Equipment and Weapons
Climbing Claws
Model: Aro droid climbing claws Type: Droid friction-coated hands Skill: Climbing/jumping Cost: 200 Availability: 2 Game Notes: Adds +1D to all climbing rolls. Source: Saga Edition Core Rulebook (page 189)

Game Notes: Remote receivers allow a droid to receive instructions from a remote processor. Source: Saga Edition Core Rulebook (page 191)

Backup Processor

Jump Servos

Model: Arakyd Industries servo upgrade Type: Enhanced locomotion system Skill: Climbing/jumping Cost: 550 Availability: 2 Game Notes: Adds +1D+2 to all jumping rolls. Source: Saga Edition Core Rulebook (page 189)

Model: Baktoid Combat Automata TD-12C Type: Droid control processing receiver Cost: 100 Availability: 2, R Game Notes: Should a remote processor fail, be destroyed, or have its signal interrupted, a backup processor allows remote controlled droids to carry through on their last transmitted set of instructions. Source: Saga Edition Core Rulebook (page 191)

Spring Loaded Storage Compartment
Model: Rim Securities F-9 ejection system Type: Storage compartment ejection device Cost: 150 Availability: 2 Game Notes: Droids with a storage compartment (or a shielded storage compartment) may also have the compartment spring loaded. A spring loaded compartment allows the droid to eject a small object (no more than 4kg), hurling it up to 8 meters. In order to aim the object at a desired location, the droid rolls its thrown weapons skill. Source: Saga Edition Core Rulebook (page 195)

Magnetic Feet
Model: Cybot Galactica a-550 Magnas Type: Magnetic locomotion appendages Cost: 185 Availability: 1 Game Notes: Allows droids to move normally across unstable or slanted metallic surfaces, like a ship’s exterior. Only droids with wheel, legs, or tread locomotion systems may be fitted with this kind of appendage. Source: Saga Edition Core Rulebook (page 189)

Locked Access
Model: Kalibac Industries Secure Shut Down Type: Protected droid deactivation system Cost: 50 Availability: 1 Game Notes: Locked access circuits prevent the droids shut-down switch from being accessed by just anyone. The locked access systems move the activation and deactivation switches to inside the droid’s chassis. Thus, one must disable or subdue hostile droids before shutting them down. Source: Saga Edition Core Rulebook (page 195)

Remote Processor
Model: Baktoid Combat Automata Remote Processor Type: Remote control processing unit Cost: See chart below * Availability: 2, R Game Notes: Remote processors allow all droid functions to be controlled from another location. Droids controlled by a remote processor cannot think or act independently unless equipped with a backup processor. Any stock droid that is modified to be controlled by remote processor cannot react as quickly as their internal processor and takes a 1D penalty to Perception to determine initiative and -1D to all reaction skills due to communication lag and transmission relay time. Range Cost 5km 1000 50 10,000 500 100,000 5,000 1,000,000 Source: Saga Edition Core Rulebook (page 191)

Plasteel Shell Armor
Model: Baktoid Combat Automata Plast 3c Type: Light armor plating upgrade Cost: 400 Availability: 2, F Game Notes: Adds +1D physical and +1 energy. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Quadanium Shell Armor

Remote Receiver
Model: Baktoid Combat Automata TX-191 Receiver Type: Droid control processing receiver Cost: 70 Availability: 2, R

Model: Baktoid Combat Automata Quad 7a Type: Light armor plating upgrade Cost: 900 Availability: 2, F Game Notes: Adds +1D physical and +2 energy. If the armor is added as an aftermarket upgrade the droid incurs a -1 to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and

thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Duranium Plating
Model: Baktoid Combat Automata Duranium D-65 package Type: Medium armor plating upgrade Cost: 6,400 Availability: 3, X Game Notes: Adds +2D+1 physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Durasteel Shell Armor
Model: Baktoid Combat Automata Durasteel D-21 package Type: Light armor plating upgrade Cost: 1,600 Availability: 2, R Game Notes: Adds +1D+1 physical and +2 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -2 to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Durasteel Battle Armor
Model: Colicoid Creation Nest Battlesteel c-16 Type: Medium armor plating upgrade Cost: 9,600 Availability: 3, X Game Notes: Adds +2D+1 physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Quadanium Plating Armor
Model: Baktoid Combat Automata Quad 7a Type: Light armor plating upgrade Cost: 2,500 Availability: 2, R Game Notes: Adds +2D physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Mandalorian Shell Armor
Model: Custom Mandalorian shell plating Type: Heavy armor plating upgrade Cost: 8,100 Availability: 4, X Game Notes: Adds +2D+2 physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D+1 to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Durasteel Plating Armor
Model: Baktoid Combat Automata Durasteel P-53 package Type: Light armor plating upgrade Cost: 3,600 Availability: 2, R Game Notes: Adds +2D physical and +1D+1 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Duranium Battle Armor
Model: Arakyd Industries Heavy Duranium Armor Type: Heavy armor plating upgrade Cost: 10,000 Availability: 4, X Game Notes: Adds +2D+2 physical and +1D+2 energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D+2 to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Quadanium Battle Armor

Model: Colicoid Creation Nest Battlesteel c-16 Type: Medium armor plating upgrade Cost: 4,900 Availability: 3, X Game Notes: Adds +2D+1 physical and +1D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -1D+1 to Dexterity. Droid armor is installed and integrated into the droid’s chasis, and thus cannot be easily donned or removed before or after battle. Source: Saga Edition Core Rulebook (page 196)

Neutronium Plating Armor
Model: Custom Heavy Neutronium Armor Coating Type: Heavy armor plating upgrade Cost: 12,100 Availability: 4, X Game Notes: Adds +3D physical and +2D energy protection. If the armor is added as an aftermarket upgrade the droid incurs a -2D to Dexterity. Droid

000 Source: Saga Edition Core Rulebook (page 195) Projectile Hands Type: Launching projectile droid appendage Scale: Character Skill: Missile weapons: projectile hand Cost: 200 (installation: 250) Availability: 2. Source: Ultimate Adversaries (page 156). Attaching a specialized tool and detaching a tool each count as an action. For example. a drive with a speed of 5 would cost 1075 credits. 10 (for each tool) Availability: 1 Game Notes: By installing a quick-release coupling to both a droid’s appendage and to any tools it may use. Models are only available in a Move between 1 and 15. Source: Saga Edition Core Rulebook (page 196) Magnetic Hands Type: Magnetic droid appendage Cost: 100 Availability: 2 Game Notes: When used in conjunction with magnetic feet. The cost is dependent on the speed of the drive purchased. Also.500 (basic) 6. the droid or its owner can easily and quickly replace installed tools. and thus cannot be easily donned or removed before or after battle.000 (deluxe) Availability: 3 Game Notes: Limbs with the remote control package installed allow the droid to remove them while still retaining full control over their functions. the energy shield are blown. but require no rolls. Source: Scavenger’s Guide to Droids (page 52) Remote Limb Control Type: Independent appendage system Scale: Character Cost: 1.000 2D+1 7. Scavenger’s Guide to Droids (page 52) Quick-Release Coupling Type: Detachable appendage-tool interface Cost: 50 (appendage). magnetic hands provide a +1D bonus to any climbing/jumping roll when scaling portions of a starship’s hull. Source: Scavenger’s Guide to Droids (page 52) Digging Claws Type: Droid digging claws Skill: Strength: digging Cost: 500 Availability: 2 Game Notes: A droid with digging claws gains a burrow speed equal to one-half its Move (rounded down). It can move at full burrow speed through solid stone and at half this rate through transparisteel. Source: Scavenger’s Guide to Droids (page 52-53) Gyroscopic Stabilizers Type: Droid stabilizers Cost: Move x 100 Availability: 2 Game Notes: Droid stabilizing packages are series of gyros and hydraulics that provide greater stability to the droid. Source: Scavenger’s Guide to Droids (page 52) Droid Shields Type: Protective shield upgrade Cost: See chart below * Availability: 3. the cost is 215 times the movement speed when swimming. Source: Scavenger’s Guide to Droids (page 52) Rocket Arm Model: Custom missile arm Type: Concealed missile launcher Scale: Character Skill: Missile weapons: rocket arm Cost: 2. They provide a +2D bonus to Dexterity when making any roll to resist being knocked or falling prone. the combination of magnetic hands and feet adds +5 to the difficulty of any attempt to knock the droid off a ship’s hull. While the basic package only allows the droid control over a single detached limb.500 3D 10. F Range: 2/7/12 Damage: 3D+2 Game Notes: Projectile hands can be used to attack a target or to knock a blaster away. Bonus Cost +2 2.armor is installed and integrated into the droid’s chasis. The shield may be activated again with a moderate droid programming/repair roll. The limb is fitted with a repulsor unit which gives it a flight ceiling of 10 meters and a maximum range of 40 meters from the controlling droid.500 1D+2 5. * The Strength bonus to resist physical and energy damage determines the cost of the shield. Source: Scavenger’s Guide to Droids (page 53) Underwater Drive Type: Droid aquatic propulsion Scale: Character Skill: Strength: swimming Cost: Desired underwater move speed x 215 Availability: 3 Game Notes: The underwater drive allows a droid to move easily underwater.000 Range: 3-30/120/350 . the deluxe package enables multiple limbs to be active at once. X Game Notes: Once a droid has taken damage level of Damaged (the droid equivalent of Wounded) or greater.

Allows a droid to perform basic diagnostics and remote pre-flight start-up routines within 5 minutes.000 (transceiver set: 20) Availability: 2. This grants a +1D bonus to the next ranged attack roll made until the following round by a number of allies equal to the droid’s number of dice in the tactics skill. however. R Game Notes: This software package and transmitter can be installed on any droid. the droid may attempt it again every 1D days. Installation of the rocket arm requires a Difficult droid programming/repair roll. and personality after a memory wipe. the droid can try to make a Difficult droid programming/repair roll in order to restore its backup. If the roll fails by 5 or more. the rocket will remain attached. R . Source: Scavenger’s Guide to Droids (page 53) Specialized Subprocessor Hidden Core Type: Core function backup system Cost: 200 Availability: 2. The droid must spend an action to analyze the current battle conditions.Blast Radius: 0-1/2 Damage: 5D/3D Availability: 2. the remote control allows the owner to use a droid caller to move the droid using its own locomotion system. R Game Notes: Range is 2 kilometers. and every 10 minutes the Chrystadurium Plating Model: Techno Union Chrystadurium Armor Type: Droid armor plating Scale: Character Cost: 50. skill improvements. It simply moves as directed at Cautious speed. Source: Scavenger’s Guide to Droids (page 53) original personality can make an opposed droid programming/repair roll against the attacker to regain control over the invasive programming.000 Availability: 2 Game Notes: A specialized subprocessor enables a droid to carry out a specific calculation or analysis more quickly or simultaneously with other tasks. the tactician battle computer shuts down and requires a Very Difficult droid programming/repair roll to be restarted. X Game Notes: A rocket arm is a hollowed-out droid arm with servo controls replaced by a short-range rocket engine and fuel. chosen at the time the subprocessor is created. 1D days after the memory wipe. If the droid loses.000 Availability: 3. transmitting its findings to the sensors installed on the weapons of its allies. a character must be actively searching for something suspicious in the droid and succeed in a droid programming repair roll against the droid’s willpower. detonating the following round. Source: Scavenger’s Guide to Droids (page 53) Droid Remote Control Type: Navigation override system Cost: 500 Availability: 2 Game Notes: An advanced version of the restraining bolt system. The arm suffers a -3D penalty for any actions that require fine manipulation. small transceivers must also be installed on the ranged weapons used with the package. when fired. A droid can only have one specialized subprocessor. R Game Notes: A hidden core allows a droid to retain all of its programming. replacing it with a preprogrammed one. X Game Notes: This highly illegal device must be plugged into a droid’s dataport in order to suppress its original personality. Additionally. The attacker must then make a droid programming/repair roll against the droid’s willpower. Source: Scavenger’s Guide to Droids (pages 53-54) Tactician Battle Computer Type: Cost: 5. Source: Scavenger’s Guide to Droids (page 53) Type: Multitasking secondary processor Scale: Character Skill: Varies Cost: 1. or against a Heroic difficulty if the droid has spent an extra 200 credits for the deluxe installation. the detach system is faulty and. It grants the droid a single extra action each round that can only be used to perform an action related to a single skill. If the equipped droid picks up a weapon not equipped with the associated transceiver. In order to discover a hidden core. This allows for immediate takeoff once a character returns to his or her ship.000 Availability: 3. the personality copies itself to the droid's processor and suppresses the existing personality in 5 minutes. The droid cannot be compelled to use any of its other systems or possessions. If the roll fails. This extra action does not count when calculation Multiple Action Penalties. Source: Scavenger’s Guide to Droids (page 54) Personality Downloader Type: Custom-built droid personality override device Cost: 5.800 Availability: 2. Source: Scavenger’s Guide to Droids (page 53) Remote Starship Starter Type: Remote vehicle controller Cost: 2. acting like a dumb missile. but it can be aimed and fired at a target. The process is imperfect.

