You are on page 1of 17

ATTITUDES 1.

1
Revision 1 - Oct ober 20th 2000

Another
Thano
Terra
Inspired
Totally
Unauthorized
Dead
Earth
Sourcebook

RADIATIONS TT001-TT200 © 2000 Ambient Inc
READ THIS OR ELSE
ATTITUDES is a fan-produced supplement series for the deadEarth RPG published by Anarchy inK. ATTITUDES
is supported by and based at the Dread Gazebo thanoTerra website (http://www.dreadgazebo.com/deadearth). All
material appearing i n this product is copyright 2000, Am bient Inc. If y ou would like your own house rules and original
game material for deadEarth to appear in future issues of ATTITUDES, please send them along with appropriate
copyright information to webmaster@dreadgazebo.com.

Each i ssue of ATTI TUDES deals with one particular elem ent of the gam e (ie: Combat, Firearms, Radiati ons,
Character Creation) and includes new house rules and examples for t hat item. Upcom ing issues include a new combat
system and revised firearms listing, alternate (more detailed) character creation guidelines and so on. We always
welcom e submissions deali ng with the topics we wi ll be covering in future issues.

This issue of ATTITUDES (1.1) introduces a new Radiation Table with 200 new radiations. These can be added
to your game the same way you add the radiations f rom the off icial RTS supplem ents. This document makes ref erences
to the 1000 radiations in the printed 1 st edition Players Hand Book as well as the first two Radiation Table Supplements
(all available from www.deadearth.com).

We will not be releasing a production and release schedule for ATTI TUDES , as each issue will be finished when
it s good and done and not before. For the latest issues of ATTITUDES, drop by the Dread Gazebo thanoTerra website
http://www.dreadgazebo.com/deadearth

CREDITS

Author: Jason Parent
Writers: Denise Robinson
Jason Parent
Cover Art: Jason Parent

ATTITUDES i s yours, free of charge, to dupli cate and distribute in any for mat as long as (a) all distributi ons
include the ENTIRET Y of the text of the document includi ng this page and (b) you do not seek monetary recompense for
distribution. If you payed for a copy of ATTITUDES, you have been ripped off.

deadEarth is copyright Anarchy Ink. O riginal deadEarth m aterial is copyright 1994 - 2000 Anarchy i nK. All use of
deadEarth within these documents is done without permission of the copyright holders. Any use of Anarchy inK s
copyrighted material or trademarks in this document should not be viewed as a challenge to those copyrights or
trademarks.
TT001 : PHOENIX TT006 : UNLAWFUL CARNAL KNOWLEDGE
Add both (104) Supernova and (101) Second Chance to You gain +2D6 Guile when used to coerce others into
your list of radiati ons. When you die, roll 1D6, on a 6 you inti mate encounters.
are reborn with (TT001) Phoenix, otherwise you are reborn Cost: none. Range: Self. Effect: Cumulative
as per (101) Sec ond Chance without any radiations.
Cost: none. Range: Self. Effect: Binary TT007 : YOU GOT TA HAVE HEART
You sprout a multiple-redundency system for your central
TT002 : THIRD EYE cardio-vascular pump. (You grew two additional hearts!).
You grow a third eye in the middle of your forehead. This On your hit location table, area 72-73 is now Heart
looks significantl y freaky and has the foll owing addition Number 2 and area 74-75 is now Heart Number 3. Each
effect (rol l 1D6) has 2 hit points. Unitl all three of your hearts are destroyed
1. Elevated Eye: you can meditate, f ocusing on in combat, the heart i s not considered to be a critical area.
something with your third eye and gain the ability Cost: none. Range: Self. Effect: Binary
of (930) Elevated Consciou sness
2. Gentle Eye: Those whom you look on in pity with TT008 : BODY DISMORPHIA
your third eye can be healed of any radiat ions that Your radiations have given you an extreme
cause Pustules (931), Skin Cancer, Festering obsessive-compulsiv e disorder regarding a part of your
Wounds (913), Lesions (896), Boils (939) and body that you consider mutated and abhorrent. Rol l on the
other skin di seases for 10 Sk ill Point s. hit location tabl e and re-roll all results of T ORSO and
3. Eye of Battle: Y ou can stare down people in Hand HEART. Unless you personally remov e that part of your
To Hand combat by using 2 Action Poi nts to open body (or have it rem oved for you) you wil l forev er feel that
the third eye and get their attention. If they don't it is disgusting and abhorrent and you will suff er from
make a difficult Resolve roll they must cease all (569) Lost Hope.
hostilities unless attacked again. If used while Cost: none. Range: Self. Effect: Binary
attacking them, t hey still lose half t heir action
points this round. TT009 : CORTICAL SCRUB
4. Eye of Darkness: As long as your eye is open, (Sounds nice and hygienic, doesn't it?) The radi ation has
gain (578) Night Vision gone straight to your brain, and has erased certain key
5. Eye of the Sentinel: As long as your eye is open, parts of your cerebellum . Select D6 skills at random from
gain (848) Sentinel your record sheet and reduce them to 0D6. (These skills
6. All Seeing Eye: Gain 1D6 Senses from all the eye cannot be Bemuse or Memory). T his means you can
can see. NEVER succeed at these skills again, and can never
Cost: none. Range: Self. Effect: Binary improve them - the actual parts of your brain dealing with
these subjects have been scrubbed clean for all t ime. The
TT003 : NEW MUTANT up-side is that you gain +1D6 Memory because of all the
Until you get rid of TT003, you must roll for all future shiny new storage space i n your brain and +1D6 Bemuse
Radiations on tables of radiations f rom i nternet sourc es, when you occasionall y trip over these same new gaps.
ignoring the table in the Players HandBook. Cost: none. Range: Self. Effect: Permanent
Cost: none. Range: Self. Effect: Binary
TT010 : REAL GEEK
TT004 : STIGMATEYE (not (423) Geek) You are a throwback to the circus geeks
You have an eyeball i n the palm of each hand. Using of days long past. You can subsist only on a diet of li ving
these eyes you can see around corners without exposing insects and small animal s which you must bite the heads
your head to injury, but all future damage to your hands off of while they are still aliv e. These habits are not very
incurs +2 stun damage from the shock. endearing to the average cit izen.
Cost: none. Range: Self. Effect: Binary Cost: none. Range: Self. Effect: Binary

TT005 : SAVAGE GENITALIA TT011 : THE QUICKENING
Your nether regions are now a weapon! If you hav e (898) Gain +3 Mov es, and ignore any future eff ects of aging.
Freudian, immediately gain High Self Esteem. Men's Should someone ever kill you by loping off your head with
genitals grow up to 2 feet long and are now adorned with a sharp weapon, a massive lightening blast will ensue
nasty claws, blades and a savage, tearing mouth, and can (dealing 10 stun and 4 damage to every one within 20
now be used in combat using a "bite and gore" attack (3 feet). The person who killed you will then gain +1D6 in all
APs, 4 Stun, 2 Damage). W omen's genitals are now skills that you had at a higher lev el than him, as well as
significantl y larger and protrude somewhat and are full of gaining radiation (TT011) The Quickening. You
razor-sharp hooked teeth and can be used in combat immedi ately know when another person with the
using a "straddle and chew" attack (6 APs, 2 Stun, 6 quickening is within 1km of your position (and that person
Damage). John Bobbit beware! will obviously know of your presence also).
Cost: none. Range: Self. Effect: Binary Cost: none. Range: Self. Effect: Cumulative
TT012 : HYMN OF DESPAIR TT018 : LORD OF THE FLIES
By spending 3 AP each turn, you can sing a strange, You are constantly surrounded by a cloud of insects.
disheartening ululating song that causes all opponents to Dependi ng on your cli mate they m ay include butterfli es,
fight you at -1D6 on all their actions. mosquitos, deer f lies, bees, hornets, etc. T his act s as a
Cost: 1 Skill Point. Range: 20ft. Effect: Binary constant distraction for you and all those around you (-2
on all your rolls, -4 on others). These penalti es can be
halved by procuring and wearing bug repell ent
TT013 : BEER GOGGLES (Cumulativ e, so if you AND those close to you are wearing
You see all persons of your prefered sex as being repellent, you get -1 on all rolls (1/2 of -2) and they get -1
incredibly sexually arousing and beautiful / handsome. All on all rolls (1/2 of -4 f or your repellent, 1/2 of that for
their actions and gestures will seem erotic and alluring. Be their's))
afraid, be v ery afraid! Cost: none. Range: 15 feet Effect: Cumulative
Cost: none. Range: Self. Effect: Binary
TT019 : BEAN POLE
TT014 : EYES OF THE DEEP O NE You sprout up in height by 2D6 inches, and halv e your
Your eyes grow and expand (think of the decompression weight. Adjust your stats accordingly.
scenes in Total Recall until they are large and frog-li ke. Cost: None Range: Self Effect: Cumulative
These bizarre protuberances give you an uncanny
appearance akin to some strange frog hybrid. Any helmets The following radiations (TT020-TT053 & T T054-TT063)
you wear will have to re-evaluated for fit, and goggles will are some suggested radiations that can be gained from
be impossible to wear. cross-mutating with plants (063 Vegetativ e Hybrid, 349
Cost: none. Range: Self. Effect: Binary Vegetation, 463 Bloom, 554 Plant, 621 Disfigured Mutant,
721 Double cross-mutation, 746 Absolved of Humanity)
TT015 : CROWN OF FLESH
You have dev eloped a ring of fl eshy protuberances TT020 : LEAF
around your head. Wit h these you will be unable to wear All your body hairs are replaced with leaves. Leaves help
most helmets and headgear. Roll a D6 t o determine what you stay cool in the heat if they are not cov ered. Choose
kind of protuberances these are: what style, size, and colour of your leav es and pray your
1. Fingers - a ring of a dozen or so fingers surround fellow mutants don't decide to determine if you're
your head smokable.
2. Ears - a solid ring of ears (lobes and all) surround Cost: none. Range: Self Effect: Binary
your head giving you + 1 on all senses rolls and
allowing you to wear many, many earrings. TT021 : JAZZ
3. Noses - "My mutant has 14 noses!" "How does he You are part guarano berry, part coca bean. Your v eins
smell?" "Awful!" run with almost pure caff eine. Gain (352) Wired, and
4. Tongues - Now this is rude! Lick away! anyone biting you (and dealing at least one point of
5. Eyestalks - A ring of stalks with eyes at the end damage through your armour) will gain (352) Wired for d6
watch ev erything.. . and gi ves you +2D6 senses. minutes.
6. Toes - Toe-jam city! Cost: none. Range: Self. Effect: Binary
Cost: none. Range: Self. Effect: Cumulative
TT022 : EDIBLE
TT016 : JOY BUZZER You are now edible. For every hi t point of damage you
You can produce a shocking jolt of el ectricty conducted take (as people take a bite out of you), t hey gain one point
through your hand. This increases stun damage from of resiliency. Much to your chagrin, three hit points is
bare-hand attacks by 4. considered a full meal.
Cost: 1 Skill Point. Range: touch Effect: Binary Cost: 1hp Range: Self Effect: Binary

