Augmented Reality – The new learning HUB !

Dr. Dheeraj Mehrotra

AR or the Augmented Reality is the new phase in town with reality super-empowered with virtual world in combine. As the researchers say, the capsule of learning encapsulates sense of interface with multiple vistas of innovation with pride. Here comes a new trend of the grandfather of Virtual Reality, the coinage is Augmented Reality (AR). n a layman!s voice, the "Augmented Reality,! is a concept which combines the real and the virtual, giving people a view of reality which has been twea#ed, enhanced or augmented. $he utility is with the usage of smart phones. $he ca#e comes via smart usage of %mart &hones for the smart generation of today. $he delivery of digital learning at pace in the classrooms of today has paved a reverberating demand to e'plore anything of innovation and desire to generate a ()(- (onder of (onders within the classrooms of today.

The Evaluation of AR Although augmented reality may seem li#e the stuff of science fiction, researchers have been building prototype system for more than three decades. $he first was developed in the *+,-s by computer graphics pioneer van %urtherland and his students at Harvard .niversity. n the *+/-s and *+0-s a small number of researchers studied augmented reality at institution such as the ..%. Air 1orce!s Armstrong 2aboratory, the 3A%A Ames Research 4enter and the university of 3orth 4arolina at 4hapel Hill. t wasn!t until the early *++-s that the term 5Augmented Reality 5was coined by scientists at 6oeing who were developing an e'perimental AR system to help wor#ers assemble wiring arnesses. n *++, developers at 4olumbia .niversity develop "$he $ouring 7achine! n 8--* 7 $ came up with a very compact AR system #nown as 57 $hrill9. &resently research is being done in developing 6AR% (6attlefield Augmented Reality %ystems) by engineers at 3aval Research 2aboratory, (ashington :.4. )f late the revolution has paved over scores of software to supplement the AR in action. $he showcases and road shows are clubbed in con;unction with AR to ma#e the same an event of fun, frolic and participatory. $he simple sound byte with a video can be shared at the youtube presence of the Mahindra !U"#$$ Augmented Reality at Auto E%&o '$(' at htt& ))www.youtu*e.+om)wat+h,v-iA.'ElU/012 t very rightly ;ustifies

that Augmented Reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. (hat some may call an <unsurprising< /*= of *, to 8>-years-olds own smartphones, so why aren<t teachers utilising these in the classroom or campus? AR shouldn<t be another monster under the bed (or des#), says 3udy Blo%ham @ used intelligently, it provides new ways for learners to access content and #nowledge. $he time demands and so does the scenario. s the use of these devices going to detract from the learning process or contribute to future wor#place s#ills? %hould teachers be using techniAues such as augmented reality (AR) to engage students and develop their s#ills for the modern world? (ell, say <yes<, AuotesB 6lo'ham. $he beauty lies in the output which is generated. As per the researchers, AR allows people to add digital content to printed material, geographic locations and ob;ects. $hen using a smart device or tablet, viewers can scan an ob;ect and the digital content will appear. $he digital information can range from a lin# to a website, an invitation to ma#e a phone call, a video, a C: model or any other supported digital information. $he #nowledge base po#es of the co-e'istence of this practice with the march of time. AR provides a more effective way to enable learners to access content. A <DR code< is simply a short cut to a .R2 @ it has no other meaning in its own right. 7any AR platforms use a visual browser to recognise an image. $here is no need to add a special symbol to trigger the content. A simple image based e'ample is li#e below,

45R6789 AR system trac#s the position and orientation of the user!s head so that the overlaid material can be aligned with the user!s view of the world. $hrough this process, #nown as registration, graphics software can place a three dimensional image of a tea cup, for e'ample on top of a real saucer and #eep the virtual cup fi'ed in that position as the user moves about the room. AR systems employ some of the same hardware technologies used in virtual reality research, but there!s a crucial differencesB whereas virtual reality brashly aims to replace the real world, augmented reality respectfully supplement it. $he trigger can be a source of information in its own right, it can give a clue about what the e'tra content may be, yet also still provide a message for anyone unable to access the e'tras. t may sound far-fetched, none the less, Augmented Reality is in, for educational purposes which can be simply defined as an interactive C: environment which lin#s physical reality and the virtual world by Radio 1reAuency dentification (R1 :). $he ultimate is that, the Augmented Reality will be widely used within the near future. n the words of V Rao, Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or E&% data. t is

related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. The :o11i*ility $he prospective goals of AR include, enhancing a person!s performance of the world, $he real ultimate goal is to create a system such that no user cannot tell the difference between the real world and the virtual augmentation of it. $he best of this is being made possible using the smart phones. %oon all phones produced will be smart phonesF this means that future learners will have the means to access AR content at their fingertips. mages on walls or in publications can allow learners to access information when it suits them. $o the surprise, recently, E) 6A3A3A% in collaboration with $ranshuman 4ollective presents 7umbai in spectacular Augmented Reality. $he visitors at the 74H &roperty %how 8-*C had a blast while e'periencing different elements of 7umbai in this surreal Gone. $hey travelled inside future 7umbai, too# blessings from 2ord Eanesha, 6ro#e the :ahi handi, $he :abbawala delivered them lunch and could play the hero inside a 6ollywood action shoot. $he video for this may be en;oyed at httpBHHwww.youtube.comHwatch?vI>gw'EE2cDGJ 4oming to the interest of the children, another fascinating e'ample is the 7arch with the 3ational Eeographic via the httpBHHwww.youtube.comHwatch?vI:-o;'G%*f4w where the people are participating with the animals of the yester years with pride and comic. t is a live e'ample of 2ive Augmented Reality for 3ational Eeographic.

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$he best of the i)% Apps which dwell these appear to be fascinating too. A+ro11airB :edicatedly designed for i)% platform, Acrossair is an augmented reality browser. t features an amaGing C: navigator that allows the users to reach their location easily. Augmented <ar =inderB $his car finder augmented reality app is designed for all #ind of i)% devices. t ma#es finding your car in crowded areas li#e a par#ing lot easier li#e never before. Tag4hatB $his augmented reality app is for both i)% and Android devices. t is a nice app to e'plore new places and landmar#s and find every little detail behind them. i5nRoad Augmented Driving B $he ultimate road safety augmented reality app, i)nRoad Augmented :riving is compatible with both i)% and Android devices. t offers navigation for on road trips and #eep the user safe by preventing any #ind of collision on the roads ahead.

*Vice President (Academics), Next Education India Pvt. Ltd. Hyderabad (India) www.nexteducation.in He can be contacted at d eera!m"nexteducation.in

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