Professional Documents
Culture Documents
Note from the original creator This site merely serves as some sort of tutorial on how to use the sheet, as it has gotten quite complicated, and
But first of all, many credits here to the guy who created the automatic_excel_char_sheet, and those who help Obviously alot of the design you find here is directly inspired by this sheet. To be exact, I would never have star it, if that wouldn't have been more work then making a completly new one (understanding other peoples form concatenating (both excessively used now), grouping, selfsorting tables, and some tricks in formulas (but I thin Also, alot of the busy-work was spared for me, because I could so ruthlessly copy their data tables out and reu
o You can delete every entry by actually pressing 'Delete' on your keyboard, even if the cell contains a list where no "bla
o Insert your own values only in fields that are yellow, or yellowish (light brown, orange). Anything grey is not editible, e The color code is: yellowish = input field grey = calculation green and violett = output field (but violett is a sum of output values)
o The green output fields represent the sum of every modifier in the questioned value, including not only your spent DP
If you want to see how much points you spent yourself, or how exactly that value came to be, just open the Detail Sidet
o Look out for these little red triangles in the upper right corner of some cells, as they contain hints and explanation dir
o Don't be confused with the Advantage/Disadvantages-Section layout. I know it's not the best, but I couldn't fit anythin which means the optics everywhere else would suffer. But here is a little helper:
o All the secondary "+" Marks inside a group of what allready is a "+"-range, are merely there to hide the calculation fiel
--- The exception is on the 'Powers'-Tab, where real secondary sub ranges exist, but those are marked by grey boxes
o There is no error-bot or something similar for the main character creator, and I doubt I or someone else will get to it. You are also free to break any of the DP limitations that are presented here. They are merely display, but no control. Most importantly: There is also nothing that is tracking the requirements that some abilitys have, so if you aren't cautio
o Sidenote: The only reason why there is a full Elan section, even though you couldn't by rules have levels on everyone, I wanted every NPC or monster to be displayable here, which is the reason for some of the adjustment sliders --- ..We a
o I will not make a printout myself, because I see no real use in it. Nobody actually prints these out I think, since you ne if you care to find the sections. The only reason I see is a more pleasant to look at resorting of modules, advantages, Ki I may put that into the "Character Recording" tab later, but am not sure about excels possibilities here.
o This sheet was created on a 1080p widescreen monitor and everything matches those resolution and proportions (for If you should encounter too many difficulties with this, I recommend using the zoom function on the lower right (or ctrl
Finish
o If you encounter any sort of problem like " #N/A " and similar errors, disparities with the rules, something missing: Se I cannot promise anything, but if I or somebody finds the time, this person might see and correct it even quite a time af This also applies if you seek to advance or change the sheet by yourself, and you don't understand how something is ab
o No copyright is claimed, but it will be a problem if you take it and are like "I made dis". You can change and redistribu
, as it has gotten quite complicated, and there are some things to point out. If you think you are too tech-pro to read it (like I usually would :P), feel free
c_excel_char_sheet, and those who helped expand it. ---> http://cipher-studios.com/AnimaBB/index.php?topic=3941.0 eet. To be exact, I would never have started this if I didn't see what would be possible with this level flow design. And I would just have taken their sheet one (understanding other peoples formulas and reworking design is no fun). I learned a great deal by analysing their sheet too, namely conditional form s, and some tricks in formulas (but I think that is where I am better now :P) essly copy their data tables out and reuse them
n if the cell contains a list where no "blank"-entry exists. orange). Anything grey is not editible, except if you are directly told it is.
d value, including not only your spent DP, but also attribute and class boni, and whatever might have influence:
e came to be, just open the Detail Sidetab. It displays all the values' orgin.
s they contain hints and explanation directly in the sheet to help out. !
t's not the best, but I couldn't fit anything else in, as the advantages names are just so long sometimes. I would have had to make the whole sheet wide
merely there to hide the calculation fields and prevent information overflow.
I know it is silly, but you will also select and delete the calculati hidden between the lines. But that is how Excel does it I guess. Feel free to use the Ctrl-Selection method though.
Sometimes it is acceptable if there are no hidden lines (check t the left for consistency), but stay on the safe side if you are not Should it ever happen, which is an easy mistake to make while be sure to hit the Undo-Button, even if nothing seems to have
I doubt I or someone else will get to it. That means you have to control yourself to not select silly stuff like the same advantage two times, or the same ey are merely display, but no control. ome abilitys have, so if you aren't cautious, you might end up with an illegal build. Working some lines in for display at least would be a blast.
uldn't by rules have levels on everyone, is the existence of Anna Never. Thanks for keeping the folk busy, Ann. ome of the adjustment sliders --- ..We all know NPC's master the powers of hax before anything.
lly prints these out I think, since you need to have your sheets 'editible' by pencil and rubber. And if it is for the oversight summary, well, that is allread at resorting of modules, advantages, Ki Abilities etc., which cannot be summed up of course. xcels possibilities here.
es those resolution and proportions (for example that from every point, no matter where you scroll to, the horizontal name tags can be visible, so you g oom function on the lower right (or ctrl+scroll), as I cannot easily change the format in this state anymore.
es with the rules, something missing: Search for the corresponding thread on cipher-studios.com (the same site as above) t see and correct it even quite a time after it is finished. u don't understand how something is able to work or what terminologies are used.
ade dis". You can change and redistribute it on other places as you like, but this is an open source sheet from now on, so nobody has to claim anything
ech-pro to read it (like I usually would :P), feel free to skip ahead.
/index.php?topic=3941.0 ow design. And I would just have taken their sheet and reworked analysing their sheet too, namely conditional formating,
s. I would have had to make the whole sheet wider just for that,
y, but you will also select and delete the calculations that are en the lines. But that is how Excel does it I guess. se the Ctrl-Selection method though.
is acceptable if there are no hidden lines (check the counter on nsistency), but stay on the safe side if you are not sure.
happen, which is an easy mistake to make while unconcentrated, the Undo-Button, even if nothing seems to have changed.
f like the same advantage two times, or the same module. in for display at least would be a blast.
o, the horizontal name tags can be visible, so you get never lost).
Initial Advantages
Detail sidetab
Level Switch
Class Change Cost Creation Points Left Advantage Gain Disadvantage Loss 1 1 1 1 1 1 1 1
600 of 600
360 of 360 300 of 300 300 of 300
2nd Level 0 1
Final Value
0
CP Investment
Agility Constitution Dexterity Strength Intelligence Perception Power Willpower Total 600 of 600 360 of 360 Combat 300 of 300 Supernatural 300 of 300 Psychic Insert desired bonus' value here Attack Block Dodge Wear Armor Life Points (Multiples) Martial Knowledge Combat Statistics Martial Knowledge
0 of 300 0 of 60 0
0 0 0
DP Cost 0 0 0 0 0 0 0 0
Value
Basics
Displayables Ki Dominion
Metaphysics Open a plus sign from the left under an ability to display a field where you can distribute Natural Athletics Value DP Cost Value -50 Acrobatics 0 -50 Athleticism 0 -60 Climb 0 -50 Jump 0 -60 Ride 0 -60 Swim 0 Perceptive 50 of 50 Natural Boni Left 0 -60 Notice 0 -60 Search 0 -60 Track 0 Social Value DP Cost Value -60 Etiquette 0 -60 Intimidate 0 -60 Leadership 0 -60 Persuasion 0 -60 Streetwise 0 -50 Style 0 -60 Trading 0 Subterfudge 50 of 50 Natural Boni Left 0 -60 Disguise 0 -60 Hide 0 -60 Lock Picking 0 -60 Poisons 0 -60 Stealth 0 -60 Theft 0 -60 Trap Lore 0 Intellectual Value DP Cost Value -60 Animals 0 -60 Appraisal 0 -60 Herbal Lore 0 -60 History 0 -60 Law 0 -60 Magic Appraisal 0 -60 Medicine 0 -60 Memorize 0 -60 Navigation 0 -60 Occult 0 -60 Science 0 -60 Tactics 0 Creative
-60 -60 -60 -60 -60 -60 -60 -60 -50 -60 -60 -60 -60
Natural Boni Left Alchemy Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Vigor Composure Feats of Strength Withstand Pain Custom Natural Boni Left Other Other Other
50 of 50
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
50 of 50
Detail
Initial Disadvantages
2nd Level 0 1
3rd Level 0 1
4th Level 0 2
5th Level 0 2
Remaining DP
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
Maximum DP Spending
ay a field where you can distribute Natural Boni. Attribute Multiples can be selected in the second field. DP Cost Value DP Cost Value DP Cost Value 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0
DP Cost 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
Value
Value
5 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0
Value
Value
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 5 0 0 0 0
6th Level 0 3
7th Level 0 3
8th Level 0 4
9th Level 0 4
Remaining DP
Value
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0
Maximum DP Spending
Value
Value
Value
Value
DP Cost 0 0 0 0 0 0
Value
Value
Value
Value
0 0 0 DP Cost 0 0 0 0 0 0 0
Value
Value
Value
Value
0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0
0 0 0
9th Level 0 4
10th Level 0 5
10
DP Cost 0 0 0 0 0 0 0 0
Value
DP Cost 0 0 0 0 0 0 0 0
10
Value
Value
Value
10
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
Value
0 0 0 0 0 0 0 0 0 0 0 DP Cost 0 0 0 0 0 0 0
10
Primary Weapon
600 of 600
360 of 360 300 of 300 300 of 300
Type Choice Detail Type Choice Detail Type Choice Detail Type Choice Detail Type Choice Detail
Cost DP Cost MK Cost DP Cost MK Cost DP Cost MK Cost DP Cost MK Cost DP Cost MK
Modules
Name Name
Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice Ability Choice
Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK
Ki Abilities
Remaining MK Technique Tree Technique Technique Tree Technique Technique Tree Technique Technique Tree Technique Level Cost MK Level Cost MK Level Cost MK Level Cost MK
25 of 25
Techniques
Ki Invocation
0 0 0 0 0 0 0 0 0 0
Minor Seals Air Metal Fire Water Earth/Wood Greater Seals Air Metal Fire Water Earth/Wood
Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK Cost MK
o Use "Single Weapon" under "Weapon Module" to learn Weapons individually o For Martial Arts: Remember to select every element of the whole path (Basic, Advanced.. etc.) somewhere, and not just the final d
1st Level
600 of 600 360 of 360 300 of 300 300 of 300 25 of 25 25 0
2nd Level
3rd Level
Remaining DP
0 0 0
0
Modules
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ki Abilities
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ki Techniques
25 of 25 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Ki Invocation
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
vanced.. etc.) somewhere, and not just the final degree, or you will miss out on those degrees' boni
4th Level
5th Level
6th Level
0 0 0 0 0 0 0 0 0 0
0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
6th Level
7th Level
8th Level
Remaining DP
Modules
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ki Abilities
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Ki Techniques
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Ki Abilities
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9th Level
10th Level
0 0 0 0 0 0 0 0 0 0
0 0 10 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
10
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
10
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
10
Under Construction
1 3
1 2 1st Level
1 1
600 of 600
600 of 600
Creature Powers
Spell Learning
Remaining ML New Path Level Light Darkness Creation Destruction Air Water Fire Earth Essence Illusion Necromancy
Subpath Integration Free Access Autonomous Spells Metamagic Advantages Spell Learning
Main Paths
0 of 0
0 of 0
Activation
Activation
Psychic Powers
0 0
Psychic Potential Potential Bonus Power Amount Power Amount Power Amount Power Amount Power Amount Power Amount
Empowering
0 0 0 0 0 0
Cost DP Cost DP
0 0
Elan Powers
Mikael Zemial Uriel Jedah Gabriel Noah Rafael Erebus Azrael Abbadon Barakiel Eriol Edamiel Meseguis
Elan Levels
Deity Selection Power Choice
Elan Po
Elan Requirement Deity Selection Power Choice Elan Requirement Deity Selection Power Choice Elan Requirement Deity Selection Power Choice Elan Requirement Deity Selection Power Choice Elan Requirement Deity Selection Power Choice Elan Requirement Elan Powers
Elan Cost
Elan Cost
Elan Cost
Elan Cost
Elan Cost
Elan Cost
o Gnosis only works in the upward direction. No loosing of powers possible ~ would be far to complicated to put in
2 3
2 2 2nd Level
2 1
3 3
3 2 3rd Level
3 1
4 3
4 2 4th Level
4 1
Remaining DP
Path Knowledge
Path Level Free Spells Path Level Free Spells Path Level Free Spells
Power Activation
Power Upgrades
0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Mental Patterns
0 0 0 0 0 0
Elan Levels
Gifts
r to complicated to put in
5 3
5 2 5th Level
5 1
97 97
6 3
6 2 6th Level
6 1
7 3
7 2 7th Level
7 1
Path Level
Free Spells
Path Level
Free Spells
Path Level
Free Spells
0 0 0 5 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0
0 0
0 0
8 3
8 2 8th Level
8 1
9 3
9 2 9th Level
9 1
10 3
10 2 10th Level
10 1
97 97
Remaining DP
10
Spell Learning
Path Level Free Spells Path Level Free Spells Path Level Free Spells
10
Power Activation
10
10
Power Upgrades
0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 10 0 0 0
Mental Patterns
0 0 0 0 0 0
Elan Levels
10
Gifts
10
Untouched
KI-Builder
Technique Tree Name :
Custom
1.
-1 Impact
10
Instructions:
o o o o o
Choose the Level of the technique first -!- you can erase any kind of entry while pressing delete - but be caucious with the areas that are not me If you want a Elemental Binding disadvantage, choose that next, otherwise start selecting your effects, th The costs of optional effects (marked with [~]) are added to the main effect, so distribute points only the You can only spend points in fields if there is an entry for cost just right of it (even a zero counts though)
o For more complicated problems, listen to the complaining bot till he is happy o All Pictures on this sheet are to Wen Yu Li
Colorful Galvanization
1
45 Value 12 5m "+10" MK 5 15 5 Sustenance: Maintained
2.
2.
10
o This block is in a format where the rows can be copied vertically without messing up the data, but the cor o Who needs more than nine techniques on the other hand?..
Classified Spontanity
2
60 Value Half Prolonged Greater "+100" MK 10 35 20 Sustenance:
3.
2 Initiative Augmentation
-5
4.
Revolutionary Theory
3
155 Value MK Sustenance:
5.
Interruption ~Type of Interruption ~Type of Interruption Supernatural States ~Added State: ~Predetermined Condition
30 5 5 80 10 45
5.
~Range of Effect 50m 15
Combinable Technique Cost Alteration Primary Effect: Disadvantages Complex Exterminator: Advance Preparation
Humanoids 1 day
o this cursed blades (Youtou) main attribute is a certain resistance against being saved in good quality -_-'
Sustenance:
Value
MK
6.
Sustenance:
Value
MK
7.
Sustenance:
Value
MK
8.
Sustenance:
Value
MK
9.
o This sword looks like straight out of the Sword Art Online anime by the way :P
ustom
KI Cost 6 7 5
KI paid 6 7
| | |
cost
cost
cost
cost
cost
AGI
2
CON
2 3
DEX
3 3
STR
0
POW 6
1 1
-1 Total 12
Maintanance
but be caucious with the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the " cost" -columns) t next, otherwise start selecting your effects, their value and everything else to the main effect, so distribute points only there (the KI cost entry serves only as a reminder in this case) cost just right of it (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation. bot till he is happy
KI Cost 5 8 3
KI paid 5 8 3
| | |
cost
cost
cost
cost
cost
AGI
2 2
CON
2 3
DEX
3 2
STR
3 2
POW 5 1
0 0 2
-1 Total 15
Maintanance
rtically without messing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so additional techniques can be seen
KI Cost 5 18 7
KI paid 5 18 7
| | |
cost
cost
cost
cost
cost
AGI
CON
2 2 0 2
DEX
3 3
STR
1 3
POW 5 6
0 0 3
2 Total 32
Maintanance
2 AGI 32 CON
1 DEX 8
STR
1 POW 12
KI Cost 15 12
KI paid 15 12
| | |
cost
cost
cost
cost
cost
AGI
2
CON
2
DEX 6
0 2
STR
2
POW
2 0
Total 27
Maintanance
AGI 27
CON
DEX 6
STR 3
POW 9
KI Cost
KI paid
| | |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
22 2 2 65 6 18
22
15
65
36
12
Total 87
Maintanance
AGI 87
CON
DEX 15
STR
POW 36
stance against being saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..
