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Instructions:

You should only enter text into a WHITE, NON-SHADED FIELD.


This sheet is designed as a tool to assist in the building of Mind's Eye Theatre Changing Breed character sheets for use in the Mind's Eye Society Accord venue. It uses the rules changes and clarifications found in the rules addenda for that group, and as such may not be suitable for use by other clubs and organizations. To learn more about the Mind's Eye Society, please visit: http://www.mindseyesociety.org/ So, you want to build a Changing Breed? Great! Start by filling out the Player-Character Details found on the Player-Character Tab. This is largely where you will find Step One of the Mind's Eye Theatre Character Creation process, but there are also elements of your Supernatural Template here, namely the Nahual and Accord, which you can save time and fill out now. This is also where you will later enter the dates played of previous character if you are applying your Legacy XP to this character. The sheet will calculate how much Legacy XP you are awarded for you, if your ST decides you should not have this much, then you will need to add an extra line to the XP log subtracting the difference. The Attributes-Skills tab is where you will complete Steps Two, Three and Four of the Mind's Eye Theatre Character Creation process. To prioritize your Attributes and skills and get your Creation Points, You will see a drop down menu labelled ~ SELECT PRIORITY ~ click on this and select the priority for each section. Once all of the Creation points have been spent, the Creation Dots column will turn colors.

You should only enter text into a WHITE, NON-SHADED FIELD.


Hope that got your attention. Should be pretty simply if you are familiar with other sheets of the same style. The Feral-Template is Step Five of the process. A note on Beast Magic, Spirit Gifts and Spirit Secrets. I currently do not have dop downs to select these, so you will need to manually type in the name of the power. There is a chart for filling out the pool for your Gifts, and you can add in applicable defenses or costs for Numen or Spells as necessary in the provided fields. Please note that the available Aspects are not restricted too much by the breeds, keep in mind the we are not using the Optional Mutations rule, so there may be some Aspects that you should not have access to. Always, always consult your Storyteller before purchasing any Aspects (or really, anything else on your sheet). Steps Six and Seven are both found on the Merits-Advantages sheet. This is also where you will find the Feral Heart and Harmony traits. At the bottom of the Advantages column there is a Combat Worksheet. By default I have added Brawl and Grapple attacks, but you can use this to build and have a easy access any combat draws you may need. The first five listed will show on the printed character sheet.

Bugs: Found a bug? Send me an email - sgibson009 <at> gmail.com (or See "Note from Jamie Roy" below Change Log 5/12/2012 - Line 10 of the Merit tab was hidden, causing one of the merits to be skipped. Restored line and removed extra morality derangement space and fixed character sheets. Fixed appearance of Flaws and Derangements on the character sheet. 5/13/2012 - Added some missing merits 5/22/2012 - Fixed some issues with Milestones and Merits, Merits with no levels will not show on the printable sheets. Fixed and issue with the combat worksheet. 5/29/2013 (Jamie Roy) - Worked to make sheet compatible with Accord Venue (Still looking at adding Merits from Armory Reforged, Housing Merits, etc) - fleshed out Beast Magic, Spirit Gifts, and Spirit Secrets for the sheet (the original sheet was a little more free-form, but much less comprehensive for these items and all other Aspects) 6/9/2013 - corrected a problem with Spirit Gifts on the Print Tab in the Action and Pool columns - added Merits from Armory Reforged - hid or removed MC benefits 7/31/2013 - corrected a few issues with Armor (wrong references, offset tables, etc) - corrected the listing for the Hidden Weapon Merit - added Citadel to the Merits list - corrected a problem with the Size Aspect for certain Breeds 8/11/2013 - added Status: Cell and Status: Division to the Merits tab for ease - corrected Fetish to allow for more than one Fetish - corrected Defense calculation in forms other than Man Guise - added Enhanced Item to the Merit List 8/12/2013 - corrected XP calculation for Aspects and Favors 9/1/2013 - added support for First Tongue bought as a basic Language with "First Tongue" entered into the Notes column of the Merits tab - added Language: First Tongue as a stand-alone Merit - corrected cell reference for Defense on the Print tabs 9/3/2013 - added Pack to the Merit List

Instructions:

You should only enter text into a WHITE, NON-SHADED FIELD.


