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Name, Nationality & Setting
The setting is The World Between, a distant mirror of medieval Europe. Name your character or roll d100 for your name. Male names are followed by female. The name also determines your country of origin and your starting language. Add a descriptive epithet.
Caligari: A large, decadent empire Frostreave: A grim, frozen, riddled with crime, drugs, and northern land of bloody raiders, cabaret halls. Language: Caligari corpse paint and snow witches. Language: Frostric 01 Magnus / Alexa 53 Ragnar / Haldor 02 Jacob / Lenore 54 Eric / Astrid 03 Albrecht / Katrin 55 Sigurd / Yngvild 04 Berthold / Gretchen 56 Halfdan / Ingrid 05 Dieter / Ilsa 57 Skallagrim / Svanhild 06 Konrad / Klara 58 Gunnar / Inga 07 Otto / Gabrielle 59 Sven / Brigitta 08 Wilhelm / Mina 60 Harald / Helga 09 Ulrich / Carlott 61 Tuomas / Jaana 10 Wolfgang / Jarla 62 Kaarlo / Katri 11 Gottfried / Erika 63 Hakon / Ragna 12 Heinrich / Klara 64 Skeggi / Vaetild 13 Franz / Morgen 65 Yngvar / Grimhilda 14 Karl / Roslyn 66 Vali / Saehild 15 Johann / Zelinda 67 Thorgils / Andras Ulverland: A dreary island of rain, Scrabae: A misty kingdom of stoic heroes, morbidity and magic- warring knights, haunted laced tradition. Language: Ulver battlefields and capricious elf-folk. Language: Scarabaeic 16 Alfred / Ceolwyn 68 Arnaud / Angevin 17 Godric / Eawyn 69 Severin / Sabine 18 Osric / Aelflaed 70 Reynaud / Odette 19 Grimbold / Cynewyn 71 Marcel / Nadine 20 Alric / Ymma 72 Julien / Elise 21 Eckhardt / Hanna 73 Jacques / Genevieve 22 Wulfhere / Inga 74 Goddard / Giselle 23 Karl / Theodora 75 Baptiste / Josette 24 Hengist / Ulrike 76 Gascon / Liliane 25 Adolphus / Maria 77 Damien / Veronique 26 Aldhelm / Meghan 78 Sebastian / Celeste Midian: A degenerate family of The Iron Principalities: Petty duellists and inquisitors feuds for kingdoms constantly at war, with control of a fractured kingdom. scheming dynasties and mercenary Language: Midian kings. Language: Principia. 27 Esteban / Carmelita 79 Giovanni / Caprice 28 Santiago / Estella 80 Iago / Isabella 29 Xaviar / Sonora 81 Lorenzo / Jolanda 30 Enrique / Reyna 82 Massimo / Loretta 31 Marcelo / Marisol 83 Saviero / Marta 32 Ramon / Juana 84 Vittore / Ondine 33 Renaldo / Belicia 85 Ximenes / Silvana 34 Javier / Madra 86 Agosto / Viviana 35 Raphael / Sierra 87 Dante / Alisa 36 Miquel / Yamile 88 Ilario / Bianca 37 Vega / Nevara 89 Remus / Elena Harrowfaust: Vampires battle necromancers in a mountain land of superstition and occultism. Language: Faustian 38 Mikhail / Nastasya 39 Kazamir / Karina 40 Goran / Mira 41 Radost / Kveta 42 Zdravko / Nadia 43 Alexei / Elizabeta 44 Dimitri / Ilya 45 Konstantin / Valentina 46 Nikita / Yelena 47 Igor / Anzhelika 48 Vasyl / Kalyna 49 Sergei / Klara 50 Viktor / Tamara 51 Vladimir / Zinaida 52 Nikolai / Sabina Relmeenos: Warrior cults contest with each other in a sun-drenched land where individual merit is all. Language: Relmeenos 90 Argus / Yolanda 91 Lykaios / Ophira 92 Timon / Circe 93 Otis / Charis 94 Alexandros / Amaryllis 95 Darius / Melissa 96 Erastos / Alexandra 97 Nikodemos / Artemisia 98 Lykos / Ligeia 99 Demetrios / Xeno 00 Zenon / Xanthe
Characters with Intelligence 3-8 must choose to speak Common or their national language. Choose an additional language for Intelligence scores of 9-12, 13-15, 16-17, and 18. Additional Languages can be any national language; Common, Ghael (from the Ghael Isles, home of voodoo), MordStavian (from the desert kingdom of sorcery and death), Goblin, Bestial (Beastman), Troll, Ogre, Huldefolkan (Elf), Dwergish (Dwarf), or Abyssal (Demonic).
