Course Syllabus: ATEC 4370

NARRATIVE VIDEO LAB
Course Information
Topics in Art and Technology: Narrative Video Lab ATEC 4370.501 M 7:00 p.m. - 9:45 p.m., ATC 3.601 Class Blog: http://www.adambrackin.com/LABventures

Professor Contact Information
Adam L. Brackin, Ph.D - Research Assistant Professor, ATEC - University of Texas at Dallas EMAIL: adam.brackin@utdallas.edu ---> albrackin@gmail.com OFFICE: ATC_2.913 OFFICE PHONE: 972-883-4350 Mobile: 214-354-6161 (Leave Message!) OFFICE HOURS: Monday & Wednesday 10-11:30, 1:15-3:30 (& other days by appointment)

Course Pre-requisites, Co-requisites, and/or Other Restrictions
ATEC 4370 may be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor. Students must be actively enrolled in this class (ATEC 4370) in order to attend it due to UTD policy fire code, and very real seating restrictions. (No lurkers!)

Course Description
ATEC 4373 Topics in Game Development (3 semester hours) - Viral video and social media sites like YouTube have changed what, how, when, where, and why we watch the stories that we watch. No longer is content restrained to big media or high-quality "valid" sources, but rather to varying degrees of am-pro (amateur professional) content providers like the "Yogscast," "Rooster Teeth," or "Pewdiepie" who have literally made a business out of highly "authentic" narrative video formats like "Let's Play," "Let's Build," & "Machinima" while leveraging less obvious elements like "metastory," "Persona Story," "Developer Story," and "Player Story" through tools like video games and interactive worlds such as Halo or Minecraft. This course is an in-depth exploration of these and other related elements within the context of an assignment based lab atmosphere.

Student Learning Objectives/Outcomes
The purpose of the course is to teach students how to quickly create large quantities of self-publishable video using the tools and resources readily available to them. 3 projects will be completed in teams of 1-3 people -- with an expectation of no more than one video per day, and no less than 2 videos per week per team member -- to be uploaded publicly via YouTube. The first assignment will be a 'persona narrative' project focusing on the fictive 'character' of the student. The second assignment is the 'quest narrative' which follows a standard story-arc model. The third project is a 'nonlinear narrative' or meta-narrative which demonstrates in-depth understanding of advanced narrative theory including non-linear models such as nonsequential, multi-linear, or branching forms. There are no tests or papers for this class – all assignments are project-based authentic assessment.

Required Textbooks and Materials
TEXTBOOKS (Required Reading) Youtube-Participatory-Culture-Digital-Society (1st/2nd Edition) Jean Burgess & Joshua Greene (2009/2014) 978-0745644790/978-0745660196 (**NOTE - you can wait till Feb and purchase the 2014 ed. or purchase the 2009 edition now.) SOFTWARE & HARDWARE (Required) Fraps – Real Time Video Capture and Benchmarking Software (www.fraps.com) Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. Purchase and use of this software on a compatible system for games is required unless you petition for an exception and use non-video game resources for your projects (such as a video camera for LARP/RPG, etc.) Raidcall – Real time 100% free group communication software. Required for in-class recording with entire class. Headphones with Mic. – Good quality head gear for recording in class is required. You can pick these up fairly cheaply at most stores. External hard drive. – Reliable drive for storing large video files. You should ALWAYS keep reliable backups. 1TB or larger is recommended. RECOMMENDED: YouTube Strategies, by Paul Colligan 2013) CreateSpace Independent Publishing Platform, 978-1482705072.

Additional Course Materials Video games are the recommended tools for creating narrative content for this course. To this end you will need to purchase appropriate games as needed such as ‘Minecraft’ or similar if intending to use these games for video content production.
BRACKIN 4373 Course Syllabus Page 1

Assignments & Academic Calendar
Students will complete three major multi-part video assignments throughout the semester followed by group discussion and individual analysis via a 1-3 PAGE POSTMORTEM ACCOMPANYING EACH DELIVERABLE. These assignments are: 1) a narrative PERSONA video project highlighting the student’s player character “persona’, 2) a QUEST video project focused on a ‘quest narrative’, 3) and a NON-LINEAR video project following one of the six non-linear story models discussed in class. This course is partially designed as a crash course in both creative interactive storytelling and ampro video production for aspiring youtubers; as such, assignments should reflect an emphasis on concept, vision, and ideas over current technological capabilities. (Course requirements or due-dates may be amended or changed; such changes will be given with sufficient advance notice for completion.) A more detailed description of any weekly reading assignments and other requirements will be posted each week on the Class Blog:

http://www.adambrackin.com/LABventures.html
JAN 13 JAN 20 JAN 27 FEB 3 FEB 10 FEB 17 FEB 24 MAR 3 MAR 10 MAR 17 MAR 24 MAR 31 APR 7 APR 14 APR 21 APR 28 MAY 5/12 WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5 WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 WEEK 16 WEEK 17

COURSE INTRO --- YOGSCAST, Youtube, & the LABventures project
MLK DAY – NO CLASS TOOLS - Premier, Fraps, Games & PERSONA as CHARACTER (LABventures server) CASE STUDY: Sips & Sjin, Simon & Lewis, Duncan, and Martin STORY MODELS: Monomyth, Freytag, & story elements D3 DUE – GROUP VIDEO SHOWCASE QUESTS – JEFF HOWARD CASE STUDY: Shadow of Israphel SPRING BREAK / MIDS AVAIL – NO CLASS CLOSED/OPEN SYSTEMS AND COLLABORATIVE NARRATIVES D2 DUE – GROUP VIDEO SHOWCASE NON-LINEAR I (COHESIVE MODELS) NON-LINEAR II (NON-COHESIVE MODELS) CASE STUDY: TBD FUTURE OF SOCIAL/VIRAL VIDEO D3 DUE – GROUP VIDEO SHOWCASE READING DAY – NO CLASS / NO FINAL EXAM

Attendance and Grading Policy
Students are expected to attend ALL classes. If you have a special circumstance which prevents this, you MUST contact me in advance by phone or email! A student who misses more than one class session or misses without approval will be required to do an additional project or have their attendance grade dropped by one letter grade (10 points). Be advised that any and all communication in or out of class counts towards your Professionalism & Participation grade just as it would in the industry. Late work will be dropped by one letter grade (10 points) for each week it is late. No Exceptions! There are 3 major deliverables (which have numerous components) for this class NOT including any weekly homework or small assignments (blog activity) which count towards the student’s weekly attendance and participation grade. This class is graded on a standard 10 point grading scale for all deliverables. Grade weights will be determined as follows: Weekly Attendance / Professionalism & Participation ---------------------- 10% of total grade Deliverable 1: PERSONA vi deo series --------------------------------------- 30% of total grade Deliverable 2: QUEST NARRATIVE video series----------------------- ---- 30% of total grade Deliverable 3: NON-LINEAR (META) video series------------ ------------- 30% of total grade This class relies heavily on effective use of LAB time combined with attention during presentations, discussion, and all other forms of class participation, and a high level of professionalism and good citizenship is expected at all times. Attention should be given to the presenter or video presentations at all times and respect shown as expected within the university classroom environment. Appropriate multi-tasking (such as note-taking) is permitted only so long as it does not interfere with the high expectations described above. This DOES NOT include personal use of any lab computers, social media sites, games, etc., and any lab monitors will remain off otherwise. A student who attends all classes, participates in discussion appropriately, completes all coursework on time, and whose deliverables all meet the high standards expected of a UTD student, receives an “A” in this course.

UT Dallas Syllabus Policies and Procedures
The information found at the following link constitutes the University's policies and procedures segment of course syllabi. Be aware that all information contained at this link are considered to be fully a part of this syllabus herein without exception as if it were printed below. http://provost.utdallas.edu/syllabus-policies/

BRACKIN 4373 Course Syllabus

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