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Character Sheet

Player Name

Silvio

Viteric, Flagelo dos Inocentes


Character Name

1
Level

Paladin
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Chaotic Evil
Alignment

Tiefling
Race

Medium
Size Age

Female
Gender

Asmodeus (Forgotten Realms)


Deity Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

20

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

9 18 10 10 10 19

STR Strength
Constitution

-1 4 0 0 0 4 HIT POINTS

-1 4 0 0 0 4

15

FORT 10

10 10

Passive Insight Passive Perception

10 + 10 +

0 0

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Low-light Vision

Dexterity

13

REF

10

2
ABILITY: ATT BONUS

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Broadsword
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 2
ABILITY: ATT BONUS

-1
CLASS

2
PROF

1
FEAT

0
ENH MISC

15

WILL 10

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ -1 ACTION POINTS
SURGES/DAY

-1

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

33
CURRENT HIT POINTS

16
1/2 HP

8
1/4 HP

14
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Broadsword


ABIL FEAT ENH MISC MISC

1d10-1 RACE FEATURES


Infernal Wrath - Use infernal wrath as an encounter
ABILITY: DAMAGE

-1
ABIL FEAT

0
ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

power. Fire Resistance - Resist fire 5 + 1/2 level. Bloodhunt - +1 on attacks against bloodied foes.

1d4-1

-1 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES Resist 5 Fire CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

7 -1 0 CLASS / PATH / DESTINY FEATURES


TRND (+5) ARMOR PENALTY MISC

vs vs vs vs

AC AC AC

Virtuous Strike (Broadsword) Unarmed (Melee) Unarmed (Range)

1d10+4 1d4-1 1d4

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL

Level 1 Infernal Prince Feature - gain a +1 bonus to fire attack rolls, In addition, you gain the hellfire heart power. Channel Divinity - Invoke a channel divinity class feature or other power; encounter. Divine Challenge - Use divine challenge as an at-will power; minor action. Lay on Hands - Use lay on hands as an at-will (special)

FEATS
Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades.

-4 0 -5 6 9 0 5 0 0 0 9 0 0 5 -2 4 -4

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

0 0 -1 4 4 0 4 0 0 0 4 0 0 0 0 4 0

0 0 0 0 5 0 5 0 0 0 5 0 0 5 0 0 0

4 n/a 4 n/a n/a n/a 4 n/a n/a n/a n/a n/a n/a n/a 4 n/a 4

0 0 0 2 0 0 0 0 0 0 0 0 0 0 2 0 0

power; minor.

LANGUAGES KNOWN
Common, Primordial

Viteric, Flagelo dos Inocentes

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Silvio

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Divine Challenge Lay on Hands Virtuous Strike Ardent Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Hellfire Heart Infernal Wrath Valorous Smite Spectre's Shield Divine Strength
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Majestic Halo

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Plate Armor (E) Broadsword (E) Heavy Shield (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: 0 gp Encumbrance: 72 / 90

Viteric, Flagelo dos Inocentes

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CHARACTER NAME

Viteric, Flagelo dos Inocentes


PLAYER NAME

Skills -4 0 -5 6 9 0 5 0 0 0 9 0 0 5 -2 4 -4 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

Silvio
RACE

Tiefling

CLASS

Paladin

LEVEL

SCORE ABILITY

MOD

HP 33 Spd 5 Init +0

STR 1

18 CON +4 10 DEX +0 10 INT +0 10 WIS +0 19 CHA +4

AC 20 Fort 15 Ref 13 Will 15


Passive Perception

(Trained) (Trained)

(Trained)

(Trained)
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

10
PLAY DATA

Passive Insight

10

ADDITIONAL EFFECTS

PLAY DATA

Second Wind
KEYWORDS USED

Divine Challenge
KEYWORDS

Lay on Hands
USED KEYWORDS

Divine, Radiant Close burst 5


5

Divine, Healing
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION

Minor ACTION

Melee touch RANGE

RANGE One creature in burst DEFENSE TARGET

vs ATTACK

vs ATTACK DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Effect: You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target. The damage equals 3 + your Charisma modifier (+4). Level 11: 6 + your Charisma modifier (+4) radiant damage. Level 21: 9 + your Charisma modifier (+4) radiant damage. Special: You can use this power only once per turn.

