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Restrictions: All but Humans or Half Elves Class Restrictions: Druid Alignment Restrictions: Evil
Geography Agart Reach is a land-locked peninsula, surrounded on three sides by mountains. A narrow pass in the northern wall of the mountains leads into ogre territory, and a minor trade route runs into the bottom of the area to the town of Agart. Two other towns,
Mintoth to the northwest and Kildur to the north, form the centers of the region’s population. Centered in between the three towns is a forest known as the Black Tangle, which the locals believe to be cursed. Coming out of the mountains and working its way south is a wide, swift running river. Lumbermen from Kildur use it to float logs harvested from the forests down towards the more heavily populated south end of Agart Reach. At the north end of the region is the ruined remains of Vantage Keep, which once stood to protect the humans from their ogre neighbors. On the western edge of the reach is a series of stone quarries that cut everything from granite to marble. These quarries are approximately a hour’s travel from Mintoth, which is home to the quarrymen and miners of the region. History 40 years ago, in 417, the six ogre tribes in the mountains to the north banded together under the leadership of a powerful ogre chief named Brok-thul. They invaded Agart Reach, sacking Vantage Keep, slaying the noble family and its retainers, and destroying the structure. The ogres were repelled as they moved farther south by the Crown’s Army, who remained stationed in the area for several years before being recalled to the capital. Almost 20 years after the first Ogre War, several miners from Kildur discovered gold in the northern mountains. Soon after, the quarries were abandoned as the entire town rushed north into ogre territory. The ogres took exception to this and banded together again to drive the humans back south. What followed was a brief, brutal, and bloody scuffle that ended with the humans expelled from ogre lands to return to their stone cutting. About 2 years later, a human named Calvin Alaman was discovered practicing dark magics. He had sacrificed several village youths in Agart before he was caught and arrested. At his trial, presided over by Mayor Gregor Malkavich and Father Alexi Piatrov, Calvin was condemned as both a heretic and a demon worshipper, and sentenced to death by hanging from the neck. Roughly 10 years after that, the capital sent a man named William Crownguard, the youngest son of Edward Crownguard, to oversee Agart Reach. The royal family felt that the region had been far too long, well over an entire generation, without a ruling nobility, and so the youngest child of their celebrated army commander was sent to fill the post. Notable Figures Alaman, Calvin- a heretic who was executed by hanging. Calvin was caught and convicted of demon worship after sacrificing several village youths in mysterious blood magic rites. His grave was found empty just recently, almost two full decades after his demise, and this in conjunction with the missing villagers has caused mass panic and chaos in the region. The locals are convinced that his vengeful spirit has risen from beyond the grave to exact retribution upon them all.
the youngest son of Edward Crownguard. and still unwed.mayor of the town of Agart.constable of Agart. Mad Meg is a middle aged woman who’s a bit off. and has a haunted look in her eyes. Daniel. William was sent to Agart Reach to represent the interests of the Crown in the area. and went on from there to his current post. and an able military commander. He patrols the roads with his two dozen or so deputies. He distinguished himself in the second ogre war. Rarely can Emily be seen without Mina at her side. Mina. The recent events are well beyond his ability to handle. Daniel was the first villager to encounter a “live” abductee. Emily. his job is generally easy. Though generally tolerated and appeased. it was Henry’s decision to pressure Alexie Piatrov into sending a letter to the capital requesting an exorcist to deal with the vengeful spirit of Calvin Alaman. She is a pretty woman in her mid 20s. but to learn the history and customs of the region he’d been sent to oversee. lanky and with a graying fringe of hair left.Culsetto. His help was invaluable during the early years of William’s reign as the then young lord struggled to adapt not just to his new responsibilities. Richard. Henry. Mad Meg has a touch of prophetic foresight. disappeared. Arthur serves less as an advisor and has returned to his first love. there are more than a few villagers who think the town would be better off without her. No one is holding him responsible for the death of the abducted villager. managing and adding to the collection of historical accounts in his library. Crownguard. he’s also quick to laugh and easy to get along with. and was about as responsive when Daniel tried to talk to him. Richard has served as the head of the local militia for about fifteen years.Louis’s wife. almost as if the mother is loathe to let her daughter out of her sight. who resembled nothing so much as a recently deceased corpse. He arrived in Agart Reach with William Crownguard. She speaks little. Megan. William.a historian in the employ of the Crownguard family. The missing villager assaulted the young man as he was traveling to the quarry. Faltane. helping to insure that they remain safe from brigands and collecting taxes. Mad Meg is the mother of the sorcerer. although his act of bludgeoning the man with his quarry mallet has earned him the enmity of the victim’s family.known around Agart as Mad Meg. At times serious. and Richard has been left scratching his heads as he tries to figure out how to combat a phantom abductor. Hobb. When his niece. Garson. though rumors circulate that he’s taken a fancy to a local widow. In more recent years. but Daniel easily fended off the villager. lest she disappear again. Arthur. Under more normal circumstances. and this has skewed her thinking and actions.a quarryman from the town of Mintoth. though this isn’t much apparent recently as she recovered from the shock of her daughter’s mysterious disappearance and equally mysterious return. Mina’s 3 . and it is her letter that draws the sorcerer back home to Agart Reach. Malkovich. He is a fair hand with a sword. Arthur is an older man. Malkovich. He is in his early 30s. and serves as the lord’s historian.