This sheet is designed as a tool to assist in the building of Mind's Eye Theatre Changing Breed character sheets for use in the Mind's Eye Society Accord venue. It uses the rules changes and clarifications found in the rules addenda for that group, and as such may not be suitable for use by other clubs and organizations. To learn more about the Mind's Eye Society, please visit: http://www.mindseyesociety.org/ So, you want to build a Changing Breed? Great! Start by filling out the Player-Character Details found on the Player-Character Tab. This is largely where you will find Step One of the Mind's Eye Theatre Character Creation process, but there are also elements of your Supernatural Template here, namely the Nahual and Accord, which you can save time and fill out now. This is also where you will later enter the dates played of previous character if you are applying your Legacy XP to this character. The sheet will calculate how much Legacy XP you are awarded for you, if your ST decides you should not have this much, then you will need to add an extra line to the XP log subtracting the difference. The Attributes-Skills tab is where you will complete Steps Two, Three and Four of the Mind's Eye Theatre Character Creation process. To prioritize your Attributes and skills and get your Creation Points, You will see a drop down menu labelled ~ SELECT PRIORITY ~ click on this and select the priority for each section. Once all of the Creation points have been spent, the Creation Dots column will turn colors.

You should only enter text into a WHITE, NON-SHADED FIELD.


Hope that got your attention. Should be pretty simply if you are familiar with other sheets of the same style. The Feral-Template is Step Five of the process. A note on Beast Magic, Spirit Gifts and Spirit Secrets. I currently do not have dop downs to select these, so you will need to manually type in the name of the power. There is a chart for filling out the pool for your Gifts, and you can add in applicable defenses or costs for Numen or Spells as necessary in the provided fields. Please note that the available Aspects are not restricted too much by the breeds, keep in mind the we are not using the Optional Mutations rule, so there may be some Aspects that you should not have access to. Always, always consult your Storyteller before purchasing any Aspects (or really, anything else on your sheet). Steps Six and Seven are both found on the Merits-Advantages sheet. This is also where you will find the Feral Heart and Harmony traits. At the bottom of the Advantages column there is a Combat Worksheet. By default I have added Brawl and Grapple attacks, but you can use this to build and have a easy access any combat draws you may need. The first five listed will show on the printed character sheet.

Bugs: Found a bug? Send me an email - sgibson009 <at> gmail.com (or See "Note from Jamie Roy" below Change Log 5/12/2012 - Line 10 of the Merit tab was hidden, causing one of the merits to be skipped. Restored line and removed extra morality derangement space and fixed character sheets. Fixed appearance of Flaws and Derangements on the character sheet. 5/13/2012 - Added some missing merits 5/22/2012 - Fixed some issues with Milestones and Merits, Merits with no levels will not show on the printable sheets. Fixed and issue with the combat worksheet. 5/29/2013 (Jamie Roy) - Worked to make sheet compatible with Accord Venue (Still looking at adding Merits from Armory Reforged, Housing Merits, etc) - fleshed out Beast Magic, Spirit Gifts, and Spirit Secrets for the sheet (the original sheet was a little more free-form, but much less comprehensive for these items and all other Aspects) 6/9/2013 - corrected a problem with Spirit Gifts on the Print Tab in the Action and Pool columns - added Merits from Armory Reforged - hid or removed MC benefits 7/31/2013 - corrected a few issues with Armor (wrong references, offset tables, etc) - corrected the listing for the Hidden Weapon Merit - added Citadel to the Merits list - corrected a problem with the Size Aspect for certain Breeds 8/11/2013 - added Status: Cell and Status: Division to the Merits tab for ease - corrected Fetish to allow for more than one Fetish - corrected Defense calculation in forms other than Man Guise - added Enhanced Item to the Merit List 8/12/2013 - corrected XP calculation for Aspects and Favors 9/1/2013 - added support for First Tongue bought as a basic Language with "First Tongue" entered into the Notes column of the Merits tab - added Language: First Tongue as a stand-alone Merit - corrected cell reference for Defense on the Print tabs 9/3/2013 - added Pack to the Merit List

