Summary Sheet Attributes Skills Weapons Weapon Categories Bullet Types Armors Armor Categories Misc Mission Maps

Enemies Enemy Categories Amount 72 73

240

Oldal 1

Summary Comment List of basic character attributes Detailed numeric values for 3 skill-trees per faction with 8 skills per tree List of available weapon combinations Attributes by weapon category Attributes by weapon bullet type List of available armor combinations Attributes and modifiers by armor type and category. List of available misc items List of map element combinations by mission map. List of available enemies Attributes and modifiers by enemy type and category.

Oldal 2

Attributes Base Value Primary Attributes Physical Power Reflex Body Structure Perception Creativity Experience Points Physical Power XP Reflex XP Body Structure XP Perception XP Creativity XP Synthesis Human Synthesis Cybernetic Synthesis Alien Synthesis Unknown Synthesis Resistances Energy Resistance Physical Resistance Biochemical Resistance Radiation Resistance Other Characteristics Stamina Energy Skill Point Movement Speed Visibility Range 120 100 0 Physical Power x 2 + Body Body Structure / 10 Structure x 4 in every 5 seconds Basic PED 5 in every 5 seconds 20 20 20 20 20 Comment Refill rate

0 0 0 0 0

100.00% 0.00% 0.00% 0.00%

5.00% 5.00% 5.00% 0.00%

Body Structure / 4 Body Structure / 4 Body Structure / 4

Oldal 3

Skills Usability Level Technological skills / Energy Weapons Aim Energy Focuser Active Active 10 10 15 Perception + 3 Perception / level 15 Perception + 5 Perception / level Aim level 1; 5 Skill points spent on Energy Weapons Tree; 25 Reflex + 5 Reflex / level Energy Focuser level 1; 5 Skill points spent on Energy Weapons Tree; 28 Creativity + 4 Creativity / level 5 Skill points spent on Energy Weapons Tree; 20 Reflex + 5 Reflex / level Energy Wall level 1; 10 Skill points spent on Energy Weapons Tree; 25 Physical Power + 5 / level 10 Skill points spent on Energy Weapons Tree; 20 Creativity + 5 Creativity / level Improved Battery level 1; 15 Skill points spent on Energy Weapons Tree; 30 Body Structure + 5 / level 15 Creativity + 3 Creativity / level 15 Physical Power + 5 / level 5 Skill points spent on Energy Armors Tree; 20 Body Structure + 4 / level Slow Missiles level 1; 5 Skill points spent on Energy Armors Tree; 20 Reflex + 5 Reflex / level Perception Perception N/a N/a Prerequirements Base attribute Synthesis

Ripping

Active

10

Reflex

N/a

Energy Wall

Active

10

Creativity

N/a

Response Trigger

Active

10

Reflex

N/a

Shock Wave

Active

10

Physical Power

N/a

Improved Battery

Passive

10

Creativity

N/a

Emp Tracer

Active

10

Body Structure

N/a

Technological skills / Energy Armors Slow Missiles Plasma Clusters Fortified Energy Passive Passive Passive 10 10 10 Creativity Physical Power Body Structure N/a N/a N/a

Deflect Bullets

Passive

10

Reflex

N/a

Oldal 4

Skills Plasma Clusters level 1; 5 Skill points spent on Energy Armors Tree; 24 Creativity + 4 / level Fortified Energy level 1; 10 Skill points spent on Energy Armors Tree; 30 Creativity + 5 / level Deflect Bullets level 1; 10 Skill points spent on Energy Armors Tree; 28 Perception + 4 / level Super Cells level 1; 15 Skill points spent on Energy Armors Tree; 40 Creativity + 4 / level

Electricity Collector

Active

10

Creativity

N/a

Super Cells

Passive

10

Creativity

N/a

Auto-defense System

Active

10

Perception

N/a

Energy Shield

Active

10

Creativity

N/a

Technological skills / Energy Devices Illumination Active 10 15 Perception + 3 Perception / level Perception N/a

Energy Web

Active

10

15 Creativity + 3 Creativity / level Illumination level 1; 5 Skill points spent on Energy Devices Tree; 20 Perception +4 / level 5 Skill points spent on Energy Devices Tree; 20 Creativity + 5 Creativity / level Energy Web level 1; 5 Skill points spent on Energy Devices Tree; 20 Creativity + 4 / level Darkness level 1, Lightspeed level 1; 10 Skill points spent on Energy Devices Tree; 30 Reflex + 5 / level 10 Skill points spent on Energy Devices Tree; 30 Creativity + 4 / level Battery Saver level 1; 15 Skill points spent on Energy Devices Tree; 30 Body Structure + 5 / level Oldal 5