+3D energy. but it shuts down if the droid is destroyed. atmospheric conditions. granting a +2D search bonus. The signal continues to broadcast if the droid is deactivated.000 Availability: 2. and thus cannot be easily donned or removed. R Game Notes: +1D physical and energy. and thus cannot be easily donned or removed. Source: Scavenger’s Guide to Droids (page 54) Automap Laminanium Heavy Plating Model: Tendrandro Arms Laminanium Armor Type: Droid armor plating Scale: Character Cost: 20. Source: Scavenger’s Guide to Droids (page 55) Type: Traceable distress signaller Cost: 100 Availability: 1 Game Notes: A droid equipped with an antitheft comlink locator can send a distress signal to its master's comlink with no apparent activity by the droid. Source: Scavenger’s Guide to Droids (page 54) Audio-Radial Stunner Type: Audio stun device Scale: Character Cost: 5. +4D against corrosive acids and similar environmental hazards. and thus cannot be easily donned or removed. taking the better of the two results. +2D against corrosive acids and similar environmental hazards. Recharging a power pack drains energy from the droid.000 Availability: 1 Game Notes: Audio enhancers increase the sensitivity of a droid's aural sensors. Source: Scavenger’s Guide to Droids (page 54) Antitheft Comlink Locator Type: Terrain scanner Skill: Search Cost: 1. Source: Scavenger’s Guide to Droids (page 55) . Source: Scavenger’s Guide to Droids (page 55) Duravlex Shell Model: Roche Durasteel. Source: Scavenger’s Guide to Droids (page 55) Blaster Recharge Interface Type: Power pack coupler Scale: Character Cost: 300 Availability: 1. but it can it be tracked. The stunner shuts down if the droid is deactivated or destroyed.Kevlex Alloy Armor Type: Droid armor plating Scale: Character Cost: 1. R Blast Radius: 3 meters Damage: 5D (stun) Game Notes: As a standard action. Droid armor is installed and integrated into the droid’s chassis. -1D+2 to Dexterity and related skills.Game Notes: +1D physical. R Game Notes: +3D physical and energy. and thus cannot be easily donned or removed. a droid equipped with audio enhancers can reroll Perception checks. The distress signal broadcasts no information. All other Perception modifiers still apply. The droid can plug in and transfer energy to the power pack in three rounds. depleting it in 1 to 10 recharges. calling attention to the droid and stunning any nearby creatures. The scan also includes navigational information. Droid armor is installed and integrated into the droid’s chassis. The scan reveals terrain. high-pitched frequency on all channels. Source: Scavenger’s Guide to Droids (page 55) Laminanium Plating Model: Tendrandro Arms Laminanium Armor Type: Droid armor plating Scale: Character Cost: 3.000 Availability: 2.000 Availability: 3. However. Droid armor is installed and integrated into the droid’s chassis. When eavesdropping or listening for distant and ambient sounds.000 Availability: 1 Game Notes: An automap system actively scans the area within a 20-meter radius of a droid in which it is installed. and lifeforms. depending on the droid model. enabling it to pick up sounds not normally perceived by standard sensors. the audio-radial stunner broadcasts a short-ranged. +3D against fire and extreme heat. -1D+2 to Dexterity and related skills. such as the droid's direction and speed when readings were taken as well as global coordinates if the droid can establish a link to an orbiting satellite or starship. electromagnetic signatures.000 Availability: 2 Game Notes: +1D physical and energy. -1D to Dexterity and related skills. -1D to Dexterity and related skills. F Game Notes: This hand accessory enables a droid to recharge a standard blaster pack. Source: Scavenger’s Guide to Droids (page 54) Audio Enhancers Type: Aural boosters Scale: Character Skill: Perception Cost: 2. an automap scan cannot penetrate solid objects such as walls and closed doors. Droid armor is installed and integrated into the droid’s chassis.

000 Availability: 3. Source: Scavenger’s Guide to Droids (page 56) Communications Jammer Type: Communications jamming device Scale: Character Skill: Communications Cost: 5. and converts audible Binary into audible Basic. Source: Scavenger’s Guide to Droids (page 56) Communications Countermeasure System Type: Anti-jamming device Scale: Character Skill: Communications Cost: 1. The device also grants the droid a +2D computer programming/repair bonus to slice into a computer system and shut it down. Source: Scavenger’s Guide to Droids (page 56) Earphone Binary-to-Basic Translator Type: Droid language translator Cost: 20 (headphone).000 for human-sized droids. Discovering a concealed item requires a Very Difficult search roll. 100 (earbud) Availability: 2 Game Notes: This translator unit is installed on a droid's Basic-output jack.000 .000 Availability: 2 Game Notes: This structural modification allows a droid to fold and collapse in order to be stored in places where it would not normally fit. and it enters a standby mode while collapsed. Source: Scavenger’s Guide to Droids (page 56) Credit Reader Type: Droid credit analyser Skill: Business Cost: 50 Availability: 2. a blaster may be hidden inside an arm or disguised as a beam cutter. The system broadcasts signals on multiple frequencies to counteract interference. a credit reader determines whether a target's credits are real or if a line of credit exists for that being. The collapsed state decreases the droid’s size up to 45%. 10. A common accessory in a courier compartment is a toaster. The droid also gets the +2D bonus to maintain that status if any slicers attempt to stop the jamming. transmitting the spoken words to an earphone receiver. The cargo space varies with the size of the droid. and once a month for a droid working in a temperate climate or on board a ship. Source: Scavenger’s Guide to Droids (page 56) Droid Oil Bath Type: Standard droid lubrication Scale: Character Skill: Droid repair Cost: 100 for small droids. 1. while the more expensive version transmits to an earbud receiver that can only be detected with a Difficult search roll. For example. X Game Notes: The signal jammer emits signals at multiple frequencies to interfere with any comlink signals within a 1-kilometer radius of the droid. F Game Notes: Whether a line of credit or hard currency. Availability: 1 Game Notes: A half-hour oil bath is recommended at least once a week for a droid working in a harsh environment. Detecting a courier compartment requires a Very Difficult search roll.000 for extremely large industrial droids.000 Availability: 3. granting the droid a +2D communications bonus to overcome communications jamming. The droid can also instantly count any sum of hard credits presented to it as a free action. Source: Scavenger’s Guide to Droids (page 55) Game Notes: Courier compartments are hidden storage spaces which can be installed in the droid’s torso. The less expensive version requires a large headphone set. 5. The droid must make Very Difficult communications roll to successfully jam any incoming or outgoing comlink signals. R Game Notes: A communications countermeasure system prevents jamming of a droid's communications. Source: Scavenger’s Guide to Droids (page 57) Courier Compartment Type: Hidden cargo space Cost: 200 (plus 200 for optional toaster system) Availability: 2. This lubrication removes any fatigue affecting the droid.Collapsible Construction Type: Collapsing droid modification Cost: 2. Source: Scavenger’s Guide to Droids (page 56) Concealed Item Type: Hidden droid item modification Scale: Character Cost: Item cost + compartment cost x2 Availability: 2. but are either hidden or disguised to appear as something else. head or limbs. X Game Notes: Concealed items are functioning items installed into a droid. X Electric Defense Grid Type: Exterior droid defense mechanism Scale: Character Cost: 3.000 for droids up to twice as large as an average human. which destroys the contents of the compartment with a brief blast of plasma energy triggered by the droid. The credit reader gives the droid a +2D bonus against any forgery rolls made to forge credit accounts or financial documents.

The projectors allow the droid to disguise itself by projecting a series of images capable of matching the droid’s movements and even synchronizing itself with the droid’s vocabulator. Source: Scavenger’s Guide to Droids (page 57) Hidden Holster Type: Concealed blaster holster Scale: Character Skill: Blaster Cost: 500 Availability: 2. An advanced model. It adds +2 to the droid’s blaster skill when attempting to quickdraw. The cutting torch has a range of 1 meter and deals 7D damage. This increases the search difficulty to Heroic. R or X Game Notes: Holographic imagers are a series of holographic projectors installed at various points of the droid’s exterior. making the image react to those variables. This accessory links droids' skill routines. X Game Notes: Some automated security systems check biometric data before granting access to an area. R or X Game Notes: The electric defense grid is installed into the droid’s armor or outer casing. fingerprints. the torch deals an extra 2D damage. Source: Scavenger’s Guide to Droids (page 57) ID Dodge Type: Biometric security countermeasure Scale: Character Skill: Security Cost: 5. or may be used to recharge a vac suit. X Game Notes: Installed in a droid's leg. the attacker takes 3D energy damage. When in contact with an object for two or more consecutive rounds. The oxygen may be attached to a character via a breath mask.000 Availability: 2 Game Notes: Droid brains work well in concert with each other. Source: Scavenger’s Guide to Droids (page 57) Holographic Image Disguiser Type: Holographic disguise system Scale: Character Cost: 20. Droids cannot provide retinal scans.000 Availability: 3.500 Availability: 2. including dejarik and sabacc. cameras and droids get a +2D bonus to detect it. though sensors. or other unique biological features. As a free action. which opens up. The game uses the droid's holoprojector (sold separately) and does not require a solid surface. includes sensor nodes that track a number of other factors. Source: Scavenger’s Guide to Droids (page 57) Improved Coordination Circuitry Holographic Game System Type: Holographic entertainment system Cost: 300 Availability: 1 Game Notes: The system provides fifteen of the galaxy's more popular games.  Source: Scavenger’s Guide to Droids (page 60) Emergency Oxygen Supply Type: Emergency respiration system Cost: 200 Availability: 2 Game Notes: Occasionally installed on rescue or medical droids.Availability: 2. and lowers to +1D the bonus to electronic examiners. The precision welder can be used for small repairs and for large construction welds. F Game Notes: Used in repair operations and for cutting materials. or other items. Source: Scavenger’s Guide to Droids (page 60) . such as ambient temperature and weather conditions. Source: Scavenger’s Guide to Droids (page 60) High-Speed Cutting Torch and Welding System Type: Welding system Scale: Character Skill: Various repair skills Cost: 2. and improved coordination circuitry enhances this ability. providing access to the weapon. This bulky and heavy device can be installed only on humansized droids or larger. Each circuit is keyed to a specific skill. allowing them to aid in tasks more effectively. Source: Scavenger’s Guide to Droids (page 57) as if he is actually picking up the holographic playing pieces. doors. When a droid with improved coordination circuitry aids another droid with the circuitry. the droid can activate the holster. for double the price.000 Availability: 3. an emergency oxygen tank carries enough breathable air for 30 minutes. typically in half the time required by a normal welding unit. It takes a Very Difficult search roll to detect the illusion. granting a +2D+2 security bonus to defeat biometric security systems. The ID dodge simulates such information. The game-system processor allows a player to interact with the board Type: Biometric security countermeasure Skill: Varies Cost: 1. The system allows ten additional games to be added to its database with a Moderate computer programming/repair roll. the hidden holster can hold a small weapon. they gain a +1D+1 bonus to that particular skill. Whenever a physical melee weapon or a brawling attack makes contact with the droid.