Version 1.2

Printing your Character Sheet: There are two versions of the character sheet provided, a full color version based on the work of Mr. Gone, and a more printer friendly black and white version. Just select this tab and then print! It is HIGHLY recommended to get Mr. Gone's NWoD fonts found at: http://mrgone.rocksolidshells.com/ Disclaimer: This sheet was built in Excel 2007 and 2010, earlier versions are not currently supported, but will be coming at some point. Get a free trial at: http://office.microsoft.com/en-us/ Remember to always check the book and check with your ST before purchasing something. I have accounted for a number of prerequisites for things, but certainly not every scenario. This sheet should not replace your ST, nor should it prevent you from purchasing the books, which can be found in legal PDF form at Drive Thru RPG: http://rpg.drivethrustuff.com/ All forumla, tables, etc from this sheet have been built from scratch, no part of any other sheet was used in whole or in part, although others were certainly used for inspiration. Legal stuff: White Wolf and World of Darkness are registered trademarks of CCP North America. World of Darkness the Changing Breeds is a trademark of CCP North America. Items from published material are reproduced solely for use within the character sheet and is for personal use only. No challenge to the the trademarks or copyrights held by CCP North America is intended by the creation of this sheet.

Thanks and Acknowledgements: The players and Storytellers of the Mind's Eye Society Forsaken venue - You guys are the Absolute BEST! I will miss you when the chronicle ends. Casey Jones - one of my best friends, who started me on my journey through the World of Darkness many years ago. Melissa Hendrix-Gibson - who continues with me on my journey through the World of Light. Jim Fisher - for talking me into running the Forsaken venue all those years ago (and only because the RST wouldn't let you do it). Jess Orsini - Her venue directories were absolutely invaluable, she also helped a great deal when making my own Feral: http://wiki.white-wolf.com/camwiki/index.php?title=Venue_Directories Mr. Gone - for years of work on his sheets, which influenced the design of the printable sheets, and who provided the fonts which makes the printable version so pretty. Jen Seggev - for all of her work on the sheets used for many years by members of the Camarilla around the world, which provided an inspiration for this sheet. Note from Jamie Roy: I've left all of Steve Gibson's acknowledgements above, because he constructed the sheet. All I've done is used its structure to piece together something that will hopefully be useful to players of the Accord venue. If you have problems, issues, concerns, requests, etc., please feel free to send me an email at fabian.marselle <at> gmail.com and I'll see what I can do. Thanks.

Player Information Player Name E-Mail: Member Number: Member Class: Member Class at Creation: Patrick M. Gerrity Stoutwalker@gmail.com US2004061573 12 12

Venue: Accord PC/NPC: Primary PC Approval Limit: Top Character Information Character Name: Viktor Szemere Concept: My Brothers Keeper Virtue: Fortitude Vice: Wrath Supernatural Template: Nahual: Breed: Nahual: Species: Accord: the Heart Path: Physical Characteristics Date of Birth: Date of First Change: Age: Apparent Age: Height: Weight: Hair: Eyes: Skin: Race: Nationality: Native Language: Sex/Gender: Distinguishing Characteristics Changing Breeds Ursara Storm Bears Den-Warder

Other Characteristics:

Notes:

History:

Approvals: Item:

Application #:

Mind's Eye Society Information: Storyteller Name: Storyteller E-Mail: Coordinator Name: Coordinator E-Mail:

Wade Jones thistle.spirit@gmail.com Nathan Atkins dc@atlantaworldofdarkness.org

Chapter: Domain: GA 010-D Region: South East Nation: United States

Current Date: Chronicle Start Date: Character Start Date: Prev. Character Start Date: Prev. Character End Date: Prev. Months in Play:

Thursday, January 2, 14 Saturday, June 1, 13 Tuesday, September 3, 13

Dire Beast or Swarm/Flock Form: If you choose Dire Beast, you can purchase Swarm/Flock Form at normal cost.

Character Relations: Mother: Father: Grandparents:

Siblings/Other:

Item:

Application #:

Character Name: Viktor Szemere


Total XP for Next: Dots at Creation XP Spent XP Lost for Prev Tot. XP for Prev Creation Dots: Cost per Dot:

XP for Next:

XP Spent:

Lost Dots

Attributes: Mental: Power Finesse Resistance Physical: Power Finesse Resistance Social: Power Finesse Resistance

Tertiary Intelligence Wits Resolve Primary Strength Dexterity Stamina Secondary Presence Manipulation Composure XP Spent on This Page: Attribute XP Spent: Skill XP Spent: Specialty XP Spent: Trait Limit: 2 2 3 128 110 18 0 6 3 3 2 3 3

