Character Class: The Ranger

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ypically found in the service of a lord, defending his frontiers, or acting as a forward scout for an army, some Rangers find themselves living the life of a wandering adventurer. This could come about because their lord was lost and no suitable liege could be found to replace them; or perhaps an order was given that went against the Ranger's personal honour forcing them into a self-imposed exile. On rare occasions Rangers begin to twist their own philosophies or feel the call of dark powers leading to the abandonment of all they hold dear. Still others simply develop a sense of wanderlust that cannot be denied and are released from their oath of station and left to travel trail and hill wherever their nose might lead them. • Races Allowed: Human Requirements: Dexterity 9, Strength 9 (13-15 for one score at least gives +5% to experience earned, 16-18 for one score at least gives +10%). Max Weapon Damage: 1-handed 1d8, 2-handed 1d8

Ranger Fighting Technique: Rangers have a unique fighting technique. They may use a second one-handed weapon instead of a shield, and still gain an armour class bonus of -1 exactly as Climbing: The base chance for non-Rangers is 5 to climb a difficult surface. A Ranger's Climb skill is equal to their Stealth if they are using a shield (this counts towards their total armour skill. Climbing normally receives a -3 penalty if wearing light modifier). Note that they must choose which weapon to attack with each round, they do not gain multiple attacks. armour, a -6 for medium armour and a -12 for heavy armour. Rangers lessen this penalty by 3 (in other words they have no Stealth: Stealth covers hiding in shadows and moving silently. penalty for light armour, -3 for medium and -9 for heavy). For non-Rangers, the base test on 1d20 for Stealth is 5. Stealth Strength modifies this test. normally receives a -3 penalty if wearing light armour, a -6 for medium armour and a -12 for heavy armour. Rangers lessen Known and Respected: At ninth level, a Ranger may establish a warband and attract a body of young Rangers who this penalty by 3 (in other words they have no penalty for light armour, -3 for medium and -9 for heavy). Dexterity modifies will swear their loyalty to the character in return for teaching Stealth. and wisdom. • Maximum Total Armour Modifier: -3 Marksman: At 1st level a Ranger may choose a ranged or throwable weapon to specialise in. They receive +1 to hit and damage with this weapon. They also receive 2 attacks every 3 rounds with this weapon at 7th level, and 2 attacks a round at 14th level. Survival: Survival includes the ability to hunt and handle animals, track creatures both in the wilderness, and underground, and to detect and set snares and simple traps. For non-Rangers, the base chance on 1d20 is 4. Rangers also always know the compass directions and time accurate to half an hour if they can see the sun or stars.


Ranger Level Progression
XP 0 1,251 2,501 5,001 10,001 20,001 40,001 80,001 160,001 280,001 400,001 Level 1 2 3 4 5 6 7 8 9 10 11 HD (d8) 1 (8 hp) 2 3 4 5 6 7 8 9 +2 hp* +4 hp* Breath Weapon 16 16 16 16 14 14 14 14 12 12 12 Poison & Death 14 14 14 14 12 12 12 12 10 10 10 Petrification & Paralyze 13 13 13 13 11 11 11 11 9 9 9 Wands 15 15 15 15 13 13 13 13 11 11 11 Spells & Devices 14 14 14 14 12 12 12 12 10 10 10 Thac0 19 19 19 18 18 17 17 17 16 16 15 Stealth & Climb 9 10 11 12 13 14 15 16 17 18 19 Survival 7 8 9 10 11 12 13 14 15 16 17 Abilities Alert, Ranger Fighting Technique, Marksman Hear Noise 2/6 Hear Noise 3/6 2 Marksman attacks in 3 rounds Known and Respected Hear Noise 4/6

3-6 Lower 1 Middle.001 1.120. 3-6 Middle 1 Upper.001 1. 2-4 Middle.001 640.000. 2-4 Middle. 4-6 Lower 1-3 Middle.240. 6 Lower 1-4 Middle.001 12 13 14 15 16 17 18 19 20 +6 hp* +8 hp* +10 hp* +12 hp* +14 hp* +16 hp* +18 hp* +20 hp* +22 hp* 12 10 10 10 10 8 8 8 8 10 8 8 8 8 6 6 6 6 9 7 7 7 7 5 5 5 5 11 9 9 9 9 7 7 7 7 10 8 8 8 8 6 6 6 6 14 13 13 12 12 11 11 10 10 19 19 19 19 19 19 19 19 19 18 19 19 19 19 19 19 19 19 2 Marksman attacks a round Hear Noise 5/6 - * Hit point modifiers from constitution are ignored. 4-6 Lower 1-3 Upper. Ranger's Former Life (add social class rolls) 1 Navigator 2 Explorer 3 Merchant 4 Drover 5 Hunter 6 Warden 7 Outrider 8 Smuggler 9 Animal Trainer 10 Runaway 11 Farmer 12 Penitent 13 Slave 14 Scout 15 Outlaw 16 Steward 17 Mercenary 18 Tradesman 19 Bounty Hunter 20 Woodsman Ranger's former Life Profession (d20) 1 Ambassador 2 Explorer 3 Barber-Surgeon 4 Lay Priest Social Class Origin (d6) 1-4 Upper. 5-6 Lower 5 Exorcist 6 Runaway 7 Charlatan 8 Herbalist 9 Spy 10 Apothecary 11 Astrologer 1-2 Upper. 2-3 Middle. 5-6 Middle 1-2 Upper. 4-6 Lower 1-3 Middle.360.001 760.520. 3-5 Middle. 5-6 Lower . 2-3 Middle. 4-6 Lower 1 Upper.480.001 1. 5-6 Lower 1 Upper. 3-6 Middle 1-4 Middle. 4-6 Middle 1-2 Middle. 4-6 Lower 12 Pilgrim 13 Interrogator 14 Entertainer 15 Mystic 16 Steward 17 Scholar 18 Scribe 1 Upper. 5-6 Lower 1-3 Middle.001 880.001 1. 2-6 Lower 1-6 Lower 1-2 Upper.001 1. 5-6 Lower 1-4 Middle.

19 Bounty Hunter 20 Cultist 1-2 Middle. 2-3 Middle. 3-6 Lower 1 Upper. 8 Silver Pieces . 4-6 Lower Quickstart Equipment Package Helmet Studded Leather Spear. Hand Axe or Short Sword Small Shield Dagger Sling Bag of Sling Stones 1 Week Trail Rations 2 Torches Flint and Steel Bedroll Waterskin 5 Gold Pieces.

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