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version 2.25b 2.25b PGM Added Knights of Valour Super Heroes.

Thanks to KOFBOBO and the rest of peole in BOBO KOV WORLD (http://kofbobo.chinae3.com/) for the donatio n of a PGM motherboard and game Cart for kovsh to extract the protection p rogram. Added Martial Masters Added The Killing Blade (only Rev 109 works) Added internal protection program for Photoy2k, removed simulation. NEOGEO Fixed kof2002 and Matrimelee drivers CPS1 Fixed CPSQ & CPS_Extra dat files GENERAL Added some cheats, transparency tables and tracklists. 2.25 NEOGEO Updated drivers. Thanks to Wesker, MR-J and the rest of people in speksnk.net boards Unlocked games up to New Power Instinct Matrimelee Fixed garou raster effect missing in pre-battle talk Added proper neopcm2 decryption NEOGEO-CD Some code has been rewritten to improve compatibility. Now more games should work (although there are still some problems). Added an option in the Emulation menu for direct load of neocd ISO or CD. PGM Added Knights of Valour 2 and Knights of Valour 2: Nine Dragons. Thanks to HappyASR for the help getting the dump of the internal cartridge cpu program. Due to the extra processor required to emulate, the game will require a more powerful PC to run. Also savestates won't work. (Internet ranking mode for kof2nd has been intentionally disabled). Music speed in kov2/kov2nd is a bit off. Fixed wrong sprite zoom and shrinking (required for kov2nd) Fixed sprite priorities handling (required for kov2 & kof2nd) Added protection for PhotoY2k. CPS2 Updated drivers. Thanks to Wesker, MR-J and the rest of people in speksnk.net boards 2.24 NEOGEO Fixed all the neogeo roms to match MAME romsets (Thanks to Wesker from Speksnk for the work). Fixed kof98 protection (delete old kof98.srm files from your config folder)

GENERAL Added HQ2x plugin (includes src in plugins\hq2xsrc.zip) 2.23d NEOGEO CD Fixed broken neogeo CD in the previous version Fixed some protection issues in Soccer Brawl, I hope it also fixes the Disc I/O errors. PGM Fixed broken pgm support in previous version GENERAL Hopefully fixed the .dat files 2.23c CPS2 Added new cps2shock xor tables Added 'Crouching Tiger Hidden Dragon 2003' game. NEOGEO Fixed some problems with multislot emulation when there were empty slots between 2 used slots. Synced game drivers and bios names with latest MAME. 2.23b CPS2 Added Mighty! Pang (Japan 001011) Added Super Street Fighter 2 (ETC 930911) NEOGEO Added Jockey Grand Prix. The sound program rom is encrypted, so I've used vliner as parent and took its m1 rom while we get a decrypted dump. GENERAL Added a new frameskip code, it should perform better on slower machines 2.23a GENERAL Fixed the NOREPEAT flag not working in winamp jukebox lists. 2.23 CPS2 Added 1944: The loop master (US 000620) GENERAL Improved the winamp jukebox feature, check the sample.trk file in TRACKLST for an explanation. 2.22a Seems that the 2.22 version was leaked before release with some bugs in the main core and the d3d plugin so I've named this version as "a" to avoid confusion. GENERAL Added a Winamp jukebox option. Be careful as it's a bit different than how Kawaks works. You'll need to create a music mapping table (check the sample kof98.TRK file in

dimahoo) as it is a lot faster than the Hardware Blit one in these cases.Fixed games crashing on 32 bit desktop 2.Added Marx Matrix drivers. Scanlines doesn't work well with rotated games. missing sprites in Forgotten Worlds games crashing on 32 bit desktop CPS2 . I highly recommend using it if you want to run in 32 bit desktop or play rotated games (19xx.textures bigger than 256x256 pixels (sorry. you specify in that file.Fixed "Step Frame" button in the shots factory Mega Twins music speed. Improved the video plugin interface to support rendering plugins.Fixed wrong flash frames in MvsC.Great Mahou Daisakusen (Japan 000121) .Added King of Fighers 2001 driver CPS1 .non square textures . ..TRACKLST directory) and nebula will replace the sound codes you indicate by the mp3/cd track/ogg/wav/.21a CPS2 Added new XOR tables for .Fixed .x. 2. Also it has some projection features and any bright scanlines.21b GENERAL Fixed a severe bug in the startup code that caused nebula to allocate huge amounts of RAM for absolutely no use on startup. The option to enable/disable it is in the Sound menu.Fixed .Fixed some Dimahoo cheats not working (from the latest Mike_Haggar cheat collection file) .Dimahoo (US 000121) . You must have winamp running before loading a game that you created track lists for. You'll need a video card with the following features: . NEOGEO Fixed Neogeo CD support broken in last version. 2.21 CPS1 Fixed crashing in Punisher in the 2nd stage boss. .non power of 2 textures . This was causing crashes in WinXP/2k and wrong graphics decryption in big neogeo games. no voodoo) NEOGEO . It only works with Winamp 2.Battle Circuit (Euro 970319) Changed Battle circuit parent set to Euro version. Added a preliminary graphics renderer based in Direct3D.Fixed "Step Frame" button in the shots factory ..Fixed . .

