Alphabet Shout Out Randomly choose an alphabet flashcard and award a point to the first student who shouts

out a word beginning with that letter. Alphabet Writing Relay Divide and line up the students into two teams. Divide the board into two halves and have one student from each team run to the board, write 'A', then run to the back of the line. The next student writes ' ', etc. The first team to finish wins. Alphabet Erase relay As 'Alphabet !riting Relay', but this time, write the alphabet on each half of the board and have each team race to erase the letters in order. Alphabet Sculptures Divide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies. Alphabet Soup "ive each student an alphabet flashcard and have them skip around the room to the 'A # $ong'. $top the tape at random and have the students rush to line up in order, e.g. A%&. Alphabet Touch #all out letters and have the students find and touch them in the classroom, on posters, etc. Alphabet Wave "ive each student a few ordered alphabet flashcards and play the 'A # $ong'. 'ave the students hold up the cards that correspond to the letters they hear in the song. Animal Crackers Take a big dice and assign an animal to each number. 'ave the students roll the dice and act like the animal( The Ball Throw the ball to a student and ask that student a )uestion. The student answers and throws the ball to another student asking the same )uestion. *.g. +#an you...,+, +-es, . can. / 0o, . can't.+ +Do you like...,+, +-es, . do. / 0o, . don't.+ Balloon Toss 'ave the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure *.g. $12 +3y name's 3iki. !hat's your name,+ 4tap5 +3y name's 'iro. !hat's your name,+ 4tap5. Basic Flashcard Fun The teacher simply holds up a flash card and elicits the answer from the students. This can be done in teams with points awarded for correct answers. Beat The Clock Time the students as they race to put alphabet, days of the week, or month flashcards in order. 'ave them try again to see if they can beat their fastest time. Bingo ingo can be used with any topic. lank ingo sheets can be used, and students can write of draw randomly in the boxes. The winner is the first student to cross out all the numbers/letters etc. on the sheet. Blind old Conversation Arrange the class in a circle and choose one student to stand in the circle with a blindfold on. $pin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. *.g. +'ello. 'ow are you, Do you like...,+ Blu The ob6ect of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. 7layer 1 chooses a card from his/her hand and throws it face down on the table saying, for example, +. have 4a cat5+. 7layer 1 may be telling the truth or bluffing. .f player 8 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. 7layer 8 should say +0o, you don't+. .f player 1 was bluffing, player 8 gives player 1 a penalty card from his/her hand. .f player 1 was telling the truth then he/she gives player 8 a penalty card from his/her hand. #ontinue until one student is out of cards. The Bomb 7ass a ball, ob6ect or a flash card around a circle of students. !hen the timer rings, the student holding the ball must answer a )uestion, make a sentence or say a word.

. "ive each student a counter. . 9: on the dice which means the student must return to the beginning. This is a great energy burner as well as review of actions colors. skip. sleeping. The student answering then starts the same conversation with the student in front. hop. *. "ive commands such as +faster+. . The student must say the word on the flashcard he/she lands on. etc around the room randomly. and the odd students must sit out until the next round. $top the music and call out a number between 1%<. or even +duck. dog+ or similar. +=ump 1> times+.f the flashcards are a match.+ *licit and prompt the correct vocabulary.g. !hen the conversation reaches the front.+. Commando The teacher is the commando and gives commands to the class and/or individual students. Charades Divide and line up the class into two teams.g. Fashion Sho% 'ave each student stand up one at a time and elicit from the class what he or she is wearing. +Touch 4classroom ob6ect+. +$tand up / $it down+. +'ow are you. the student at the front must run to the back and continue the procedure. Cra#y Train $tudents line up behind the teacher in a choo choo train line. +!hat's you name. The students must )uickly get together in a group or groups of that number. Award points to the fastest team. .g.or a variation see 'The all'. +Touch your 4body part5+. and so on. !hisper a flashcard to the first member of both teams and have them run to the board and draw the word as fast as possible. !hen the teacher says +goose+ the student whose head was touched must 6ump up and chase the teacher round the circle. Add colored paper between cards to represent 'Take Another Turn'. the teacher must continue tapping heads. the student walks around the circle touching heads. The first student throws the dice and moves. Conversation Relay ?ine up the students in two teams and have the last student in each team tap the shoulder of the student in front and have a conversation *.t might be easier to use vocabulary like +cat. . 