Sorcerer & Warlock Patrons
Choose or roll a Sorcerer's Patron concept if you like:
1. Elder God of Unimaginable Antiquity 2. Alien Horror From Beyond The Stars 3. A Demon Count, Duke or Baron of the Infernal Depths 4. Terrifying Pagan Spirit
Choose or roll one major (10% bonus) and one minor (5% bonus) experience goal (see House Rules): 1-2 Glory, 3-4 Guile, 5-6 Fortune, 7-8 Discovery, 9-10 Luck.
Deliberately helping others gives you pleasure. 9-12 Only Human: You tend to make moral decisions based on your mood. Rogue. apprenticeship or a previous profession. but rolling 3d6 is recommended. and that the universe cannot be truly controlled. roll d4 for Vice. honest to a fault. In reality. irrespective of their moral outlook. A score of 8 or less means you are considered “evil” in game terms. players may reroll results of 3 or 18 as they would interfere with typical gameplay. roll d10 for Vice. but you're not giving everything to charity either. Scout 1 Entertainer 2 Bandit 3 Mercenary 4 Smuggler 5 Charlatan 6 Vagabond 7 Soldier 8 Assassin 9 Thief 10 Bounty Hunter 11 Hunter 12 Sailor 13 Warden 14 Watchman 15 Artisan 16 Farmer 17 Labourer 18 Animal Handler 19 Servant 20 Fanatic Morality You can choose this. and in games. If 13-15. 6-8 Selfish: While not wholly evil. Your Background may modify your age. you can't help yourself . Your own interests always win any moral debate. players often don't give enough thought to their character's morality. Sorcerer. corruptible.Character Background Background Backgrounds reflect social. but gives a more tangible yet flexible guide for roleplaying. Augerer. If 918. This system allows the use of alignment terms for game mechanic purposes. While you see evil acts as distasteful. roll d6 for Vice. 13-15 Decent: You keep the best interests of others in mind.even with the best intentions you still end up hurting people. law. If 3-12. 16-17 Upright: You are honest. They may also choose their attitude toward civilization: Lawful means the character believes in the benefits of civilization. A score of 9-12 means you are treated as “neutral” in game terms. Supernatural powers and entities are part of a lawful universe. people rarely choose their moral outlook. charitable and totally self-sacrificing. Virtue 1 Disciplined 2 Courageous 3 Patient 4 Persistent 5 Law Abiding (reroll if Chaotic) 6 Prudent 7 Compassionate 8 Selfless 9 Generous 10 Honest Vice 1 Vain 2 Prideful 3 Critical 4 Wrathful 5 Rebellious (reroll if Lawful) 6 Lustful 7 Avaricious 8 Lazy 9 Cynical 10 Tyrannical Alignment Characters choose or roll their Morality. If 16-18. upstanding and reliable. If 6-8. Height 1 Diminutive 2-3 Short 4-7 Normal 8-9 Tall 10 Giant Weight 1 Thin 2-3 Svelte 4-7 Normal 8-9 Chunky 10 Fat Age 1-3 16+d4 4-6 20+d10 7-8 30+d10 9 40+d10 10 50+d10 Complexion 1-2 Fair / Pale 3-5 Caucasian 6-7 Tan / Ruddy 8-9 Swarthy 10 Dark / Exotic Optional Virtues & Vices Roll or choose once from each list for personality traits. and often against mankind's interests. you are wholly selfish. and can therefore be controlled. Warlock 1 Thief 2 Mercenary 3 Soldier 4 Hunter 5 Sailor 6 Fanatic 7 Charlatan 8 Monk 9 Watchman 10 Servant 11 Merchant 12 Scholar 13 Official (+3 to Age roll) 14 Priest (+3 to Age roll) 15 Artisan 16 Occultist 17 Spy 18 Scribe 19 Physician 20 Courtier Fighter. If your Morality is 3-5. 18 Virtuous: You're a paragon of virtue. Chaotic means the character believes civilization and government are fleeting. He believes in personal freedom. and cosmic order. Players may reroll. roll d4 for Virtue. A score of 13 or more means you are considered “good” in game terms. Physique and Age Roll 1d10 four times. roll d6 for Virtue. Players may reroll. . Sorcerers and Warlocks add +3 to their Age roll. The background may allow a benefit in related situations and rolls. Score Description 3 Sociopath: Everything you do is aimed at harming humanity. environmental and family background. you know that honesty isn't always the best policy. roll d10 for Virtue. 4-5 Villain: Bad to the bone. or his own.
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