QUICK START: DimensionM Multiplayer

Getting Started
1. Double click the DimensionM Multiplayer icon on your desktop: 2. Click ‘Log In’ and enter your username and password. If you do not have a username and password please contact your site administrator. 3. Take the opportunity to change your profile and character (‘portrait’) characteristics, see any awards that you might have earned and what your top scores are. Then, press ‘Play’. 4. You have entered the main Game Lobby (see screen below) where you can join a Dedicated DimensionM Game Server (e.g. DimMMPRoom1 and DimMPRoom2) or Create your own playerhosted Game Server: a. After a few seconds a number of Game Servers will appear on the left based on the Search Parameters (or all Servers will appear if you didn’t specify a search). All players must enter the same Game Server in order to play together. b. To create your own Player Hosted Game Server, click the ‘Create’ button. A new Game Server, visible to other players, with your game name will appear on the right. Others may now join you in the Game Server you created. c. If you like, you may click ‘Search’ to look for Game Servers for only specific missions (Meltdown II, Swarm II or Obstacle Course II), a specific number of players, password protected Servers or Player Hosted Servers.

Main Game Lobby

Tabula Digita © 2009 Version 1.0

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QUICK START: DimensionM Multiplayer
5. After you enter a Dedicated Game Server or create a Player Hosted Game Server for others to enter, you will see the main game screen. The look of this screen varies depending on the game that it’s defaulting to, but you can always change to any game (Meltdown II, Obstacle Course II or Swarm II) that you want to play. 6. If you are the first player to join the Game Server (or if you are hosting the game) then you are the game leader and you must select the game parameters. See below for more information. 7. Read the instructions and click the ‘Ready’ button if you are a player or click the ‘Launch’ button if you are the game leader (Host) once everyone is Ready. You’ll know that the other players are ready if their game names on the left are highlighted.

Need help? Contact our Support Center:    Email support@tabuladigita.com Call 888-9-TABULA (888-982-2852) Visit www.dimensionm.com/support

Tabula Digita © 2009 Version 1.0

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QUICK START: DimensionM Multiplayer
Selecting Game Parameters
Use the dropdown menus to select the parameters for your game. Only the first user to enter a Game Server, or the user that creates a new Game, can make these selections. Mission: Meltdown II, Swarm II or Obstacle Course II Team Type: Free for All or Team Based. Swarm is only Team Based. Time Limit: 5, 10, 15 or 20 minutes Level/Topic/Skill: These fields let you decide what math will be played in the game Access: Open if you’d like to permit players to join at any time, Closed for tournaments or competitions Max Players: Up to 16 for Meltdown II and Swarm II, 4 for Obstacle Course II, and 8 for Swarm II (Small)

Key to Drop-down Menus
Levels: Elementary School Band Level D = Grade 3 Level E = Grade 4 Level F = Grade 5 Middle School Band Level G = Grade 6 Level H = Grade 7 Level I = Grade 8 High School Band Level Algebra – Algebra I/II Topics: Number and Operations Algebra Geometry Measurement Data Analysis and Probability Skills: Specific skills variable by Level and Topic, or choose ‘Random Mix’ for a variety of skills in a given topic

Tabula Digita © 2009 Version 1.0

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QUICK START: DimensionM Multiplayer
MELTDOWN II RULES AND CHARACTER CONTROLS
The Game
Pick up the spheres scattered around the playing environment by running over them. You can collect up to five spheres, and you can use your HUD’s radar to locate the spheres efficiently. Once you have at least one sphere, head on into one of the basement facilities and run through the energy stream to answer a question. Then run through the energy beam and answer a question. The more spheres you have, the more points you will earn for a correct answer.

Bonus Points
Your HUD will show you a "Bonus Sequence" on the upper left. Pick up spheres in the same order as shown in the sequence and you'll earn more points when you run through the energy beam.

Scoring
  For 1 or 2 spheres the correct answer is worth 50 points For 3 or 4 spheres the correct answer is worth 100 points if answered correctly on the first try, and 50 points if answered correctly on the second try. For 5 spheres the correct answer is worth 200 points if answered correctly on the first try, and 100 points if answered correctly on the second try. Bonus Sequence: Match all five spheres in your Inventory with the five spheres in the Bonus Sequence to earn extra points. The correct answer on the first try is worth 400 points and the correct answer on the second try is worth 200 points.

Goop Soaker
Soak your opponent with goop to freeze them in place. Once frozen, they will need to use the Cleansing Agent to free themselves of goop. They'll do this by answering a math question. If they fail to successfully answer the question in the allotted time, they will lose all their spheres.
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QUICK START: DimensionM Multiplayer
SWARM II RULES AND CHARACTER CONTROLS
The Game
Swarm is a team-based game. Your goal is to build a chain of nodes connecting your base to the opposing team’s base. When you enter a node, you’ll see a question and color-coded displays containing the possible answers. Use your mouse’s scroll wheel (or the [ and ] keys) to set the charger tool to the same color as the correct answer so you can charge the node. If your answer is correct, you have captured a node and you can move on, but don’t forget to protect it - the other team can steal it from you! The first team to capture an unbroken chain of nodes to the other team's base wins!

Charger Tool
Use the mouse wheel (or [ ] keys) to select a color that matches the correct answer for each node's question. Then direct a beam at the node's center to capture it for your team.

Goop Soaker
Soak your opponent with goop to freeze them in place. Once frozen, they will need to use the Cleansing Agent to free themselves of goop. They'll do this by answering a math question. If they fail to successfully answer the question in the allotted time, they will be transported back to their home base.

Scoring
   750 points are awarded to the player that captures a node. At the end of the match, the team score is calculated by adding up all the individual scores of the team players. Bonus: The winning team gets a bonus at the end of the match. The total points of the opposing team are spread evenly across all players on the winning team.

Tabula Digita © 2009 Version 1.0

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QUICK START: DimensionM Multiplayer
OBSTACLE COURSE II RULES AND CHARACTER CONTROLS
The Game
Stage 1: Use your rocket pack to soar to any three platforms suspended in mid-air around the base and correctly answer a question on each platform to advance to Stage 2. Stage 2: Your HUD has a question with color-coded answers. Land on the platform that matches the color of the correct answer. Hit all correct platforms to move to Stage 3. Stage 3: Create a colored ball by clicking on the correct answer and throwing it at the posted target to score. Hit all four targets with the correct colored balls to go to Stage 4. Stage 4: Unlock directions to help you get through the maze by correctly answering questions along the way. Stage 5: Correctly answer the remaining questions to reach the end of the Obstacle Course.

Scoring
 Points are awarded as each player completes each Stage. The number of points awarded after each Stage is dependent on the place in which the player completed the Stage.  First place: 500 points  Second Place: 400 points  Third Place: 300 points  Fourth Place: 200 points

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Bonus points are awarded at the completion of the entire Obstacle Course mission. The number of points awarded at the end of the mission is dependent on the place in which the player completed the mission.  First place: 1000 points  Second Place: 600 points  Third Place: 400 points  Fourth Place: 200 points If a player completes all challenges in first place, they achieve the maximum number of points possible: (500 points per Stage * 5 Stages) + 1000 for first to complete entire mission = 3500. A player finishing last in every stage will receive (200 points per Stage * 5 Stages) + 200 for fourth to complete entire mission= 1200.
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Tabula Digita © 2009 Version 1.0

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