6ump.. $ra% &t Relay Divide the students into two teams. +slower+. and assign a crash number e. Clusters 7lay any music and have the students walk. numbers or anything else you can throw in. "esture the student to throw it back to you and repeat with different fruit and students. The first team to get all the students back in their original positions wins. $tudents take turns flipping over two cards and saying the vocabulary. and +stop+. .f not. playing soccer. the student keeps the cards. +Turn around+. he/she goes back to his/her original place. $uck $uck 'oose $tudents sit in a circle and the teacher starts by walking round the outside of the circle tapping the students on the head saying +duck+. Concentration ! "emory 'ave the students sit in a circle. +turn left+.f they are different. they remain face down. The ob6ect of the game is to look at the other student's flash card and yell out the word before they see yours. The teacher whispers a word or shows a flashcard to the two students and they act it out. $ance O The Ostriches 7air up students and attach a flashcard to their backs. . The student with the most pairs is the winner. The teacher must sit down in the student's spot before being tagged. Catch The Fruit Toss a piece of plastic fruit to a student and ask. $pread out the flashcards 48 sets5 face down. cat.Car Race Arrange the flash cards in a long line with starting and finishing points. dog+ to practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds.g.f tagged. +!hat is it. duck.+. The first student from each team comes to the front. The first team to call out the correct word gets a point. *. eating..f the student makes a mistake. .

5 Flash Card Walk Arrange the flashcards in a big circle. The purpose of this game is letter recognition.an your face with hands 0o( shake your head +no+ #ome here move your index finger 3e( Touch your chest A& make the A& sign .t can be played as a relay race with two teams racing to find the letters first.5 instead. #hoose a student and ask +Do you have a cat. $et the timer for 1> seconds. sports. start drawing a hanging man and have the next student guess a letter. 6oin them together to make a pattern and hold them up. A student with no cards is out. 'rab @se ?ego. . The teacher chooses a word and writes the appropriate number of spaces on the board. and have the students act it out. )angman @se review words from past lessons.t's cold 7ut arms around shoulders .t's hot . $tudents guess a letter one by one. !hen the music stops. . $how a flash card or whisper a word. write that letter in the space and give the student another turn. The students should take five blocks. and have the students line up in teams at the other end of the room. *xpressions "estures 'ello wave "oodbye wave . @se as a review for identifying and chorusing classroom ob6ects or acting out actions. 'estures @se western gestures in your class. "ive the students a chance to lead. ?et the first student to guess the word take the teacher's place. Flash Card Act Out #hoose one or more students to come to the front. 'rab &t Relay ! Race to Touch ?ay the flashcards on the floor at one end of the room. . they have to give you the flash card. "o through the A #'s and instruct students to hold up the flashcards that begin with that letter. Reward the first student to guess the correct answer. The students must search around the room to find either a corresponding ob6ect/picture that begins with that letter or find that same letter written somewhere in the room. etc. 'ave the students hold the flashcards face up but not to show anyone. call out a flashcard. First letter "ive the students various picture flashcards. verbs.+ .f they guess wrongly.f the student guesses correctly. palm out $tand up raise hand slightly. #all out a flashcard and have the first person in each team race to grab the card.t' using a time limit for added motivation. 'ave each student ask other students )uestions.ive(5+. one yellow+ and other combinations to B. actions. -ou may prefer to draw a hanging spider 4$piderman. and the student standing next to the flashcard wins. This can be used with many sub6ects 4e.Find &t The teacher holds up a letter flashcard. )ot *otato 7lay like '7ass . $pread out the ?ego and call out +4. . 0ext say +two blue. don't know pull shoulders and hands up $hhhh index finger in front of mouth $top hand up. palm up $it down lower hand slightly. animals.f the answer is yes. Those students then go to the back and the next students race to grab the next flashcard the teacher calls. palm down 'o Fish 'ave students choose two flashcards each. 7lay some music while the students walk around the circle.g. Follo% The (eader $tudents line up behind the teacher and follow the teacher's actions.

