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GURPS

Fourth Edition

Advantages Categories

Compiled and edited by Black_Jack

VERSION 1.1 02-15-2008

1 or 2 30+5/level Page B35 B40 B42 B43 B59 B61 P96 B79 B88 B91 B96 MANEUVERS Type OK Name Extra attack Cost 25/attack Page B53 GURPS ADVANTAGES CATEGORIES 2 .com/showthread. Name : The name of the advantage. Cost : The cost of the advantage in character points. from the chapter “Creating Abilities” in the Powers book and from the chapter “Characters” of the Martial Arts book . B means Basic Rulebook (Characters). Traits in the chapter “Creating a Character” are not listed in this work.sjgames.This document sorts the traits from the chapter “Advantages” in the Characters Rulebook. Leveled cost are written : n/level.php?t=28472 ENERGY AND STAMINA Type ☻ ☻ ☻ ☻ ☻ OK ☻ OK OK OK ☻ OK ☻ ☻ ☻ ☻ Name Doesn’t eat/drink Doesn’t sleep Energy Reserve Extended lifespan Extra life Fit Healing Less sleep Longevity Rapid healing Recovery Reduced consumption Regeneration Regrowth Unaging Universal digestion Cost 10 20 3/level 2/level 25/life 5 30 2/level 2 5 10 2 Variable 40 1 5 Page B50 B50 P119 B53 B53 B55 B59 B65 B66 B79 B80 B80 B80 B80 B95 B95 RULES RELATED Type OK ☻ ∞ OK OK OK Name Gizmos Modular abilities Reawakened Signature gear Talent Unusual background Cost 5/gizmo Variable 10 Variable Variable Variable Page B57 B71 B80 B85 B89 B96 PHYSICAL APPEARANCE + DECEPTION Type ☻ ☻ ☻ ☻ Name Chameleon Invisibility Obscure Silence Cost 5/level 40 2/level 5/level Page B51 B63 B72 B85 COMMUNICATION Type ☻ ☻ ☻ OK Name Speak underwater Subsonic speech Ultrasonic speech Voice Cost 5 0 to 10 0 or 10 10 Page B87 B89 B94 B97 ENHANCED BODY PARTS Type Name Ambidexterity Arm DX Arm ST Combat reflexes Digital mind Flexibility Hermaphromorph High manual dexterity Lifting ST Striking ST Cost 5 12/16/level 3/5/8/level 15 5 5 5 5/level 3/level 5/level Page B39 B40 B40 B43 B48 P56 B59 B59 B65 B88 OK ☻ ☻ OK ☻ OK ☻ OK ☻ ☻ ATTACKS Type ☻ ☻ ☻ ☻ ☻ ☻ ☻ OK ☻ ☻ ☻ Name Affliction Binding Claws Constriction attack Healing (beneficial) Innate attack Leech Rapier wit (mental) Spines Teeth Vampiric bite Cost 10/level 2/level Variable 15 30 Variable 25+4/level 5 1 or 3 0. exotic : ☻ and supernatural : ∞ . ADVANTAGES CATEGORIES Each advantage is listed with the relevant information : Type : Mundane : OK. P means Powers book and uFAQ stands for http://forums. Page: The page where you can find the complete writeup of the advantage.

MORE BODY PARTS Type ☻ ☻ ☻ ☻ ☻ Name Extra arms Extra head Extra legs Extra mouth Payload Cost Variable 15/head Variable 5/mouth 1/level Page B53 B54 B54 B55 B74 RESISTANCE (ACTIVE) Type OK OK OK OK OK ☻ ☻ ☻ Name Enhanced defenses Fit Hard to kill Hard to subdue High pain threshold Metabolism control Nictitating membrane Protected sense Resistant Slippery Cost Variable 5 2/level 2/level 10 5/level 1/level 5/sense Variable 2/level Page B51 B55 B58 B59 B59 B68 B71 B78 B80 B85 MOVEMENT Type ☻ ☻ ☻ ☻ ☻ ☻ ☻ OK ☻ ☻ ☻ ☻ ☻ ☻ ☻ ☻ Name Amphibious Brachiator Catfall Clinging Enhanced move Flight Insubstantiality Perfect balance Permeation Shadow form Super climbing Super jump Terrain adaptation Tunneling Walk on air Walk on liquid Cost 10 5 10 20 20/level 40 80 15 Variable 50 3/level 10/level 0 or 5 30+5/level 20 15 Page B40 B41 B41 B43 B52 B56 B62 B74 B75 B83 B89 B89 B93 B94 B97 B97 OK ☻ SENSES Type ☻ OK OK ☻ ☻ ☻ ☻ ☻ OK ☻ ☻ OK ☻ ☻ Name 360 degrees vision Absolute direction Acute senses Dark vision Discriminatory senses Hyperspectral vision Infravision Microscopic vision Night vision Parabolic hearing Penetrating vision Peripheral vision Scanning sense See invisible Sensitive touch Subsonic hearing Telescopic vision Ultrahearing Ultravision Vibration sense Cost 25 5 2/level 25 15 or 10 25 0 or 10 5/level 1/level 4/level 10/level 15 Variable 15 10 0 or 5 5/level 0 or 5 0 or 10 10 Page B34 B34 B35 B47 B49 B60 B60 B68 B71 B72 B74 B74 B81 B83 B83 B89 B92 B94 B94 B96 PROTECTION (PASSIVE) Type ☻ ☻ ☻ ☻ OK OK OK ☻ ☻ ☻ ☻ ☻ ☻ ☻ ☻ ∞ OK ☻ ☻ Name Breath holding Damage resistance Doesn’t breathe Filter lungs Fit High pain threshold Improved G tolerance Injury tolerance Insubstantiality Nictitating membrane Pressure support Protected sense Radiation tolerance Sealed Shadow form Supernatural durability Temperature tolerance Unkillable Vaccum support Cost 2/level 5/level 20 5 5 10 5 to 25 Variable 80 1/level 5 to 15 5/sense Variable 15 50 150 1/level 50 to 150 5 Page B41 B46 B49 B55 B55 B59 B60 B60 B62 B71 B77 B78 B79 B82 B83 B89 B93 B95 B96 ☻ ☻ ☻ ☻ ☻ ☻ SHAPE AND SIZE Type ☻ ☻ ☻ ☻ ☻ ☻ Name Duplication Elastic skin Growth Shapeshifting Shrinking Stretching Cost 25/copy 20 10/level Variable 5/level 6/level Page B50 B51 B58 B83 B85 B86 GURPS ADVANTAGES CATEGORIES 3 .

