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EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
= 10 +
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
STRENGTH
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
Appraise r
int
c
=
+
+
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
Autohypnosis
wis
c
=
+
+
CHARISMA
INITIATIVE
=
+
MODIFIER
Balance r
dex*
c
=
+
+
□ Bluff r
cha
c
=
+
+
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
□ Climb r
str*
c
=
+
+
FORTITUDE
= +
+
+ +
Concentration r
con
c
=
+
+
(CONSTITUTION)
Craft r (
) int
c
=
+
+
REFLEX
= +
+
+ +
(DEXTERITY)
Craft r (
) int
c
=
+
+
WILL
Craft r (
) int
c
=
+
+
= +
+
+ +
(WISDOM)
□ Decipher Script
int
c
=
+
+
□ Diplomacy r
cha
c
=
+
+
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+
+
□ Disguise r
cha
c
=
+
+
GRAPPLE
□ Escape Artist r
dex*
c
=
+
+
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+
+
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+
+
□ Handle Animal
cha
c
=
+
+
Heal r
wis
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+
+
□ Intimidate r
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Jump r
str*
c
=
+
+
Knowledge (Psionics) r
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+
+
□ Move Silently r
dex*
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+
+
□ Perform (
)
cha
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+
+
Profession (
)
wis
c
=
+
+
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+
+
Psicraft
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+
+
□ Search r
int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+
+
□ Sleight of Hand
dex*
c
=
+
+
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+
+
□ Spot r
wis
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+
+
□ Swim r
str*
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+
+
□ Use Magic Device
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+
+
□ Use Rope r
dex
c
=
+
+
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
= 10 +
STRENGTH
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
Appraise r
int
c
=
+ +
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
Autohypnosis
wis
c
=
+ +
CHARISMA
INITIATIVE
=
+
MODIFIER
□ Balance r
dex*
c
=
+ +
□ Bluff r
cha
c
=
+ +
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
□ Climb r
str*
c
=
+ +
FORTITUDE
= +
+ +
+
Concentration r
con
c
=
+ +
(CONSTITUTION)
Craft r (
) int
c
=
+ +
REFLEX
= +
+ +
+
(DEXTERITY)
Craft r (
) int
c
=
+ +
WILL
Craft r (
) int
c
=
+ +
= +
+ +
+
(WISDOM)
□ Decipher Script
int
c
=
+ +
□ Diplomacy r
cha
c
=
+ +
BASE ATTACK BONUS
SPELL RESISTANCE
Disable Device
int
c
=
+ +
□ Disguise r
cha
c
=
+ +
GRAPPLE
□ Escape Artist r
dex*
c
=
+ +
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+ +
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+ +
□ Handle Animal
cha
c
=
+ +
□ Heal r
wis
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+ +
Intimidate r
cha
c
=
+ +
RANGE
TYPE
NOTES
Jump r
str*
c
=
+ +
Knowledge (Psionics) r
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+ +
Knowledge (
) int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+ +
Knowledge (
) int
c
=
+ +
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+ +
□ Move Silently r
dex*
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+ +
□ Perform (
)
cha
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+ +
Profession (
)
wis
c
=
+ +
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+ +
Psicraft
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+ +
□ Search r
int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+ +
□ Sleight of Hand
dex*
c
=
+ +
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+ +
□ Spot r
wis
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+ +
□ Swim r
str*
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+ +
□ Use Magic Device
cha
c
=
+ +
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+ +
□ Use Rope r
dex
c
=
+ +
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
= 10 +
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
STRENGTH
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
□ Appraise r
int
c
=
+ +
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
□ Autohypnosis
wis
c
=
+ +
CHARISMA
INITIATIVE
=
+
MODIFIER
□ Balance r
dex*
c
=
+
+
□ Bluff r
cha
c
=
+
+
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
Climb r
str*
c
=
+
+
FORTITUDE
= +
+
+ +
Concentration r
con
c
=
+
+
(CONSTITUTION)
Craft r (
) int
c
=
+
+
REFLEX
= +
+
+ +
(DEXTERITY)
Craft r (
) int
c
=
+
+
WILL
Craft r (
) int
c
=
+
+
= +
+
+ +
(WISDOM)
□ Decipher Script
int
c
=
+
+
□ Diplomacy r
cha
c
=
+
+
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+
+
□ Disguise r
cha
c
=
+
+
dex*
c
GRAPPLE
□ Escape Artist r
=
+
+
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+
+
