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COINS AND OTHER WEALTH

OTHER E.+IP(ENT

CHARACTER &AC/0RO+ND

SESSION AND CA(PAI0N NOTES

Money on hand: 0 gp

Stored money: 0 gp

Encumbrance: 110 / 200

FEATS

Toughness - Gain 5 additional hit points, 10 at 11th, 15 at

21st

Weapon Proficiency (Fu ! a"e# - Gain pro iciency !ith

the "ullblade#

Eyes of Se $ne - $se %hannel &i'inity to in'o(e eyes o

Sel)ne

Weapon Focus (Hea%y & a"e# - Gain *1 damage per tier

!ith +ea'y ,lades#

Po'erfu Charge - *2 damage, *2 to bull rush on a

charge

Hea ing Han"s - -dd %ha modi ier to damage healed !ith

lay on hands

(oun)e" Co*!a) - Gain access to the special abilities o

your mount

(oong ea* Oa)h - *1 to attac(s and damage against

shado! creatures

RIT+ALS , ALCHE(CO(PANIONS AND ALLIES PERSONALIT- TRAITS (ANNERIS(S AND APPEARANCE

S(ills
&i'ine, 5adiant, 9eapon
*
$SE& >E?9;5&S

+oly Stri(e
&i'ine, 5adiant %lose burst 5
5
$SE& >E?9;5&S

&i'ine %hallenge
&i'ine, +ealing
*
$SE&

=ay on +ands

>E?9;5&S

Standard RANGE vs AC DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE ;ne creature vs vs ;ne creature in burst ;ne creature TARGET ACTION RANGE ACTION RANGE

Melee !eapon

Minor

Minor

Melee touch

ACTION

15

73rained8

ATTACK

73rained8

73rained8 73rained8

Attack: Strength 's# -% Hit: 1@9A * Strength modi ier 7*58 radiant damage# 1 you mar(ed the target, you gain a bonus to the damage roll eBual to your 9isdom modi ier 7*.8# 1ncrease damage to 2@9A * Strength modi ier 7*58 at 21st le'el#

S"!cia#: ?ou can use this po!er a number o times per day eBual to your 9isdom modi ier 7*.8 7minimum 18, but only once per round# E !ct: ?ou spend a healing surge but regain no hit points# 1nstead, the target regains hit points as i it had spent a healing surge# ?ou must ha'e at least one healing surge remaining to use this po!er# $narmed: *5 attac(
"=-D;5 3E/3

73rained8
"=-D;5 3E/3

Sunblade "ullblade *2: *15 attac(, 1d12*C damage $narmed: *10 attac(, 1d:*5 damage
?ou boldly con ront a nearby enemy, searing it !ith di'ine light i it ignores your challenge#
%=-SS

E !ct: ?ou mar( the target# 3he target remains mar(ed until you use this po!er against another target, or i you ail to engage the target 7see belo!8# - creature can be subEect to only one mar( at a time# - ne! mar( supersedes a mar( that !as already in place# 9hile a target is mar(ed, it ta(es a F2 penalty to attac( rolls or any attac( that doesnGt include you as a target# -lso, it ta(es radiant damage eBual to . * your %harisma modi ier 7*28 the irst time it ma(es an attac( that doesnGt include you as a target be ore the start o your neHt turn# 3he damage increases to 0 * your %harisma modi ier 7*28 at 11th le'el, and to C * your %harisma modi ier 7*28 at 21st le'el# ;n your turn, you must engage the target you challenged or challenge a di erent target# 3o engage the target, you must either attac( it or end your turn adEacent to it# 1 none o these e'ents occur by the end o your turn, the mar(ed condition ends and you canGt use di'ine challenge on your neHt turn# ?ou can use di'ine challenge once per turn# S"!cia#: E'en though this ability is called a challenge, it doesnGt rely on the intelligence or language ability o the target# 1tGs a magical compulsion that a ects the creatureGs beha'ior, regardless o the creatureGs nature# ?ou canGt place a di'ine challenge on a creature that is already a ected by your or another characterGs di'ine challenge#

