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THE DRAGONRIDER (CAVALIER ARCHETYPE) A rare few cavaliers possess the spirit and the strength necessary to pursue the path of the dragonrider. Because a draconic steed is an intelligent creature. Con +4. darkvision 60 ft. 2 claws (1d4). and remove Handle Animal from that list. the draconic steed gains darkvision to 60 ft. usable every 1d4 rounds). As with a traditional cavalier’s mount. This ability alters tactician. cone. draconic immunities. fly 40 ft. and immunity to magic sleep effects and paralysis effects. When a dragonrider uses his tactician class feature to grant the benefits of a teamwork feat to one or more allies. The dragonrider does not take an armor check penalty on Ride skill checks while riding his draconic steed. but those who do find the bond between draconic steed and mortal rider to be a wondrous partnership. Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. using the cavalier’s level as his effective druid level. saves. Cha 15.. 2d4 fire damage. (average). devotion. low-light vision. and an alliance like no other. This special partnership leaves the cavalier unable to partner as closely with other allies. This ability replaces the cavalier’s mount and the expert trainer class feature. evasion. it is not limited in the feats that it may choose as an animal companion would normally be. A character can take more than one archetype and garner additional alternate class features. 2 . and with shields (except tower shields). Paired Pact (Ex): Due to the powerful bond established between mount and rider. but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. and the steed does not gain the share spells ability. is large enough to bear a Medium-sized or smaller rider aloft. Dex 8. Should a dragonrider’s draconic steed die. All other class features of the base class that aren't mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level. unless noted otherwise. Reflex for half. When a character selects a class. Draconic Steed (Ex): A dragonrider gains the service of a fierce and loyal draconic steed – a draconic creature that. the benefits of those feats last for only 1 round for every two levels that the cavalier possesses (minimum 1 round). A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites. Special Qualities breath weapon (15-ft. usable every 1d4 rounds) A draconic steed has the dragon type. This new draconic steed does not gain the link. 2 claws (1d4). the dragonrider’s draconic steed gains the benefits of any teamwork feat possessed by the cavalier. or improved evasion special abilities until the next time the cavalier gains a level. while closer to a drake than to a true dragon. When an archetype includes multiple alternate class features. Con 15. cone. Speed 30 ft.. the cavalier may find another steed to serve him after 1 week of mourning. This steed functions as a druid’s animal companion. As a dragon. a dragonrider’s bond with his steed is strong. Ability Scores Str 16.. The statistics for a draconic steed are as follows: Starting Statistics Size Large. but replacing them with other options. Reflex for half. AC +6 natural armor. Attack bite (1d6). low-light vision 4th-Level Advancement AC +1 natural armor. Ability Scores Str +4. but its BAB. and skill ranks are unchanged. 4d4 fire damage. Int 8. Class Skills: Dragonriders add Knowledge (arcana) to their list of class skills. Wis 12. Attack bite (1d6). archetypes are variant sets of class abilities which modify their corresponding base classes via the use of alternate class features. he must normally choose to use the standard class features found in the class's original source – the exception is if he chooses to adopt an archetype.ARCHETYPES As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™. Special Qualities breath weapon (15-ft. A dragonrider has the following class features. a character must take them all – often blocking the character from ever gaining certain standard class features. Armor Proficiency: Dragonriders are proficient with light and medium armor.

The tauric cavalier is his own steed. A cavalier must be a quadruped (such as a centaur) or possess more than four legs (such as a drider) to choose this archetype. If the warlord has a negative Charisma modifier. Furthermore. the affected ally loses the shaken condition. This ability replaces demanding challenge. others find fear to be the better motivator. sharing many of the benefits of his challenge with his cohorts and followers. A warlord has the following class features. or trip combat maneuver if his charge attack is successful. These ruthless warlords are notorious for their ability to subjugate the forces they command. the cavalier can make a free bull rush.000 gold pieces in the item’s base price without increasing the DC to create the item. the warlord can use his Strength score in place of his Charisma score. When determining his leadership score. the warlord’s cohorts and followers gain a significant advantage when crafting arms and armor. The DC to improve an ally’s morale is equal to the DC to demoralize that ally with the Intimidate skill. This ability replaces mount. the warlord can attempt to use the Intimidate skill to improve the morale of a shaken ally. the warlord gains Leadership as a bonus feat. This ability replaces the bonus feat gained at 6th level. provided that they have access to the proper materials. The threat range of any weapon wielded during a charge is doubled. as usual. even if he does not have the normal prerequisites. comfortable workspace. and Run to the list of bonus feats available to him at 6th level. This ability replaces mighty charge.THE TAURIC CAVALIER (CAVALIER ARCHETYPE) Not all cavaliers are bipedal humanoids who charge into battle on the backs of their steeds. which is issued against a single target. Tauric Charge (Ex): At 3rd level. In addition. a tauric cavalier learns to make more accurate charge attacks. the warlord gains the ability to issue an inspiring command to his minions. sunder. If successful. 3 . such allies do not require a quiet. Swift (Ex): A tauric cavalier’s base land speed is increased by 10 feet. THE WARLORD (CAVALIER ARCHETYPE) Some battlefield marshals inspire courage and organize forces through brilliant leadership and gallant inspiration. This ability replaces cavalier’s charge. The cavalier receives a +4 bonus on melee attack rolls made as part of a charge. and is always considered to be mounted when charging with a lance. Neither the warlord nor his cohorts and followers gain the benefits of the cavalier’s order as they apply to a challenge issued in this way. he may select any combat feat for which he qualifies instead. This free combat maneuver does not provoke an attack of opportunity. minus one. the tauric cavalier gains Spring Attack as a bonus feat. a cavalier learns to make devastating charge attacks. Using this ability is a standard action. Tyrannical Leadership (Ex): At 6th level. he must subtract that modifier from his leadership score. Arm the Masses (Ex): At 12th level. Spring Attack (Ex): At 4th level. the warlord’s cohorts and followers can be made to work under any condition. but any special ability or quality that reduces or changes the action required for the warlord to attempt to demoralize an opponent with the Intimidate skill also changes the action required to use this ability in the same way. Fear Me (Ex): At 4th level. A tauric cavalier has the following class features. Class Skills: Tauric cavaliers remove Handle Animal and Ride from their list of class skills. This ability replaces the bonus feat gained at 12th level. Finally. Cohorts and followers who can see and hear the warlord gain the benefits of the cavalier’s challenge. any properly-equipped workshop will suffice. This increase does not stack with other effects that increase the threat range of the weapon. Additionally. cohorts and followers capable of creating magic items may accelerate the process to 4 hours of work per 1. In addition. If the cavalier already possesses this feat. Improved Tauric Charge (Ex): At 11th level. This ability replaces expert trainer. When using a Craft skill and making skill checks by the week (not by the day) to create weapons or armor. Fleet. the cavalier may add Endurance. Finally. Challenging Command (Ex): At 12th level. whether a quadrupedal knight or a cavalryman possessed of even stranger anatomies. disarm. This ability replaces expert handler. the warlord’s cohorts and followers may divide the results of the check by the number of days in a week. a tauric cavalier does not suffer a penalty to his Armor Class after making a charge.

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