You are on page 1of 44

Pelco 3D Camera

Design Tool
Users guide
v3.6.1

Contents
Overview.......................................................................................................................................................3

SystemRequirements....................................................................................................................................3

GettingStartedwiththePelco3DCameraDesignTool ..................................................................................4

SelectingaWorkspace..........................................................................................................................................4

OpeningaProject.................................................................................................................................................5

SavingaProject....................................................................................................................................................6

ImportingandExportingProjectArchives............................................................................................................6

ImportinganArchitecturalModel........................................................................................................................7

TheLocator........................................................................................................................................................

12

The3DToolbar..................................................................................................................................................13

Navigatingthe3DWorld...................................................................................................................................14

LayerManagement............................................................................................................................................

14

TheMovementSlider........................................................................................................................................15

PlanningwithPelco3DCameraDesignTool.................................................................................................15

PlacingCameras.................................................................................................................................................

15

Changingacamerasproperties........................................................................................................................ 16

UnderstandingtheFrustum.............................................................................................................................. 18

CameraProjectionmodes.................................................................................................................................18

PixelsOnTarget................................................................................................................................................19

Assigninganimagetoacamera...................................................................................................................23

Viewpointmanagement...............................................................................................................................

23

PlacemarkManagement..............................................................................................................................24

DoorPlacemarks................................................................................................................................................

25

PoliceOfficerPlacemarks..................................................................................................................................26

CarPlacemarks..................................................................................................................................................26

SuspectPlacemarks...........................................................................................................................................27

GenericPlacemarkobjects................................................................................................................................27

UnitsofMeasurement......................................................................................................................................28

Annotations.................................................................................................................................................29

Buildingthe3DWorld..................................................................................................................................29

Importing3Dgeometryintoaworld.................................................................................................................

30

v3.6.1

page2

HighQualityGraphics........................................................................................................................................31

CameraReportGeneration..........................................................................................................................31

Updatinga3Dworld....................................................................................................................................33

ArchitecturalModel(DWG)ImportTips........................................................................................................38

Layers.................................................................................................................................................................

38

Doors.................................................................................................................................................................39

Windows............................................................................................................................................................

39

Stairs..................................................................................................................................................................40

Floors.................................................................................................................................................................41

Annex1:TheIntelIntegratedChipset..........................................................................................................42

Troubleshooting...........................................................................................................................................

43

Overview
ThePelco3DCameraDesignToolistheperfecttoolformakingthemostoutofasecuritysystem.The
applicationhastwomainpurposes:planningandcalibration.
Usingadvanced3Dtechnology,thePelco3DDesignToolallowsyoutomanageavirtualrepresentationofyour
reallifelocation,whetheritisaschool,airport,officebuildingorevenawholecity.Withthis3Dmap(also
referredtoasa3DWorldthroughoutthisdocumentation),youcanplanoutyoursecuritybeforethefirst
cameraisevenpurchased.Thistypeofplanningwillsaveyoutimeandmoney.

SystemRequirements
FortemspecifiesthefollowingminimumhardwareandsoftwarerequirementsfortheProduct:
CPU:IntelCore2Duo2.66GHz
RAM:2GB
GPU:NVidiaGeForce8500orbetter,AMD/ATIRadeonHD4000orbetter,IntelHD2000(SandyBridge)or
better.PerformanceonIntelGPUsmaybelowerthanonothers.
OS:Windows7(32bitor64bit),WindowsVista
ItishighlyrecommendedtoupdatetothelatestavailablegraphicsdriverfromyourGPUmanufacturer.

v3.6.1

page3

GettingStartedwiththePelco3DCameraDesignTool
ToopenthePelco3DCameraDesignTool,gototheWindowsStartMenuandselectAllPrograms>Pelcoby
SchneiderElectric>Pelco3DCameraDesignTool>x64(orWin32)>Pelco3DCameraDesignTool.

ThePelco3DCameraDesignTool'sstartupwindow

SelectingaWorkspace
ThefirstthingyouwillneedtodointhePelco3DCameraDesignToolisselectafolder(workspace)tostoreall
yourprojects.Youcansaveasmanyprojectsasyoulikeinasingleworkspace.Toselectaworkspaceforyour
projects:
1. SelectFile>Advanced>SelectWorkspace...
2. Navigatetothefolderyouwouldliketostoreyourprojectsinandthenclickon"SelectFolder"
ThePelco3DCameraDesignToolwillnowsaveandopenprojectsfromthisfolderforeasynavigation.

v3.6.1

page4

OpeningaProject
AProjectcontainsyour3DWorldwithallyoursavedcameraandplacemarkconfigurationsandcalibrations.
Youwillneeda3DWorldinordertousethePelco3DCameraDesignTool.Thereisasample3DWorld
available,oryoumayuseyourown3DWorldfile.
1. Thesample3DWorldprovidedtoyoumustbestoredinthefolderyouselectedasyourWorkspace.
2. SelectFile>OpenProject.EitherfromthemenuorfromtheoptionsavailableintheGettingStarted
window.TheProjectBrowserwillopenupandshowallprojects(3DWorlds)savedinyourWorkspace
location.