Creativity

N/a

Darkness

Active

10

Perception

N/a

Lightspeed

Active

10

Creativity

N/a

Energy Prison

Active

10

Creativity

N/a

Hologram

Active

10

Reflex

N/a

Battery Saver

Passive

10

Creativity

N/a

Electric Chaos

Active

10

Body Structure

N/a

Skills Cybernetician skills / Body Implants Robot Legs Iron Rivets Passive Active 10 10 20 Body Structure + 4 / level 16 Body Structure + 4 / level 5 Skill points spent on Body Implants Tree; 20 Physical Power + 4 / level Robot Legs level 1; 5 Skill points spent on Body Implants Tree; 20 Reflex + 5 / level Iron Rivets level 1; 5 Skill points spent on Body Implants Tree; 20 Body Structure + 4 / level 10 Skill points spent on Body Implants Tree; 24 Body Structure + 4 / level 10 Skill points spent on Body Implants Tree; 30 Body Structure + 4 / level Durability level 1, Bioantidote System level 1; 15 Skill points spent on Body Implants Tree; 30 Body Structure + 5 / level Body Structure Body Structure +0.4% Cybernetic / level +0.4% Cybernetic / level

Artifical Muscles

Passive

10

Physical Power

+0.8% Cybernetic / level

Driving-gear

Active

10

Reflex

+0.8% Cybernetic / level

Iron Skin

Passive

10

Body Structure

+1% Cybernetic / level

Durability

Passive

10

Body Structure

+1% Cybernetic / level

Bio-antidote System

Passive

10

Body Structure

+1% Cybernetic / level

Biotech Implant

Passive

10

Body Structure

+1.2% Cybernetic / level

Cybernetician skills / Softwares Rapidity Active 10 16 Reflex + 4 / level Reflex +0.25% Cybernetic / level +0.25% Cybernetic / level

Awaraness

Passive

10

15 Perception + 3 Perception / level

Perception

Bullet Splitting

Active

10

Rapidity level 1; 5 Skill points spent on Softwares Tree; 20 Reflex + 4 / level

Reflex

+0.25% Cybernetic / level

Oldal 6

Skills 5 Skill points spent on Softwares Tree; 20 Physical Power + 4 / level Awaraness level 1; 5 Skill points spent on Softwares Tree; 20 Reflex + 5 / level Bullet Splitting level 1; 10 Skill points spent on Softwares Tree; 25 Reflex + 5 / level Critical Strike level 1; 10 Skill points spent on Softwares Tree; 30 Reflex + 4 / level 15 Skill points spent on Softwares Tree; 30 Reflex + 5 / level 15 Creativity + 3 Creativity / level 16 Creativity + 4 / level Sentry level 1; 5 Skill points spent on Robots Tree; 20 Creativity + 4 / level Raise Robot level 1; 5 Skill points spent on Robots Tree; 20 Creativity + 5 / level 5 Skill points spent on Robots Tree; 24 Creativity + 4 / level Metal Golem level 1, Mech Warrior level 1; 10 Skill points spent on Robots Tree; 30 Creativity + 4 / level Repair level 1; 10 Skill points spent on Robots Tree; 25 Perception + 5 / level +0.25% Cybernetic / level

Critical Strike

Active

10

Physical Power

Parry

Passive

10

Reflex

+0.25% Cybernetic / level

Whirlwind

Active

10

Reflex

+0.25% Cybernetic / level

Frenzy

Active

10

Reflex

+0.25% Cybernetic / level

Adv. Combat System

Passive

10

Creativity

+0.25% Cybernetic / level

Cybernetician skills / Robots Sentry Raise Robot Active Active 10 10 Creativity Creativity N/a N/a

Metal Golem

Active

10

Creativity

N/a

Mech Warrior

Active

10

Creativity

N/a

Repair

Active

10

Creativity

N/a

Robot Architect

Passive

10

Creativity

N/a

Uplink

Active

10

Perception

+0.5% Cybernetic / level

Oldal 7

Skills Uplink level 1; 15 Skill points spent on Robots Tree; 30 Body Structure + 4 / level

Electrowinning

Active

10

Body Structure

+0.8% Cybernetic / level

Alien skills / Biochemical Devices Weaken Spreading Disease Active Active 10 10 15 Reflex + 5 / level 15 Body Structure + 5 / level Weaken level 1; 5 Skill points spent on Bio Devices Tree; 20 Physical Power + 4 / level Spreading Disease lvl 1; 5 Skill points spent on Bio Devices Tree; 20 Perception + 4 / level 5 Skill points spent on Bio Devices Tree; 20 Body Structure + 4 / level Amplify Effect level 1; 10 Skill points spent on Bio Devices Tree; 24 Body Structure + 4 / level 10 Skill points spent on Bio Devices Tree; 25 Body Structure + 5 / level 15 Skill points spent on Bio Devices Tree; 30 Creativity + 5 / level 15 Reflex + 5 / level 16 Body Structure + 4 / level Burst level 1; 5 Skill points spent on Biosuits Tree; 16 Reflex + 4 / level Bone Skin level 1; 5 Skill points spent on Biosuits Tree; 20 Body Structure + 4 / level Reflex Body Structure +0.1% Alien / level +0.1% Alien / level