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+
+
□ Handle Animal
cha
c
=
+
+
□ Heal r
wis
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+
+
□ Intimidate r
cha
c
=
+
+
RANGE
TYPE
NOTES
Jump r
str*
c
=
+
+
Knowledge (Psionics) r
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+
+
□ Move Silently r
dex*
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+
+
□ Perform (
)
cha
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+
+
Profession (
)
wis
c
=
+
+
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+
+
Psicraft
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Ride r
dex
c
=
+
+
□ Search r
int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+
+
□ Sleight of Hand
dex*
c
=
+
+
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+
+
□ Spot r
wis
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Survival r
wis
c
=
+
+
Swim r
str*
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+
+
□ Use Magic Device
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+
+
□ Use Rope r
dex
c
=
+
+
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
= 10 +
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
STRENGTH
ARMOR CLASS
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
□ Appraise r
int
c
=
+
+
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
□ Autohypnosis
wis
c
=
+
+
CHARISMA
INITIATIVE
=
+
MODIFIER
□ Balance r
dex*
c
=
+
+
□ Bluff r
cha
c
=
+
+
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
□ Climb r
str*
c
=
+
+
FORTITUDE
= +
+ +
+
Concentration r
con
c
=
+
+
(CONSTITUTION)
Craft r (
) int
c
=
+
+
REFLEX
= +
+ +
+
(DEXTERITY)
Craft r (
) int
c
=
+
+
WILL
Craft r (
) int
c
=
+
+
= +
+ +
+
(WISDOM)
□ Decipher Script
int
c
=
+
+
□ Diplomacy r
cha
c
=
+
+
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+
+
□ Disguise r
cha
c
=
+
+
dex*
c
GRAPPLE
□ Escape Artist r
=
+
+
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+
+
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
Gather Information r
cha
c
=
+
+
□ Handle Animal
cha
c
=
+
+
□ Heal r
wis
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+
+
□ Intimidate r
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Jump r
str*
c
=
+
+
Knowledge (Psionics) r
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
RANGE
TYPE
NOTES
Listen r
wis
c
=
+
+
□ Move Silently r
dex*
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+
+
□ Perform (
)
cha
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+
+
Profession (
)
wis
c
=
+
+
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+
+
Psicraft
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+
+
□ Search r
int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+
+
□ Sleight of Hand
dex*
c
=
+
+
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+
+
Spot r
wis
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+
+
□ Swim r
str*
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+
+
□ Use Magic Device
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+
+
□ Use Rope r
dex
c
=
+
+
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
TOUCH
FLAT-FOOTED
= 10 +
+
+
+
+
+
+
STRENGTH
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
□ Appraise r
int
c
=
+
+
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
□ Autohypnosis
wis
c
=
+
+
CHARISMA
INITIATIVE
=
+
MODIFIER
Balance r
dex*
c
=
+
+
Bluff r
cha
c
=
+
+
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
Climb r
str*
c
=
+
+
FORTITUDE
= +
+ +
+
Concentration r
con
c
=
+
+
(CONSTITUTION)
Craft r (
) int
c
=
+
+
REFLEX
= +
+ +
+
(DEXTERITY)
Craft r (
) int
c
=
+
+
WILL
Craft r (
) int
c
=
+
+
= +
+ +
+
(WISDOM)
□ Decipher Script
int
c
=
+
+
□ Diplomacy r
cha
c
=
+
+
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+
+
Disguise r
cha
c
=
+
+
□ Escape Artist r
dex*
c
GRAPPLE
=
+
+
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+
+
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+
+
□ Handle Animal
cha
c
=
+
+
□ Heal r
wis
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+
+
□ Intimidate r
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Jump r
str*
c
=
+
+
Knowledge (Psionics) r
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+
+
□ Move Silently r
dex*
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+
+
□ Perform (
)
cha
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+
+
Profession (
)
wis
c
=
+
+
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+
+
Psicraft
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+
+
□ Search r
int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+
+
□ Sleight of Hand
dex*
c
=
+
+
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+
+
□ Spot r
wis
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+
+
□ Swim r
str*
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+
+
□ Use Magic Device
cha