3. DoubleClickontheProjectyouwouldliketoopen,orclickonitonceandselect"OK"
4. The3DWorldwillappearintheViewportassoonasithasloaded.

v3.6.1

page5


Aglobalviewofasample3DWorld

SavingaProject
Afteropeninga3DWorldandmakingmodificationstoit,youwillwanttosaveyourproject.Therearetwo
waystodothis.TosaveyourmodificationsonanexistingProject:
1. SelectFile>SaveProject(orpressCtrl+S)
Youcanalsosaveopened3DWorldsasnewprojects.Thiscanbeusefulifyouwanttohavemultipleversions
ofaparticular3DWorldwithdifferentmodifications.Thisoptionwillalsoberequiredtosaveanimported
architecturalmodelasaproject.
1. SelectFile>Advanced>SaveProjectAs.
Adialogwillappearallowingyoutonametheprojectandsaveitinanylocation.Aswithotheroptions,itis
highlyrecommendedyousavetheprojectinthesameworkspaceasallotherprojects.

ImportingandExportingProjectArchives
ExportingaProjectArchiveisafeatureusedforsharingaProjectwithotherusersorforcreatingabackup.
WhenyoucreateaProjectArchive,a.3darchivefilewillbecreated.Thisfilecanbesenttoanotherusertobe
imported,allowingmultipleuserstoopenthesameworldfileondifferentmachineswithaproperfolder
structure.

v3.6.1

page6

ToExportaProjectArchive
1. OpenanexistingsavedProject.
2. SelectFile>ExportProjectArchive
3. Namethe.3darchivefileandselectSave.Thisfilecanbesavedinanylocation,butforthesakeof
consistencyitisrecommendedtosaveitinyourworkspace.
The.3darchivefilethathasjustbeencreatedcannowbesharedamongstotherusersbyusingtheImport
ProjectArchivefeature.

ToImportaProjectArchive
1. SelectFile>ImportProjectArchive
2. LocatethelocationoftheProjectArchive(.3darchive)fileandselectOpen.
Thearchivedprojectwillnowopenandautomaticallycreateaneditable.omniworldfileinyourworkspace.

ImportinganArchitecturalModel
ThistoolallowsyoutoimportanAutoCAD2Darchitecturalblueprintandconvertitintoa3Denvironmentthat
canbeusedbythePelco3DDesignTool.YoucanaccessthisfeaturethroughtheFilemenu.
Note:ImportinganarchitecturalmodelrequiresanunderstandingofhowthelayersintheAutoCADfileare
labeled.LimitationsandguidelinesforimportingacompatibleAutoCADfilecanbefoundatthebottomofPage
323

Toimportanarchitecturalmodel:
1. CreateaNewWorld
2. GotoFile>ImportArchitecturalModel.Adialogwindowwillopen.
3. ThepanelontheleftsideofthewindowshowsallthedifferentlayersofyourDWGfile.Doubleclick
ontheImportAsfieldtotherighttoassignacertainlayerasaWall,DoororWindow.
Note:Thesystemtakesintoaccounttheposition,rotationandscaleofadoororwindowforthe
importprocedure.Itisthusessentialfortheblueprinttohavethecorrectpropertieswhenusedfor
thisfeature.
4. Asyouassignthelayers,apreviewofthemodelwillappearontherightsideofthewindow.

v3.6.1

page7


5. TheWallHeightfieldallowsyoutospecify,inmeters,howhighthewallswillbeoncethemodelis
imported.Thisfieldissetto2metersbydefault.

Ancomparisonofthesamemodelimportedusingdifferentheightsettings

6. RenderColorallowsyoutospecifywhatcolouryouwouldlikeanelementtobeimportedin.Thisfield
islocatedintheleftpanel.Ifyouwishtomodifythefloorandceilingcolors,usetheentrynearthe
bottomcenterofthewindow.

v3.6.1

page8


TheRenderColordialogallowsyoutochoosepresetorcustomcolorsforwalls

7. TheBoundingflooroptionwillforceafloortorenderfullcoverageoverallgeometricalpointswhena
modelistoocomplextobealgorithmicallycalculated.

AnexampleoftheBoundingBoxineffect

8. Whenyouarefinished,clickontheImportbutton.Theapplicationwillnowconvertthe2Dlayoutinto
a3Dmodel.

v3.6.1

page9

AdvancedFeaturesfortheImporterDialog
YoucanZoomInandOutoftheimportpreviewImagebymovingthemousecursoroveritandscrollingUp
orDownusingtheMouseWheelbutton(ifapplicable).Inadditiontozooming,youcanalsorepositionthe
previewImagebyclickingandholdingdowntheleftmousebuttonovertheimageanddraggingitinany
direction.Themousecursorwillchangeintoasmallhandtoindicatethattheimagecanbedragged.
TorecenterthePreviewImage,clickonthesquareshapedbutton(
)locatedinthebottomright
cornerofthepreviewwindow.
Itispossibletoimportmultiplefloorsintoone3DWorldbyusingtheImportArchitecturalModeloption
againwhileanimportedflooriscurrentlyopen.

