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BUILD 2.40.01

Features and Improvements

V-Ray RT CPU: Added support for VRayFur. VRayProxy: Support for Alembic .chaosgroup. V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions. V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards. 2 . V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds. V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed. V-Ray RT: Support for Forest Pro instancing. VRayFur: Added “Level Of Detail” option to reduce geometry along the distance from the camera.com Image courtesy of MOTYW Build 2. VRayIESLight: Added an option to override the IES shape. VRayEdgesTex: Improved the round corners algorithm. VRayLight: Added a preview of the “directionality” parameter of VRayLights in the viewports. VRayHDRI: Added “Color space” section and moved the “Gamma” option there.www. V-Ray RT: Support for instancing.0 with V-Ray. V-Ray RT CPU: Faster update when adjusting VRayLights.40. V-Ray RT GPU: Support for the Mix texture. VRayAmbientLight: Made some of the parameters animated.01 official (2 February 2013) New features: • • • • • • • • VRayHairFarmMod: Added support for rendering HairFarm 2. V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively. for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1. V-Ray RT CPU: Added support for VRayHairMtl. Modified features: • • • • • V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element. V-Ray scene exporter: Added subdivided geometry export. VRayIESLight: Made selecting both the light and it’s target when clicking on the line between them. VRayLight: Added “targeted” option for rectangle VRayLights. V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects. VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport.abc files. • • • • • • • • • • • • • • • • V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed. VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly. V-Ray: Optimized multi-core rendering for OpenEXR textures. V-Ray RT GPU: Support for the ColorCorrection texture.

V-Ray: Fixed standard lights’ “Atmosphere shadows” option of doesn’t work properly with area VRayShadows. V-Ray: Fixed export of objects with ‘:’ in the names. VRayHairMtl: Optimized material sampling. V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates.com • • • • • • • • • • • • • • VRayMtl: Made “Fog color” mappable. VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit.chaosgroup. V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights. VRayMtlGLSL: Added viewport color parameter. V-Ray: Fixed V-Ray materials’ to appear in the respective categories in the material editor. VRaySphereFade: Added support for box and cylinder gizmos. V-Ray: Fixed crash when pressing the “Remove” button in the VRayLightSelect element with empty lights list.0. VRayMtlGLSL: Added ability to save and load compiled shaders. V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts. V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering. V-Ray scene exporter: Fixed photometric lights conversion to IES lights. VRayMtlGLSL: Added cubemap texture support. failing to compose file name. ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy. VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler.hclassic and .warn_unsupported property.vrmesh and .bgeo files. V-Ray RT: GI multipliers by object which are greater than 1. ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName). VRayMtlGLSL: Added vr_brdf_light builtin BRDF support. V-Ray: Enabled by default all channels in the MultiMatte render element. .www.abc files.geo and . V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals. Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene. V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time. ply2vrmesh: Added support for color sets from . V-Ray RT: Fixed Maxscript access for . V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support. V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur. Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in “Position along strand” mode. VRayDisplacementMod: Fixed crash when “Edge length” option is set to 0. Bug fixes: • • • • • • • • • • • • 3 Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on.bhclassic files produced by Houdini 12. VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned. VFB: Fixed issue with multithreaded ICC profiles loading.0 were not working in RT.3. V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly. V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures. VRayMtl: Made reflections to affect the alpha of matte objects. VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode. V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures. ply2vrmesh: Added support for . Image courtesy of Chaos Group V-Ray RT CPU: Fixed artifacts in layered materials. VRayDistanceTex: Fixed to work as bump map. VRayHairMtl: Fixed random crash in case when applied to normal geometry. V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows. imapviewer: Fixed crash when incrementally loading irradiance maps. • • • • • • • • • • • • • • • • • • • • • • • • • • • • V-Ray: Fixed misspelled “caustics_autoSave” maxscript property. ply2vrmesh: Added support for exporting the face and vertex normals in .bgeo files. Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2. VRayProxy: Support for visibility lists for . V-Ray: Fixed UI issue with MultiMatte render element RGB channel names. V-Ray RT GPU: Scaled IES lights produced different result from the production renderer. VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur. that could cause either miscalculations or crash. VRayProxy: Support for flipping of Z/Y axis. VRayIESLight: Fixed “Autogrid” option in creation mode.

VRayStereoscopic: Fixed shade map improperly generated file names. VRayEnvironmentFog: The “fog height” parameter could not take negative values. VRayBlendMtl: Displacement in the base material was not rendered. VRayLightMtl: Fixed issue when in X-Ref’d scene with direct illumination mode on. VRayLight: Fixed issue causing the UI to malfunction when toggling “enable HW lighting” during creation. VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted. VRayPhysicalCamera: Fixed issue with animated zoom and motion blur.www. VRayPhysicalCamera: Fixed the “Horizontal offset” and “vertical offset” options showing different result in the viewport and the render. VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting.bin files conversion. VRayPlane: Fixed rendering with VRayBPTracer. VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement. Image courtesy of Chaos Group ply2vrmesh: Fixed crash when converting . VRayLight: 3ds Max crash with dome light. VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of “target distance” parameter.chaosgroup. • • • • • • • • • VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand. ply2vrmesh: Fixed crash during RealFlow .com • • • • • • • • • • • VRayIESLight: Fixed crash when setting ies profile through MaxScript. VRayLight: Fixed incorrect tab order of UI controls. VRayMtl: Fixed “Affect shadows” option to work with enabled caustics.obj file containing face definitions with negative indexes. Image courtesy of Neoscape 4 . VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013.