You are on page 1of 243

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

.

*Armor check penalty. applies. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. (Double penalty for Swim. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained. Permission granted to photocopy for personal use only. if any. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □  □  □ □ □  □  □  □  □ □ □ □ □ □ □ □ □  □ □ □ □  □  □  □  □  □ □ □ □ □ □  □  □  □ □ □ □ □ □ □ □ □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. Inc. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. MODIFIER SPEED CLASS FEATURE PAGE REF. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF.) . MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC.

FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . WEIGHT FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF.

ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. *Armor check penalty. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. if any.) . (Double penalty for Swim. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. Permission granted to photocopy for personal use only. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. applies. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □  □ □ □ □  □  □  □  □ □ □  □ □ □ □ □ □ □ □  □ □  □  □  □  □  □ □ □ □ □ □  □  □  □ □ □ □ □ □ □ □ □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. Inc. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained.

FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF.

STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. Inc. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. MODIFIER ABILITY MODIFIER RANKS TOTAL □ □ □ □  □  □  □  □  □ □ □ □ □ □ □ □ □ □ □ □  □  □  □  □  □  □ □ □ □ □ □  □  □  □  □ □ □ □ □ □  □  □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. MODIFIER SPEED CLASS FEATURE PAGE REF. (Double penalty for Swim. r Denotes a skill that can be used untrained. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF.) . applies. Permission granted to photocopy for personal use only. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. *Armor check penalty.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. if any.

POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . WEIGHT FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.

(CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. applies. MODIFIER ABILITY MODIFIER RANKS TOTAL □ □ □ □ □  □  □  □  □ □ □ □ □ □ □  □ □ □ □ □ □  □  □  □  □  □  □ □ □ □ □  □  □  □ □ □ □ □ □  □ □ □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. if any. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. *Armor check penalty. Permission granted to photocopy for personal use only.) . (Double penalty for Swim. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. Inc.

FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF.

applies. *Armor check penalty. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC.) . r Denotes a skill that can be used untrained. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. if any. MODIFIER ABILITY MODIFIER RANKS TOTAL □ □ □  □ □  □  □  □  □ □ □ □  □ □ □ □ □ □ □ □ □  □  □  □  □  □ □ □ □ □ □  □  □  □ □ □ □ □ □ □ □ □ □ □  □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. (Double penalty for Swim. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. Inc. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. Permission granted to photocopy for personal use only.

FEAT NOTES PAGE REF. WEIGHT FEAT NOTES PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. WEIGHT ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF.

applies. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. Permission granted to photocopy for personal use only. (Double penalty for Swim. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □ □ □  □ □  □  □  □  □ □  □ □ □ □ □  □ □ □ □ □ □  □  □  □  □  □ □ □ □ □ □  □  □  □ □ □  □ □ □ □ □ □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. *Armor check penalty. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF.) . MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. if any. Inc. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF.

FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT FEAT NOTES PAGE REF. LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— .

*Armor check penalty. Inc. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. applies. (Double penalty for Swim. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □  □ □ □  □  □  □  □  □ □ □ □ □ □ □ □ □ □ □ □  □  □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES □ □ □ □ □  □  □ □  □  □ □ □ □ □ □  □ ATTACK BONUS DAMAGE CRITICAL AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. if any. Permission granted to photocopy for personal use only.) .EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. ATTACK RANGE TYPE NOTES □ □ □ □ NOTES ©2004 Wizards of the Coast. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF.

LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. WEIGHT FEAT NOTES PAGE REF.

MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. *Armor check penalty. if any. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □  □ □ □  □  □  □  □  □ □ □ □ □ □ □ □ □ □  □ □  □  □  □  □  □  □  □  □ □ □ □  □  □ □ □ □ □ □ □  □ □ □  □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. r Denotes a skill that can be used untrained. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. Permission granted to photocopy for personal use only. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES ©2004 Wizards of the Coast. Inc. MODIFIER SPEED CLASS FEATURE PAGE REF. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. applies.) . ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. (Double penalty for Swim. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF.

FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEAPON SPECIAL ABILITY DEFENDING KEEN LUCKY MIGHTY CLEAVING PSYCHOKINETIC SUNDERING VICIOUS COLLISION MINDCRUSHER PSYCHOKINETIC BURST SUPPRESSION WOUNDING ENHANCEMENT BONUS VALUE +1 +1 +1 +1 +1 +1 +1 +2 +2 +2 +2 +2 +3 +3 WEALTH MONEY GEMS ART OTHER BODY FEEDER MINDFEEDER CP— SP— GP— PP— . FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point MIND BLADE SPECIAL ABILITY SPECIAL ABILITIES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF.

MODIFIER MODIFIER MODIFIER TEMPORARY MODIFIER CONDITIONAL MODIFIERS FORTITUDE CLASS FEATURE PAGE REF.) . AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ □ Mark this box with an X if the skill is a class skill for the character. ATTACK BONUS DAMAGE CRITICAL RANGE NOTES AMMUNITION TYPE NOTES __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. if any. Permission granted to photocopy for personal use only.EXPERIENCE EXPERIENCE NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL ® CHARACTER RECORD SHEET character name player alignment ABILITY NAME ABILITY SCORE ARMOR / PROTECTIVE ITEMS ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX class and level deity ABILITY MODIFIER TEMPORARY SCORE race height SIZE MODIFIER NATURAL ARMOR DEFLECTION MISC. (CONSTITUTION) = = = + + + + + + + + + + + + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES REFLEX (WISDOM) (DEXTERITY) WILL PAGE REF. ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES NOTES AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF. ATTACK RANGE TYPE NOTES  □ □ □ □ NOTES ©2004 Wizards of the Coast. applies. PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES CLASS FEATURE BASE ATTACK BONUS SPELL RESISTANCE NOTES GRAPPLE MODIFIER = TOTAL BASE ATTACK BONUS + + + MISC. Inc. AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ NOTES ATTACK CLASS FEATURE PAGE REF. NOTES ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL CLASS FEATURE PAGE REF. MODIFIER ABILITY MODIFIER RANKS TOTAL □  □  □  □  □  □  □  □  □ □ □ □ □  □ □ □ □ □ □  □  □  □ □ □ □ □ INITIATIVE MODIFIER = + PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES NOTES SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC. WIS CHA CHARISMA DAMAGE REDUCTION DEX MODIFIER MISC. MODIFIER MODIFIER size TEMPORARY MODIFIER ARMOR CLASS age TOTAL ARMOR BONUS gender SHIELD BONUS DEX MODIFIER weight campaign CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES STRENGTH STR AC = 10 + + + + + + + TOUCH ARMOR CLASS FLAT-FOOTED ARMOR CLASS DEXTERITY DEX TOTAL HIT POINTS NONLETHAL DAMAGE CONDITIONAL AC MODIFIERS SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY CONSTITUTION CON INT WISDOM HP WOUNDS/CURRENT HP CLASS SKILLS? INTELLIGENCE SKILLS SKILL NAME KEY ABILITY SKILL MODIFIER (CLASS/CROSS-CLASS) MAX RANKS / MISC MODIFIER SPELL FAILURE SPECIAL PROPERTIES CLASS FEATURES CLASS FEATURE PAGE REF. MODIFIER SPEED CLASS FEATURE PAGE REF. STRENGTH SIZE MODIFIER MODIFIER RACIAL TRAITS NOTES ATTACK CLASS FEATURE PAGE REF. r Denotes a skill that can be used untrained. (Double penalty for Swim. *Armor check penalty. ATTACK RANGE TYPE NOTES ATTACK BONUS DAMAGE CRITICAL NOTES  □ □ □ □ □  □  □  □ □ □  □ □ □  □ □  □ ATTACK BONUS DAMAGE CRITICAL AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ CLASS FEATURE PAGE REF.

TOTAL WEIGHT CARRIED FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. WEIGHT ITEM LOCATION PAGE REF.POSSESSIONS ITEM LOCATION PAGE REF. FEAT NOTES PAGE REF. CARRYING CAPACITY LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD EQUALS MAX LOAD LANGUAGES 2 X MAX LOAD LIFT OFF GROUND PUSH OR DRAG 5 X MAX LOAD INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point POWERS POWER SAVE POWER DC MOD POWER POINTS NORMAL CURRENT PRIMARY DISCIPLINE POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF. FEAT NOTES PAGE REF. FEAT NOTES PAGE REF. CONTAINERS CONTAINER CAPACITY WEIGHT WEALTH MONEY GEMS ART OTHER CP— SP— GP— PP— . LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.