Amplify Effect

Active

10

Physical Power

+0.2% Alien / level

Biometric Guide

Active

10

Perception

+0.2% Alien / level

Healing Ward

Active

10

Body Structure

+0.2% Alien / level

Major Curse

Active

10

Body Structure

+0.2% Alien / level

Freezing Blast

Active

10

Body Structure

+0.2% Alien / level

Suggestion Alien skills / Biosuits Burst Bone Skin

Active

10

Creativity

+1% Alien / level

Active Passive

10 10

Reflex Body Structure

+0.2% Alien / level +0.2% Alien / level

Melt in Shadows

Active

10

Reflex

+0.2% Alien / level

Cyclops Armor

Active

10

Body Structure

+0.2% Alien / level

Oldal 8

Skills 5 Skill points spent on Biosuits Tree; 20 Body Structure + 5 / level Cyclops Armor level 1; 10 Skill points spent on Biosuits Tree; 25 Body Structure + 5 / level Fusion level 1; 10 Skill points spent on Biosuits Tree; 24 Body Structure + 4 / level 15 Skill points spent on Biosuits Tree; 30 Body Structure + 5 / level 16 Physical Power + 4 / level 15 Reflex + 5 / level Vampirism level 1; 5 Skill points spent on Mutations Tree; 15 Body Structure + 5 / level Speed level 1; 5 Skill points spent on Mutations Tree; 16 Body Structure + 4 / level 5 Skill points spent on Mutations Tree; 20 Creativity + 2 Creativity / level Toxic Spikes level 1, Endurance level 1; 10 Skill points spent on Mutations Tree; 20 Body Structure + 5 / level 10 Skill points spent on Mutations Tree; 16 Body Structure + 4 / level

Fusion

Passive

10

Body Structure

+0.2% Alien / level

Repulsor

Active

10

Body Structure

+0.2% Alien / level

Faust Deal

Active

10

Body Structure

+1% Alien / level

Phoenix Rise Alien skills / Mutations Vampirism Speed

Passive

10

Body Structure

+1% Alien / level

Active Passive

10 10

Physical Power Reflex

+0.4% Alien / level +0.6% Alien / level

Toxic Spikes

Passive

10

Body Structure

+0.6% Alien / level

Endurance

Passive

10

Body Structure

+0.8% Alien / level

Telekinesis

Active

10

Creativity

+0.4% Alien / level

Beast Within

Active

10

Body Structure

+1% Alien / level

Human Gen. Similarity

Passive

10

Body Structure

-1% Alien / level

Oldal 9

Skills 15 Skill points spent on Mutations Tree; 30 Body Structure + 5 / level

Regeneration

Passive

10

Body Structure

+1.2% Alien / level

Oldal 10

Skills Energy usage Chance to hit (rounded up) +5% per shot / +5% per level level +1 per shot / N/a level +5% per shot / level Critical threat Range/AoE Damage Duration Cooldown

