# An Overview of Mechanics

Mechanics: the study of how bodies react to forces acting on them

Statics: the study of bodies in equilibrium

Dynamics: the study of bodies in motion
1. Kinematics – concerned with the geometric aspects of motion 2. Kinetics - concerned with the forces causing the motion

Particle

Rigid body

KINEMATICS OF A PARTICLE

SUMMARY OF KINEMATIC RELATIONS: RECTILINEAR MOTION
• Differentiate position to get velocity and acceleration. v = ds/dt ; a = dv/dt or a = v dv/ds

• Integrate acceleration for velocity and position. Velocity: Position:
s v t v s t

∫ dv = ∫ a dt or ∫ v dv = ∫ a ds
vo o vo so

∫ ds = ∫ v dt
so o

• Note that so and vo represent the initial position and velocity of the particle at t = 0.

CONSTANT ACCELERATION
The three kinematic equations can be integrated for the special case when acceleration is constant (a = ac) to obtain very useful equations. A common example of constant acceleration is gravity; i.e., a body freely falling toward earth. In this case, ac = g = 9.81 m/s2 downward. These equations are:

∫ dv = ∫ a dt
c
vo s o t

v

t

yields

v = vo + act
s = s o + v ot + (1/2)a ct 2 v2 = (vo )2 + 2ac(s - so)

∫ ds = ∫ v dt
so v o s

yields

∫ v dv = ∫ ac ds
vo so

yields

RECTANGULAR COMPONENTS: POSITION
It is often convenient to describe the motion of a particle in terms of its x, y, z or rectangular components, relative to a fixed frame of reference. The position of the particle can be defined at any instant by the position vector r=xi+yj+zk . The x, y, z components may all be functions of time, i.e., x = x(t), y = y(t), and z = z(t) . The magnitude of the position vector is: r = x + y + z The direction of r is defined by the unit vector: ur = (1/r)r
2 2 2

RECTANGULAR COMPONENTS: VELOCITY
The velocity vector is the time derivative of the position vector: v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt Since the unit vectors i, j, k are constant in magnitude and direction, this equation reduces to v = vxi + vyj + vzk • • • where vx = x = dx/dt, vy = y = dy/dt, vz = z = dz/dt The magnitude of the velocity vector is
2 2 v = vx + vy + v z2

The direction of v is tangent to the path of motion.

RECTANGULAR COMPONENTS: ACCELERATION
The acceleration vector is the time derivative of the velocity vector (second derivative of the position vector): a = dv/dt = d2r/dt2 = axi + ayj + azk where
• •• ax = vx = x = dvx /dt, ay = vy = y = dvy /dt, •• •• • •

az = vz = z = dvz /dt The magnitude of the acceleration vector is
2 2 a = ax + ay + a z2

The direction of a is usually not tangent to the path of the particle.

Projectiles
KINEMATIC EQUATIONS: HORIZONTAL MOTION

Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) and the position in the x direction can be determined by: x = xo + (vox)(t)

KINEMATIC EQUATIONS: VERTICAL MOTION
Since the positive y-axis is directed upward, ay = -g. Application of the constant acceleration equations yields:

vy = voy – g(t) y = yo + (voy)(t) – ½g(t)2 vy2 = voy2 – 2g(y – yo) For any given problem, only two of these three equations can be used.

NORMAL AND TANGENTIAL COMPONENTS
When a particle moves along a curved path, it is sometimes convenient to describe its motion using coordinates other than Cartesian. When the path of motion is known, normal (n) and tangential (t) coordinates are often used. In the n-t coordinate system, the origin is located on the particle (the origin moves with the particle).

The t-axis is tangent to the path (curve) at the instant considered, positive in the direction of the particle’s motion. The n-axis is perpendicular to the t-axis with the positive direction toward the center of curvature of the curve.

NORMAL AND TANGENTIAL COMPONENTS (continued) The positive n and t directions are defined by the unit vectors un and ut, respectively.

The center of curvature, O’, always lies on the concave side of the curve. The radius of curvature, ρ, is defined as the perpendicular distance from the curve to the center of curvature at that point. The position of the particle at any instant is defined by the distance, s, along the curve from a fixed reference point.

