then clicking the rotate button on the right and using the manipulator that appears to rotate the model.
If an error occured you may need to tell MotionBuilder what parts of your model's skeleton are. If your have problems finding the bones you need. double click the character you just created and open the Character Definition tab. click that model in the schematic view. you should not get any errors and can skip this next step. If your skeleton has bone names that MotionBuilder recognizes. Character in the Asset Browser A button labelled Characterize should pop up. Press it. Character Definition From the View menu in the Viewer. To do this you need to switch to schematic view. then hold Alt and click and drag to the empty box in the navigator. You may need to drag the icon into your character's node in the scene if your skeleton is seperate from its model.cacs. You will need assign bones to each of these entries that are unassigned.louisiana. click Schematic. Expand the section call "Base (required)".edu/labs/ecrg/vicon/ From the asset browser. right-click the Viewer and choose Arrange All. In the navigator. For each unassigned model in the character. 29 din 35 9/15/2013 9:45 PM . This allows you to see all the bones in a graph structure.Vicon Motion Capture Quick Guide http://www. in the directory tree click on Characters Then click and drag the character icon onto your character in the viewer.
You can enable it in the character settings tab in the Navigator. Simply check the Feet Floor Contact checkbox to enable it.louisiana.cacs. and hopefully the characterization is accepted.Vicon Motion Capture Quick Guide http://www. Characterize Complete As an additional step you can enable floor contacts. but you will need to adjust the position of the floor contacts in the Viewer 30 din 35 9/15/2013 9:45 PM .edu/labs/ecrg/vicon/ Schematic View Now you can check the characterize checkbox.
Vicon Motion Capture Quick Guide http://www. To import the skeleton (vsk). you should switch to an orthographic left or right view from the View menu in the Viewer to adjust the green dots that represent the floor contacts. Adjusting Floor Contact Positions Now you will need to import the motion capture data and characterize it. check only "Always create models" and Import Skeleton(s) The skeleton should show up in the viewer.edu/labs/ecrg/vicon/ Enabling Floor Contacts Next.louisiana. You can get to the importer by opening Open Reality -> Tools -> ViconGP Importer from the top menu. 31 din 35 9/15/2013 9:45 PM .cacs.
Name your characters if you did not already.Vicon Motion Capture Quick Guide http://www. Now your mo-cap skeleton and character should match up perfectly. uncheck all options. The character should already be in the T-pose. Now you can set your model to use the animation from the mo-cap skeleton.edu/labs/ecrg/vicon/ Importing VSK To import the motion (v). 32 din 35 9/15/2013 9:45 PM . adjust the height of the mo-cap skeleton to plant the model's feet on the ground. From the Navigator. at this point. Assigning Motion Capture Animation You should. Check the active checkbox. Importing V Now you should characterize your mo-cap skeleton in the same way you did your model. This may take some time for longer animations. For Input Type. and set the Input Source to the the name of your mocap character.louisiana. choose Character Input. Then be sure to characterize and reassign bones if needed. otherwise use the trasport controls to find the T-pose. MotionBuilder may appear to freeze. Face the character down the positive Z-axis. double-click your character and open the Character Settings.cacs.
This is the point at which you may downsample your animation from 120fps to a more reasonable rate such as 30fps.. select "Kaydara (animation only) (." button and save the animation to the character's skeleton.fbx)" and save. from the Character Settings tab of your character model in the Navigator.Vicon Motion Capture Quick Guide http://www.. You will get a dialog containing various options. Be sure to save only the takes that have animation.cacs. Plotting Options The final step is to select your character. from the Save as type drop down. 33 din 35 9/15/2013 9:45 PM .edu/labs/ecrg/vicon/ Motion Capture on a Character When you are satisfied with your animation. choose Export from the file menu. press the "Plot Character.louisiana.
simply use Import from the File menu.Vicon Motion Capture Quick Guide http://www.cacs. To import. 34 din 35 9/15/2013 9:45 PM . The Maya Hack As of this writing. use Export from the file menu.louisiana. Most of the options you are presented with here won't matter. The most important dialog choice is to set the Export version to "FBX53_MB55". Maya Import To export.edu/labs/ecrg/vicon/ Export Options c. so we have to use Maya to load the FBX file and resave it as an earlier version to get it to load into Lightwave. Lightwave does not have a plugin that can load files from the latest version of MotionBuilder.
What you are looking for when focusing is that the markers in both the back and from of the viewing volume are as perfectly round as possible from that camera's point of view. it should still work if you make a new scene and load the same character you had. Lightwave Import To get the animation back into Lightwave. Repeat this process individually for each camera. Select your file. choose your take. 35 din 35 9/15/2013 9:45 PM . you will need to do this. If you don't have it. but may need to be performed is backfocusing the lenses. System Operator's Section The most important step that has not been covered in this tutorial. 6. Also make sure your skelegons are converted to bones. Clean up after yourself Put back lenscaps if needed Replace all markers and suit 7. split the view and pan so that you can see both the closest and farthest marker from the camera at the same time.edu/labs/ecrg/vicon/ Maya Export d. first load up the lws you exported your model from in the Lightwave Export step. and it should all be loaded in. open the camera view. Gently screw the camera lens in and out to adjust the focus.cacs.louisiana. Then from Utilities tab choose open the Additional menu under Plugins and choose "Merge with FBX". If the camera's focal distance changes significantly. Simply place markers around the perimeter of the viewing volume.Vicon Motion Capture Quick Guide http://www.
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