"=-D;5 3E/3

. 0 4 6 12 4 : 1. 0 1. 12 4 4 11 . 6 .
?our di'ine touch instantly heals !ounds#
=EDE=

-crobatics -rcana -thletics ,lu &iplomacy &ungeoneering Endurance +eal +istory 1nsight 1ntimidate 2ature <erception 5eligion Stealth Street!ise 3hie'ery
1
,;;>

&E/ 123 S35 %+%+91S %;2 91S 123 91S %+91S 91S 123 &E/ %+&E/
<+
<aladin
=EDE= ,;;>

?ou stri(e an enemy !ith your !eapon, !hich ignites !ith holy light# <+

-&&131;2-= E""E%3S %=-SS

%=-SS

<aladin

<aladin

=EDE=

,;;>

<+

PLAY DATA

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

En eebling Stri(e
&i'ine, 9eapon
*
$SE& >E?9;5&S

Daliant Stri(e
&i'ine, 5adiant, 9eapon
*

5adiant Smite
$SE&

&i'ine Mettle
>E?9;5&S

>E?9;5&S

&i'ine, 9eapon Melee !eapon RANGE vs AC DEFENSE TARGET ATTACK ;ne creature 15 AC DEFENSE vs ACTION Standard

$SE&

>E?9;5&S

&i'ine Melee !eapon RANGE ;ne creature TARGET ATTACK Minor ACTION
1&

$SE&

Standard

Melee !eapon

Standard

%lose burst 10 RANGE vs DEFENSE ;ne creature in burst TARGET

ACTION

RANGE

ACTION

1$

vs

AC

;ne creature

15

ATTACK

DEFENSE

TARGET

ATTACK

Attack: %harisma 's# -% Hit: 1@9A * %harisma modi ier 7*28 damage# 1 you mar(ed the target, it ta(es a F2 penalty to attac( rolls until the end o your neHt turn# 1ncrease damage to 2@9A * %harisma modi ier 7*28 at 21st le'el#

Attack: Strength * 1 per enemy adEacent to you 's# -% Hit: 1@9A * Strength modi ier 7*58 damage# 1ncrease damage to 2@9A * Strength modi ier 7*58 at 21st le'el#

Attack: Strength 's# -% Hit: 2@9A * Strength modi ier 7*58 * 9isdom modi ier 7*.8 radiant damage# Sunblade "ullblade *2: *15 attac(, 2d12*12 damage $narmed: *10 attac(, 2d:*4 damage

C'a((!# Divi(it): ?ou can use only one channel di'inity po!er per encounter E !ct: 3he target ma(es a sa'ing thro! !ith a bonus eBual to your %harisma modi ier 7*28#

Sunblade "ullblade *2: *12 attac(, 1d12*0 damage $narmed: *6 attac(, 1d:*2 damage

Sunblade "ullblade *2: *15 attac(, 1d12*C damage $narmed: *10 attac(, 1d:*5 damage

"=-D;5 3E/3

"=-D;5 3E/3

"=-D;5 3E/3

"=-D;5 3E/3

?our brutal !eapon attac( lea'es your oe !ea(ened#

-s you bring your !eapon to bear, the odds against you add strength to your attac(#
=EDE=

?our !eapon glo!s !ith a pearly luminescence# Enemies shrin( rom its pure light, especially creatures o supernatural e'il such as demons and de'ils#
1
,;;>

?our uns!er'ing aith in your deity empo!ers a nearby creature to resist a debilitating a liction# <+
%=-SS