R Game Notes: A droid with an interference generator emits a 3-meter wide bubble of lowfrequency sound that interferes with any listening equipment such as bugs. which can run continuously for 1 hour on a single energy cell. Source: Scavenger’s Guide to Droids (page 61) Mesh Tape Dispenser Type: Droid adhesive tape dispenser Cost: 10 Availability: 1 Game Notes: Mounted on an appendage. Only one can be used at a time. it can be used to entangle an enemy. An external magazine allows the droid to carry an additional 100 meters of cord. The heat can be adjusted to boil water or cook food on the droid's exterior. With a successful brawling attack. or until its power is depleted after 10 attacks. Source: Scavenger’s Guide to Droids (page 60) Micro Shield Type: Collapsible mini energy shield Scale: Character Skill: Melee parry Cost: 600 Availability: 3.Interference Generator Type: Droid eavesdropping deterrent Cost: 2. The droid makes a Dexterity roll against the targets’ Perception. The system remains active until it is disabled (Very Difficult security or droid repair roll.500 (deluxe version: 6. or ultraviolet light. the target stared into the light and is blinded for one full round (characters with specialized eye protection are not affected). the droid has placed the force shield in the way and gains +1D to resist the energy damage. or 3D+1 if in contact with the heater. with a 6-km range. it does 2D+1 damage to anyone standing next to the droid. infrared. negating 1D of low-lighting penalty. Source: Scavenger’s Guide to Droids (page 60) Multifunction Apparatus Type: Multiple tool droid appendage Cost: 80 Availability: 1 Game Notes: This appendage can incorporate up to 3 tools or weapons. In addition to its more conventional repair uses. but a handheld version is available for 400 credits. F Game Notes: If the droid makes a melee parry roll higher than the attacker’s blaster roll.000 Availability: 2. incurring either a -1D Dexterity penalty or reducing its Move by half. The shield is designed to be installed on a droid's arm.  Source: Scavenger’s Guide to Droids (page 60) Remote Receiver Jammer Type: Remote processing disruptor Skill: Communications Cost: 2. 1 hour of work). Anyone eavesdropping or reviewing recordings of targets protected by an interference generator must make a Heroic search or communications roll to pick up even scattered words and phrases. a mesh tape dispenser enables a droid to quickly apply mesh tape to anything within its reach. The deluxe version also interferes with video and holographic recording devices. but switching between them is a free action. X Game Notes: The jammer incorporates a backpack transmitter and a handheld computer . with no All-Out movement possible. Source: Scavenger’s Guide to Droids (page 60) Internal Defenses Type: Unauthorized access protection system Scale: Character Cost: 1. microphones. but leaves the droid unharmed. The light may also be used to blind targets within a 10-meter cone.500 Availability: 2. On its highest setting. Source: Scavenger’s Guide to Droids (page 60) Type: Multiple spectrum spotlight Cost: 100 Availability: 2 Game Notes: This spotlight shines visible. If the droid succeeds. It discharges and electric shock that does 3D damage to the invader. providing ambient warmth for a living being's survival in extreme cold conditions. The cord can be detached from the droid as a free action. Source: Scavenger’s Guide to Droids (page 60) Multispectrum Searchlight Internal Grapple Gun Type: Magnetic grappling hook thrower Scale: Character Skill: Missile weapons Cost: 200 Availability: 2 Range: 2-15/35/100 Game Notes: The internal grappling gun allows a droid to fire a magnetic grappling hook with 15 meters of ultra-thin cord. the droid can bind either the target's arms or its legs.000) Availability: 2. R Game Notes: The internal defenses activate when a character attempts to access any of the droid’s maintenance panels without the droid’s permission. Source: Scavenger’s Guide to Droids (page 60-61) Radiant Heat Element Type: Droid heater Cost: 200 Availability: 1 Game Notes: This enables a droid to radiate heat from its torso. or other audio recording devices.

controller. However r. p The ja ammer ope erator must make the opposed roll r e every round to maintai in the disru uption as the d droids’ subro outines attem mpt to evade it. the droid de eactivates an nd does not t reactivate until u sufficien nt cr redits are aga ain deposite ed. A separate re echarging un nit ca an be purcha ased for 150 credits. has Move 6. se elfc contained vis sual and au udio sensor attached to o a m micro-sized r repulsorlift u unit. . In addition. The operat tor m makes a com mmunication ns roll again nst the targe ets’ P Perception . So ource: Scave enger’s Guid de to Droids (page 62) R Remote Vie ewer Sc comp-Link Model: M Cybot t Galactica N Nexus Scomp p-link Ty ype: Compu uter interface e Sc cale: Charac cter Sk kill: Comput ter programm ming/repair Co ost: 800 Av vailability: 2 Game Notes: : The scomp p-link allow ws informatio on tra ansfer from a droid to v virtually any type of data ast torage device e (such as a computer. an nd ru uns for 30 0 minutes before ne eeding to be re echarged for r 1 hour. Streng gth 1D+2. So ource: Scave enger’s Guid de to Droids (page ( 62) . the droid can c detach the u unit and sen nd it to inspe ect an area remotely. Function ning as one of a droid's regu ular sensors (same sear rch score). the re emote view wer can be b externa ally mounte ed. except it t also has a credit reade er. With h a Heroic communica ations roll. Sca avenger’s Gu uide to Droid ds (page 62) Type: Remot T te controlled d sensor pack kage S Skill: Search C Cost: 1.000 A Availability: 3 G Game Notes s: The remote viewer is s a small. c concealed. St trength 1D. S Source: Scav venger’s Guid de to Droids (page 61) Repulsorcam m Ty ype: Droid-c controlled ho over-cam Co ost: 1. unle ess it has a backup processor. a the scomplink allows a a droi id to o search co omputer ne etworks for r informatio on (a adding +1D D to compu uter progra amming/repa air ro olls). the d droid may ex xtend that ra ange to 100% % farther than th he normal ra ange for one hour. dataplaque d o or da atapad).  S Source: Scav venger’s Guid de to Droids (page 61) Rental Restr raining Bol lt Ty ype: Credit-a activated res straining bolt t Co ost: 10 Av vailability: 2 Game Notes: The rental r restraining bolt b works lik ke olt. the jamm mer affects all d droids that rely on a remote processor p f for o operation. So ource: Scave enger’s Guid de to Droids (page 61) R Remote Rec ceiver Signal Booster Type: Remot T te processor receiver boo oster C Cost: 500 A Availability: 3 G Game Notes s: A droid that relies on a remo ote p processor fo or operation n can have its receiving ra ange increas sed by 50% with the use e of the sign nal b booster. Once activate c ed. wi ithin a 100-m meter radius. The re epulsorcam has Move 6. o made to lo or ook like one e of the droid d's re egular senso ors. dodg ge 4D. a standard bo Th he user mus st deposit a s specific num mber of credi its to o the credit t reader to control the e droid for a sp pecified time e. if the e droid has a se ensor pack in nstalled. S Source: Scav venger’s Guid de to Droids (page 61) Se ensor Boos ster Ty ype: Sensor range boost ter Sk kill: Sensors s Co ost: 200 Av vailability: 1 Game Notes s: A senso or booster is a droi id en nhancement t that extend ds the range of its sensors to o a maximum m of 2 kilom meters. A droid that fails the ro oll is rendered u useless. dodge 3D D.000 Av vailability: 2 Game Notes: : A repulsor rcam is a small s camer ra utfitted with h a repulsorl lift which detaches d from m ou th he droid’s chassis. recharging g on a socket in nstalled on th he droid. The v viewer can travel t up to 20 meters away a from the d droid. and a smal ll power un nit capable of o su ustaining it for 4 hours. So ource: Cyna abar’s Fanta astic Technology: Droid ds (p page 37). At the en nd of that tim me. The camera ha as a 20-mete er ra ange and can n record up to 2 hours of o audio/vide eo da ata.

It allows a droid to make an opposed sensors roll to avoid detection from electronic scanners. Consult the chart below: Installed Expansion Module shield Cost +2 250 1D+2 500 2D+1 750 3D 1. and vice-versa. a rechargeable glow rod. Human-sized droids can only extend their shield to one arc at a time. even if utilizing an ooglith masquer. The system can carry 12 beacons. though larger droids can install a second module. and a fire sparker. The space beacon launcher enables a droid to quickly position space beacons while in flight. A beacon’s signal can be picked up throughout an entire star system with an Easy sensors roll. thin wires that deliver an electric charge that incapacitates an organic target's nervous and muscular systems. X Game Notes: A shield expansion module allows a droid to extend the radius of its shields to provide protection to adjacent characters. a taser can be used as a melee weapon like an electroshock probe. Screen sizes vary from 5 to 50 centimeters. or interferes with a droid's systems like an ion gun.Sensor Countermeasure Package Type: Droid sensor mask Scale: Character Skill: Sensors Cost: 1. and other information. Source: Scavenger’s Guide to Droids (page 62) Voice-Print Command Lock Type: Voice recognition security system Cost: 400 Availability: 1 Game Notes: With a voice-print command lock installed. Source: Scavenger’s Guide to Droids (page 62) Video Screen Type: Built-in video display Cost: 10 credits per square centimeter of screen size Availability: 1 Game Notes: Built-in video screen displays text. diagnostics. The cost of the module is dependent on the shield generator it has installed. Someone outside the bubble trying to listen into the bubble. Source: Scavenger’s Guide to Droids (page 63) Silence-Bubble Generator Type: Sound barrier generator Cost: 3. Getting . Additionally.000 (beacons 300) Availability: 2 Game Notes: Space beacons are 25-cm long broadcast devices used to mark specific locations or to help navigate through hazardous areas of space. R Game Notes: Silence-bubble generators produce a sound dampening barrier around the droid with a 5-meter radius. Source: Scavenger’s Guide to Droids (page 63) YV Sensor Package Model: Tendrando Arms YV Sensor Package Type: Yuuzhan Vong detecting sensor Scale: Character Skill: Sensors Cost: 1.500 Availability: 2.000 Availability: 3. F or X Game Notes: A sensor countermeasure package broadcasts signals that interfere with incoming sensor signals.000 Availability: 3 Game Notes: Grants a +5D sensors bonus against a Yuuzhan Vong’s sneak or con: disguise to detect within a 20-meter radius.000 Source: Scavenger’s Guide to Droids (page 62) Taser Type: Droid stun weapon Scale: Character Skill: Firearms: taser / melee combat Cost: 250 Availability: 2. a droid analyses the voice of its master and ignores commands from anyone else. F Range: 0-2/4/7 Damage: 4D stun/ion damage Game Notes: A droid taser fires two small projectiles attached to long. Additional storage can be added. translations. programming. takes a -3D penalty to their search roll. Grants +1D to the droid master’s survival rolls. increasing the cost of the launcher by 10% for each additional beacon (up to a maximum of 24 beacons). Source: Scavenger’s Guide to Droids (page 63) Shield Expansion Module Type: Shield range extension upgrade Skill: Shields Cost: * see chart below Availability: 3. pictures. a water recycler and dispenser. The droid must make a Moderate shields roll to extend its shield to a single fire arc. Source: Scavenger’s Guide to Droids (page 62) Survival Kit Type: Droid survival assistance kit Cost: 100 Availability: 2 Game Notes: Contains a small refrigeration unit. Source: Scavenger’s Guide to Droids (page 62) Space-Beacon Launcher Type: Space beacon deployment mechanism Cost: 5.