c
=
+
+
RANGE
TYPE
NOTES
Use Psionic Device
cha
c
=
+
+
Use Rope r
dex
c
=
+
+
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
= 10 +
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
STRENGTH
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
□ Appraise r
int
c
=
+
+
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
□ Autohypnosis
wis
c
=
+
+
CHARISMA
INITIATIVE
=
+
MODIFIER
Balance r
dex*
c
=
+
+
Bluff r
cha
c
=
+
+
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
Climb r
str*
c
=
+
+
FORTITUDE
=
+ +
+ +
Concentration r
con
c
=
+
+
(CONSTITUTION)
Craft r (
) int
c
=
+
+
REFLEX
=
+ +
+ +
(DEXTERITY)
Craft r (
) int
c
=
+
+
WILL
Craft r (
) int
c
=
+
+
=
+ +
+ +
(WISDOM)
Decipher Script
int
c
=
+
+
Diplomacy r
cha
c
=
+
+
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+
+
□ Disguise r
cha
c
=
+
+
GRAPPLE
□ Escape Artist r
dex*
c
=
+
+
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+
+
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
Gather Information r
cha
c
=
+
+
□ Handle Animal
cha
c
=
+
+
□ Heal r
wis
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+
+
□ Intimidate r
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Jump r
str*
c
=
+
+
Knowledge (Psionics) r
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+
+
Knowledge (
) int
c
=
+
+
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+
+
□ Move Silently r
dex*
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+
+
□ Perform (
)
cha
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+
+
Profession (
)
wis
c
=
+
+
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+
+
Psicraft
int
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+
+
□ Search r
int
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Sense Motive r
wis
c
=
+
+
□ Sleight of Hand
dex*
c
=
+
+
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+
+
□ Spot r
wis
c
=
+
+
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+
+
□ Swim r
str*
c
=
+
+
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+
+
□ Use Magic Device
cha
c
=
+
+
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+
+
□ Use Rope r
dex
c
=
+
+
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
= 10 +
+
+
+
+
+
+
TOUCH
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
ARMOR CLASS
STRENGTH
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
Appraise r
int
c
=
+
+
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
Autohypnosis
wis
c
=
+
+
CHARISMA
INITIATIVE
=
+
MODIFIER
□ Balance r
dex*
c
=
+ +
□ Bluff r
cha
c
=
+ +
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
Climb r
str*
c
=
+ +
FORTITUDE
=
+ +
+ +
Concentration r
con
c
=
+ +
(CONSTITUTION)
Craft r (
) int
c
=
+ +
REFLEX
=
+ +
+ +
(DEXTERITY)
Craft r (
) int
c
=
+ +
WILL
Craft r (
) int
c
=
+ +
=
+ +
+ +
(WISDOM)
□ Decipher Script
int
c
=
+ +
□ Diplomacy r
cha
c
=
+ +
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+ +
□ Disguise r
cha
c
=
+ +
GRAPPLE
□ Escape Artist r
dex*
c
=
+ +
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+ +
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+ +
□ Handle Animal
cha
c
=
+ +
□ Heal r
wis
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Hide r
dex*
c
=
+ +
□ Intimidate r
cha
c
=
+ +
RANGE
TYPE
NOTES
Jump r
str*
c
=
+ +
Knowledge (Psionics) r
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge (
) int
c
=
+ +
□ Knowledge (
) int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Knowledge (
) int
c
=
+ +
□ Knowledge (
) int
c
=
+ +
RANGE
TYPE
NOTES
□ Listen r
wis
c
=
+ +
□ Move Silently r
dex*
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+ +
□ Perform (
)
cha
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+ +
Profession (
)
wis
c
=
+ +
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+ +
Psicraft
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Ride r
dex
c
=
+ +
Search r
int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+ +
□ Sleight of Hand
dex*
c
=
+ +
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+ +
□ Spot r
wis
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+ +
Swim r
str*
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Tumble
dex*
c
=
+ +
□ Use Magic Device
cha
c
=
+ +
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+ +
□ Use Rope r
dex
c
=
+ +
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
POWERS
DC
POWER SAVE
MOD
POWER POINTS
NORMAL
CURRENT
PRIMARY DISCIPLINE
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
POWER
LEVEL
SAVE
RANGE
DURATION
DISPLAY
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ARMOR / PROTECTIVE ITEMS ARMOR /
EXPERIENCE
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
ECL
ARMOR / PROTECTIVE ITEMS
ARMOR / PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD / PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES

PROTECTIVE ITEM

AC BONUS

WEIGHT

SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES RACIAL
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
RACIAL TRAITS
CLASS FEATURES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE REF. NOTES CLASS FEATURE PAGE
CLASS FEATURES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
PAGE REF.
NOTES
CLASS FEATURE
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NOTES
CLASS FEATURE
PAGE REF.
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CLASS FEATURE
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NOTES

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

® CHARACTER RECORD SHEET character name
®
CHARACTER RECORD SHEET
character name
player class and level race alignment deity size age gender height weight campaign ABILITY ABILITY
player
class and level
race
alignment
deity
size
age
gender
height
weight
campaign
ABILITY
ABILITY
ABILITY
TEMPORARY
TEMPORARY
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC.
NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
STR
AC
TOUCH
FLAT-FOOTED
= 10 +
+
+
+
+
+
+
ARMOR CLASS
ARMOR CLASS
STRENGTH
ARMOR CLASS
DEX
TOTAL
NONLETHAL DAMAGE
CONDITIONAL AC MODIFIERS
DEXTERITY
HP
HIT POINTS
CON
WOUNDS / CURRENT HP
CONSTITUTION
SKILLS
MAX RANKS
/
INT
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY
SKILL
ABILITY
MISC
DAMAGE
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
WIS
REDUCTION
WISDOM
Appraise r
int
c
=
+ +
DEX
MISC.
CHA
TOTAL
MODIFIER
MODIFIER
Autohypnosis
wis
c
=
+ +
CHARISMA
INITIATIVE
=
+
MODIFIER
□ Balance r
dex*
c
=
+ +
□ Bluff r
cha
c
=
+ +
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVING THROWS
TOTAL
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
CONDITIONAL MODIFIERS
Climb r
str*
c
=
+ +
FORTITUDE
= +
+
+ +
Concentration r
con
c
=
+ +
(CONSTITUTION)
Craft r (
) int
c
=
+ +
REFLEX
= +
+
+ +
(DEXTERITY)
Craft r (
) int
c
=
+ +
WILL
Craft r (
) int
c
=
+ +
= +
+
+ +
(WISDOM)
□ Decipher Script
int
c
=
+ +
□ Diplomacy r
cha
c
=
+ +
BASE ATTACK BONUS
SPELL RESISTANCE
□ Disable Device
int
c
=
+ +
□ Disguise r
cha
c
=
+ +
□ Escape Artist r
dex*
c
GRAPPLE
=
+ +
=
+
+
+
SPEED
MODIFIER
□ Forgery r
int
c
=
+ +
BASE ATTACK STRENGTH
SIZE
MISC.
TOTAL
BONUS
MODIFIER
MODIFIER
MODIFIER
□ Gather Information r
cha
c
=
+ +
□ Handle Animal
cha
c
=
+ +
□ Heal r
wis
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Hide r
dex*
c
=
+ +
Intimidate r
cha
c
=
+ +
RANGE
TYPE
NOTES
Jump r
str*
c
=
+ +
Knowledge (Psionics) r
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
Knowledge (
) int
c
=
+ +
Knowledge (
) int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge (
) int
c
=
+ +
Knowledge (
) int
c
=
+ +
RANGE
TYPE
NOTES
Listen r
wis
c
=
+ +
Move Silently r
dex*
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Open Lock
dex
c
=
+ +
□ Perform (
)
cha
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Perform (
)
cha
c
=
+ +
Profession (
)
wis
c
=
+ +
RANGE
TYPE
NOTES
Profession (
)
wis
c
=
+ +
□ Psicraft
int
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Ride r
dex
c
=
+ +
□ Search r
int
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ Sense Motive r
wis
c
=
+ +
□ Sleight of Hand
dex*
c
=
+ +
RANGE
TYPE
NOTES
□ Spellcraft
int
c
=
+ +
Spot r
wis
c
=
+ +
AMMUNITION
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Survival r
wis
c
=
+ +
□ Swim r
str*
c
=
+ +
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Tumble
dex*
c
=
+ +
□ Use Magic Device
cha
c
=
+ +
RANGE
TYPE
NOTES
□ Use Psionic Device
cha
c
=
+ +
□ Use Rope r
dex
c
=
+ +
AMMUNITION
CLASS
SKILLS?

□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

r Denotes a skill that can be used untrained.

Mark this box with an X if the skill is a class skill for the character.

with an X if the skill is a class skill for the character. *Armor check penalty,

*Armor check penalty, if any, applies. (Double penalty for Swim.)

POSSESSIONS ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT TOTAL WEIGHT CARRIED CARRYING
POSSESSIONS
ITEM
LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
WEIGHT
TOTAL WEIGHT
CARRIED
CARRYING CAPACITY
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER HEAD
LIFT OFF GROUND
PUSH OR DRAG
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
EQUALS MAX LOAD
2 X MAX LOAD
5 X MAX LOAD
CONTAINERS
CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP—
WEALTH
MONEY
GEMS
ART
OTHER
CP—
SP—
GP—
PP—
FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF. FEAT PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
FEAT
PAGE REF.
MIND BLADE SPECIAL ABILITY
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES

WEAPON SPECIAL ABILITY

ENHANCEMENT BONUS VALUE

DEFENDING

+1

KEEN

+1

LUCKY

+1

MIGHTY CLEAVING

+1