%=-SS

<aladin

=EDE=

,;;>

<+

%=-SS

<aladin

<aladin

=EDE=

,;;>

<+

%=-SS

<aladin

=EDE=

,;;>

<+

AT-WILL POWER

AT-WILL POWER

ENCO%NTER POWER

ENCO%NTER POWER

&i'ine Strength
&i'ine <ersonal RANGE vs Un n!"n &' TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE AC &' AC DEFENSE vs ;ne creature vs ACTION RANGE ACTION RANGE Standard
(
$SE& >E?9;5&S

Eyes o Sel)ne
&i'ine, 9eapon Melee !eapon Standard
(
$SE& >E?9;5&S

5ighteous Smite
&i'ine, 3eleportation, 9eapon Melee !eapon
$SE&

,enign 3ransposition

>E?9;5&S

&i'ine

$SE&

>E?9;5&S

Minor

<ersonal

2o -ction

ACTION

RANGE

ACTION

vs

;ne ally !ithin a number o sBuares eBual TARGET

ATTACK

DEFENSE

TARGET

ATTACK

Channel Divinity: ?ou can use only one channel di'inity po!er per encounter Effect: -pply your Strength modi ier 7*58 as eHtra damage on your neHt attac( this turn#

Channel Divinity: ?ou can use only one channel di'inity po!er per encounter T#i$$e#: ?ou ail a sa'ing thro! %it: ?ou can immediately reroll the sa'ing thro! you Eust ailed# Sunblade "ullblade *2: *12 attac(, 2d12*0 damage $narmed: *6 attac(, 2d:*2 damage

Attac : %harisma 's# -% %it: 2@9A * %harisma modi ier 7*28 damage, and you and each ally !ithin 5 sBuares o you gain temporary hit points eBual to 5 * your 9isdom modi ier 7*.8#

Effect: ?ou and the target s!ap places# 1 an enemy is no! !ithin your melee reach, you can ma(e a secondary attac( against it# Sec!n)a#y Ta#$et: ;ne enemy Sec!n)a#y Attac : %harisma 's# -% %it: 2@9A * %harisma modi ier 7*28 damage# Sunblade "ullblade *2: *12 attac(, 2d12*0 damage $narmed: *6 attac(, 2d:*2 damage
"=-D;5 3E/3

$narmed: *5 attac(

"=-D;5 3E/3

"=-D;5 3E/3

"=-D;5 3E/3

?ou petition your deity or the di'ine strength to lay lo! your enemies#
=EDE=

Sel)ne !atches o'er you# 9hen your oes o'er!helm you, she grants a sil'er lic(er o hope#
I
,;;>

?our righteous blo! ills you and your nearby allies !ith preternatural resol'e#
%=-SS

?ou call upon the po!er o your deity to s!itch places !ith an ally and stri(e a oe !ithin reach o your ne! position#
%=-SS

%=-SS

<aladin

=EDE=

,;;>

<+
<aladin .

%=-SS

"5<G

=EDE=

,;;>

<+

<aladin

=EDE=

,;;>

<+

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

3ears o Sel)ne
&i'ine, 1mplement
5
$SE& >E?9;5&S

;n <ain o &eath
&i'ine, 5adiant, 9eapon
(

MartyrGs 5etribution
$SE&

5adiant <ulse
>E?9;5&S

>E?9;5&S

&i'ine, 1mplement, <sychic 5anged 5 RANGE vs Will DEFENSE TARGET ATTACK ;ne creature &5 AC DEFENSE vs ACTION Standard

$SE&

>E?9;5&S

&i'ine, 1mplement, 5adiant Melee !eapon RANGE ;ne creature TARGET Standard ACTION ATTACK vs F!#t DEFENSE
&*

$SE&

Standard

&*

5anged 10

Standard

5anged 10 RANGE ;ne creature TARGET


Attac : %harisma 's# "ortitude %it: 1d10 * %harisma modi ier 7*28 radiant damage# Ma(e a secondary attac(# Sec!n)a#y Ta#$et: Each enemy adEacent to the primary target Sec!n)a#y Attac : %harisma 's# "ortitude %it: 1d10 * %harisma modi ier 7*28 radiant damage, and you push the target . sBuares# S/stain .in!#: 9hen you sustain this po!er, you can repeat the secondary attac( 7the primary target is the same each time8# .iss: +al damage, and no secondary attac(#