Aglobalviewofanimported3DWorld

ImportinganArchitecturalModelwithanincorrectscale
ItispossiblethattheAutoCADfileyouwillbeimportinghasbeendesignedwithanincorrectscale.Inthecase
thatthishappens,adialogwillappeartonotifyyouthatascaleincompatibilityhasbeendetected,withan
optiontoconvertthescaleusingadifferentunitoflength.Theavailableunitsoflengththatwillbedisplayed
aredynamicallygeneratedaccordingtothescaleoftheAutoCADfile.Thisensuresthatonlytheclosest
availableunitoflengthconversionismadeavailablefromthedialog'sdropdownmenu.

v3.6.1

page10

ImportinganArchitecturalModelwithcomplexgeometry
OccasionallyyoumayimportanAutoCADwhichhasgeometrythatistoocomplexforthePelco3DDesignTool
toproperlycalculateandrenderafloor.Ifthishappens,anotificationmessagewillappearandthefilewillbe
importedwiththefloorasaplanethatcoverstheentiremodel.

v3.6.1

page11

ConfigurationFilesforImportedArchitecturalModels

Everytimeanarchitecturalmodelhasbeenimported,thePelcoDesignToolwillautomaticallycreatea
configurationfile(.cfg)inthesamefolderwheretheAutoCAD's(.dwg)fileislocated.Thisisdonesothatany
importedlayersyouchosethefirsttimewillstillalreadybeimportedthenexttimeyouimportthefileagain.
ThePelco3DCameraDesignToolwillalsocreateageometry(.dae)fileinthesamefolder.Thisfilecontainsthe
COLLADAgeometryofthemodel.

UsingthePelco3DCameraDesignTool
TheLocator
OntheleftsideofthePelcoToolwindowisa
panelcalledtheLocator.Itcontainsalistofall
thedifferentelementscurrentlypresentinthe
3DWorld(theWorldTree).Thisincludes
buildings,floors,andeventuallycameras,doors,
placemarksandviewpoints.

TheLocator

Toviewthedifferentfloors,simplyclickon
themtobringuptheir3Dlayout.

Doubleclickingoneachiteminthelocatorwill
havetheviewpointfocusonthem.

Torenameanyobjectinthelocator,simply
rightclickonthemandselect"Rename"(or
PressF2).

Todeleteanitem,firstclickontheitemto
selectit,presstheDeletekey(orselectEdit>
DeleteItem)andthenconfirmthedeletion.

v3.6.1

page12

FilterOptions
Thelocatorhasanumberofsmalliconsnearthetop.Thesearevisibilitybuttons.Theycanbetoggledonand
offinordertohideorshowthedifferentelementsinthelocator.

Cameras

Cars

Doors

PoliceOfficers

Viewpoints

Suspects

Placemarks

The3DToolbar

Atthetopofthe3Dviewpanelyoucanfindatoolbarwhichcontainsveryimportantcontrolandplacement
items.

MouseSelectionMode:Thiscontrolmethodisbestusedtoclickonobjectsinthe3DWorld
whilealsousingaSpaceNavigator.

MouseNavigationMode:ThiscontrolmethodisusedfornavigatingOmnipresence3Dwitha
standardmouse.

CameraPlacementTool:RefertotheCameraManagementsectionformoreinformation

DoorPlacementTool:RefertothePlacemarkManagementsectionformoreinformation

PoliceOfficerPlacementTool:RefertothePlacemarkManagementsectionformore
information

CarPlacementTool:RefertothePlacemarkManagementsectionformoreinformation

SuspectPlacementTool:RefertothePlacemarkManagementsectionformoreinformation

CustomPlacemarkTool:RefertothePlacemarkManagementsectionformoreinformation

v3.6.1

page13

Navigatingthe3DWorld
Thereareaseriesofbuttonslocatedatthetopofthe3Dview.Eachbuttonallowsyoutochangethemodeof
navigationforthe3Dview.

TheSpaceNavigator
ThePelco3DCameraDesignToolsupportsnavigationwithaSpaceNavigator
(http://www.3dconnexion.com/products/spacenavigator.html).Thishandydevicewillallowyoutomove
aroundthevirtualenvironmentintuitivelyandwithonlyashortadjustmentperiod.

Movingthejoystickindifferentdirections
willallowyoutopanforward,back,tothe

sidesaswellasmoveupanddown.

Rotatingthejoystickwillallowyoutoturninside
the3DView.

MouseNavigation
Youcanalsousethemousetonavigatethe3DWorld.UsetheleftmousebuttontoPan,themiddlemouse
button(orthemousewheel)tomoveupanddownandtherightmousebuttontoturn.

LayerManagement
Bytogglingthecheckedstateofalayer,youcanmakeallobjects
associatedwiththatlayervisibleorinvisibleinthe3DViewport.

v3.6.1

page14

TheMovementSlider
Inthetoprightcornerofthe3Dviewport,youwillfindthemovementslider.Thisfeatureallows
youtocontrolthespeedatwhichobjectsmoveinthe3Dworld.

Movingtheslideruptowards"Fast"willmakeyounavigatethe3Dworldquickerandobjectsyou
clickanddragaroundwillalsomovequicker.Thisisgreatformovingacrosslargeareas.

Movingthesliderdowntowards"Slow"willslowdownyournavigationspeedandthedistance
coveredbyobjectswhenyouclickanddragthem.Thisisespeciallyusefulwhenperforming
calibrationsthatrequireprecision.

PlanningwithPelco3DCameraDesignTool
PlacingCameras
1. LocatetheCameraicon(
)situatedinthetoolbarabovethe3Dviewpanel.Clickonthisiconto
enablePointandClickPlacementMode.Oncethismodeisenabled,simplyleftclickonanysurfacein
your3Dworldandacamerawillautomaticallybeplacedinthatspot.Noneedtoworryaboutgettingit
absolutelyrightinonetry,youcanalwaysadjustthecameraspositionafterwards.Onceacamerahas
beenplaced,MouseNavigationwillautomaticallybereenabled.SimplyclickontheCameraiconagain
toplaceanothercamera.

Advancedfeature:BypressingandholdingdowntheLeftShiftkeywhileinPointandClickPlacement
Mode,youcanplacemultiplecamerasinoneshot.AfterreleasingLeftShift,addingonemorecamera
willthenreturnyoutoMouseNavigation.