N/a N/a

+1 meter per level N/a

N/a +3 per shot / level 3% per level over 5 seconds

N/a N/a

N/a N/a

N/a

N/a

N/a

N/a

N/a

+50% per shot +10% / level

N/a

N/a

-50%

Same as weapon

7 sec + 3 sec / level

2 min

+5% per shot / level

N/a

N/a

N/a

N/a

N/a

-5% / level

+100% per shot + 10% / level

N/a

N/a

5 meters / Same as weapon class weapon + stun

Stun: 0.75 sec + 0.25 sec / level

2 min

-5% per level

N/a

N/a

N/a

N/a

N/a

N/a

+3 per shot / level

N/a

N/a

N/a

Same as emp freeze: 1 weapon + emp sec / level

1 min

N/a N/a N/a

N/a N/a N/a

N/a N/a N/a

5 meters + 1 meter / level 3 meters N/a

N/a 1 / level N/a

N/a N/a N/a

N/a 5 sec N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

Oldal 11

Skills 5 meters + 0.5 meter / level

N/a

N/a

N/a

5 Energy / level

N/a

2 min

N/a

N/a

N/a

N/a

N/a

N/a

N/a

50 + 10 / level

N/a

N/a

10 meters

N/a

3 min

3 min

70 + 20 / level

N/a

N/a

N/a

N/a

4 min

2 min

3 / level

N/a

N/a

Unlimited

N/a

3 min

1 min

5 / level / component

N/a

N/a

15 meters

40 + 5 / level

3 min

3 min

50 + 5 / level

N/a

N/a

5 meters + 1 meter / level

N/a

2 min

2 min

105 - 5 / level

N/a

N/a

8 meters + 1 meter / level

N/a

N/a

15 sec

100 + 10 / level

N/a

N/a

30 meters / 3 5 sec + 5 sec meters radius 90 + 10 / level / level circle

2 min

200

N/a

N/a

N/a

N/a

2 min

5 min

N/a

N/a

N/a

N/a

N/a

N/a

N/a

180 + 20 / level

100%

N/a

20 meters radius

50 + 5 / level

3 min

5 min

Oldal 12

Skills

N/a +50 + 5 / level

N/a N/a

N/a N/a

N/a N/a

N/a Same as weapon + 5% / level + knockback N/a

N/a N/a

N/a 30 sec

N/a

N/a

N/a

N/a

N/a

N/a

+80 + 8 / level

N/a

N/a

Same as 5 meters + 1 weapon + 5% / meter / level level + knockback

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

+5% per shot per level

-25% per each additional attack N/a

N/a

N/a

Same as weapon

N/a

2 min

N/a

N/a

N/a

N/a

N/a

N/a

+10% per shot per level

N/a

N/a

N/a

75%/65%/55%/ 45%

N/a

N/a

Oldal 13

Skills +20% per shot + 5% per level +10% per level Same as weapon

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

N/a

+20% / level

N/a

N/a

N/a

N/a

N/a

3 min

+10% per shot

N/a

N/a

N/a

N/a

N/a

-5% / attack

N/a

+2% per level

+0.5% per level

N/a

+1 per shot per level

N/a

N/a

30 + 5 / level 40 + 8 / level

N/a N/a

N/a N/a

10 meters 10 meters

N/a N/a

5 min 2 min + 1 min / level

2 min 15 sec

50 + 12 / level

N/a

N/a

10 meters

N/a

30 min

1 min

50 + 10 / level

N/a

N/a

10 meters

N/a

2 min + 1 min / level

15 sec

30 + 15 / level

N/a

N/a

3 meters

N/a

5 min

30 sec

N/a

+5% per level

+0.25% per level

N/a

+2% per level +5% per level

N/a

80 + 5 / level

N/a

N/a

N/a

N/a

5 min

3 min

Oldal 14

Skills

100

N/a

N/a

N/a

N/a

N/a

5 min

+3% per shot / level +4% per shot / level +5% per shot / level

N/a N/a

N/a N/a

N/a 3 meters radius

N/a 3% per level

N/a N/a

N/a N/a

N/a

N/a

N/a

N/a

N/a

N/a

+8% per shot / level

N/a

N/a

N/a

N/a

N/a

N/a

50 + 10 / level

N/a

N/a

15 meters radius

N/a

N/a

1 min

+10% per shot / level

N/a

N/a

N/a

N/a

N/a

N/a

+15% per shot / level

N/a

N/a

N/a

N/a

N/a

N/a

100 + 10 / level

N/a

N/a

10 meters

N/a

2 min

2 min

6 + 3 / level N/a

N/a N/a

N/a N/a

5 meters + 1 meter / level N/a

N/a N/a

N/a N/a

20 -1 sec / level N/a

50 + 5 / level

N/a

N/a

N/a

N/a

12 sec / level

5 min

70 + 20 / level

N/a

N/a

N/a

N/a

1 min

5 min

Oldal 15

Skills

N/a

N/a

N/a

N/a

N/a

N/a

N/a

90 + 20 / level

N/a

N/a

N/a

N/a

2 min

3 min

0

N/a

N/a

N/a

N/a

Unlimited

2 min

N/a

N/a

N/a

N/a

N/a

N/a

30 min – 1.5 min / level

0 N/a

N/a N/a

N/a N/a

N/a N/a

N/a N/a

N/a N/a

N/a N/a

N/a

N/a

N/a

3 meters

1 / level

N/a

5 sec

N/a

N/a

N/a

N/a

N/a

N/a

N/a

10 + 3 / level

N/a

N/a

4 meters per level

15 / level

N/a

10 sec

100 + 20 / level

+5% / level

+0.3% / level

N/a

+5% / level

3 min

3 min

N/a

N/a

N/a

N/a

N/a

N/a

N/a

Oldal 16

Skills

N/a

N/a

N/a

N/a

N/a

N/a

N/a

Oldal 17

Skills Damage type Availability Comment

N/a Energy

Energy Weapons Energy Weapons Energy Weapons

Energy

Energy

Energy Weapons

N/a

Energy Weapons

Energy

Energy Weapons

N/a

Energy Weapons

N/a

Energy Armors

Chance to freeze equals target's cybernetician percentage divided by 3.

N/a Energy N/a

Energy Armors Energy Armors Energy Armors

Slows down incoming missiles targeted the character by 10% per level.

Increases Physical resistance by 2% per level and Energy resistance by 1% per level. 1% chance per level to destroy incoming physical objects (grenades, bullets) from the target under fire.

N/a

Energy Armors

Oldal 18

Skills Energy Armors Lowers enemies' Energy. Increases the character's Energy by +5 / level + 1 / every 5 sucked Energy / level. Increases PED's maximum Energy by +20 / level. 50% chance to destroy incoming bullets and missiles. Tries to stop 1 missile + 1 / level before the skill wears off. All Energy and Physical damage received by the character subtracted from Energy instead of Stamina. Maximum damage the Energy Shield can absorb is 100 + 50 / level before it wears off. Decreases target's Energy resistance by 2% / level, Physical and Biochemical resistance by 1% / level. Only one target can be illuminated.. Components can be placed one by one. Anyone tries to move between two components, receives Energy damage. 2 components, +1 per 5 levels can be placed. The character can see through this darkness while the enemies cannot.

N/a

N/a

Energy Armors

Energy

Energy Armors

N/a

Energy Armors

N/a

PED

Energy

PED

N/a

PED

N/a

PED The Energy circle remains until the duration expires or the imprisoned enemy breaks through the barrier. The circle also damage enemies walk into it. Hologram can be killed, and it has 20% Stamina of the character per level. Hologram does not do any damage. Energy recovery rate increased by +1 Energy per level every 5 sec. Damages random enemy every 10 seconds. Restores 1 Energy to the player for every 5 points of damage.

Energy

PED

N/a

PED

N/a

PED

Energy

PED

Oldal 19

Skills Increases movement speed by 3% per level. Knocks back human-sized or smaller targets by 3 meters + 0.25 meter per level.

N/a Physical

Body Part Melee Physical Weapon

N/a

Body Part

+1 bonus to Pysical Power / level

N/a

Melee Physical Weapon

N/a

Body Part

Increases Physical resistance and Biochemical resistance by 1% per level.