VELOCITY IN THE n-t COORDINATE SYSTEM The velocity vector is always tangent to the path of motion (t-direction).

The magnitude is determined by taking the time derivative of the path function, s(t). . v = vut where v = s = ds/dt Here v defines the magnitude of the velocity (speed) and ut defines the direction of the velocity vector.

ACCELERATION IN THE n-t COORDINATE SYSTEM Acceleration is the time rate of change of velocity: . . a = dv/dt = d(vut)/dt = vut + vut . Here v represents the change in . the magnitude of velocity and ut represents the rate of change in the direction of ut. After mathematical manipulation, the acceleration vector can be expressed as: . a = vut + (v2/ρ)un = atut + anun.

ACCELERATION IN THE n-t COORDINATE SYSTEM (continued) There are two components to the acceleration vector: a = at ut + an un

• The tangential component is tangent to the curve and in the direction of increasing or decreasing velocity. . at = v or at ds = v dv • The normal or centripetal component is always directed toward the center of curvature of the curve. an = v2/ρ • The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5

SPECIAL CASES OF MOTION There are some special cases of motion to consider. 1) The particle moves along a straight line. . 2 ρ ∞ => an = v /ρ = 0 => a = at = v The tangential component represents the time rate of change in the magnitude of the velocity. 2) The particle moves along a curve at constant speed. . at = v = 0 => a = an = v2/ρ The normal component represents the time rate of change in the direction of the velocity.

SPECIAL CASES OF MOTION (continued) 3) The tangential component of acceleration is constant, at = (at)c. In this case, s = so + vot + (1/2)(at)ct2 v = vo + (at)ct v2 = (vo)2 + 2(at)c(s – so) As before, so and vo are the initial position and velocity of the particle at t = 0. How are these equations related to projectile motion equations? Why? 4) The particle moves along a path expressed as y = f(x). The radius of curvature, ρ, at any point on the path can be calculated from 2 ]3/2 [ 1 (dy/dx) + ρ = ________________

d2y/dx 2

POSITION (POLAR COORDINATES)

We can express the location of P in polar coordinates as r = rur. Note that the radial direction, r, extends outward from the fixed origin, O, and the transverse coordinate, θ, is measured counterclockwise (CCW) from the horizontal.

VELOCITY (POLAR COORDINATES)
The instantaneous velocity is defined as: v = dr/dt = d(rur)/dt dur . v = rur + r dt Using the chain rule: dur/dt = (dur/dθ)(dθ/dt) . We can prove that dur/d θ = uθ so dur/dt = θuθ . . Therefore: v = rur + rθuθ

Thus, the velocity vector has two components: r, . called the radial component, and rθ, called the transverse component. The speed of the particle at any given instant is the sum of the squares of both components or

.

. . 2 2 v = (r θ ) + ( r )

ACCELERATION (POLAR COORDINATES)
The instantaneous acceleration is defined as:

. . a = dv/dt = (d/dt)(rur + rθuθ) After manipulation, the acceleration can be expressed as .. .. .. . 2 a = (r – rθ )ur + (rθ + 2rθ)uθ .. . 2 The term (r – rθ ) is the radial acceleration or ar. .. .. The term (rθ + 2rθ) is the transverse acceleration or aθ .. .. 2 .. . 2 2 The magnitude of acceleration is a = (r – rθ ) + (rθ + 2rθ)

CYLINDRICAL COORDINATES

If the particle P moves along a space curve, its position can be written as rP = rur + zuz Taking time derivatives and using the chain rule: Velocity: . . . vP = rur + rθuθ + zuz

.. .. .. . 2 .. Acceleration: aP = (r – rθ )ur + (rθ + 2rθ)uθ + zuz

DEPENDENT MOTION In many kinematics problems, the motion of one object will depend on the motion of another object. The blocks in this figure are connected by an inextensible cord wrapped around a pulley. If block A moves downward along the inclined plane, block B will move up the other incline. The motion of each block can be related mathematically by defining position coordinates, sA and sB. Each coordinate axis is defined from a fixed point or datum line, measured positive along each plane in the direction of motion of each block.

