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OTHER E.+IP(ENT
CHARACTER &AC/0RO+ND
Money on hand: 0 gp
Stored money: 0 gp
FEATS
21st
the "ullblade#
Sel)ne
charge
Hea ing Han"s - -dd %ha modi ier to damage healed !ith
lay on hands
your mount
shado! creatures
S(ills
&i'ine, 5adiant, 9eapon
*
$SE& >E?9;5&S
+oly Stri(e
&i'ine, 5adiant %lose burst 5
5
$SE& >E?9;5&S
&i'ine %hallenge
&i'ine, +ealing
*
$SE&
=ay on +ands
>E?9;5&S
Standard RANGE vs AC DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE ;ne creature vs vs ;ne creature in burst ;ne creature TARGET ACTION RANGE ACTION RANGE
Melee !eapon
Minor
Minor
Melee touch
ACTION
15
73rained8
ATTACK
73rained8
73rained8 73rained8
Attack: Strength 's# -% Hit: 1@9A * Strength modi ier 7*58 radiant damage# 1 you mar(ed the target, you gain a bonus to the damage roll eBual to your 9isdom modi ier 7*.8# 1ncrease damage to 2@9A * Strength modi ier 7*58 at 21st le'el#
S"!cia#: ?ou can use this po!er a number o times per day eBual to your 9isdom modi ier 7*.8 7minimum 18, but only once per round# E !ct: ?ou spend a healing surge but regain no hit points# 1nstead, the target regains hit points as i it had spent a healing surge# ?ou must ha'e at least one healing surge remaining to use this po!er# $narmed: *5 attac(
"=-D;5 3E/3
73rained8
"=-D;5 3E/3
Sunblade "ullblade *2: *15 attac(, 1d12*C damage $narmed: *10 attac(, 1d:*5 damage
?ou boldly con ront a nearby enemy, searing it !ith di'ine light i it ignores your challenge#
%=-SS
E !ct: ?ou mar( the target# 3he target remains mar(ed until you use this po!er against another target, or i you ail to engage the target 7see belo!8# - creature can be subEect to only one mar( at a time# - ne! mar( supersedes a mar( that !as already in place# 9hile a target is mar(ed, it ta(es a F2 penalty to attac( rolls or any attac( that doesnGt include you as a target# -lso, it ta(es radiant damage eBual to . * your %harisma modi ier 7*28 the irst time it ma(es an attac( that doesnGt include you as a target be ore the start o your neHt turn# 3he damage increases to 0 * your %harisma modi ier 7*28 at 11th le'el, and to C * your %harisma modi ier 7*28 at 21st le'el# ;n your turn, you must engage the target you challenged or challenge a di erent target# 3o engage the target, you must either attac( it or end your turn adEacent to it# 1 none o these e'ents occur by the end o your turn, the mar(ed condition ends and you canGt use di'ine challenge on your neHt turn# ?ou can use di'ine challenge once per turn# S"!cia#: E'en though this ability is called a challenge, it doesnGt rely on the intelligence or language ability o the target# 1tGs a magical compulsion that a ects the creatureGs beha'ior, regardless o the creatureGs nature# ?ou canGt place a di'ine challenge on a creature that is already a ected by your or another characterGs di'ine challenge#
"=-D;5 3E/3
. 0 4 6 12 4 : 1. 0 1. 12 4 4 11 . 6 .