N/a

Body Part

Increases Physical and Energy resistance by 0.5% per level. Increases maximum Stamina by 15 per level. Increases Biochemical resistance by 2% per level.

N/a

Body Part

N/a

Body Part

Stamina regeneration rate increased by +1 Stamina per level every 5 sec.

Physical

Physical Weapons

N/a

General

Physical

Physical Weapons

Gains a second attack + 1 per 5 levels. The character shots 2, 3 or 4 times without reloading or cooldown. Each additional attack costs Energy as well, and has lower chance to hit. Character has +1% chance per level to find additional energy cubes on corpses. Each shot divided to 2 directions + 1 at 4, 7, and 10 level. Level 10 skill provides 5 directions for each shot. Splitted shots damage less than the original, 2 shots 75% each, 3 65% each, 4 55% each, and 5 45% each. Splitted shots target different enemies, or one enemy if there are no more enemies to split towards.

Oldal 20

Skills Physical Weapons

Physical

N/a

General

0.3% chance per level to avoid incoming attacks at all. Shots 1 direction + 1 direction / level. At level 10, the character shots 11 directions at once with the same damage. However the attacks are random and not aimed. Decreases cooldown before the next attack with the same weapon. Lasts for 1 successful attack per level. At level 10, if the character makes 10 successful attack in a row, the 11th attack comes in 50% less cooldown time.

Physical

Physical Weapons

Physical

Physical Weapons

N/a

Physical Weapons Build a sentry robot. Sentry robot cannot move. Sentry robot's level equals to skill level. Check robot descriptions in GDD. Build a basic melee robot. Robot's level equals to skill level. Check robot descriptions in GDD.

N/a N/a

Robot Mechanic Corpse

N/a

Build a metal golem. Golem's level equals Metal Item to skill level. Check robot descriptions in GDD. Mechanic Corpse Build an advanced robot. Robot's level equals to skill level. Check robot descriptions in GDD. Repair any owned built robot. Restores 50 Energy + 20 Energy / level. It can also resurrect a dead enemy robot to fight on the character's side. Robot properties are the same as the original one. Also increases robot's Energy by 5% per level. Character and robots gain +1 Perception, +1 Reflex, and +1 Creativity per level while the uplink holds. When a robot receives damage, all uplinked unit receive 10% of the damage as well from their Energy. Oldal 21

N/a

N/a

Robot

N/a

Robot

N/a

Robot

Skills

N/a

Robot

Destroys all robots. PED instantly gains 50% of all Energy from all robots.

Decreases target's damage caused by 1% Biochemical per level for 5 sec. Stacks up to 1 times Weapons for every 2 skill levels. Biochemical Biochemical Weapons Biochemical Increases target's received damage from Biochemical Biochemical weapons by 1% per level for Biochemical Weapons 5 sec. Stacks up to 1 times for every 2 skill levels. Biochemical Bullet always hits the target within a cone Weapons (30 degree at the end).

Biochemical

N/a

PED

Restores 10 Stamina / level to skill user and to nearby friendly characters.

Decreases target's movement speed by 3% per level, damage caused by 1% per Biochemical Biochemical level, and Biochemical resistance by 1% Weapons per level. Stacks up to 1 times for every 5 skill levels. Lasts 5 sec. Biochemical Biochemical +20% chance to freeze target for 3 sec. Weapons Alien under suggestion attacks the character if damaged by him.

N/a

Alien

N/a N/a

Biosuit Biosuit Increases Energy resistance by 2% per level and Biochemical resistance by 1% per level. At level 10, the character stays in shadows even if performing use actions (except attack, damage).

N/a

Biosuit

N/a

Biosuit

Absorbs 100 + 50 / level Energy damage.

Oldal 22

Skills Increases character's Energy, Physical, and Biochemical resistances by alien percentage / 100 per skill level, and Physical Power, Body Structure by alien percentage / 100 per every 2 skill levels. Reflect 50 + 25 / level Energy damage back to the attacker. Reduces Energy cost of Biochemical skills and weapons by 5% per level. Reduces the 5% / level Energy cost from Stamina instead. The skill disabled when the character has less than 55% - 5% / level of his maximum Stamina. Resurrects the character in 10 seconds upon death. Resurrected character has the same Energy as when he died and 10% Stamina per skill level. Restores 5% of caused damage as Stamina to the character. Melee attack only. Does not affect on robots. Increases movement speed by 3% per level.

N/a

Biosuit

Energy

Biosuit

N/a

Biosuit

N/a

Biosuit

N/a N/a

Mutation Mutation

Biochemical

Mutation

N/a

Mutation

Increases maximum Stamina by +20 per level.

Physical

Mutation Increases character's Energy and Biochemical resistances by 1% per skill level, and Physical Power, Reflex, Body Structure by 1 per every 2 skill levels. Decreases Physical resistance by 1% per skill level, and Perception, Creativity by 1 per skill level. Increases maximum Stamina by additional 5% per skill level. Decreases alien synthesis by 1% per level.

Biochemical

Mutation

N/a

Mutation

Oldal 23

Skills Increases Stamina regeneration rate by +1 per level in every 5 sec.