KI Cost
KI paid
| | |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
Total
AGI
CON
DEX
STR
POW
Maintanance
KI Cost
KI paid
| | |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
Total
AGI
CON
DEX
STR
POW
Maintanance
KI Cost
KI paid
| | |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
Total
AGI
CON
DEX
STR
POW
Maintanance
KI Cost
KI paid
| | |
cost
cost
cost
cost
cost
AGI
CON
DEX
STR
POW
Total
AGI
CON
DEX
STR
POW
Maintanance
cost
WIL
1
-1 WIL 6
cost
WIL
1
1 3
-1 WIL 6
*like*
cost
WIL
1
12
1 3
WIL 12
cost
WIL 9
3 2
WIL 9
cost
WIL
29
WIL 36
cost
WIL
cost
WIL
cost
WIL
cost
WIL
Life Point Multiple Cost Life Points per Level Initiative per Level Martial Knowledge per Level Innate Psychic Points Combat Percentage Attack Cost Block Cost Dodge Cost Wear Armor Cost Ki Cost Ki Accumulation Cost Supernatural Percentage Zeon Cost Magic Projection Cost Magic Accumulation Cost Summon Cost Control Cost Bind Cost Banish Cost Psychic Percentage Psychic Points Cost Psychic Projection Cost Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth
Warrior 15 15 5 25 1/3 60 2 2 2 2 2 20 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Paladin 15 15 5 20 1/3 60 2 2 2 2 2 20 50 2 3 60 3 3 3 1 50 20 3 2 2 2 2 2 2 2 2 2 2 1 1 1 2 1 2 3 3 3 3 3
Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain Other1 Other2 Other3 Attack Bonus Block Bonus Dodge Bonus Wear Armor Bonus Zeon Bonus Summon Bonus Control Bonus Bind Bonus Banish Bonus Acrobatics Bonus Athleticism Bonus Climb Bonus Jump Bonus Ride Bonus Swim Bonus Notice Bonus Search Bonus
2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 5 5 0 5
2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5
3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2
5 5 10 20
10 10 10 10
Track Bonus Etiquette Bonus Intimidate Bonus Leadership Bonus Persuasion Bonus Streetwise Bonus Style Bonus Trading Bonus Disguise Bonus Hide Bonus Lock Picking Bonus Poisons Bonus Stealth Bonus Theft Bonus Trap Lore Bonus Animals Bonus Appraisal Bonus Herbal Lore Bonus History Bonus Law Bonus Magic Appraisal Bonus Medicine Bonus Memorize Bonus Navigation Bonus Occult Bonus Science Bonus Tactics Bonus Alchemy Bonus Animism Bonus Art Bonus Dance Bonus Forging Bonus Goldsmithing Bonus Music Bonus Runes Bonus Sleight of Hand Bonus Tailoring Bonus Composure Bonus Feats of Strength Bonus Withstand Pain Bonus Other Bonus Other Bonus Other Bonus Archetype 1 Archetype 2 fighter
10
10
10
5 10
fighter
fighter
Cost
Type 1. General
Access to One Psychic Discipline Acute Senses Affinity of Use Attribute +1 Ambidextrous Ancient Blood Animal Affinity Aptitude in a Field Aptitude in a Subject (-1) Aptitude in a Subject (-2) Artifact Been Around Charm Combat Senses Danger Sense Disquieting Dual Limit Elan Exceptional Magic Resistance Exceptional Physical Resistance Exceptional Psychic Resistance Fortunate Free Access to Any Psychic Discipline Free Will Good Luck Hard to Kill Immunity to Pain and Fatique Imperceptible Ki Increase One Characteristic to Nine Increased Ki Accumulation Increased Natural Bonus Innate Power Jack of All Trades Ki Perception Ki Recovery Learning Light Sleeper Martial Learning Martial Mastery Mystical Armor Natural Armor Natural Learner (+10) Natural Learner (+20) Natural Learner (+30) Natural Learner, Field (+5) Natural Learner, Field (+10) Night Vision No Gestures Psychic Immunity Quick Reflexes
1 1 1 0 1 2 1 0 0 0 0 0 1 0 2 1 1 0 0 0 0 1 2 1 1 0 1 1 2 0 2 1 2 1 0 0 1 1 0 1 1 0 0 0 0 0 1 1 1 0
Yes
Yes
Yes Yes
Yes
1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General
Regeneration Repeat a Characteristcs Roll Seducer See Supernatural Starting Wealth Supernatural Immunity Survivor Talented The Gift To the Limit Total Accumulation Touched by Destiny Uncommon Size Unconnected Techniques Unlimited Familiars Untiring Use of Armor Versatile Contacts Cultural Roots Fame Powerful Ally Saint Social Position Legacy of Blood Amplify Sustained Power Extreme concentration Focus Increased Psychic Modifiers Passive Concentration Psychic Ambilvalence Psychic Fatigue Resistance Psychic Inclination Psychic Point Recovery Aptitude for Magic Development Contested Spell Mastery Elemental compatability Familiar Gestureless Casting Gradual Magic Learning Half-Attuned to the Tree Improved Innate Magic Incomplete Gift Magic Nature Magical Diction Mass Invocation Natural Knowledge of a Path Natural Power Natural Sorcerer Opposite Magic
0 1 1 1 0 0 1 1 2 1 2 1 1 1 2 0 0 1 0 1 0 0 2 0 0 2 2 1 1 2 1 2 2 0 1 1 1 0 1 2 2 0 1 0 1 0 1 1 1 1
Yes
Yes
Yes
1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 2. Background 2. Background 2. Background 2. Background 2. Background 2. Background 3. Legacy 4. Psychic 4. Psychic 4. Psychic 4. Psychic 4. Psychic 4. Psychic 4. Psychic 4. Psychic 4. Psychic 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural
1 0 1 1
Advantage Later List Acute Senses Affinity of Use Ambidextrous Animal Affinity Combat Senses (Attack) Combat Senses (Block) Combat Senses (Dodge) Disquieting Dual Limit Exceptional Magic Resistance (+25) Exceptional Magic Resistance (+50) Exceptional Physical Resistance (+25) Exceptional Physical Resistance (+50) Exceptional Psychic Resistance (+25) Exceptional Psychic Resistance (+50) Free Will Good Luck Hard to Kill (+10) Hard to Kill (+20) Hard to Kill (+30) Immunity to Pain and Fatique Imperceptible Ki Increased Ki Accumulation (+1) Increased Ki Accumulation (+2) Innate Power Ki Perception Ki Recovery (1/10Min) Ki Recovery (1/5Min) Ki Recovery (1/Min) Light Sleeper Martial Learning Martial Mastery (40MK) Martial Mastery (80MK) Martial Mastery (120MK) Night Vision No Gestures Psychic Immunity Quick Reflexes (+25) Quick Reflexes (+45) Quick Reflexes (+60) Regeneration (+2) Regeneration (+4) Regeneration (+6)
Cost 1 1 1 1 3 3 3 1 1 1 2 1 2 1 2 1 1 1 2 3 1 1 1 2 1 1 1 2 3 1 1 1 2 3 1 1 1 1 2 3 1 2 3
Progress-Mark
1 2 1 2 1 2
1 2 3
1 2
1 2 3
1 2 3
1 2 3 1 2 3
Seducer Supernatural Immunity (60/80) Supernatural Immunity (90/100) Supernatural Immunity (100/120) Survivor Talented To the Limit Total Accumulation Unconnected Techniques Untiring (+3) Untiring (+6) Untiring (+9) Use of Armor (+5) Use of Armor (+10) Use of Armor (+15) Versatile Amplify Sustained Power Extreme concentration Focus Increased Psychic Modifiers Passive Concentration Psychic Ambilvalence Psychic Fatigue Resistance Psychic Inclination Psychic Point Recovery (1/10Min) Psychic Point Recovery (1/5Min) Psychic Point Recovery (1/Min) Aptitude for Magic Development Contested Spell Mastery Elemental compatability Gestureless Casting Gradual Magic Learning Half-Attuned to the Tree Improved Innate Magic (+10) Improved Innate Magic (+20) Improved Innate Magic (+30) Magic Nature (+50) Magic Nature (+100) Magic Nature (+150) Magical Diction Mass Invocation (Level+1) Mass Invocation (Level+2) Mass Invocation (Level+3) Natural Knowledge of a Path Natural Power Natural Sorcerer Opposite Magic Sheela Essence Superior Magic Recovery (x2) Superior Magic Recovery (x3)
1 1 2 3 1 1 1 2 1 1 2 3 1 2 3 1 2 2 1 1 2 1 2 2 1 2 3 1 1 1 1 2 2 1 2 3 1 2 3 1 1 2 3 1 1 1 1 1 1 2
1 2 3
1 2 3 1 2 3
1 2 3
1 2 3 1 2 3 1 2 3
1 2
3 1 1
Disadvantage Addiction or Serious Vice Atrophied Limb Bad Luck Blind Cowardice Damned 1 Damned 2 Deafness
Deduct Two Points from a Characteristic
Cost -1 -1 -1 -2 -1 -1 -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -2 -1 -1 -1 -1 -2 -1 -2 -1 -1 -1 -1 -2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -2
Taken
Deep Sleeper Easily Possessed Exclusive Weapon Exhausted Feeble Insufferable Klutzy Mute Nearsighted Physical Weakness Rookie Serious Illness Severe Allergy Severe Phobia Sickly Slow Learner (-4) Slow Learner (-8) Slow Reactions (-30) Slow Reactions (-60) Susceptible to Magic Susceptible to Poisons Unattractive Unfortunate Unlucky Destiny Vulnerability to Cold Vulnerable to Heat Vulnerable to Pain Without any Natural Bonus Code of Conduct Debts Dirty Little Secret Pariah Powerful Enemy 1 Powerful Enemy 2
No Concentration One Power at a Time Psychic Consumption Psychic Exhaustion Action Requirement Magic Blockage Magical Ties Magical Exhaustion Oral Requirement Require Gestures Shamanism Slow Recovery of Magic
-1 -1 -2 -1 -1 -2 -1 -1 -1 -1 -2 -1
Race Daimah Daimah (Nephilim) D'anjayni D'anjayni (Nephilim) Devah Devah (Nephilim) Duk'Zarist Duk'Zarist (Nephilim) Dvergr Dvergr (Nephilim) Ebudan Ebudan (Nephilim) Ebudan Sue'Aman Ebudan Sue'Aman (Nephilim) Human Jayn Jayn (Nephilim) Ryl-faen Ryl-faen (Nephilim) Sylvain Sylvain (Nephilim) Tuan Dalyr Vetala Vetala (Nephilim) Duk'Zarist (Female Nephilim) Duk'Zarist (Male Nephilim) Duk'Zarist, Female Duk'Zarist, Male
Agility 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 1 1
Constitution -1 0 0 0 -2 0 1 0 2 0 0 0 0 0 0 1 0 0 0 -1 0 0 0 0 0 0 1 1
Dexterity 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 1 1
Identification Formula: IF($M$11="";--0 or something--; Weapons List Arquebus Weapon Type Projectile Weapon Type 2 void
IF($M
Atlatl Bastard Sword Battle Axe Battle Cane Bec de Corbin Berdiche Blowgun Boku-to Bolos Boomerang Bracamarte Brandistock Broadsword Broken Bottle Buckler Bullet Bow Cannon Cavalry Lance Cestus Chain Chair Chakram Chui Cinquedea Claws Claymore Club Composite Bow Crossbow Dagger Daikyu Darts Dirk Falcata Flail Foil Full Shield Gladiator's Net Glavius Goedendag Great Warhammer Grosse Messer Guandao Gunslinger Pistol Halberd Hammer Hand Axe Harpoon Haru No Okina Heavy Ballista
Projectile Sword Axe Pole Pole Pole Projectile Sword Throwing Short Arm Sword Pole Sword Short Arm Shield Projectile Projectile Pole Short Arm Cord Two-Handed Throwing Mace Short Arm Short Arm Sword Mace Projectile Projectile Short Arm Projectile Throwing Short Arm Sword Mace Sword Shield Cord Pole Pole Mace Sword Pole Projectile Pole Mace Axe Pole Pole Projectile
void Two-Handed void void Mace void void void void void void void void void void void void void void void void void void void void Two-Handed void void void void void void void Axe Cord Short Arm void void void void void Two-Handed void void Two-Handed void void void void void
Heavy Battle Mace Heavy Crossbow Hoe Hook Hu Die Dao Javelin Jutte Kama Katana Katar Katzbalger Kau Sin Ke Kerambit Kiseru Kitchen Knife Koncerz Kris Kukri Kumade Kunai Kusari-Gama Kyuketsu-shogui Lajatang Lance Large Multi-Headed Flail Lasso Light Ballista Liu Xing Chui Long Sword Longbow Lujiaodao Mace Mace Bar Matchlock Pistol Metal Bar Miniature Crossbow Montante Nagimaki Naginata Ninja-to Nodachi Nunchakus Parrying Dagger Pata Pick Pike Pudao Quarterstaff Ram Dao Rapier
Mace Projectile Axe Short Arm Short Arm Pole Short Arm Short Arm Sword Short Arm Short Arm Cord Short Arm Mace Short Arm Sword Short Arm Short Arm Pole Short Arm Short Arm Short Arm Pole Pole Mace Cord Projectile Cord Sword Projectile Short Arm Mace Mace Projectile Mace Projectile Sword Pole Pole Sword Two-Handed Cord Short Arm Short Arm Short Arm Pole Pole Pole Sword Sword
Two-Handed void void void void void void void Two-Handed void void void void void void void void void void void Cord Cord void void Two-Handed void void void void void void void void void void void Two-Handed void void void void void void void void void void void Two-Handed void
Raven Repeating Crossbow Saber Sai Sang Kauw Scimitar Scramasax Scythe Shang Gou Shield Short Bow Short Sword Shuko Shuriken Sickle Sling Sode Garami Spatha Spiked Ball Stiletto Sword Breaker Tanto Tessen (WarFan) Tetsubo Tonfa Torch Trident Two-bladed Katana Two-Handed Axe Two-Handed Sword Uchi-ne Unarmed Combat Urumi Valaska Vase Wakizashi Warhammer Whip Wooden Pole Woodsman's Axe Aikido Boxing Capoeira Grappling Kardad Kempo Kuan Kung Fu Lama Malla-Yuddha
Short Arm Projectile Sword Short Arm Pole Sword Short Arm Pole Sword Shield Projectile Short Arm Short Arm Short Arm Short Arm Projectile Pole Sword Throwing Short Arm Two-Handed Short Arm Short Arm Mace Short Arm Mace Pole Sword Axe Two-Handed Pole Unarmed Cord Pole Mace Sword Mace Cord Mace Axe
void void void void void void void Two-Handed void void void void void void void void void void void void void void void void void void void void Two-Handed void void void void Axe void void void void void void Aikido Boxing Capoeira Grappling Kardad Kempo Kuan Kung_Fu Lama Malla_Yuddha
Muay Tai Pankration Sambo Shotokan Soo Bahk Tae Kwon Do Tai Chi Xing Quan Ars Magnus Berserker Yuuse Batojutsu Kiai Guardian Final Attack Special Maneuver 1 Special Maneuver 2 Special Maneuver 3 Ashuriam: Dimensional Assault Agnitum: Absolute Eye Chaos Meister: Control of Chaos Etherial: Infinite Attacks Haima: Shadow of Blood Magnum: Liberation of Power Infinium: Fluctuation of Space Matrix: Existential Division Mundus: Control of the Surroundings Raikou: Lightning Blade Rem: The Eyes of Destiny Samiel: Final Retribution Shinkyou: Mirror Position Summun: Accumulation of Energy Transformation: The Awakening Transformation: Physical Power Transformation: Eliodon Transformation: Rupture of Destiny Transformation: The Seals of the Dragon Umbra: Attack of Shadows Aries: Weapon Swarm Taurus: Giant Double-Headed Weapons Gemini: Marionette Weapons Cancer: Monofiliament Weapons Cancer Magister: Monofiliament Weapons Leo: Weapon Pistols Virgo: Musical Instruments Libra: Variable Weapon Scorpio: Sword-Whip Sagittarius: Throwing Objects Sagittarius Magister: Throwing Objects Capricorn: Needles
