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# The Trachtenberg Speed System of Basic Mathematics

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1) * 2 = 17.2 = 2.9) * 2 = 2. carry 1. Write down the last digit and carry the other digit. Multiply 901247 by 3. subtract 11 and put a tick mark in that column. Write down 4. using multipliers of any length is learned by the "two-finger" method. using multipliers of two digits is learned. Write down 4. Write down 1. When the sum exceeds 10. [9/2] . Finally. and under it write the number of tick marks. 1 + (9 . carry 1. 1 + (9 . write down the last digit. 0 + 1 * 2 = 2. and the columns can be dealt with in any order desired. Once the multiplication tables are memorized. 17 + [2/2] + 5 = 23. if any. Example 6 8 9 7' 5' 8' 9' 6 6 7' 1 0 6' 4 6 4' 9' 8' ---------8 1 1 3 1 2 3 3 ---------2 '1 6 7 6 3 column of figures running totals ticks sum This technique works on arbitrarily long columns of figures. if that is desired. use the integer quotient and ignore the remainder of 1.2) * 2 = 15. carry 1. by allowing one to work out the answer by rule if one cannot remember it by rote. 0 + 0 * 2 = 0. write down the running total. 2 + [0/2] + 5 = 7. When you reach the bottom.4) * 2 = 11." If any running column total exceeds 11. working right-toleft.12 Double the number and add the neighbor. 2 + (9 . 0 + (10 . Write down 3. 2 + (9 . 11 + [7/2] + 0 = 14. 0 + 2 * 2 = 4. 6 + 5 = 11. except at the very last step. 1 + (9 . Addition The method advocated here involves the following principle: "Never count higher than eleven. Even better. Now add these two rows using the strange rule of adding the two numbers in any column and the neighbor tick number. Write down 2.doc 2/11 . Multiply 901247 by 2. /var/www/apps/conversion/tmp/scratch_2/184042752. 0 + 7 * 2 = 14. Write down 0. 0 + 9 * 2 = 18. carry 1. Answer: 901247 * 3 = 2703741. Write down 7.7) * 2 = 6. Write down 7. Write down 1. Answer: 901247 * 2 = 1802494. Write down 9. 1 + 0 * 2 = 1. Write down 2. Write down 0. Examples: 1. it gives a way to help memorize them. Write down 8. 1 + 4 * 2 = 9. 20 + [1/2] + 0 = 20. carry 2. and carry the first digit. 15 + [4/2] + 0 = 17. If you are taking half an odd number. Write down 4. 2. carry 1. These rules allow one to dispense with memorizing multiplication tables. carry 2.0) * 2 = 20.

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It has a short review of basic methods of algebra and then applies these basic methods to the procedures discussed earlier. As with multiplication and division. It walks through the algebra that was used to create the simple rules for multiplication.doc 5/11 . The final chapter looks back at the multiplication methods in the first chapter from another perspective. none of the calculations are with large numbers and there are ways to check your results along the way.take the square root of any number with a modest set of calulations. /var/www/apps/conversion/tmp/scratch_2/184042752.