N/a

Mutation

Oldal 24

Skills

Oldal 25

Skills

Oldal 26

Skills

Oldal 27

Skills

Oldal 28

Skills

Oldal 29

Skills

Oldal 30

Skills

Oldal 31

Skills

Oldal 32

Skills

Oldal 33

Skills

Oldal 34

Skills

Oldal 35

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Weapons Available Weapons Energy 73 Class I Pistol Blade Rifle Gun Grenade Shotgun Emitter Repeater Launcher Cannon Blaster Thrower Negotiator Pacifier Repulsor Enforcer Disruptor 7 Laser 1 1 1 Plasma 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 7 1 4 24 4 2 8 1 1 1 1 1 Ion Lightning 1 1 1 1 1 Gatling Laser 1 1 1

Ph

Class II

Class III

Class IV

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Weapons Physical Missile Rocket Sonic Assault 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 2 26 6 6 5 4 7 23 1 7 1 1 1 1 1 1 1 1 1 1 1 Flame 1 1 1 1 1 1 1 1 1 1 1 Biochemical Cyrogenic Toxin 1 Acid 1

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Weapons

4 7 5 3 8 4 4 4 4 6 3 4 4 3 3 3 4

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Weapon Categories Weapon Category Properties Energy Category Prerequirements Usage Pistol Blade Rifle Gun Grenade Shotgun Emitter Repeater Launcher Cannon Blaster Thrower Negotiator Pacifier Repulsor Enforcer Disruptor 2 per shot 0 3 per shot 3 per shot 0 3 per shot 6 per shot 9 per shot 40 per shot 25 per shot 12 per shot 30 per shot 50 per shot 60 per shot 15 per shot 80 per shot 100 per shot 15 Perception 15 Physical Power, 15 Reflex 25 Perception, 15 Physical Power 20 Perception, 20 Physical Power 20 Physical Power, 15 Reflex 20 Physical Power 25 Physical Power 30 Physical Power, 25 Reflex 35 Perception, 35 Physical Power 40 Perception, 40 Physical Power 40 Perception, 25 Physical Power 30 Perception, 40 Physical Power 40 Perception, 30 Physical Power 45 Perception, 35 Physical Power 40 Perception, 40 Physical Power 50 Perception, 40 Physical Power 50 Perception, 50 Physical Power Critical Threat 2.00% 6.00% 4.00% 1.00% 6.00% 5.00% 2.00% 3.00% 3.00% 5.00% 2.00% 1.00% 5.00% 2.00% 2.00% 2.00% 4.00%

Chance-to-hit 70.00% 50.00% 60.00% 40.00% 15.00% 20.00% 30.00% 15.00% 15.00% 15.00% 30.00% 25.00% 40.00% 30.00% 40.00% 50.00% 15.00%

Range 30 m Melee 45 m 30 m 30 m 15 m 20 m 30 m 45 m 35 m 30 m 30 m 35 m 40 m 30 m 35 m 20 m

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Weapon Categories Reload Time (in seconds) 2 4 3 3 5 4 4 0.5 6 4 4 7 3.5 4 1 3 7

Damage 30 60 90 60 200 120 140 15 360 200 180 280 175 200 60 240 700

DPS 15 15 30 20 40 30 35 30 60 50 45 40 50 50 60 80 100

Item Slot Right hand, left hand Right hand, left hand Two-handed Right hand, left hand Right hand, left hand Two-handed Two-handed Two-handed Two-handed Two-handed Right hand, left hand Two-handed Two-handed Two-handed Right hand, left hand Two-handed Two-handed

Cost 5000 5000 10000 12000 1000 15000 18000 25000 30000 40000 40000 35000 60000 55000 64000 80000 100000

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Weapon Categories

Special

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Bullet Types Bullet Type Properties Energy Usage Modifier Chance-to-hit Critical Threat Bullet Type (rounded up) Modifier Modifier Laser 5.00% 0.00% 0.00% Plasma Ion Lightning Gatling Laser Missile Rocket Sonic Assault Flame Cyrogenic Toxin Acid 10.00% 20.00% 25.00% 25.00% 0.00% 30.00% 25.00% 20.00% 5.00% 10.00% 25.00% 5.00% 20.00% -5.00% 0.00% 5.00% 0.00% 0.00% 0.00% -5.00% 10.00% 10.00% 10.00% -5.00% 0.00% 0.00% 1.00% 3.00% 0.00% 0.00% 0.00% 0.00% 1.00% -1.00% 2.00% 0.00% -1.00% 1.00% 3.00% Range Modifier 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Damage Modifier 0.00% 3.00% 5.00% 0.00% 0.00% 0.00% 10.00% 5.00% 0.00% 3.00% 0.00% -10.00% 0.00% 8.00%

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Bullet Types Reload Time Modifier 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Bullet Type Red beam Light green beam Orange beam Light blue bolt Red beam Bullet Missile Rocket Transparent wave Bullet Flame Dark blue cone Dark green gas Yellow liquid

Damage Type Energy Energy Energy Energy Energy Physical Physical Physical Physical Physical Biochemical Biochemical Biochemical Biochemical

Cost Modifier 0.00% 20.00% 25.00% 50.00% 75.00% 0.00% 50.00% 20.00% 75.00% 25.00% 30.00% 75.00% 0.00% 30.00%