Requirement Legacy None None Batto Jutsu / Iai Jutsu None Ki use, Any martial art None at Advanced Degree Notice 50+ None None None None None None None None None Attack 220+, Use of None Necesarry Energy, Zen, Power 11+ Attack 180+, Erudition, None Perception 11+ Attack 250+, Defense None 250+, Inhumanity, Use of Necessary En Attack 200+ None Defense 200+, Willpower Eternal 10+ Blood Attack 200+, Aura Extension None Attack 200+, Inhumanity, None Agility 11+ Attack 150+, Defense None 150+, Multiplication of Bodies Attack 200+, Defense None 200+, Mass Movement, Inhumanity Attack 200+, Inhumanity, None Dexterity 10+, Agility 10+ Attack 180+, Defense None 180+, Perception 10+, Erudition Attack 200+, Defense None 200+, Inhumanity Defense 250+, Perception None 10+ Attack 180+, Dexterity None 11+ Attack 200+, Defense None 200+, Inhumanity Attack 200+, Defense None 200+, Use of Necessary Energy, Inhum Attack 150+, Defense Blood 150+ of Great Beasts Attack 250+, Defense None 250+, Zen Attack 160+, Defense Blood 160+ of the Dragon Attack 150+, Use of None Necessary Energy, Inhumanity Attack 150+, Defense None 150+, Inhumanity Attack 120+, Inhumanity None Dex 11+, Inhumanity None Use of Ki, Sleight of Hand None 50, Dexterity 10+, Inhumanity Cancer: Monofilament None Weapons, Attack 200+, Aura Extensio Inhumanity None Attack 140+, Music 100+, None Aura Extension, Inhumanity Attack 160+, Defense None 160+, Aura Extension, Inhumanity Attack 140+, Aura Extension, None Inhumanity Attack 140+, Throwing None Module, Aura Extension, Sleight of Ha Sagittarius, Attack 200+, NoneDexterity 11+, Inhumanity Attack 100+, Dexterity None 9+, Medicine 80+, Inhumanity
Aquarius: Cape Weapons Pisces: Yo-Yo Ophiucos: Lord of the Infinite Swords Weapon Module Axe Axe/Cord Axe/Mace Axe/Pole Axe/Short Arm Axe/Sword Axe/Two-Handed Cord Cord/Mace Cord/Pole Cord/Short Arm Cord/Sword Cord/Two-Handed Mace Mace/Pole Mace/Short Arm Mace/Sword Mace/Two-Handed Pole Pole/Short Arm Pole/Sword Pole/Two-Handed Projectile Short Arm Short Arm/Sword Short/Two-Handed Sword Sword/Two-Handed Two-Handed Throwing Single Weapon Assassin Bandit Barbarian Duel Gladiator Hunt Indigenous Knight Ninja Nomad Pirate Soldier Style Module Cost 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 10 50 50 50 50 50 50 50 50 50 50 50 50 Cost
Attack 150+, Defense None 150+, Aura Extension, Inhumanity Atack 120+, Dexterity None 10+, Inhumanity Attack 250+, Aura Extension, None Zen Type Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Whole Class Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Weapon Type Weapon Type 1 Axe Axe Axe Axe Axe Axe Axe Cord Cord Cord Cord Cord Cord Mace Mace Mace Mace Mace Pole Pole Pole Pole Projectile Short Arm Short Arm Short Arm Sword Sword Two-Handed Throwing Weapon 1 Short Sword Dagger Two-Handed Axe Rapier Short Sword Javelin Javelin Long Sword Katana Dagger Harpoon Crossbow
Additional Attacks Area Attack Armor Reduction Batto Jutsu / Iai Jutsu Blind Fighting Bodyguard Defense Against Projectiles Disarming Attack Dodging With Shield Firm Grip Graceful Parry Improvised Weapons Increased Critical Movement in Confined Spaces Moving Target Multiple Missiles Multiple Target Precision Attack Running Shot Second Weapon: Defensive Style Unusual Attacks Unusual Traps Psychic Module Psychic Projection Module Magic Module Magic Projection as a Defense Magic Projection as an Attack Martial Art Aikido Boxing Capoeira Grappling Kardad Kempo Kuan Kung Fu Lama Malla-Yuddha Muay Tai Pankration Sambo Shotokan Soo Bahk Tae Kwon Do Tai Chi Xing Quan Emp Cost
40 40 40 30 40 30 40 40 30 10 30 50 20 30 50 20 40 50 40 30 20 40
Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style Style
Type 100 Psychic Type 75 Magic 75 Magic Detail Address Aikido Boxing Capoeira Grappling Kardad Kempo Kuan Kung_Fu Lama Malla_Yuddha Muay_Tai Pankration Sambo Shotokan Soo_Bahk Tae_Kwon_Do Tai_Chi Xing_Quan Emp
Cost
Type Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Advanced
Enuth Hakyoukuken Hanja Lama Tsu Melkaiah Mushin Rex Frame Selene Seraphite Shephon Suyanta Velez Ki Abilities Use of Ki Ki Control Ki Detection Erudition Weight Elimination Levitation Object Motion Flight Presence Extrusion Energy Armor Aura Extension Destruction by Ki Ki Transmission Ki Healing Use of Necessary Energy Ki Concealment False Death Elimination of Necessities Penalty Reduction Recovery Characteristic Augmentation Inhumanity Zen Mass Movement Armor of Greater Energy Armor of Arcane Energy Elemental Attack Increased Damage Increase Reach Increased Speed Absorption of Energy Physical Shield Superior Healing Stabilize Life Sacrifice Aura of Concealment
Advanced Advanced Advanced Advanced Advanced Advanced Advanced Advanced Advanced Advanced Advanced Advanced MK Cost 40 30 20 10 10 20 10 20 10 10 10 20 10 10 10 10 10 10 20 20 20 30 50 20 10 10 10 10 10 10 30 10 10 10 10 10
Enuth Hakyoukuken Hanja Lama_Tsu Melkaiah Mushin Rex_Frame Selene Seraphite Shephon Suyanta Velez Prerequisite Use of Ki Ki Control Ki Detection Use of Ki Weight Elimination Levitation Levitation Use of Ki Presence Extrusion Presence Extrusion Presence Extrusion Use of Ki Ki Transmission Use of Ki Use of Necessary Energy Ki Concealment Use of Necessary Energy Use of Necessary Energy Penalty Reduction Use of Necessary Energy Use of Ki Inhumanity Object Motion Energy Armor Armor of Greater Energy Aura Extension Aura Extension Aura Extension Aura Extension Presence Extrusion Presence Extrusion Ki Healing Ki Healing Ki Transmission Ki Concealment
Elemental Immunity: Fire Elemental Immunity: Cold Elemental Immunity: Electricity Restore Others Superior Characteristic Augmentation Improvised Combat Techniques Technique Pushing Combat Aura Physical Dominion Physical Change Superior Change Multiplication of Bodies Greater Multiplication of Bodies Arcane Multiplication of Bodies Magnitude Arcane Magnitude Age Control Technique Imitation Use of Nemesis Armor of Emptiness Noht Ki Cancellation Greater Ki Cancellation Magic Cancellation Greater Magic Cancellation Matrices Cancellation Greater Matrices Cancellation Binding Cancellation Emptiness Extrusion Body of Emptiness No Needs Movement of Emptiness Form of Emptiness Essence of Emptiness One With the Nothing Aura of Emptiness Undetectable Inhuman (Nemesis) Zen (Nemesis) Minor Invocation Seal of Air Greater Invocation Seal of Air Minor Invocation Seal of Metal Greater Invocation Seal of Metal Minor Invocation Seal of Fire Greater Invocation Seal of Fire Minor Invocation Seal of Water Greater Invocation Seal of Water Minor Invocation Seal of Earth/Wood Greater Invocation Seal of Earth/Wood
20 20 20 10 20 50 20 40 10 30 20 30 30 40 30 40 20 50 70 20 30 30 20 30 20 30 20 30 30 10 10 20 30 20 40 30 10 20 40 30 60 30 60 30 60 30 60 30 60
Elimination of Necessities Elimination of Necessities Elimination of Necessities Recovery Characteristic Augmentation Use of Ki Use of Ki Ki Control Ki Control Physical Dominion Physical Change Physical Dominion Multiplication of Bodies Greater Multiplication of Bodies Multiplication of Bodies Magnitude Physical Dominion Ki Control Use of Nemesis Armor of Emptiness Use of Nemesis Ki Cancellation Use of Nemesis Magic Cancellation Use of Nemesis Matrices Cancellation Use of Nemesis Use of Nemesis Use of Nemesis Body of Emptiness Body of Emptiness Body of Emptiness, Emptiness Extrusion Body of Emptiness Body of Emptiness Use of Nemesis Use of Nemesis Use of Nemesis Inhuman (Nemesis) Ki Control Minor Invocation Seal of Air Ki Control Minor Invocation Seal of Earth Ki Control Minor Invocation Seal of Fire Ki Control Minor Invocation Seal of Water Ki Control Minor Invocation Seal of Wood
Ki Technique Tree Custom A'arab Zaraq Anima, The Song of the Fallen Angels Arashido, The Path of Storms Celeritas Cosmos Di Quiu Frostkolier Gunhell Hyousetsu Jigoku Hypnos Requiem Ignis Kagami Le Rose du Sang Legacy of Solomon Magus Abstergo Master of Catastrophes Obscuritas Ormus Sattyagraha Thanathos The Dragon The Path of Meizo Wushu Psychic Disciplines Causality Cryokinesis Electromagnetism Energy Hypersensitivity Light Matrix Powers Physical Increase Psychokinesis Pyrokinesis Sentience Telemetry Telepathy Teleportation Mental Pattern Compassion Courage Cowardice Extroversion Introversion Madness Psychopath Detail Address Causality Cryokinesis Electromagnetism Energy Hypersensitivity Light Matrix_Powers Physical_Increase Psychokinesis Pyrokinesis Sentience Telemetry Telepathy Teleportation Cost 30 30 30 30 30 20 30
Detail Address Custom Aarab_Zaraq Anima_FallenAngels Arashido_Storms Celeritas Cosmos Di_Quiu Frostkolier Gunhell Hyousetsu_Jigoku Hypnos_Requiem Ignis Kagami Rose_Sang Legacy_Solomon Magus_Abstergo Master_Catastrophes Obscuritas Ormus Sattyagraha Thanathos TheDragon Path_Meizo Wushu
Multiple Cost
40 40 40 40 40 30 40 Compassion
All Psychic Powers List Area Scanning Mental Restraint Mind Reading Mental Communication Psychic Shield Psychic Illusion Mental Research Psychic Assault Psychic Connection Alter Memory Astral Shape Psychic Tracking Mind Control Psychic Death Area Minor Psychokinesis Psychokinetic Impact Psychokinetic Trap Psychokinetic Shield Psychokinetic Armor Motion Detection Repulsion Ballistics Shatter Psychokinetic Flight Organic Psychokinesis Ground Control Atomic Restructuring Major Psychokinesis Create Fire Extinguish Fire Control Fire Immolate Igneous Maintenance Fire Immunity Igneous Barrier Raise Temperature Consume Nova Major Fire Create Chill Freeze Sense Temperature Eliminate Cold Cold Dominion
Crystallize Ice Splinters Decrease Ambient Temperature Ice Shield Absolute Zero Everlasting Moment Major Cold Increase Jump Ability Increase Ability Increase Acrobatics Increase Strength Inhumanity Increase Motion Increase Reaction Perception Increase Increase Endurance Regeneration Fatigue Elimination Total Increase Imbue Energy Object Creation Energy Discharge Create Energy Energy Shield Sense Energy Modify Nature Undo Energy Immunity Control Energy Energy Dome Major Energy Sense Feelings Intensify Feelings Detect Feelings Connect Senses Project Senses Eliminate Senses Create Feelings Infuse Feelings Destroy Feelings Area Sense Residues Read the Past Human Erudition See in History
Sense Matrices Destroy Matrices Hide Matrices Link Matrices Create Chaos Delete Law of Causality Alter Climate Create Order Control Causality Perceive Electricity Create Electricity Electricity Control Magnetic Manipulation Magnetic Shield Read Electrical Impulses Electricity Arc Magnetic Acceleration Attack Control Electrical Impulses Relocate Object Teleport Self Defensive Teleportation Major Teleport Self Aleph Major Relocate Objects Teleport Self Manipulate Light Create Light Flash of Light Screen of Light Hologram Laser Filter Senses Move Sense Superior Sense Deities Mikael Zemial Uriel Jedah Gabriel Noah Rafael Erebus Azrael
Abbadon Barakiel Eriol Edamiel Meseguis Mikael Light of Hope Eliminate Disease Keeping in the World Heavenly Resistence Exorcise Evil Aura Miracle Undo Negative States Savior Heavenly Essence Rise from the Dead Resurrection Requirement 10 20 30 40 50 50 60 70 70 80 90 100 Cost 5 10 5 20 15 10 10 10 10 15 20 10 Effect 1 Name
Resistence
Zemial Spiritual Assault Demented Yearning Increased Damage Animic Damage Destroyer Lord of Destruction (Touch) Exterminating Presence Lord of Destruction (Sight) Lord of Destruction (Aura) Destructive Assault Blood of Insanity Bearer of Catastrophes
Requirement 10 20 30 40 50 50 60 60 70 80 90 100
Cost 5 5 10 10 15 10 10 10 10 15 20 10
Effect 1 Name
Damage
Uriel Instinct of Liberty Unnoticed Indomitable Spirit Free Soul Visionary Means of Transport Breaking the Chains Eyes of the Future Free Passage Communion with Uriel Supernatural Essence
Requirement 10 20 20 30 40 40 50 60 60 70 80
Cost 5 5 10 5 10 5 10 20 15 10 10
Effect 1 Name
Power Gnosis
90 100
20 10
Jedah The Gift of Politics Increased Domination Shadow Dark Affinity The Power of Knowledge The Dominator (Speech) Chain of Command Lord of Shadows Dark Power The Dominator (Sight) Supernatural Essence The Dominator (Aura) Master of Puppets
Requirement 10 20 30 40 50 50 60 65 70 70 80 90 100
Cost 5 10 5 5 10 10 10 15 15 10 15 10 10
Intellectual
Power Gnosis
Gabriel Artistic Aptitude Grace Positive Empathy Peace Maker Psychological Immunity Feeling Perception Imbuing Feelings Bond Help Peace Song Protection Paradise
Requirement 10 20 30 40 40 50 50 60 70 80 90 100
Cost 5 5 10 10 10 10 15 15 10 15 20 10
Noah In the Right Hands The Will to Improve Resistant Inhuman Ignore Penalties Dark Power Equipment In the Face of Adversity War Aura Dark Avatar The Shadow of War The Vanquisher
Requirement 10 20 20 30 40 50 60 70 70 80 90 100
Cost 5 10 5 5 10 15 10 15 10 20 15 10
Effect 1 Name
PhR
Rafael Mother Nature Knowledge Animal Knowledge Healing Fertility Cloak Eliminate Natural Venoms Totem Expanded Healing Mother Nature Eyes Invoking Animals Animal Transformation Increased Invocation Unlimited Healing Nature Conscience
Requirement 10 20 20 30 40 50 50 60 60 70 80 90 100
Cost 5 5 10 5 10 20 15 10 10 20 10 20 10
Erebus Supernatural Knowledge Frightful Presence The Path of Nightmares Dream Whispers Natural Mystic Supernatural Influx Dream Walker Cardinal Fears Supernatural Enhancement Nux, Absolute Fear Demiurge
Requirement 10 20 30 40 50 60 60 70 80 90 100
Cost 5 5 5 10 15 10 10 20 15 10 10
Power
Attribute Points
Azrael Leader The Value of Heroes Exaltation of the Spirit Sense of Justice Sacred Spirit Power Aura Immunity Destroyer of Evil Blessed Azrael Warrior Consecrating Yihad
Requirement 10 20 30 40 50 60 60 70 70 80 90 100
Cost 5 5 10 10 5 10 15 15 20 10 15 10
Strength
Abbadon Dark Empathy Eyes of Evil Lord of Sins Dark Being Soul Corruptor Demonic Incarnation Destroyer of the Sacred Gift of Evil Demonic Summoning Soul Devourer The Seed of the Devil
Requirement 10 20 30 40 50 60 70 80 80 90 100
Cost 10 5 10 5 15 10 15 10 15 15 10
Effect 1 Name
Creature DP
Barakiel Aesthetics Attractive Science Knowledge Sensing Imperfections Sensing Order Perfect Beauty Perfects Body Order Aura Barakiel's Essence Unable to Err Divinity in Body and Soul Immortality Absolute Perfection
Requirement 10 20 30 40 40 50 50 60 70 70 80 90 100
Cost 5 10 10 10 5 5 15 10 20 10 20 10 10
Eriol Granting Misfortune and Disgrace Altering the Law of Chance Sensing Chaos Stealing Luck Conjuring up Providence Chaos Stigmate Chaos Aura Altering Fate Forcing Luck Truncating Fate Lord of Chaos
Requirement 10 20 30 40 50 50 60 70 80 90 100
Cost 10 5 5 10 10 15 10 15 15 15 10
Effect 1 Name
Creature DP
Edamiel Desirable
Requirement 10
Cost 5
Effect 1 Name
Pleasure Amplifier The Voice of Pleasure Feeling Desire Psychological Immunity Plucking Feeling Away Passivity Suppression Transition of Emptiness Vortex Arrival of Nothingness
20 30 40 50 60 60 70 80 90 100
5 5 10 10 10 15 15 15 25 10