TT017 : PIED PIPER TT023 : FRUIT-BEARING
You attract animal s. Every tim e you enter an environm ent You now sprout one piece of fruit f or each point of
where these animals exist they will be drawn to you. I resiliency you hav e. These grow from random body
hope you don't have (388) Animality. Roll to see what you locations (re-roll heart l ocations), and can be picked
attract. (costing you one point of resiliency) and then eaten up to
1. Rodents (rats, mice, etc) one week later (a month later if properly dried, a year later
2. Avi ans (pigeons, v ultur es) if canned, pickled or preserved) to gain one resiliency.
3. Feli nes (cat s, lions, ti gers) Although you still regain resil iency at the normal rat e, your
4. Canines (dogs, wolv es, dingos) fruit only grow back a m onth after they are picked.
5. Reptiles (iguanas, komodos) "Wow, this jelly goes really great with roast VimDawg.
6. Fish (salmon, tune, sharks) What did you call it again? Joe-toe-jam?"
Cost: none. Range: 200ft. Effect: Binary Cost: 1 res. Range: Self Effect: Binary
TT024 : FRUIT TT029 : ST ICKY SAP
Add (TT022) Edible to your list of radiat ions. In addition Your blood has been replaced with a highly v iscous and
to being edible, you now carry a seed in your chest. adhesive sap. Due to your slow "bloodflow", add (883)
When you die, should these seeds be planted in d6 Languid to your list of radiat ions. If an edged weapon
months and nurtured (soil, water, sun) for nine m onths, an should cause damage to you, the wielder must mak e an
exact replica with full memories as per (976) Triple Helix average weight-traini ng roll to dislodge the weapon from
will burst forth from the earth, hydroponic lab, etc. to your body.
continue your legacy. This act of rebirth is worth 1 Cost: none Range: Self Effect: Binary
Renown. The seeds in your chest will be destroyed if you
heart is destroyed. If you hav e (316) Heart Of Stone, and TT030 : BURL
someone chips the seeds out of your dead heart, the Whenever someone or something breaks your skin, roll a
seeds will grow into a statue of yourself, stil l worth 1 d6 when the wound heals. On a 1-5, you get a raised
renown, but forever a m ute symbol of your death. (keloid) nasty-looking scar. If any of these scars are
Cost: none. Range: Self. Effect: Binary visible, gain d6 on Intimidat ion rolls. On a 6, you gain a d6
TT025 : POISONOUS pound burl growing from the wound location, and roll
Your f lesh and blood are now toxi c. Anyone foolish again next week to see if it keeps burling. If you should
enough to attempt to bite you or eat you must make a try to cut of f a bur l, it is guaranteed to regrow to at least
Running roll on the fol lowing table: the same size plus d6 pounds and start the cycle again.
Roll Result Cost: none Range: Self Effect: Binary
<6 Instant Death
6 1 dmg to each location/round TT031 : SELF-POLLINATI NG
9 1 dmg to each location and unconsciousness for You are now capable of a-sexual reproduction. You are a
d6 hours complete hermaphrodite. Any offspring produced in this
15 1 dmg to each location and 10d6 stun manner will be an exact genet ic duplicate of you, with a
24 5d6 stun 50% chance of each radiation being passed along as well.
36 d6 stun If you have (976) Triple Helix, this duplicate will be
51 no effect exactly as described in said radiati on.
If you use (490) Purge, you will die as your body Cost: none Range: Self Effect: Binary
systematically rejects itself.
Cost: none. Range: Self. Effect: Binary TT032 : PETALS
You grow a crown or mane of petals around your head(s).
TT026 : DECIDUOUS Persons remembering The Tick will refer to you as "El
In the fall all your body hair (and/ or leaves, quills, Seed". Playing She-Loves-Me-She-Loves-Me-Not will
feathers, etc) changes colour and gradually falls out until cause 1 point of damage.
you have (353) Bald which will last throughout the winter Cost: none Range: Self Effect: Binary
season unt il spring when your body hair gradually grows
back. TT033 : STINGING NETTLES
Cost: None Range: Self Effect: Binary Your skin is covered in small hairs that secrete an irritant,
contact poison when broken. Anyone touching you with
TT027 : THORNS bare skin areas takes d6 stun per exposed area.
Hard, spiky protuberances sprout all over y our body Cost: none Range: Touch Effect: Binary
conferring you one extra dam age from bare-handed or
bare-footed attacks. Grappli ng someone or being TT034 : PHOTOSYNTHETIC
grappled deals d6 damage to your opponent. Be prepared Your skin pulses with chloroplasts. Turn green and gain
to shred a lot of clothes. the ability to gain energy from the sun. W ith the wan
Cost: none Range: Self Effect: Binary sunlight available on deadEarth, you can reduce your daily
food requirements by half . Find a tropical, sunny or bright
TT028 : T ASTY SAP location and you might not need food at all although you
Your blood has been replaced with a slightly sweet sap would need to keep watered and ingest vitami ns and
which, when boiled down produces a delicious syrup that minerals. Your lungs still work with oxygen, but your skin
goes remarkably well ov er pancakes. Whenev er you "inhales" carbon dioxide and produces oxygen.
"bleed", gain (TT018) Lo rd of the Flies until the flow is Cost: none Range: Self Effect: Binary
staunched and sap washed from your body.
Cost: none Range: Self Effect: Binary
TT035 : PHOTOTROPIC TT041 : GRAFT
Bright lights. Big city. "So there Joe and I were at a communal bath when Joe
You have the subconscious compulsion to m ove towards starts fumbling for his knife and screaming 'I want me
the sun and/or other bright lights. Make an av erage THAT one!' and runs after this huge Asian Elephant
Reason roll to consciously resist this. Whenever you are cross-mutation in the corner. He lops of the poor freak's
bored or unoccupied you will tend to wander off in the privates and- get this, this is the REALLY sick part - slices
direction of the bri ghtest lights visibl e. even cli mbing trees off his OWN Johnson and sticks the other guys ' package
or buildings to approach the moon at night. on. I seen some unnatural shit in my life, but that just ain't
Cost: none Range: Self Effect: Binary right."
You can replace your own limbs and digits with those of
TT036 : CELL WALLS other animals, incl uding "humans". Replacement limbs
You gain cellulose-based cell walls beyond your cell and digits must be freshly cultivated within the past hour.
membranes. While reducing your flexibility, this Cost: none Range: Self Effect: Binary
considerably increases your durabili ty. Roll d6. Decrease
your Moves by this amount and increase your Resiliency TT042 : DORMANT IN WINTER
by three times this amount. During winter months, gain (027) Torpid and (664)
Cost: none Range: Self Effect: Cumulative Hibernation.
Cost: none Range: Self Effect: Binary
TT037 : CACTUS
You have cross-mutated with a hardy desert plant. Gain TT043 : LILY PAD
(TT027) Thorns and (550) Hump. Green patagia-like f laps grow from under your arms. Add
Cost: none. Range: Self. Effect: Binary (872) Buoyant to your list of radiat ions and get +2d6
Guile and Charisma when dealing with characters with
TT038 : VE NUS FL Y TRAP amphibian cross-mutations ( (066) Amphibious Hybrid,
Gain (TT039) Attractor and (TT010) Real G eek. (467) Amphibia, (565) Covering Slime, (624)
Cost: none Range: Self Effect: Binary Amphibian)
Cost: none Range: Self Effect: Binary
TT039 : ATTRACTOR
Your plant cross-mutation has given you a reproductive TT044 : CORN'S GOT EARS
mechanism that produces an odour or colour that birds Grow d6 ears on randomly-determined body parts
and insects (and those cross-mutated with them) fi nd (excluding the heart). Gain d6 Senses.
particularly attractive. Characters with bird or insect Cost: none Range: Self Effect: Binary
cross-m utati ons ((060) Avian Hybrid, (061) Insectivora
Hybrid, (106) Bird, (278) Insect, (546) Impending TT045 : POTATO'S GOT EYES
Swarm, (551) Aves, (586) Airborne Fog, (591) Insecta) Grow d6 eyes on randomly-determined body parts
and/or (088) Animal Instincts, (130) Enhanced Smell (excluding the heart). Gain d6 Senses.
and (248) Bond with Natu re must make an av erage Cost: none Range: Self Effect: Binary
Reason roll to resist wanting to be near you. Cancels
(TT040) Repulsor TT046 : BARK
Cost: none Range: Self Effect: Binary Your skin is now coated in a hard, woody protective layer.
Gain one armour point to each body l ocation.
TT040 : REPULSOR Cost: none Range: Self Effect: Binary
Your pl ant cross-mutation has given you a sel f-defense
mechanism that produces an odour or colour that birds, TT047 : VINES
insects and small mammals (and those cross-mutated with Your triple in length as they tur n into spindly vi nes. Lose 1
them) find repulsive. Characters with bird or insect Strength, gain 2 Mov es and add (699) Wall Walker to
cross-m utati ons ((060) Avian Hybrid, (061) Insectivora your list of radiations. Wrestling is now a natural ability.
Hybrid, (106) Bird, (278) Insect, (546) Impending Cost: none Range: Self Effect: Binary
Swarm, (551) Aves, (586) Airborne Fog, (591) Insecta)
and/or (088) Animal Instincts, (130) Enhanced Smell TT048 : ROOTS
and (248) Bond with Natu re must make an av erage Your feet grow roots, enabling you to gain nourishm ent
Reason roll t o resist avoiding you. Cancel s (TT039) and water from the earth when barefoot. T his halves your
Attractor needed rations in a day if you spend at least 6 hours
Cost: none Range: Self Effect: Binary rooted down, and allows you to live without rati ons
completely i f rooted down for 24 hours a day (as long as
the soil is good). Add (693) Rough Shod and (532)
Athlete's Foot to your list of radiati ons.
Cost: none Range: Self Effect: Binary
TT049 : ROOTED TO SPOT TT053 : AROMATHERAPEUTIC
The radiation causes your feet to plunge deep int o the The v ery smell of you has healing ef fect s upon those
earth, toes spreading and growing into a fine network of around you. When your skin is rubbed or broken, the oils
roots making it im possible to move, al though you may be or blood released has special properties when inhaled or
transplanted up to once a week provided a large enough rubbed into the skin. Roll a d6 and determ ine your healing
earth ball is brought with you. Add (TT048) Roots to your properties.
list of radiations. If your roots are cut, you will slowly die Roll Properties
of dehydration and starv ation. 1 You smell really good. Act as a natural
Cost: none Range: Self Effect: Binary anti-persperant and add d6 to Charisma and
Influence v ersus anyone who catches a whiff of
TT050 : BAMBOO you
Grow 2D6 inches weekly and adjust your stats 2 Cures colds and alleviates the symptoms of more
accordingly. Gain 2d6 Charisma when dealing with serious respiratory infections
charac ters cross-mutated with pandas. 3 Cures frostbite, stimul ates bloodflow and
Cost: none Range: Self Effect: Binary alleviates the symptoms of circulatory disorders
4 Cures heartburn and alleviat es the symptoms of
TT051 : EUCALYPTUS stomach, intestinal and digestive disorders
Ever seen a koala with a racking chest cough? 5 Reduces scarring, heals minor burns, cures acne
When rubbed, your skin ex udes a pervasive, pungent and alleviates the symptoms of skin disorders
odour. This scent is particularly repul sive to insects and 6 Cures insomnia, reduces stress and alleviates the
helps clear up chest infections and colds. Add (107) Stink symptoms of nerve and neurological disorders
and (TT053) Aromatherapeutic to your list of radiat ions Cost: none Range: 5m Effect: Binary
and be treated as though you have (TT040) Repulsor
when deal ing with nuisance insects (mosquitoes, TT054 : MYCOLOGICAL MAJESTY
blackflies, etc.) and characters cross-mutated with them, You and everyone within 20 feet of you (at this moment)
and be treated as though you have (TT017) Pi ed Piper have cross-mutated with a f ungus. Each adds
when dealing with small bears. Gain 2d6 Charism a when Mycological Majesty to their list of radiations. Each
deali ng with charac ters cross-mutated with koalas. person takes one attribute from a fungus of their choice
Cost: none Range: Self Effect: Binary and adds it to their character.
Cost: none. Range: 20 feet Effect: Cumulative
TT052 : ME DICINAL
Most great medicines were derived from plants. So are The following radiations (TT055-TT063) are some
you. Roll a d6 and determine your effects as per the table suggested radiations that can be gained from
below. Anyone taking a bite of you (deal ing at least one cross-mutating with fungus (063 Vegetat ive Hybrid, 349
damage) will gain the benef its described. Vegetation, 463 Bloom, 554 Plant, 621 Disfigured Mutant,
Roll Properties 721 Double cross-mutation, 746 Absolved of Humanity,
1 Cures headaches, reduces the blood's ability to TT054 Mycological Majesty)
clot, alleviates the symptoms of circulatory
disorders TT055 : PSYCHEDELIC
2 Cures colds and alleviates the symptoms of more Anyone licking you or bit ing you begins to hallucinate f or
serious respiratory infections D6 hours. They are allowed to roll Resolv e or Running
3 Cures frostbite, stimul ates bloodflow and (best of) to resist the worst of it. If the roll is less than a 15
alleviates the symptoms of circulatory disorders they are completely incapacitated by the hall ucinations for
4 Cures heartburn and alleviat es the symptoms of the duration. If the roll is greater than 15 they receive
stomach, intestinal and digestive disorders -2D6 on all rolls, and -4D6 to senses. If the roll is greater
5 Reduces scarring, heals minor burns, cures acne than a 24 they receive -1D6 on all rolls, and -2D6 to
and allevi ates the symptoms of skin disorders and senses. If they roll greater than a 36 they receive -1D6
major burns senses and with a roll greater than a 51 they suffer no
6 Cures insomnia, reduces stress and alleviates the adverse ef fect s.
symptoms of psychologi cal and neurological Cost: none Range: Self Effect: Binary
disorders
Cost: 1 damage Range: Self Effect: Binary TT056 : NECROPHAGE
You can subsist off the dead, but ONLY of f the dead. Your
food must be rotting bef ore you can digest it - anything
less makes you violently ill.
Cost: none Range: Self Effect: Binary
TT057 : SPORE CLOUD TT064 : RITE OF GROWTH
You can generate a 10' by 10' cloud of spores directed as Like any plant, you continue to grow as you age. Every
you wish up to once an hour. All caught within it who are year you gain 1" in height and D4 pounds in weight
not wearing breathing apparatus take 2D6 stun. (recheck your stats on the height / weight tabl es). You also
Cost: 5 Ski ll Points Range: 10 feet Effect: Binary sprout up during favourable growing seasons - every time
you gain a point of renown, increase your height by D3
TT058 : SLIME MOULD inches and your weight by 2D6 pounds (again, recheck
You are devolving into a slime mould. Each week convert your stats on the height / weight tables).
1 move i nto 2 resiliency AND remov e one hit point from Cost: none. Range: Self Effect: Cumulative
each location on your arms and legs and mov e all but 2 of
them to your torso. Div ide the remaining two between your TT065: GANGREL DEVOLUTION
head and neck. Once your mov es have been reduced by You are slowly losing your humanity. Every time you kill
half (round down), the devol ution ends. If any locati ons (whether it's one person or an army) gain a physical
are reduced to zero hit points by this process they are animal cross-mutation (has to have visible effects, should
completely dissolved into your slimy mass. You can still have few game ef fect s - things like digitigrade l egs, tails,
extend pseudopods of slime as hands or legs, but only hair, animal ears), and agai n do so every time you
with 1/2 your normal strength. increase your renown (whether by one point or by 20).
Cost: none Range: Self Effect: Binary Keep track of the cross-mutations you've gained this way.
For every three, r educe your Charisma, Guil e or Reason
by 1D6.
TT059 : PALLID COMPLEXION Cost: none. Range: Self Effect: Cumulative
You gain the pallor of a toadstool . This radiation rem oves
ANY other radiations that change your skin tone (al though TT066: ACE VENTURA
not skin texture and format). With a polog ies to Will iam S Burrou ghs, R IP You now have the ability to