Many starports and other public locations have droid recharge stations and allow them for public use for a fee of 20 credits. in large starships. but can be overridden by the pilot: • Weapons activation and firing. and damage control operations for minimally crewed craft. provided the droid has a tracking device or restraining bolt installed. and sometimes in major starports. • Operate communications and sensor systems. • Operate droid and pilot ejection systems. • Coordinate actions between the droids. Most recharge stations provide a basic diagnostic (Easy droid repair roll) of the droid including its current status in terms of damage. lower. but are used to direct droids in combat. or pilot the ship without it if the pilot is rendered unconscious. either through manual entry or through a code cylinder. The following function is not standard on all models. systems.500 Availability: 2 Game Notes: Adds +2D to any search roll to detect telltale high-frequency. but may be found occasionally: • Astromech self-loading system (such as on the Naboo N-1 Starfighter). energy and chemical signatures of weapons and explosives. The command station can: • Maintain active communication with droids. but can be found on shuttles.000 per 100 droids Availability: 1. • Reroute power to different systems. but these vary. • Locate any specific droid within the pool within the droid’s normal operational ranges.000 Availability: 1 Game Notes: Droid recharge stations allow a droid to be brought up to a full charge in one hour. with the pilot’s permission. astrogation. Source: Scavenger’s Guide to Droids (page 64) Weapon Detector Type: On-board weapon detection scanner Skill: Search Cost: 1. • Jumping to hypserpsace without approval. They are typically large installations. Source: Scavenger’s Guide to Droids (page 63) . recharge. space transport repair. F Game Notes: A droid command station can be set up in major work areas with a large droid labor pool. Source: Scavenger’s Guide to Droids (page 64) Droid Battle Station Type: Droid combat station Cost: 50. but occasionally techs have managed to salvage or remove sockets from one craft and install them on another ship that does not normally make use of them. Source: Scavenger’s Guide to Droids (pages 63-64) Droid Socket Type: Starfighter/droid interface socket Cost: 10. R Game Notes: Droid battle stations provide the same functionality of regular droid command stations. Source: Scavenger’s Guide to Droids (page 63) Droid Recharge Station Type: Droid charging and analysis device Cost: 4. Some droid battle stations emulate droid commanders. • Automatically translate between Binary and common languages. or other related repair roll. R Game Notes: Droid sockets allow astromechs to combine copilot. grants a +2D bonus to the droid overseer’s command skill. The command station is generally password protected. • Receive detailed information about a droid’s status within the labor pool. Installing a droid socket on a ship that was not designed with one requires a Very Difficult starfighter repair. • Input hyperspace coordinates and engage the hyperdrive. capable of coordinating hundreds or thousands of droids of all types. and tools. and an operational status of all appendages.000 (usually included in the cost of the starship) Availability: 3. and a select few airspeeders. Standard droid sockets generally allow droids to perform the following actions: • Pilot or copilot the ship with the pilot’s permission. The following actions are generally prohibited. • Make related repair rolls as determined by the gamemaster. systems monitoring.000 Availability: 1. • Raise. Typical stats for this droid brain are tactics 4D+2 and command 6D. or angle deflector shields. Usually they come preinstalled.the droid to obey a recorded command by its master requires a droid programming roll against the droid's willpower +5. Source: Scavenger’s Guide to Droids (page 63) Droid Command Station Type: Droid command station Cost: 10. giving them instructions for specific tasks. The sockets are mostly found on starfighters. It allows an overseer to perform a number of functions provided that all of the droids have a comlink or remote receiver. • Perform basic reprogramming of a droid within the system.

800 (used) S Source: Scum m and Villain ny (page 157 7).000 degrees s resistance) ) • •Protected p photorecepto ors (-1D to o search plus infrared vis sion) M Move: 7 S Size: 1. Sc cavengers’s Guide to Dro oids (page 72 2) . allowing co ollation •C Cybot Gala actica Data-S Sifter softw ware packag ge (a adds +1D to t all comp puter progra amming/repa air ro olls involving g data search hes) •H Humanoid body b (two arm ms. ( 7.5 mete ers tall Co ost: 13. head) Move: M 9 Si ize: 1. bureaucrac cy: A Alliance infor rmation stora age 12D* M MECHANICA AL 1D P PERCEPTION N 1D S STRENGTH 1 1D+2 Ty ype: Arakyd d AD-Series Weapons Maintenanc ce Droid DEXTERITY 2D 2 KN NOWLEDGE E 2D MECHANICAL M L 2D PE ERCEPTION N 2D ST TRENGTH 2D TE ECHNICAL 3D 3 Ar rmor repair r 4D+1. two legs s. Scavenger r’s Guide G to Droid ds (page 70) ) AD A Armorer r Droid A Archive Dro oid Type: Industrial Autom T maton A9G G-series Da ata S Storage Unit D DEXTERITY 2 2D K KNOWLEDGE E 2D B Bureaucracy: : library sc cience 4D. bla aster repair r 5D.700 (used) So ource: Cyna abar’s Fantas stic Technol logy – Droid ds. head) •R Repulsorlift unit u (hovers. 1.D Droids 8 Smelter Droid 8D Type: Roche 8D Smelting T g Operator D DEXTERITY 1D K KNOWLEDGE E 1D M MECHANICA AL 2D M Machinery op peration 4D P PERCEPTION N 2D S STRENGTH 4 4D S Stamina 6D T TECHNICAL 1D E Equipped W With: body (two arms.500 (n new). two legs s. hea ad) • •Vocabulator r • •Heat-resista ant du urasteel with m molecularly bonded k kevlex chas ssis (+1D against a p physical and d energy da amage. Scavenge er’s G Guide to Droi ids (page 68) TE ECHNICAL 2D 2 Co omputer pro ogramming/r repair 5D *A Alliance mod dified model l only Eq quipped Wi ith: •K Kraren XI Superproces S n rapid data sor.65 me eters tall C Cost: 2. • •Humanoid tw wo legs. .7 mete ers tall Cost: 8. Adventure Jou urnal 14 (pa ages 252-253) ). Th he Truce at a Bakura S Sourcebook (page 134 4). blaste er re epair: blaster r artillery 5D Eq quipped Wi ith: •A AA-12X Verb bobrain •C Communica ations link wi ith base com mputer •H Humanoid body b (two arm ms.840 (new). 4 4. flight ceiling g 1 meter) •V Visual/audito ory sensors ( (human rang ge) •V Vocabulator speech/sound system Move: M 6 Si ize: 1.000 cr redits So ource: Cyna abar’s Fanta astic Techno ology: Droid ds.

spa ace transport ts repair 2D E Equipped W With: • •Humanoid b body (two ar rms. searc ch 5D. sneak k 6D TRENGTH 4D ST Cl limbing/jumping 4D+1 TE ECHNICAL 2D 2 Co omputer pro ogramming/r repair 3D . p +1D e energy) • •Defensive shields (+3 3D to Stren ngth to res sist e energy dama age) • •Remote rec ceiver (500 Km range) • •Internal com mlink • •Vocabulator r • legs •4 M Move: 4 S Size: 3.S Skorpenek Droid Type: Colicoi T id Creation Nest N Annihila ator Droid D DEXTERITY 3 3D+2 B Blaster: laser cannon 6D+ +1.5 mete ers Co ost: 8. 2 re epulsorlift re epair 2D. sen nsors 3D P PERCEPTION N 1D S STRENGTH 4 4D L Lifting 6D. dodge 5D D K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 2D S Search 5D+1 S STRENGTH 6 6D B Brawling 7D+ +2 T TECHNICAL 1D E Equipped W With: • twin lase •2 er cannons (7D dama age.995 cr redits So ource: Scave enger’s Guid de to Droids (page ( 76) In nfiltrator Assassin Dro oid B Labor Droid BLX D Type: Serv-O T O-Droid Inc. ho over vehicle e repair 2D. sta amina 7D 1D T TECHNICAL C Capital ship repair 2D.275 credits S Source: Scav venger’s Guid de to Droids (page 74) •H High gravity suspension s system •M Magnetic fee et •I Internal com mpartment (1 10 kilograms) •2 2 audio. blasters: b blaster rifle 5D+2. head) Ty ype: Colicoid d Infiltrator-S Series Assass sin Droid DEXTERITY 3D+2 3 lasters 4D+2 2. mele ee Bl co ombat 6D.5 met ters tall C Cost: 59. two legs. melee m parry 5 5D KN NOWLEDGE E 2D In ntimidation 5D+2 5 MECHANICAL M L 2D Sp pace transpo orts 4D PE ERCEPTION N 3D Hide 4D. groun nd v vehicle repa air 2D.and d 2 photorece eptors (Hum man range) •V Vocabulator Move: M 7 Si ize: 1. BLX B Labor Dr roid D DEXTERITY 2 2D K KNOWLEDGE E 2D S Survival 3D. range: 37 75/200/400) • •Bronzium shell armo or (+2D physical. willpower w 3D D M MECHANICA AL 2D C Communicat tions 3D. droid repair 2D.

575 km mh Hull: H 1D+1 Se ensors: Pa assive: 10/0D D Sc can: 25/1D Se earch: 40/2D D Fo ocus: 5/3D Sp pace Beacon n Launcher – Carries 16 beacons.500 credits c Maneuverabi M ility: 1D Sp pace: 4 At tmosphere: 200. . 5 (climbing) C Cost: 47.500 S Source: Ulti imate Adve ersaries (pa ages 146-147). S Scavenger’s G Guide to Dro oids (page 80 0) Cr raft: Duwan ni Mechanic cal Products s DP-2 Prob be Droid ype: Space probe p droid Ty Sc cale: Starfigh hter Le ength: 2.3 meters m Sk kill: Starfight ter piloting: p probe droid Cr rew: 0 (auto onomous pro obe droid) Cr rew Skill: Al ll skills 4D Pa assengers: None N Ca argo Capaci ity: None Co onsumable: : 2 weeks Co ost: 36.280 S Source: Arm ms and Equipment Guid de (page 55 5). two arm ms. +2 energy) • •Forcefield p projector (sea als hull brea aches) • •Shield gene erator (+3D to t Strength to o resist ener rgy d damage) • clawed leg •4 gs (+2D to climbing c ) • •Grappling sp pike launche er • •Holographic c image disguiser • •Silence bub bble generato or • •Vocabulator r M Move: 12 (wa alking).7 km At tmosphere Range: R 100-50 Da amage: 5D 4 Claws Fi ire Arc: Turre et Sc cale: Character Sk kill: Brawling g At tmosphere Range: R 3 met ters Da amage: 3D So ource: Scave enger’s Guid de to Droids (page 82) .Equipped With: E W • blaster rifles (5D. head) • •Locked ac ccess (shu utd down switch h is internal lly lo ocated) • •Multinode c communicati ions link (ca an a act as rela ay for othe er c comlinks. ut tilizing its lo ong range and a encryptio on c capability) • •Comlink Jammer (with a Modera ate c communicati ions rolls. doors or o hulls) • •Locked acc cess (shut-d down switch h is interna ally lo ocated) • •Improved se ensor package (+1D to search s rolls) • •Infrared visi ion (ignores low-lighting penalties) • •Telescopic ual sensors include lon ngvision (visu ra ange capabi ility) • •Bronzium sh hell (+1D+2 2 physical.7 met ters tall C Cost: 8. +2D to cut t through solid w walls. S Scavenger’s G Guide to Dro oids (page 78 8) DP-2 D Probe Droid C Secretar CZ ry/Commun nications Droid D Type: ServT -O-Droid CZ Z Series Secretary S an nd C Communicat tions Droid D DEXTERITY 1D+1 K KNOWLEDGE E 2D B Business 5D. languages 5D 5 M MECHANICA AL 1D P PERCEPTION N 2D C Con 3D+1. Weapons: W 2 Blaster Can nnons Fi ire Arc: Turre et Sc cale: Speede er Sk kill: Vehicle blasters b Fi ire Control: 2D 2 00/1/1.000 langu uages M Move: 10 S Size: 1. 3-30/ •2 /100/300) • vibroblade •2 es (STR+3D. th he droid cr reates a sta atic fi ield on all frequencies. persuasio on 3 3D+2 S STRENGTH 1 1D T TECHNICAL 2D C Computer p programming g/repair 4D+2 + E Equipped W With: • •Humanoid w body (two le egs. neutralizin ng all comlink c communicati ions within 20 2 meters until the end of th he next roun nd • •Internalized d datapad • •TransLang cations mod dule with ov ver I Communic 5 500.