Malkovich.known through the region as “Crowleg. The recent events regarding the disappearance of Calvin Alaman’s remains and dozens of villagers troubles him greatly. Age has brought a balding pate and a thick beard to him. He is mean and crotchety.former mayor of Agart. only caused Henry to put even more pressure on the harried priest.reappearance several weeks later. In his youth. She chatters constantly about anything that comes to mind. Henry. Raktruh. His daughter’s disappearance has lined his face with worry and peppered her hair with gray. He’s more annoyed that the first body turned up in his field than anything else. Mina was only one of many to disappear in the last few months. and more often than not.the head cleric of the local Church. she is severely psychologically damaged. Alexi. Cynthia. His primary duties are to maintain the aesthetics of the cemetery: keeping the headstones clean and pulling out the weeds that sprout among them and dusting the cobwebs that form in the mausoleums and tombs. as well as creases and wrinkles. A 12 year old girl with long brown hair and big bright eyes. lanky man who worries constantly about the world around him. Her eyes are no longer bright. Calvin Alaman. Louis. Though unmarked physically. apparently unhurt but refusing to talk and with a sickly pallor. Alexi is a peaceful.owner of the Iron Kettle. Louis is a tall. and to serve as a spiritual adviser. and remarks constantly that Henry inherited their father’s courage. Samuel is a middle aged man who walks with a stoop. She is the first. Catrina.the only daughter of Louis and Emily. Alexi has served as the Father of the Church in Agart for over thirty years. Crowleg took up farming. was one of Calvin’s victims 18 years ago. and polishing its surfaces. Samuel is the man who discovered the empty grave of Calvin Alaman. He passed away about five years ago. forever cleaning. and even her return seems to have done little to dispel his anxiety. however. Mina. to return alive. and his oldest son. Cynthia is an old woman who spends her days dottering around her inn. He lacks his older brother’s confidence. Samuel. and she flinches constantly when people pass her by. succeeded him as the new mayor. Malkovich. Malkovich. leaving him with just that much more work to do. though he remains unconvinced of the connection.the grave keeper of the Agart. Paulson. She speaks very little. to help his fellow men. a shock that nearly caused his heart to give out. while all he got was Gregor’s height. He can be seen tromping around his fields. cursing loudly whenever his peg leg gets stuck in the mud. Piatrov. Gregor was responsible. and claims to remember nothing of what happened to her.Henry’s younger brother and Mina’s father. Shoel. and thinks little of the recent events. sincere man whose truest wish is to spread worship of the One True God. Samuel’s older sister. Curtis. for the condemnation and execution of the heretic. he had a full head of rich brown hair and a gentle smile. straightening.” A former soldier who lost his left leg at the knee during the second ogre war. those 4 . Gregor. attending to his farm. along with Alexi Piatrov.
captain of William Crownguard’s personal guard. Samuel Raktruh. Someone had been to the graveyard in that night and dug up one of the graves! It wasn’t just any grave. the quarryman tried to hail him. the abductions were more concentrated in the towns than the outlying farms. Back Story About three months ago. however. This notion proved to be false. Could some evil magic talisman been buried with him that a power hungry wizard had wanted? Was it possible that a known demon worshipper could rise from his own grave? Either way. Unfortunately. Farmers abandoned their livestock and their livelihood to flee into the more heavily populated towns under the notion that there they would be safe. when he came across a sight that caused him considerable distress. as they work under the direction of Toth to protect the town. either. There was an immediate stir among the towns people at the news that such a notorious figure in their town’s history had been grave robbed. the soldiers are much better trained than the local deputies that assist the constable. and the superstitious villagers wouldn’t go near it. once he was within arm’s reach. The villagers were thrown into a state of panic. was walking down the road towards the quarry early one morning when he noted a figure trudging towards him from the direction of the Black Tangle. came out to the graveyard to perform his weekly upkeep on them. By the end of the month. The burly quarryman easily fended the crazed villager off with his two-handed hammer. The villager paid him no mind and. the local gravekeeper. Daniel could find no way to stop the villager without hurting him. one of the abducted villagers suddenly reappeared. however. Former army men all. an executed heretic who’d been caught sacrificing abducted villagers in blood magic rites. the first villager went missing in the night. but the grave of Calvin Alaman.things happened in the past. He hadn’t gotten very far. attacked Daniel. The place was thought to be cursed and haunted. Rumors and speculations abounded. and 5 . Jason. the first of the abductees reappeared. Their resources have been stretched thin. more than twenty people had disappeared from their homes across all three towns. a young quarryman from Mintoth. No one in Agart Reach would enter the Black Tangle for any reason. As the villager approached Daniel. He commands a troop of ten men who are the personal guards of the Crownguard estate. it was seen as no coincidence that less than a week later. If anything. Toth. An old former-soldier turned farmer known throughout the region as Crowleg stomped out to his field only to find the dissected and mutilated corpse Halfway through the second month of abductions. Still. A man named Daniel Cusetto. this particular villager was clearly walking away from the murky stretch of woods. She seems to drift back and forth between past and present with no notion of what time she’s really in. Whether that was a result of the town’s simply being more populous and thus having a larger pool of victims or if the unseen stalker lurked among them couldn’t be determined. At the beginning of the second month.
