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Dux Britanniarum

WotR Type

Notes Shock cavalry or melee footman. May ‘Close Ranks’ when on foot. May not shoot mounted. Melee as Light Cavalry Shock cavalry or melee footman. May ‘Close Ranks’ when on foot. May not shoot mounted. Melee as Light Cavalry

Elite

Household Spears

Elite

Household Archers

Warrior

Retinue Spears

Warrior Levy Levy

Retinue Archers Yeomen Archers Yeomen Bills

Mounted Troops
Mounted Troops are divided into Household Spears and Retinue Spears, replacing 'Shock Cavalry' and Household Archers and Retinue Archers, who replace 'Light Cavalry'. The most important difference regarding troop types is that;

Mounted troops have the option of being either cavalry or infantry at the start of a game and may change this status once during the game, at the cost of 1D6 of movement, plus an additional 1D6 if they are missile armed troops making a missile attack. When operating dismounted, the rules that apply to melee troops, also apply to them, regardless of whether they are missile armed or not (with the exception of 'charges' for missile troops, see below).

This simulates the flexibility of mounted troops in the period and also the inconvenience of taking horses to, or bringing horses from, the rear, where the horse-holders would be stationed.

. They may also form 'mass formation'.   Foot Soldiers The Foot Soldiers are invariably Household or Retainers at the start of the campaign. During the campaign some Levies will be elevated to Retainer status.Household and Retinue Archers  Mounted Archers have the option of evading 2D6". but not with other troops. they must reform in massed formation before moving again. except they don't gain the benefit of discounting their first missile casualty. but they will never initiate a combat in this situation. They may stand for a charge or evade if the chargers are 'melee troops' of the same class or better. Ignore the restriction on the size of 'Missile Troop' groups. but like their foot counterparts. they can be the same size as other groups. The majority of this group possessed at least a jack and a helmet and were also required to carry a sword (or similar weapon) and own and be proficient with their bow. They are divided into 'Missile Troops' and 'Melee Troops'. Either type may fight mounted as 'Light Cavalry' as under the normal rules. reinforced by Yeomen if the going gets tough and are the common part-time troops of the age.  Archers are mostly equipped to fight hand to hand. Archers Foot Retainers were almost invariably bowmen and fell below the income category that required them to possess horses. unless amalgamated with a depleted unit of mounted retainers to make up numbers. except they may add one additional half of the number of dice rolled to those they would normally roll as foot troops (as opposed to shock cavalry's 'double dice') for the first turn. which is essentially the same as 'Shieldwall'. Although they gain the benefits of this change in status. they are still foot troops. Melee Foot  Household or Retinue Spears on foot may 'Close Ranks'.

 Archers always have the option of evading 2D6" directly away from an enemy charging them.They may charge the flank or rear of any type of unit. Once out of charge distance. as well as letting fly with their weapons before doing so. Yeomen Some of the wealthier Yeomen possessed bows and could be as skilled as their retinue equivalents. They may declare a charge against troops of inferior quality. reforming as a 'mass formation' must take place before normal movement or shooting occurs.  Yeomen Archers use the same rules as Retinue Archers. even when mixed in a formation with Household or Retinue Troops. . except they take all tests as ‘Levies’ under the rules.  Other Yeomen may never close ranks.