melee parr ry 4D+2 KN NOWLEDGE E 1D MECHANICAL M L 1D PE ERCEPTION N 2D ST TRENGTH 3D+1 Br rawling 4D TE ECHNICAL 2D 2 Co omputer pro ogramming/ re epair 3D. Ra ange: 3-30/10 00/300) •C Chest-mounted grenade launcher (5D/4D/3D/2D ( D. ammo o: 16 6) Move: M 12 Si ize: 2.000 km range) • •Internal com mlink M Move: 4 walk king. mele ee co ombat 4D+2 2. can’t be deploye ed in “whe eel m mode”) • •Remote rec ceiver (5. +2 ene ergy) Move: M 10 Si ize: 1. conceale ed in arm mounts m (5D+1.7 mete ers Co ost: 13. head) • •Internal stor rage space (6 kg) • tool appen •1 ndage . mis ssile weapo ons 3 3D+2 K KNOWLEDGE E 1D In ntimidation 5D 5 M MECHANICA AL 1D+1 P PERCEPTION N 1D+2 S Search 3D+2 2 S STRENGTH 5 5D+2 B Brawling 6D 1D T TECHNICAL E Equipped W With: • •Humanoid b body (two le egs.725 So ource: Scave enger’s Guid de to Droids (page ( 85) Dueling D Elite Training Droid Ty ype: Trang Robotics R Due eling Elite Droid DEXTERITY 3D+1 3 Bl laster 4D.330 credits c Eq quipment: Rapier R (STR+ +2D damage e) So ource: Scave enger’s Guid de to Droids (page ( 88) D Destructor Battle Droi id Type: Droidw T works DR-16 “Destructor” ” Battle Droid d D DEXTERITY 2 2D+1 B Blasters 3D+ +1. head d) •D Durasteel sh hell armor (+ +1D+1 physical. +1D energy) • •Defensive shields (+5 5D to Stren ngth to res sist e energy dam mage.D Droideka M Mark II Type: Zann Consortium T m Droid Wo orks Droideka M Mark II Destro oyer Droid D DEXTERITY 3 3D+2 B Blaster: heavy vy repeating blaster b 6D+2 2 K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 1D S Search 4D. dodge 3D+2. Ra ange: 2-15/5 50/150. Blast Radius: 0-2/ /4/6/8. dodge 3D+2. Br rawling parry y 4D.435 credits S Source: Scav venger’s Guid de to Droids (page 84) Vocabulator •V •E Enhanced se ensor packag ge (+1D to search s ) •P Plasteel arm mor (+1D phy ysical. 25 in “w wheel mode” ” S Size: 1. two o arms. +1 en nergy) •2 2 blaster rifle es. first t aid 3D Eq quipped Wi ith: •H Humanoid body b (tw wo legs.5 met ters tall C Cost: 31. two arms.8 mete ers Co ost: 11. sn neak 3D S STRENGTH 3 3D+1 B Brawling 6D 1D T TECHNICAL E Equipped W With: • twin laser cannons (6D •2 D+2) • twin ion cannons (6D+ •2 +2 ion dama age) • •Bronzium sh hell (+2D ph hysical.

the hidden core attempts to restor re its self once per r hour until it succeeds. . or 5 roun nds h have elapsed d since firing g. droid programming p g/repair 5D+ +1 Eq quipped Wi ith: •H Humanoid body b (two leg gs. see the rul les fo or called shots. Sc cavenger’s Guide G to Droi ids (page 90) ) EI-9 Networ rk Security Droid Type: Siena T ar Intelligence Systems s E522 Seri ies A Assassin Droi id D DEXTERITY 3 3D B Blaster 6D+1 1. The target must make a Dif fficult stamin na ro oll or be par ralyzed for 1D x 40 minu utes. melee pa arry 4D. d rang ge 3-30/60/90 0) • •Needler gu un (paralytic c poison da arts inflict no n d damage. the missile e deviates an nd e explodes like e a grenade. . 4 sneak 4D+1 S STRENGTH 5 5D B Brawling 6D+ +2 1D T TECHNICAL E Equipped W With: • •Heavy repea ating blaster (8D. ig gnores 1D of low-lighting penalties) •I Internal com mlink •M Multiple dat ta links (scomp links. the miss sile is locked d on target an nd fi ires. wireless lin nk da ata port) •P Precison Locator – If th he EI-9 beats s an invadin ng slicer at an op pposed comp puter progra amming/repa air r security ro oll by over 3 points. After the second succe ess. th hey inject the eir p poison. To get a m missile lock on a target. search: : tracking 4D. If the initial at ttempt fails. rang ge: 40/80/16 60. securi ity 6D D+2.535 credits c So ource: d20 Core Rule ebook (pag ges 374-375 5). +1D energy) ) . with h the difficu ulty b based on ran nge and othe er appropriat te modifiers. melee w weapons 4D. •Q Quick-Load Hidden Core – automatical lly at ttempts to restore itse elf 2D minu utes after th he dr roid’s mem mory is wip ped or if f the droid d’s pr rogramming is altered i in any way.E E522 Assas ssin Droid •H Heavy armor r (+2D to Str rength to resist damage) •I Infrared visio on (ignores low-lighting penalties) p •L Locked acce ess •V Vocabulator Move: M 6 Si ize: Medium m Co ost: 28. it is allowed to o make ano other attack on the follow wing round. h If f the roll fails s by less than n eight point ts. the droid must m make tw wo c consecutive successful attack rol lls. Range: 310/30/60) • •Hunter-seek ker missiles (7D/5D+1/3 3D+2/2D. range: 3-75/200/500 0) • •Ion cannon (4D+2 ion damage. Ty ype: Arakyd d Industries s EI-9 Netw work Securi ity Droid 3 DEXTERITY 3D laster 5D Bl KN NOWLEDGE E 3D+2 Sc cholar: comp puter system ms 4D+1 MECHANICAL M L 1D+2 PE ERCEPTION N 3D Se earch 4D+1 ST TRENGTH 2D TE ECHNICAL 4D 4 Co omputer programming p g/repair 7D D+2. If th he roll fails by nine or more points s. but t if used aga ainst an una armored targ get (or an unarm mored portion n of a target t.A successful to o-hit roll indicates that th he target is hit. •V Vocabulator •D Duranium pl lating (+2D+ +1 physical. page 91). SWD6. head) •2 2 tool mount ts •I Improved se ensor packag ge (+1D to all a search roll ls. it automatical lly or le earns the bas sic location o of its oppone ent. dodge 4D+ +2. The mi issile rolls its s attack sco ore of 6D+2 to h the target hit t it has locke ed onto. missile wea apons 4D+2 K KNOWLEDGE E 2D In ntimidation 3D. two arms s. search 3D+2. 3 survival 5D 5 M MECHANICA AL 1D P PERCEPTION N 2D H Hide 4D+1. bla ast ra adius: 0-4/8 8/12/16.

head) • •Claws (do STR+1D damage.8 met ters tall C Cost: 6. tw wo legs. Fully y charged un nit has 6 char rges. d infl flict a -5 sk kill p penalty when n using wea aponry not designed d for it.400 credits S Source: Cyn nabar’s Fantastic Techn nology: Droid ds. ammo: 1) ) Move: M 10 Si ize: 2. dodge 5D. 4 language es 4D. range: 3-25/100/20 00. 25 meters vertically per per p c charge. Ty ype: SoroSuu ub Corporati ion G2 Repa air Droid DEXTERITY 2D 2 NOWLEDGE E 1D KN Sc cholar: techn nology 4D MECHANICAL M L 1D+2 PE ERCEPTION N 2D ST TRENGTH 1D Li ifting 2D . o other smal or ll electronic devices) • •Removable jetpack: Ca arries the dr roid 75 mete ers h horizontally p charge.4 met ters C Cost: 23.3 mete ers Co ost: 31. two legs. it ca an make m an imm mediate atta ack with its rifle withou ut in ncurring extra a MAPs. v value: droids 5D M MECHANICA AL 1D P PERCEPTION N 2D C Command: d droids 5D S STRENGTH 1 1D 3D T TECHNICAL C Computer pro ogramming/ / re epair 4D.Move: 10 M S Size: 1. 5 m missile weap pons 5D K KNOWLEDGE E 1D+2 In ntimidation 4D+1 4 M MECHANICA AL 1D+2 Jet pack oper ration 3D+2 P PERCEPTION N 2D S Search 4D S STRENGTH 5 5D+2 B Brawling 6D+ +1. ignores 2D of o lo ow-lighting penalties) •Q Quadanium battle armo or (+2D+1 physical. 3-30/80/350) So ource: Scave enger’s Guid de to Droids (page ( 96) G2 G Repair Droid D M Merc Droid Type: Colico T oid Creation Nest FLTCH H-Series Bat ttle D Droid D DEXTERITY 2 2D+2 B Blaster 5D+2. p +1D en nergy) •A Arm-mounte ed blaster rifle (5D+1. S Scavenger’s G Guide to Dro oids (page 94 4) •V Vocabulator •S Sensor pack kage (+1D to search. stamina 7D T TECHNICAL 1D E Equipped W With: • •Humanoid b body (two ar rms. A Arms and Equipment Guide (p pages 63-64 4).840 credits S Source: Scav venger’s Guid de to Droids (page 92) E Supervis EV sory Droid Type: MerenData EV-series Superviso T or Droid 1D D DEXTERITY K KNOWLEDGE E 3D In ntimidation 4D.) •B Built-in miss sile launcher r (7D/5D/3D.375 credits c Eq quipment: Heavy H blaster rifle (6D. range: 325 5/90/250. if the droid grabs or grapples an a op pponent wit th a successful brawlin ng roll. blast radiu us: 0-2/4/6. hea ad) • •High freque ency binary comlink c • •Broadband broadcast an ntenna/ re eceiver syste em tors (Human • •Photorecep n range) • •Auditory rec ceptor • •Vocabulator r M Move: 7 S Size: 1. brawling parry 4D+ +2. dro oid programm ming 5D. d droid repair 4D+1 4 E Equipped W With: • •Humanoid b body (two ar rms.