DEPENDENT MOTION (continued) In this example, position coordinates sA and sB can be defined from fixed datum lines extending from the center of the pulley along each incline to blocks A and B. If the cord has a fixed length, the position coordinates sA and sB are related mathematically by the equation sA + lCD + sB = lT Here lT is the total cord length and lCD is the length of cord passing over arc CD on the pulley.

DEPENDENT MOTION (continued) The velocities of blocks A and B can be related by differentiating the position equation. Note that lCD and lT remain constant, so dlCD/dt = dlT/dt = 0

dsA/dt + dsB/dt = 0 =>

vB = -vA

The negative sign indicates that as A moves down the incline (positive sA direction), B moves up the incline (negative sB direction). Accelerations can be found by differentiating the velocity expression. Prove to yourself that aB = -aA .

KINETICS OF A PARTICLE

NEWTON’S LAWS OF MOTION The motion of a particle is governed by Newton’s three laws of motion. First Law: A particle originally at rest, or moving in a straight line at constant velocity, will remain in this state if the resultant force acting on the particle is zero. Second Law: If the resultant force on the particle is not zero, the particle experiences an acceleration in the same direction as the resultant force. This acceleration has a magnitude proportional to the resultant force. Third Law: Mutual forces of action and reaction between two particles are equal, opposite, and collinear.

NEWTON’S LAWS OF MOTION (continued) The first and third laws were used in developing the concepts of statics. Newton’s second law forms the basis of the study of dynamics. Mathematically, Newton’s second law of motion can be written F = ma where F is the resultant unbalanced force acting on the particle, and a is the acceleration of the particle. The positive scalar m is called the mass of the particle. Newton’s second law cannot be used when the particle’s speed approaches the speed of light, or if the size of the particle is extremely small (~ size of an atom).

NEWTON’S LAW OF GRAVITATIONAL ATTRACTION Any two particles or bodies have a mutually attractive gravitational force acting between them. Newton postulated the law governing this gravitational force as F = G(m1m2/r2) where F = force of attraction between the two bodies, G = universal constant of gravitation , m1, m2 = mass of each body, and r = distance between centers of the two bodies.

When near the surface of the earth, the only gravitational force having any sizable magnitude is that between the earth and the body. This force is called the weight of the body.

EQUATION OF MOTION
The motion of a particle is governed by Newton’s second law, relating the unbalanced forces on a particle to its acceleration. If more than one force acts on the particle, the equation of motion can be written ∑F = FR = ma where FR is the resultant force, which is a vector summation of all the forces. To illustrate the equation, consider a particle acted on by two forces. First, draw the particle’s freebody diagram, showing all forces acting on the particle. Next, draw the kinetic diagram, showing the inertial force ma acting in the same direction as the resultant force FR.

EQUATIONS OF MOTION: RECTANGULAR COORDINATES The equation of motion, F = m a, is best used when the problem requires finding forces (especially forces perpendicular to the path), accelerations, velocities or mass. Remember, unbalanced forces cause acceleration! Three scalar equations can be written from this vector equation. The equation of motion, being a vector equation, may be expressed in terms of its three components in the Cartesian (rectangular) coordinate system as ∑F = ma or ∑Fx i + ∑Fy j + ∑Fz k = m(ax i + ay j + az k) or, as scalar equations, ∑Fx = max , ∑Fy = may , and ∑Fz = maz .

NORMAL & TANGENTIAL COORDINATES When a particle moves along a curved path, it may be more convenient to write the equation of motion in terms of normal and tangential coordinates. The normal direction (n) always points toward the path’s center of curvature. In a circle, the center of curvature is the center of the circle. The tangential direction (t) is tangent to the path, usually set as positive in the direction of motion of the particle.