who was reluctant to link the open grave with the disappearance of the villager’s. Alexi sent a letter to Church at the capital by way of courier. The villager had the appearance of a three day old corpse. but she was unresponsive to verbal communication. No one could get the girl to talk to them. simply appearing one day at her parents’ front door in the misty hours of the morning. and if her disappearance had devastated her parents. 6 . but could no longer resist with the mayor joining in the rest of the village. Louis and Emily. had been doing his best to hold out. and flinched whenever anyone walked by her. the mayor’s niece disappeared. however. and as a result. the ogre tribes living in the mountains have been spotted moving south as well. though to say he killed him might be misleading. His flesh was white and clammy.glancing blows proved no deterrence either. Mina had returned just as mysteriously as she’d vanished. The girl seemed unhurt. and his eyes appeared dead and soulless. At the beginning of the third month. Daniel was forced to kill the man. By the time the party arrived. her return in such a state broke them completely. To make matters worse. Whatever stirred them up seems to have them on the warpath. This prompted him to lean even more heavily on Father Alexi Piatrov to request help from the Church. Daniel’s attack didn’t seem to so much kill the man as convince the corpse that it was dead and to stop moving. and they are pouring out of the mountains into Agart Reach. The father. the party was summoned to Agart Reach to help resolve the problem and potentially return a troublesome spirit to its grave.
the mayor. They w ill send their em issaries. I can no longer resist the pressure put on me by the villagers. w ith the four of you bathed in its light. I w ill aw ait you w here the crossroads m eet the horizon. Com e to m e.S. Father Alexi Piatrov 7 . villagers began to disappear. awaiting your decision on this matter. almost twenty years after his execution. They are convinced that the ghost of this man has returned from the grave. as the leaf is tied to the m aple. but the fate of A gart is bleak if I do not send you this letter. Your Faithful Servant. I do not believe anything of the sort is happening. I have a new cookie recipe to share w ith you! Father Alexi’s Letter Esteemed Father Viractus. m y daughter.Mad Meg’s Letter M y D earest. The stars have aligned for this expedition. Several months ago. and it is vitally im portant that you accept your destiny. and he’s now exerting all his political pressure against the Church to force me into requesting assistance. Recent events have stirred up the people of Agart. I w ill not survive the equinox’s turning. and I w ish I did not have to do this. and Lord William Crownguard to request assistance from the Church. Soon after. The Sight granted to m e revealed that w ithout your presence. I have Seen. W ith D estiny’s threads in m y hands. You are tied to this. the grave of condemned and executed heretic Calvin Amalin was found excavated and his remains stolen. Your loving M other P. The esteem ed father has sent a letter to the M other Church. You m ust arrive as the m oon hangs low in the sky. It is with great hesitancy that I write this letter. to exact revenge upon the community. I stand humbly before you. and a traveler w ho follow s the path of the w ind w ill accom pany them . and while I remain unconvinced of the accuracy of the events I shall relay. but the mayor’s niece disappeared just last night.
