27 January 2014


© Julian Fields 2014

Category : Clinic Notes → DVD Reviews Stan Van Gundy Previously Orlando Magic Head Coach

 There is no formula.  You need to work hard, be as good as you can be and try to catch some breaks along the way.  Never take a job just to lead to another job; commit to the current job and give the best effort you can.


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Mindset, Carol Dweck The Smart Take From the Strong, Pete Caril (order from Princeton University website) The Power of Negative Thinking, Bob Knight The Most Successful Leaders Do 15 Things Automatically Everyday, Glenn Llopis from forbes.com

 Most important thing you can do is create a culture around your team. Those are the values you are not going to compromise, i.e. how hard you are going to work, how you will practice, behaviour, etc. your system might change but not your values.  You need to be ready to go to battle each and every day. You must be willing to fight for the things that are central to your values.  Today's School of Thought with Coaching - The Xs & Os don't matter. It's about relationships and communication. What it's really about - helping players play better and helping teams win. Xs & Os are important from Stan Van Gundy perspective, but you can achieve this in numerous ways.  The one thing players want to hear - you can help them.  How do you give players confidence? You make them better.  Thought on leadership - who you lead is more important how you lead. If you want smart tough players, go get smart tough players!  Two most important decisions on a daily basis as a coach - 1) What are you going to do in practice (Stan Van Gundy spent 4 hours every day); 2) Who are you going to play.  You can't be good any everything / can't be good at too many things - you don't have the time.  You need to choose what is important to you and understand that there are tradeoffs, i.e. offensive rebounding vs. defensive transition, defensive rebounding vs. fastbreaking, etc.  You should be able to go to any coaches practice and know within no more than one hour what that coach valued.  You can't coach a team by yourself well. Need great assistants.  Be good at the things that happen a lot.  Need to value players that are smart. Never seen a great player in the NBA that was no intelligent.  The players that are constantly screwing up rotations or plays are the ones that will get your fired. The AD will see his dunks and scoring and will ask "why we can't win with this guy."



If the defense lock and trail on (2), then move the second screener lower and wider - this creates a huge gap to cut into.

If the defense shoot the gap on (2), i.e. go over the top; then move the second screener higher and in - this creates a large distance for defense to recover.

Designed to get your (1) a shot. If the defense lock and trail on (1) after the flare screen, then you can look to curl to the basket or cut to the open space in the corner. If they go under, look to pop back behind the 3pt line. (4) should consider the slip if X4 helps on (1).

If you have a good post player, you can look to swing the ball to the corner and have (5) seal X5 who would be hedging up the lane to help best to run this after you have run the initial Floppy and/or Floppy-Chest.

Designed to get (3) a shot but also if X3 is either hedging on the cut from (2) and/or switching, then we can capitalise on having inside position. (4) flashes up the lane, (3) seals inside after screening.

If you have a (4) that can step out and shoot and/or are playing opposition that have a size discrepancy at X4 & X5 this is a good set. After (2) screens, he rescreens for (4). If X4 gets caught up, often defense will switch the two bigs, so now you have (5) on X4 in the low post.

 A lot of thought has to go to how you are going to name or number your plays, example is: Anything OUT is that player with a sideline pick and roll with the (4) screening, i.e. 1-OUT is (1) with the ball in a sideline pick and roll with (4). Anything IN is that player with a sideline pick and roll with the (5) screening.


NOTE: Depending on what side the ball goes to and whether an IN or OUT is called, you can consider getting the bigs to screen instead of just running. By screening you slow down the defender who will be late on the on-ball defense, whether it be a hedge, stunt, drop, etc.

You can run the same play for (2) or (3). Get them to cut to the free throw line then they get to choose the side. Consideration should be given to who you want in the corner, i.e. (1) or (3); Stan Van Gundy wanted his (1) as after the pick and roll action and the ball is swung back to the corner, he wanted his best ball handler with the ball in the late shot clock situation. In addition to this, he also wanted the smaller defender X1 having to deal with (5) on the weakside duck-in action.

You can miss the Box Set with Floppy. This is a standard Floppy looking to get (2) the ball. Mixing the plays allows better motion and keeps the defense out of position rather than running a straight Floppy where most teams are quite well drilled in hedging, switching, stunting, etc. Also, by keeping your play calling consistent and clear you can merge plays quite easily.

 1-IN OR OUT-FLOPPY: The (1) gets to be the cutter.  1-IN OR OUT-CHEST: Normal box, after the (1) comes off the pick and roll, swing to (3) then the screener rescreens with a "chest / flare screen" for (1). Effective as X1 will tend to rest after the on-ball screen, then you hit him again. Remember on every flare screen, the screener should consider slipping to the basket.  1-IN OR OUT-HANDOFF: As (1) comes off the sideline on-ball he pitches to the (3) who comes off hard driving the lane. Good way to get a player who has a dominant hand and aggressive drive a shot.  1-IN OR OUT-STRONG-2: (2) goes to the strongside corner, (5) seals on the weakside for the shot. I think he intended the Strong to be for the (5) so if it was an OUT he would be on the weakside duck in but if it was an IN he would be screening and they would lift the (4) out and have the (5) roll and trace the ball.  1-IN OU OUT-DOUBLE: Double sideline on-ball screen with (4) & (5).  13: Is a sideline on-ball between (1) & (3) with a double down screen on the weakside. Miami did this with LeBron in the Finals. You can also start this with a step-up or elbow on-ball and if nothing is achieved you can go right into the sideline on-ball.  13-POP: Same play but with the double down screen, (2) rescreens for (4) for the 3pt shot. You can do this action off any double or stagger screen. NOTE: Players have to read the DEFENSE not the offense when coming off screens, driving, etc.