EQUATIONS OF MOTION Since the equation of motion is a vector equation , ∑F = ma, it may be written in terms of the n & t coordinates as ∑Ftut + ∑Fnun = mat + man Here ∑Ft & ∑Fn are the sums of the force components acting in the t & n directions, respectively. This vector equation will be satisfied provided the individual components on each side of the equation are equal, resulting in ∑Fn = man . the two scalar equations: ∑Ft = mat and Since there is no motion in the binormal (b) direction, we can also write ∑Fb = 0.

NORMAL AND TANGENTIAL ACCERLERATIONS
The tangential acceleration, at = dv/dt, represents the time rate of change in the magnitude of the velocity. Depending on the direction of ∑Ft, the particle’s speed will either be increasing or decreasing. The normal acceleration, an = v2/ρ, represents the time rate of change in the direction of the velocity vector. Remember, an always acts toward the path’s center of curvature. Thus, ∑Fn will always be directed toward the center of the path. Recall, if the path of motion is defined as y = f(x), the radius of curvature at any point can be obtained from

ρ =

dy 2 3/2 [1 + ( ) ] dx d2y dx2

SOLVING PROBLEMS WITH n-t COORDINATES
• Use n-t coordinates when a particle is moving along a known, curved path. • Establish the n-t coordinate system on the particle. • Draw free-body and kinetic diagrams of the particle. The normal acceleration (an) always acts “inward” (the positive ndirection). The tangential acceleration (at) may act in either the positive or negative t direction. • Apply the equations of motion in scalar form and solve. • It may be necessary to employ the kinematic relations: at = dv/dt = v dv/ds an = v2/ρ

EQUATIONS OF MOTION: CYLINDRICAL COORDINATES This approach to solving problems has some external similarity to the normal & tangential method just studied. However, the path may be more complex or the problem may have other attributes that make it desirable to use cylindrical coordinates. Equilibrium equations or “Equations of Motion” in cylindrical coordinates (using r, θ , and z coordinates) may be expressed in scalar form as: .. . 2 ∑ Fr = mar = m(r – rθ ) .. .. ∑ Fθ = maθ = m(rθ – 2rθ) .. ∑ Fz = maz = mz

EQUATIONS OF MOTION (continued) If the particle is constrained to move only in the r – θ plane (i.e., the z coordinate is constant), then only the first two equations are used (as shown below). The coordinate system in such a case becomes a polar coordinate system. In this case, the path is only a function of θ. .. . 2 ∑ Fr = mar = m(r – rθ ) .. .. ∑ Fθ = maθ = m(rθ – 2rθ) Note that a fixed coordinate system is used, not a “bodycentered” system as used in the n – t approach.

TANGENTIAL AND NORMAL FORCES If a force P causes the particle to move along a path defined by r = f (θ ), the normal force N exerted by the path on the particle is always perpendicular to the path’s tangent. The frictional force F always acts along the tangent in the opposite direction of motion. The directions of N and F can be specified relative to the radial coordinate by using angle ψ .

DETERMINATION OF ANGLE ψ The angle ψ, defined as the angle between the extended radial line and the tangent to the curve, can be required to solve some problems. It can be determined from the following relationship. r dθ ψ tan = dr = r dr dθ

If ψ is positive, it is measured counterclockwise from the radial line to the tangent. If it is negative, it is measured clockwise.

KINETICS OF A PARTCLE
WORK AND ENERGY

WORK AND ENERGY Another equation for working kinetics problems involving particles can be derived by integrating the equation of motion (F = ma) with respect to displacement. By substituting at = v (dv/ds) into Ft = mat, the result is integrated to yield an equation known as the principle of work and energy. This principle is useful for solving problems that involve force, velocity, and displacement. It can also be used to explore the concept of power. To use this principle, we must first understand how to calculate the work of a force.

WORK OF A FORCE A force does work on a particle when the particle undergoes a displacement along the line of action of the force. Work is defined as the product of force and displacement components acting in the same direction. So, if the angle between the force and displacement vector is θ, the increment of work dU done by the force is dU = F ds cos θ By using the definition of the dot product and integrating, the total work can be U1-2 = written as
r2

r1

F • dr

WORK OF A FORCE (continued) If F is a function of position (a common case) this becomes
s2

U1-2 = ∫ F cos θ ds
s1

If both F and θ are constant (F = Fc), this equation further simplifies to U1-2 = Fc cos θ (s2 - s1) Work is positive if the force and the movement are in the same direction. If they are opposing, then the work is negative. If the force and the displacement directions are perpendicular, the work is zero.

