Professional Documents
Culture Documents
Hero: _____________________________________________________________________________________________________
Yuen
Secret Public
Hanarei
Player: ________________________
Identity: ___________________________
Gender: __________________ Age: __________________ Height: __________________ Weight: __________________ Eyes: __________________ Hair: __________________
12
Group Affiliation: _________________________________________ Base of Operations: ________________________________________ Power Level: __________________
173
112 + Powers ____________
29 + Advantages ____________
20 + Defenses ____________ = ____________
12 + Skills ____________
Power Point Totals: Abilities ____________
Strength
12
Stamina 10
Offense
Agility
Dexterity
8
2
Fighting
14
Awareness
Intellect
Presence
Initiative
Defense
Dodge (agl) 8
Parry (FGT) 14
Fortitude (STA) 10
Toughness (STA) 10
Will (awe) 6
Hero
points
Power points
180
Earned
Power points
Spent
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Aliao Sword - Strength Damage 5 (25/25)
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*E. Removeable (-10), Close Range Nullify Magic 4
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*Multiattack 10, Penetration 10
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Speed 2
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Radius (Auditory)
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Sword Master (Enhanced) - +6 Fgt +4 Str +2 Sta
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*Limit (Only With Sword) Permanent
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Aliao 12 <NP> - Weaken (Sta) 12,
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Character Illustration
Skills
Advantages
Quick Draw
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Uncanny Dodge
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Evasion 2
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Close Attack 4
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Power Attack
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Assessment
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Improved Initiative 2 (+8)
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Improved Defense
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Improved Critical 4
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Complications
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Sword
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Acrobatics
Total
12
Ability
6
Ranks
6
Athletics
18
12
Weapon
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28
16
12
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16
16
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16
16
Deception
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Insight
14
Intimidation
Investigation
Perception
10
Persuasion
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10
Sleight of Hand
Stealth
16
Technology
Treatment
Vehicles
Other
Close Combat
Expertise
Ranged Combat
Information
Notes: _______________________________________________________________________________________________________________________________________________________________________________________________________
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action
Attack
Defense
Type
Effect
Aid
Std
Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim
+5
Std
Charge
-2
Std
Defend
Std
Disarm
-2
Std
Escape
Mve
Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect
Grab
Std
Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover
+2
Std
Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash
Std
Trip
-2
Std
Maneuvers
Maneuver
Attack
Defense
Type
Effect
Accurate Attack
+1 or 2
Std
-1 or 2 to Effect
All-out Attack
+1 or 2
-1 or 2
Std
Defensive Attack
-1 or 2
+1 or 2
Std
Finishing Attack
Std
Power Attack
-1 or 2
Std
+1 or 2 to Effect
Slam Attack
-1 or 2
+1 or 2
Std
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Toughness check vs. 1/2 damage (round down)
Team Attack
Std
Basic Conditions
Compelled: Single standard action determined by another.
Controlled: Another character determines actions.
Combined Conditions
Asleep: Defenseless, stunned, and unaware.
Blind: Hindered, visually unaware, vulnerable, may be impaired or
disabled for visual tasks.
Bound: Defenseless, immobile, and impaired.
Deaf: Auditory unaware.
Dying: Incapacitated. May die, see p. 19.
Entranced: Stunned, but may only pay attention to entrancing effect.
Breaks free if threatened or from allies interaction skill check (DC
10+effect rank).
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.