starfight ter p piloting 4D+2 2. Until the end d of the enco ounter. sp pace transpo ort re epair 5D E Equipped W With: • •Walking loc comotion • hand appe •2 endages • •Vocabulator r • •Improved ckage (+1D D to searc ch. 3 starfighter rep pair 3D. .7 mete ers Co ost: 17.9 met ters C Cost: 5. starship shiel lds 5 5D P PERCEPTION N 2D S Search 3D+2 2. repuls sorlift repair r 4D+2. system m diagnostic cs 3D+2. ma achinery repair 3 3D+2. a cha aracter or a an object tha at it can see. sensors 4D. sta arfighter repair 4 4D+2.210 Tool kit E Equipment: S Source: Scav venger’s Guid de to Droids (page 98) G GD16 Pilot Droid pecial Abilit ties: Sp Se ensor Crown n: With a M Moderate search roll. That is to say. re epulsorlift op peration 4D+ +2. raise a boarding ram mp. sensor pac in nfrared capa ability remov ves low lighti ing penalties s) M Move: 7 S Size: 0. space transp port repair 3D. groun nd vehicle re epair 4D. sneak 3D S STRENGTH 1 1D+2 T TECHNICAL 2D+1 R Repulsorlift r repair 3D. a droid canno ot co ommandeer r control of a an enemy shi ip. Move: M 10 Si ize: 1. tactics 3D M MECHANICA AL 3D+2 A Astrogation p 4D+ +1. droid repa air 3 3D+2. th he GD16 can us se its senso or crown to lock onto a ve ehicle. firing and a adjustin ng sh hields at -1D) ). Blaster: bla aster rifles 5D D+2.430 So ource: Scave enger’s Guid de to Droids (page ( 100) GX1 G Battle Droid D Type: MerenData GD16-S T Series Pilot Droid D D DEXTERITY 2 2D V Vehicle blaste ers 3D+1 K KNOWLEDGE E 1D+2 P Planetary systems 3D+1. capital ship piloting c capital ship shields s 4D. starship gu unnery 4D. it may m start engi ines. Ve ehicle Link: A GD16 d droid can es stablish a lin nk with w a ship or r vehicle and d issue routin ne command ds to o any automa ated onboard d system.TECHNICAL 3D T C Computer p programming g/repair 4D. th he GD16 can n make one extra vehicle ere elated action without incurring extra e Multiple Ac ction Penalt ties (ie. stars ship weapon n repair 2D+2 E Equipped W With: • •Walking loc comotion • hand appe •4 endages • •Vocabulator r • •Locked access • •Improved se ensor package (+1D sea arch) Ty ype: Trang Robotics R GX1 1-Series Battl le Droid DEXTERITY 3D+2 3 laster 4D+2. brawlin ng Bl pa arry 5D. In ord der to establ lish a link th he droid mu ust no ot have a ho ostile relation nship to the ship’s owne er an nd compute er. the droid gains a +2 bonus to Perception-related rolls s against that ta arget. dodg ge 6D KN NOWLEDGE E 1D MECHANICAL M L 1D PE ERCEPTION N 2D Se earch 3D+2 ST TRENGTH 4D Br rawling 5D+ +2 TE ECHNICAL 1D 1 Equipped E W With: •W Walking loco omotion •2 2 heavy grasper arms •2 2 fine manip pulation arm ms (can perform one no oro oll action per r round as a free action) . or open na ha atch. For example. pilo oting. space tran nsports 5D+ +1. 4D+1. Si imultaneous s Operation: W When opera ating a vehicle or r starship.

two arms.•1 tool appen • ndage • •Internal stor rage (20 kg) • •Secondary b battery • •Vocabulator r • •Durasteel ar rmor (+1D physical. spac ce tra ansports 3D PE ERCEPTION N 1D+2 Sn neak 4D+1 ST TRENGTH 1D Cl limbing/jumping 2D+1 TE ECHNICAL 4D 4 St tarfighter rep pair 5D. ta actics: starfig ghters 4D+1* M MECHANICA AL 2D P PERCEPTION N 2D+1 S STRENGTH 1 1D+1 2D T TECHNICAL C Computer pro ogramming/ /repair 3D+2 2 E Equipped W With: • •Humanoid b body (two ar rms. p +2 energy) M Move: 10 S Size: 2. glow rod. S Source: Scav venger’s Guid de to Droids (page 102) Move: M 5 Si ize: 1 meter tall Co ost: 7. survival l 3D MECHANICAL M L 2D As strogation 3D. two legs. 3 starfigh hter piloting g 3D. head) • •Arakyd data a storage and d collation software s (ad dds + +1D to all computer programmin ng/repair ro olls in nvolving data a search) • •Cybot Galac ctica multi-s socket comp puter interfa ace (allows acces ss to most co omputer systems curren ntly in n operation in i the Empir re) • •Humanoid b body (two le egs.568 Eq quipment: Tool T kit So ource: Scave enger’s Guid de to Droids (page ( 106) . Eq quipped Wi ith: •4 4 legs with magnetic m feet •8 8 tool appen ndages •C Collapsible construction c •V Vocabulator •C Communica ations counte ermeasure sy ystem Move: M 8 Si ize: 0. Schola ar: te echnology 3D D+2. Sc cavengers Guide to Droid ds (page 104 4) H-1ME H Battl le Mechani ic Droid G Inform GY-I mation Anal lysis Droid Type: Cybot T t Galactica GY-I Series Infromatio on A Analysis Unit D DEXTERITY 2 2D K KNOWLEDGE E 3D+1 P Planetary sy ystems 3D+ +2 tactics: fleets 4D+2 2*.500 cr redits So ource: Cyna abar’s Fantas stic Technol logy – Droid ds.3 met ters C Cost: 23. Th he Truce at a Bakura S Sourcebook (page 133 3).305 Heavy blaste E Equipment: er rifle (5D+2. spac ce transport repair 4D+2. st tarship weap pon repair 5D D *T The H-1ME may m attemp pt to make repair r rolls on o th he ship’s exte erior while in n hyperspace e.3 mete ers Co ost: 10. head) • •Cybot Galac ctica GY-I da ata analysis software s (+2 2D to o all comp puter progra amming/repair rolls th hat in nvolve analy ysis of data) • •Stores 30 se ets of astroga ation coordin nates* • •Tactical database software (adds +1D to tactics)* * Military model only Ty ype: Intertra an Systems H H-1ME Battle Mechanic DEXTERITY 3D+2 3 NOWLEDGE E 2D+1 KN Sc cholar: ph hysical scie ences 3D+ +2.

se ecurity 3D E Equipped W With: • •Walking loc comotion • tool moun •2 nts • •Vocabulator r • •Improved se ensor package (+1D to search s ) • •Infrared vis sion (can se ee in the dark d up to 30 m meters) • •Quadanium m battle arm mor (adds +1D to res sist p physical and +1 to resist energy) • arm-mou •2 unted blaster r rifles (5D+ +2. +1D energy. he droid ma ay not fire again a for thr ree ro ounds as the e blaster coo ols).6 mete ers Co ost: 19. dodge 4D+2 K KNOWLEDGE E 2D M MECHANICA AL 2D P PERCEPTION N 1D+2 S Search 3D+2 2. sneak 3D+1 Ty ype: Duwan ni Mechanic cal Products s KM1 Minin ng Droid 2 DEXTERITY 2D laster: minin ng laser 3D+1 Bl KN NOWLEDGE E 1D .130 So ource: Scave enger’s Guid de to Droids (page ( 110) KM1 K Mining g Droid H HKB-3 Hunter-Killer Droid D Type: Baktoid Combat Automata HKB-3 T H Hunte erK Killer Droid D DEXTERITY 2 2D+2 B Blaster 4D. blaster: blaster b rifles 5D+1. the e damage is s increased to 7 though th 7D. When fi iring a charg ged bolt. search: tracking 4D+1. .H HK-77 Assa assin Droid Type: Czerka T a Corporation n HK-77 Assa assin Droid D DEXTERITY 4 4D B Blasters 4D+ +2. G Game notes: The HK-77 may m choose to c charge its bla aster rifle as a full round action. dod dge 5 5D K KNOWLEDGE E 2D+1 In ntimidation 4D+2.865 S Source: Scav venger’s Guid de to Droids (page 108) ST TRENGTH 3D+1 Br rawling 4D TE ECHNICAL 1D 1 Eq quipped Wi ith: •W Walking loco omotion •2 2 hand appe endages •R Remote proc cessor (5-km m range) •I Improved se ensor packag ge (+1D to se earch) •H Hunting sen nsors (ignor res all conc cealment an nd visibility penalties for sear rch rolls only y) Vocabulator •V •E Encrypted in nternal comli ink •Q Quadanium plating (2D p physical. br rawling parry y 4D. M Move: 10 S Size: 1. 4 tactic cs 3D+2 M MECHANICA AL 2D+2 P PERCEPTION N 2D+1 S Search 4D S STRENGTH 3 3D+1 B Brawling 4D. stamina 5D T TECHNICAL 2D C Computer pro ogramming/ /repair 3D. Range: 44 40/120/350. -1D to o Dexterity an nd related sk kills) •B Blaster rifle (5D) ( Move: M 10 Si ize: 1.7 met ters C Cost: 19.

MECHANICAL 2D PERCEPTION 1D+2 STRENGTH 5D+2 Digging 7D. used to gather samples) •Holocam •Specimen hopper (holds 5 Kg) •Heavy treads Move: 5 Size: 1. Arms and Equipment Guide (page 65). Reprogramming difficulties are reduced by -5. (A) medicine: cyborging 3D Equipped With: •Repulsorlift (capable of lifting the droid and one wounded individual of roughly human body type and weight. Scavenger’s Guide to Droids (page 114) MEV Medical Evacuation Droid M38 Explorer Droid Type: LesTech M38 Explorer Droid DEXTERITY 1D KNOWLEDGE 1D Planetary systems 4D+2. Source: Scavenger’s Guide to Droids (page 112) •Fine works manipulator arm (+1D to Dexterity or Technical skills. Rebel Alliance Sourcebook (pages 117-118).000 (new). starship gunnery 3D+2 .880 Game Notes: The KM1 is built for easy adaptation to tasks. paying particular attention to levels harmful to organic life-forms) •Heavy grasper arm (+1D to lifting) Type: Industrial Automaton MEV-series Medical Evacuation Droid DEXTERITY 2D+2 KNOWLEDGE 2D+2 Alien species: biology 4D MECHANICAL 1D PERCEPTION 2D Search 3D+2 STRENGTH 2D+2 Lifting 4D TECHNICAL 3D Computer programming repair 4D. planetary systems 3D+2 MECHANICAL 3D+1 Astrogation 3D+2. +1D+1 energy) Move: 10 (hovering) Size: 1. flight ceiling 1 meter) •4 manipulator arms •Improved sensor package (+1D to search) •Vocabulator •Folding repulsorlift bed •Durasteel plating (+2D physical. range 2-4/10/18) •Mining shield generator (+2D to resist damage) Move: 10 Size: 1 meter Cost: 21.2 meters Cost: 13. first aid 6D. 5.3 meters tall Cost: 13.500 (used) Source: Cynabar’s Fantastic Technology – Droids. space transports 4D+1.425 credits Source: Scavenger’s Guide to Droids (page 116) MK Maintenance Droid Type: Kalibac Industries MK-Series Maintenance Droid DEXTERITY 2D KNOWLEDGE 2D+1 Languages 3D. lifting 6D+1. stamina 6D TECHNICAL 1D Equipped With: •4 legs (+2D to avoid being knocked prone) •2 tool mounts •Vocabulator •Infrared sensors (see in the dark up to 30 meters) •2 mining lasers (5D. (A) medicine 2D. repulsorlift operation 4D. survival 4D+2 MECHANICAL 1D PERCEPTION 1D Search 4D+2 STRENGTH 5D TECHNICAL 1D Equipped With: •Seismic sensors (+1D to search for ground vibrations and to determine what the source of those vibrations might be) •Movement sensors (+1D to search to spot moving objects up to 500 meters away) •Electromagnetic sensors (allows droid to monitor electromagnetic spectrum) •Dual photoreceptors (visual and infrared) •Radiation sensors (allows droid to determine radiation levels.

The droid gain ns a +1 bonu us to oppose ed ro olls or attacks against tha at opponent. computer c pr rogramming/ /repair 4D D. capital shi ip shields 4D D. two legs. starship weapon re epair 5D Eq quipped Wi ith: •T Three wheel led legs (one e retractable e) •H Heavy graspe er arm •T Three mediu um arms (ret tractable) •L Laser welder (6D damag ge. st tarship shield ds 4D PE ERCEPTION N 1D ST TRENGTH 1D TE ECHNICAL 2D 2 Ca apital ship weapons re epair 5D. forgery 5D+ +2. head) • •Internal stor rage space (5 kg) • •Vocabulator r • •Internal com mlink .8 mete ers Co ost: 15. Sc cavenger’s Guide G to Droi ids (page 122 2) M Model 88 Administrat A tion Droid Type: Uhr-V T Vah-Vo Tech hWorks Mo odel 88-Seri ies A Administratio on Droid D DEXTERITY 1D+1 K KNOWLEDGE E 3D+2 B Business 7D+ +1. 0. communication 3D D. streetwise 6D D+2 M MECHANICA AL 1D+1 P PERCEPTION N 3D C 5D. 5 starship weap pon repair 4D D+2 E Equipped W With: • •Tracked loc comotion • versatile appendages •2 a t a tool kit) (equivalent to • •Internal stor rage (20 kg) • •Scomp link • •Vocabulator r S Special Abili ities: L Lateral Think ker: The un nique progra amming of an M MK-Series dro oid allows it to come up with solutio ons to o problems that other droid might t never reac ch. droid d repair 5D+2. bureauc cracy 7D+1. st tarship gunn nery 3D. persuasion 5D.3 meter r range) •S Scomp link (+1D to all computer programming p g/ re epair rolls wh hen linked to o a computer system) Move: M 4 Si ize: 2. b M Move: 10 S Size: 1. 4 dro oid programmin p programming g 4D.  Move: M 10 Si ize: 1. W When it spen nds a Chara acter Point on a Technica alre elated roll. sear Con rch 4 sneak 4D 4D. D+1 S STRENGTH 1 1D T TECHNICAL 3D C Computer pro ogramming/ /repair 5D E Equipped W With: • •Humanoid b body (two ar rms. sensor rs 6D. starfighter e repair 5D.000 credits c Eq quipment: Datapad D So ource: Scave enger’s Guid de to Droids (page ( 120) PG G-5 Gunne ery Droid Ty ype: Indus strial Autom maton Gun nnery Droid Pr rototype DEXTERITY 1D 1 NOWLEDGE E 1D KN MECHANICAL M L 1D Ca apital ship gunnery 3D D.23 me eters C Cost: 11.5 mete ers Co ost: 5. spa ace tr ransport re epair 5D+1.080 S Source: Scav venger’s Guid de to Droids (page 118) pecial Abilit ties: Sp Ti imely Obse ervation: B By making a Difficu ult Pe erception ro oll. sta amina 2D+2 T TECHNICAL 3D+2 C Computer ng/repair 4D+2.PERCEPTION P N 2D+1 S Search 3D+1 S STRENGTH 1 1D+2 L Lifting 3D.100 cr redits So ource: Cyna abar’s Fantas stic Technol logy – Droid ds. it t gets a +2 bonus. investigation 5D+1. the Mo odel 88 can n observe a ph hysical or psychological weakn ness in an a op pponent.

comm munications 4D+2. system ms d diagnosis 5D E Equipped W With: • •Four legs • tool appen •2 ndages • •Infrared sen nsors (see in complete da arkness up to t 10 meters) • •System diag gnosis packa age. son nar.4 mete ers Co ost: 14. p provides ult traviolet an nd in nfrared scans s) •I Internal full-f frequency co omlink syste em •S Scomp link •A Astrogation buffer b (stores up to 6 jum mps) R RO-D Droid d Type: Balmo T orran Arms RO-D-Series “Roadie” “ Dro oid D DEXTERITY 2 2D+2 B Brawling par rry 3D+1. sp pace transpo ort re epair 5D. including g infrared re eceptor. sneak 3D S STRENGTH 3 3D+1 B Brawling 3D+ +2 T TECHNICAL 1D S Sound system m repair 4D. star rfighter repai ir 5D* * Astromech droids.P PLNK Powe er Droid Type: Industr T rial Automat ton PLNK-Series Power D Droid D DEXTERITY 1D K KNOWLEDGE E 2D M MECHANICA AL 1D E Energize pow wer cells 5D+ +2 P PERCEPTION N 1D S STRENGTH 2 2D T TECHNICAL 3D M Machinery re epair 4D. if ac cting in co-p pilot capacit ty. musical inst trument repair 3 3D+2 . X-ray and d spectrome eter e equipment (+ +1D to system m diagnosis s) • •Cybot acous stic signaler (droid may not n speak b basic or other common la anguages) • •Armored ho ousing (+2D to Strength) • •Liquid Tiban nna tank and d pump • •Liquid Tiban nna-powered d generator M Move: 6 S Size: 1. Eq quipped Wi ith: •T Three wheeled legs (center leg g retractable. starfi ighter pilotin ng 5D D PE ERCEPTION N 2D Se earch 3D ST TRENGTH 1D TE ECHNICAL 2D 2 Co omputer pro ogramming/r repair 4D. melee m comba at: stun bato on 3 3D+2 K KNOWLEDGE E 1D S Stage design 3D M MECHANICA AL 2D S Sound equipm ment operat tion 3D P PERCEPTION N 2D C 2D+2. se Con earch 4D+1. 4 sensors 5D D+1. space transports 4 4D+2. magnetic m feet t) •R Retractable heavy h graspi ing arm (liftin ng at 2D) •4 4 tool appen ndages •D Diagnostics package p (+1 1D to all diag gnostic rolls) ) •I Improved se ensor packa age with boo oster (+2D to t se earch and sensors. may m attempt starship s repa air while in fl light.990 credits S Source: Scav venger’s Guid de to Droids (page 124) Eq quipped Wi ith •A Amplified au udio monitor r •P Programmab ble holograp phic light rack k •C Concealed stun s baton (S STR+1D stun n) •W Walking loco omotion •2 2 hand appe endages •1 tool appen ndage Vocabulator •V •I Internal com mlink •I Internal stora age (10 kg) Move: M 10 Si ize: 1.800 So ource: Scave enger’s Guid de to Droids (page ( 126) R8 Astromech Droid Ty ype: Industr rial Automa aton R8-serie es Astromec ch Droid 1 DEXTERITY 1D NOWLEDGE E 1D KN MECHANICAL M L 2D As strogation 6D D+1.37 me eters C Cost: 6. repu ulsorlift repa air 4D.

head) • •Vocabulator r S Special Abili ities: M Mimic: The RWW R can re eroll a con check c made to im mitate the speech pat tterns and gestures of a selected indi ividual. Culture es 6D. persu Con uasion 6D+1 1 S STRENGTH 1 1D T TECHNICAL 1D+2 E Equipped W With: • •Humanoid b body (two ar rms. spac ce tra ansports rep pair 3D Eq quipped Wi ith: •3 3 claw appen ndages •R Repulsorlift engine e •V Vocabulator Move: M 10 (hov ver) Si ize: 1. st tarship gunne ery 3D+2 PE ERCEPTION N 1D ST TRENGTH 1D TE ECHNICAL 2D 2 Co omputer programmin p g/repair 3D D+2. as fi itting situation.•Small circu • ular saw (4D. spac ce tra ansports rep pair 6D. capita al ship pil loting 4D+2. two legs. w M Move: 10 S Size: 1.3 mete er range) • •Electroshoc ck probe (2D ion dama age) • •Fire extingu uisher • •Holographic c p projector/rec corder • •Small elec ctric arc w welder (1D to t 5D. burea aucracy 4D+ +1. Scavenger r’s Guide to Droid ds (page 132 2) S19 Astrome ech Droid Ty ype: LesTech S19 Astrom mech Droid DEXTERITY 1D 1 NOWLEDGE E 1D+2 KN MECHANICAL M L 1D+2 As strogation 4D D+2 PE ERCEPTION N 2D Se earch 3D ST TRENGTH 1D+2 TE ECHNICAL 2D+1 2 g/repair 4D Co omputer programmin p D+2.7 met ters C Cost: 5.990 credits S Source: Sca avenger’s G Guide to Droids (page 128) RX R Pilot Dro oid R RWW Proto ocol Droid Type: Teagan Tech Consortium T C RWW-Seri ies P Protocol Droi id D DEXTERITY 1D K KNOWLEDGE E 2D+1 A Alien species s 6D.300 cr redits So ource: Scum m and Villain ny (page 96) ). e even if it is worse. 0. planetary systems s 4D M MECHANICA AL 1D P PERCEPTION N 2D+2 C 5D. but must take second resu ult. 0. space tr ransports 5D D.2 mete er tall Co ost: 7. starsh hip weapon repair 5D Eq quipped Wi ith: •T Tracked loc comotion (a all movement difficultie es ar re increased d by one lev vel. la anguages 6D D.3 m meters range e) M Move: 6 S Size: 1 meter r C Cost: 7. re epulsorlift operation o 4D D.505 S Source: Scav venger’s Guid de to Droids (page 130) Ty ype: Industri ial Automato on RX-Series s Pilot Droid DEXTERITY 1D+2 1 NOWLEDGE E 1D KN Pl lanetary syst tems 4D MECHANICAL M L 3D As strogation 4D. upon fail lure the droid to opples over) •C Claw append dage (+1D to o lifting) •6 6 tool appen ndages •A Astrogation buffer b (stores 5 jumps) •H Holographic recorder .

3 search h 5D. sneak 4D+2 ST TRENGTH 4D Br rawling 7D.000 Si ize: 3. blasters 5D. +1 1D a against energ gy damage) • •Energy shiel ld (+1D to re esist energy attacks) Ty ype: Tendra ando Arms S SD-X-Series Stealth Battle t Droid 3 DEXTERITY 3D+1 laster 6D+1 1. -1D to t al ll Dexterity-re elated rolls) •S Stealth coa ating (+2D D to snea ak in dar rk en nvironments s. Can roll s sneak again nst sensors to t re emain undetected) •T Threat scanner (with a Difficult se earch roll. blaster artil llery 3D. me elee parry 3D D K KNOWLEDGE E 1D+2 M MECHANICA AL 2D P PERCEPTION N 2D S Search 4D S STRENGTH 4 4D+2 T TECHNICAL 1D E Equipped W With: • •Heavy armo or (+2D against physical damage.Arm-mounte ed heavy rep peating blaste ers (8D. explos sives or othe er ob bvious threats within a 30-meter radi ius of itself) . in nfrared. two arms s. th he SD D-X can detect living be eings.1 met ters C Cost: 5. 325 5/50/250) •L Locked acce ess (The droi id's shut-dow wn switch is se ecured or int ternally locat ted) •2 2 weapon mounts m Move: M 16 Co ost: 80. dodge 7D D. Sc cavenger’s Guide G to Droi ids (page 136 6) SD D-X Stealth h Battle Dro oid •Internal com • mlink • •Tool kit M Move: 4 S Size: 1. brawling parry 6D+2 2. S Source: Scav venger’s Guid de to Droids (page 134) S SD-9 Infantry Droid Type: Balmo T orrian SD Seri ies Infantry Droid D D DEXTERITY 2 2D D Dodge 3D+2. climbing/jum c mping 6D TE ECHNICAL 2D 2 Se ecurity 4D Eq quipped Wi ith: •H Humanoid body b (two leg gs.8 mete ers tall So ource: Arms s and Equipm ment Guide (page ( 57). head) •F Finger-conce ealed vibrod daggers (STR R+2D) •I Internal encr rypted comli ink •A Advanced sensor s array y (can detect ultraviole et. and motion m sens sing within 30 0 meters) •V Vocabulator •L Laminanium m armor (+2D D to resist da amage. 3•A 75 5/200/500) •A Arm-mounte ed plasma bu urst cannon (9D. mel lee parry 6D+2 KN NOWLEDGE E 2D In ntimidation 3D 3 MECHANICAL M L 2D PE ERCEPTION N 2D+2 In nvestigation 3D+2. m melee comba at 3D+2. Bl melee m comba at 6D+2.205 G Game Notes s: The S19 cannot c fit in nto a standa ard a astromech dr roid socket.