Meseguis Serenity of Melancholy The Path of Vengeance Eyes of Sorrow Tears for Others Transmitting Pain Spirit of Vengeance The Voice of the Dead Dark Avenger The Voice of Pain Beyond Death Dark Executor Dark Mirror Communion with the Fallen Ones
Requirement 10 20 30 30 40 40 50 60 60 70 80 90 100
Cost 5 5 10 5 10 10 10 10 15 10 10 15 10
Weaponsmaster 10 20 5 10 1/3 60 2 2 2 1 3 30 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3
Technician 20 5 5 50 1/3 60 2 2 2 2 1 10 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Tao 20 10 5 30 1/3 60 2 2 2 2 2 15 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Ranger 20 10 5 20 1/3 60 2 2 2 2 2 25 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 5
3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 2 2 2 5 5 10
2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5
2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 1 1 3 2 3 3 3 2 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2 5
5 20 10
10 10
10 10 5 5 5
5 5 5
10 5
fighter
fighter
domine
fighter domine
fighter prowler
Attribute_plus1
Hard_to_Kill
Increased_Ki_Accumulation
Ki_Recovery Learning
Martial_Mastery
Quick_Reflexes
Regeneration
Starting_Wealth Supernatural_Immunity
Psychic_Point_Recovery
Familiar
Superior_Magic_Recovery
Type 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 1. General 2. Background 2. Background 2. Background 2. Background 2. Background 2. Background
Sorted List
"Progressive"-Type Mark
X X
4. Psychic 4. Psychic 4. Psychic 4. Psychic 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural 5. Supernatural
Strength 0 0 0 0 -1 0 1 0 1 0 0 0 0 0 0 2 1 -1 0 -1 0 0 0 0 0 0 1 1
Intelligence 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1
Perception 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 1 1
Power 0 0 0 0 1 0 1 0 0 0 0 0 2 0 0 -1 0 0 0 1 0 0 0 0 0 0 1 1
Willpower -1 0 0 0 1 0 1 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
IF($M$11="";--0 or something--;
IF($M$11="Duk'Zarist";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist, Female";Races;--Column--;0);VLOOK
DP Cost 30 20 10 40 30 30 30 30 80 30 80 40 30 30 40 50 30 60 40 60 60 30 50 30 20 100 20 30 40 20 50 40 30 20 50 30 10 40 30 20
Base Weapon Type None Minor None Minor None Minor None Minor None Minor None Minor None Minor None Minor None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Major None Weapon Two-Handed Sword,Weapon Two-Handed Axe, Heavy Battle Mace None Weapon None Weapon None Weapon Sword and Pistol, Lance Weapon and Arquebus, or Mace and Cannon None Weapon None Weapon Long Sword and Whip, Weapon or Saber and Whip None Weapon None Weapon None Weapon
20 10 50 Weapon Type 2 void Cord Mace Pole Short Arm Sword Two-Handed void Mace Pole Short Arm Sword Two-Handed void Pole Short Arm Sword Two-Handed void Short Arm Sword Two-Handed void void Sword Two-Handed void Two-Handed void void Weapon 2
Weapon 3 Miniature Crossbow Club Crossbow Short Sword Battle Axe Two-Handed Sword Foil Parrying Dagger Gladiator's Net Buckler Short Bow Short Sword Lance Full Shield Cavalry Lance Mace Tanto Claws Chakram Long Bow Gladiator's Net Hook Long Sword Halberd
Weapon 4 Blowgun Mace Bastard Sword Saber Trident Lance Bow Bastard Sword Shuriken Scimitar Saber Lance
Weapon 5 Stiletto Club Heavy Battle Mace Long Sword Whip Bolos Blowgun Shield Kusari-Gama Lance Handaxe Shield
Emptiness Extrusion
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Elan/2
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Elan/2
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
1 30
Willpower
Dexterity
Effect 3 Name
Effect 3 Value
Elan/2
1 30
Willpower
Intelligence
Effect 3 Name
Effect 3 Value
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Elan/2
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Willpower
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Dexterity
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Elan*2
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Elan*2
Effect 1 Value
Effect 2 Name
Effect 2 Value
Effect 3 Name
Effect 3 Value
Effect 3 Name
Effect 3 Value
Shadow 20 5 10 25 1/3 60 2 3 2 2 2 20 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
Thief 20 5 10 20 1/3 50 2 3 2 3 2 25 50 3 3 70 3 3 3 3 50 20 3 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1
Assassin 20 5 10 20 1/3 50 2 3 2 3 2 25 50 3 3 70 3 3 3 3 50 20 3 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2 2 2 2 2 2 1
Wizard 20 5 5 10 1/3 50 3 3 2 3 3 30 60 1 2 50 2 2 2 2 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Warlock 20 10 5 20 1/3 50 2 2 2 2 2 25 50 1 2 50 2 2 2 2 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
1 1 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5 5
1 1 3 1 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
2 2 3 3 3 3 3 3 3 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 2 5
2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5 5 5
100
20
10 10
5 5
10 10
10
10 10 10 10
10
5 10 5
10
5 10
fighter prowler
prowler
prowler
mystic
fighter mystic
Cost 0 20 30 30 0 30 0 50 0 20 0 30 0 30 0 0 30 0 20 30 40 0 20 30 50 50 0 0
Size 5 0 5 0 5 0 5 0 5 0 10 0 10 0 0 0 0 5 0 5 0 0 5 0 0 0 5 5 -1 -1 0 0 2 0 0 0 -5 -1 0 0 0 0 0 2 2 -5 -2 0 0 0 0 0 0 0 0 0
Fatigue 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 3 1 0 0 3 1 0 0 0 0 0 0 0
;IF($M$11="Duk'Zarist (Nephilim)";IF($M$7="";0;IF($M
Illusionist 20 5 5 20 1/3 50 3 3 2 3 2 25 60 1 2 60 3 3 3 3 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2
Wizard Mentalist 20 5 5 10 1 50 3 3 2 3 3 30 50 1 2 50 2 2 2 2 50 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Summoner 20 5 5 10 1/3 50 3 3 2 3 3 30 60 1 3 60 1 1 1 1 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Mentalist 20 5 5 10 1 50 3 3 2 3 3 30 50 3 3 70 3 3 3 3 60 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
50 2 2 2 2 2 20 50 1 3 60 1 1 1 1 50 20 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5 5 5
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 2 2 2
75
100
50 10 10 10 10
20 5 5 5 5
5 10
10 5
10
10
10
mystic prowler
mystic psychic
mystic
fighter mystic
psychic
Regeneration 0 0 0 0 0 0 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 5 5
0 0 0 0 -10 -10 15 15 10 5 0 0 0 0 0 20 15 10 0 10 5 0 0 0 15 20 15 20
0 0 0 0 0 0 15 15 10 5 0 0 0 0 0 0 0 0 0 10 5 0 0 0 15 15 15 15
0 0 0 0 0 0 15 15 0 0 0 0 0 0 0 0 0 15 5 30 10 0 0 0 15 15 15 15
Warrior Mentalist 20 10 5 20 1 50 2 2 2 2 2 25 50 3 3 70 3 3 3 3 50 15 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Freelancer 20 5 5 20 1/2 60 2 2 2 2 2 20 60 2 2 60 2 2 2 2 60 20 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5 5 5
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
10
fighter psychic
novel
o This sheet contains the type of data that is not very likely to change or receive updates, so it is feasible to g (the other data should hold on the option to add entire new rows without screwing up any other tables on th o very messy though
Advantages
Access to Natural Psychic Powers
Cost 1 2 3 Cost
Full Name
Difficult V-Difficult Absurd Artifact 1 2 3 Been Around 50 100 150 Elan 25 45 60 Hard to Kill 10 20 30 Ki Recovery 1/10Min 1/5Min 1/Min Learning +3XP +6XP +9XP Martial Mastery 40 MK 80 MK 120 MK Quick Reflexes 25 45 60 Regeneration
Full Name 1 2 3
Full Name
Full Name
Full Name Hard to Kill (+10) Hard to Kill (+20) Hard to Kill (+30) Full Name Ki Recovery (1/10Min) Ki Recovery (1/5Min) Ki Recovery (1/Min) Full Name
Full Name Martial Mastery (40MK) Martial Mastery (80MK) Martial Mastery (120MK) Full Name Quick Reflexes (+25) Quick Reflexes (+45) Quick Reflexes (+60) Full Name
2 4 6 Starting Wealth 2,000 5,000 10,000 Supernatural Immunity 60/80 90/100 100/120 Untiring 3 6 9 Use of Armor 5 10 15 Cost Cost
Cost
Cost
1 Regeneration (+2) 2 Regeneration (+4) 3 Regeneration (+6) Full Name 1 2 3 Full Name 1 Supernatural Immunity (60/80) 2 Supernatural Immunity (90/100) 3 Supernatural Immunity (100/120) Full Name 1 Untiring (+3) 2 Untiring (+6) 3 Untiring (+9) Full Name 1 Use of Armor (+5) 2 Use of Armor (+10) 3 Use of Armor (+15)
Techniques
A'arab Zaraq Eternal Martyrdom Blood Feast The Hand of Purgatory Infernal Call Primary Corruption The Seed of Evil
The Dragon The Scales The Claws The Fang The Tail The Dragon's Breath
Psychic Powers
Telepathy Activate Tree Area Scanning Mental Restraint Mind Reading Mental Communication Psychic Shield Psychic Illusion Mental Research Psychic Assault Psychic Connection Level 1 1 1 1 1 1 2 2 2
Alter Memory Astral Shape Psychic Tracking Mind Control Psychic Death Area Causality Activate Tree Create Chaos Delete Law of Causality Alter Climate Create Order Control Causality Level
2 2 2 3 3 3
1 2 2 3 3
eceive updates, so it is feasible to give it a two dimensional layout screwing up any other tables on the right)
Cost 1 1 1 1 1 1 1 1 Cost 1 2 Cost 1 2 Cost 1 2 Cost 1 2 Cost 1 2 Cost 1 2 Cost 2 3 Cost 1 2 3 Cost 1 2 25 50
Full Name
25 50 Exceptional Psychic Resistence 25 50 Increased Ki Accumulation 1 2 Fame 40 60 Social Position 1 2 Familiar Same Level Level +1 Contacts 1 2 3 Powerful Ally 1 2
Full Name Exceptional Magic Resistance (+25) Exceptional Magic Resistance (+50) Full Name Exceptional Physical Resistance (+25) Exceptional Physical Resistance (+50) Full Name Exceptional Psychic Resistance (+25) Exceptional Psychic Resistance (+50) Full Name Increased Ki Accumulation (+1) Increased Ki Accumulation (+2) Full Name
Full Name
Full Name
Full Name
Full Name
3 Psychic Point Recovery 1/10Min 1/5Min 1/Min Improved Innate Magic 10 20 30 Magic Nature 50 100 150 Mass Invocation Level +1 Level +2 Level +3 Powerful Ally Attack Block Dodge Cost
3 Full Name 1 Psychic Point Recovery (1/10Min) 2 Psychic Point Recovery (1/5Min) 3 Psychic Point Recovery (1/Min) Cost Full Name 1 Improved Innate Magic (+10) 2 Improved Innate Magic (+20) 3 Improved Innate Magic (+30) Cost Full Name 1 Magic Nature (+50) 2 Magic Nature (+100) 3 Magic Nature (+150) Cost Full Name 1 Mass Invocation (Level+1) 2 Mass Invocation (Level+2) 3 Mass Invocation (Level+3) Cost Full Name 3 Combat Senses (Attack) 3 Combat Senses (Block) 3 Combat Senses (Dodge) Level of Regeneration Translator 0 0 1 0 2 0 3 1 4 1 5 1 6 1 7 1 8 2 9 2 10 3 11 4 12 5 13 6 14 7 15 8 16 9 17 10 18 11 19 12 20 12
MK Cost 30 25 35 45 75 95
Level 1 1 1 2 2 3
Anima, The Song of the Fallen Angels Dedisco Deus Crux Sheraphim Ianua Angelus Ultima Questus Resedi Mundus Delevi Deus Anima
MK Cost 20 20 40 40 60
Level 1 1 2 2 3
Kagami Onibi, Will'o the Wisp Kawarimi, Exchange Genmai, Dance of Illusions Maboroshi, the Dream Genzou no Sekai, World of Illusions
MK Cost 20 30 45 55 80
Level 1 1 2 2 3
Psychokinesis Activate Tree Minor Psychokinesis Psychokinetic Impact Psychokinetic Trap Psychokinetic Shield Psychokinetic Armor Motion Detection Repulsion Ballistics Shatter
Level
1 1 1 1 1 2 2 2 2
Psychokinetic Flight Organic Psychokinesis Ground Control Atomic Restructuring Major Psychokinesis
2 2 3 3 3
Electromagnetism Activate Tree Perceive Electricity Create Electricity Electricity Control Magnetic Manipulation Magnetic Shield Read Electrical Impulses Electricity Arc Magnetic Acceleration Attack Control Electrical Impulses
Level
1 1 1 1 2 2 2 3 3
Aptitude in a Field Athletics Perceptive Social Subterfudge Intellectual Creative Vigor Natural Learner, Field (+5) Athletics Perceptive Social Subterfudge Intellectual Creative Vigor Natural Learner, Field (+10) Athletics Perceptive Social Subterfudge Intellectual Creative Vigor Legacy of Blood Kagusuchi Kami: Genus Loci Kami: Lord of War Niflheim Phandemonium Ran Rudraksha Shephira the Dead the Dragon Great Beasts (40) Great Beasts (80)
Full Name
Full Name
Full Name
Full Name
Great Beasts (120) Toa Eternal Blood Existance Eaters Eyes of Destiny Eyes of the Soul Latent Blood Moon (Tsukiyomi) Natural Weapons Orochi Uroboros The Eyes of Death Venomous Essence Superior Magic Recovery Double Triple Quadruple
3 1 1 2 2 1 1 1 1 1 1 2 1 Cost Full Name 1 Superior Magic Recovery (x2) 2 Superior Magic Recovery (x3) 3 Superior Magic Recovery (x4)
Level 1 1 2 2 3
Arashido, The Path of Storms Shuryudo, The Path of Currents Kazedo, The Path of Wind Denkido, The Path of Electricity Tatsumakido, The Path of the Tornado Raikoudo, The Path of Lightning
MK Cost 30 30 70 60 115
Level 1 1 2 2 3
Le Rose du Sang Le Tige, The Stem Les Feuilles, The Leaves Les Epines, The Thorns Le Ptale, The Petal Mille Petales de Rose
MK Cost 30 20 20 50 70 75
Level 1 1 1 2 2 3
Wushu The White Crane The Maws of the Wolf The Claws of the Tiger The Paw of the Cat The Hug of the Monkey The Bite of the Serpent The Illusion of the Mantis The Eagle's Talon The Last Dragon
Pyrokinesis Activate Tree Create Fire Extinguish Fire Control Fire Immolate Igneous Maintenance Fire Immunity Igneous Barrier Raise Temperature Consume
Level
1 1 1 1 2 2 2 2 3
3 3
Teleportation Activate Tree Relocate Object Teleport Self Defensive Teleportation Major Teleport Self Aleph Major Relocate Objects Teleport
Level
1 1 1 2 3 3 3
Aptitude in a Subject (-1) Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Cost 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Taken
Aptitude in a Subject (-2) Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Cost 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
1 1 1 1 1 1 1 1 1 1 1 1
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
2 2 2 2 2 2 2 2 2 2 2 2
Magic Level Translator 0 0 1 0 2 0 3 0 4 0 5 0 6 10 7 20 8 30 9 40 10 50 11 75 12 100 13 150 14 200 15 300 16 400 17 500 18 600 19 700 20 800
MK Cost 25 40 75 75 95
Level 1 1 2 2 3
Celeritas Excisum Aeris Velocitas Ventus Excisum Magister Magnus Exactor Summun
MK Cost 25 25 45 45 85
MK Cost 20 30 55 40 90
Level 1 1 2 2 3
Off. Protocol At-02: Mecanus Off. Protocol Rx-02: Pandora Final Def. Prot. Dt-03: Guardian
Final Off. Prot. At-03: Apocalypse
MK Cost 20 20 25 30 30 30 50 70 85 Cryokinesis Activate Tree Create Chill Freeze Sense Temperature Eliminate Cold Cold Dominion Crystallize Ice Splinters
Decrease Ambient Temperature
Level 1 1 1 1 1 1 2 2 2 Level
Custom Floating Comma Kick! Colorful Galvanization Classified Spontanity Division without Remain Revolutionary Theory
Physical Increase Activate Tree 1 1 1 1 1 2 2 2 2 Increase Jump Ability Increase Ability Increase Acrobatics Increase Strength Inhumanity Increase Motion Increase Reaction Perception Increase Increase Endurance