"ive each student a flashcard or item.nstruct the students to stand and face the board. and any other )uestions you can think of. elbow. @se classroom ob6ects and with younger students use colors rather than letters e. !hen finished. 7lay and sing the 'A # $ong'. and spread alphabet picture cards randomly around the room. foot. The teacher will then ask a )uestion and 4a :> point )uestion should be more difficult than a 1> point )uestion5 if the students get the correct answer their team name is written in that box. .+.+ and elicit the vocabulary.n teams. hold up a flashcard and say a word. garbage can5. & Spy The teacher says +. Ask +!hat is it. ?ine up the students on the line.f the students think you said the word that matches the flashcard. . Reduce the time in the second and third round. Repeat until all the students are standing.umping The (ine 7ut a piece of tape across the middle of the floor or draw an imaginary line dividing the room. . $tudents try to guess the ob6ect 4*. +!here do people speak $panish. (etter To Word "atch "ive each student an alphabet flashcard. they should 6ump to the 'true' side. let the students randomly pick a category and the points to be attempted. nose.!hen the timer goes off.eopardy 3ake a 6eopardy grid on the white board as follows2 =eopardy .+. !hile the students are playing. "agic Finger 7rint a letter of the alphabet on the board. Designate ones side as 'true' and the other side as 'false'. +. $tudent 1 says +.+. .g.+.+ &+ve 'ot &t 'ave students sit in a circle.g. tongue. e. !hen finished.ruit $ports Animals ody 1> CCCCCCC CCCCCCC CCCCCCC CCCCCCC 8> CCCCCCC CCCCCCC CCCCCCC CCCCCCC D> CCCCCCC CCCCCCC CCCCCCC CCCCCCC :> CCCCCCC CCCCCCC CCCCCCC CCCCCCC B> CCCCCCC CCCCCCC CCCCCCC CCCCCCC . e silly and use other parts of your body to trace the letter. then continue until all the students are sitting. #all out the vocabulary and have the students stand up and say the flash card. #all out numbers 4out of order5 and have the students put their cards in that order. !hen all the boxes are filled the team with the most points wins. talk to them about what they're making and the colors they're using. Ane student from each team chooses a vocabulary item and uses it correctly in a sentence. spy with my little eye something 4red5. Allow the students to play with the blocks for a few minutes before packing up. the teacher puts it away and gives the team a point. have the students chant the numbers in the order you gave them. "ake A Sentence 7ut the students into teams and lay out a selection of flashcards or items. !rite the points on the whiteboard. the student holding the flashcard must say the vocabulary / structure. or individually. Raise your 'magic finger' and trace the letter in the air. spy with my little eye something beginning with "+. "o at a fast pace so the students are sitting and standing rapidly. "emory Bu## 'ave the students sit in a circle and start building a sentence. (ego $pread ?ego on the floor and call a color for the students to pick up. (isten and Order 7ut the students into pairs and give them number cards 41%1>5. +!here do you live.g. #ontinue until all the colors have been called. otherwise they should 6ump to the 'false' side. Also show and tell the students about where you are from. +!here's #hina. #hange cards and repeat. "ap 'ame @se a world map and elicit +!here are you from.n the . have the students match their alphabet card to an alphabet picture card and say the letter and vocabulary. As the item is named. "ive each student ten seconds on the timer. $tudents who make a mistake should sit out until the next round.

Then they toss the ob6ects to different students. This can also be played in teams. Toss each ob6ect to a student and have them use the appropriate phrase. On "y Back ?ine up the students in two teams and have them face the front. the students should sit down on a chair and shout out their flash cards.. That student must answer the )uestion and ask the next student the same )uestion. don't+. Reward the student who can guess it correctly. *ass &t 'ave the students sit in a circle. Ask a student a )uestion and if the answer is correct that student gets a throw. e. That student holds up the card/ob6ect and says the vocabulary and passes it on.+ And ob6ect9D. . etc. do. After everyone has chosen. . The teacher holds up a flashcard or ob6ect 4e. *ach student should be asked a )uestion and teammates can help if needed. far wall G 1Bpts. *ach student chooses a flashcard and says the word. . Also try a speed round. After a couple of rounds start the flash cards/ob6ects going in the opposite direction. the 3emory 3aster must hand the correct flash cards to each student. The student who remembers the most ob6ects gets a point. The student at the front of each line then writes the letter on the board. 6ump around the chairs. see 'The omb'. Assign ob6ect91 the )uestion +Do you want some milk. "o round the class then change the )uestion.uick *eek #over a flashcard and )uickly show it so the students get 6ust a )uick peek. $how them that they have to whisper to the person next to them. a map and a chair+ etc. student D says +. . . eraser. pen. ..f necessary. student 8 says +.uestion Chain 'ave the students sit in a circle. 7lay some music and have the students walk. *licit the names of the ob6ects and give the students a minute to memoriFe what's on the tray. $how an alphabet flashcard to the student at the back of each line and have them use their finger to draw the letter on the back of the student in front.g. "emory Tray ring in a tray of various review or new ob6ects.or a variation. They cannot touch the flashcards. Alder students should write a list of ob6ects. Arrange the flashcards face up in the center. skip. *ass The Secret 'ave the students sit in a circle.5. The next student draws on the next student and so on. see a clock. Designate one student to be the 3emory 3aster. see a clock and a map+. etc. Ob-ect Toss $elect three soft ob6ects.5. "emory "aster 'ave the students sit in a circle. . assign ob6ect98 the response +-es.n the classroom . see 'Euestion #hain'. *aper Airplane Contest "ive students a couple of minutes to make an airplane and one minute to test them. "usical Chairs ?ine up the chairs and place a flashcard on each one.+. #an be done with flashcards. +. Take the tray away and see how many ob6ects can be remembered. ball. #ompare how close it is to the original secret.g.t's !indy. The last student says the secret out loud.or a variation. . Run And 'et &t Divide the class into two teams and have them stand in two lines facing each other. !hen the music stops. . Assign points to different ob6ects in the room 4white board G 1>pts. The teachers starts by asking the student on the right a )uestion. . Divide the students into two teams and have the teams stand at the back of the room.n the classroom.classroom. That student should draw it on the board. $tart the secret by whispering it to the student next to you. says the word and passes it to the next student. *ictionary 'ave a student come up to the front and show him/her a flashcard. The first student to guess the picture gets a point.+ 'ave the students pass the secret around the circle. .or more excitement remove a chair while the music is playing and make the chair%less student sit out until the next round. write the original secret on the board. see a clock+. +0o.

+. Slo% "otion 7ut a flashcard in a bag or behind something. 7aper'.+. vegetables or corresponding flashcards. #ontinue until only one student is standing. . $cissors. +Thank you. nine+. $pread the flashcards face up in the middle. That student wins the game. apple%egg%girl%lion%neck%etc.. Then the students put the fruit back into the basket. Spin The Bottle @se the bottle to ask each student )uestions. classroom ob6ects. . Shopping @se plastic fruits. !hen a student makes a mistake. two+.g. rat. The first player on team one is given a word to spell orally. *. two or three of the numbers in numerical order. The teacher says a word and each student must add a word that begins with the last letter of the word 6ust spoken e. Try playing it backwards as an extra challenge. bad. Scrabble !rite a selection of letters on the board. +$tudent three % rabbit+. Shoot The Basket This can be done in teams or individually.n the case of a tie.g. etc. Shiri Tori This is a popular =apanese game. e. +Apple. rad 7itt G bat. eight. the team gets a point. They work well as an extension activity. put a blindfold on a student and have the other students verbally help him or her through the course. please+.or example2 Take 8 steps.+.irst ask basic warm%up )uestions and then move on to target structures or review structures. 3odel one or two examples on the board for them. turn left. The first student to touch it gets to keep the flashcard. etc.nstruct the students to each call out one. Slam 'ave the students sit in a circle with their hands on their heads. +An apple. The teacher writes the letters on the board as they are spelled out loud. The member who touched and called first can take the flashcard to their side. #all a number and a flashcard. have the students 'Rock. The last student standing is the winner. *xplain to the students that they have to make up as many words as possible from the given letters. Ten $tudents stand in a circle and chorus counting from 1%1>. . The teacher calls out a flash card and the students race to touch it. *. one small step. "ather the students around you and let them ask for what they want using a dialog such as2 +!hat do you you want. . +'ere you are. The students assigned that number must run into the center and touch the flashcard and shout +rabbit+. Spelling 'ame 7ut a name or word on the board and have teams or individuals make as many words as possible from those letters. Award points. line the students up and give them words one by one. +six+. +three. +$imon says touch your toes+ G $tudents touch their toes. Ship &n The Fog 3ake an obstacle course.f you do a class competition. The teacher spins the bottle and asks the student it points to a )uestion.+ Then the teacher calls back the ob6ects from the students. Tongue T%isters @se these tongue twisters with older students.. Hariations include rolling a ball between 'posts'. please. +one+. Reward the first student who can guess it correctly. !hen they make a mistake they must sit down.. 7ull it out very slowly showing only the top part of the picture at a time. bouncing a ball into a bucket. 7lace a few flashcards in the middle of the two teams. he/she must sit out until the next round..Assign each team member a number from one to four. e. "ive them a time limit. +seven.g. +Touch your eyes+ G $tudents don't move. etc. . +one. +ten 4sits down5+. 'ave everyone sit in a circle.+. four.g.. etc. The student who calls out 'ten' must sit down. Spelling Bee This can be done with the whole class or in two teams.f correct. Ask a student a )uestion and if the student answers correctly then he/she gets a shot at the basket. at. +-ou're welcome.g. throwing a ball to knock a stuffed animal off a box. Simon Says 7lay $imon $ays as a review using +touch+ body parts. . five+. or with actions. .

!olf 4or teacher's name if easier5.g. What Time &s &t0 "r2 Wol 1 'ave the students line up against the back wall.+. !hen you say '"o' the first member from each team starts to walk from their end of the line. +.f the teacher says +. +D*+. 7aper. . Winner Says " A variation on the activity 'Ten'. The teacher chases the students and if tagged. "ive points for reaching the opposite end of the line.g. + #+.f no fruit can be named or the fruit has already been said. . The students must ask the teacher +!hat time is it. /ocab %ith Rock0 Scissors0 *aper ?ay the flashcards in a straight line on the floor. Touch Arder the students to touch various ob6ects around the classroom e. The teacher answers with a random time. :5 'ow much wood would a woodchuck chuck if a woodchuck could chuck wood. e. $cissors. +. reading the vocabulary out loud as they walk. Topic Tag "ive a topic. D5 7eter 7iper picked a peck of pickled peppers.g. Tell the students to open their eyes and ask. !hen the two students meet they have to Rock.+. !rite a big '3' on the board and have the students take turns reciting the alphabet. straddling the flashcards. Reward the student that guesses correctly. "ive the students a minute to look at them. +!hat's missing. then have them close their eyes and take away one flashcard. Days of the week 4winner says $unday5. saying one or two letters each. 7aper.t's lunch time(+. and so on. and ask +!ho has the 4apple5. +3+ 4winner5( Hariations2 0umbers 1%81 4winner says 815. +$top+.+ The students should point to who they think has the 4apple5 and say +'e/$he does.f the student is tagged. $ay. +"+. $cissors. +Touch something red+. Who+s 'ot What1 'ave the students sit in a circle and secretly pass a few ob6ects or flashcards from hand to hand under the table or behind their backs. . +'. The second student from the losing team starts walking and reading the vocabulary until the two students meet and Rock. the students must run to safety at the back wall. Assign two teams and have them line up at each end of the flashcard line. The student who says +3+ is the winner. +Touch your book+. that student should sit out until the next round. +&?+.+. *.g. +=+. the student must sit out until the next round. 3onths of the year 4winner says December5. The teacher should stand with his/her back turned to the class.t's four o'clock+ % the students take four steps toward the teacher. +A+. he/she has five seconds to name a fruit. The students should move the corresponding number of steps.+ The first student to guess correctly should be rewarded. 3r. What+s "issing1 $catter <%1> flashcards face up on the table. The students must run around the room trying to avoid the teacher's tag. fruit. the losing student goes to the back of his/her line and the winning student continues along the flashcard line.15 $he sells seashells by the seashore. e. .+. 85 Rubber baby buggy bumpers.

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