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-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+GTAIV Handling Editor -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Version 1.4 (12/28/2008) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Created by: CoMPuTer MAsSteR [.:AKA:.


-+-+-+-+-+-+DISCLAMER! -+-+-+-+-+-+This program is freeware and can be distributed freely, as long as this file, Re adme.txt, is included and no changes are made to any files distributed with this file; including this file. I take no responsibility of any damages caused by using this program!

-+-+-+-+-+-+-+-+-+-+Brief Instructions -+-+-+-+-+-+-+-+-+-+This is a program to simplify the ability of modding the vehicles in GTAIV. Ever ything is fairly self explanatory. The 'Exclude Comments' box only applies when saving the handling file. If ticked, it will remove all comments from the handli ng file, saving about 10kb of disk space. Whoopie! :/ Each tab in the program is dedicated to a particular set of handling attributes you are able to edit in the file. The tab that may need some explaining is the I mport/Export tab. This feature allows you to backup, transfer, or distribute you r vehicles' handling and extended data. - The 'Import' and 'Export' buttons allow you to import/export the current vehi cle's handling data. - The 'Batch Import' and 'Batch Export' buttons allow you to import/export mult iple vehicles' data from/to a *.bvd file. - The 'Extended Import' and 'Extended Export' buttons allow you to import/expor t the current vehicle's extended data. - The 'Batch' buttons next to the 'Extended Import' and 'Extended Export' butto ns allow you to import/export multiple vehicles' extended data from/to a *.evd f ile. When importing vehicle data, you are given the option the import file. This doesn't affect the actual file. ard handling data (mass, damage, etc) you can replace , but if you are importing extended vehicle data, you e vehicles with another of its type. to replace any vehicle in If you are importing stand any vehicle with any other are only allowed to replac

The Misc tab contains a few different editors available for use: - First is the model/handling flags editor. This is a GUI which allows you to s elect which flags you want enabled for the selected vehicle. It automatically ca lculates the flag value, all you have to do is pick which flags to enabled or di sable.

- Second is the extended data editor for bikes, boats, and planes. This is vehi cle specific data so the button will only be available for these vehicle classes . - Third is the animation group editor. It is NOT recommended to change anything in here unless you know exactly what you are editing. NEW in v1.2: The Misc tab now contains a section to set a certain vehicle proper ty to a value for all vehicles. This will allow you to set all vehicles' Monetar y Value to 999999 without doing it 1 by 1. :D NEW in v1.3: The vehicle name for the selected vehicle will be displayed at the top right of the program, to allow for easier detection of vehicles when editing . Also fixed some minor bugs. NEW in v1.4: As from request, Set All (which is located in the Misc tab) now con tains some new features. You are now able to choose which vehicle type (cars, bi kes, boats, helis, or all) to set the selected attribute. You can now also choos e whether to increase or decrease the attribute from the value, along with setti ng the attribute equal to the value. Since the handling and model flags are hex values, you can ONLY set those attributes equal to the value. IMPORTANT: If you attempt to import handling data to the current vehicle, the Ve hicle ID must remain unchanged and the handling string must be in the same forma t as in the handling.dat file. You will need the Microsoft .NET Framework v3.5 installed in order for this pro gram to run at all. 13d-8319-81da479ab0d7

-+-+-+-+-+-+-+-+Known Problems -+-+-+-+-+-+-+-+If you find any, send me an email.

-+-+-+-+Contact -+-+-+-+If you have any comments, questions, problems or anything else regarding this so ftware: - Email: computermasster[at]gmail[dot]com ~EOF~