Oldal 270

Bullet Types

Special Effect Successful impact on target increases next plasma damage by 10%. Does not stack. Effect lasts 5 sec. Does not stop when hits a target. Chance to slow down cybernetic targets for 3 sec equals target's cybernetician percentage divided by 2. 20% chance to destroy incoming physical objects (grenade, bullet, missile) from target under fire. Impact causes area damage in 4 meters radius. Missile automatically seeks target nearby the impact area. Impact causes area damage in 2 meters radius. 20% chance to stun target for 2 sec Assault weapons can be used to do melee attack as well as ranged attack. Melee damage equals the weapon's ranged damage. Lowers target Biochemical resistances by 10% for 5 sec. Does not stack. 10% chance to freeze target for 3 sec. Causes additional damage over time. This damage equals quarter of the weapon's base damage over 5 sec. Tha calculated damage received in every second.

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Armors Available Armors 60 (Body) Armor Suit Protector Outfit Helmet Mask Arms Armguards Legs Legguards 6 Force 1 1 1 1 Energy Power 1 1 1 1 1 1 1 1 1 9 20 5 Tesla 1 1 1 1 1 1 1 5 1 1 8 20 Battle 1 Physical Combat 1 1 1 1 1 1 1 1 7 Titanium 1 1 1 1 1 1 1

(Head) (Arms) (Legs)

1 1

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Armors Biochemical Biotech 1 1 1 1 1 1 6 20 7 1 1 1 1 1

Leather 1 1 1 1 1 1 1 7

Genetic 1 1 7 5 6 6 7 5 5 7 5 7

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Armor Categories Armor Category Properties Base Category Armor Suit Protector Outfit Helmet Mask Arms Armguards Legs Legguards Type Modifier Force Power Tesla Battle Combat Titanium Leather Biotech Genetic Quality Modifier Light (Mark I) - (Medium - Mark II) Heavy (Mark III) Supreme (Mark IV) Energy Resistance 10.00% 7.50% 20.00% 5.00% 5.00% 2.50% 2.50% 5.00% 2.50% 5.00% -25.00% 0.00% 25.00% -50.00% -30.00% 0.00% 50.00% 90.00% 110.00% -50.00% 0.00% 30.00% 55.00% Physical Resistance 10.00% 7.50% 20.00% 5.00% 5.00% 2.50% 2.50% 5.00% 2.50% 5.00% 50.00% 100.00% 125.00% -25.00% -5.00% 20.00% -50.00% -15.00% 0.00% -50.00% 0.00% 30.00% 55.00% Biochemical Resistance 10.00% 7.50% 20.00% 5.00% 5.00% 2.50% 2.50% 5.00% 2.50% 5.00% -50.00% -25.00% 0.00% 50.00% 120.00% 150.00% -25.00% 5.00% 30.00% -50.00% 0.00% 30.00% 55.00% Radiation Resistance 0.00% 7.50% 2.50% 0.00% 0.00% 2.50% 0.00% 0.00% 0.00% 0.00% 0.00% 10.00% 0.00% 0.00% 0.00% 0.00% 0.00% 5.00% 12.00% -100.00% 0.00% 0.00% 25.00% Slot Chest Chest Chest Chest Head Head Arms Arms Legs Legs -

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Armor Categories

Cost 20000 20000 40000 10000 8000 5000 5000 12000 8000 15000 0.00% 50.00% 70.00% 0.00% 40.00% 75.00% 0.00% 55.00% 65.00% -30.00% 0.00% 50.00% 90.00%

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Misc Available Misc Items Kit Medical Adrenalin Muscles Endurance Mind Vigilance Agility Increases Biochemical resistance by 10% for 5 minutes +200 Stamina Stimulant +40 max Stamina for 10 minutes +4 to all primary attributes for 5 minutes +6 to Physical Power for 8 minutes +6 to Body Structure for 8 minuntes +6 to Creativity for 8 minutes +6 to Perception for 8 minutes +6 to Reflex for 8 minutes Jet +50 Stamina +2 to all primary attributes for 2 minutes +3 to Physical Power for 3 minutes +3 to Body Structure for 3 minutes +3 to Creativity for 3 minutes +3 to Perception for 3 minutes +3 to Reflex for 3 minutes Increases Biochemical resistance by 20% for 30 sec Stores raw Energy. Capacities: x25, x50, x75, x100, x200, x300, x400, x500, x750, x1000. Increases Radiation resistance by 40% for 1 minute Cube x

Antidote

Energy

Iodine Grounding

Painkiller Minor - (Normal) Major -50.00% 0.00% 50.00% -50.00% 0.00% 50.00%

Increases Physical resistance by 14% for 2 minutes -50.00% 0.00% 50.00% -

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Misc Mushroom Device Pill +20 Stamina Comment

Stores unique raw Energy. Capacity: 50000. Increases Radiation resistance by 10% for 10 minutes Increases Energy resistance by 10% for 6 minutes Increases Physical resistance by 4% for 10 minutes -50.00% 0.00% 50.00% -50.00% 0.00% 50.00%

No minor/major variations.

Does not affect duration. Rounded down. Does not affect duration. Rounded up.