Level
Ice Shield
1 1 1 1 1 1 2 2 2
3 3 3
2 3 3 3
Light Activate Tree Manipulate Light Create Light Flash of Light Screen of Light Hologram Laser
Level
Level
1 2 3
Taken
Natural Learner (+10) Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Cost 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Taken
Natural Learner (+20) Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
1 1 1 1 1 1 1 1 1 1 1 1
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
chic Potential Translator 0 0 0 0 0 10 20 30 40 50 60 70 80 90 100 120 140 160 180 200 220
Module Type Ars Magnus Weapon Module Style Module Psychic Module Magic Module Martial Art
Level 1 1 2 2 3
Cosmos Spacial Opening Stellar Wind The Dark Portal Armageddon Supernova
MK Cost 35 45 75 70 105
Level 1 1 2 2 3
Di Quiu Yue Shi Tou Yan Jin Shu Guan Shi Ren Zhi Shu
Level 1 1 1 2 2 2 2 3 3 Level 1 1 2 2 3
MK Cost 35 25 70 65 100
Level 1 1 2 2 2
Master of Catastrophes Tornado Earthquake Tsunami Maelstorm Volcanic Eruption Astronomical Impact
Energy Activate Tree Energy Object Creation Energy Discharge Create Energy Energy Shield Sense Energy Modify Nature Undo Energy Immunity Control Energy
Level
Sentience Activate Tree 1 1 1 1 1 2 2 2 2 Sense Feelings Intensify Feelings Detect Feelings Connect Senses Project Senses Eliminate Senses Create Feelings Infuse Feelings Destroy Feelings
3 3
Area
Cost 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Taken
Natural Learner (+30) Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Cost 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Taken
2 2 2 2 2 2 2 2 2 2 2 2
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
3 3 3 3 3 3 3 3 3 3 3 3
MK Cost 35 50 40 65 60 90
Level 1 1 2 2 2 3
MK Cost 35 25 45 45 75
Level 1 1 2 2 3
Level 1 1 2 2 3 3
MK Cost 20 20 40 40 45
Level 1 1 2 2 2
Level
Telemetry Activate Tree 1 1 1 1 2 2 2 2 3 Sense Residues Read the Past Human Erudition See in History
Level
1 2 2 3
Skill to Attribute Connector Acrobatics Agility Athleticism Agility Climb Agility Jump Strength Ride Agility Swim Agility Notice Perception Search Perception Track Perception Etiquette Intelligence Intimidate Willpower Leadership Power Persuasion Intelligence Streetwise Intelligence Style Power Trading Intelligence Disguise Dexterity Hide Perception Lock Picking Dexterity Poisons Intelligence Stealth Agility Theft Dexterity Trap Lore Dexterity Animals Intelligence Appraisal Intelligence Herbal Lore Intelligence History Intelligence Law Intelligence Magic Appraisal Power Medicine Intelligence Memorize Intelligence Navigation Intelligence Occult Intelligence Science Intelligence Tactics Intelligence Alchemy Intelligence
Skill to Discipline Connector Acrobatics Athleticism Climb Jump Ride Swim Notice Search Track Etiquette Intimidate Leadership Persuasion Streetwise Style Trading Disguise Hide Lock Picking Poisons Stealth Theft Trap Lore Animals Appraisal Herbal Lore History Law Magic Appraisal Medicine Memorize Navigation Occult Science Tactics Alchemy
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
Power Power Agility Dexterity Dexterity Power Intelligence Dexterity Dexterity Willpower Strength Willpower
Animism Art Dance Forging Goldsmithing Music Runes Sleight of Hand Tailoring Composure Feats of Strength Withstand Pain
Gunhell Gunslinger Barrel Shot Bounce Shot Bullet Time Perfect Shot Sniper Shot Storm Waltz Ormus Libera Me Sanctus Kyrie Eleison Dies Irae Requiem
Level 1 1 1 1 2 2 3 Level 1 1 2 2 3
MK Cost 30 20 65 70 115
MK Cost 20 35 45 55 90 95
Matrix Powers Sense Matrices Destroy Matrices Hide Matrices Link Matrices
Level
to Discipline Connector Athletics Athletics Athletics Athletics Athletics Athletics Perceptive Perceptive Perceptive Social Social Social Social Social Social Social Subterfudge Subterfudge Subterfudge Subterfudge Subterfudge Subterfudge Subterfudge Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Intellectual Creative
Innate Magic Translator 0 0 5 0 10 10 15 10 20 10 25 10 30 10 35 10 40 10 45 10 50 10 55 20 60 20 65 20 70 20 75 30 80 30 85 30 90 30 95 40 100 40 105 40 110 40 115 50 120 50 125 50 130 50 135 60 140 60 145 60 150 60 155 70 160 70 165 70 170 70 175 70
Martial Art Aikido Basic Degree Advanced Degree Supreme Degree Boxing Basic Degree Advanced Degree Supreme Degree Capoeira Basic Degree Advanced Degree Supreme Degree Grappling Basic Degree Advanced Degree Supreme Degree Kardad Basic Degree Advanced Degree Supreme Degree Kempo Basic Degree Advanced Degree Supreme Degree Kuan Basic Degree Advanced Degree Supreme Degree Kung Fu Basic Degree Advanced Degree Supreme Degree Lama Basic Degree Advanced Degree Supreme Degree
Creative Creative Creative Creative Creative Creative Creative Creative Creative Vigor Vigor Vigor
70 80 80 80 80
Malla-Yuddha Basic Degree Advanced Degree Supreme Degree Muay Tai Basic Degree Advanced Degree Supreme Degree Pankration Basic Degree Advanced Degree Supreme Degree Sambo Basic Degree Advanced Degree Supreme Degree Shotokan Basic Degree Advanced Degree Supreme Degree Soo Bahk Basic Degree Advanced Degree Supreme Degree Tae Kwon Do Basic Degree Advanced Degree Supreme Degree Tai Chi Basic Degree Advanced Degree Supreme Degree Xing Quan Basic Degree Advanced Degree Supreme Degree Asakusen Basic Degree Arcane Degree Dumah Basic Degree Arcane Degree Emp Basic Degree
Level 1 1 2 2 3
Hypnos Requiem Ether The Passage of the Wake Spectral Mark The Shadow of Death Spectral Horde The Last Nightmare
MK Cost 25 25 30 60 45 80
Level 1 1 1 2 2 2
Level 1 1 1 2 2 3
Thanathos Sirius, Black Light Jocasta, Edge of Shadows Selune, Shadow of the Moon Lycorys, Submerge in Darkness
Lycorys Korene, Submerge in Darkness
Dark Phoenix
MK Cost 20 25 65 50 60 90
Level 1 1 2 2 2 3
Arcane Degree Enuth Basic Degree Arcane Degree Exelion Basic Degree Arcane Degree Godhand Basic Degree Arcane Degree Hakyoukuken Basic Degree Arcane Degree Hanja Basic Degree Arcane Degree Lama Tsu Basic Degree Arcane Degree Melkaiah Basic Degree Arcane Degree Mushin Basic Degree Arcane Degree Rex Frame Basic Degree Arcane Degree Selene Basic Degree Arcane Degree Seraphite Basic Degree Arcane Degree Shepon Basic Degree Arcane Degree Suyanta Basic Degree Arcane Degree Velez Basic Degree Arcane Degree
Base Damage 10 10 10 10 20 30 20 20 20 10 20 20 10 20 30 10 20 20 10 20 20 20 20 20 10 20 20
Str. Mult 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Bonus Dodge
Bonus Block
10 10
10 10
10
10 10
10 10
10 10
10
10 10
10 10
10 10
20 30 40 20 20 20 20 20 20 10 20 30 20 30 50 10 20 30 10 20 20 20 20 20 10 20 30
1 1 1 2 3 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 3 1 1 1 10 10 10 20 20 20 10 10 5 5 10
10 20
10
10
10 10
10 10
10 10
10 10
10 20
20 20 15 20 15
15 10 25 10 15 10 20
10 20 20 20 10 10 10 20 10 20 20 20 10 20 20 20 20 10 15 20 15
10
20 20
10
10
10 20 20 20
20 20
20 15
Bonus Ini
Bonus MK
Complexity 2 2 2 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 1 1 2 2 2 2 2 2
Cost 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50
Tao 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20
10 10 5 5 10
10 10
10 10
10 10
10 10
10 10
10 10
10 10
10 10
10 10
1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 2 2 1 1 1 2 2 2 2 2 2 4 4 4 4 3
20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 20 30 50 50 50 50 50 50
10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 10 10 20 20 20 20 20 20
10 10
10 10
10 10
10 10
10 10
10 10 10 20 30
10 10 10 10 10 10 10 10 10
10
10 10 10 15 20 10 10
3 3 3 5 5 4 4 5 5 3 3 4 4 3 3 4 4 3 3 5 5 4 4 4 4 4 4 5 5
50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20
10 10 10 10 10 10 10 10 15 15 10 20 10 10 10 10 10 10 15 20 20 20
Light/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions
(ATL) (ADE) (ARS) (ARM)
Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (ENS) (CRS) (CRM) (AMI)
Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)
Earth/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Limited Additional Attack ~Continuous Attack Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Energy Damaging Attack Elemental Attack: Earth Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance
(ATL) (ARS) (ARM)
Earth/Light Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Earth Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Energy Shield ~Regeneration
(ADE) (ARS) (ARM) (DAR) (ENS)
Water/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Water Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Physical Shock
(AAT) (AAT) (ATL) (ARS) (ARM)
~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (CRS) (CRM) (AMI)
Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(CRS) (AMI)
Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)
Water/Light Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Water Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons
(AAT) (AAT) (ATL) (ADE) (ARS) (ARM)
Water/Earth Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Water Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap
(AAT) (AAT) (ATL)
Air/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Air Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition
(AAT) (AAT) (ATL) (AAC) (ARS) (ARM)
Supernatural Attack Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)
Physical Shock Damage Resistance ~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Impact ~Attract Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (ENS) (CRS) (CRM) (AMI)
~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(AMI)
Air/Light Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Air Elemental Attack: Light Physical KI Weapons ~Projectiles
(AAT) (AAT) (ATL) (ADE) (AAC) (ARS) (ARM)
Air/Earth Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Elemental Attack: Earth Physical KI Weapons
(AAT) (AAT) (ATL) (AAC)
Air/Water Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Automatic Transportation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance
(AAT) (AAT) (ATL) (AAC)
~Additional Weapons Supernatural Attack Ki Absorption Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)
~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Impact ~Attract Interruption ~Type of Interruption Brand Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)
~Phantasmal Illusions Energy Shield ~Regeneration Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)
Fire/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Limited Dodge Ability Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Limited Additional Attack ~Continuous Attack Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Brand Intangibility
(ATL) (ARS) (ARM)
Fire/Light Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Light
(ADE) (ARS) (ARM)
Fire/Earth Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance
(ARS) (ARM)
~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(CRS) (CRM) (AMI)
Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (CRS) (CRM) (AMI)
~Regeneration Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)
Fire/Water Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase
(AAT) (AAT) (ATL) (ARS) (ARM)
Fire/Air Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Ki Absorption Impact
(AAT) (AAT) (ATL) (AAC) (ARS) (ARM)
Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Limited Dodge Ability Limited Additional Attack ~Continuous Attack Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Armor Penetration Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Energy Damaging Attack Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ATL) (ARS) (ARM) (AMI)
Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Impact ~Attract Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (CRS) (CRM) (AMI)
~Attract Interruption ~Type of Interruption Brand Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(CRS) (CRM)
Light Predetermined Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ADE) (ARS) (ARM) (ENS) (AMI)
Earth Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Area Block Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)
Water Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(AAT) (AAT) (ATL) (ENS) (AMI)
Air Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Automatic Transportation Movement Increase Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Ki Absorption Interruption ~Type of Interruption Brand
(AAT) (AAT) (ATL) (AAC)
Fire Attack Ability (Single) Attack Ability (Multiple) Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(ARS) (ARM) (CRS) (CRM)
All Comparison Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) Sacrifice Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack Continuous Attack (AAT) Added Fatigue Bonus (AAT) Combo Limited Additional Attack Continuous Attack (ATL) Additional Defense Added Fatigue Bonus (ADE) Additional Action Added Fatigue Bonus (AAC) Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) Projection Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) Target Choice (ARS) Area Attack (Multiple) Target Choice (ARM) Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation Unmodifiable Physical Armor Slowness Movement Increase Ability Increase Increased Bonus: Agility
Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase Disease Resistance Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons Projectiles Additional Weapons Supernatural Attack Ki Absorption Trapping Spirit Trap Physical Shock Damage Resistance Regeneration (DAR) Mirage Non-detection Change in Appearance Phantasmal Illusions Energy Shield Regeneration (ENS) Supernatural States Added State: Predetermined Condition Range of Effect Impact Attract Interruption Type of Interruption Brand Intangibility Affect Others Fusion Critical Enhancement (Single) Automatic Critical (CRS) Critical Enhancement (Multiple) Automatic Critical (CRM) Attack Mirroring Target Choice (AMI) Mirroring Esoteric Abilities
