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MALE HUMAN FIGHTER SKILLS
STRENGTH d10 +1 MELEE: STRENGTH +3 DEXTERITY d8 +1 CONSTITUTION d8 +1 INTELLIGENCE d6 +1 d4 WISDOM +1 CHARISMA d6 +1 DIPLOMACY: CHARISMA +2 +2 +2 +2 +2 +2 +3 +3 +4 +4
- Advance the blessings deck - Give a card to another character at the same location (optional) - Move to another location (optional) - Explore the top card of the location deck (optional) - Try to close a location if it doesn't have any cards (optional) - Reset your hand by discarding any cards if you like; then discard down to or draw up to your hand size - End your turn
- Determine the skill you're using - Determine the Difficulty - Play cards and use powers that affect the check (optional) - Make the roll - Take damage if you lose a check against a monster - Resolve the check
- Attempt to temporarily close open locations - Encounter the villain - If you defeat the villain, close the villain's location - Check to see whether the villain escapes
HAND SIZE 4 5 6 PROFICIENT WITH Light Armors Heavy Armors Weapons Add 1d4 ( +1) ( +2) to another character's combat check at your location. When you play a weapon, you may recharge it instead of discarding it.
- Reveal: Show it, then place it back in your hand - Display: Place it in front of you - Discard: Put it in your discard pile - Recharge: Put it at the bottom of your deck - Bury: Put it under your character sheet - Banish: Put it back in the box, shuffled in with the other cards of the same type - Draw: Unless otherwise specified, take a card from your character deck and put it in your hand
WEAPON SPELL ARMOR ITEM ALLY BLESSING 5 3 2 2 3 6 4 3 3 4
FAVORED CARD TYPE: WEAPON
7 5 4 4 8
- Each player may play only one of each type of boon on a single check. - When blessings add dice to a check. the dice are of the same type of that the character is already using for the check. - If recharging a card requires a skill check and you don't have any of the listed skills, you cannot attempt to recharge that card. - You can try to succeed at any other type of skill check even if you don't have any of the skills listed; Use a 1d4 as your die. - If a card requires multiple checks to defeat it, any character at the location can attempt one or more of the checks, as long as the character who encountered the card attempts at least one of them.
A FEW RULES THAT ARE EASY TO FORGET
After completing the adventure of The Hook Mountain Massacre you may choose one of the two specializations below. Adept at the use of heavy armors, these fighters hold the line in the face of any assault, defending their allies from even the greatest foes.
HAND SIZE PROFICIENT WITH Add 1d4 ( +1) ( +2) ( When you play a weapon ( 4 5 Light Armors 6 7 Heavy Armors Weapons
+3) to another character's combat check at your location. or armor), you may recharge it instead of discarding it.
When another character at your location is dealt Combat damage, reduce that damage by 1 ( 2) Add 2 ( 4) to your check to acquire an armor. When you play a blessing to add to your Constitution check, add d12 instead of the normal die. Experts in the use of all weapons-be they bladed, blunt, fired, or thrown-these masterful warriors can turn any tool into a weapon of war.
HAND SIZE PROFICIENT WITH Add 1d4 ( +1) ( your location. +2) ( 4 5 Light Armors +4) ( 6 Heavy Armors Weapons
+5) to another character's combat check at or shuffle it back into your deck)
When you play a weapon, you may recharge it ( instead of discarding it. Add 2 (
You may use Melee in place of Ranged when using a weapon with the Ranged Trait 4) to your check to acquire an weapon. When you play a blessing to add to your Strength check, add d12 instead of the normal die.
C) Staff of Heaven and Earth (4) Staff of Minor Healing (1) Thieves' Tools (B) Token of Remembrance (B) Tome of Knowledge (B) Wand of Force Missile (1) Wand of Scorching Ray (3) Wand of Shield (1) Wand of Treasure Finding (5) COMPLETED SCENARIOS PERILS OF THE LOST COAST Brigandoom! The Poison Pill Black Fang's Dungeon BURNT OFFERINGS Sacred Killer (5) Sage (B) Shalelu Andosana (B) Shaman (5) Sheriff Hemlock (B) Snake (C) Soldier (B.C) Longbow +1 (1) Longspear (B) Longsword (B) Longsword +1 (B) Longsword +2 (3) Mace (B) Quarterstaff (B) Returning Frost Spear +2 (6) Returning Throwing Axe +1 (B) Runechill Hatchet +2 (4) Scimitar (B.C) Potion of Ruggedness (1) Potion of Vision (B.C) Blessing of Desna (B.3) Sihedron Tome (6) Snakeskin Tunic (2) Staff of Hungry Shadows (5) Summon Monster (5) Wand of Enervation (3) Sandpoint Under Seige Jorgenfist The Black Tower Under Jorgenfist The Ancient Library SINS OF THE SAVIORS BLESSINGS Blessing of Abadar (2) Blessing of Iomedae (B.C) Blessing of Shelyn (B.C) Light Crossbow +1 (2) Longbow (B.C) Blessing of Lamashtu (1) Blessing of Nethys (5) Blessing of Norgorber (3) Blessing of Pharasma (B.C) Vale Temros (3) Velociraptor (5) Ven Vinder (1) Yap the Pixie (3) Zuvuzeg (5) ALLIES Acolyte (B.C) Magic Leather Armor (B.C) Them Ogres Ain't Right The Fort in Peril Here Comes the Flood Battle at the Dam Into the Mountains FOTRESS OF THE STONE GIANTS LOOT Chellan.C) Scythe +1 (2) Shock Greatsword +2 (6) Shock Longbow +1 (B) Shortbow (B.C) Potion of Gracefulness (1) Potion of Healing (B.DECK LIST WEAPONS Acidic Sling +3 (5) Allying Dart +1 (C) Bastard Sword (B) Bastard Sword +1 (1) Battleaxe (B) Dagger (B.C) Aldern Foxglove (1) Ameiko Kaijitsu (1) Archer (B) Ayruzi (6) Bear (4) Black Arrow Ranger (3) Brodert Quink (2) Burglar (B.C) Blessing of Gozreh (4) ITEMS Amulet of Fiery Fists (4) Amulet of Fortitude (B) Amulet of Life (B) Amulet of Might Fists (C) Belt of Giant Strength (3) Belt of Incredible Dexterity (3) Belt of Physical Might (6) Blast Stone (B) Boots of Elvenkind (B) Boots of Teleportation (6) Bracers of Greater Protection (4) Bracers of Protection (B) Caltrops (B) Cape of Escape (B) Chime of Unlocking (2) Cloak of Elvenkind (2) Codex (B) Crowbar (B) Crown of Charisma (C) Eyes of the Eagle (C) Greater Luckstone (4) Headband of Alluring Charisma (3) Headband of Epic Intelligence (5) Headband of Inspired Wisdom (4) Holy Candle (B) Holy Water (B) Luckstone (B) Magic Spyglass (4) Underneath Sandpoint Rimeskull The Halls of Seduction Thassilonian Sins Into the Runeforge SPIRES OF XIN-SHALAST Cabin in the Snow The Road through Xin-Shalast Scaling Mhar Massif Assault on the Pinnacle Into the Eye NOTES .1) Entropy Shield (6) Fortress Shield (6) Greater Bolstering Armor (6) Half-Plate (B.C) Potion of Hiding (B.C) Blessing of the Gods (B.C) Magic Full Plate (3) Magic Half-Plate (B.C) Mattock (B.C) Necklace of Fireballs (4) Potion of Energy Resistance (B) Potion of Fortitude (B.C) Ring of Energy Resistance (6) Ring of Protection Blessing of Calistria (B.C) Blessing of Erastil (B.C) Cyrdak Drokkus (1) Dog (C) Eagle (4) Elven Sharpshooter (5) Father Zantus (B) Giant Badger (3) Grizzled Mercenary (1) Guard (B) Guide (B) Gyukak (6) Ilsoari Gandethus (1) Jakardros Sovark (3) Lizard (4) Maester Grump (2) Mayor Kendra Deverin (B) Merchant (2) Monkey (3) Morgiv (6) Mountaineer (6) Night Watch (B) Pyromaniac Mage (5) Sabretooth Tiger (C) Attack on Sandpoint Local Heroes Trouble in Sandpoint Approach to Thistletop Thistletop Delve THE SKINSAW MURDERS Undead Uprising Crow Bait Foul Misgivings The Cult Exposed Angel in the Tower THE HOOK MOUNTAIN MASSACRE SPELLS Valeros cannot keep spells in his deck between scenarios.C) Cat (3) Charmed Red Dragon (4) Clockwork Librarian (4) Conna the Wise (4) Crow (B.C) Dancing Scimitar +2 (5) Bastard Sword +1 (1) Dart (B) Deathbane Light Crossbow +1 (C) Dogslicer (1) Dogslicer +1 (1) Flaming Icy Axe +1 (6) Flaming Mace +1 (B) Flaming Ranseur +3 (5) Force Sling +3 (6) Frost Longbow +1 (3) Giantbane Dagger +1 (4) Glaive (B.C) Blessing of Gorum (B.C) Greataxe (B) Greatclub +3 (4) Greatsword (C) Heavy Crossbow (B) Heavy Pick +1 (2) Icy Longspear +1 (C) Light Crossbow (B.C) Blessing of Irori (B.C) Lesser Bolstering Armor (4) Magic Chain Mail (B.C) Blessing of Torag (B. ARMORS Adamantine Plate Armor (6) Arrow Catching Studded Leather (2) Bolstering Armor (5) Breastplate of Fire Resistance (4) Chainmail (B.C) Magic Studded Leather Armor (3) Reflecting Shield (4) Shield of Fire Resistance (1) Spiny Shield (3) Winged Shield (5) Wooden Shield (B.C) Chainmail of Cold Resistance (4) Deathbane Shield (2) Demon Armor (6) Giantbane Dagger +1 (4) Elven Chain Shirt (B.C) Magic Shield (B.C) Blessing of Sarenrae (B.C) Masterwork Tools (B.C) Shortsword +1 (1) Sickle +1 (2) Sling (B) Spiked Chain (B) Starknife (B) Throwing Axe (B) Venomous Dagger +2 (3) Venomous Heavy Crossbow +2 (5) Vicious Trident +1 (3) War Razor +1 (2) Warhammer (B.C) Hide Armor of Fire Resistance (2) Invincible Breastplate (5) Leather Armor (B.C) Potion of Ghostly Form (B) Potion of Glibness (B.C) Shortspear +3 (4) Shortsword (B.C) Warhammer +1 (B) DECK LIST (CONTINUED) ITEMS (CONTINUED) Sage's Journal (C) Sihedron Ring (6) Spyglass (B. Sword of Greed (6) Emerald Codex (4) Fanged Falchion (5) Headband of Vast Intelligence (3) Impaler of Thorns (2) Karzoug's Burning Glaive (6) Medusa Mask (2) Mokmurian's Club Ordikon's Staff (5) Revelation Quill (5) Robe of Runes (4) Robes of Xin-Shalast (6) Runeforged Weapons (5) Sihedron Medallion (1.C) Standard Bearer (B) Svevenka (6) Toad (1) Troubadour (B.2.
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