0 2 1 0 3 1 1 0 1 1 2

x5 10 15

15 20 20

25 20 35

5 5 5

Lost XP

Total

10 0 15

10 0 15

55 15 15

35 20 20

90 35 35

5 5 5

30 15 15

30 15 15

15 15 20 39.26% 33.74% 5.52% 0.00% 7

15 15 20

5 5 5

0 0 0

0 0 0

MC3

Skill Specialties:

MC6 MC9 MC12

Merit: Skill: Attribute:

Player Name: Patrick M. Gerrity


Total XP for Next XP Lost for Prev Tot. XP for Prev Creation Dots Cost per Dot

XP for Next

Lost Dots

XP Spent

Skills: Mental:

Tertiary Academics Computer Crafts Investigation Medicine Occult Politics Science Primary Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry Secondary Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

1 0 0 0 0 3 0 0

0 1

x3 6 3 3 3 3 12 3 3 6 3 3 3 3 12 3 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Physical:

-1 0 6 0 0 0 0 4 2 6 18 3 21 3 3 3 3 15 9 3 39 3 3 3 3 15 9 3 3 3 3 3 3 3 3 0 18 0 0 0 0 0 0 0 18 0 0 0 0 0 0

4 2 0

Social:

0 0 0 4 0 3 0 0

4 3

3 3 3 15 3 12 3 3

3 3 3 15 3 12 3 3

3 3 3 3 3 3 3 3

Lost XP

Level

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

XP Earned: 326| XP Spent: 287 (287)| XP Balance: 39 (39)

Free Traits

Specialties

x3

0 Clawing, biting 2

Displays of Strength Seduction 1

XP Spent

Creation

Character Name: Viktor Szemere


Tot. XP Lost for Prev. Total XP for Next XP Lost for Prev.

Creation Dots

Cost per Dot

XP for Next

Lost Dots

XP Spent

Advantages Feral Heart Willpower Harmony 6 6 7

0 6 6 7

120 56 176 0 0 24 24

8 8 3

Lost XP

Level

18 0

16 0

Accord Bonus -1 to Degeneration draws Degeneration: 10 9 8 7 6 5 4 3 2 1


Bonus:

Health: 8 Size: 5 Species Factor: 5 Acting Speed: 5 Running Speed: 14 Initiative Mod: 6 Defense: 3 Armor: 0 Additional Derangements:

XP Spent on this Page: XP Spent on Willpower: XP Spent on Harmony: XP Spent on Merits: XP Spent on Feral Heart:

154 0 0 34 120

47.24% 0.00% 0.00% 10.43% 36.81%

Flaws:

Combat Worksheet: Damage Damage Type Fighting Finesse: Pool

Attack Brawl Grapple

13 13 0 0 0 0 0 0 0 0

0 0

Bashing Bashing

Ability: Brawl Brawl

Armor Rating: Strength: Defense: Initiative: Speed: Notes: 0 0 0 0 0 / 0

Spec./Bonus 1 1

Player Name: Patrick M. Gerrity


Tot. XP Lost for Prev. Total XP for Next XP Lost for Prev.

XP Earned: 3

Creation Dots

Merits: Status: Cell Status: Division Resources Language: First Tongue Luxury 2

0 0 0 5 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

x2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 28 2 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 0 0 10 2 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 2 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

28 2 4

Shared Dots

XP for Next

Lost Dots

XP Spent

XP Cost

Lost XP

Level

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

XP Earned: 326| XP Spent: 287 (287)| XP Balance: 39 (39)

Notes:

Character Name: Viktor Szemere


Total XP for Prev. XP for Next Level Tot. XP for Next
CP - Lost Dots Modified XP Spent

Creation Dots

Cost per Dot

Respect Cleverness Ferocity Insight Loyalty Passion Species Traits:

0 0 0 0 3 0 0 0 0 1 0

x6 6 6 6 24 6 6 6 6 24 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0

Does he really need one?

Running Speed

Species Factor

Initiative Mod 6 6 6 6 6

Manipulation

Form Bonuses Dexterity Strength Stamina

Perception

Defense

Health

XP for prev.