fir rst aid 3D E Equipped W With: • •Humanoid b body (two le egs.26 me eters C Cost: 6. So ource: Scav venger’s Guide to Droids (page 142 2). search 3D+2 S STRENGTH 1 1D L Lifting 2D 1D T TECHNICAL C Computer pro ogramming/ /repair 2D.705 Blaster rifle (5D) E Equipment: S Source: Scav venger’s Guid de to Droids (page 138) L Service LEP e Droid Type: Coachelle Autom T mata LEP-S Series Servi ice D Droid D DEXTERITY 2 2D K KNOWLEDGE E 2D M MECHANICA AL 1D P PERCEPTION N 2D+2 P Persuasion: e empathy 4D+ +2.Move: 10 M S Size: 1. Wizards W Website .150 kmh A Atmosphere k H Hull: 3D+1 S Shields: 2D ensors: Se Pa assive: 10/0D D Sc can: 25/1D Se earch: 40/2D D Fo ocus: 5/2D Weapons: W Io on Cannon Fi ire Arc: Front t Sk kill: Starship gunnery Fi ire Control: 2D 2 Sp pace Range: 1-3/7/36 At tmosphere Range: R 100-30 00/700/3. head) • probe app •2 pendages • •Internal stor rage (30 kg) • •Vocabulator r M Move: 8 S Size: 1.5 km At tmosphere Range: R 100-30 m Da amage: 4D Pr roton Torpe edo Launche er (4 torpedo oes) Fi ire Arc: Front t Sk kill: Starship gunnery Fi ire Control: 2D 2 Sp pace Range: 1/3/7 At tmosphere Range: R 50-100 0/300/700 Da amage: 9D Re epeating Bla aster Canno on Fi ire Arc: Front t Sk kill: Starship gunnery Fi ire Control: 1D 1 Sp pace Range: 1-5/10/17 At tmosphere Range: R 100-50 00/1/1.7 km Da amage: 5D+ +2 Heavy H Senso or Baffling – Adds +2 2D to senso or op perator’s diff ficulty to detect the Shad dow Droid.2/2. 1.6 km m Da amage: 4D Co oncussion Missile M Laun ncher (8 mis ssiles) Fi ire Arc: Front t Sk kill: Starship gunnery Fi ire Control: 1D 1 Sp pace Range: 1/3/7 At tmosphere Range: R 50-100 0/300/700 Da amage: 8D 2 Laser Cann nons (fire-linked) Fi ire Arc: Front t Sk kill: Starship gunnery Fi ire Control: 2D 2 Sp pace Range: 1-3/12/25 00/1.000 0 credits M Maneuverab bility: 2D S Space: 9 : 400. two arms.260 credits S Source: Scav venger’s Guid de to Droids (page 140) S Shadow Droid Craft: Imper C rial Departm ment of Mili itary Resear rch S Shadow Droid T Type: Cyborg g starfighter S Scale: Starfig ghter L Length: 6 me eters S Skill: Starfigh hter piloting: shadow dro oid C Crew: 0 (auto onomous org ganic brain) C Crew Skill: All A skills 5D P Passengers: None C Cargo Capac city: None C Consumable es: 2 days C Cost: 123.8 met ters C Cost: 25.

dodge 4D+2. 3 sneak k 4D+1 S STRENGTH 2 2D T TECHNICAL 2D C Computer pro ogramming/ /repair 3D.970 cr redits So ource: Ar rms and Eq quipment Guide (p page 59). se ecurity 3D E Equipped W With: • •Humanoid b body (two le egs. Inc. dodge 3D+2. se earch 5D ST TRENGTH 4D TE ECHNICAL 1D 1 Eq quipped Wi ith: •R Remote rece eiver •I Improved sensors (+ +1D to searc ch. Sc cavenger’s Guide to Dro oids (page 48) 14 TT T-8L “Tattle etale” Guar rd Droid V2 V Comman ndo Droid Ty ype: Baktoid d Combat Au utomata V2-S Series Co ommando Droid D DEXTERITY 3D+1 3 laster 3D+2. search 3D+2. hide 3D+ +2.940 credits S Source: Scav venger’s Guid de to Droids (page 144) Holographic image disgu uiser (grants s +5D to con n: •H di isguise rolls s to mimic other dr roid model ls. grenade 4D 4 Bl KN NOWLEDGE E 2D+1 Ta actics 3D+2 MECHANICAL M L 1D+2 PE ERCEPTION N 2D+1 .7 mete ers Co ost: 20. in nvestigation 4D. dodge 4D K KNOWLEDGE E 2D M MECHANICA AL 1D P PERCEPTION N 2D+2 C Con 4D+2. missile w weapons 5D+ +1 K KNOWLEDGE E 1D M MECHANICA AL 1D P PERCEPTION N 2D S Search 3D S STRENGTH 3 3D B Brawling 3D+ +2 T TECHNICAL 1D E Equipped W With: • legs •4 • •Remote rec ceiver • tool appen •3 ndages • •Infrared sen nsors (ignore es low-lightin ng penalties) ) • •Plasteel she ell (+1D to re esist damage e) • •Shield gene erator (+3D to t resist ener rgy damage) ) • blaster can •2 nnons (6D+2) • •Grenade lau uncher (rang ge 5-25/100/250.T Turret Droid T4 D Type: Colicoi T id Creations Nest T4 Turr ret Droid D DEXTERITY 4 4D B Blaster: blaster cannon 5D+2. 4 therm mal d detonators) M Move: 10 S Size: 2. +2D in lo ow-light cond ditions) •V Vocabulator Move: M 0 Co ost: 5.7 met ters C Cost: 26. im mpersonating g organics gr rants only +2 2D) •V Vocabulator Move: M 10 Si ize: 1.380 So ource: Scave enger’s Guid de to Droids (page ( 146) T TC-SC Infiltr ration Droi id Type: TC-SC Infiltration Droid T D D DEXTERITY 3 3D B Blaster 3D+1. T TT-8L Gateke eeper Droid DEXTERITY 1D 1 NOWLEDGE E 4D KN MECHANICAL M L 1D PE ERCEPTION N 4D Co on 5D. head) • •Concealed b blaster pistol (4D) • •Concealed k knife (STR+1D) Ty ype: Serv-O-Droid. persu uasion 5D. con: disguise 5D. two arms.

tr ransports 5D D+2 P PERCEPTION N 1D S STRENGTH 2 2D T TECHNICAL 1D C Computer pro ogramming/ / re epair 3D. an nd re equires a Mo oderate diffic culty to dodge e. climbing/jum c mping 8D TE ECHNICAL 1D 1 Eq quipped Wi ith: •W Walking loco omotion •2 2 claw appen ndages (STR R+2D damag ge) •2 2 secondary y arm twin blaster cann nons (4D. d the e shield will redirect th he en nergy back at the attacker. range e 3-7/20/40. . sneak 5D+ S +1 S STRENGTH 2 2D+1 C Climbing/jum mping 3D+1 T TECHNICAL 2D D Demolitions 3 3D+2 E Equipped W With: • •Humanoid b body (2 legs. stam mina 4D TE ECHNICAL 1D 1 Co omputer pro ogramming/r repair 2D+1 Eq quipped Wi ith: •2 2 repulsorlift t-equipped le egs •R Remote rece eiver •2 2 lifter appen ndages •V Vocabulator •V Video record der •E Energy scan nner (with a Difficult se earch roll th he dr roid detects energy signa atures or life e forms withi in 10 0-meter radiu us) Move: M 10 (wa alking or hove ering) . Move: M 14 Si ize: 10 meters Co ost: 43. +1D energy) ) •M Molecular shielding ( (+6D to resist r energ gy da amage.93 me eters tall C Cost: 10. hea ad) • •Vocabulator r M Move: 10 S Size: 1. S Scavenger’s G Guide to Dro oids (page 15 52) Ty ype: Balmor rran Arms X-1 Viper Droid d Sc cale: Walker r DEXTERITY 2D+2 2 ehicle blaste ers 6D.X-1 X Viper “A Automadon n” Search 4D+1. If an n energy atta ack fails to do d damage to t th he droid and rolls a 1 on the Wi ild Die whe en de etermining damage. missil le weapons 5D+1 Ve KN NOWLEDGE E 1D MECHANICAL M L 2D PE ERCEPTION N 2D Se earch 4D+2 ST TRENGTH 4D Br rawling 7D. 2 arms. 5060 00/2/5 Km) •G Grenade lau uncher (5D/4 4D/3D/2D. 12.00 00 (used) S Source: Cyna abar’s Fantas stic Technology – Droids s. The returned fir re ca arries the sa ame damage e as the initial attack. blast b radius 02/ /4/6/10. sta arfighter repa air 3D E Equipped W With: • •Three whee eled legs (one retracta able) • •One retracta able arm • •One visual sensor s (hum man range) • •Starship inte erface jack • •Video displa ay screen • •Memory for five pre-programmed hy yperspace ju umps M Move: 5 S Size: 1 meter r tall C Cost: 17.000 credits c So ource: Scave enger’s Guid de to Droids (page ( 154) XLT-014 X Lab bor Droid Ty ype: Publicte echnic XLT-0 014 Labor Dr roid DEXTERITY 2D 2 NOWLEDGE E 1D KN MECHANICAL M L 1D PE ERCEPTION N 2D Se earch 4D ST TRENGTH 3D+1 Li ifting 6D.800 (new). spa ace transpor rts re epair 3D. s scale: charac cter) •D Duranium pl lating (+2D+ +1 physical.775 credits E Equipment: Blaster rifle (5D) S Source: Scav venger’s Guid de to Droids (page 150) V Pilot Dro V6 oid Type: Industr T rial Automat ton V6-Series s Pilot Droid D DEXTERITY 1D K KNOWLEDGE E 1D P Planetary systems 4D M MECHANICA AL 1D A Astrogation 4 space 4D.

YV VH Battle Droid D Ty ype: Tendra ando Arms Y YVH-Series Yuuzhan Y Von ng Hunter Droid 3 DEXTERITY 3D+1 laster 5D. brawling b pa arry 5D+1.com/f forums .9 mete ers Co ost: 28. head) •I Internal encr rypted comli ink •I Improved se ensor packag ge (+1D to se earch) •Y YV sensor pa ackage (+5D D sensors bo onus against a Yu uuzhan Von ng’s sneak o or con: disgu uise to detect within w a 20-m meter radius) •I Infrared visio on (ignores low-lighting penalties) p •V Vocabulator •T Translator un nit (+3D to la anguages) •L Laminanium m armor (+3D D to Strength h rolls to resi ist da amage. search: trackin ng 5D.830 credits c Eq quipment: Blaster can nnon (6D+1). -1D to t Dexterity a and related skills) s •R Repulsorlift booster b (+3D D to jumping g) Sp pecial Skills s: Yu uuzhan Vo ong Taunt t: With a successf ful in ntimidation roll r the YVH forces the ta arget Yuuzha an Vo ong to attack k him immed diately. culture es: Yu uuzhan Von ng 3D+1. Th he New Jedi i Order Sourc cebook (pag ges 141-142) Size: 1. Bl melee m comba at 5D+2.600 credits S Source: Scav venger’s Guid de to Droids (page 156) The above te T ext blocks were w convert ted by the community at a the Ranco or Pit F Forums http://www. inti imidation: Yuuzhan Y Von ng ta aunt 5D MECHANICAL M L 2D Se ensors 4D PE ERCEPTION N 2D Se earch 4D.ranc corpit. two legs s.5 met S ters C Cost: 9. mel lee parry 5D+1 KN NOWLEDGE E 2D Al lien species s: Yuuzhan n Vong 4D+1. vibroblad de (S STR+3D) So ource: Scav venger’s Guide to Droids (page 158 8). climbing/jum c mping 6D TE ECHNICAL 2D 2 Demolitions 3D+2 3 quipped Wi ith: Eq •H Humanoid body b (two arm ms. sneak k 4D ST TRENGTH 4D+1 Br rawling 6D. Move: M 10 Si ize: 1. dodge d 4D+2.

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