With the lord. sent by the Church to investigate the claims of a ghost rising from the grave and terrorizing the region. the mayor’s niece (the mayor will insist on being present for this course of action). always claiming she remembers nothing.Story The party arrives in the town of Agart at the south end of Agart Reach as dusk is falling. One lies in the hands of a young sorceress native to the region. however. has returned to them miraculously. saw anything. captain of the guard. unharmed. mayor. addressed to her from her mother. and no one. Toth takes them through the estate to a large study. At this point. 4. As they are escorted from the room by Captain Toth. 5. They are met by a jumpy and nervous man named Richard Garson. withdrawn and sullen. 2. and the party is escorted to the estate of Lord William Crownguard. a mercenary chasing his fortunes in the winds. the man who helped him learn the history and customs of the region when he was sent there to oversee Agart Reach. the mayor’s niece. a pair of letters in their possession. There is no trace of magic. Visiting the homes of missing villagers Nothing is out of the ordinary in any of these homes. either arcane or divine. family and friends or otherwise. Examine the mutilated bodies that have shown back up and the “moving” corpse that attacked Daniel Culsetto and investigate Calvin Amalin’s grave. and introduces them to his lord. and refuses to talk about the experience. older man named Arthur Hobb. 3. Some of the most logical starting points are: 1. where Mayor Malkovich and Father Alexi are in meeting. She is much changed in personality. Father Alexi can be overheard exclaiming to the mayor. The party is settled in at Lord William’s estate. the local constable. The missing villagers were there one night. or the Abandoned Mill. Explore some outlying areas such as the ruins of Vantage Keep. the party has several options as to where to start. and a trio of his deputies. Speak to Mad Meg. Arthur is William Crownguard’s historian. The other is in the steel gauntleted hands of a paladin. All four men seem greatly relieved at the party’s appearance. Accompanying them is a priest of the Church and a sellsword for hire. the sorceress’ mother. Each does his best to explain the situation. They are met at the gates by Jason Toth. Visit the homes of some of the missing villagers. their horses stabled and a meal provided for them. and Father is a thin. and it is revealed that the missing girl. A simple display of the letter in the paladin’s hands is enough to set the constable at ease. “She brought that witch back home? Isn’t having Mad Meg here bad enough? Do something about this. Henry!” Day 1 The investigation begins the next day. the Black Tangle. then simply gone the next day when their families 8 . Speak to Mina Malkovich.
and it is far too soon. but in pieces. Other families maintain a kind of grim hope. Mad Meg. Speak to Mina Malkovich The party is greeted by Mina’s parents. Speak to Mad Meg The sorceress’ mother. The victims span all age groups and both genders. like Mina Malkovich. The cottage is stuffed to bursting with strange objects. and all of them have been cut open and their chest and abdominal cavities dissected. or as walking dead traveling towards one of the three towns from the direction of the Black Tangle. Her gaze lingers on her daughter as she tells the party this. sits at the bottom of the pit. others are completely there. limbs have been severed cleanly with some sort of bone saw. she shakes her head sadly and tells them that it is not yet time. Calvin Amalin’s grave has been left wide open.awoke. Mina herself is a small. its top pried off and discarded to the side. but secretly hoping that. Samuel Raktruh. hail and healthy. Piles of dirt on either side are clumped together with dampness from the recent rain. Quite a few of them are missing limbs. and an empty pine box. Louis and Emily. and her answers are short and curt. Her Sight has shown her what must be if they are to have a chance of succeeding. Others are clearly garbage and refuse. lives by herself in a small cottage on the outskirts of Agart. Examine the dismembered bodies of the villagers and investigate the grave The bodies of the victims of Calvin’s ghost are being stored in the graveyard in a large shed. the mayor. as if expecting the worst. A broken piece of pottery is scattered across Meg’s table. Despite diligent searching. Some of the victims are more or less whole. though he can’t keep up with the piling body count. She says nothing when introduced to them. The gravekeeper. hacked and butchered in some farmer’s field. but she refuses to speak any further on the subject. but when questioned about her letter and her knowledge of the situation. slender girl with long brown hair. Meg smiles and greets her daughter warmly. Things like sticks and leaves sit on shelves next to rocks and a clay jar of stagnant water. Some of these things are faintly magical. Henry. Their missing relatives have already turned back up. The bodies appear to have been hacked apart with some sort of axe or opened up with a sharp blade. its pieces arranged in a spiral pattern. At places. mostly in terms of giving off light or performing simple functions like creating water. is hard at work digging new graves for them. which Meg claims to be talismans. Some of the families are despondent. no sign of tracks or traces of evidence can be found at any of the homes. their loved ones will return as mysteriously as they vanished one morning. She gives the party 9 . and by Louis’s brother. Old men and women lay side by side with young children and adults in the prime of their lives.