?our di'ine touch instantly heals !ounds#
=EDE=
-crobatics -rcana -thletics ,lu &iplomacy &ungeoneering Endurance +eal +istory 1nsight 1ntimidate 2ature <erception 5eligion Stealth Street!ise 3hie'ery
1
,;;>
&E/ 123 S35 %+%+91S %;2 91S 123 91S %+91S 91S 123 &E/ %+&E/
<+
<aladin
=EDE= ,;;>
?ou stri(e an enemy !ith your !eapon, !hich ignites !ith holy light# <+
%=-SS
<aladin
<aladin
=EDE=
,;;>
<+
PLAY DATA
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
En eebling Stri(e
&i'ine, 9eapon
*
$SE& >E?9;5&S
Daliant Stri(e
&i'ine, 5adiant, 9eapon
*
5adiant Smite
$SE&
&i'ine Mettle
>E?9;5&S
>E?9;5&S
&i'ine, 9eapon Melee !eapon RANGE vs AC DEFENSE TARGET ATTACK ;ne creature 15 AC DEFENSE vs ACTION Standard
$SE&
>E?9;5&S
&i'ine Melee !eapon RANGE ;ne creature TARGET ATTACK Minor ACTION
1&
$SE&
Standard
Melee !eapon
Standard
ACTION
RANGE
ACTION
1$
vs
AC
;ne creature
15
ATTACK
DEFENSE
TARGET
ATTACK
Attack: %harisma 's# -% Hit: 1@9A * %harisma modi ier 7*28 damage# 1 you mar(ed the target, it ta(es a F2 penalty to attac( rolls until the end o your neHt turn# 1ncrease damage to 2@9A * %harisma modi ier 7*28 at 21st le'el#
Attack: Strength * 1 per enemy adEacent to you 's# -% Hit: 1@9A * Strength modi ier 7*58 damage# 1ncrease damage to 2@9A * Strength modi ier 7*58 at 21st le'el#
Attack: Strength 's# -% Hit: 2@9A * Strength modi ier 7*58 * 9isdom modi ier 7*.8 radiant damage# Sunblade "ullblade *2: *15 attac(, 2d12*12 damage $narmed: *10 attac(, 2d:*4 damage
C'a((!# Divi(it): ?ou can use only one channel di'inity po!er per encounter E !ct: 3he target ma(es a sa'ing thro! !ith a bonus eBual to your %harisma modi ier 7*28#
Sunblade "ullblade *2: *12 attac(, 1d12*0 damage $narmed: *6 attac(, 1d:*2 damage
Sunblade "ullblade *2: *15 attac(, 1d12*C damage $narmed: *10 attac(, 1d:*5 damage
"=-D;5 3E/3
"=-D;5 3E/3
"=-D;5 3E/3
"=-D;5 3E/3
-s you bring your !eapon to bear, the odds against you add strength to your attac(#
=EDE=
?our !eapon glo!s !ith a pearly luminescence# Enemies shrin( rom its pure light, especially creatures o supernatural e'il such as demons and de'ils#
1
,;;>
?our uns!er'ing aith in your deity empo!ers a nearby creature to resist a debilitating a liction# <+
%=-SS
%=-SS
<aladin
=EDE=
,;;>
<+
%=-SS
<aladin
<aladin
=EDE=
,;;>
<+
%=-SS
<aladin
=EDE=
,;;>
<+
AT-WILL POWER
AT-WILL POWER
ENCO%NTER POWER
ENCO%NTER POWER
&i'ine Strength
&i'ine <ersonal RANGE vs Un n!"n &' TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE AC &' AC DEFENSE vs ;ne creature vs ACTION RANGE ACTION RANGE Standard
(
$SE& >E?9;5&S
Eyes o Sel)ne
&i'ine, 9eapon Melee !eapon Standard
(
$SE& >E?9;5&S
5ighteous Smite
&i'ine, 3eleportation, 9eapon Melee !eapon
$SE&
,enign 3ransposition
>E?9;5&S
&i'ine
$SE&
>E?9;5&S
Minor
<ersonal
2o -ction
ACTION
RANGE
ACTION
vs
ATTACK
DEFENSE
TARGET
ATTACK
Channel Divinity: ?ou can use only one channel di'inity po!er per encounter Effect: -pply your Strength modi ier 7*58 as eHtra damage on your neHt attac( this turn#
Channel Divinity: ?ou can use only one channel di'inity po!er per encounter T#i$$e#: ?ou ail a sa'ing thro! %it: ?ou can immediately reroll the sa'ing thro! you Eust ailed# Sunblade "ullblade *2: *12 attac(, 2d12*0 damage $narmed: *6 attac(, 2d:*2 damage
Attac : %harisma 's# -% %it: 2@9A * %harisma modi ier 7*28 damage, and you and each ally !ithin 5 sBuares o you gain temporary hit points eBual to 5 * your 9isdom modi ier 7*.8#
Effect: ?ou and the target s!ap places# 1 an enemy is no! !ithin your melee reach, you can ma(e a secondary attac( against it# Sec!n)a#y Ta#$et: ;ne enemy Sec!n)a#y Attac : %harisma 's# -% %it: 2@9A * %harisma modi ier 7*28 damage# Sunblade "ullblade *2: *12 attac(, 2d12*0 damage $narmed: *6 attac(, 2d:*2 damage
"=-D;5 3E/3
$narmed: *5 attac(
"=-D;5 3E/3
"=-D;5 3E/3
"=-D;5 3E/3
?ou petition your deity or the di'ine strength to lay lo! your enemies#
=EDE=
Sel)ne !atches o'er you# 9hen your oes o'er!helm you, she grants a sil'er lic(er o hope#
I
,;;>
?our righteous blo! ills you and your nearby allies !ith preternatural resol'e#
%=-SS
?ou call upon the po!er o your deity to s!itch places !ith an ally and stri(e a oe !ithin reach o your ne! position#
%=-SS
%=-SS
<aladin
=EDE=
,;;>
<+
<aladin .