MENTAL COMMUNICATION Type ∞ ∞ ☻ ∞ ☻ ☻ ☻ ☻ ☻ Name Channeling Medium Mimicry Mindlink Racial memory Social chameleon Speak with animals Speak with plants Telecommunication Cost 10 10 10 Variable 15 or 40 5 25 15 Variable Page B41 B68 B68 B70 B78 B86 B87 B87 B91 MATTER + ENVIRONMENT ALTERATION Type ☻ ☻ ☻ ∞ ∞ ∞ ☻ ☻ Name Control Create Illusion Mana damper Mana enhancer Snatcher Telekinesis Temperature control Cost Variable Variable 25 10/level 50/level 80 5/level 5/level Page P90 P92 P94 B67 B68 B86 B92 B92 MOVEMENT Type ∞ Name Jumper Warp Cost 100 100 Page B64 B97 ∞ EXTRA-PERCEPTION Type OK ∞ ∞ OK ☻ OK ∞ ☻ ∞ OK ∞ ∞ ☻ ∞ ∞ Name Animal empathy Blessed Clairsentience Danger sense Detect Empathy Illuminated Mind Reading Oracle Plant Empathy Precognition Psychometry Racial memory Special rapport Spirit empathy Cost 5 10+ 50 15 Variable 15 15 30 12 5 25 20 15 or 40 5 10 Page B40 B40 B42 B47 B48 B51 B60 B69 B72 B75 B77 B78 B78 B88 B88 MY MIND TO YOUR MIND Type ∞ ☻ ☻ ☻ ∞ ☻ ☻ ☻ ☻ OK ∞ ∞ Name Dominance Mind control Mind probe Mind reading Mindlink Neutralize (Psi) Neutralize Possession Puppet Rapier wit Terror True faith Cost 20 50 20 30 Variable 50 50 100 5 or 10 5 30+10/lvl 15 Page B50 B68 B69 B69 B70 B71 P97 B75 B78 B79 B93 B94 FATE ALTERING Type OK OK ∞ OK OK OK ∞ ∞ Name Common sense Daredevil Higher purpose Intuition Luck Serendipity Super luck Temporal Inertia Cost 10 15 5 15 Variable 15/level 100 15 Page B43 B47 B59 B63 B66 B83 B89 B93 PERCEPTION Type OK OK ☻ ☻ OK Name Absolute direction Absolute timing Enhanced time-sense Enhanced tracking G-Experience Cost 5 2 45 5/level 1 to 10 Page B34 B35 B52 B53 B57 PROTECTION Type ∞ ∞ ∞ Name Magic resistance Psi Static Static Cost 2/level 30 30 Page B67 B78 P98 MANEUVERS Type ☻ ☻ Name Altered time rate Compartmentalized mind Cost 100/level 50/level Page B38 B43 GURPS ADVANTAGES CATEGORIES 4 .

PROWESS Type OK OK OK OK OK OK OK ∞ ☻ ∞ OK OK OK ∞ OK ∞ Name Cultural adaptability Eidetic memory Gadgeteer Gunslinger Heroic Archer Language talent Lightning calculator Magery Mimicry Power investiture Single-minded Trained by a master Versatile Visualization Weapon master Wild talent Cost 10 5 25 or 50 25 20 10 2 5+10/level 10 10/level 5 30 5 10 Variable 20/level Page B46 B51 B56 B58 MA45 B65 B66 B66 B68 B77 B85 B93 B96 B96 B99 B99 SOCIAL PEOPLE Type OK OK OK OK OK OK ☻ Name Allies Claim to hospitality Contact group Contacts Favor Patrons Puppet (Mental) Cost Variable 1 to 10 Variable Variable Variable Variable 5 or 10 Page B36 B41 B44 B44 B55 B72 B78 IDENTITIES Type OK OK OK Name Alternate identity Social regard Zeroed Cost 5 or 15 5/level 10 Page B39 B86 B100 WILLPOWER Type OK OK OK OK Name Charisma Fearlessness Indomitable Unfazeable Cost 5/level 2/level 15 15 Page B51 B55 B60 B95 AUTHORIZATIONS Type OK OK OK OK Name Clerical investment Legal enforcement powers Legal immunity Security clearance Cost 5 5/10/15 5 to 20 Variable Page B43 B65 B65 B82 GURPS ADVANTAGES CATEGORIES 5 .

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