2. Selectthecamerabyclickingonitsiconinthe3Dviewport,orselectingitfromthelocatorpanel.
3. Dragthecameraaroundthe3Denvironmentbyholdingdowntheleftmousebuttonoverthecameras
icon.
4. Holddownthemiddlemousebuttontochangethecamerasheight.
5. Youcanalsochangethecamerasorientation(i.e.thedirectionwhereitispointing)byclickingand
draggingtheleftmousebuttoninsidetheSelectedCameraViewpanel,whichislocatedatthe
bottomleftcornerofthePelco3DCameraDesignToolwindow.

Advancedfeature:ByholdingdowntheCTRLkeyalongwiththeleftmousebutton,youcanmakea
camerarollonitsaxis.Thiscanbeusefulifyouwantawidescreencameratobeplacedvertically
ratherthaninthestandardhorizontalposition.

v3.6.1

page15

NOTE:
IfyouarecontrollingthePelco3DCameraDesignToolusingaSpaceNavigator3DMouse,itis
)inthesmall
recommendedtoswitchtoMouseSelectionModebyclickingontheArrowicon(
toolbarlocatedinthe3Dviewpanel.Thisyouwillallowyoutoplaceasmanycamerasasyou'dlike
withoutreturningtoMouseNavigationaftereachclick,allowingyoutobothnavigatethe3Dworld
andplacecamerasatthesametimewithoutinterruption.

AnewlyplacedCamera

Changingacamerasproperties
Name
AnewlycreatedcamerahasthedefaultnameofNewCamera.
Tochangethename,selectthecameraandeither:
1. Doubleclickonitsentryinthelocator.Thiswillbringupatextfieldwhereyoucanwriteanewname.
v3.6.1

page16

2. SelectitsentryinthelocatorandpresstheF2key.
3. ChangetheNamepropertyofthecamerathroughtheSelectedObjectpanel(locatedbelowthe
locatorandlayerspanels).

CameraandLensmodel
ThePelco3DCameraDesignToolhasadatabaseofdifferentcameraandlensmodels.Inordertoassigna
specificmodeltoacamera,followtheseinstructions:
1. Selectthecamerayouwishtomodify.
2. IntheSelectedObjectpanel,scrolldowntothecameraPresetentry.
3. ClickonthefieldtotherightofthecameraPresetfield.Thiswillgiveyoutheoptionofeither:
a. Selectacameramodelfromadropdownmenu;
b. Clickonthe...buttontobringuptheCameraandLensModelswindow.
4. Onceyouhaveselectedyourcameramodel,repeatthesamesteps,butnowselectthelensmodelyou
wouldliketouse.

Note:YoucanalsoviewtheCameraandLensModelsbyselectingDatabase>ManageCamera
Models.

FieldofView(FOV)
SelectthefovXfieldfromtheSelectedObjectpaneltobringupasliderthatwillallowyoutochangethe
horizontalfieldofviewofthecamera.Notethatyouarelimitedbythelenssmodelwhenitcomestoitsfield
ofviewpotential.ThefovXfieldreferstothehorizontalfieldofview,measuredinangulardegrees().
v3.6.1

page17

UnderstandingtheFrustum
Frustumisthetechnicaltermfortheconelikeprojectionacameradisplaysinthe3Dviewport.Itsmain
purposeistoshowyouwhatareathecameracoverswithitscurrentangleandFOV.
Whenyoumoveacamera,youwillnoticethatthefrustumfollowsalong,alwayshighlightingtheareavisibleto
thecamera.Youcanconfirmthisbycomparingtheareacoveredbythefrustumtowhatyoucanseeinthe
SelectedCameraViewpanel.

Anexampleofafrustumandhowithighlightswhatthecameracansee

CameraProjectionmodes
Bydefault,thePelco3DCameraDesignToolwillhaveCoverageProjectionmodeenabledtoshowyouwhere
camerasoverlapbyhighlightingoverlappingfrustumsinadifferentcolor.Thisallowsyoutoinstantlyseehow
muchcoverageyouaregettinginaspecificareaandhowwellmonitoredcertainareasare.Theywillalsohelp
youinidentifying(anddealingwith)blindspotsinyoursecuritysetup.

v3.6.1

page18


Threecameraswithoverlappingareasinaction.Noticehowyoucaninstantlyseewhichareashavethemost
coverage(red,orangeareas)andwheretheblindspotsarelocated(white/greyareas).
InadditiontoCoverageProjection,thereare3otherprojectiondisplaymodesthatcanbetoggledatanytime
intheViewmenu:
NormalProjection:Onlyshowstheprojectionofselectedcameras.

BorderProjection:Similartonormalcoverage,butonlytheoutlineofthefrustrumisdisplayed.

PixelsOnTarget:Seebelowformoreinformation.

PixelsOnTarget
Thisdisplaymodeallowsyoutoseehowmanypixelsperfootacameracanseeforagivendistance.Thiswill
bedisplayinthefrustrumbydifferentcoloredzonesthatrepresenttheamountofpixelsperfootareina
certainzone.
1.Tosetthisup,firstopentheEditPixelsOnTargetLevelsdialogfoundintheViewmenu.

v3.6.1

page19

2.Fromhere,clickonanycoloredzoneonthe2Drepresentationofthefrustrumandasmalldialogwillopen.

