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Pre-20th Century

Wednesday, July 10, 2013 2:34 PM

Natural factors affect grow develop of urban areas


Natural calamities Presence of fertile soil Slope and terrain Climate Plow and rectilinear farming

Innovations influence development of cities


Competition lead to the settlement of people. Factions, leadership and the need to define and defend territories lead to the formation of villages and the radial form of settlement. Medieval Ages

After the fall of the Roman Empire Fiefdoms - economy centered on land ownership Vassals and serfs Food and other necessities are assured thru the fief system 15th century Frankreich : display of power Importance of art and architecture Mercantilism - sea trade ekek Concept of money Colonialism to control the market Superimposed developments Vienna the first university town - city of culture and arts Landscape architecture Hierarchy of spaces still prevails Speculators town- Philadelphia by William Penn (first major industrial city in the US)

Renaissance and Baroque periods


Industrialization

Mss production Concept of zoning - areas specialized for a certain industry Robert Owens - social reformer -designed for 800-1200 persons facilities for educ shitshit Ebenezer Howard Cluster with a mother town with smaller garden cities with permanent green spaces for separation Green city assoc in 1899 Letchworth 1902 by Raymond Unwin and Barry Parker 4500 acres Welwyn by Soisoiss Ich wei nicht, Frau professor.

Garden Cities

City Beautiful Movement

Master planned communities na grand maganda sosyal chenelyn

New capitals

Paris by Haussmann Brasilia by Lucio costa with influences from le corbusier Chandigarh of Punjab Rayburn principle ,original plan by Albert Meyer Canberra New Delhi

City of Towers Mile high tower by FLW

Post-Modernism in Urban Design


Wednesday, July 17, 2013 2:46 PM

Kaya pala mukhang korea si ma'am dun siya tumira for six years

South Korea

Land of apartments daw (before) Waterfront project

Postmodern SoKor

o o o o

(Changgyecheon) Six kilometer na restored stream (de-pump na yung tubig) (Seonyudo) Old water purification plant near Gangnam (Han River) Caf Bridges Seoul National University Ewha and Hongik University Ewha womans university (yes, womans) Synergy chuchu Anyang art park Heyri art valley (adrian) Lotteworld Myeongdong Yuseong Outdoor spa Gwanghamun Bundang

Green Roofs
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Student oriented Commercial Settings


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Public art
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Themed developments
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Formal and Informal Convergence


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Blurred spaces / Street life


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Old and new


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New towns
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Modern

1940s after the war nagstart due to massive building demand The need for planning and sanitation Mass production Specialized spaces Segregation

Post Modern

Mixed-use Flexibility

Reviving the traditional Localization/contextualizing Branding (MCDONALDS culture) Thematic developments (disneyfication)

Karen's Notes
Modernism - started after the world war - jumpstarted due to destruction - funds were provided in order to facilitate the reconstruction of citie destroyed Reconstruction Period - USA dictated the standards - how reconstruction must be carried out - World bank gave conditions Urban Planning Principles 1. Order, efficiency - geared towards the concept of sanitation - features of post-modern shit LAND USE PLAN - color coded according to function - specialization of function - city was chopped up into different functions, contributing to the productivity of the city MODERN PERIOD 1. Mass Production and Efficiency 2. Sanitation 3. Specialized Spaces 4. Segregation POST-MODERN 1. Mixed use

2. Flexibility 3. Reviving the Traditional 4. Localizing/Contextualizing 5. Branding - replicating in different settings 6. Thematic Developments Nanirahan pala si ma'am sa Krea for six years Korea in the 1980s - called as the Land of Apartments - speaks of the modern era - developed during the second world war to address the issue of homelessness POST-MODERN KOREA I. Watefront Projects Changgyecheon - six kilometer restored stream - used to be covered by a highway - artificial stream na siya - high maintenance II. Seonyudo Park III. Han river EWHA and Hongkik University - synergy between formal and informal developments Anyang Art Park - entire city utilized as an open museum Heyri Art Valley - several clots were developed to entice artists and settle there - must contain commercial, residential and shitty shit