Special: You can use this power a number of times per day equal to your Wisdom modifier (+0) (minimum 1), but only once per round. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Unarmed: +0 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS LEVEL BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

CLASS

Paladin

LEVEL

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Virtuous Strike
KEYWORDS

Ardent Strike
USED KEYWORDS

Divine Strength
USED KEYWORDS

Divine, Radiant, Weapon


*

Divine, Weapon
*

Divine Personal RANGE vs

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

Minor ACTION

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET ATTACK

DEFENSE

TARGET

Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+4) radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Level 21: 2[W] + Charisma modifier (+4) radiant damage. Special: This power can be used as a melee basic attack. Broadsword: +7 attack, 1d10+4 damage

Attack: Strength or Charisma vs. AC Hit: 1[W] + Strength modifier (-1) or Charisma modifier (+4) damage, and the target is subject to your divine sanction until the end of your next turn. Level 21: 2[W] + Strength modifier (-1) or Charisma modifier (+4) damage. Special: When charging, you can use this power in place of a melee basic attack. Broadsword: +7 attack, 1d10+4 damage

Channel Divinity: You can use only one channel divinity power per encounter Effect: Apply your Strength modifier (-1) as extra damage on your next attack this turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

Paladin

LEVEL

BOOK

DP

Paladin

LEVEL

BOOK

DP

CLASS

Paladin

LEVEL

BOOK

PH

AT-WILL POWER
Viteric, Flagelo dos Inocentes

AT-WILL POWER
Page 3

ENCOUNTER POWER
Silvio

Infernal Wrath
KEYWORDS

Hellfire Heart
USED KEYWORDS

Spectre's Shield
USED KEYWORDS

Fire Close burst 10


10

Divine, Fear, Fire Special RANGE vs

Divine, Channel Divinity, Fear Close burst 5 RANGE The triggering enemy DEFENSE TARGET

USED

Free ACTION

No Action ACTION

Imm Reaction ACTION


5

RANGE The triggering enemy in burst DEFENSE TARGET

vs ATTACK

vs DEFENSE TARGET ATTACK

ATTACK

Trigger: An enemy within 10 squares of you hits you Effect: The target takes 1d6 + Intelligence modifier (+0) or Charisma modifier (+4) fire damage. Level 11: 2d6 + Intelligence modifier (+0) or Charisma modifier (+4) fire damage. Level 21: 3d6 + Intelligence modifier (+0) or Charisma modifier (+4) fire damage.

Trigger: You hit an enemy with an attack. Effect: The enemy takes fire damage equal to 1 + your Primary ability. Until the start of your next turn, the enemy takes a -2 penalty to the attack rolls of attacks that include you as a target. Level 11: 3 + your Primary ability fire damage. Level 21: 5 + your Primary ability fire damage.

Trigger: An enemy within 5 squares of you attacks you. Effect: The target takes a penalty to all defenses equal to your Charisma modifier (+4) until the end of your next turn. Special: You can use only one channel divinity power per encounter

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Racial Power

LEVEL

BOOK

PH

CLASS

Infernal Prince

LEVEL

BOOK

Dragon 406

CLASS

LEVEL

BOOK

UASG

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Valorous Smite
KEYWORDS

Majestic Halo
USED KEYWORDS

Divine, Weapon
*

Divine, Radiant, Weapon


*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier (+4) damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn. Broadsword: +7 attack, 2d10+4 damage

Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier (+4) radiant damage. Miss: Half damage. Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn. Broadsword: +7 attack, 3d10+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.


CLASS

Paladin

LEVEL

BOOK

DP

Paladin

LEVEL

BOOK

DP

ENCOUNTER POWER

DAILY POWER

Viteric, Flagelo dos Inocentes

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