ACTION

RANGE

ACTION

&*

vs

Will

;ne creature

ATTACK

DEFENSE

TARGET

ATTACK

Attac : 1ntelligence 's# 9ill, 9isdom 's# 9ill, or %harisma 's# 9ill %it: 9hile you are bloodied, deal .d10 * 1ntelligence, 9isdom, or %harisma modi ier psychic damage# 1 you are not bloodied, the target is instead stunned until the start o its neHt turn#

Attac : %harisma 's# 9ill %it: .d4 * %harisma modi ier 7*28 damage# ;nce per round, the target ta(es 1d4 damage a ter ma(ing any attac(s on its turn 7sa'e ends8# .iss: +al damage# ;nce per round, the target ta(es 1d: damage a ter ma(ing any attac(s on its turn 7sa'e ends8#

Attac : Strength 's# -%, and you must spend a healing surge !ithout regaining any hit points %it: :@9A * Strength modi ier 7*58 radiant damage# .iss: +al damage# Sunblade "ullblade *2: *15 attac(, :d12*C damage $narmed: *10 attac(, :d:*5 damage

Sunblade "ullblade *2: *10 attac(, 9hile*0 damage $narmed: *4 attac(, 9hile*0 damage

Sunblade "ullblade *2: *C attac(, .d4*: damage $narmed: *6 attac(, .d4*2 damage

Sunblade "ullblade *2: *C attac(, 1d10*: damage $narmed: *6 attac(, 1d10*2 damage
"=-D;5 3E/3 "=-D;5 3E/3

"=-D;5 3E/3

"=-D;5 3E/3

?ou conEure a small orb o luminescent sil'er light that strea(s to your enemy# 1ts po!er is unpredictable, but so are the moods o the moon#
=EDE=

?ou in'o(e a prayer that !rac(s your oe !ith terrible pain and causes urther pain !hene'er he ma(es an attac(#
1
,;;>

&i'ine light engul s your !eapon as you sacri ice your ability to heal in order to stri(e do!n your enemy# <+
%=-SS

?ou target an enemy !ith a searing, pulsating light that also damages enemies adEacent to him and thrusts them bac(#
<aladin
=EDE=

%=-SS

Sil'erstar

=EDE=

11

,;;>

"5<G

%=-SS

<aladin

,;;>

<+

%=-SS

<aladin

=EDE=

,;;>

<+

ENCOUNTER POWER

DAI+, POWER

DAI+, POWER

DAI+, POWER

Sacred %ircle Sunblade "ullblade *2


$SE& $SE& >E?9;5&S

;ne +eart, ;ne Mind


&i'ine
$SE& >E?9;5&S

3urn the 3ide


&i'ine

>E?9;5&S

&i'ine, 1mplement, Jone

1d12
DAMAGE PROFICIENT GROUP RANGE

+ea'y ,lade

Standard ACTION AT-WILL


<5;<E531ES

%lose burst .
6

Minor RANGE ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


ENHANCEMENT LE EL

%lose burst 0 ACTION


3

Standard RANGE *2 attac( rolls and damage rolls C

%lose burst .

ACTION

RANGE

*2d0 damage
CRITICAL

AT-WILL

ENCOUNTER

DAILY

Effect: 3he burst creates a Kone that, until the end o the encounter, gi'es you and allies !ithin it a *1 po!er bonus to -%#

Targets: ?ou and each ally in burst Effect: 3he targets ma(e sa'ing thro!s against e'ery e ect that a sa'e can end#

3his !eapon can shed bright or dim light up to 20 sBuares# ?ou control the brightness and range o the light# +igh %rit Melee ,asic -ttac(: *15 attac(, 1d12*C damage
AT-WILL
<;9E5