Lost Dots

XP Spent

Lost XP

Accord

Total

Man Guise Throwback War-Beast Dire Beast Primal Beast Resist Berserk: Feral Heart

6 8 12 11 10 6

3 3 3 3 3

3 5 8 8 7

2 1 2 2 2

5 6 8 8 7

8 11 16 16 14

14 17 20 22 20

5 5 5 6 6

6 7 7 8 8

3 3 3 3 3

0/0 0/0 3/2 3/2 3/2

Armor 0 1 0 1

Berserk: Tiger Storm 6 7 15 Current Essence 3 -3 Predator? Yes 1/day 6 Hideous? XP: Next: Note: 10 10

Attribute/Skill Maximum: Max Essence: Max Essence per Turn: Social Penalty: Essence Bleed: Delusion Bonus: CP: Totem Guardian: 0 Totem: XP Spent on this Page: XP Spent on Favors/Aspects: XP Spent on Respect:

Size 5 5 0

1.53% 1.53% 0.00%

Player Name: Patrick M. Gerrity


XP for Next Level Free Favor Dots: Tot. XP for Next Creation Dots:

Favors and Aspects: Favors: Fang and Claw (bite) 3 (L) Fang and Claw (claw) 2 (L) Natural Armor Size 8 Aspects: Warrior's Restoration Shadow Bond Spirit Animal (Wolf Brawl) Long Life

0 3 2 4 4 2 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 2 4 4 0 2 3 2

x5

x7 20 15 25 0 0 0 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 15 25 0 0 0 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Cost per Dot

Total

XP Spent:

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

XP Earned: 326| XP Spent: 287 (287)| XP Balance: 39

Beast Magic Rote Name

Spirit Gifts Gift List

Gift Name

Spent: 287 (287)| XP Balance: 39 (39)

Spirit Secrets Numen Name

1 1 1 4 2 3 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

5 5 5 4 2 3 5 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Flat 0 Flat 0 Graduated 0 Flat 0 Flat 0 Flat 0 Graduated 0 Flat 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

4 3 5 0 0 0 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

3 2 4 4 2 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

3 2 4 4 2 3 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### 101 99 100 98

Spirit Gift Level

Simple/Grad

Grad Level

Max Traits

Next Level

Min Traits

Flat Level

XP Conv.

Warrior's Restoration 2 None Long Life Shadow Bond 3 1 Ess (opt.) Shadow Bond Spirit Animal 2 (Wolf 1 Ess.Brawl) Spirit Animal (Wolf Braw Long Life 1 None Warrior's Restoration 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

#REF! #REF! #REF! #REF! 1 3 2 2

#REF! Loyalty: 1 FP + 2#REF! CP #REF! #REF! 8 Loyalty: 1 FP + 2 CP #REF! #REF! 10 Warrior's Restoration: 2 CP #REF! 11 Shadow Bond: 3 CP #REF! 12 Spirit Animal (Wolf Brawl): 2 CP #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF!

#REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF!

#REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF! #REF!

Items Type Damage/Bonus MeleeRating Firearms Rating Durability Structure Size Clip/Capacity

Charatcter Name: Viktor Szemere Player Name: Patrick M. Gerrity

Name: Patrick M. Gerrity

XP Earned: 326| XP Spent: 287 (287)| XP Balance: 39 (39)

Occupants

Ranges

Acceleration

Safe Speed

Max Speed

Blast Area

Handling

Initiative

Strength

Defense

Speed

7)| XP Balance: 39 (39)

Force

Cost

Notes

Mind's Eye Society

Date Printed: 1/2/2014 Venue: Accord

Player Name: Patrick M. Gerrity ST Name: Wade Jones Player E-mail: Stoutwalker@gmail.com ST E-mail: thistle.spirit@gmail.com MES Member #: US2004061573 Coordinator: Nathan Atkins MES Member Class: 12 Coord E-mail: dc@atlantaworldofdarkness.org Character: Viktor Szemere Age: Concept: My Brothers Keeper Virtue: Fortitude Vice: Wrath PC/NPC: Primary PC

Chapter: Domain: GA 010-D Region: South East Nation: United States

Accord: Den-Warder Nahual (Breed): Ursara Nahual (Species): Storm Bears

ATTRIBUTES
Power Intelligence Finesse Wits Resistance Resolve Strength Dexterity Stamina

Presence Manipulation Composure

SKILLS
Mental
(-3 unskilled)
Academics Computer Crafts Investigation Medicine Occult Politics Science

OTHER TRAITS
Merits
Language: First Tongue Luxury Resources

Health
10 9 8 7 6 5 4 3 2
(War-Beast: 16, Primal Beast: 14)