Cost: none. Range: Self Effect: Binary speak through your asshole. Should you have (RTS1-38)
Double Rosebuds this can make for an int eresting
TT060: PHOSPHORESCENT "chorus" effect. Rol l 1D6 every m onth - on a 1 your
You now glow in the dark. For every point of resilience asshole gets tired of talking FOR you and begins to talk
you have, you emi t a glow that illum inates a 6" radius for itself . It has a Guile and Charisma of 5D6, and Outright
from your body. You are cl early visibl e from a distance, Lie of 4D6. Ev ery month thereaft er roll 1D6 - on a 1 your
and reduce your Stealth rolls by 1D6 per 4 points of asshole gets fed up with you running the show and begins
resilience you have. to challenge you for control of your body. Ev ery morning
Cost: none. Range: Self Effect: Binary roll resolve difficulty 15 - if you fail the asshole is in
control for the day. I f it gains control f or three days in a
TT061: REAL BIG HEAD row, it manages to kill of f your brain and take ov er
Your head enlarges and takes on a mushroom-shape. forever.
Those remembering the sight of mushroom-clouds may Cost: none. Range: Self Effect: Binary
find your appearance disturbing. Add (025) Capitate to
your list of radiations. TT067 : SPARE ASS ANNIE
Cost: none. Range: Self Effect: Binary With a polog ies to Will iam S Burrou ghs, R IP Add (RTS1-38) Double