3.Inthissmalldialog,thenumberofpixelsperfootcanbeconfiguredfortheselectedzone.Youcanalso
changethecolorofeachzonetoyourpreference.Aftersettingupeachzone,clickOKandclosethedialog.

v3.6.1

page20

4.Oncecomplete,youwillseethefrustrumdisplayedwiththesettingsandcolorsyouchoseinStep3.

5.ThisalsoworkswithPTZcameraswhichwillinsteadprojectcircularcoloredzonesanddisplaythecomplete
coverageofthecamera,similartowhenCoverageProjectionisenabled.

v3.6.1

page21

CameraSelection
Whenacameraisselected,pressingtheEscape(ESC)keywillunselectthecamera.Thismakesitpossibleto
seethecameracoveragewithnoflashingareacorrespondingtoaselectedcamera.

v3.6.1

page22

Assigninganimagetoacamera
Youcanassignanimagetoacamerainordertoassistyouincalibratingacamera.Thestaticimageactsasa
placeholderforavideofeed,allowingyoutopositionthecamerasothattheprojectedimagematchesupwith
the3Dworld.
1. Selectacamerathathasalreadybeenpositionedinthe3DWorld.
2. IntheSelectedObjectpanel,locatetheoriginalImageentryandselectit.Thenclickonthe...button
tobringuptheSelectanimagewindow.
3. SelecttheappropriateimageforthiscameraandpressOK.

Viewpointmanagement
Viewpoints(
)areaspecialkindofobjectthatallowstheusertospecifyfromwhatangleanddistancea
certainpointofinterestwillbeviewed.
Inordertoassignaviewpointtoanobject,thefollowingstepsmustbetaken:
1. Selecttheobjectyouwouldliketohaveaviewpointassignedto(forexample:acameraoradoor).
2. Navigatethe3Dviewportuntilyouarelookingattheobjectinawaywithwhichyouaresatisfied.
3. SelectView>CreateAssignedViewpointfromthemenu.(Keyboardshortcut:CTRL+Shift+D)
Thiswillcreateaviewpointthatislinkedwiththeobjectyouhaveselected.Thenewlycreated
viewpointwillhavethenameXviewpointwhereXisthenameoftheobjecttowhichtheviewpoint
isassigned.

PreferredViewpoints
Anotherwaytoassignaviewpointtoanobjectisbyspecifyingitspreferredviewpoint.
1. Selecttheobjectyouwithtohaveaviewpointassignedto.
2. IntheSelectedObjectpanel,locatethepreferredViewpointfield.
3. SelectthepreferredViewpointfield.Thiswillbringupadropdownmenuthatyoucanusetochoosea
viewpointfromthelist.YoucanalsoclickontheXbuttontounassignaviewpointfromtheselected
object.

UnassignedViewpoints
Viewpointsdonotneedtobeassignedtoanobject.Tocreateanunassignedviewpoint:
1. Movethe3Dviewtothepositionyouwant.
2. SelectView>CreateViewpoint(Keyboardshortcut:CTRL+D)
3. Thenewviewpointwillbecreatedtomatchthecurrent3Dview.Itwillalsobeselected,soyoucango
aheadandchangeitsname.

v3.6.1

page23

NavigatingWithViewpoints
HereisadescriptionofhowviewpointsreactinthePelco3DDesignToolandCentralCommand.
1. Clickingonaviewpointwillmoveto3Dviewtoitspositionandorientation.
2. Ifanobjecthasanassignedviewpoint,doubleclicktheobjecttomovethe3Dviewtothatviewpoint.

PlacemarkManagement

Therearefivetypesofplacemarkobjectsthatcanbeaddedintothe3DWorld(Doors,PoliceOfficers,Cars,
Suspects,andGenericPlacemarks).Theseobjectscanbeusedforvariousbeneficialpurposessuchasreference
points,annotations,andsimulationsfortestingacamera'sresolution.

AddingaPlacemarkobject
1. Clickonanyofthefiveplacemarkiconslocatedabovethe3DviewpaneltoenablePointandClick
PlacementMode.Onceenabled,simplyclickonanysurfaceinthe3DWorldtoaddthePlacemark.
Afteraddingaplacemark,themovementnavigationmodewillautomaticallyreturntoMouse
Navigation.

Advancedfeature:Aswithcameraplacement,pressingandholdingdowntheLeftShiftkeywhilein
PointandClickPlacementModewillallowyoutoplacemultipleplacemarkswithoutreturningto
MouseNavigation.AfterreleasingLeftShift,addingonemoreplacemarkwillswitchthemovement
navigationmodetoMouseNavigation.

2. Onceplaced,youcanmovetheplacemarkby:
a. Clickanddraggingwiththeleftmousebuttontomovetheplacemarkhorizontally.
b. Clickanddraggingwiththemiddlemousebuttontomovetheplacemarkvertically.
c. Clickanddraggingwiththerightmousebuttontorotatetheplacemark.
3. Placemarksdonothaveanyspecificrequirementsinorderforthemtowork.However,youshould
considergivingthemauniquename,anannotationandalsoapreferredviewpoint.

Adescriptionofeachplacemarktypecanbefoundbelow:

v3.6.1

page24

DoorPlacemarks

Theseplacemarksareusedtorepresentaccesscontrolleddoors.Theyappearasagreencircle,allowingyouto
placethemoveraspecificdoororentry.

ChangingthepropertiesofaDoorPlacemark
1.
2.
3.
4.