Level 1 ATPLUS_1 ATPLUSM_1 PREDETAT_1 COATPLUS_1 MANEUVER_1 MANEUVERM_1 INDAT CAMOAT_1 BLOCKPLUS_1 BLOCKPLUSM_1 BLOCKPLUSL_1 DODGEPLUS_1 DODGEPLUSM_1 DODGEPLUSL_1 PREDETDEF_1 DAMPLUS_1 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_1 DAMMULT_1 DAMMULTM_1 PREDETDAM_1 PREDETDAMM_1 ADDAT_1 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_1 ADDATL_ENDURE ADDDEF_1 ADDDEF_FATIGUE ADDACT_1 ADDACT_FATIGUE INIPLUS_1 QUICKRECOVERY_1 FORETELL_1 DISTANCE_1 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_1 AREA_1 AREA_TARGET AREAM_1 AREAM_TARGET AREABLOCK_1 TRANSPORT_1 BREAKAGE_1 FORTITUDE_1 ARMORMINUS_1 ARMORPLUS_1 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_1 ABILITYPLUS_1 BONUSAGI_1
Level 2 ATPLUS_2 ATPLUSM_2 PREDETAT_2 COATPLUS_2 MANEUVER_2 MANEUVERM_2 INDAT CAMOAT_2 BLOCKPLUS_2 BLOCKPLUSM_2 BLOCKPLUSL_2 DODGEPLUS_2 DODGEPLUSM_2 DODGEPLUSL_2 PREDETDEF_2 DAMPLUS_2 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_2 DAMMULT_2 DAMMULTM_2 PREDETDAM_2 PREDETDAMM_2 ADDAT_2 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_2 ADDATL_ENDURE ADDDEF_2 ADDDEF_FATIGUE ADDACT_2 ADDACT_FATIGUE INIPLUS_2 QUICKRECOVERY_1 FORETELL_1 DISTANCE_2 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_2 AREA_2 AREA_TARGET AREAM_2 AREAM_TARGET AREABLOCK_2 TRANSPORT_2 BREAKAGE_2 FORTITUDE_2 ARMORMINUS_2 ARMORPLUS_2 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_2 ABILITYPLUS_2 BONUSAGI_2
Level 3 ATPLUS_3 ATPLUSM_3 PREDETAT_3 COATPLUS_3 MANEUVER_3 MANEUVERM_2 INDAT CAMOAT_3 BLOCKPLUS_3 BLOCKPLUSM_3 BLOCKPLUSL_3 DODGEPLUS_3 DODGEPLUSM_3 DODGEPLUSL_3 PREDETDEF_3 DAMPLUS_3 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_3 DAMMULT_3 DAMMULTM_3 PREDETDAM_3 PREDETDAMM_3 ADDAT_3 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_3 ADDATL_ENDURE ADDDEF_3 ADDDEF_FATIGUE ADDACT_3 ADDACT_FATIGUE INIPLUS_3 QUICKRECOVERY_1 FORETELL_1 DISTANCE_3 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_3 AREA_3 AREA_TARGET AREAM_3 AREAM_TARGET AREABLOCK_3 TRANSPORT_3 BREAKAGE_3 FORTITUDE_3 ARMORMINUS_3 ARMORPLUS_3 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_3 ABILITYPLUS_3 BONUSAGI_3
BONUSCON_1 BONUSDEX_1 BONUSSTR_1 BONUSPOW_1 BONUSWIL_1 PHRPLUS_1 PHRPLUS_DR PHRPLUS_VR MRPLUS_1 PSRPLUS_1 PERCEPTION_1 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_1 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_1 TRAPPING_1 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_1 DAMRESIST_REGEN_1 MIRAGE_1 MIRAGE_NONDETECTION_1 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_1 ENERGYSHIELD_REGEN_1 STATUSEFFECT_1 STATUSEFFECT_ADD_1 STATUSEFFECT_CONDITION_1 STATUSEFFECT_RANGE_1 IMPACT_1 IMPACT_ATTRACT INTERRUPTION_1 INTERRUPTION_TYPE_1 BRAND_1 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_1 CRITPLUS_AUTO CRITPLUSM_1 CRITPLUSM_AUTO
BONUSCON_2 BONUSDEX_2 BONUSSTR_2 BONUSPOW_2 BONUSWIL_2 PHRPLUS_2 PHRPLUS_DR PHRPLUS_VR MRPLUS_2 PSRPLUS_2 PERCEPTION_2 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_2 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_2 TRAPPING_2 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_2 DAMRESIST_REGEN_1 MIRAGE_2 MIRAGE_NONDETECTION_2 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_2 ENERGYSHIELD_REGEN_1 STATUSEFFECT_2 STATUSEFFECT_ADD_2 STATUSEFFECT_CONDITION_2 STATUSEFFECT_RANGE_2 IMPACT_2 IMPACT_ATTRACT INTERRUPTION_2 INTERRUPTION_TYPE_1 BRAND_2 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_2 CRITPLUS_AUTO CRITPLUSM_2 CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC
BONUSCON_3 BONUSDEX_3 BONUSSTR_3 BONUSPOW_3 BONUSWIL_3 PHRPLUS_3 PHRPLUS_DR PHRPLUS_VR MRPLUS_3 PSRPLUS_3 PERCEPTION_2 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_3 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_3 TRAPPING_3 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_3 DAMRESIST_REGEN_1 MIRAGE_3 MIRAGE_NONDETECTION_3 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_3 ENERGYSHIELD_REGEN_1 STATUSEFFECT_3 STATUSEFFECT_ADD_3 STATUSEFFECT_CONDITION_3 STATUSEFFECT_RANGE_3 IMPACT_3 IMPACT_ATTRACT INTERRUPTION_3 INTERRUPTION_TYPE_1 BRAND_2 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_3 CRITPLUS_AUTO CRITPLUSM_3 CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC
Data List ATPLUS_LIST ATPLUSM_LIST PREDETAT_LIST COATPLUS_LIST MANEUVER_LIST MANEUVERM_LIST INDAT_LIST CAMOAT_LIST BLOCKPLUS_LIST BLOCKPLUSM_LIST BLOCKPLUSL_LIST DODGEPLUS_LIST DODGEPLUSM_LIST DODGEPLUSL_LIST PREDETDEF_LIST DAMPLUS_LIST DAMPLUS_SACRIFICE_LIST DAMPLUS_LDAMAGE DAMPLUSM_LIST DAMMULT_LIST DAMMULTM_LIST PREDETDAM_LIST PREDETDAMM_LIST ADDAT_LIST ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_LIST ADDATL_ENDURE ADDDEF_LIST ADDDEF_FATIGUE ADDACT_LIST ADDACT_FATIGUE INIPLUS_LIST QUICKRECOVERY_LIST FORETELL_LIST DISTANCE_LIST DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_LIST AREA_LIST AREA_TARGET AREAM_LIST AREAM_TARGET AREABLOCK_LIST TRANSPORT_LIST BREAKAGE_LIST FORTITUDE_LIST ARMORMINUS_LIST ARMORPLUS_LIST ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_LIST ABILITYPLUS_LIST BONUSAGI_LIST
KI Distribution List ATPLUS_KI ATPLUSM_KI PREDETAT_KI COATPLUS_KI MANEUVER_KI MANEUVERM_KI INDAT_KI CAMOAT_KI BLOCKPLUS_KI BLOCKPLUSM_KI BLOCKPLUSL_KI DODGEPLUS_KI DODGEPLUSM_KI DODGEPLUSL_KI PREDETDEF_KI DAMPLUS_KI DAMPLUS_SACRIFICE_KI DAMPLUS_LDAMAGE DAMPLUSM_KI DAMMULT_KI DAMMULTM_KI PREDETDAM_KI PREDETDAMM_KI ADDAT_KI ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_KI ADDATL_ENDURE ADDDEF_KI ADDDEF_FATIGUE ADDACT_KI ADDACT_FATIGUE INIPLUS_KI QUICKRECOVERY_KI FORETELL_KI DISTANCE_KI DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_KI AREA_KI AREA_TARGET AREAM_KI AREAM_TARGET AREABLOCK_KI TRANSPORT_KI BREAKAGE_KI FORTITUDE_KI ARMORMINUS_KI ARMORPLUS_KI ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_KI ABILITYPLUS_KI BONUSAGI_KI
1 1
1 1 1 1 1 1 1
1 1 1 1 1 1
1 1
1 1
1 1
1 1
1 1 1
1 1 1
BONUSCON_LIST BONUSDEX_LIST BONUSSTR_LIST BONUSPOW_LIST BONUSWIL_LIST PHRPLUS_LIST PHRPLUS_DR PHRPLUS_VR MRPLUS_LIST PSRPLUS_LIST PERCEPTION_LIST ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_LIST KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL SUPERDAM KIABSORB_LIST TRAPPING_LIST TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_LIST DAMRESIST_REGEN MIRAGE_LIST MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL ENERGYSHIELD_LIST ENERGYSHIELD_REGEN STATUSEFFECT_LIST STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE IMPACT_LIST IMPACT_ATTRACT INTERRUPTION_LIST INTERRUPTION_TYPE BRAND_LIST INTANGIBILITY INTANGIBILITY_OTHERS INTANGIBILITY_FUSION CRITPLUS_LIST CRITPLUS_AUTO CRITPLUSM_LIST CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC
BONUSCON_KI BONUSDEX_KI BONUSSTR_KI BONUSPOW_KI BONUSWIL_KI PHRPLUS_KI PHRPLUS_DR PHRPLUS_VR MRPLUS_KI PSRPLUS_KI PERCEPTION_KI ENERGYDAM_KI ELEMENTALDAM_FIRE_KI ELEMENTALDAM_AIR_KI ELEMENTALDAM_WATER_KI ELEMENTALDAM_EARTH_KI ELEMENTALDAM_LIGHT_KI ELEMENTALDAM_DARK_KI KIWEAPON_KI KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL SUPERDAM_KI KIABSORB_KI TRAPPING_KI TRAPPING_SPIRIT PHYSSHOCK_KI DAMRESIST_KI DAMRESIST_REGEN MIRAGE_KI MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL ENERGYSHIELD_KI ENERGYSHIELD_REGEN STATUSEFFECT_KI STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE IMPACT_KI IMPACT_ATTRACT INTERRUPTION_KI INTERRUPTION_TYPE BRAND_KI INTANGIBILITY_KI INTANGIBILITY_OTHERS INTANGIBILITY_FUSION CRITPLUS_KI CRITPLUS_AUTO CRITPLUSM_KI CRITPLUSM_AUTO ATMIRROR_KI ATMIRROR_TARGET ATMIRROR_ESOTERIC
1 1
1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Disadvantages
Exhaustion Elemental Binding Specialized Attack: Tied to a Weapon Limited Circumstance: Combat Circumstance: Complex Conditions: Reduced Damage Specialized Defense: Exterminator: Excessive Energy Use Weapon Loss Action Penalty Predetermination Advance Preparation Elemental Requirements Vital Sacrifice Char. Sacrifice: Defenseless Overload Final Technique Maintained Technique Limited Uses Determined Condition Level 1 List Exhaustion Elemental Binding Specialized Attack: Tied to a Weapon Limited Circumstance: Combat Circumstance: Conditions: Reduced Damage Specialized Defense: Exterminator: Excessive Energy Use Weapon Loss Action Penalty Advance Preparation Elemental Requirements Vital Sacrifice Char. Sacrifice: Defenseless Overload Maintained Technique Limited Uses Determined Condition EXHAUSTION_1 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_1 COMBATCIRCUMSTANCES_1 CONDITIONS_1 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_1 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_1 ADVANCEPREPARATION_1 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_1 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 MAINTAINEDTECHNIQUE_1 LIMITEDUSES_1 DETERMINEDCONDITION_1
Maintained
10
Cost Alteration KI -5 -4 -3 -2 -1 0 2 4 6 8 Combinable Technique Yes No Optionals List Damage Augmentation (Single) Additional Attack Limited Additional Attack Additional Defense Additional Action Long-Distance Attack (Single) Area Attack (Single) Area Attack (Multiple) Armor Augmentation Physical Resistance Increase Physical KI Weapons Trapping Damage Resistance Mirage Energy Shield Supernatural States Impact Interruption Intangibility Critical Enhancement (Single) Critical Enhancement (Multiple) Attack Mirroring DAMPLUS_LIST ADDAT_LIST ADDATL_LIST ADDDEF_LIST ADDACT_LIST DISTANCE_LIST AREA_LIST AREAM_LIST ARMORPLUS_LIST PHRPLUS_LIST KIWEAPON_LIST TRAPPING_LIST DAMRESIST_LIST MIRAGE_LIST ENERGYSHIELD_LIST STATUSEFFECT_LIST IMPACT_LIST INTERRUPTION_LIST INTANGIBILITY_LIST CRITPLUS_LIST CRITPLUSM_LIST ATMIRROR Lv 1 3
EXHAUSTION_2 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_2 COMBATCIRCUMSTANCES_1 COMPLEX CONDITIONS_2 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_2 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_2 PREDETERMINATION ADVANCEPREPARATION_2 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_2 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 FINALTECHNIQUE MAINTAINEDTECHNIQUE_2 LIMITEDUSES_2 DETERMINEDCONDITION_1
EXHAUSTION_2 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_2 COMBATCIRCUMSTANCES_1 COMPLEX CONDITIONS_2 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_2 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_3 PREDETERMINATION ADVANCEPREPARATION_2 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_3 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 FINALTECHNIQUE MAINTAINEDTECHNIQUE_3 LIMITEDUSES_3 DETERMINEDCONDITION_1
EXHAUSTION ELEMENTALBINDING SPECIALIZEDATTACK TIEDTOWEAPON LIMITEDCIRCUMSTANCES COMBATCIRCUMSTANCES COMPLEX CONDITIONS REDUCEDDAMAGE SPECIALIZEDDEFENSE EXTERMINATOR EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY PREDETERMINATION ADVANCEPREPARATION ELEMENTALREQUIREMENTS VITALSACRIFICE CHARACTERISTICSACRIFICE DEFENSELESS OVERLOAD FINALTECHNIQUE MAINTAINEDTECHNIQUE LIMITEDUSES DETERMINEDCONDITION
Lv 2 40 60
Lv 3 60 90
20
30
10
Lv 2 6
20
DAMPLUS_SACRIFICE_LIST ADDAT_ENDURE ADDATL_ENDURE ADDDEF_FATIGUE ADDACT_FATIGUE DISTANCE_PROJECTION AREA_TARGET AREAM_TARGET ARMORPLUS_UNMODIFIABLE PHRPLUS_DR KIWEAPON_PROJECTILES TRAPPING_SPIRIT DAMRESIST_REGEN MIRAGE_NONDETECTION ENERGYSHIELD_REGEN STATUSEFFECT_ADD IMPACT_ATTRACT INTERRUPTION_TYPE INTANGIBILITY_OTHERS CRITPLUS_AUTO CRITPLUSM_AUTO ATMIRROR_TARGET
DAMPLUS_LDAMAGE ADDAT_FATIGUE
ADDAT_COMBO
DISTANCE_TRAIL
ARMORPLUS_SLOWNESS
MIRAGE_CHANGE STATUSEFFECT_CONDITION
MIRAGE_PHANTASMAL STATUSEFFECT_RANGE
INTANGIBILITY_FUSION
ATMIRROR_ESOTERIC
Offensive Oneliner Multiuse Attack Ability (Single) Attack Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 9 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 2 Attack Ability (Multiple) Attack Bonus Prim. "+10" 4 "+25" 8 "+40" 10 "+50" 12 "+75" 18 "+90" 24 "+100" 28 A/C/D/S/P/W 2 Predetermined Attack Attack Difficulty Prim. 80 2 120 4 140 6 180 8 240 12 280 16 320 20 440 26 A/C/D/S/P/W 2 Counterattack Ability Attack Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 9 "+100" 12 "+125" 14 "+150" 18 "+175" 22 "+200" 26 A/C/D/S/P/W 2 Sec. 4 5 6 8 12 15 18 22 26 32 36 X MK 5 5 10 15 20 25 30 35 40 45 50 0 Maint. 1 2 3 4 6 8 10 12 14 16 18 2 (Maint.x2) MiS 2 4 6 8 12 16 20 24 28 32 36 2
1 1 1
1 1 1
1 1
Sec. 6 11 13 15 22 29 32 X
MK 10 15 20 30 50 60 70 0
Maint. 2 5 8 10 14 18 20 2
MiS 4 10 16 20 28 36 40 2
Sec. 4 6 9 11 15 20 24 32 X
MK 5 5 5 10 15 25 35 45 2
Maint. 1 2 3 4 6 8 10 12 3
MiS 2 4 6 8 12 16 20 24 0
Sec. 2 4 5 6 9 12 15 18 22 26 32 X
MK 5 5 10 10 15 20 25 30 35 40 45 0
Maint. 1 2 3 4 6 8 10 12 14 16 18 2
MiS 2 4 6 8 12 16 20 24 28 32 36 2
Combat Maneuvers and Aiming (Single) Precision Prim. Sec. "-10" 1 2 "-25" 2 4 "-50" 3 5
MK 5 5 10
Maint. 1 1 2
MiS 2 2 4
4 6 8 1
6 9 11 2
10 15 20 0
2 3 3 X
4 6 6 2
Combat Maneuvers and Aiming (Multiple) Precision Prim. Sec. "-10" 2 4 "-25" 4 6 "-50" 6 9 A/C/D/S/P/W 1 2 Indirect Attack 1 2 3 A/C/D/S/P/W Lv 3 9 30 Prim. 3 6 9 2 Sec. 5 9 12 2
MK 10 15 20 0
Maint. 2 3 4 X
MiS 4 6 8 2
MK 10 20 30 2
Maint. 2 4 6 X
MiS 4 8 12 0
Camouflage Attack Attack Difficulty Prim. 80 1 120 2 140 3 180 5 240 6 280 7 320 8 440 10 A/C/D/S/P/W 2
Sec. 2 4 5 8 9 10 11 13 3
MK 5 5 5 10 10 15 20 25 1
Maint. 1 1 1 2 3 4 5 6 X
MiS 2 2 2 4 6 8 10 12 0
Defensive (Maint.x3.5) GrS 4 7 11 14 21 28 35 42 49 56 63 3 Lv Block Ability (Single) Block Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 9 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 2 Block Ability (Multiple) Block Bonus Prim. "+10" 4 "+25" 6 "+40" 9 "+50" 12 "+75" 18 "+90" 26 "+100" 30 A/C/D/S/P/W 2 Limited Block Ability Block Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 12 "+150" 16 "+175" 20 "+200" 24 A/C/D/S/P/W 2 Dodge Ability (Single) Dodge Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 8 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 0 Dodge Ability (Multiple) Dodge Bonus Prim. Sec. 4 5 6 8 12 15 18 22 26 32 36 X MK 5 5 10 15 20 25 30 35 40 45 50 0 Maint. 1 1 2 3 4 5 8 10 12 14 16 2 MiS 2 2 4 6 8 10 16 20 24 28 32 2
2 2 3 3
GrS 7 18 28 35 49 63 70 3
Lv
2 2 3 3
Sec. 6 9 12 15 22 32 36 X
MK 10 15 20 35 50 65 75 0
Maint. 2 4 6 9 12 15 18 2
MiS 4 8 12 18 24 30 36 2
GrS 4 7 11 14 21 28 35 42 1
Lv
2 2 3
GrS 4 7 11 14 21 28 35 42 49 56 63 3
Lv
Sec. 2 4 5 6 9 11 13 15 20 24 29 X
MK 5 5 10 10 15 20 25 30 35 40 45 0
Maint. 1 1 1 2 3 4 6 8 10 12 14 2
MiS 2 2 2 4 6 8 12 16 20 24 28 2
2 2 3 3
GrS 4 4 7
Lv
Sec. 4 5 6 8 11 15 18 22 26 32 36 2
MK 5 5 10 15 20 25 30 35 40 45 50 2
Maint. 1 1 2 3 4 5 8 10 12 14 16 X
MiS 2 2 4 6 8 10 16 20 24 28 32 2
Sec.
MK
Maint.
MiS
7 11 11 2
2 2 3
GrS 7 11 14 2
Lv
4 6 9 12 18 26 30 0
6 9 12 15 22 32 36 2
10 15 20 35 50 65 75 2
2 4 6 9 12 15 18 X
4 8 12 18 24 30 36 2
GrS 7 14 21 2
Lv 2 3
GrS 4 4 4 7 11 14 18 21 2
Lv
Limited Dodge Ability Dodge Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 12 "+150" 16 "+175" 20 "+200" 24 A/C/D/S/P/W 0 Predetermined Defense Defense Value Prim. 80 2 120 4 140 6 180 8 240 12 280 16 320 20 440 26 A/C/D/S/P/W 1
Sec. 2 4 5 6 9 11 13 15 20 24 29 2
MK 5 5 10 10 15 20 25 30 35 40 45 2
Maint. 1 1 1 2 3 4 6 8 10 12 14 X
MiS 2 2 2 4 6 8 12 16 20 24 28 2
2 2 3
Sec. 4 6 9 11 15 20 24 32 3
MK 5 5 5 10 15 25 35 45 0
Maint. 1 2 3 4 6 8 10 12 X
MiS 2 4 6 8 12 16 20 24 2
Destructive GrS 4 4 7 11 14 18 28 35 42 49 56 3 Lv Damage Augmentation (Single) Damage Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 14 "+150" 16 "+175" 18 "+200" 20 A/C/D/S/P/W X ~ Sacrifice: Option Vital Double Vital Health Characteristic ~ Limited Damage Prim. 12 Sec. 12 MK 30 Maint. 4 MiS 8 Sec. 2 4 5 6 9 11 13 18 20 22 24 1 MK 5 5 10 15 20 25 30 35 40 45 50 3 Maint. 1 1 1 2 3 4 5 6 8 10 12 0 MiS 2 2 2 4 6 8 10 12 16 20 24 2
2 2 3 3
GrS 7 14 21 32 42 53 63 3
Lv
2 2 3 3
Prim. 4 10 2 2
Sec. 4 10 2 2
MK 15 50 10 10
Maint. 3 4 2 2
MiS 6 8 4 4
GrS 4 4 4 7 11 14 21 28 35 42 49 3
Lv
2 2 3 3
Damage Augmentation (Multiple) Damage Bonus Prim. Sec. "+10" 2 4 "+25" 3 5 "+40" 5 8 "+50" 7 10 "+75" 10 13 "+90" 12 15 "+100" 14 18 A/C/D/S/P/W X 1 Damage Multiplier (Single) Multiplier Prim. "x2" 10 "x3" 15 "x4" 20 A/C/D/S/P/W X Damage Multiplier (Multiple) Multiplier Prim. "x2" 20 "x3" 30 "x4" 40 A/C/D/S/P/W X
MK 10 15 20 25 35 40 50 3
Maint. 1 2 3 4 6 8 10 0
MiS 2 4 6 8 12 16 20 2
GrS 4 4 7 11 14 18 28 35 42 49 56 3
Lv
Sec. 15 20 30 2
MK 25 40 80 3
Maint. 4 8 12 0
MiS 8 16 24 1
Sec. 30 36 48 2
MK 40 70 100 3
Maint. 8 16 22 0
MiS 16 32 44 1
2 2 3 3
GrS
Lv
Predetermined Damage (Single) Base Damage Prim. Sec. 50 1 2 100 3 5 120 5 8 150 7 10 180 9 12
MK 5 10 15 20 25
Maint. 1 2 3 5 7
MiS 2 4 6 10 14
7 14 21 32 42 53 63 3
12 15 X
15 19 1
30 35 3
9 12 0
18 24 2
GrS 4 4 4 7 11 14 21 28 35 42 49 3
Lv
Predetermined Damage (Multiple) Base Damage Prim. Sec. 50 3 5 100 5 8 120 8 11 150 12 15 180 15 19 200 18 22 A/C/D/S/P/W X 1
MK 10 15 20 30 40 50 3
Maint. 2 5 6 8 10 12 0
MiS 4 10 12 16 20 24 2
2 2 3 3
GrS 4 7 11 14 21 28 35 42 2
Lv
2 2 3
Action GrS 4 4 4 7 11 14 18 21 28 35 42 1 Lv Additional Attack Attacks "+1" "+2" "+3" "+4" "+5" A/C/D/S/P/W ~ Continuous Attack Prim. 10 ~ Added Fatigue Bonus Prim. 6 Lv ~ Combo "+1" "+2" "+3" "+4" "+5" Prim. -3 -3 -6 -6 -6 Sec. -3 -3 -6 -6 -6 MK -10 -10 -20 -20 -20 Maint. MiS Sec. 10 MK 30 Maint. 5 MiS 10 Prim. 6 12 18 24 30 2 Sec. 9 15 22 29 36 1 MK 20 30 40 50 60 0 Maint. 3 6 9 12 15 X MiS 6 12 18 24 30 3
2 2 3 3
Sec. 6
MK 20
Maint. 2
MiS 4
GrS 11 14 7 7
GrS 14
Lv
GrS 4 7 11 14 21 28 35 2
Lv
2 2 3 3
Limited Additional Attack Attacks Prim. "+1" 3 "+2" 6 "+3" 9 "+4" 12 "+5" 15 "+6" 18 "+8" 22 "+10" 26 A/C/D/S/P/W 2 ~ Continuous Attack
Sec. 5 9 12 15 19 22 26 32 1
MK 5 10 15 20 30 40 50 60 0
Maint. 1 2 3 4 6 8 10 12 X
MiS 2 4 6 8 12 16 20 24 3
GrS 14 28 42 1
Lv 2 3
Prim. 10 Additional Defense Defenses Prim. "+1" 1 "+2" 2 "+3" 3 "+4" 4 "+6" 5 "+8" 6 "+10" 7 Unlimited 8 A/C/D/S/P/W 0 ~ Added Fatigue Bonus Prim. 6
Sec. 10
MK 30
Maint. 5
MiS 10
GrS 28 56 77 1
Lv 2 3
Sec. 2 4 5 6 8 9 10 11 2
MK 5 5 10 15 20 25 30 35 1
Maint. 1 2 3 4 6 8 10 12 X
MiS 2 4 6 8 12 16 20 24 3
GrS 4 7 11 18 25
2 2
Additonal Action
32 42 2
3 3
GrS 7 18 21 28 35 42 2
Lv
2 2 3
Actions "+1" "+2" "+3" "+4" "+5" "+6" "+8" "+10" A/C/D/S/P/W
Prim. 1 2 3 4 5 6 7 8 1
Sec. 2 4 5 6 8 9 10 11 1
MK 5 5 10 15 20 25 30 35 0
Maint. 1 2 3 4 6 8 10 12 X
MiS 2 4 6 8 12 16 20 24 3
Sec. 6
MK 20
Maint. 1
MiS 2
Reaction GrS 11 21 32 42 53 3 Lv Initiative Augmentation Initiative Bonus Prim. "+25" 1 "+50" 2 "+75" 4 "+100" 6 "+125" 8 "+150" 10 "+175" 12 "+200" 14 A/C/D/S/P/W 0 Quick Recovery GrS 7 Lv A/C/D/S/P/W Foretell Foretell Half Full A/C/D/S/P/W Prim. 6 2 Sec. 9 2 MK 25 3 Maint. 2 X MiS 4 2 Sec. 2 4 6 9 11 13 15 18 2 MK 5 10 15 20 25 30 35 40 1 Maint. 1 1 2 3 4 5 6 7 X MiS 2 2 4 6 8 10 12 14 3
2 3
GrS 18
Lv
GrS
Lv
Prim. 3 6 X
Sec. 5 9 2
MK 10 25 3
Maint. 1 3 1
MiS 2 6 0
GrS 4 7 11 14 21 28 35 42 3
Lv
2 2 3
GrS 18
Lv
GrS 4 7 11 14 21 28 35 42 3
Lv
2 3
GrS 7
Lv
GrS 4 7 11 14 21 28 35 42 2
Lv
2 3
GrS 4
Lv
Special GrS 4 4 7 11 14 18 21 25 3 Lv Long-Distance Attack (Single) Distance Prim. Sec. 5m 1 2 10m 2 4 20m 3 5 50m 4 6 100m 5 8 250m 6 9 500m 8 11 1km 10 13 5km 14 18 10km 18 22 100km 22 26 A/C/D/S/P/W 3 4 ~ Projection Prim. 4 GrS 4 11 1 Lv ~ Trail of Destruction Prim. 8 Sec. 8 MK 20 Maint. 1 MiS 2 Sec. 4 MK 10 Maint. 1 MiS 2 MK 5 10 10 15 20 25 30 35 40 45 50 2 Maint. 1 1 2 3 4 5 6 8 10 12 14 X MiS 2 2 4 6 8 10 12 16 20 24 28 0
2 2 3 3
GrS 7 0
Lv
Long-Distance Attack (Multiple) Distance Prim. Sec. 5m 2 4 10m 4 6 20m 6 9 50m 8 11 100m 10 13 250m 12 115 500m 16 20 1km 20 24 A/C/D/S/P/W 3 4 Area Attack (Single) Radius Prim. 1m 1 5m 2 10m 3 25m 4 50m 6 100m 8 500m 10 1km 12 5km 16 A/C/D/S/P/W 2 ~ Target Choice Prim. 2 Area Attack (Multiple) Radius Prim. 1m 2 5m 4 10m 6 25m 8 Sec. 2
MK 10 15 20 25 35 45 55 70 2
Maint. 2 3 4 5 6 8 10 12 X
MiS 4 6 8 10 12 16 20 24 0
Sec. 2 4 5 6 9 11 13 15 20 3
MK 5 10 15 20 25 30 40 50 60 2
Maint. 1 1 2 3 4 5 6 8 10 X
MiS 2 2 4 6 8 10 12 16 20 0
MK 10
Maint. 1
MiS 2
Sec. 4 6 9 11
MK 10 15 20 30
Maint. 2 3 4 5
MiS 4 6 8 10
12 16 2
15 20 3
45 65 2
6 8 X
12 16 0
Prim. 2 Area Block Radius 1m 5m 10m 25m 50m 100m 500m 1km A/C/D/S/P/W
Sec. 2
MK 10
Maint. 1
MiS 2
Prim. 1 2 3 4 5 6 8 10 X
Sec. 2 4 5 6 8 9 11 13 2
MK 5 5 10 15 20 25 30 35 2
Maint. 1 2 3 4 5 6 7 8 2
MiS 2 4 6 8 10 12 14 16 0
Automatic Transportation Distance Prim. 10m 2 20m 3 50m 4 100m 5 250m 6 500m 8 1km 10 5km 14 10km 18 100km 22 A/C/D/S/P/W 0
Sec. 4 5 6 8 9 11 13 18 22 26 2
MK 5 10 10 15 20 25 30 35 40 50 2
Maint. 1 2 3 4 5 6 7 8 10 12 2
MiS 2 4 6 8 10 12 14 16 20 24 3
Durability GrS 4 4 7 11 14 18 21 28 35 42 49 1 Lv Breakage Augmentation Breakage Prim. "+5" 1 "+10" 2 "+15" 4 "+20" 6 "+25" 8 "+30" 12 "+35" 14 "+40" 18 A/C/D/S/P/W X Fortitude Augmentation Fortitude Prim. "+10" 1 "+15" 2 "+20" 3 "+25" 4 "+30" 5 "+35" 6 "+40" 7 A/C/D/S/P/W X Armor Penetration Reduction "-1 AT" "-2 AT" "-3 AT" "-4 AT" "-5 AT" "-6 AT" "-7 AT" "-8 AT" Ignore A/C/D/S/P/W Sec. 2 4 6 9 11 15 18 22 2 MK 5 10 15 20 25 30 35 40 4 Maint. 1 1 2 3 4 5 6 8 0 MiS 2 2 4 6 8 10 12 16 2
2 2 2 3 3 3
GrS 4
Lv
GrS 4
Lv
Sec. 2 4 5 6 8 9 10 0
MK 5 5 10 10 15 20 25 4
Maint. 1 1 2 2 3 3 4 2
MiS 2 2 4 4 6 6 8 2
GrS 7 11 14 18 21 28 35 42 1
Lv
2 2 2 3
Prim. 1 2 3 4 5 6 8 10 12 X
Sec. 2 4 5 6 8 9 11 13 15 2
MK 5 5 10 10 15 20 25 30 40 2
Maint. 1 1 2 2 3 3 4 5 6 0
MiS 2 2 4 4 6 6 8 10 12 1
GrS 4 4 7 11 14 18 21 28 35 1
Lv
2 2 2 3 3
Sec. 2 4 6 9 11 13 15 18 0
MK 5 5 10 15 20 25 30 40 X
Maint. 1 1 2 2 3 3 4 5 2
MiS 2 2 4 4 6 6 8 10 1
GrS 4
Lv
Sec. 4
MK 15
Maint. 2
MiS 4
GrS 7 11 14 18
Lv
Prim. -1 ~ Slowness
Sec. -1
MK -5
Maint. 0
MiS 0
Prim.
Sec.
MK
Maint.