CPS2 Improved VBlank timing.dat file in the nebula dir. It will use an external database to store the highscore data. You can convert a MAME Hiscore. You should delete all the . 1.dat file to nebula's internal DB with the command "nebula -hiconv" having the hiscore. GENERAL Added highscore saving for CPS2 games. The bios must be in a zip named uni-bios. When using universe bios. machine type and cheats options. GENERAL Fixed crashings if you have more than 4 joysticks connected. When using universe bios you'll see garbage during initial tests.Megaman 2: Power Fighters (US 960708) . Not all games are added yet.DB from the HISCORES di r. Fixed slowdowns in s1945p. Fixed SFA3 crashing with latest Mike Haggar's cheats.rom. Added Bangbead encrypted romset.zip (in the ROMS folder) and the rom MUST be named uni-bios.19c CPS1 Fixed all CPS1+QSound games crashing after load.HI files to avoid problems when you change the HISCORE D B. Almost all CPS2 games are supported. Fixes some problems with SFA3.20 CPS2 Fixed some sprite/BG desyncs in Gigawing. don't worry. it will build HISCORES.X-Men: Children of the Atom (Asia 941217) .19b NEOGEO Fixed Fatal Fury 2 protection not working Fixed VLiner not working Fixed Alpha Mission 2 missing sounds Added 6 slot support for Multi slot MVS emulation. all neogeo options and cheats in nebula will be disabled. To turn off hiscore saving. use the bios built-in region. Go to Game->Neogeo Options and enable "Use Universe BIOS" to load it. CPS2 New xors . and some CPS1 too. NEOGEO Added support for the Universe BIOS. CPS1 Added a bunch of SF2 hacks (not all fully working though). 2.Street Fighter Zero 2 Alpha (Asia 960826) . that's normal and doesn't cause any other problem. just delete HISCORES.Giga Wing (US 990222) . CPS2 Added new decryption tables .DB in the HISCORES dir.Giga Wing (Japan 990223) 1.

use the button mapped as Button 5 in the input options (default key 0) The current bios supports 4 game slots. you can go and load another in a different (or the same.19 PGM Added Dragon World 2 (it has some gfx glitches due to some missing parts in the protection emulation) Text layer should now be correctly aligned (it was 1 line too high) CPS2 Fixed ssf2xj timing that was still wrong. then after loading a game. 2. Note that you'll need a lot of RAM to hold all games in memory at the same time. 2. go to "set the soft dips". key 0=switch forwards) GENERAL Fixed (hopefully) Romcenter Dat generation. NEOGEO Fixed small autoanimation problems Added neogeo multislot MVS emulation. press F2.. The default bios config only allows to switch games after inserting a coin.. To change it. overriding it) slot. Using savestates with multislot games may have unpredictable results. Usage: in the rom loading screen. Added the game slot switch button to switch games forwards (key 9=switch backwards. Select button should be working in all games now (not only garou). and change "Game selection" to "Free". ALWAYS LOAD IN THE 1ST SLOT FIRST. To switch from game to game. NEOGEO Fixed Garou missing animations (esp. then "setting the cabinet". some Grant moves). Just select the slot and hit load. .18b NEOGEO Fixed some sound timming issues with long samples (Dandy J stage in waku wak 7) Switched the memory card format to MAME one (old memcards still work).19a PGM Fixed gfx glitches in Dragon World 2 Fixed zooming (very noticeable in dragwld2 intro) Fixed missing parts of some sprites (KOV flashes) CPS1 Fixed some remaining music speeds. you'll see a dropbox to select in which neogeo slot you want to load the game.CPS1 Fixed wrong tiles on 1st floor of Magic Sword 2.

Fixed sound problems ninja combat. CPS1 Fixed incorrect music speed in some games (still some remaining) Dipswitches in all CPS1 games were wrong. . Fixed kof2knd C7 rom (seems that only I had that rom) Added an additional sengoku3 romset for the new P1 (it's not clear what's the correct one). ND romsets no longer use the encrypted P roms.CPS1 Fixed slow music in pang3 and megaman. GENERAL Added an option to auto switch to Fullscreen after loading a ROM (Misc m enu) Corrected Nebulaconfig looping in the options screen. You should go to an arcade if you want to play them. CPS2 Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases NEOGEO Fixed garou select button Fixed garou 3rd Terry stage background animation (requires rasters enabl ed) Fixed garou random character selection. Fixed missing background in a KOV stage. Fixed sound problems in ssidekicks4 and neobomberman Improved raster emulation with the info from the real HW. they are fully decrypted. Recent neogeo games have been locked. Tang. 2. Added an option to capture the current music to a file to load it in jukebox (PZM files). Thanks to BillyJr ).18a NEOGEO Fixed mslug3nd driver crashing nebula. Fixed some wrong objects in KOV. Big thanks to Acho A. now it loads the decrypted C roms instead of the prototype roms. Note pitch improved. Fixed KOF94 Japan stage intro. Improved music speed (checked with real sound samples.17 PGM Improved sound emulation: Volume should be correct (or almost) now.18 PGM Improved sound volume (checked with Z80 volume tables). 2. Now nebula should not complaing about wrong ng-lo.rom files. Fixed kof99d driver. They are (should) be correct now. (remember that CPS1 dips are changed in the Cheats menu) Fixed some sprite clipping problems. ninja commando and others. 2.

Korean. (old savestates will still not work. NEOGEO Fixed (again) sengoku3 decrypted driver. mosyougi) GENERAL Added some language translations (Italian. Any PNG file in the SKINS folder will be randomly chosen and displayed in the nebula window on startup when no game is loaded.rom. IMPORTANT!! I've received a lot of mails asking about neo-geo. Chinese. Added a small skin option to the windowed GUI.Calendar is disabled when netplay or recording movies. NEOGEO Fixed sengoku3 decrypted driver. Added shot factory (F8) CPS2 Fixed a palette sync problem that caused part of the charlie stage in sfa2 flash out of sync. I've added an option to disable the music in the Options menu. Dutch) Fixed 50% scanlines at 640x480 Added a "Step Frame" button to the shot factories (window mode) Added some Force Feedback tables by Iron Man. This will (should :)) avoid desyncs. You can use the mouse to move the rod (this game cabinet has a trackball).rom. Fixed savestates in KOV games.15a PGM . Fixed text layer position being wrong by 1 line. Fixed Irritating Maze controls.rom and ng-sfix. Use No stretch go get them correctly. galaxyf.lng file in the skins dir for a template for translation) 2. Scanlines in 640x480 are now correct (again). CPS2 Fixed some finish specials being wrong in the bottom of Manhattan stage in mshvsf.ZIP in the ROMS folder (or any roms folder you have configured). only new ones will be correct). that means. correct sounds and music in games. ng-lo. 2. The sound chip emulation is not 100% accurate so some notes in music are wrong. CPS1 Fixed missing helicopters and buildings in cawing. Fixed missing 2 lines at the bottom of the screen of games using rasters (most noticeable in mslug2. GENERAL Added language switch for the menus (check the english. Those are the neogeo bios and MUST be ZIPPED in a file named NEOGEO.16 PGM Z80 is fully emulated.

qad and qtono2) that were causing the rom scanning crash 2. Added region switch to orlegend and kov Fixed orlegend crashes. play a bit with stretch options till you can get it fitting.14 . Only SFX works and some sounds may be wrong. To match mame names sango1 -> kov sango1_5 -> kov115 sango1_9 -> kovplus orlegend -> orlegend (the same) orleg112 -> orlegnde orleg12e -> orlegndc Fixed china and taiwan regions swapped in KOV NEOGEO Fixed savage reign V2 rom CRC Added Sengoku3 and Zupapa neogeo drivers. 2.Fixed Knights of valour missing platform and bridges in some stages. Fixed Quiz and Dragons USA gfx problems Fixed sound problems in ADPCM audio (oops. my fault.14b CPS1 Fixed wrong layer offsets in sf2yyc and kouryu (=blackbelt? ) that appeared due to the new timing. Added Sound emulation. GENERAL Fixed Nebula hanging in a window when exiting a game in the classic GUI. 2.14a CPS1 Fixed loops in some drivers (cworld2j. 2.TXT for the correct roms CRC and sizes). Well. GENERAL Fixed netplay crashing with Konami and PGM games.15 PGM Added Knights of Valour and Knights of Valour Plus (see KOVROMS. it's not complete emulation. I left some test code inside). NOTE: PGM games have a very wide resolution so double size modes (scanlines and most image enhancement modes) require resolutions higher than 800x600 to work properly with no stretch. but it's enough go get sounds working. Fixed the Video menu crash if there are no transparency tables in the CONFIG folder. so if it's cut in the screen. GENERAL PGM resolution is very wide. Special thanks to BillyJr for his help to get this game running. Some rom renamings.

making zoom effect backwards :) ) Fixed screen cut with some blitters. The effect is the same (bilinear light=light interp. Bilinear=full interp) but they are twice faster. I've included 2 sampe tables (xmvsf. CPS2 Re-adjusted timing again. Read the comments in them to know how to make your own tables. now some games are smoother (especially ssf2t) GENERAL Added Force feedback support. To make . It hasn't been too much tested so there might be bugs. Fixed a small bug in the winamp wrapper plugin.emuunlim.ht2).ht2 and mvsc. 6 button pads and hotrod (thanks Crashtest). To get a clean scanlines Image (no stretch distortion). Fixed SSF2X driver (no more gfx or sound problems) PGM Fixed crashing after a few minutes playing.FFe files you'll need MS force editor that comes with directx sdk.CPS1 Fixed high music speed in sf2 and captcomm Added the missing CPS1 drivers (thanks to mike_haggar haggar. Fixed Keep aspect video option. Fixed errors when changing DSP plugins while the game was running. 2. That makes SSF2T/SSF2X smoother. Remember to enable and map your devices to the correct player in the options window. I've included some layouts for keyboard. that override the older Full and light interpolation ones. It looks great and it's very . let me know if you found any and/or if you make a force table. Now more winamp DSP plugins work (like DFX 6. RTEQ.13a NEOGEO Fixed Spinmasters gfx errors on the bottom lines (raster bug) CPS1 Added SF2 KouRyu driver CPS2 Improved CPU timing. using tables. I recommend using 800x600 with no stretch. Pacemaker) Added an HyperBass DSP plugin (just in case you want to break your subwoffer). Added 3 new gfx blitters.0. Bilinear interpolators. Added a control layout load/save feature to save your favourite layouts (as the save/load default layout never worked corectly). GENERAL Added SuperScale blitter (similar to a *Scale blitter of other CPS2 emu :) ).com) PGM Fixed the memory corruption bug in orlegend (aka infinite lives bug) Fixed zooming (it was reversed.

Fixed full interpolation mode. NEOGEO . and others have been greatly improved: mosyougi title ssidekicks pitch (still not 100% correct but heh. so better don't enable it if you have a slow computer. Unlike sprite transparencies. Force feedback support is disabled as I'm improving it (and it's still not finished :( ) 2. The 50% frame blend blitter is no longer needed. and don't change the plugin while a game is running) The plugin. Most games are correct now. at least you can see it) samsho3 "3D" floor effects wheroes floors karnovr floors mslug3 last boss red sky distortion galaxyfight better alignment CPS2 Added latest CPS2Shock releases Fixed wrong layer prios on nwarr character selection screen.fast (if not the fastest) image enhancement mode. The best blitter in nebula without any doubt. this will cause a performance hit. 2. It will make flickering objects and meshes become transparent without blur.12 CPS1 Fixed dynasty wars romset names Fixed sprites disappearing. KONAMI & CPS1 Fixed music speed that was wrong in some games.h file has been update with the DSP plugin interface. It only works in 16-bit desktop modes. PGM Optimized sprite drawing (more than twice faster now in some critical parts) Fixed sprite shrinking Added sprite zooming Added linescroll (orlegend stage 4 and 6) Fixed some missing sprites (clipping problems) Main CPU is running at the correct speed now GENERAL Added DSP plugins support (including a DSP wrapper for winamp plugins. Full source included. Added auto-transparencies.13 NEOGEO Improved raster effects emulation. It's still beta so be careful.

rom or ng-lo. to a more compact format.new to .dat and rename the . CPS2 Fixed SFA3 crashing with Mike Haggar's cheats. so you can rename/edit the romsets to match yours. Fixed some sprite gfx problems (2nd level boss in moo) CPS2 If you are only seeing 2 buttons in CPS2 games delete the .dat to use the new MAME rom names. GENERAL Fixed Vertical games not displaying anything. it's now the parent set. I strongly recommend that you delete the old . Delete the Neogeo. Changed the ROMdata files format. you'll need to put the neogeo. CPS1 Added Dynasty Wars (World). 2.dat file for that game in the CONFIG folder.1 KONAMI Mooooo!! Added Wild West COW Boys of Moo Mesa.rom. It's a good moment to remember that if you have nebula reporting missing neo-geo. GENERAL Fixed Scanlines when using 640x480. Also now all romsets are external (Except Konami).rom ng-sfix.11 KONAMI Added Bucky O'Hare Fixed Zooming. CPS1 Added SF2 YYC hack NEOGEO In the ROMDATA folder you'll find a file called Neogeo.new. 2.Fixed mslug3nd romset. NEOGEO Added NeoPong Fixed Neogeo CD Metal Slug crashes GENERAL Added an option to auto-Switch to 16 bit desktop color depth (Misc Menu) Fixed Menu bar flickering in fullscreen.zip file (BIOS) in a roms directory (folder).

0 GENERAL Lots of changes in this version. that allows changing almost every parameter/sprite. Razoola.0a BUG FIXES Fixed old GUI crashing on start Fixed title bar corruption Fixed Aspect ratio with Keep aspect option Fixed vertical games on 32 bits desktop. Fixed ingame menu letters when using 32 bit color depth Fixed xmvsf crash on start bug. Some things I forgot to mention in the readme: . as some people didn't know how to switch to fullscreen (ALT-Enter) Added many transparency tables. but the most noticeable one is the new Window mode GUI (You can still use the old GUI). try disabling stretch and Switching to system memory allocation. If Nebula runs very very slow.You can click on the column names in the rom list to sort the list using that column. Major rewrite of the main core. 2.DAT files from the ROMDATA folder. Note that the window mode will workin systems with 32 bpp desktop color depth but only Hardware blit will work. Please. Thanks to Darksoul.. kyo_99 and Ken_Masters. Bad_crc. Added shot display on Rom List when moving with arrow keys Added a Switch to Fullscreen option in the Video Menu.To use the old gui. New macro code. Due to the big amount of changes I'd recommend that you read all the docs.exe -classic (-window if you want to run it in a window)) . Some keys behave differently in window mode GUI check the GENERAL doc. read the doc about this. that allows macros to work without knowing the character addresses and also adds . 2. you can also launch: Nebula. All systems emulation have experienced a speedup and the memory requirements have been lowered a lot. New shots factories.

. ryu stage of sf2/ssf2).Fixed SS3 protection. NEOGEO Added 4-point interpolation for Delta-T samples. Small fix to rasters that were wrong by 1 line (still few raster games work ok) CPS1 Added knightsh. Read the Transparency. CPS1 . This new raster code emulates the missing background distortion in Shuma Gorath's Chaos Dimension on msh and mshvsf. It fixes all known glitches (esp. 1. . You must delete the Samsho3. I don't recommend using it because can cause distortion with higher volume samples. Use it only if the sound output is too low in your system. GENERAL ."global" macros that can be used with any character (read macros documentation). and now accurate at line-level.Added sprite transparency support. .txt file to know more about them. There are some tables included.Rewritten graphics core to use DirectDraw 3.Added 50% Frame Blend (and +scanlines) gfx renderer that removes flickering sprites making them transparent.Fixed movie recording. Take note that there are some glitches in those games due to some roms that aren't dumped yet. CPS2 Rewritten GFX code. that is faster in older video cards and will probably . but more will come. A lot faster than the old one. Sengoku3 and Zupapa are disabled. The Find Roms trick will no longer work.97 NEOGEO . also if you want to share your tables. Very accurate raster emulation. dinoh and wofh hacks. using external tables. Added a decryption progress indication for latest (encrypted GFX) games. send them to me and I'll include them in the release. Fixed mvsc sprite misalignment in ending sequence.dat file in the CONFIG folder. Rowscroll ones: avsp. It's the fastest and most accurate code in all nebula versions.Fixed some sprite wraparound bugs that still remained. Added a pre amplification option to QSound renderer. and how to make your own tables.

.With all those fixes.. GENERAL . 1.Fixed bad tiles scattered in some games (3wonders.Added a configuration screen for nebula. . .Added Rockman region and cheats (sorry..) . . here we go. .exe or Nebula.ini options. Please.New GFX drawing engine.New GFX drawing engine. 1. CPS1 (heh. . I forgot to include it in the previous release).. As result of this fix.96 NEOGEO .) .fix some hang bugs. unsquad..AT LAST!!! Fixed the nasty bug that caused nebula hang with a plain color screen (red/blue/black). now there is no sound distortion.. .Improved ADPCM decoding. hanging the computer. Use the in-game menus or the keys: SHIFT-F10 Record Movie SHIFT-F11 Play Movie Press any of the above keys while recording or playing to Stop. CPS1 emulation is almost 100% complete.95d NEOGEO . .Fixed forgotten worlds shop bug.Fixed sprite palette desyncs (3wonders golem tree) . kod.Added autofire option for all buttons in all games.Fixed sound hanging in most games.Fixed sound configuration lost when going to the game GUI.Separated hotkey configuration for Neogeo and CPS. area88) . .Fixed sprite flickering/disappearing in many games (dino.Added starfield planes emulation in strider and forgotten worlds backgrounds . .Added movie recording for all systems. slightly faster than before. strider. . report the bugs you find.Fixed Daimakaimura black screen. the drawing operations are slightly faster.exe -config.Fixed dinoj and punishj crash. Launch Nebulaconfig. CPS2 . slightly faster than before.

zip) -> garouo. . Mostly noticeable in kof2k K' team ending.ç. .Fixed garou romsets: garou.zip Garou (Set 2) (old garou. sorry for the problems.zip (set 2) (Old set. 1.Fixed sound problems with very short samples.zip (Decrypted C set. There are still some small differences.. Please.bin) garouo. . note that romset names have changed to match current mame names: Garou (Set 1) -> garou.Fixed kof2000 (Not encrypted) that was being decrypted.External font added. .95b NEOGEO .com). Now it includes merge info.Fixed sound samples loading for games with gaps in the sound roms (kof95 missing tracks) GENERAL .Added MSlug3 (Encrypted set) (needs 256-sma. with some special chars now available (á.é. mainly in CPS1 romsets.Changed some rom names in sync with kawaks and MAME.Fixed alpha mission 2 romset to match the latest redump GENERAL .zip) .bin.zip) garoud.Fixed cheat engine parser to allow longer lines to fix problems with the great cheat collection released by Mike Haggar (haggar. send it to me to add . .Added Garou (set 1).emuunlim.ñ.Added Chinsese (Simplified. . Thanks to all the people that sent me their save states. GUI only) .95c NEOGEO ..) a font editor is in the work. GENERAL .More languages added. if you make a language file..Italian Russian (gui only) and French languages.zip (set 1) (Main set.Fixed kof99p P1 rom CRC. uses the old 253-smao. etc. parent: garou.Added more language packs 1. needs the new 253-sma. parent: garou.zip That renaming should not cause problems with older naming because nebula will scan both files for the required roms.Fixed romcenter dat generation. .bin) .

just insert a CD in your currently selected CD drive. .Added Language support.Added MSlug3 (Not encrypted).Fixed sound state restoring when loading an state. Remember that the graphics font for in-game menus has only standard 7-bit ASCII chars. . .').Fixed rasters in some games (Parallax scroll in Zedblade) .Added support for romsets with decrypted C roms .Fixed crashing when changing the sound options while playing. .Slowdowns while connected to internet or using other audio programs in background *should* be mostly fixed now. configure the cd manually in the GENERAL. so chinese.If the in-game GUI hangs when going to the cd options menu.Fixed GFX decrypting tables . 1. . GENERAL .zip and kof2000n.Fixed kof99 and kof99d graphics CPS2 . .zip.Changed kof2000 romset names to kof2000.Added Kof2000 (Original set) version.If you are having frameskip problems in the BIOS intro. You will be able to translate almost all Nebula text strings using .lng) file as a template.94b NEOGEO .DAT file in the CONFIG folder (NeoCDMode= 0-CD 1-ISO) CPS1 .Fixed a Directsound 3D bug that was causing strange problems (I forgot to add an EMMS opcode at the end of the MMX code) GENERAL . NEOGEO CD . Use the original (English.Added Garou: Mark of the wolves (Encrypted) .95 NEOGEO . . .lng files in the SKINS directory.Added 48000 Hz sampling rate.Fixed console mode for nitd and kof2000 . (You can put your name in the file.Added the new S rom banking needed for Garou and Mslug 3 .NOTES: . thanks to Nicola Salmoria for the new tables.it to the official release. japanese or special language letters will not be possible in that menus.Fixed sound state restoring when loading an state.Fixed at last (I hope) kof99. 1. as comments starting with '.

NEOGEO: . I hope they are clearer now.Sengoku 3 is NOT SUPPORTED.Added Hotkeys documentation that was missing in latest releases. This behaviour was also in the previous release.Added an option in Nebula.Fixed Nemo (Japan) always appearing in the gamelist.Added King of Fighters 2000 (decrypted set). . 1. games will run with e ncrypted graphics.Slightly faster Z80+QSound emulation by removing some unneeded FP operations.ZIP.Modified the NeoGeo CD docs. .Fixed kof99 crashing (Nebula was messing with the NeoGeo romset and was trying to decrypt the code :) ) . . You'll need the Neo-0 dump (kof2k ) and the decrypted dump (kof2kn.If there is not enough memory to perform the decryption. . it should be faster and will require less m emory as now it's performed before loading any other roms (program or sound).ROM in the NEOGEO.ZIP file.Fixed ISO+MP3 crashes .ini to show the sound codes stack. useful to find codes for Force Feedback. .Removed Metal Slug 3 from the gamelist since it was causing some confusion. . now it's Stereo.Fixed NeoGeo CD game always reported as missing (Red) .zip).BIN file in a file called NEOCD.94 NEOGEO CD: .You'll need the NEOCD.I forgot to thank Nicola in the previous version. . .windjammers.) . but I forgot to wri te it here. CRC : df9de490) and the NG-LO.Fixed 4 point interpolation equation that was causing some sound artifacts in high pitched sounds.Fixed Directsound 2d Narrow mode always being Mono. GENERAL .Added 512 Kb S rom support (Huge thanks to Mr K for his help :) ) . 1. . .Added support for NeoGeo CD games. (512Kb. This game is only 4-5 months old and it's still in the arcades. and many more.Fixed some loading screens that caused emulation crash (mslug. CPS2: . CPS1: .Changed the gfx decryption method. Many thanks to him for makin g possible playing new NeoGeo Games.Added the new QSound code to the Directsound 3D renderer (I forgot to add it i n the previous version)..93 NEOGEO CD: . You'll need a game CD or a ISO+MP3 image.

ddragon) . GENERAL: .Fixed surface memory allocation. and cheat configuration is stored i n the clone dat file. . Neogeo and CPS1) 1. It requires more CPU power.INI because they are SLOW. to configure CD emulation (CD or ISO image).Added Kof99.Fixed mshvsf VS screen top lines being drawn upside down. using MAME's decryption algorithm (that means that some g fx may be wrong as the algorithm may be incomplete) CPS2: .Fixed some Force Feedback problems .Fixed rasters for some games (ridhero. Please note that Rasters are disabled by default in NEBULA. Now Region is never taken from the parent cheat. set the EnableNGRasters option to 1 to enable them. Written in MMX optimised ASM it's n ow 3-4 times faster and more accurate. The Super Sidekicks games and some other games have still some raster problems.Adjusted (again) the Z80 sound timing.Added VSAV2 rom data file . It also has a new interpolation mode that us es 4 points instead of 2. Check the special button configuration for this game in the controls menu.Rewritten Qsound emulation engine.Fixed Cheats and region for mshvsf. . galaxy fight. Strikers 1945 Plus and Nightmare in t he Dark graphics decryption. Ganryu.To play a NeoGeo CD game.Removed some games from the internal database that caused problems wit h the new dump names. this will start the neogeo cd. press ESC and go to "CD o ptions". .Added Vliner emulation.Added separate audio configuration for each system (Qsound.. NEOGEO: . . but sounds better. CPS2: . . press A button to go to the player or s tart to start the game. . . launch the "Neogeo CD" game that appears in the gamelist. Now nebula requires much less VRAM to work.Preliminary Neogeo Raster effects Added. exit to the GUI and run the "NeoGeo CD" game again. If you get a "Disc I/O Error" . .Added fatfury2 protection (many thanks to Mr K). NeoGeo CD emulation has still some bugs.92 NEOGEO: . No savestates or cheats are available for NeoGeo CD.Fixed the usage of parent cheats if a clone has no specific cheat data . top hun ter. Prehistoric Isle 2. neo turf masters.

ecofght. Fixed the size and crc for the NG-LO.640x480 scanline modes are now centered on the screen.. s 1.Fixed Super Hyper turbo :) mode for ssf2t.TXT file for info. sfa3. Note that player 1 force is sent to joy 1 and player 2 to joy 2. hotkeys and macros that prevented it from working.Fixed kof99 (and some other games) sound "clicks". so yo u may have to rearrange your joysticks ports to make it correct. it should be 64k (65536 bytes) and CRC: E09E253C. In the CON FIG directory there are two . I accidentally left the CPS 2 CPU clock running at 20 Mhz. . it needs an urgent rewrite :) ) .ffe files with the force data that can be edited with M icrosoft FEdit to make your own force macros. Check the CHEATS. . the new delta-t interpolator was no enabled in previous versions (they were using the old one).91a Fixed macro support that was broken in previous version.91b .. .) ...Added force feedback support..Improved the cheat engine with conditional cheats.Now Ninja Commando and Ninja Combat music sometimes work (and sometime doesn't :( ) .Fixed Mercs graphics.Due to a stupid bug. CPS1: .Fixed the CPS2 eeprom problems that caused problems with some games (c sclub. so nebula will use force feedback to make you "feel" the hits. . I forgot to mention an experimental option in nebula. Some fighting games allow detecting the hits. etc. it will generate 15Khz output signals (for arcade monitors) if . nebula will take the cheat s form the parent set.Better sprite timming and sprite buffering that solves some backgrond/ sprite desync (ssf2 portraits. Fixed a stupid bug in default control. it's the -blade15 option.If there is no specific cheats for a clone. Force info is still only available for xmvsf.ROM file. ssf2t. That removes the need of a cheat file for every clone. It's the same than the old dump but with only the first 64k (last 64k are a copy of the first 64k) Nebula will still recognize the old 128k rom.) . I'll post info for more games soon if this feature is showed useful..Fixed BlackHeart's stage of MSH missing rowscroll in the background (t here are now too many hacks in the raster code.. GENERAL: . indirect addressing (for neogeo). 1.

91 Added a "Smart" romset name recognition. so don't mail me about gfx or game problems if you aren't using strict name matches. If nebula is unable to find a match with its internal database it will try to build a new romset (similar to Neoragex import feature) with the files in the zip. Anyways. (Having interpolation disabled is faster. Added a Control configuration menu for GUI keys. you must enable it setting StrictRomsets=0 in NEBULA. This menu is shown when you select the CONTROL menu and there is no game selected.rom file inside your NEOGEO. you'll need files from the 3 kof99 romsets.ini due to the big amount of romsets supported. Fixed puzzle bobble romset name to match the latest MAME name. It will recognize the romsets with different names than the MAME ones but the files (size.INI and then use the "Find Neogeo" button in the OTHERS menu.com/mame/dl/blade15_24. 1. press the right mouse button or the button assigned to "Back" in the GUI keys menu.you have a Trident Blade3D card.zip (mirror because the original page is about to disappear). Added FreePlay switch to the Machine Settings menu. Added Hotkeys.VXD file from the Blade15khz package in http://www. Fixed double dragon (and probably many more) FMV intro sound problems.beimborn. read the MINIFAQ. Corrected X Zoom tables with values checked in the original board. 1. so your old romsets will work now.ZIP file). Corrected Y Zoom tables (You'll need to have the ng-lo. better use the Scan Roms button when you add new roms. Remember to hit Scan Roms after looking for neogeo roms. Added a new stretch mode called "Keep aspect" that keeps the original aspect while using the bigger possible screen area (good for vertical ga mes). I recommend not to have AutoAnalyze enabled in NEbula. Note that that feature may cause gfx or game problems because the neogeo dumps aren't homogeneus. Nebula can recognize MVS and MGD dumps. Fixed misc crashes on startup in video cards with little VRAM Fixed DDTOD and DDSOM F2 key. CRC) must be MAME compilant. Fixed w2k crashes when pressing the TAB key. Configure the button mapping for each hotkey in the HOTKEYS. now interpolation for these samples is only used if it's enabled in the menu. Balanced AY and YM volumes. To deselect the currently selected game. New interpolation mode for Frecuency control type (Delta-t) ADPCM sound samples. . please read it. Now it's faster and has a progress bar. this one is better (and faster) for high pitched samples (for example arina or dandy j's stages in Wakuwak7).9 Added a MINIFAQ file. You'll need the BLADEIO. Rewritten the rom checking code. Fixed Neo Turf Masters driver that crashed nebula in the loading screen. Fixed the savestate time being always GMT. Delta-t samples were always interpolated in previous versions. you can map there the keys you want to use to move the cursor in the GUI/Game menus. but sounds much worse (many audible resampling artifacts) I recommend having interpolation always enabled (it's not much slower)) Added the new Kof99 decrypted set (kof99d).DAT file (there are separated configs for CPS and neogeo games) and then assign keys in the Control menu to the 6 Hotkeys available (scr oll down the control menu to see the keys).

C). Now games s .zip (neogeod. Use this option only if your desktop color depth is set to 16 bits. NOTE: Mixing debug switches with Developer mode may cause strange results.zip for the debug BIOS) in any roms folder.. I forgot to state in the previous version that the neogeo bios MUST be in a file called neogeo.mslugx for example) Fixed a major bug in savestate saving/loading code that caused nebula cr ash when loading states.8 n. Overclock only the games that actually need it (mslug2. Sound will not be restored when loading previous version savestates to avoid crashes. It's much better than the older one. The overclock setting is stored for each game. Added an overclocking option for neogeo games in the machine settings me nu. loadstate. so be careful. now it works with all games. Rewritten default controls code. Added triple buffer option to video options. Added an option to disable debug dipswitches because they were causing problems in some games. Added options in NEBULA. CPS Vertical and Neogeo).INI to disable the joystick and sounds of the GU I.C and C simultaneously (default Z. read the updated comments in NEBULA. please.INI was changed in the previous version. Removed 400x300 resolution from neogeo and added 320x240 as it's closer to the real res (304x224). but you'll need to re-map the keys again. If the game has a strange behaviour (fights ending without fighting in rbffs) you must clear the SRAM (by either deleting the game .Fixed crashes when using ALT-TAB to switch task.) All game windows have been enhaced with new fonts and colors. Neogeo games will work ok with any mode in this resolutio n. New menu system (press ESC during gameplay) to access the different wind ows available for each system (savestate.X. ALT-ENTER key now also works in the GUI. Video options can be customized for each emulated system (CPS Horizontal .dat) New system emulated: Neo·Geo. cheats. note that not all of the other modes work correctly in this resolution in CPS (1 and 2) ga mes.srm file in the EEPROM dir or going to Test menu.INI. that lauches nebula in a window . hould run better than before in slower computers. now it works. Please note that the working of UseMask in NEBULA.TXT file for more informatio New autoframeskip code. Neogeo s1 and m1 roms with wrong sizes are now accepted and loaded. they are more readable (and look a lot better :) ) Re-added (again) the scanlines modes for 640x480. Added the (experimental) -window option. Added the -romcenter option that creates a Romcenter Datafile (Nebularom center. Fixed Irritating Maze controls.. 1. Read the NEOGEO. Hardware test press Start till you see the Clear backup RAM screen and then Press the buttons A. Also you can switch between window and fullscreen while playing using ALT-ENTER.

Removed scanline modes in 640x480. You can only use them if you video card supports them. Wow.TXT. 1. Fixed Eagle support that was broken some versions ago. graphic tile drawer and sound emulation. Fixed game list slider. I'm trying to fix some problems with it. use the new arrows in the CONTROLS menu 3wonders black squares fixed. 2xSaISuperEagle. (there are some patches out there that can enable these resolutions in some cards). Hints are only visible if you are using 800x600 and no stretch. Added most CPS1 games (there are still some missing) Added more dipswitches Sound state in CPS1 games is not saved/loaded now. Sound is now saved in CPS1 games. Added 384x224 and 768x448 resolutions. Now they are almost as fast as horizontal ones (Thanks Mr K :) ) Much faster scanline modes. Rewritten critical parts of the main emulation core. Added Street Fighter 2 World Warrior and clones (not all clones tested) I forgot to mention in the last version that I've fixed the sound pitch and playing speed. Fixed some CPS1 gfx glitches (3wonders black squares are still there) Faster rotated games.6 n .1.INI file to avoid nebula analyzing romsets on startup.. Faster 2xZoom. PrioEngine option removed from NEBULA.INI. Added a new sound mode (Dsound2d Narrow).. 2xSai 75% scanlined (Thanks again to Mr K for this last one :) ) Added Vertical Scanlines mode. Use the -knet optio or the NebulaNet. some of the old savestates may not work (I've tested all my savestates and all worked). You must use higher resolutions to enable them. it's faster and more accurate. Added a powerful macro and hint system. now it works better. To show the macro config keys. Read the file MACROS.exe file. The sound is now closer to the arcade. Fixed the wrong pitch and tempo of the sound. Added an AutoAnalyze option in the NEBULA. And lots changes that I can't remember. Most CPS1 QSound game clones are working now. it's faster but has less surround effect. s 1. ADDED PRELIMINARY NETPLAY SUPPORT USING KAILLERA :). Macros and hints can be disabled in the OTHER options panel. Sounds in the GUI. This should cause a major speedup. Added the Default option in Cheat files. Due to this change. lots of changes.7 Switched to Mike Coates' A68K core. Fixed sound saving problems in CPS2 games. SFZ3 characters and backgrounds animations fixed. Added new image enhacement modes: Super2xSaI. Most CPS1 sound problems fixed Vertical scanlines mode and Hardware blit no MMX are now accesible Ghouls'n Ghosts black square problems fixed.6a Fixes hanging after loading some games in fast computers. it's no longer needed.. Fixed CPS1 background color selection..

Some notes: -PLEASE. hit F2 when the "Terminal check" words appear and in the game option set the game to Single Mode 1.INI FILE as they have impor tant information on how to setup the nebula gfx engine to be more accurate.INI).dat file containing the skin.d at file. You can select if you want to seel all games.zip. Roms now aren't analyzed everytime Nebula starts. Not all games have been added yet.INI file with special configurations (read this file to k now the things you can configure).INI) due to probl ems in some games (morrigan in vsav). They can pack the gui image files in zip files instead of using the -packgui to produce the . READ THE COMMENTS IN NEBULA.zip or . 1. You can use long filenames (but not very long. Changed main 68000 core to Bart Trzynadlowski's Genital 68k. which is a bit faster than .NOTE: to get ssf2tb working. Added skin selector in the OTHER menu (skins must be in the SKINS\ direc tory). Too many internal changes that I can't remember. enable it in NEBULA. Added a NEBULA.5a Fixed Alien vs Predator backgrounds.5 Added CPS1 support. -Zip file support in skins is only for skin developers. Fixed ssf2xj gfx problems. Fixed the bug that truncated skins files to 512KB. or only the available ones.raw 1.4 Some rom files has been renamed to match the latest CPS2MAME rom names. Written a new sprite graphics code that correctly handles the sprite pri orities and sprite masking (this code is disabled by default as it's slower. Note that now ssf2xj is a child of ssf2t. The name displayed is the name of the . note that this code is disabled by default (see NEBULA. Note that you CAN 'T add CPS1 games via dat files. Fixed sound interpolation not working and added a filter (now 44100 Hz s ounds better) Added volume change emulation with the '-' and '=' keys (next to the Bac kspace). Added a pink background option in the Shots factory. Support for up to 10 different ROM directories. 1. Added some tricks to emulate the sprite masking with the old (and faster ) gfx code. Support for skins in zip files. They are checked when romsets are changed or when you press the Rescan button in the OTHER config screen. Fixed hangups when changing pantalla. 20 char max). Ability to filter the game list. The volume level is saved per game. so you don't need the gfx roms in the ssf2xj.4a Fixed Slammasters black backgrounds.

Now the sound is correctly restored when lo ading a savegame. Screenshot format switched to PNG. It has caused a small slowdown. Changed the graphic modes for 19xx. Implemented sprite bankswitching (one of the still unemulated features o f the cps2 hardware) Added PNG unfiltering modes (Sub. It's fixed now. Added the ability to save the controller data as the default mapping for games using the same button layout. then the prob lems will not be fixed until a stage change in the game.starscream.Up. 19xx gfx problems fixed at last. due to many questions I've received. and has less bugs (perhaps none). Rowscrolling problems are almost fix ed (only missing avsp intro). but it re quieres that you delete the old config files.3 Fixed some rowscrolling problems (there are still many errors yet. Changed the Savegame format. Fixed the "controller setting forgetting" bug.2 and before). but I know the cause) New sprite priority code. I prefer wait and release a version with more fixes) Emulated the math part of the graphics chip (used by Powered Gear) . now it's more "pixel perfect". but wasn't released. Rewritten the layer 2 drawing code. then I've added the ability to use the old gfx cod e using the -oldgfx command line option.3 and later) is sl ower than the older one (1. The old format is still recognized and loaded. GUI graphics can be changed (see -packgui option and the section below). PNG files created with o ther tools should look right now. Sprite priority code has back to the original code that causes less gfx problems. this is due to the fact that the c ode is optimized for that mode and using higher frequencies result in a loss of sound quality. Things look a lot better. As some people has reported that the new gfx code (v1. In the GUI you can draw the slider to move the list. Only remaining som e sprite problems. Added Auto Save/Load. 1.Avg. Added wheel mouse support. Pause button mutes the sound. 1. The best sounding mode is Interpolated 22050 Hz (not 44100 Hz). A final comment. Fixed most Raster problems. If you use old savegames. but with the little speedup of the main core the speed should be the same as before. Now all seems ok. that saves/load the game state on exit/entry. Data files (configuration and savegames) are not encrypted anymore.2a (this version was a quick fix to play Powered Gear. (older shots are automatically conver ted) Frameskip value is stored.Paeth). If y ou want info about the format of these files. send me an E-mail.

Changed the naming of some romsets to be compatible with MAME ones. with 100 states per cheat and 32 values per state) 1. Fixed problems with video cards that create non-linear surfaces (S3 Sava ge) (not fully fixed) Fixed the 3 punch in player 2 bug. Ssf2 y ssf2t work perfectly. Modified keypress detection. Added the 400x300 and 640x400 resolutions.2 Rewritten the drawing routines. Added manual frameskip (keys + and -) Added command line options. Added again the Light Interpolation and Full Interpolation modes (use 64 0x480 res) Added some enhacement modes to 640x480 (scanlines and scanlines 50%) Added the ability to use the audio jukebox in games without decryption t ables. Added 1280x960 resolution. Now it's easy to make half circle moves.0a 1. It should be faster now. Added 2xSAI y Eagle.0 Fixed win95 crashes First version. 1. . Some games have graphic glitches. Another try to solve the s3 graphics problem. Removed the old interpolation modes.1 Raster effects!!. Fixed the crashes when using ALT-TAB to switch task. Preliminary. 1.Increased the number of cheats per game (100 cheats. Thanks Raz. Added vsync option.