and the stone doors have still sharp edges that have yet to be rounded down. Encounter Ogre x4 page 199 Tactics: The ogres charge. Loot: 52 gold Potion of Cure Critical Wounds* 10 . Secondly. and the third Louis gave to his daughter several years back. and their cousins. This leadership was later taken by William Crownguard when the Crown decided the region needed true nobility to govern it. Inside.no information about what happened to her. time. Explore Vantage Keep The ruins of Vantage Keep lay. the mausoleum is empty. Two things of importance can be discovered at Vantage Keep. Past them is the pass leading into ogre territory. The ground level is still intact. Louis replies that the ring is a family heirloom with the Malkovich family symbol on it. attempting to reach the party before they can reach their horses if they party tries to flee. The ogres give a howl upon sighting the party and charge. and exposure to the elements. they simply attack the first thing they can reach. reveals the door has been sealed with an arcane lock spell). The door is also locked by more mundane means. the mausoleum in the back of the keep has been broken into. First. There were originally three of them. The lead ogre had a potion of cure critical wounds that he uses if given the chance when he falls below 13 HP. Their tactics are straight forward. A large symbol that looks suspiciously like the Malkovich family crest is embossed on the door. When the party has finished exploring the Keep and leaves it. however. Throughout the entire interview. broken and huddled. they find a band of ogres coming down the pass towards them. The keep itself is still standing. though most of its upper levels have collapsed as a result of the first Ogre War. no evidence of anyone having been here before can be found anywhere on the grounds. There isn’t a single body anywhere. This symbol is in actuality the Korcavich family crest. The ring gives off no detectable magical aura. DC 17. against the mountains at the top of a steep path. If questioned. the Malkovichs. The Korcavich family was the ruling nobility up until their line was extinguished in the first Ogre War. Gregor Malkovich. one was lost during the first Ogre War when the ogres sacked Vantage Keep. The break is recent. hidden in the cellar of Vantage Keep is a door that is magical sealed shut (spellcraft check. Strangely. she stares down at her hands in her lap and twists a ring back and forth on her finger. instead adamantly insisting that she remembers nothing. One was buried with his father. took over rulership of Agart Reach as the mayors of its towns.
and shrubbery. and many of the trees in the interior are large specimens with spreading branches. leaving the forest shrouded in perpetual gloom. bring him back to me. its surface carved deep grooves and channels. and those that do exist are narrow and overgrown. Local superstition says that those who enter the Black Tangle and allow dusk to creep up on them will be killed. As the party examines the altar. with much less underbrush. mostly evergreens. The ground is completely cleaned out. forming a sort of natural. Towards the center of the Black Tangle is a clearing of sorts. using their Specter’s Touch attacks to drain vitality from their victims and strengthen their own attacks. probably because the evergreens are so dark as to be almost black all year round. indicated that the altar has been used recently. The specter focuses instead of opponents that resist the effect. torn and jagged on either end colored yellow with age is rolled up inside one of the ogre’s pouches. –Thur’cral” Explore the Black Tangle The Black Tangle is a mass of trees. The depths of the forest are somewhat thinner.Ogre Chief’s Mandate A scrap of thick dingy parchment. living dome. In the center of this clearing is a massive granite block. Any opponents that are incapacitated by that are ignored until they come out of it. but the towering trees lining the clearing spread their branches overhead. The granite is stained a rusty red color. It is extremely difficult to navigate. pg 229). making passage slow and at time painful. Succeed. a duo of blood specters form in the air in front of them and attack. Do not come back without him or I will kill you myself. blocky writing: “Find my son. The natives of Agart Reach believe the Black Tangle to be cursed.magic powered by sacrificing a victim. There are almost no trails. A knowledge (arcana) check. with large empty depressions spaced between the grooves. and dried blood is gummed up in the channels. you will be rewarded. These branches have warped and wrapped around each other so thickly as to block out almost all of the natural light. Encounter Blood Specter x2 Tactics: Blood Specters start combat by focusing on a target and using its Horrify supernatural ability (fear spell. reveals that the block is an altar dedicated to performing blood rites.DC 17. their bodies destroyed and their souls consumed by the demons that lurk within the forest. 11 . It contains a simple command scrawled in thick. The carving forms an intricate pattern.
The party finds nothing in the mill itself. satchel of food. The Korcavich symbol and its relation to the Malkoviches and their ring 2. and instead stares off to the side or at his feet. He refuses to look directly at the sorceress. and the engineer who’d originally designed it had passed away. He can offer no further information about the door itself. where he readily answers any questions the party might ask. Arthur Hobb. Speak to Mad Meg again Investigate the Korcavich symbol. The shrine near the abandoned mill 3. records of Calvin’s trial and execution. the loggers of Kildur found it easier to simply haul the lumber they harvested back to town rather than float it down the river. including the trial of Calvin Amalin. taking quite a bit of the gear system with it. or that it had been so much as visited in years. the abandoned mill was one of the first places Constable Garson checked. and known use of blood magic in the region in the past 4. and known use of blood magic in the region in the past Who better to ask about history than Lord William’s personal historian. but careful investigation of the exterior reveals a small cave hidden behind the waterfall (search dc 16).Loot: None Explore the Abandoned Mill The old saw mill east of Agart has been abandoned for years. With the coming of Calvin’s ghost to terrorize the villagers. With the mill no longer operational. Day 2 With the information gathered during the first day. and a small shrine devoted to the True God. 12 . Arthur confirms that the symbol the party saw was that of the Korcavich family and that they were indeed the ruling nobility in Agart Reach for generations before the first Ogre War saw them exterminated and their home demolished. Neither he nor his deputies found anything to suggest the mill was being used for anything at all. and repeatedly makes warding signs with his hand whenever the topic of arcane magic comes up. Inside is a box filled with fishing lures. various pieces of camping equipment. The scrap of parchment discovered on the ogre and how it relates to recent ogre raids on the villages 5. He appears distinctly uneasy if questioned about the door. The water wheel broke years ago. Records of Calvin’s trial and execution. but will gladly discuss any other historical facts the party asks about. 1. Arthur can be found in his library in the north wing of the estate. the party has several new leads to investigate.