MiS
21 28 1
2 3
-1
-1
-10
GrS 4
Lv
GrS 4 7 11 14 18 21 25 28 3
Lv
2 2 3 3
GrS 4 7 11 14 18 21 25 28 35 42 X
Lv
2 2 2 3 3
Increase GrS 4 4 7 11 14 18 21 28 1 Lv Movement Increase Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 A/C/D/S/P/W 0 Ability Increase Bonus "+25" "+50" "+75" "+100" "+125" "+150" A/C/D/S/P/W Sec. 2 4 6 9 11 1 MK 5 10 15 20 25 2 Maint. 1 2 3 4 5 X MiS 2 4 6 8 10 3
2 2 2 3
GrS 4 4 7 7 11 11 14 1
Lv
Prim. 2 4 6 9 12 15 2
Sec. 4 6 9 12 15 19 0
MK 5 5 10 15 20 25 3
Maint. 1 2 3 4 5 6 X
MiS 2 4 6 8 10 12 2
2 2 3
GrS 4 4 7 7 11 11 14 18 21 2
Lv
2 2 2 3 3
Increased Bonus: Agility Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W 0
Sec. 2 4 6 9 11 13 15 18 1
MK 5 5 5 10 15 20 25 30 X
Maint. 1 2 3 4 5 6 7 8 X
MiS 2 4 6 8 10 12 14 16 1
GrS 4 4 7 7 11 11 14 18 2
Lv
Increased Bonus: Constitution Bonus Prim. Sec. "+1" 1 2 "+2" 2 4 "+3" 4 6 "+4" 6 9 "+5" 8 11 "+6" 10 13 "+7" 12 15 "+8" 14 18 A/C/D/S/P/W X 0 Increased Bonus: Dextery Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Increased Bonus: Strength Bonus Prim. "+1" 1
MK 5 5 5 10 15 20 25 30 X
Maint. 1 2 3 4 5 6 7 8 X
MiS 2 4 6 8 10 12 14 16 1
2 2 3 3
GrS 7
Lv
GrS 0
Lv
Sec. 2 4 6 9 11 13 15 18 1
MK 5 5 5 10 15 20 25 30 0
Maint. 1 2 3 4 5 6 7 8 X
MiS 2 4 6 8 10 12 14 16 1
GrS
Lv
Sec. 2
MK 5
Maint. 1
MiS 2
2 4 6 8 10 12 14 X
4 6 9 11 13 15 18 1
5 5 10 15 20 25 30 X
2 3 4 5 6 7 8 0
4 6 8 10 12 14 16 1
Increased Bonus: Power Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Increased Bonus: Willpower Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Physical Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6 "+50" 8 "+60" 10 "+80" 14 "+100" 18 A/C/D/S/P/W X ~ Disease Resistance Prim. 1 ~ Venom Resistance Prim. 1 Magical Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6
Sec. 2 4 6 9 11 13 15 18 1
MK 5 5 5 10 15 20 25 30 X
Maint. 1 2 3 4 5 6 7 8 X
MiS 2 4 6 8 10 12 14 16 0
Sec. 2 4 6 9 11 13 15 18 1
MK 5 5 5 10 15 20 25 30 X
Maint. 1 2 3 4 5 6 7 8 X
MiS 2 4 6 8 10 12 14 16 1
Sec. 2 4 6 9 11 13 18 22 0
MK 5 5 10 15 20 25 30 40 3
Maint. 1 2 3 4 5 6 7 8 2
MiS 2 4 6 8 10 12 14 16 1
Sec. 1
MK 5
Maint. 1
MiS 2
Sec. 1
MK 5
Maint. 1
MiS 2
Sec. 2 4 6 9
MK 5 5 10 15
Maint. 1 2 3 4
MiS 2 4 6 8
8 10 14 18 X
11 13 18 22 2
20 25 30 40 3
5 6 7 8 2
10 12 14 16 0
Psychic Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6 "+50" 8 "+60" 10 "+80" 14 "+100" 18 A/C/D/S/P/W X Perceptive Abilities Bonus Prim. Night Vision 2 Radial Vision 4 Spiritual Vision 3 Magic Vision 3 Matrices Vision 3 See Supernatural 5 Greater See Supern. 8 A/C/D/S/P/W 4
Sec. 2 4 6 9 11 13 18 22 2
MK 5 5 10 15 20 25 30 40 3
Maint. 1 2 3 4 5 6 7 8 2
MiS 2 4 6 8 10 12 14 16 1
Sec. 4 6 5 5 5 8 11 4
MK 5 10 5 5 5 15 25 4
Maint. 1 2 1 1 1 2 2 X
MiS 2 4 2 2 2 4 4 0
Varied GrS 4 7 11 14 18 3 Lv Energy Damaging Attack Prim. 1 A/C/D/S/P/W X Elemental Attack: Fire Prim. 2 A/C/D/S/P/W X Elemental Attack: Air Prim. 2 X Sec. 4 2 MK 5 3 Maint. 1 3 MiS 2 0 Sec. 2 2 MK 5 3 Maint. 1 3 MiS 2 0
2 3
Sec. 4 2
MK 5 3
Maint. 1 3
MiS 2 0
GrS 4 7 11 14 18 21 1
Lv
2 2 3 3
A/C/D/S/P/W
Elemental Attack: Water Prim. 2 A/C/D/S/P/W X Elemental Attack: Earth Prim. 2 A/C/D/S/P/W X Elemental Attack: Light Prim. 2 A/C/D/S/P/W X Elemental Attack: Darkness Prim. 2 A/C/D/S/P/W X Physical KI Weapons Quality Prim. "+0" 1 "+5" 2 "+10" 4 "+15" 6 "+20" 8 A/C/D/S/P/W X ~ Projectiles Prim. 2 ~ Additional Weapons Option Prim. 1 1 2 to 3 2 4 to 10 4 Unlimited 6 Supernatural Attack
Sec. 4 2
MK 5 3
Maint. 1 3
MiS 2 0
GrS 4 7 11 14 18 21 25 28 1
Lv
Sec. 4 2
MK 5 3
Maint. 1 3
MiS 2 0
2 2 3 3
Sec. 4 2
MK 5 3
Maint. 1 3
MiS 2 0
GrS 4 7 11 14 18 21 25 28 1
Lv
Sec. 4 2
MK 5 3
Maint. 1 3
MiS 2 0
2 2 3 3
Sec. 2 4 6 9 11 1
MK 5 5 5 10 15 1
Maint. 1 2 3 4 5 2
MiS 2 4 6 8 10 0
GrS 4 7 11 14 18 21 25 28 1
Lv
Sec. 2
MK 10
Maint. 1
MiS 2
2 2 3 3
Sec. 1 2 4 6
MK 5 10 15 20
Maint. 1 2 3 4
MiS 2 4 6 8
GrS 4
Lv
Prim. 5
Sec. 8
MK 10
Maint. 1
MiS 2
7 11 14 18 21 25 28 1
A/C/D/S/P/W KI Absorption Maximum Value Up to 5 Up to 10 Up to 15 Up to 20 Up to 25 Unlimited A/C/D/S/P/W Trapping Trapping 4 6 8 10 12 14 16 18 20 A/C/D/S/P/W ~ Spirit Trap 2 2 3 3
2 2 3 3
GrS 4 7 11 14 18 21 25 28 1
Lv
Prim. 1 2 4 6 8 10 X
Sec. 2 4 6 9 11 13 3
MK 5 10 15 20 25 30 4
Maint. 1 1 2 2 3 3 3
MiS 2 2 4 4 6 6 0
2 2 3 3
GrS 4 7 11 14 18 21 25 28 0
Lv
Prim. 2 3 4 5 6 8 10 14 18 X
Sec. 4 5 6 8 9 11 13 18 22 2
MK 5 10 10 15 20 25 30 35 40 1
Maint. 1 2 3 4 5 6 7 8 10 0
MiS 2 4 6 8 10 12 14 16 20 2
Sec. 1
MK 5
Maint. 1
MiS 2
A/C/D/S/P/W GrS 4 7 11 14 18 21 25 28 1 Lv
Sec. 2 1
MK 5 3
Maint. 1 1
MiS 2 0
2 2 3 3
Damage Resistance Life Points Prim. 100 2 200 3 300 4 400 5 600 8 800 12 1000 14 1200 18 1500 22 A/C/D/S/P/W X ~ Regeneration Option 100 250 500 Mirage Mirages 1 2 4 6
Sec. 4 5 6 8 11 15 18 22 26 0
MK 5 5 10 15 20 25 30 35 40 3
Maint. 1 1 2 3 4 5 8 10 12 3
MiS 2 2 4 6 8 10 15 20 24 3
GrS 4
GrS 4
Lv
GrS 4 7 11 14
Lv
Prim. 1 2 4 6
Sec. 2 4 6 9
MK 5 5 10 10
Maint. 1 2 3 4
MiS 2 4 6 8
18 21 25 28 1
2 2 3 3
10 15 20 25 A/C/D/S/P/W ~ Non-detection Option 80 120 140 180 240 280 320 440
8 10 12 14 2
11 13 15 18 3
15 20 25 30 3
6 8 10 12 X
12 16 20 24 1
GrS 4 7 11 14 18 21 25 28 0
Lv
2 2 3 3
Prim. 1 2 3 4 5 6 7 8
Sec. 1 2 3 4 5 6 7 8
MK 5 10 10 15 15 20 20 30
Maint. 1 1 2 2 3 3 4 4
MiS 2 2 4 4 6 6 8 8
GrS 4 7 4 4 4 7 7 1
Lv
~ Change in Appearance Prim. 2 ~ Phantasmal Illusions Option Prim. PsR 140 3 PsR 180 4 PsR 240 6
Sec. 2
MK 10
Maint. 2
MiS 4
Sec. 3 4 6
MK 10 15 20
Maint. 2 3 4
MiS 4 6 8
2 Energy Shield Life Points 100 200 300 400 500 800 1000 1250 1500 2000 A/C/D/S/P/W ~ Regeneration Option 100 250 500 Prim. 2 3 4 5 8 12 14 18 22 26 3 Sec. 4 5 6 8 11 15 18 22 26 32 2 MK 5 5 10 15 20 25 30 35 40 45 3 Maint. 1 1 2 3 4 5 8 10 12 14 2 MiS 2 2 4 6 8 10 15 20 24 28 0
Prim. 1 2 4
Sec. 1 2 4
MK 5 10 15
Maint. 1 2 3
MiS 2 4 6
Supernatural States PhR to Pass Prim. 40 1 60 2 80 3 100 5 120 6 140 8 160 14 180 20 200 28 A/C/D/S/P/W X
Sec. 2 4 5 8 9 11 18 24 32 4
MK 5 5 10 15 20 20 35 50 80 4
Maint. 1 1 2 3 4 5 6 8 10 4
MiS 2 2 4 6 8 10 12 16 20 0
~ Added State: Option Minor Action Penalty Greater Action Penalty Blindness Char. Reduction (one) Char. Reduction (all) Damage Double Damage PhR Reduction PsR Reduction Fascination Partial Paralysis Fear Terror Pain Extreme Pain Illusion Greater Illusion Phantasmal Illusion Drain KI Coma Control Drain Life Total Paralysis Unconsciousness Death
Prim. 1 4 6 2 5 1 5 2 2 6 6 3 6 3 6 7 9 11 8 14 14 8 12 12 20
Sec. 1 4 6 2 5 1 5 2 2 6 6 3 6 3 6 7 9 11 8 14 14 8 12 12 20
MK 5 5 15 10 15 5 10 10 10 10 10 10 15 10 15 10 15 20 20 40 40 15 20 35 50
Maint.
MiS
~ Predet. Condition: Option Prim. Attack Kiss 1 Physical Contact 2 Mutual Visual Contact 8 Visual Contact (one) 12 Heard (one) 13 Along the Ground 12 Visual Contact (all) 16 Inhaled 20 Heard (all) 18 Along the Ground 2 18 ~ Range of Effect Range of Effect 1m 5m 10m 25m 50m 100m 150m 500m Impact Impact 4 6 8
Sec. 1 2 8 12 13 12 16 20 18 18
MK 10 5 15 30 35 30 40 50 45 45
Maint.
MiS
Prim. 1 3 5 8 12 15 20 25
Sec. 1 3 5 8 12 15 20 25
MK 5 5 10 10 15 20 25 30
Maint.
MiS
Prim. 1 2 3
Sec. 2 4 5
MK 5 5 10
Maint. 1 2 3
MiS 2 4 6
10 12 14 16 18 20 A/C/D/S/P/W ~ Attract
4 5 6 8 10 12 X
6 8 9 11 13 15 2
10 15 20 25 30 35 3
4 5 6 7 8 10 0
8 10 12 14 16 20 1
Prim. 1 Interruption PhR Difficulty Dam. Dam. +20 Dam. +40 Dam. +60 Dam. +80 Dam. +100 Dam. +120 A/C/D/S/P/W
Sec. 1
MK 5
Maint. 1
MiS 2
Prim. 1 2 4 6 8 12 16 X
Sec. 2 4 6 9 11 15 20 3
MK 5 10 15 20 25 30 35 3
Maint. 1 2 3 4 6 8 10 2
MiS 2 4 6 8 12 16 20 1
~ Type of Interruption: Option Prim. KI 2 Magic 2 Psychic 2 Brand: Attack Minor Prolonged Minor Eternal Minor Greater Prolonged Greater Eternal Greater A/C/D/S/P/W Intangibility Prim. 3 X
Sec. 2 2 2
MK 5 5 5
Maint. 1 1 1
MiS 2 2 2
Prim. 4 8 14 10 14 20 X
Sec. 6 10 16 13 17 23 2
MK 10 20 40 25 35 55 3
Maint. 2 2 4 4 4 6 3
MiS 4 4 8 8 8 12 0
Sec. 3 3
MK 10 3
Maint. 2 3
MiS 4 0
Prim. 1 3
Sec. 1 3
MK 5 10
Maint. 1 2
MiS 2 4
Prim. 2 Critical Enhancement (Single) Damage Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5
Sec. 2
MK 10
Maint. 2
MiS 4
Sec. 4 5 6 8
MK 5 5 10 15
Maint. 1 2 3 4
MiS 2 4 6 8
"+75" "+90" "+100" "+125" "+150" "+175" "+200" A/C/D/S/P/W ~ Automatic Critical
8 12 14 18 22 26 30 X
11 15 18 22 26 32 36 2
20 25 30 35 40 45 50 2
6 8 10 12 14 16 18 1
12 16 20 24 28 32 36 0
Prim. 8
Sec. 8
MK 30
Maint. 4
MiS 8
Critical Enhancement (Multiple) Damage Bonus Prim. Sec. "+10" 3 5 "+25" 5 8 "+40" 7 9 "+50" 9 12 "+75" 12 15 "+90" 16 20 "+100" 18 22 A/C/D/S/P/W X 2 ~ Automatic Critical Prim. 8 Attack Mirroring Prim. 12 3 Sec. 15 X Sec. 8
MK 10 20 25 35 50 60 65 2
Maint. 2 4 6 8 10 12 14 1
MiS 4 8 12 16 20 24 28 0
MK 30
Maint. 4
MiS 8
MK 30 3
Maint. 8 2
MiS 16 0
Sec. 2
MK 10
Maint. 2
MiS 4
Sec. 4
MK 20
Maint. 1
MiS 2
Disadvantages GrS 4 1 Lv Exhaustion Loss of Fatigue "-2" "-4" "-6" Elemental Binding Option Fire Air Water Earth Light Dark Fire/Air Fire/Water Fire/Earth Fire/Light Fire/Dark Air/Water Air/Earth Air/Light Air/Dark Water/Earth Water/Light Water/Dark Earth/Light Earth/Dark Light/Dark Specialized Attack: Specialization Against Block Against Dodge Damage Resistance Tied to a Weapon: Weapon Weapon Type Specific Weapon MK -5 -10 -15 Lv
GrS 4 1
Lv
GrS 4 1
Lv
GrS 4 1
Lv
GrS 4 1
Lv
GrS 4 1
Lv
MK -15 -15 -15 -15 -15 -15 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10
Lv ELEM_FIRE ELEM_AIR ELEM_WATER ELEM_EARTH ELEM_LIGHT ELEM_DARK ELEM_FIREAIR ELEM_FIREWATER ELEM_FIREEARTH ELEM_FIRELIGHT ELEM_FIREDARK ELEM_AIRWATER ELEM_AIREARTH ELEM_AIRLIGHT ELEM_AIRDARK ELEM_WATEREARTH ELEM_WATERLIGHT ELEM_WATERDARK ELEM_EARTHLIGHT ELEM_EARTHDARK ELEM_LIGHTDARK
GrS 4 1
Lv
Lv
GrS 4 7 11 14 18 1
Lv
MK -5 -10
Lv
2 3
GrS 4
Lv
Limited Circumstance: Circumstance MK Suffers Damage -10 Half Life Points -10 Quarter Life Points -15 Negative Life Points -25
Lv
GrS 4 7 11 14
Lv
Combat Circumstance: Circumstance MK knocked down -5 trapped -5 from behind -5 surprised -5 blinded -5 Complex
Lv
GrS 4
Lv
MK -5 Lv Conditions: Circumstance Unsheathe Flying Charging Mounted Day Night Certain Terrain Certain Time Reduced Damage Option No Damage Half Damage 2 2 3 3 Specialized Defense: Specialization Physical Projectile KI Spell Psychic Exterminator: Exterminator Humanoids Type of Being Specific Being
Lv 2
GrS 4 4 7 7 11 11 1
2 2 2 3
Lv
GrS 4 7 11 14 18 21 25 28 35 2
Lv MK -20 -10 Lv
Lv
GrS 4
Lv MK -5 -10 -30 Lv
GrS 4 1
Lv
GrS 4 4 7 11 14 18 28 35 42 1
Lv
Excessive Energy Use MK -15 Weapon Loss MK -10 Action Penalty Penalty "-50" "-75" "-100" "-125" "-150" Predetermination MK -20 Advance Preparation Preparation 1 minute 1 hour 1 day
Lv
Lv
2 2 3
Lv
2 2 3
GrS 4 7 11
Lv Lv 2
GrS 4 7 11 14
Lv
Lv
21 28 35 42 0
2 2 2 3
Elemental Requirements Option MK 2+ Intensities -5 8+ Intensities -10 Vital Sacrifice Sacrifice 25 LP 50 LP 75 LP 100 LP All LP Char. Sacrifice: Sacrifice Agility Constitution Dextery Strength Intelligence Perception Power Willpower Defenseless MK -15
Lv
GrS 4 4 7 7 11 11 14 14
Lv
Lv
2 2 3
2 2 3
GrS 7
Lv
GrS 7 11 14
Lv
Lv
Lv
GrS 4 4 7 11 14 18 28 35 42 49 X
Lv
MK -5 -10
Lv
2 2 2 3 3
MK -55 Maintained Technique Maintained MK Level 1 -5 Level 2 -10 Level 3 -15 Limited Uses Limited Uses 20 Uses 10 Uses 5 Uses 3 Uses 1 Use
Lv 2
Lv 2 3
GrS 4 7 11
GrS 4 4 7 11 14 18 21 28 35 1
Lv
2 2 3
2 2 3 3
Determined Condition Complexity MK easy -5 common -10 uncommon -15 complex -20 most complex -25
Lv
GrS
Lv
2 2 2 2 2 2 3
GrS
Lv
2 2 2 3 3 3 3
GrS
Lv
2 2 3 3
GrS 4 7 11
Lv
14 18 21 25 28 35 1
2 2 3 3
GrS 4
Lv
GrS 4 7 11 14 21 28 35 0
Lv
2 2 3
GrS 4 4 4
Lv
GrS 7 7 14 14 14 21 1
Lv
2 2 2
GrS 7 1
Lv
GrS 4 7
Lv
GrS 7
Lv
GrS 4 7 11 14
Lv
21 28 35 42 49 56 63 1
2 2 3 3
GrS 14
Lv
GrS 4 14 21 28 35 42 49 1
Lv
2 2 3 3
GrS 14
Lv
GrS 28 1
Lv 2
GrS 7
Lv
GrS 4
Lv
Numbers Numbers+ 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57
Expander
58 59 60
58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116