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Mission Maps Spaceship S – Small Min/max rooms for each ship type Living Quarter Deck Cargo Room Engine Room Airlock Laboratory Armory Prison Command Int Center Office Examination/Surgery Landing Bay Maintenance Ws Torpedo Launch Bay Warp Drv Engineering Variation Summary 4/6 0 to 1 1 1 1 1 0 0 0 to 1 0 0 0 0 0 to 1 0 to 1 0 4 to 8 M – Medium 7/12 1 to 4 1 1 to 3 1 1 0 to 1 0 to 1 0 to 1 0 to 1 0 to 1 0 to 2 0 to 1 0 to 2 0 to 2 0 5 to 22 L – Large 13/18 2 to 6 1 2 to 5 1 to 2 1 to 2 0 to 2 0 to 2 0 to 2 0 to 1 0 to 3 0 to 3 0 to 2 1 to 4 0 to 3 0 to 1 8 to 39 XL – Extra Large 19/30 4 to 8 1 3 to 7 1 to 3 1 to 3 0 to 4 0 to 3 0 to 3 1 to 2 0 to 4 0 to 5 1 to 2 1 to 5 0 to 4 0 to 2 13 to 57 XXL – Huge 31/50 4 to 10 1 4 to 10 2 to 4 2 to 4 0 to 6 0 to 4 0 to 4 1 to 2 0 to 5 0 to 7 1 to 3 1 to 6 0 to 5 1 to 2 17 to 73

Spaceship Elements

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Enemies Available Enemies Robot (Tier 1) Bot (Tier 2) Droid (Tier 3) Android (Tier 4) Mech (Tier 5) Tron (Tier 6) Borg (Tier 7) Scarab (Tier 1) Raptor (Tier 2) Lurker (Tier 3) Salamander (Tier 4) Gargoyle (Tier 5) Exoskeleton (Tier 6) Marauder (Tier 7) Battle x x x x x x Mega x x x Turtle x x x Cyber x x x x x Crusher Combat x x x x x x x x x x x Nano x x x Vile

Cybernetic

x

x x

x x x x x x x x

Alien

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Enemies Afflicted Bone Burning Macro Black Doom

x x x x x x

x x x x x

x x x x x x

x x x x x x x x x

x x x x

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Enemy Categories Physical Power 20 20 30 25 30 40 25 30 25 20 20 30 40 25 Base Attributes Body Perception Structure 20 20 30 20 30 20 25 25 40 20 40 15 25 40 30 20 25 25 30 20 20 20 40 20 40 15 25 40

Base Category Robot (Tier 1) Bot (Tier 2) Droid (Tier 3) Android (Tier 4) Mech (Tier 5) Tron (Tier 6) Borg (Tier 7) Scarab (Tier 1) Raptor (Tier 2) Lurker (Tier 3) Salamander (Tier 4) Gargoyle (Tier 5) Exoskeleton (Tier 6) Marauder (Tier 7) Enemy Type Battle Mega Turtle Cyber Crusher Combat Nano Vile Afflicted Bone Burning Macro Black Doom Enemy Strength Gray Green Yellow Orange Red Purple

Reflex 20 25 35 40 20 20 20 35 40 25 20 20 20 20

Creativity 20 15 15 30 20 15 30 15 30 15 20 20 15 30

-75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

-75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

-75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

-75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

-75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

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Enemy Categories Energy Resistance 10.00% 15.00% 10.00% 15.00% 20.00% 30.00% 25.00% 20.00% 20.00% 20.00% 30.00% 30.00% 30.00% 40.00% Modifiers Physical Resistance 10.00% 25.00% 20.00% 20.00% 10.00% 20.00% 10.00% 10.00% 15.00% 10.00% 20.00% 15.00% 20.00% 10.00% Biochemical Resistance 20.00% 20.00% 20.00% 30.00% 30.00% 40.00% 25.00% 10.00% 10.00% 15.00% 10.00% 25.00% 25.00% 30.00% Radiation Resistance 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00% 10.00%

Stamina

Energy 200 200 400 500 500 1000 600 150 300 450 600 600 800 900

Synthesis 100% Cyber 100% Cyber 100% Cyber 100% Cyber 100% Cyber 100% Cyber 100% Cyber 100% Alien 100% Alien 100% Alien 100% Alien 100% Alien 100% Alien 100% Alien

0.00% 200.00% 400.00% 0.00% 100.00% 50.00% -50.00% 0.00% 200.00% -50.00% 0.00% 100.00% -50.00% 400.00%

0.00% 0.00% -50.00% 50.00% 0.00% 0.00% 100.00% 0.00% 0.00% 100.00% 50.00% 0.00% 100.00% -50.00% -75.00% -50.00% 0.00% 50.00% 100.00% 150.00% -75.00% -50.00% 0.00% 50.00% 100.00% 150.00% -75.00% -50.00% 0.00% 50.00% 100.00% 150.00% -75.00% -50.00% 0.00% 50.00% 100.00% 150.00%

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Enemy Categories Movement Speed Visibility Range

Weapon Class I Physical Class II Physical Class II Physical Class III Physical Class III Physical Class III Physical Class IV Physical Class I Biochemical Class II Biochemical Class II Biochemical Class II Biochemical Class III Biochemical Class III Biochemical Class IV Biochemical

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