Rosebuds to your list of radiations - except your auxiliary
TT062 : PENICILLIN asshole is in the middle of your forehead, like a painful,
Add (TT022) Edible to your list of radiat ions. Persons brown eye.
ingesting you when ill are allowed to make a running roll Cost: none. Range: Self Effect: Binary
(dif:15 to 36, at G Ms discretion) to be cured of diseases
they may be carrying or suffering from. TT068 : BAIT
Cost: none. Range: Self Effect: Binary Persons wi th Fish cross-mutations ( such as (062) Icthy
Hybrid, (281) Fish, (412) Osteichthyes and (559) Ickthy
TT063 : FLY AGARIC rain) find you irresistibl e. You gain +4D6 to Guil e and
You are deadly poison to those who attempt to ingest you. Influence towards them, and a +2D6 bonus to Fishing skill.
Those partaking of your fl esh or blood should roll Running Cost: none. Range: Self Effect: Binary
diffi culty 24 to prevent death, diff iculty 51 to prev ent
hallucinations. Hallucinations cause a reduction of 2D6 to TT069: STRICT CARNIVORE
all rolls and 4D6 f rom senses. Your dietary needs have changed and now you can ONLY
Cost: none. Range: Self Effect: Binary eat meat (the fresher the better). Eating anything el se
requires a resolve roll (difficulty 15 to eat it, difficulty 24 to
hold it down) and makes you feel seriously ill (-2 on all
rolls for 2D6 hours).
Cost: none. Range: Self Effect: Binary
TT070: STRICT HERBIVORE TT076 : NEO-MYELIN SHEATHING
Your dietary needs have changed and now you can ONLY Standard myelin i s a protein compound that blankets your
eat v egetable matter. Eati ng anything else requires a nerve cells and prev ents interference with the neural
resolve roll (difficulty 15 to eat it, difficulty 24 to hold it impulses travel ing through them. Neo-m yelin does the
down) and make syou feel seriously ill (-2 on all rolls for same thing, only better! Your mutated sheathing
2D6 hours). increases transmission effic iency, and cuts down on
Cost: none. Range: Self Effect: Binary bio-electrical i nterference. You only take 1/ 4 damage from
Stun Guns and Tasers and add (TT072) Synaptic
TT071 : CANNIBAL Acceleration to your list of radiati ons.
You have an obsessive need to eat "flesh of your flesh". If Cost: none. Range: Self Effect: Binary
you have any cross-mutations thi s need can be contained
by eating the animals with which you hav e cross mutated TT077: SYMBIOTIC DIGESTOR
(at least for a while). Ev ery chance you get to eat human Your body wastes a significant portion of t he food you eat
flesh you must make a resolv e roll to keep yourself f rom because it's not designed to digest it, but with the mut ant
this heinous act. (difficulty equal to the number of days enzyme that has grown in your digestiv e tract. you'll be
since you last ate human fl esh, or half that if you've been squeezi ng ev ery last bit of energy from your meals! These
eating anim als with which you hav e cross-mutated at least enzymes convert indigestible cellulose and protein
twice a week). Once the difficulty climbs to 15 or higher, compounds into a form readily absorbed into your
you will begin to consider ways of "harv esting" fresh meat bloodstream. You only require hal f the normal f ood intake,
(ie: killing people purely to eat them). and gain +1D6 running.
Cost: none. Range: Self Effect: Binary Cost: none. Range: Self Effect: Binary

TT072: SYNAPTIC ACCELERATION TT078: LIGHT T ORSO ENDOARMOUR
The nerves along your spine and inside the brain are Torso endoarmor protects your chest and upper abdomen
lengthened, reducing the amount of time required for a by remolding your ribc age with an internal shield of
signal to transfer from one location to another. This giv es flexible bone plates sheathed in calcified cartilage. This
you +2 Moves provides your upper torso with the equivalent of hard
Cost: none. Range: Self Effect: Cumulative plastic armour (60% of torso hits from the front or side will
strike your enhanced rib-cage)
TT073 : ENDOSKELETAL REBUILD Cost: none. Range: Self Effect: Binary
In a painful wrench, your body rebuil ds it's the skeletal
anchor points (where the ligaments link your muscles to TT079: HEAVY TORSO ENDOARMOUR
your bone structure). This mov es the anchoring points of Heav y torso endoarmor protects your entir e torso ( chest
your muscles further away from the joints, giv ing you and abdomen) by remolding your r ibcage with into an
better leverage and theref ore strength, but it also giv es internal shield of f lexible bone plates sheathed in calc ified
you an awkward "long limbed" appearance and makes cartilage that ext ends down to your pelvis. This prov ides
your limbs more awkward to manoeuv er. Roll D6 and add your entire torso with the equivalent of hard plastic armor,
it to your Strength, and reduce your m oves by half that but reduces your flexibi lity (reduce running by 2D6 and
amount. moves by 2). On t he upside, it also supports you better
Cost: none. Range: Self Effect: Cumulative when lifting and carrying and you are incredibly unlikely to
ever suffer from a hernia (+2D6 W eight Training).
TT074: REINFORCED SKULL Cost: none. Range: Self Effect: Binary
The bones of your skull fuse together and thic ken, further
reinforcing the al ready excellent natural armour there. TT080 : CALCIFICATION
Increase hit points, stress and shock ratings of your skull Your bone structure is absorbing too much calcium and
each by one. other minerals and is growing bigger and tougher. This
Cost: none. Range: Self Effect: Cumulative gives you +2 resili ency and +1 hit point to ev ery location,
but bone spurs make much of your m ovement pai nful and
TT075: HARDWIRED REFLEXES awkward (-1D6 running, -2D6 acrobatics), alm ost
Your reflexes are honed to an incredible degree. If you are debilitatingl y so if you are wearing heavy arm or (any
surprised by anything (ambush, backstab, balloon armor heavi er than rubber imposes a -2 mov es and -2 on
popping, surprise birthday party) you must m ake a dif 24 all rolls from the discomfort).
reason roll to prevent yourself from launchi ng into an Cost: none. Range: Self Effect: Cumulative
immedi ate attack (1-4 on D6) or defence (5-6 on D6). Add
(092) Rite of Deceit and (009) Vigilance to your list of TT081: BRAIN EATER
radiations. You now have the ability to gain strange nourishment from
Cost: none. Range: Self Effect: Binary the brains of other sentients. Unfortunately this DOES
require that you crack open their skull s and ingest some or
all of the contents thereof. Every time you do so, you gain
20 Skill Points. "Send more paramedics!"
Cost: none. Range: Self Effect: Binary
TT082: ZOMBIFIED TT089: FERTILE ESS ENCE
Infected by the "strange green radiation from space", You have been infested with l ife-giv ing essence, to the
when you die, you will come back shortly t hereafter as one peril of anyone who knows you. If anyone drinks from the
of the walking dead. At that t ime, reduce your senses by same glass as you, bathes in the same pool or even
4D6, charisma and guile by 2D6, m oves by 50%, and handles your clothing or utensils, they can hav e children
increase your strength by +2 and add (TT081) Brain who will resemble you. Ev en people who are sterile or
Eater to your list of m utations barren might become pregnant because of you. This can
Cost: none. Range: Self Effect: Permanent become annoying and cause some serious
misunderstandings.
TT083: THALIDOMIDE Cost: none Range: 20feet Effect: Binary
Your arms shrink away until your hands are attached to
your shoulders directly. Decrease your W eight Training by TT090: WATER SCENT
2D6. You can't use two-handed items unless they've been With a senses roll you can find the nearest water source
specialy modif ied for your use. Hit locat ion rolls to your (within 1 mile - di f 6, within 5 mi les - dif 9, within 10 m iles
upper arms now strike your t orso, whi le forearm hits m iss - dif 15, within 20 m iles - dif 24). If you roll a result one
you completely. diffi culty lev el higher than needed you also know how
Cost: none. Range: Self Effect: Binary contaminated the water is.
Cost: 3 skill points Range: 20 miles Effect: Binary
TT084 : HELMET HEAD
Your head takes the shape of a classic metal helm et (see TT091: SHEDDING FUR
the illustration of the chick with the sword by squidhead on You are now covered with fur if you weren t before. By
pinacotheka). Add (TT074) Reinforced Skull to your list quickly shedding it, you can escape an enemy s grasp, or
of radiations. The new skull shape does however interfere lower the diffi culty to escape from r estraints. Wi th the
with vision and hearing (-3D6 senses) and makes eating expenditure of 5 skil l points you can add 4D6 to escape or
difficult (small bites only). automatically escape from any maneuver.
Cost: none. Range: Self Effect: Binary Cost: 5 skill points Range: Self Effect: Binary

TT085 : BRUJAH'S FURY TT092: WEBBED FEET
Add (254) Frenzy to your list of radiat ions. Whenev er you Your toes elongate and grow webbing between them. You
are insulted, attacked or provoked you must roll resolve can no longer wear boots, but gain 2D6 to swimming
diffi culty 9 to 24 (at DM's discretion based on the Cost: none Range: Self Effect: Binary
circumstances) to av oid attacking the source of the
annoyance. TT093: USELESS TAIL
Cost: none. Range: Self Effect: Binary You grow a tail that you have little / no control over.
Locations 89-90 and 77-78 (as well as all groin shots from
TT086: BURNING UP behind) now hit your tail, which has 3 hit points. Your tail
Gain +1 to Strength. Y ou are hot to the touch (about 40 makes wearing clot hing awkward (+ 50% cost for pants /
degrees Celsius) while at rest, and grow hotter as you codpieces).
exert yourself. Af ter four rounds of combat or similar Cost: none Range: Self Effect: Binary
activity you are so hat that you scorch cloth and cause +2
stun damage in bare-hand combat. Af ter 2 more rounds TT094: AIR SACKS
you begin to take damage from your inner heat. Make a You can swell up air sacks on your neck and abdomen,
running roll each round at a dif ficulty equal to the number making yourself look much larger (+1D6 to intimidate).
of rounds of activity or you burst into flames and die When inf lated you are also unsinkable (even i f you can t
horribly. swim).
Cost: none Range: Self Effect: Binary Cost: none Range: Self Effect: Binary

TT087: CORPSE TT095: GECKO PADS
Add (TT059) Pallid Complexion, (RTS2-41) Skin and Sticky pads on your hands and feet allow you to climb
Skulls and (336) Radiation Weigh t Loss to your list of almost any surface that can support your weight. +3D6
radiations. climbing and +1D6 Hork.
Cost: none Range: Self Effect: Permanent Cost: none Range: Self Effect: Binary

TT088: DIGITAL SURPLUS TT096: HOLLOW BONES
Grow D3 extra fingers or toes (roll to see what foot or Your bones are hollow, reducing your weight by 20%. Gain
hand they appear on). Throw away your current boots or +2 Moves, +1D6 Acr obats and -2 hit points to all arm and
gloves (as appropriate). Pay double f rom now on to new leg hi t locations.
gloves or boots for the afflicted extremity (unless the digits Cost: none Range: Self Effect: Binary
are amputated).
Cost: none Range: Self Effect: Permanent
TT097: BO NEHEAD TT104: WALL EYE
Your Skull is particul arly dense. The good side is you add Your eyes move to the sides of your head, disallowing any
(TT074) Reinforced Skull to your list of radiat ions, twice. form of binocular vi sion. You must turn your head to the
You also make Reason, Intuition and Mem ory natural side in order to look at something. You get -1D6 on all
inabi lities. rolls invol ving depth percepti on or visual-based senses
Cost: none Range: Self Effect: Binary rolls.
Cost: none Range: Self Effect: Binary
TT098: NECK FRILL
You hav e an arm oured shield of bone like a tri ceratops. TT105: TROGL ODYTE STENCH
This reduces head movem ent (-1D6 to senses, -1 Move) You can excrete a v ery foul stench when stressed.
but provides Stress 6 Stun 4 armour to y our neck and Anyone not accustomed to this reek must make a resolve
head. roll, difficulty 15, to continue fighting you. If they do, it
Cost: none Range: Self Effect: Binary requires a running roll, dif ficulty 15, to keep from retchi ng
(½ moves, -1D6 on all rolls
TT099: NICTATING MEMBRANES Cost: 7 Ski ll Points Range: 12 feet Effect: Binary
You have a second set of transparent eyelids which all ow
you to see normally in sandstorms, tear gas or TT106: NO EARS
underwater, and so on. Your ears are replaced by a thin mem brane. You get -1 on
Cost: none Range: Self Effect: Binary all senses rolls because you don t have the scoop shape
of the ear to direct sound to your eardrum.
TT100: SNORKEL Cost: none Range: Self Effect: Binary
Your nose becomes strangely flat and your nostrils move
to the top of your head. This allows you to breath when all TT107: SCALES
but the very top of your head is underwater, and makes Your body is covered in lizard-like scales. Roll 1D6
the act of using cocaine appear very comical. 1-3 Light Scales - visual effect only
Cost: none Range: Self Effect: Binary 4-5 Heavy Scales - 1 pt arm our, 1 pt stun armour
6 Very Heavy Scal es - 2 pts armour, 1 pt stun
TT101: TEMPERATURE CONTROL armour, -1 move
You can control your body temperatur e. You will never Cost: none Range: Self Effect: Binary
suffer from fever, heat exhaustion, heatstroke or
hypothermia except in the most extreme conditions. With TT108: DI STENDABLE JAW
concentration and a diff iculty 15 resolv e roll you can fool You can open your mouth big enough to swallow an object
heat sensors and infravision. Your temperature will remain roughly the size of your head. This looks creepy.
between 110 and 65 degrees F. Cost: none Range: Self Effect: Binary
Cost: none Range: Self Effect: Binary
TT109: COMBAT TAIL
TT102: COLD BLOODED You grow a tail which you have significant control over,
You have no natural abil ity to regulate your body although it is not articulated enough to be used as an extra
temperature. In warm weather, you get + 1 moves, but grasping limb. It is however quite useful in combat. Roll a
after each hour of exertion you must rest or cool yourself D6
(such as with water) or take D6+1 damage. In extremely 1-3 Whip Tai l - 1 damage, D6 stun, 2 Mov es
hot temperatures the clim ate alone will hav e this effect on 4-5 Club Tail - Str+ 1 damage, Str+D6 stun, 3 m oves
you. In cold weather you suffer -1 moves and -1D6 to 6 Spiked Tail - Str +2 damage, Str+1 stun, 3 m oves
reason and resolve rolls. In ext remely cold weather (below Cost: none Range: Self Effect: Cumulative
freezing), you take D6 dam age per hour. After a number
of hours equal to ½ your resilience you wil l die. TT110: TENDER UNDERBELLY
Cost: none Range: Self Effect: Binary Your resilience never applies to blows against the front
(underside) of your torso and any radiation-induced
TT103: SCAVENGER natural armours do not protect their either.
Your dietary needs have changed and now you can only Cost: none Range: Self Effect: Binary
eat decaying meat. Eati ng anything else requires a
resolve roll (difficulty 15 to eat it, difficulty 24 to hold it TT111: REPELLENT SKIN
down) and makes you feel seriously ill (-2 on all rolls for Your skin is resistant to penetration by acids, oils, alkalis
2D6 hours). You have bad breath (-1D6 to Charisma, and even DMSO. Ef fectiv ely, you take no damage f rom
Influence and Guil e) and are generally unwelcome at being splashed with or immersed in acids, etc. Washing is
parties and feasts. On the good side, any decaying fl esh, also m ore difficult to you as your skin at tempts to push
no matter how far gone, is healthy and nutri tious to you. away the cleansing agents.
Cost: none. Range: Self Effect: Binary Cost: none Range: Self Effect: Binary
TT112: NAVEL CAVITY TT119: ENHANCED MITOCHONDRIA
You have a small space (about the size of a large marbl e, The mitochondria are what provide your cells with energy.
1" dia) in your abdomen that i s accessible through your Yours have been improved by the radiation and this
navel. This can be used to hide marbles, dice, small provides you with greater endurance. Add 1D6 to runni ng
containers, etc. It would require a difficulty 36 search roll and make it a natural ability.
to discover the cavity when full, diff iculty 51 when empty. Cost: none Range: Self Effect: Binary
Cost: none Range: Self Effect: Binary
TT120: MUTANT MITOCHONDRIA
TT113: OPTIC SHIFT Your mitochondria no longer react properly with the cells
You gain the ability t o change your eye colour on demand. in which they reside. You quickly run out of energy when
The actual process takes D6+1 minutes, and you hav e the the ging gets tough. Reduce running by 1D6 and make it a
full spect rum of normal human eye colours t o choose natural inability.
from. Cost: none Range: Self Effect: Binary
Cost: none Range: Self Effect: Binary
TT121: FLIPPERS
TT114: COWL Your hands and ar ms dev olv e into a set of fli ppers,
The back of your head has calcif ied and hardened into a excellent for swimming but little else. Gain + 2D6
mass of ugly warped bone structure. You no longer grow swimming, but you can no longer grasp and hold tool s and
hair on your head except perhaps some wispy remnants. weapons.
The back of your head gains Stress 4 Shock 2 armour and Cost: none Range: Self Effect: Binary
your head gains 1 additional hit point.. The bone structure
extends down to your neck as well, giving your neck 1 TT122: MERMAN / MERMAID
additional hit point and the back of your neck gains Stress Your legs come together and devolv e into a fish-tail, much
2 Shock 1 armour. like the fantastic tails of the merfolk of legend. While this
Cost: none Range: Self Effect: Cumulative is excellent f or swimming (+2D6 swimm ing), it sucks for
trying to be mobil e on land.
TT115: MUSCLE MASS EXPLOSION Cost: none Range: Self Effect: Binary
Your muscle mass increases dramatically with every
radiation you gain. Im mediately add 20 pounds to your TT123: TYSON
weight and one inch to your height, and do so again for Add Brawling: Biting special ization to your character sheet
every additi onal radiation you add to your li st from now and make it a natural abil ity. Also make Box ing a natural
on. When checking your height / weight on the tables to ability. Get -1D6 reason and make Reason a natural
determine changes in your stats, ignore any reductions to inability.
your resilience that the new changes provide. Cost: none Range: Self Effect: Permanent
Cost: none Range: Self Effect: Cumulative
TT124: DOCSHOG
TT116: CHRONOHEME Add (652) Extra Limb to your list of radiations (and make
Your red blood cells have been altered, and can hold it an extra arm ) and make Cybernetic Engineeri ng and
incredibly greater stores of oxygen and therefore need to Medic natural abilities.
be aerated less frequently. You can hold your breath f or Cost: none Range: Self Effect: Permanent
one minute per point of resilience.
Cost: none Range: Self Effect: Cumulative TT125: SOMATOTROPIN IRREGULARITY
Radiation has played havoc with your Somatotropin levels
TT117: ILEOCECAL SIPHON and secretion rate from the anterior pituitary gland. Every
You have grown an artifi cial siphon that coils around the time you add a radiati on to your list, roll a D6.
large intestine and helps reduce flui d wastes by drawing 1 You lose 4D6 pounds and 1 inch of height.
80% of the water from your body s solid wastes. In fact it 2 You lose 2D6 pounds
recycles liquids so well that you can function normally 3-4 No changes
without water for 48 hours in temperate cl imates, and 24 5 You gain 2D6 pounds
hours in arid or hot c onditions. 6 You gain 4D6 pounds and 1 inch of height
Cost: none Range: Self Effect: Binary Cost: none Range: Self Effect: Permanent

TT118: GOTTA HAVE GUTS TT126: ME LANOCYTE OVERLOAD
You have gained a second stomach. This allows you to Your melanocyte-stimulating hormone levels are
eat and store an extra day s food inside your second completely out of whack because of radiation damage to
stomach to be digested tom orrow. your anterior pituitary gland. Your skin tone changes
Cost: none Range: Self Effect: Binary drastically - caucasians get black skin, whil e negros get
while skin. Everyone with T T126 will gain a skin tone of
one extreme or the other, nev er something in between.
Cost: none Range: Self Effect: Permanent
TT127: COURIER TT133: ANTI-NECROBIOSIS
Drive SailCar becomes a natural ability. Gain +1D6 The natural death of tissues caused by wear and aging are
Running. Add (142) Punk to your list of radiati ons. at an extremely reduced rate in your body. Ev ery year that
Cost: none Range: Self Effect: Permanent passes is the equivalent of 2 months for you, so you will
lose stats very slowly from t he aging tabl e. You will also
TT128: BIG KNUCKS decompose very slowly when you die.
Your fists have had a massive structural increase, with Cost: none Range: Self Effect: Binary
thicker, stronger knuckles and denser bone-mass. You
deal +1 damage with bare-hand punching attacks and TT134: GENETIC TRANSFUSION
both hands gain 2 additional hit points. Wi th a sim ple ex change of bodily f luids, you can now pass
Cost: none Range: Self Effect: Cumulative on one or more of your radiati ons (D4) selected at random
to the person with whom you have exchanged f luids with.
TT129: MEGASPLEEN Cost: none Range: Touch Effect: Binary
The reticuloendotheli al macrophages of the spleen
sinusoids have been massivel y improv ed by your radiation TT135: GENIUS CAPABILITY - MECHANICAL
exposure. Your spleen now is an incredibl e microorganism Gain +1D6 to Jim my Lock, Mechanics and Mechanic al
screen, removi ng any nasty microorganism hat m ay be Engineering, as well as making all three natural abilities.
causing you any malady. (This renders you immune to Cost: none Range: Self Effect: Binary
diseases that are bacterial in source).
Cost: none Range: Self Effect: Binary TT136: GENIUS CAPABILITY - MILITARY
Gain +1D6 to Arm our Penetration, Demol itions and your
TT130: TEFLON BRAIN choice of WS Rifle or WS Pistol, as well as making all
Strange talking and acting j ust slips on past you without three natural abilities.
you ev er noti cing. You get a bonus of 4D6 on rolls t o resist Cost: none Range: Self Effect: Binary
Bemuse.
Cost: none Range: Self Effect: Binary TT137: GENIUS CAPABILITY - ELECTRONIC
Gain +1D6 to Electr onics, Electronic Engi neering,
TT131: ACAPNIA Robotics and Robotic Engineering, as well as making all
You can now feign death completel y for 5 minut es per four natural abilities.
point of resilience. You don t breathe during this tim e, and Cost: none Range: Self Effect: Binary
your heartbeat almost com pletely halts also. For the
duration it will tak e an opposed Medic or Medical Doctor TT138: GENIUS CAPABILITY - ZOO LOGICAL
roll against your Resolv e for someone to determi ne that Gain +1D6 to Beast Ride, Beast Lore and Beast Handling,
you are still aliv e. You cannot act in any way during the as well as making al l three natural abilities.
time of y our Acapnia. After f inishing a use of this radiation Cost: none Range: Self Effect: Binary
you cannot use it again until the am outn of tim e it was
used for has passed. TT139: GENIUS CAPABILITY - SOCIAL
Cost: 5 skill points Range: Self Effect: Binary Gain +1D6 to Charisma, Influence and Command, as well
as making al l three natural abilities.
TT132: ALTERED BLOOD CONT ENT Cost: none Range: Self Effect: Binary
Your blood content has changed, roll 1D6
1 Actinium This is a radioactiv e element. Anyone you TT140: GENIUS CAPABILITY - ECONOMIC
bleed on has a 25% chance to roll on the Gain +1D6 to Business, Haggle and Gambl e, as well as
radiations table. maki ng all three natural abilities.
2 Arsenic Your bl ood is whi te and v ery poi sonous. Cost: none Range: Self Effect: Binary
Someone ingesting it m ust make a
running roll dif ficulty equal to your TT141: GENIUS CAPABILITY - MEDI CAL
resilience +10 or die. Gain +1D6 to First Aid, Medic and Medical Doctor, as well
3 Copper Your blood is green. as making al l three natural abilities.
4 Lead Your blood is black and thick. Every time Cost: none Range: Self Effect Binary
you enter a stressful situat ion there is a
1% chance of having a minor heart attack TT142: SEVENTH SENSE
dealing D3 damage Gain +2D6 to Senses and Intuition and m ake both natural
5 Mercury Your blood is silver. Treat as Arsenic abilities.
blood. Cost: none Range: Self Effect: Binary
6 Silicon Your blood is blue and acts as a glue at
high temperatures.
Cost: none Range: Self Effect: Binary
TT143: GAMMA EYES TT151: MR SELF-DESTRUCT
Your eyes turn milky white and bli nd from all the radiation Make Demoliti ons a natural ability. You can detonate y our
they ve absorbed. You find it very painful to open them, body by force of will . Doing so deals 1D6 damage and
but when you do stare at someone with them (even stun per three hit points remaining on your record sheet.
though you can t see them) there is a 50% chance that You can even detonate parts of your body t hat are no
they will have t o roll on the radiations table. longer attached to you separately from the rest of you,
Cost: 10 Skill Point s Range: 20 feet Effect: Binary allowing you to use severed lim bs as grenades (so a
hand would do 1D6 damage, your whole arm would do
TT144: SUPERDENSE 4D6 damage). Damage and Stun is reduced by 1D6 f or
Your body is so saturated with heavy particles that y our every met er a person is from the centre of the explosion.
body density is significantl y increased. Increase your (So your arm would do 2D6 damage to someone 2m from
weight by 50% without modify ing your height or build, you the blast).
are just denser. Gain +1 Strength & +1 Resil ience beyond Cost: none Range: Self Effect: Binary
what the height / weight tables indicate.
Cost: none Range: Self Effect: Binary TT152: DAMAGED PINEAL GLAND
Get a penalty of -2D6 to I ntuition, and make i t a natural
TT145: BALSABOY inability
Your body is much lower density than it should be. Cost: none Range: Self Effect: Cumulative
Decrease your weight by 33% without modifyi ng your
height or build. Your bones are brittl e, decreasing the TT153: LIMITED PARANOIA
number of hit poi nts in each body location by 1. Make Senses, Spot Trap, Intuition and Resolve into
Cost: none Range: Self Effect: Binary natural abi lities.
Cost: none Range: Self Effect: Binary
TT146: CUNNING LINGUIST
Due to latent psychic abili ties you are able to master new TT154: POTENCE
languages with only 24 hours of imm ersion in that As long as you have Potence you may spend skill points
language. You actually pick up the meanings and usages to improve your Strength statistic. It costs 150 Skill Points
from the nati ve speakers minds. You are treated as per point of Strength.
having the appropriate spoken language at 1D6 Cost: 150 Skill Point s Range: Self Effect: Binary
proficiency per 4 hours up to a m ax of 8D6.
Cost: 20 ski ll points Range: 20 feet Effect: Binary TT155: FORTIT UDE
As long as you have Fortitude you may spend skill points
TT147: LEGGY to improve your Resiliency statistic. It costs 100 Skill
Your legs grow disproportionately larger. You gain 2D6 Points per point of Resiliency.
inches of height and three tim es that in weight (all in your Cost: 100 Skill Point s Range: Self Effect: Binary
legs). Gain +1D6 Running and Acrobatics.
Cost: none Range: Self Effect: Permanent TT156: CELERITY
As long as you have Celerity you may spend skill points to
TT148: ACCELERATED NECROBIOSIS improv e your Moves statistic. I t costs 150 Skill Points per
Your tissues wear and age at an accelerated rate. Every point of Moves.
month is now equal to a year f or aging effect s - Cost: 150 Skill Point s Range: Self Effect: Binary
accelerated decrepitude is com ing to get you.
Cost: none Range: Self Effect: Binary TT157: FORKED TONGUE
Gain +1D6 Guile and -1D6 Chari sma.
TT149: BRAIN LEAK Cost: none Range: Self Effect: Binary
Whenever you are struck a blow to the head a thick fluid
leaks from your ears and you lose 2D6 from a randomly TT158: DUAL BRAIN
selected skill (choose a skill at random that is at 3D6 or You brain has divided into two distinct segments. Gain
greater, skills cannot be reduced below 1D6 in this one additional radiation from the Psychic PMRA table
manner) (from the GM HB). You can now make two mental
Cost: none Range: Self Effect: Cumulative attacks (using offensiv e mental mutat ions) at a time,
allowing each part of your brain t o handle one of the
TT150: BULLET-TIME attacks.
You have an uncanny ability to avoid being shot. This Cost: none Range: Self Effect: Cumulative
works better at longer ranges or when you are already
running, but it s always better to be harder to hit. W hen TT159: RAPID REGENERATION
you trigger bullet-time anyone shooting at you that you are You regain lost hit points at a rate of 1 per 2 hours, and
aware of is at one diffi culty lev el higher to hit as you lost resiliency at a rate of 1 per 5 minutes. Add (157)
quickly side-step, dodge, veer and turn out of harm s way. Metabolism to your list of radiati ons.
Cost: 4 skill points Range: Self Effect: Cumulative Cost: none Range: Self Effect: Binary
TT160: HIGHLY FLAMMABLE TT168: THOUGHT IMITATION
If you ever take damage from fire, roll a D6. On a 4+ you You can attempt to im itate any mental at tack directed at
have caught fi re and will take the same amount of you in the last 24 hours. Add the skill Thought Imitat ion
damage to that location each turn until the fire is to your skill list at 4D6. With a successful T hought
extinguished. Extinguishing the fire takes whatever roll is Imitati on roll (diff iculty 15) you can recreate a m ental
appropriate (WS Thrown for someone to throw water on it, attack you were the vict im of. I f you successfully resisted
Acrobats to stop, drop & roll, etc) at di fficul ty 9. the mental attack i n question, the diff iculty of t he roll rises
Cost: none Range: Self Effect: Binary to 20. You can the use that attack for the nex t 24 hours as
if you had the radiati on in question (so imitati ng a (TT166)
TT161: ILLUMINATED Mind Bomb still costs 30 skill points), but i f the radiation
Gain +2D6 Influence and make it a natural ability. calls for a Resolv e roll on your part, you roll Thought
Cost: none Rage: Self Effect: Cumulative Imitati on instead.
Cost: none Range: Self Effect: Binary
TT162: BROKEN YOKE
Your shoulders are misshapen and broken. You cannot TT169: MENTAL MULTIPLIER
fire shoulder arms (rifles or other weapons requiring a You can add 4D6 to an ally s Memory, Reason or Resolve
stock) or wear a backpack. as long as you concentrate on it, they are within range,
Cost: none Range: Self Effect: Binary and you do nothing else. Subconsciously you add +2 to all
your friend s Memory, Reason and Resolve roll s when
TT163: BONE DRY they are within range, and reduce percei ved enemies
Your joints are sore and hard to move. -2D6 Acrobatics, - rolls of those skills by -2.
1D6 Running, -2 Mov es. Cost: none Range: 20 feet Effect: Binary
Cost: none Range: Self Effect: Cumulative
TT170: MENTAL CLOUD
TT164: SKIN MELT You project an aura of ment al confusion about yourself at
Your skin is very sensitive and non-distilled water is all times. Everyone within this area reduce all Memory,
treated as an ac id dealing D4 dam age each turn y our flesh Reason, Resolve and Senses rolls by D6 (including
is exposed to it. yourself).
Cost: none Range: Self Effect: Cumulative Cost: none Range: 30 feet Effect: Binary

TT165: FORCE OF WILL TT171: IMMUNOSUPPRESSANT
With the expenditure of 10 skill points, you can double Whenev er you spend any time in cold and wet weather or
your resolve dice or the ef fect or duration of one of your environm ents without suitable and ample protecti on, you
mental radiations once per 24 hours. (For exampl e, must make a running roll (difficulty 24) or catch a cold
(658) Itch will cause the loss of 2D6 mov es for D6 turns or (see the Game Master s Handbook, page 81).
of D6 moves for 2D6 turns when augmented by Force Of Cost: none Range: Self Effect: Binary
Will ).
Cost: 10 Skill Point s Range: Self Effect: Cumulative TT172: HEBEPHRENIA
You are subject to uncontrolled silliness, inappropriate
TT166: MIND BOMB emotional reacti ons and delusions. Roll Resolve (dif 24)
With t he expenditure of 30 skil l points and a successful when under stress to not react in laughter and giggles at
opposed Resolve roll, you can cause D6 damage to a the least, or absolute hooting laughter at the worst.
person s head directly, not protected by their Resiliency. Cost: none Range: Self Effect: Binary
This also causes D2 damage to your head directly (again
ignoring resiliency). TT173: POSITIVE HELIOTAXIS
Cost: 30 Skill Poi nts, D2 Damage Range: 30 feet Effect: In daylight you grow larger. During the daylight hours (if
Binary you venture out-doors) you gain 3D6 inches of height, and
2 times that much weight. (This is lost at night as you
TT167: TOT AL HEALING return to your nomal size.) The size change is the same
You can accelerate your healing process to heal yourself every day, so just record your daytime and night-time
in one turn. Spend 24 skill points, m ake a running roll, and stats.
heal that much damage. This only works once per week, Cost: none Range: Self Effect: Cumulative
but also adds 2D6 to any intimidation rolls against people
hostile to you who just saw you heal yourself right in f ront TT174: NEGATIVE HELIOTAXIS
of them. In the dark you grow smaller. During night time or when
Cost: 24 Skill Point s Range: Self Effect: Binary indoors without windows, you lose 3D6 inches of height
and 3 times that much weight. (This is regained in the sun
as you return to your normal size.) The size c hange is the
same every day, so just record your daytime and night-
tim e stats.
Cost: none Range: Self Effect: Cumulative
TT175: GUMPTION TT182: RECESSIVE PSYCHOSIS
Your drive and initiative give you a bonus of 1D6 to Whenev er you are alone with someone you must make a
Resolve and to your highest skill. reason roll (diff iculty 6) to av oid attempting t o kill the
Cost: none Range: Self Effect: Cumulative person (preferably in a method t hat will not get you
caught).
TT176: GUNCOTTON Cost: none Range: Self Effect: Binary
Your heart will explode quite messily should it ever take
damage. The end result will be a crater where your chest TT183: ACTIVE PSYCHOSIS
was, and everyone within 20 feet of you will take 1D6 Whenev er you are alone with someone you must make a
damage and 4D6 stun and be covered in gore. You will , of reason roll (diff iculty 15) to av oid attempting t o kill the
course, be dead. person (preferably in a method t hat will not get you
Cost: none Range: Self Effect: Binary caught).
Cost: none Range: Self Effect: Binary
TT177: GURU
Anyone watching you as you do something with a skill that TT184: REGNANT
you have at 6D6 or higher will gain 1 skill point just f or Gain +2D6 Command, +1D6 Charisma and +1D6
watching. Influence. Gai n -2D6 Guile.
Cost: none Range: 20 feet Effect: Binary Cost: none Range: Self Effect: Cumulative

TT178: INSIDIOUS INSINUATION TT185: PROJECTOR
Gain +2D6 Guile, +1D6 Influence. Gain 5 skill points When you throw an object, you can give it an extra
whenever you make someone doubt another s good telekinetic push, accelerat ing the object to much great er
intentions. speeds. Thrown objects of yours have double normal
Cost: none Range: Self Effect: Binary range in this way, in addition to dealing an additional D6
damage.
TT179: LARVAL Cost: 4 skill points Range: Special Effect: Cumulative
When next y ou lose more than half your hi t points or after
D6 months (whi chev er com es first), you wil l go comatose TT186: RUBIGINOUS
and enter a chrysalis stage, growing a strange, hard Not only is the planet of deadEart h a dull rusty colour, you
cocoon around your body. The cocoon acts as 10 stress, are too! Your haemoglobin mutated and you are left with
10 shock armour. In D3+1 weeks you will emerge f rom the rust-coloured skin and almost brown blood. The iron ox ide
cocoon fully healed, with D6 radiations remov ed at content in your body increases your weight by 3D6
random from your list of radiati ons (as well as TT179 pounds, and your rusty skin tone may be useful if you
being remov ed), and with D6 new radiations added to your need to hide somewhere where there is lots of rusted
list. You also gain +2 Moves, Strength and Resiliency metal or garbage (+1D6 Stealth or Hide in appropriate
when you emerge from your cocoon. circumstances).
Cost: none Range: Self Effect: Binary Cost: none Range: Self Effect: Binary

TT180: PHTHISIS TT187: SALACIOUS
You have contracted a strange wasting disease similar to Your rude, lewd behaviour earns you -1D6 Charisma and
tuberculosis of the lungs. Ev ery D6 days lose 1 Strength, Influence, but +1D6 T roubadour (from raunchy stories and
Resiliency and Mov es. When resiliency is reduced to 0 bawdy songs).
you die. A doctor can save you with a difficulty 24 roll. Cost: none Range: Self Effect: Cumulative
Wi th a difficulty 36 roll you will ev en recover your lost
stats at one point per month. TT188: SAND-BLASTED
Cost: none Range: Self Effect: Cumulative Your skin looks red and flayed, lose 2 resiliency.
Cost: none Range: Self Effect: Cumulative
TT181: PROTOTROPHIC
Your dietary needs have changed and now you can ONLY TT189: MENTAL CLARITY
gain sustenance from inorganic m aterials. This means you Remove al l radiations from your list that giv e you mental
get your minerals by eating dirt and sands. Unfortunately, attack form s or that negatively affect your Reason or
there isn t a lot of life-sustai ning content to these foods, so Resolve.
you will be almost constantly eat ing - luckily f or you your Cost: none Range: Self Effect: Temporary
foodstuff s occur naturally everywhere, and a bad harv est
for most crops means ev en easier access to your food.
Eating anything organic requires a resolve roll (difficulty
15 to eat it, dif ficulty 24 t o hold it down) and makes you
feel seriously ill (-2 on all rolls for 2D6 hours).
Cost: none Range: Self Effect: Binary
TT190: SAPROGENIC TT197: CATAPLEXY
You make things rot. Rations on your person are only Whenever you are struck, you must make a running roll
good for a day at most before t hey go bad, those on your against the stun damage as if it had ex ceeded your
travelling companions may last up to a week at best. resilience, regardless of whether it did.
Whil e cloth seems unaffect ed, leather is not imm une. Cost: none Range: Self Effect: Binary
Each week leat her loses a point of S tun arm our rat ing - so
in two weeks most leat her arm our falls off you, whi le most TT198: CAUDAL FIN
thinner leather clothes (such as belts) only last the week. You have a shark-like fin on your back, making it quite
Also, you are recommended not t o be the one in charge of diffi cult to design armour to f it you (double price of armour
dragging your dead companions back to camp. vests), although it does look qui te intimi dating when you
Cost: none Range: Self Effect: Binary are swimming!
Cost: none Range: Self Effect: Binary
TT191: CHEST RIPPER
You think you have (570) Vengeance, but you don t. You TT199: CHILBLAIN
will insist on eating dead opponents hearts if you think When exposed to the col d (temperatures under 10
they have higher Strengt h, Moves or Resiliency t han you. degrees Celcius), your hands and feet begin to inf lame,
After each such meal, roll Reason (difficulty 24) to realize itch and get sore. For the next 2D6 days you are at -1D6
that it s not working and remove Chest Ripper f rom your on all skill roll s that require your hands and -2D6 running.
list of radiati ons, otherwise you keep trying! Cost: none Range: Self Effect: Binary
Cost: none Range: Self Effect: Binary
TT200: CI MMERIAN
TT192: SECATEURS You always seem to be shrouded in darkness if it is at all
One of your hands has twisted and mutated until it possibl e in the location where you are. Shadows almost
resembles a set of large (1' long) shears made up of bend to help cover you and make you look sinister. Gain
warped bone. (Cross-mutate with Garden Tools?!) Y ou +1D6 Intimi date and Stealth.
can no longer use equipment with that hand, but you can Cost: none Range: Self Effect: Binary
attack with it, dealing D6+Strength additional damage to
any punch attack or dry gulch .
Cost: none Range: Self Effect: Binary

TT193: UNWORTHY
You have been judged. Compare you list of radiations to
your current renown. If you hav e more radiations than
renown, reduce your renown by the difference.
Cost: none Range: Self Effect: Temporary

TT194: KLAZOMANIA
You have to yell at the top of your lungs all t he time. The
thought of being v erbally quiet is incom prehensible to you,
and what you consider to be a whisper is just a slightly
reduced shout.
Cost: none Range: Self Effect: Binary

TT195: LIGHT SLEEPER
Anything can disturb your sleep. W hile asleep you can
make senses rolls as if you were awake to detect events
in your surroundings. If you succeed at these rolls you
awaken immediately.
Cost: none Range: Self Effect: Binary

TT196: WELLSPRING OF VIOL ENCE
Once per game session the GM can indicate to y ou that
you must commenc e a fight with a stranger. This will often
be at a bar or other good brawling location, but if nothing
else is availabl e, the local mi litary barracks will suf fice.
Needless to say, your existence will be exciting, but short.
Cost: none Range: Self Effect: Binary