PRE-READING WARM-UP QUESTIONS ☀ 1. What does “gaming” refer to? 2. How does a pastime become an “addiction”? 3. How have video games changed in the last decade? PRE-READING VOCABULARY TASK ☀
Match the words on the left with the meanings on the right.
“Man is a gaming animal. He must always be trying to get the better in something or other.” ~ Charles Lamb
1. addiction 2. hook 3. subscription 4. virtual world 5. hard-core 6. isolate 7. lose track of time 8. compulsive 9. void 10. stress relief
a. a fee that you pay on a regular basis for paid access to something b. to catch a person’s interest c. a thing or activity that helps you relax d. serious, not casual e. a fictional place in a computer-based game f. something that you become so accustomed to that you can’t stop having or doing it g. something that is missing, emptiness h. to leave or cause to be alone i. relating to repeated, uncontrollable behavior j. to be so busy doing something that you forget about other commitments
What voids do video games fill? Video games are designed to be addictive. Designers know how to make a video game just challenging enough to hook a gamer. Players return to a game again and again in order to receive small rewards. Rewards may include beating a high score or advancing to the next level. The gaming business profits when a gamer renews a subscription or buys the next version. Children, teens, and even adults become addicted to gaming because of these challenges and rewards. Many addictive video games take place in a virtual world. Gamers who are antisocial in real life often have important roles and relationships in their games. Skilled gamers with low self-esteem in the real world may gain confidence inside the screen. This confidence may not be noticed by people in the real world. Hard-core gamers sometimes forget simple hygiene like showering or brushing their teeth. This isolates them further because real people don’t want to be around them. Gamers experience a high when they are playing. This sense of pleasure often turns to guilt when they eventually stop playing. The only way to feel better again is to get back to the game. Many gamers lose track of time in their virtual worlds. They may begin to lie about how long they spend gaming. Like many addicts, gamers often let their grades slip or lose their jobs. Removing a video game or computer from a compulsive gamer may not solve the problem. Gaming often fills a void in a person’s real life. A gamer who is banned from playing may become compulsive about something else, such as gambling. Is gaming different from other compulsive habits such as texting, surfing the net, or shopping? What would you say if a gamer told you his addiction was simply a form of stress relief?
Copyright 2013, Red River Press Inc. For use by members of ESL-library.com in accordance with membership terms.
Do some people consider reading a form of stress relief? ______ 6. world. m 7. Are you a hard-core gamer if you play video games once a week? ______
1. time 1. When a place is isolated. Vocabulary Review – Check your understanding
Write YES or NO beside the following statements. How does the reading end. subscription. Is biting your fingernails an example of a compulsive behavior? ______ 5. What kinds of video games do you think are the most addictive. being addicted to gaming as a child or being addicted to gaming as an adult? CRITICAL THINKING Some people are addicted to video games while others are addicted to gambling. Chunking
Create seven words or expressions by pairing the words that are commonly found together in English. m 3.
low. is it usually in a big city? ______ 3. m 2. m 6. (Don’t look at page 1. What is an example of a reward in a video game? 3. track of.
4.com in accordance with membership terms. How do some gamers build up their self-esteem? 4. For use by members of ESL-library. What do gamers have in common? 2. fee. virtual. self-esteem. How are these addictions similar? How are they different? Which one is a more serious addiction? How would you define the word “addiction”?
Copyright 2013. and why? 3.) Write a sentence for each example. m 4. lose. Collect a large number of adjectives to describe gamers.
1. Why does the reading mention hygiene? 5. relief. fill. stress. Be careful! You must use all of the words. m 5. a void.
. Is a subscription something you pay for? ______ 2. How do gaming companies hook players? 2. and write the answers in your notebook. Red River Press Inc. Can you lose track of time even if you’re wearing a watch? ______ DISCUSSION QUESTIONS
1. Which is worse. m B. in the. Do you know someone who is addicted to gaming? Describe this person to your classmates.Gaming Addiction
Discuss these questions in pairs. and why does it end this way? VOCABULARY REVIEW ! A. long run.
hook. Which video games do your students play? Do they prefer arcades. PRE-READING WARM-UP Individual answers.) Try to involve as many learners as possible. RELATED IN THE ESL-LIBRARY – Mini-Debates: Video Game Violence
Copyright 2013. subscription games. Make it a challenge for your students to find this word in the lesson and see if they know the alternate spelling. Students can access the audio via our podcast and iTunes. This lack of hygiene can cause them to become even more isolated in the real world. For use by members of ESL-library.com in accordance with membership terms. The reading mentions hygiene because hard-core gamers may forget about showering or brushing their teeth or their hair. DISCUSSION QUESTIONS and CRITICAL THINKING – Individual answers. but more and more people are using “addicting” as an adjective. No (You could try having a vote to determine what your students would classify “hard-core” as. discussion
Note: In the following teachers’ notes.com/discussion) for a variety of ways to use the reading.
From the Editor:
The correct adjective form of “addiction” is “addictive”. Red River Press Inc. stress relief be done individually. track. go back to the vocabulary match exercise. Yes 6. and include “addicting” as an example of this.5–2 hours. Since it’s not an ofﬁcial entry in most dictionaries yet. The lesson includes vocabulary review exercises. 4. The reading ends with two questions for readers. you should teach your students that “addictive” is the correct adjective form. relief COMPREHENSION 1. c
* After your students have read the reading. online games. h
7. Rather than just telling students that the answer is right or wrong. Tags: addictions. 7. d * See Discussion Starters Teachers’ Notes (www. lose track of time 6.? PRE-READING VOCABULARY TASK 1. Yes 2. see our editor’s blog post: addictive vs.g. low self-esteem 2. Gaming companies hook players by challenging them just enough and by creating small rewards. in the long run or in groups.com/blog/2013/04/11/ addictive-vs-addicting/
VOCABULARY REVIEW A.esllibrary. No 3. It ends this way to inspire a discussion about addictions and stress. j
8. fill a void write a short paragraph using 4. Examples of rewards in video games include an advancement to the next level or an achievement of a high score.
. http://www. video games. Some gamers build up their self-esteem by becoming skillful in the virtual world. make sure that some of your students aren’t just sitting back quietly. Time: 1. Chunking – Individual answers for sentences.
B. apps. Yes/No 1. You may also want to talk about some popular video games. (Can your students think of other rewards from specific games they have played?) 3. Yes 5. gaming. Intermediate–Advanced.) * Invite students to rewrite the NO sentences to make them YES sentences. This can 5. etc.Teachers’ Notes
Lesson Description: Students read about Gaming Addiction. 1. i
9.. and discussion questions about addictions. Audio is available for this lesson. f 2. g
6. e 5. in pairs. 5.
This lesson shows the American spelling of the word Behavior. comprehension questions. 2. If you have students in a group setting. subscription fee * Have more advanced students 3. Most other English-speaking countries spell it this way: Behaviour. you could have a discussion with more advanced students about how languages change over time. invite them to talk about why it is right or wrong. letting others do the work. a 4. Can your students spot any words that may mean something different in a different context? E. addicting. For more information. b 3.esllibrary. (Some teachers call this teaching approach “Demand High”. games. Yes (Have some discussion. Place students in pairs or small groups. a * indicates a place in the lesson where you might want to encourage your students to take their learning one step further. virtual world all seven expressions.) 4. However.