Targets: ?ou and each ally in burst Effect: $ntil the end o the encounter, targets can communicate telepathically !ith each other out to a range o 20 sBuares, and your aid another actions gi'e a *: bonus instead o *2#
ENCOUNTER

DAILY

-&&131;2-= E""E%3S

-&&131;2-= E""E%3S

-&&131;2-= E""E%3S

?ou trace a circle around you !ith your hand, and it Buic(ly eHpands into a !ide circle o aintly glo!ing runes that glo!s brightly and protects you and your close allies#
%=-SS

?ou and your trusted allies orm a telepathic bond#

?ou !hisper a solemn hymn, and di'ine light !ashes gently o'er you and nearby allies, potentially negating harm ul and debilitating a lictions#
%=-SS

P!"er #At-W$%% & Ra'$a(t8: "ree -ction# -ll damage dealt by this !eapon is radiant damage# -nother ree action returns the damage to normal# <o!er 7&aily L 5adiant8: Standard -ction# ?ou cause motes o light to burst out and attach to your enemies# Ma(e an attac(: %lose burst 1M targets enemiesM Strength 's# 5e leH 7apply a bonus to the attac( roll eBual to the !eaponGs enhancement bonus8M on a hit, the target ta(es 1d4 radiant damage#
13EM S=;3

%=-SS

<aladin

=EDE=

,;;>

<+
<aladin 0 <aladin 10

=EDE=

,;;>

<+

=EDE=

,;;>

<+

3!o-+ands

9E1G+3

10

<51%E

:200

,;;>

-D

UTILITY POWER

UTILITY POWER

UTILITY POWER

MAGIC WEAPON

Magic <late -rmor *1


1
AC )ONU* CHEC+ *PEED ,UANTITY AC )ONU* CHEC+

Solar <late -rmor *2


C *2 -%
ENHANCEMENT
<5;<E531ES <5;<E531ES

Sa e!ing -mulet *2
-1 C
LE EL TYPE

C -rmor

-2

-1

-2

1
*PEED

1
,UANTITY

AC )ONU*

CHEC+

*PEED

,UANTITY

*1 -%

-rmor

*2 "ortitude, 5e leH, and 9ill


ENHANCEMENT

4
LE EL

2ec( Slot 1tem


TYPE

ENHANCEMENT

LE EL

TYPE

<5;<E531ES

3he hea'iest type o armor, made up o shaped plates o metal or similarly resilient material, plate pro'ides the most armor protection# 3he cost or its superior orti ication is mobility and agility#
AT-WILL
<;9E5

3he hea'iest type o armor, made up o shaped plates o metal or similarly resilient material, plate pro'ides the most armor protection# 3he cost or its superior orti ication is mobility and agility#
ENCOUNTER DAILY

9hen alling, you reduce the distance allen 7 or the purpose o calculating damage8 by a number o eet eBual to 10 N the amuletGs enhancement bonus# ?ou al!ays land on your eet a ter a all#
AT-WILL
<;9E5

AT-WILL

ENCOUNTER

DAILY

ENCOUNTER

DAILY

<;9E5

P!"er #At-W$%% & Hea%$(g8: 1mmediate 5eaction# 9hen you ta(e radiant damage, you can spend a healing surge# ?ou regain hit points eBual to your healing surge 'alue plus additional hit points eBual to the armorGs enhancement bonus# <o!er 7&aily L 5adiant8: Standard -ction# Enemies !ithin a close burst 2 ta(e radiant damage eBual to t!ice the enhancement bonus o the armor and also ta(e a F2 penalty to attac( rolls until the end o your neHt turn#
13EM S=;3

13EM S=;3

,ody

9E1G+3

50

<51%E

.00

,;;>

<+
,ody

9E1G+3

50

<51%E

:200

,;;>

<+

13EM S=;3

2ec(

9E1G+3

<51%E

.:00

,;;>

<+

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

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