Lotteworld - Chaebol - family owned conglomerates Myeongdong - street life - street shopping areas Putangina bahay na bato na naman yung pinaguusapan nakakasawa na :(((( Yuseong Outdoor Spa - blurred spaces

Urban Design in the Philippines


Friday, July 19, 2013 2:44 PM

Urban Design in the Philippines


Developed out of the need to band together For security, close to resources Earliest towns were coastal, plenty of fisherfolk Barangays were 30-100 families

Spanish Colonial Period


Laws of the indies governed site selection, planning, dimensions etc. Intramuros Guide urban growth and physical development Emphasis on order and sanitation Daniel Burnham - sanfran chicago and D.C Quiapo - illustrado territory Binondo - chinese arab trading port Sta. cruz - main commercial district

American Agenda

The Arrabales (suburbs)


San Nicolas - specialized commercial town Sampaloc - first university town San miguel - spanish resthouses Malate - summer resort Ermita - early tourist belt, red light district Paco - train station town Pandacan - oil depot New capitol city Constitution hill Housing projects 12345678 BLISS developments Makati Cubao Manila cbd Pasay

Quezon city

Present day

Urban Design Theories and Place-making Strategy


Wednesday, July 24, 2013 2:44 PM

Ian Bentley's responsive environments


New urbanism Anchor building and development Permeability


o o o o

Places must be accessible to people to offer them choice Public and private access must be complimentary Physical and visual permeability depends on network of public space Decline of public permeability due to modern design trends

Scale of development Hierarchical layout Segregation

Variety

o o o o

Offers users a choice of experiences Variety of experience implies varied forms, uses etc Ms mahal magmaintain ng mixed use na developments though. Variety depends on three main factors

Range of activities Possibility of supply Extent to which design encourages positive interaction

Variety also depends on feasibility: economic, political and functional How easily a space is understood, what you can do there Two levels - physical forms and activity patterns Legibility in the old days - important buildings stood out Separating pedestrians from vehicles reduces legibility Environments which can be used for many different purposes at diff. Times Distinction between large and small scale robustness Three factors

Legibility
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Robustness
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Building depth Access Building height Hard and soft spaces

Three factors of small scale robustness

Visual appropriateness
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Focus on details Variety of visual cues Interpretations reinforce responsiveness by:

Blaaaah

Richness
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Variety of sensory experiences Two ways to choose from different sense experiences

Focusing attention on different sources of sensory stimuli Moving away from one source to another

Personalization
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Well. Duh.

Two ways to personalize


Improve Change

New Urbanism

Background of New Urbanism


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Sprawl cchuchu

Landscapes dominated by parking lots ekek

Hierarchy of space
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Region Cities Neighborhoods Districts Corridors

Context of new urbanism

Anchor chenes
Friday, July 26, 2013 2:42 PM

Functions of an anchor building


Holds buildings physically and socially Serves as main node, convergence of activities Serves as axis Serves as landmark Catalyst and stimulus Main regenerating factor

Pedestrianization

Change pavement material Make roads narrower Put barriers Put more street activities

Public Markets and Retail Stores


Wednesday, July 31, 2013 2:42 PM

Types of public market


Covered/ market hall Open air/ market square Temporary market Street market Flea market Ambulant vendors - respond to adjacent establishments

Placemaking

Making a site a place thru addition of function and accommodation

Market design Strategies


Placemaking Characters Market entrance Activities Wayfinding Zoning Target users Storefronts and facades Store signages Greenbelt Market stalls Mobile stalls

Elements

Designing for people


Friday, August 2, 2013

2:38 PM

Consider

Needs and wants Maslow's pyramid a. Physiological b. Security c. Social acceptance d. Self esteem e. Self actualization

Behavior setting Activity System Demand vs invite Socio-petal and socio-fugal