based on what the villagers have learned of the ogres’ movements. Afterwards. The ogre’s message No one knows anything about the ogre’s message in Agart. but not before exhibiting several arcane magics. During the second Ogre War. With all the problems dealing with the ogres. but if the party travels north to Kildur. He talks about how the trial was held in the estate now occupied by Lord William Crownguard. He adds with a sigh that he hasn’t been out to fish since this whole business started months ago. however. she tells them that Gregor himself was a wizard. As far as other known uses of blood magic in the past. He was captured. He is an avid fisherman. He seems confused when the party mentions the satchel of food. gleaned from a combination of old church records and Father Alexi’s account of the trial. it was the Malkovich family home. If the party returns to the mill to investigate. though nothing substantiated. Whether it was blood magic or the more mundane arcane magic is a question with no answer. it might sound a bit shallow. he suggests to the party that they talk to Father Alexi if they want to know more. Investigate the shrine near the abandoned mill Father Alexi laughs and readily explains that. never to be seen again and no cause ever found. His trial was presided over by then-mayor Gregor Malkovich (father of the current mayor) and a much younger Alexi Piatrov. but it never hurts to pray to the True God for a good haul. He found the cave one day. they find the supply of food is gone. and he likes to fish near the waterfall. and how it broke Gregor’s heart. an investigation was never launched. As far as the shrine goes. popular speculation agrees that the ogres are probably looking for something or someone they lost. where they have been receiving the brunt of the ogre raids. as he and Calvin had been close. something similar to the current events happened. If Father Alexi is asked directly about the trial. He finds the sounds relaxing. but that he kept it a secret from everyone because he knew what the community’s reaction would be. and it seemed like a good place to store some gear so he didn’t have to lug it back and forth. Speak to Mad Meg again The next time the party speaks to Mad Meg. Soldiers and civilians both disappeared from their homes and barracks. She 13 . While Arthur can relate the account. At that time. if they’ve learned of Gregor’s connection to Calvin. but didn’t cease completely until Calvin Amalin was caught. and he likes catching bass. The body snatchings slowed down after the war ended. he remarks on the details. Arthur says that there were accounts of arcane magic used in the first Ogre War.His knowledge is second-hand. there were cases of half a dozen people disappearing over the next several years. Calvin was discovered dragging an unconscious villager into the Black Tangle with a set of ritual knives on his person.
If the sorceress succeeds both will saves. and when the party enters the Crownguard Estates. it’s only natural that the party would want to investigate both the Crownguard Estate (formerly the Malkovich family home) and the current Malkovich home. Gregor’s wife died shortly after giving birth to his second son. Louis. a blood specter materializes and attacks. If pressed. who dotters about and chatters idly as she serves the party their food and drink. At the same time.” it commands in a low voice. and especially about what the townsfolk are saying about it. The Iron Kettle A small inn halfway across town known as the Iron Kettle has several openings for the cheap price of only 3 silver a night. who wishes to inquire on their progress. they are immediately escorted to Lord William. that’s the one. opens her mouth as if to say something else. The party’s belongings and their mounts are returned to them. A figure swathed from head to toe in a hooded cloak is looking at her. he admits that he’s uneasy about having a sorceress sleeping under his roof. 14 . the sorceress is woken up by the sound of someone in her room. Late that night. that she can still remember Mad Meg’s obsession with Gregor Malkovich. She remarks to the sorceress that she looks much like her mother did in her youth. and asks for their understanding and that they seek lodgings at the inn.hesitates. the figure vanishes. and they’re left to find their own shelter. The Crownguard Estate & Malkovich Home With so many clues linking Gregor Malkovich and Calvin Amalin. then stops. The innkeeper is an older lady named Cynthia Shoel. it proceeds to drain her hp with Specter’s Touch until she passes out from it. Encounter Blood Specter x1 Tactics: The Blood Specter starts combat with Horrify. “Yes. she says only that it’s not important. If the party makes their suspicions known to him and expresses a desire to search his estate. Immediately. even though he was far too old for her and married besides. then casts Nightmare Slumber. Lord William vehemently objects to it and ejects them from his household. Take her. Even if the party doesn’t tell him about their plans to search his estate. Detect Magic spells reveal nothing at the Malkovichs’ home.