SelecttheDooryouwishtomodify.
ClickonthecheckboxnexttoMeshVisibletotoggletheDoor'smeshvisibility
ClickonthecheckboxnexttoHaloVisibilitytotogglethegreencircle'svisibility
UsetheslidernexttoDoorWidthtoincreaseordecreasethesizeofthedoormesh

v3.6.1

page25

PoliceOfficerPlacemarks

Thisplacemarkplacesanaveragesizedpoliceofficer
inthe3Denvironment.Thispersonisalsowearinga
cap,whichconcealshisfacefromcertainangles.

CarPlacemarks

Thecarplacemarkallowsyoutoplaceastandardsizedautomobileintothe3Denvironment.Thiscaralsohasa
readablelicenseplate,allowingyoutojudgeifnearbycameraswillhaveaclearviewofit.

v3.6.1

page26


SuspectPlacemarks

Thisplacemarkplacesanaveragesizedpersoninthe
3Denvironment.Thispersonisalsoholdingapistol.
Thepersonsfaceisfreeofobstructions.

GenericPlacemarkobjects

Theseobjectsareusedasreferencepointsforimportantlocationsorpointsofinterestinthe3Dworld.They
canbeusedtorepresentalmostanythingastheyhavemanycustomizationoptions.

ChangingaPlacemarks2DIcon
1. SelectthePlacemarkyouwishtomodify.
2. Clickonthe...buttonofthe"Icon:"rowtoopenaselectiondialogfeaturingseveralprebuilticons.
3. Whenyouhavefoundtheoneyouwant,selectitandclickontheOkbutton.

ChangingaPlacemarks3DIcon
1. SelectthePlacemarkyouwishtomodify.
2. Clickonthe...buttonofthemeshfieldtobringupaselectionmenuofavailablemeshes(3Dicons).
3. Whenyouhavefoundtheoneyouwant,selectitandclickontheOkbutton.

v3.6.1

page27

UnitsofMeasurement
ThePelco3DCameraDesignToolallowsyoutochangetheunitofmeasurementusedthroughoutthe
application.WhetheryoupreferusingMetricorImperial,bothunitsofmeasurementaresupported.Allsaved
settingsdealingwithlength(suchaswallheightwhenimportinganarchitecturalmodel)willautomaticallybe
convertedinPelco3DCameraDesignTool.
1. SelectPreferences>Units(Feet/Meters)
2. SelecteitherMetricorImperialandclickOKtosavethesetting

AnexampleofhowchangingthedisplayfromMetrictoImperialaffectsthePelco3DCameraDesignTool

v3.6.1

page28


Annotations
Anannotationisadescriptivetextthatcanbeaddedtoanyobject.ThistextwillbevisibleinCentralCommand
bymeansofasmallpanelonthelowerleftsidethatwillappearonceyouclickontheobjectinquestion.
1. Selecttheobject(camera,door,viewpointorplacemark)thatyouwishtoaddanannotationto.
2. Intheselectedobjectpanel,locatetheannotationTextfieldandselectit.Asmallbuttonwillappear
promptingyoutoedittheannotation.
3. ClickontheEditAnnotationbuttontoopenthetexteditor.
4. Whenyouarefinishedwritingyourannotation,simplyclosethetexteditor.Yourtextwillbesaved
automatically.Youcanalwaysreopenthetexteditorsomeothertimetoeditthetextagain.

Theannotationtexteditorwindow
Objectsthathaveannotationscanbeeasilyidentifiedbythebluetriangle
locatedonthebottomrightcorneroftheiriconinthe3DWorld.

Buildingthe3DWorld
3DenvironmentsinthePelco3DDesignToolmaybecreatedusingadvanced3Dapplications.The
environmentsarethenconvertedintoaPelco3DDesignToolcompatibleformatandimportedusingthePelco
3DDesignToolsWorldEditormenu.Pleasenotethatthisstepisusuallyhandledbyatrained3D
technician.ThissectionshouldbeconsideredanExpertUsersectionandcanbesafelyignoredduringmost
standardsetups.

v3.6.1

page29

Importing3Dgeometryintoaworld
1. SelectView>EditScene.ThiswillopentheWorldEditorwindow.
2. ClickontheStructuretabontherightsideofthewindow,thentheOpenGeometryWorldFile
buttonatthetopofthewindow.
3. Usingthefilebrowser,selectandopenthe*.daefileyouwishtouse.TherighttreeintheWorld
Editorwindowshouldnowhaveasubtreecontainingthenewlyimportedassets.
4. SelecttheWorlditemontheleftsideoftheWorldEditorwindowandclickontheAddfloor
button.ThiswillcreateasubsectionoftheWorlditemwhereyouwillbeabletoputyour3Dassets.
ThinkofitlikethefolderssystemusedbyMicrosoftWindows.Feelfreetonamethisnewsubsection
andanyotheryoumaycreate.
5. Youcannowclickanddragtheassetsfromtherightsideofthewindowtothesubsectionontheleft
side.
6. Onceyourassetsareimported,youwillbeabletomodifytheirsettingsbyfirstselectingtheminthe
LocatorwindowandmodifyingtheSelectedObjectproperties.

TheWorldEditorwindowoftheasample3DWorld

v3.6.1

page30

HighQualityGraphics
AvailablethroughthePreferencesmenu,thisoptionimprovestheoveralllightingofanuntextured3D
environmentbyaddingambientocclusion,makingiteasiertodistinguishdetails.

Thescreenshotontheleftdoesnothavehighqualitygraphicsactivated,whiletheoneontherightdoes.

Noticehowhighqualitygraphicsshadesthemodel,makingthe3Denvironmenteasiertounderstand.