Willpower

Physical
(-1 unskilled)
Athletics Brawl (Clawing, biting) Drive Firearms Larceny Stealth Survival Weaponry

Feral Heart

Essence

Points Per Turn: 3

Harmony

Social
(-1 unskilled)
Animal Ken Empathy Expression
Intimidation (Displays of Strength)

Persuasion

Socialize (Seduction) Streetwise Subterfuge

Mod. Range 13 (B) 13 (B) -

1 Clip Size Str. -

Respect
Cleverness Ferocity Insight Loyalty Passion Succ.: 1 2 3 4 5 6 7 Pull: 8 11 14 17 20 23 26 Date Printed: 1/2/2014 Venue: Accord

Weapon/Attack Brawl Grapple

Mind's Eye Society Player: Patrick M. Gerrity

Changing Breeds Page 2 Character: Viktor Szemere

Man-Guise
Essemce Bleed:

War-Beast
Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 8 3 5 1 6 11 3 5/17 0/0 7 6 Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 12 3 8 2 8 16 3 5/20 3/2 7 6 Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 11 3 8 2 8 16 3 6/22 3/2 8 6

Primal Beast
Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative

Social Penalty

0 -3

Size Health Defense Speed Armor Perception Initiative

5 8 3 5/14 0/0 6 6

Species Traits: Does he Induces Delusion (-6 really need one? to resist); Fang and Claw Favor

Degeneration Bonus:
-1 to Degeneration draws

Tiger Storm invoked; Induces Delusion (-8 to resist); Wound penalties ignored until last 2 health boxes; Inflict lethal damage: +1 with claw attack, +2 with teeth, horn, antlers or beaks; Cannot attempt most Mental or Social tasks;
Turns in War-Beast

Induces Delusion (+-4 to resist);

Berserk: Tiger Storm Resist Berserk Shapeshifting

Favors and Aspects


Favors
Fang and Claw (bite) 3 (L) Fang and Claw (claw) 2 (L) Natural Armor Size 8 Cost None None None None Power Name Cost None
1 Ess (opt.)
Extended
Intelligence + Presence + FH (10)

Action
None/Instant None/Instant

Pool None None None None

Aspects
Warrior's Restoration Shadow Bond

Action

Pool
None

Spirit Animal (Wolf Brawl) Long Life

1 Ess. None

None None

Player:

Mind's Eye Society Patrick M. Gerrity Derangements

Character:

Changing Breeds Page 3 Viktor Szemere Possessions Bonus Dur. Struct. Size

Date Printed: 1/2/2014 Venue: Accord Cost Notes

Additional Merits

Flaws

Equipment

Description Age: Date of Birth: Hair:


Eyes:

Race Nationality: Height: Weight:

Weapons

Dmg. Range Clip

Size

Str. Notes

Sex/Gender:

Distinguishing Characteristics:

Approvals

Armor

Rating Str.

Def.

Init. Spd.

Notes:

Vehicles

Dur. Struc. Size

Accel.

Safe

Max Hand.

Notes

Mind's Eye Society Player: 0

Changing Breeds Page 3 Character: 0

Date Printed: 1/2/2014 Venue: Accord

Additional Aspects
Aspects
Power Name Cost Action Pool

1/2/2014 Accord

-D ast States

en-Warder rsara orm Bears

ealth

6, Primal Beast: 14)

power

al Heart

sence

Per Turn: 3

rmony

spect
8 9 10 29 32 35 1/2/2014 Accord

Primal Beast
10 3 7 2 7 14 3 6/20 3/2 8 6

rength exterity amina anipulation

ze ealth efense peed mor erception itiative

erserk: ger Storm esist Berserk hapeshifting

6 13

1/2/2014 Accord

otes

otes

otes:

Hand. Occu.