WORK OF A WEIGHT The work done by the gravitational force acting on a particle (or weight of an object) can be calculated by using
y2

U1-2 =

∫ - W dy = - W (y2 - y1) =
y1

- W ∆y

The work of a weight is the product of the magnitude of the particle’s weight and its vertical displacement. If ∆y is upward, the work is negative since the weight force always acts downward.

WORK OF A SPRING FORCE When stretched, a linear elastic spring develops a force of magnitude Fs = ks, where k is the spring stiffness and s is the displacement from the unstretched position. The work of the spring force moving from position s1 to position s2 s2 s2 is U1-2 = ∫Fs ds = ∫ k s ds = 0.5k(s2)2 - 0.5k(s1)2
s1 s1

If a particle is attached to the spring, the force Fs exerted on the particle is opposite to that exerted on the spring. Thus, the work done on the particle by the spring force will be negative or U1-2 = – [ 0.5k (s2)2 – 0.5k (s1)2 ] .

SPRING FORCES It is important to note the following about spring forces: 1. The equations just shown are for linear springs only! Recall that a linear spring develops a force according to F = ks (essentially the equation of a line). 2. The work of a spring is not just spring force times distance at some point, i.e., (ksi)(si). Beware, this is a trap that students often fall into! 3. Always double check the sign of the spring work after calculating it. It is positive work if the force put on the object by the spring and the movement are in the same direction.

KINEMATICS OF A PARTICLE
Conservative Forces and Potential Energy

CONSERVATIVE FORCE A force F is said to be conservative if the work done is independent of the path followed by the force acting on a particle as it moves from A to B. In other words, the work done by the force F in a closed path (i.e., from A to B and then back to A) equals zero. z = F r 0 d · B F ∫ This means the work is conserved. A A conservative force depends only on the position of the particle, and is independent of its velocity or acceleration. x y

CONSERVATIVE FORCE (continued) A more rigorous definition of a conservative force makes use of a potential function (V) and partial differential calculus, as explained in the texts. However, even without the use of the these mathematical relationships, much can be understood and accomplished. The “conservative” potential energy of a particle/system is typically written using the potential function V. There are two major components to V commonly encountered in mechanical systems, the potential energy from gravity and the potential energy from springs or other elastic elements.

V total = V gravity + V springs

POTENTIAL ENERGY Potential energy is a measure of the amount of work a conservative force will do when it changes position. In general, for any conservative force system, we can define the potential function (V) as a function of position. The work done by conservative forces as the particle moves equals the change in the value of the potential function (the sum of Vgravity and Vsprings). It is important to become familiar with the two types of potential energy and how to calculate their magnitudes.

POTENTIAL ENERGY DUE TO GRAVITY The potential function (formula) for a gravitational force, e.g., weight (W = mg), is the force multiplied by its elevation from a datum. The datum can be defined at any convenient location. _ Wy Vg = + Vg is positive if y is above the datum and negative if y is below the datum. Remember, YOU get to set the datum.

ELASTIC POTENTIAL ENERGY Recall that the force of an elastic spring is F = ks. It is important to realize that the potential energy of a spring, while it looks similar, is a different formula. Ve (where ‘e’ denotes an elastic spring) has the distance “s” raised to a power (the result of an integration) or

1 2 Ve = ks 2
Notice that the potential function Ve always yields positive energy.

CONSERVATION OF ENERGY When a particle is acted upon by a system of conservative forces, the work done by these forces is conserved and the sum of kinetic energy and potential energy remains constant. In other words, as the particle moves, kinetic energy is converted to potential energy and vice versa. This principle is called the principle of conservation of energy and is expressed as

T1 + V1 = T2 + V2 = Constant
T1 stands for the kinetic energy at state 1 and V1 is the potential energy function for state 1. T2 and V2 represent these energy states at state 2. Recall, the kinetic energy is defined as T = ½ mv2.