CameraReportGeneration
ThePelco3DCameraDesignToolsupportsanautomaticcamerareportgenerationfeaturewhichcreatesaPDF
documentwithallyourconfiguredcamerainformationbypullingitdirectlyfromtheproject.Thedocument
automaticallygeneratesscreenshotsofthecamera`splacement,viewpointsintheworld,alongwiththe
camera`sname,location,cameramodel,lensmodel,cameraheightandFOV.

TogenerateaCameraReport:
1. OpenaProjectFile
2. SelectFile>GenerateCameraReport
3. Selectalocationofyourchoice,thenclickSave

4. Oncecomplete,simplyopenupthePDFgeneratedinthelocationyouselectedtoviewtheCamera
Report.

v3.6.1

page31

ExampleofanautomaticallygeneratedCameraReport

v3.6.1

page32

Updatinga3Dworld
Itmayhappenthatthe3DworldbeingusedinthePelco3DCameraDesignToolbecomesoutofdateand
needstobereplaced.Byfollowingthesesteps,youwillbeabletoreplaceyour3Dworldwithoutlosinganyof
yourplacedobjectsandcameras.
Note:Somemodificationtoyourplacedobjectswillbenecessaryifyour3Dworldhasgonethroughextensive
changes.
1. Makesurethatyouroriginalworldfile,withallitsplacemarksandcameras,issavedinasecure
location.
2. Ifyournew3DWorldneedstobeimportedfromanarchitecturalmodel,followthesesteps:
a. SelectFile>ImportArchitecturalModelandimportthenewversionofyourarchitectural
model.Onceimported,anew.DAEgeometryfilewillautomaticallybecreatedinthesame
directorythatthe.DWGfileislocatedin
b. SelectFile>CloseWorldtoclosethenewworldfile
3. SelectFile>OpenWorldandopenyouroriginalworldfile.
4. SelectView>EditScenetoopentheWorldEditor
5. SelecttheStructuretab
6. ClickonthenameofthefloorattheleftsideoftheWorldEditorandexpanditsviewtoseeits
currentlyassignedgeometryfile.InthecaseofanimportedDWGfile,itwillbecalled
"one_node_only".

v3.6.1

page33

7. Removethecurrentgeometrybyclickingonthe" "buttonabovethefloor.

Thegeometryfortheworldwillnowberemoved,butanyconfiguredcamerasorplacemarkswill
remain.

v3.6.1

page34

8. Next,deletethegeometrynodeinthewindowtotherightsideoftheWorldEditorbyclickingonitto
highlightit,thenselectingthe" "buttonlocatedaboveit.

v3.6.1

page35

9. Toaddtheupdatedgeometry,clickonthe
usedasareplacement.

iconandlocatethe.DAEgeometryfilethatwillbe

AnewgeometrynodewillbeaddedontherightsideoftheWorldEditorwindow

v3.6.1

page36


10. Expandtheviewonthenewlyaddedgeometrynodeandsimplyclickanddragthe
basic_imported_scene_windowfilefromthegeometrynodedirectlyunderthefloorname,locatedon
theleftsideoftheWorldEditorwindow.

11. Ifdonecorrectly,youshouldseethebasic_imported_scene_windowfilelinkeddirectlyunderneath
thefloorandtheupdatedgeometryshouldnowappearinthe3Dviewwithallyourpreviously
configuredcameras,placemarksandviewpointsintact.

v3.6.1

page37

ArchitecturalModel(DWG)ImportTips
ThissectionwillhelpprovidetipstoimprovetheImportArchitecturalModelfeatureandgiveguidelineson
howanAutoCADshouldbedesignedforbestresultswiththePelco3DCameraDesignTool.

Layers
Ifthe.dwgfileisnotimportingcorrectly,onetroubleshootingtechniqueistoremovealllayersfromthe.dwg
file(inAutoCAD,forexample),whichdonotcontainwalls,doors,orwindows.Providingthelayerswithclear,
distinctnamesforeachimportantlayerwillsimplifytheselectionoflayersintheimportdialogue.Youshould
alsomakesurethattheAutoCADfileincludesWalls,DoorsandWindowsasseparatelayers.Thereasonfor
thisis,forexample,ifyouhaveyourDoorsandWallsincludedinthesamelayer,youwillhavetoimportthe
wholelayerasa"Wall".Thiswillimportthearcsthatrepresentdoorsasawallaswell.

AnexampleofanAutoCADwhichhaswallsanddoorsinonelayer.Theresultisthatthearcrepresentingthe
doorwillbeimportedasawall.

v3.6.1

page38

Doors
As stated above, doors should be designed as a completely separate layer from walls, windows etc.
Inadditiontothis,doorswillonlyimportcorrectlywhentheyarerepresentedasarectangularpolylinewithan
arcorellipse.Whiledoorsmayimportwithjustarectangle,thisisnotrecommendedastheresultsmayvary.

Windows
ToimportWindowscorrectly,theymustberepresentedbya2Drectangularsurface.
Exampleofaproperwindow:

Ifthewindowisrepresentedonlybeasimplestraightline,itwillnotbeimportedintothe3DModel.
Exampleofanimproperwindow:

v3.6.1

page39

Stairs
ThePelco3DCameraDesignTooldoesnotimportstairs.Asuch,theycanonlybeimportedasa"Wall"layer,
whichresultsinthemappearingaswallswiththesameheight.Forbestresults,itisrecommendedthatyou
don'timport"Stairs"layers.

v3.6.1

page40

Floors
OneofthelimitationsofimportinganarchitecturalmodelisthatthePelco3DCameradesigntoolcancompute
onlyonecontiguousfloorsurfaceatatime.Thelargestfloorsurfacewillbeprioritized,butanyothersmaller
detachedroomsinthemodelwillbeimportedwithoutafloor.