1/2/2014 Accord

Mind's Eye Society Player Name: Patrick M. Gerrity Player E-mail: Stoutwalker@gmail.com MES Member #: US2004061573 MES Member Class: 12 Character: Viktor Szemere Age: Concept: My Brothers Keeper

Changing Breeds Page 1

Date Printed: 1/2/2014

Venue: Accord ST Name: Wade Jones Chapter: ST E-mail: thistle.spirit@gmail.com Domain: GA 010-D Coordinator: Nathan Atkins Region: South East Coord E-mail: dc@atlantaworldofdarkness.org Nation: United States Virtue: Fortitude Vice: Wrath PC/NPC: Primary PC Accord: Den-Warder
Nahual (Breed): Ursara
Nahual (Species):

Storm Bears

ATTRIBUTES
Power Intelligence Finesse Wits Resistance Resolve Strength Dexterity Stamina

Presence Manipulation Composure

SKILLS
Mental
(-3 unskilled)
Academics Computer Crafts Investigation Medicine Occult Politics Science

OTHER TRAITS
Merits
Language: First Tongue

Health

(War-Beast: 16, Primal Beast: 14)

Luxury Resources

Willpower

Physical
(-1 unskilled)
Athletics Brawl (Clawing, biting) Drive Firearms Larceny Stealth Survival Weaponry

Feral Heart

Essence

Points Per Turn: 3


10

Harmony
9 8 7 6 5 4 3 2 1

Social
(-1 unskilled)
Animal Ken Empathy Expression
Intimidation (Displays of Strength)

Persuasion Socialize (Seduction) Streetwise Subterfuge

Mod. Range () 13 (B) 13 (B) Clip Size Str. -

Respect
Cleverness Ferocity Insight Loyalty Passion Succ.: 1 2 3 4 5 6 7 8 9 10 Pull: 8 11 14 17 20 23 26 29 32 35

Weapon/Attack Attack Brawl Grapple

Player:

Mind's Eye Society Patrick M. Gerrity

Character:

Changing Breeds Page 2 Viktor Szemere

Date Printed: 1/2/2014 Venue: Accord

Man-Guise
Essemce Bleed:

War-Beast
Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 8 3 5 1 6 11 3 5/17 0/0 7 6 Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 12 3 8 2 8 16 3 5/20 3/2 7 6 Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 11 3 8 2 8 16 3 6/22 3/2 8 6

Primal Beast
Strength Dexterity Stamina Manipulation Size Health Defense Speed Armor Perception Initiative 10 3 7 2 7 14 3 6/20 3/2 8 6

Social Penalty

0 -3

Size Health Defense Speed Armor Perception Initiative

5 8 3 5/14 0/0 6 6

Species Traits: Does he Induces Delusion (-6 really need one? to resist); Fang and Claw Favor

Degeneration Bonus:
-1 to Degeneration draws

Tiger Storm invoked; Induces Delusion (-8 to resist); Wound penalties ignored until last 2 health boxes; Inflict lethal damage: +1 with claw attack, +2 with teeth, horn, antlers or beaks; Cannot attempt most Mental or Social tasks;
Turns in War-Beast

Induces Delusion (+-4 to resist);

Berserk: Tiger Storm Resist Berserk Shapeshifting

6 13

Favors and Aspects


Favors
Fang and Claw (bite) 3 (L) Fang and Claw (claw) 2 (L) Natural Armor Size 8 Cost None None None None Power Name Cost None
1 Ess (opt.)
Extended
Intelligence + Presence + FH (10)

Action
None/Instant None/Instant

Pool None None None None

Aspects
Warrior's Restoration Shadow Bond Spirit Animal (Wolf Brawl) Long Life

Action

Pool
None

1 Ess. None

None None

Player:

Mind's Eye Society Patrick M. Gerrity Derangements

Character:

Changing Breeds Page 3 Viktor Szemere

Date Printed: 1/2/2014 Venue: Accord

Additional Merits

Flaws

Possessions Equipment
Bonus Dur. Struct. Size

Cost Notes

Description Age: Date of Birth: Hair:


Eyes:

Race Nationality: Height: Weight:


Sex/Gender:

Weapons

Dmg. Range Clip

Size

Str. Notes

Distinguishing Characteristics:

Approvals

Armor

Rating Str.

Def.

Init. Spd.

Notes:

Vehicles

Dur. Struc. Size

Accel.

Safe

Max Hand. Occu.