%=-SS
"5<G
=EDE=
,;;>
<+
<aladin
=EDE=
,;;>
<+
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
3ears o Sel)ne
&i'ine, 1mplement
5
$SE& >E?9;5&S
;n <ain o &eath
&i'ine, 5adiant, 9eapon
(
MartyrGs 5etribution
$SE&
5adiant <ulse
>E?9;5&S
>E?9;5&S
&i'ine, 1mplement, <sychic 5anged 5 RANGE vs Will DEFENSE TARGET ATTACK ;ne creature &5 AC DEFENSE vs ACTION Standard
$SE&
>E?9;5&S
&i'ine, 1mplement, 5adiant Melee !eapon RANGE ;ne creature TARGET Standard ACTION ATTACK vs F!#t DEFENSE
&*
$SE&
Standard
&*
5anged 10
Standard
ACTION
RANGE
ACTION
&*
vs
Will
;ne creature
ATTACK
DEFENSE
TARGET
ATTACK
Attac : 1ntelligence 's# 9ill, 9isdom 's# 9ill, or %harisma 's# 9ill %it: 9hile you are bloodied, deal .d10 * 1ntelligence, 9isdom, or %harisma modi ier psychic damage# 1 you are not bloodied, the target is instead stunned until the start o its neHt turn#
Attac : %harisma 's# 9ill %it: .d4 * %harisma modi ier 7*28 damage# ;nce per round, the target ta(es 1d4 damage a ter ma(ing any attac(s on its turn 7sa'e ends8# .iss: +al damage# ;nce per round, the target ta(es 1d: damage a ter ma(ing any attac(s on its turn 7sa'e ends8#
Attac : Strength 's# -%, and you must spend a healing surge !ithout regaining any hit points %it: :@9A * Strength modi ier 7*58 radiant damage# .iss: +al damage# Sunblade "ullblade *2: *15 attac(, :d12*C damage $narmed: *10 attac(, :d:*5 damage
Sunblade "ullblade *2: *10 attac(, 9hile*0 damage $narmed: *4 attac(, 9hile*0 damage
Sunblade "ullblade *2: *C attac(, .d4*: damage $narmed: *6 attac(, .d4*2 damage
Sunblade "ullblade *2: *C attac(, 1d10*: damage $narmed: *6 attac(, 1d10*2 damage
"=-D;5 3E/3 "=-D;5 3E/3
"=-D;5 3E/3
"=-D;5 3E/3
?ou conEure a small orb o luminescent sil'er light that strea(s to your enemy# 1ts po!er is unpredictable, but so are the moods o the moon#
=EDE=
?ou in'o(e a prayer that !rac(s your oe !ith terrible pain and causes urther pain !hene'er he ma(es an attac(#
1
,;;>
&i'ine light engul s your !eapon as you sacri ice your ability to heal in order to stri(e do!n your enemy# <+
%=-SS
?ou target an enemy !ith a searing, pulsating light that also damages enemies adEacent to him and thrusts them bac(#
<aladin
=EDE=
%=-SS
Sil'erstar
=EDE=
11
,;;>
"5<G
%=-SS
<aladin
,;;>
<+
%=-SS
<aladin
=EDE=
,;;>
<+
ENCOUNTER POWER
DAI+, POWER
DAI+, POWER
DAI+, POWER
>E?9;5&S
1d12
DAMAGE PROFICIENT GROUP RANGE
+ea'y ,lade
%lose burst .