ThisexampleshowsthelargestpartofthebuildingwiththefloorcalculatedinBlue.The2smallerdetached
roomshighlightedinredwillnotbecalculatedaspartofthefloor.
Sometimesthecomputationoftheconcavefloorwillfail.Whenthishappens,youmayseeissuessuchasa
completelymissingfloor,ormissingsections(Holesormissingtriangularsectionsinthefloor).
Thereareafewoptionsyoucantakewhichmaypotentiallyhelpimportyourarchitecturalmodelwitha
completeandaccuratefloor:
1. Tryimportingmorelayers(ifapplicable).SometimesthePelco3DDesignToolrequiresmoredatato
algorithmicallycalculatethefloor.
2. Tryimportingfewerlayersiftherearetoomany.Iftherearemanyobjectsincloseproximity,itmaybe
toodifficulttocorrectlycalculatethefloor.
3. Ifnofloorshowsup,oriftheabove2optionsfail,usethe"BoundingFloor"option.
v3.6.1

page41

Annex1:TheIntelIntegratedChipset
Bydefault,newlaptopswithNVIDIAchipsetscomebundledwithanIntelIntegratedChipsetaswell.Thisis
becausetheIntelIntegratedconsumeslesspowersoitallowsthebatterytolastlonger.(Oneexampleisthe
newDellXPSlaptopsequippedwithNVIDIAOptimustechnology:
http://www.nvidia.com/object/optimus_technology.html.)Foroptimumperformance,youmustmanually
configurethedriverpropertiestoassociatethePelco3DDesignTooland/orCentralCommandapplications
withtheNVIDIAchipsetinsteadoftheInteloneassignedbydefault.ThiscanbedonethroughtheNVIDIA
graphicscardinterface,availableintheControlPanel.YoumayneedtomanuallyinstallthelatestNVIDIA
driver(fromtheNVIDIAwebsiteand/orthelaptopmanufacturerwebsite,e.g.Dell).
Refertopage17oftheNVIDIAOptimuswhitepaper(anofficialNVIDIAdocumentavailableontheirwebsite)to
resolvethisproblem.

v3.6.1

page42

Troubleshooting
Question:
ThePelco3DDesignToolcrashesassoonasIloadaworldfileanddesign,ortrytoaddacameratoworldfile.
Answer:
Thisismostlikelyduetooneofthreeproblems:
1. Aninsufficientlypowerfulgraphicscard.NVIDIAandAMD/ATIgraphicscardaresupportedandthey
musthaveaminimumof512MBofvideomemory.Somelargerscenesspecificallyrequire1GBormore
ofvideomemory,asadvisedbythe3DcontentcreatororFortem
2. Alaptopequippedwithadualgraphicsconfiguration,e.g.NVIDIAOptimuswhichcombinesanNVIDIA
graphicschipsetwithanIntelIntegrated.FollowtheinstructionsinAnnexXYZtoconfigurethedriver
properlyandresolvethisproblem.
3. Amissinggraphicsdriverorabuggydriver.MakesuretoinstallthelatestrecommendedNVIDIAorATI
graphicsdriverfromtheofficialsite.
Iftheproblempersists,pleasecontactcustomersupport.Makesuretoprepareaheadoftimetheinformation
onyourexactgraphicscard,driverversionandotherhardwareconfiguration.
Question:
ThescreenflickersandsometimesturnsblackwhenIamworkinginthePelco3DDesignTool.HowdoIfix
this?
Answer:
Thisisusuallycausedbyanoutofdatevideocarddriver.Tofixthisissue,downloadandinstallyourgraphics
cardslatestdriver.Youcanfindthisdriveronthecardcompanyswebsiteoryourcomputermanufacturers
website.

v3.6.1

page43

Fortem designs and manufactures Omnipresence 3D, an advanced physical security


software. Omnipresence 3D is currently deployed worldwide within cities and military bases.
Fortem

The recognized worldwide leader in video and security systems, Pelco by Schneider Electric
boasts the most comprehensive array of products, services, and expertise available in todays
marketplace. And now coming together as one, Pelco offer a unique ability to provide customers
with an unmatched combination of integrated security and overall building management solutions
that let you control your entire security landscape across enterprises, from a single user interface.

For more information, please visit www.pelco.com or call (800) 289-9100

(United States and Canada) or +1 (559) 292-1981 (international).

For pricing information or to purchase Pelco products, please contact

your manufacturers representative or the Pelco office in your area.

Pelco by Schneider Electric


3500 Pelco Way
Clovis, California 93612 USA
Tel.: +1 (559) 292-1981

Schneider Electric
1415 South Roselle Road
Palatine, Illinois 60067 USA

Tel.: 1-888-788-2733

Features and specifications subject to change without notice.

2013 Schneider Electric. All Rights Reserved. Schneider Electric, Pelco, and Pelco 3D Camera Design Tool are trademarks owned by Schneider Electric
Industries SAS or its affiliated companies. All other trademarks are property of their respective owners. www.schneider-electric.com

511 Place dArmes, Suite 303, Montreal, QC, Canada H2Y 2W7
(US & Canada) 1-877-607-8919 | +1 514-849-6068

info@fortem.com | sales@fortem.com | www.fortem.com

2005 - 2012 Fortem. All rights reserved.

August 2013