Notes

Player:

Mind's Eye Society 0

Character:

Changing Breeds Page 3 0

Date Printed: 1/2/2014 Venue: Accord

Additional Aspects
Aspects
Power Name Cost Action Pool

Earned Spent Balance Date Item Character: Viktor Szemere ST: Wade Jones Player: Patrick M. Gerrity ST Email: thistle.spirit@gmail.com Player Email: Stoutwalker@gmail.com Coord: Nathan Atkins MES #: US2004061573 Coord E-Mail: dc@atlantaworldofdarkness.org Member Class: 12 Build Log: Attributes: MENTAL - Tertiary - Wits: 2 CP | Resolve: 1 CP PHYSICAL - Primary - Strength: 3 CP + 55 FA | Dexterity: 1 CP + 15 FA | Stamina: 1 CP + 15 FA SOCIAL - Secondary - Presence: 1 CP | Manipulation: 1 CP | Composure: 2 CP Skills: MENTAL - Tertiary - Academics: 1 CP | Occult: 3 CP PHYSICAL - Primary - Brawl: 6 CP | Survival: 4 CP | Weaponry: 2 CP SOCIAL - Secondary - Intimidation: 4 CP | Socialize: 3 CP Specialties: Brawl: Clawing, biting | Socialize: Seduction Merits: Feral Heart: 6 CP | Status: Cell [1]: 1 CP Respect: Loyalty: 1 FP + 2 CP Aspects:

Date 9/3/2013 9/3/2013

Item Member Class Earned XP 6/1/2013 - 9/3/2013 (4 months)

Earned

Spent

Balance

270 21 10 32 40 48 10 25 30 15 15 4 6 8 10 18 15 5 2 4

270 291 301 269 229 181 171 146 116 101 86 82 76 68 58 40 25 20 18 14

Feral Heart 4 Feral Heart 5 Feral Heart 6 Intelligence 2 Strength 5 Strength 6 Wits 3 Stamina 3 Resources 2 Resources 3 Resources 4 Resources 5 Brawl 6 Resolve 3 Long Life Language: First Tounge Luxury 2

Category

Notes Total XP Earned: 326 Total XP Spent (Log): 287 Total XP Spent (Sheet): 287 Current XP Balance: 39 Current XP Floor: 326

pirit@gmail.com kins @atlantaworldofdarkness.org

Your character should have at lea Add 25 XP in the Earned colu

Stamina: 1 CP + 15 FA e: 2 CP

Category MC XP Longevity XP

Notes

Feral Heart Feral Heart Feral Heart Attributes Attributes Attributes Attributes Attributes Merits Merits Merits Merits Skills Attributes Aspects/Favors Merits Merits

Spent: Aspects/Favors Attributes Feral Heart Harmony Merits Other Respect Skills Specialties Willpower Total Spent: Earned: Downtime Game Attendance Longevity XP MC XP Overcap XP Other Total Earned

r character should have at least 326 XP. Add 25 XP in the Earned column!!!

Log 5 110 120 0 34 0 0 18 0 0 287 Log 0 0 21 270 0 0 291

Sheet 5 110 120 0 34 0 0 18 0 0 287 1.74% 38.33% 41.81% 0.00% 11.85% 0.00% 0.00% 6.27% 0.00% 0.00% 98.63% 0.00% 0.00% 7.22% 92.78% 0.00% 0.00%

Mind's Eye Society Accord Venue MET Changing Breeds Character Sheet ~ OOC Information ~ Player Name : Patrick M. Gerrity Player E-Mail: Stoutwalker@gmail.com MES Member # : US2004061573 MES Member Class: 12 ~ IC Information ~ Character Name: Viktor Szemere (Primary PC) Concept: My Brothers Keeper Accord : Den-Warder Breed : Ursara Species : Storm Bears Virtue: Fortitude Vice : Wrath ************** ~ ATTRIBUTES ~ ************** - Mental Intelligence: 2 Wits : 3 Resolve : 3 - Physical Strength Dexterity Stamina

: 6 : 3 : 3

- Social Presence : 2 Manipulation: 2 Composure : 3 ********** ~ SKILLS ~ ********** - Mental Academics : Computer : Crafts : Investigation: Medicine :

1 0 0 0 0

Occult Politics Science - Physical Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry - Social Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

: 3 : 0 : 0

: : : : : : : :

0 6 | Clawing, biting 0 0 0 0 4 2

: : : : : : : :

0 0 0 4 | Displays of Strength 0 3 | Seduction 0 0

************** ~ ADVANTAGES ~ ************** Size : Acting Speed : Running Speed: Defense : Armor : Initiative : Feral Heart: Health : Willpower : Harmony : *********** ~ RESPECT ~ *********** Cleverness: Ferocity : Insight : Loyalty : Passion :

5 5 14 3 3/2 6

6 8 (War-Beast: 16, Primal Beast: 14) 6 7

0 0 0 3 0

~ Build Log ~

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