Arthur is nowhere to be found. but with the party firmly convinced of Gregor’s secret lab. There is something here. and to their left is an archway leading into another room. they quickly discover a release cache that sets the bookshelf swinging on cleverly designed hidden hinges. “Wait. As soon as everyone is in the room. The entrance is behind a bookshelf just to the left of the fireplace in the living quarters. and Arthur supports them with Hold Person. “Arthur?” Lord William says. sizes. The party enters the room. and that the sorceress is in fact Gregor’s daughter. my lord. A shadowed figure detaches itself from a wall and walks into the room to stand between the two specters. The nobleman refuses to believe any accusations the party might make against his historian. There is no one else in the room. Just as Mad Meg promised it would be. Her hair is matted down with blood. Hmm. but nothing jumps out to attack the party. two blood specters coalesce into being.Day 3 Mad Meg shows up the next morning to see her daughter. Deep Slumber. but they are allowed to check the north wing. Jason.” he says. The party descends the stairs to find a set of stone walled rooms. “Very good. He enters the second room with the party. sans the sorcerer. he orders them.” he says. and she appears groggy and only half aware of the world around her. who could have possibly known about this place?” the figure asks. he abandons them and activates a magical talisman to cast Dimension Door and flee. “Well now. this is somewhat unexpected. 15 .” William says. but Captain Toth stops his lord. and Ray of Enfeeblement. either to prove to them that there’s nothing there. “Don’t be so jumpy. and Captain Toth reluctantly follows him. Bound and gagged in the far corner of that room is the sorceress. She tells them that she and Gregor were lovers. Prominently displayed on one wall is a rack filled with ritual knives. they begin searching around the fireplace. When his specters are weakened. peering at the figure. “Kill them all. We got what we needed from her. Next to it is a shelf full of candles of various lengths.” Encounter Blood Specter x2 Arthur Hobb Tactics: The blood specters use their standard attacks. and colors. Gregor had a secret lab in his estate in the north wing. or if they simply ask to see Arthur and don’t relate their suspicions to Lord William. a sardonic smile twisting his lips. The man pulls the hood back to reveal the face of the aging historian. Turning to his two minions. When the party arrives. Even the girl. She provides the rest of the party with the final clue they need. Jars and pots are scattered across a work bench on the far wall. they are taken by Captain Toth to Lord William. He scans the room warily. only to find out she’s been kidnapped.
Encounter Drudge Stalker x12 Tactics: Druge Stalkers have no tactics. his trail is plainly visible. they both turn pale and inform the party that Arthur left to the north on a fast horse. Arthur said that Lord William had sent him to get Mina. with a series of linked rooms. and work benches. half rotted corpse on it. Arthus had taken Mina down to the cellar. are in a large cage in the corner. It stands well over ten feet in height and appears to be made of pieces of ogre.After Arthur flees. it immediately uses Stunning Slap instead of a second attack. that they’d uncovered some plot and that she was in danger. Moments later. As soon as everyone gets in range. others large enough to hold a full grown human. he tells them that Arthur just showed up at Louis’s house and took Mina. The party doesn’t get much farther before they’re assaulted by a huge monstrous creature. a careful search of the lab reveals the key to the door in the cellar of Vantage Keep. The next room contains a series of saws. It is missing both of its legs and one arm. the sound of shuffling can be heard. It’s easy enough to guess where he’s going. When the party reaches the surface again. a dozen zombies come shuffling out both of the two entrances into the room. The mayor demands to know what’s going on. and sure enough. malformed and twisted creatures can be seen inside. If any of them are cut open. As soon as the party enters the room. The magical ward has been dissolved. When the mayor and Louis learn the truth. her eyes dull and her posture complacent. Baskets and bins are filled with human body parts. and the door is swinging open freely. They simply shuffle forward and swarm. and it is held upright only by the steel chains tying it to the throne. and when asked what he means. including one ogre child. tables. The last room contains a granite throne with a moldering. glistening sacks of all sizes. Several still living villagers and a few ogres. they find Mayor Malkovich and his brother hurrying towards the estate. If it connects. it uses Shockwave. 16 . The first room the party comes to is filled with oozing. The Cellar Beneath Vantage Keep The cellar is large. each attempting to attack the nearest living thing. Some are small. Encounter The Ogre’s Kiss x1 Tactics: The Ogre’s Kiss smashes people with its fists. Next to it stands Mina.
Gregor’s one-time assistant had a final use after all. forcing them to move through its threat range repeatedly. Encounter Gregor’s Monstrosity Gregor’s Remains Tactics: The monstrosity emerges from the shadows in the back of the room. create a body. That someone was Arthur Hobb. It is a large sized creature made of flesh and stone and wood all blended together into one semi-sentient creature. They had no time to start a third Ogre War. Finally. a letter. so they took Mina. It also bull rushes with its hands to knock its opponents out of range. but not what he wanted. the culmination of his research today. Gregor used his magic to keep Calvin quiet and let him be executed. his direct progeny. Gregor Malkovich. however. He sent his servant to collect the sorceress’s blood. and now Gregor is ready to finish his experiments and walk the earth in a living body once more. a powerful necromancer in life. and everything fell into place. and it moves to block the throne. Gregor has one last trick. When the Crownguards sent their youngest son to Agart Reach. and soon enough. Gregor manipulated Arthur until he had completely control over him. Gregor can control his ultimate creation.On the floor beside the throne is the huddled remains of Arthur Hobb. Unfortunately. full of superstition. They succeeded at that. has retained his conscious after dying. His experiments with Calvin Amalan were failures. or even grow a body. Slowly at first. but the voice is not her own. he was discovered at the last minute. his plans were back on track. and before the pair could finish their work. She was useful as a link. Their experiments. They couldn’t use a body. the party finally unravels the mystery. his daughter. Then Mad Meg sent her daughter. The monstrosity has a long reach. Using the power he pulled from Arthur’s body. When the monstrosity falls. were duped by the mere thought of a vengeful ghost. In the final room. and uses its combat reflexes to good effect. Arthur was his faithful servant. between Mad Meg’s interference and Arthur’s bungling. and find inside it nothing but a 17 . and a sorceress herself. Gregor also backs the monstrosity up with an assortment of necromantic spells. Unable to finish his work. Gregor has nothing left to defend himself with. Gregor had a powerful link. and Bestow Curse. unfortunately. Arthur took over Gregor’s rooms above his labs. continued to fail. Finally. That didn’t stop him from continuing his plans. He only had to wait for someone to come along he could use. The party can take Mina’s ring to the sealed door behind them. Gregor realized that he needed a blood link. Calvin was discovered. but with increasing pressure. Mina speaks to the party. and seeks to create a new body to host his spirit. but the easily scared villagers. namely Ray of Enfeeblement. Gregor died of sickness. Ghoul Touch.
Breaking or opening this jar destroys Gregor’s consciousness. 18 .simple glass jar with swirling darkness in it.
causes the victim to fall into a troubled sleep for 4 hours or until woken. Anything that makes the reflex save does not have to make the fortitude save to avoid being stunned. DC 16 Nightmare Slumber. also increases damage taken by the victim by 2 for the duration of combat Horrify.causes the victim to become panicked and flee the blood specter as quickly as possible. Special Qualities: Undead The Ogre’s Kiss HP: 110 Initiative: -1 Speed: 25 AC: 21 Attacks: Unarmed Strike (+17/+12).Blood Specter HP: 46 Initiative: +3 Speed: 50 AC: 13 Attacks: Specter Touch (+6/+1 touch attack) Damage: Specter Touch (1d6 vampiric + bonus damage) Special Attacks: Specter Touch. Infected Bite (1d4 + 1d6 poison) Special Attacks: Infected Bite: If a drudge stalker succeeds a slam attack. if it hits. DC 16 Special Qualities: Incorporeality. Fort save DC 12) Damage: Slam (1d6+ 3). Stunning Slap (+11/+6). Invisibility (at will) Drudge Stalker HP: 20 Initiative: -1 Speed: 20 AC: 16 Attacks: Slam (+4). reflex half) Special Attacks: Stunning Slap: An open hand slap that. Will save negates. Useable every 1d4 rounds. Shockwave: Hits everything in its range and stuns them for 1 round unless they succeed a dc 17 fortitude save. Infected Bite (+4.drains hp from the victim and gives it to the blood specter. Special Qualities: Undead 19 . it automatically makes an infected bite attack. he is shaken instead (-2 to all checks and attack rolls for 1 round). Shockwave (4d10. Shockwave (+11) Damage: Unarmed Strike (2d6 + 8). If the victim succeeds a will save. stuns the victim for 1 round unless they succeed a dc 17 fortitude save.
+ 7 to hit. and all skill or ability checks Undead Subtype: pgp 317 Fear effects: page 294. paralyze victim. Can’t be hurt by non-magic weapons. Incorporeality: page 294. its victim must immediately make a fortitude save (dc 17) or take poison damage as well. Infected Claw (2d8 poison) Special Attacks: Infected Claw: If the monstrosity hits with an unarmed attack. 50% chance to avoid damage except against force effects or ghost-touch enchantments. causes everyone else to become sickened (except caster) unless they also succeed fortitude saves Bestow Curse: Will save negates (dc 16). Infected Claw Damage: Unarmed Strike (3d6 + 8). 1d6 + 5 strength damage Ghoul Touch: Fortitude save negates (dc 17). saving throws. 50% chance to lose action Special Qualities: Undead Quick Rules: Sickened: -2 to attack and damage rolls.Gregor’s Monstrosity HP: 200 Initiative: -3 Speed: 20 AC: 21 Attacks: Unarmed Strike (+16/+11). Ray of Enfeeblement: Ray attack. 20 .
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