IMPULSE AND MOMENTUM
The other method for solving particle kinetics problems is obtained by integrating the equation of motion with respect to time. The result is referred to as the principle of impulse and momentum. It can be applied to problems involving both linear and angular motion. This principle is useful for solving problems that involve force, velocity, and time. It can also be used to analyze the mechanics of impact

PRINCIPLE OF LINEAR IMPULSE AND MOMENTUM The principle of linear impulse and momentum is obtained by integrating the equation of motion with respect to time. The equation of motion can be written ∑F = m a = m (dv/dt) Separating variables and integrating between the limits v = v1 at t = t1 and v = v2 at t = t2 results in
t2 v2

∫ F dt = m ∫ dv
t1 v1

= mv2 – mv1

This equation represents the principle of linear impulse and momentum. It relates the particle’s final velocity, v2, and initial velocity (v1) and the forces acting on the particle as a function of time.

PRINCIPLE OF LINEAR IMPULSE AND MOMENTUM The principle of linear impulse and momentum in vector form t2 is written as mv1 + ∑ ∫ F dt = mv2
t1

The particle’s initial momentum plus the sum of all the impulses applied from t1 to t2 is equal to the particle’s final momentum.
t2

Scalar equations:
Since the principle of linear impulse and momentum is a vector equation, it can be resolved into its x, y, z component scalar equations:

m(vx)1 + ∑ m(vy)1 + ∑ m(vz)1 + ∑

∫ Fx dt = m(vx)2
t1 t2

∫ Fy dt = m(vy)2
t1 t2

∫ Fz dt = m(vz)2
t1

PRINCIPLE OF LINEAR IMPULSE AND MOMENTUM FOR A SYSTEM OF PARTICLES For the system of particles, the internal forces between particles always occur in pairs with equal magnitude and opposite directions. Thus the internal impulses sum to zero. The linear impulse and momentum equation for this system only includes the impulse of external forces. t2 ∑ mi(vi)1 + ∑ ∫ Fi dt = ∑ mi(vi)2 t1

CONSERVATION OF LINEAR MOMENTUM FOR A SYSTEM OF PARTICLES
When the sum of external impulses acting on a system of objects is zero, the linear impulsemomentum equation simplifies to ∑ mi(vi)1 = ∑ mi(vi)2 This important equation is referred to as the conservation of linear momentum. Conservation of linear momentum is often applied when particles collide or interact. When particles impact, only impulsive forces cause a change of linear momentum.

If the problem involves impact and the coefficient of restitution e is given, the following is applied: e = (vB)2 – (vA)2 (vA)1 – (vB)1

PRINCIPLE OF ANGULAR IMPULSE & MOMENTUM ANGULAR MOMENTUM The angular momentum of a particle about point O is defined as the “moment” of the particle’s linear momentum about O. i Ho = r x mv = rx mvx j ry mvy k rz mvz

The magnitude of Ho is (Ho)z = mvd

RELATIONSHIP BETWEEN MOMENT OF A FORCE AND ANGULAR MOMENTUM The resultant force acting on the particle is equal to the time rate of change of the particle’s linear momentum. Showing the time derivative using the familiar “dot” notation results in the equation ∑F = L = mv We can prove that the resultant moment acting on the particle about point O is equal to the time rate of change of the particle’s angular momentum about point O or ∑Mo = r x F = Ho
• • •

PRINCIPLE OF ANGULAR IMPULSE AND MOMENTUM Considering the relationship between moment and time rate of change of angular momentum ∑Mo = Ho = dHo/dt By integrating between the time interval t1 to t2
t2 t2

∑ ∫ Mo dt = ( Ho )2 − ( Ho )1
t1

or

( Ho ) 1 +

∑ ∫ Mo dt = ( Ho )2
t1

CONSERVATION OF ANGULAR MOMENTUM When the sum of angular impulses acting on a particle or a system of particles is zero during the time t1 to t2, the angular momentum is conserved. Thus, (HO)1 = (HO)2