6
%lose burst .
ACTION
RANGE
*2d0 damage
CRITICAL
AT-WILL
ENCOUNTER
DAILY
Effect: 3he burst creates a Kone that, until the end o the encounter, gi'es you and allies !ithin it a *1 po!er bonus to -%#
Targets: ?ou and each ally in burst Effect: 3he targets ma(e sa'ing thro!s against e'ery e ect that a sa'e can end#
3his !eapon can shed bright or dim light up to 20 sBuares# ?ou control the brightness and range o the light# +igh %rit Melee ,asic -ttac(: *15 attac(, 1d12*C damage
AT-WILL
<;9E5
Targets: ?ou and each ally in burst Effect: $ntil the end o the encounter, targets can communicate telepathically !ith each other out to a range o 20 sBuares, and your aid another actions gi'e a *: bonus instead o *2#
ENCOUNTER
DAILY
-&&131;2-= E""E%3S
-&&131;2-= E""E%3S
-&&131;2-= E""E%3S
?ou trace a circle around you !ith your hand, and it Buic(ly eHpands into a !ide circle o aintly glo!ing runes that glo!s brightly and protects you and your close allies#
%=-SS
?ou !hisper a solemn hymn, and di'ine light !ashes gently o'er you and nearby allies, potentially negating harm ul and debilitating a lictions#
%=-SS
P!"er #At-W$%% & Ra'$a(t8: "ree -ction# -ll damage dealt by this !eapon is radiant damage# -nother ree action returns the damage to normal# <o!er 7&aily L 5adiant8: Standard -ction# ?ou cause motes o light to burst out and attach to your enemies# Ma(e an attac(: %lose burst 1M targets enemiesM Strength 's# 5e leH 7apply a bonus to the attac( roll eBual to the !eaponGs enhancement bonus8M on a hit, the target ta(es 1d4 radiant damage#
13EM S=;3
%=-SS
<aladin
=EDE=
,;;>
<+
<aladin 0 <aladin 10
=EDE=
,;;>
<+
=EDE=
,;;>
<+
3!o-+ands
9E1G+3
10
<51%E
:200
,;;>
-D
UTILITY POWER
UTILITY POWER
UTILITY POWER
MAGIC WEAPON
Sa e!ing -mulet *2
-1 C
LE EL TYPE
C -rmor
-2
-1
-2
1
*PEED
1
,UANTITY
AC )ONU*
CHEC+
*PEED
,UANTITY
*1 -%
-rmor
4
LE EL
ENHANCEMENT
LE EL
TYPE
<5;<E531ES
3he hea'iest type o armor, made up o shaped plates o metal or similarly resilient material, plate pro'ides the most armor protection# 3he cost or its superior orti ication is mobility and agility#
AT-WILL
<;9E5
3he hea'iest type o armor, made up o shaped plates o metal or similarly resilient material, plate pro'ides the most armor protection# 3he cost or its superior orti ication is mobility and agility#
ENCOUNTER DAILY
9hen alling, you reduce the distance allen 7 or the purpose o calculating damage8 by a number o eet eBual to 10 N the amuletGs enhancement bonus# ?ou al!ays land on your eet a ter a all#
AT-WILL
<;9E5
AT-WILL
ENCOUNTER
DAILY
ENCOUNTER
DAILY
<;9E5
P!"er #At-W$%% & Hea%$(g8: 1mmediate 5eaction# 9hen you ta(e radiant damage, you can spend a healing surge# ?ou regain hit points eBual to your healing surge 'alue plus additional hit points eBual to the armorGs enhancement bonus# <o!er 7&aily L 5adiant8: Standard -ction# Enemies !ithin a close burst 2 ta(e radiant damage eBual to t!ice the enhancement bonus o the armor and also ta(e a F2 penalty to attac( rolls until the end o your neHt turn#
13EM S=;3
13EM S=;3
,ody
9E1G+3
50
<51%E
.00
,;;>
<+
,ody
9E1G+3
50
<51%E
:200
,;;>
<+
13EM S=;3
2ec(
9E1G+3
<51%E
.:00
,;;>
<+
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM