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Table of Contents
Introduction ..................................................................................................................................................................... 4 SkillBuilders Overview ................................................................................................................................................... 4 Skill Tree and Implementation/Integration Ideas................................................................................................ 4 Accessing Assignments ................................................................................................................................................... 5 Entering Orchard as a Pre-Enrolled Student ....................................................................................................... 5 Entering Orchard as a Guest .................................................................................................................................. 5 Accessing Information on Assigned Skill Trees................................................................................................... 5 Language Arts Exit Skills ................................................................................................................................................ 6 Introduction .............................................................................................................................................................. 7 Using Language Arts Exit Skills ............................................................................................................................ 7 The Menu Bar ........................................................................................................................................................... 8 Playing the Games ................................................................................................................................................... 9 Program Parameters ...............................................................................................................................................11 License and Warranty .................................................................................................................................................... 13 

Introduction
Language Arts Exit Skills reflects the Standards for the English Language Arts, which are supported by the National Council of Teachers of English (NCTE) and the International Reading Association (IRA). Students are given opportunities to learn and apply proven reading and writing strategies. Students are encouraged to build understanding of spoken and written language, identify patterns, practice usage, and transfer appropriate language concepts. Language Arts Exit Skills focuses on helping students develop skills to become contributing members of a literate society. Orchard can be used effectively in one‑computer classrooms and in full lab environments. If you identify a skill that is commonly deficient in students, you can assign Orchard to serve as a step-by-step guide to teach, remediate, and reinforce with a large audience. Alternatively, several of Orchard’s programs can be assigned to assess an individual’s deficient areas, and then a customized assignment can be created for that student. Records and reports can be printed to ensure clear, consistent communication between lab and classroom faculty, or among students, parents, and teachers. Visit our Web site at www.orchardtreeofknowledge.com to see how other educators successfully integrate and use Language Arts Exit Skills to help their students. Note: The Orchard Tree of Knowledge Web site is available only to Orchard customers. If you do not have a login ID or access code, contact your local Orchard representative.

SkillBuilders
Language Arts Exit Skills 144SB
Students concentrate their efforts on the language arts skills found in their state standards. Students receive helpful feedback and ample opportunity for practice. Topics include using the fundamentals of punctuation and spelling, using correct forms of adjectives and adverbs, distinguishing between fact and opinion, making generalizations, and interpreting graphs, charts, diagrams, and tables.

Objectives
Learn, practice, and reinforce necessary reading and writing strategies to communicate efficiently and effectively.

Implementation/Integration Ideas

Use the passages and questions to model comprehension strategies such as Think Aloud. Read the passage aloud. Then the students and teacher can talk about the passage and what they may need to review to fully understand its context. 

Accessing Assignments
For information on management system functions, such as creating students and assigning students to classes, see your Orchard Gold Star Teacher’s Guide.

Entering Orchard as a Guest
By entering Orchard as a Guest, students can quickly access all available Orchard programs. This method requires little teacher involvement. However, keep in mind that when students use Orchard in the Guest mode, no names, records, or bookmarks are kept. Therefore, it is not recommended that students frequently use this option.

Entering Orchard as a Pre-Enrolled Student
Having students enter Orchard using a specific login name not only allows you to monitor student progress through the variety of records that are kept on each student, but it also allows students to access individualized assignments tailored to their specific needs. Note: A student must be enrolled in at least one class within the Orchard Manager to use this option.

1 Double-click the Orchard icon to open the login screen.* 2 Click the Guest button.  Enter the name by which you would like to be called.

1 Double-click the Orchard icon to open the login screen.* 2 Enter your login name and password, if required, and
click OK. 

If you are enrolled in more than one class, you will be
asked to select a class. 

Click OK.
A screen showing the available Skill Trees appears. 

Click a Skill Tree name and then click OK to launch the
program.

A screen showing your available Skill Trees for that class appears.

Accessing Information on Assigned Skill Trees
Instructors can access information on assigned Skill Trees.

1 Have the student log in and select a class (if enrolled in
more than one class). The available Skill Trees are shown.

2 Right-click (Windows) or Control+click (Macintosh) any
of the Skill Trees listed. A Skill Tree Info screen appears with the Skill Tree name, subject, grade level, type, and completion time. 

Click a Skill Tree name and then click OK to launch the
program.

*The Orchard icon is located by default in the Orchard folder. For Windows users, the Orchard icon is also located by default in the Start Menu. For Macintosh users, the Orchard icon is also located by default in the Mac Dock menu. 

Click OK to return to the list of Skill Trees. 

Language Arts Exit Skills 1SB
Enrichment Grade Levels H.S. Language Arts Exit Skills 144SB Core Remedial

K

1

2

3

4

5

6

7

8

9

10

11

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High School
Writing Strategies
Combine sentence parts and sentences to produce a variety of sentence structures including basic sentence patterns and variations Use the correct subject, object, and possessive forms of pronouns Use the correct subject-verb agreement with personal pronouns and compound subjects Recognize correct verb tense and correct form of tense of irregular verbs Use the correct forms of adjectives and adverbs Use the fundamentals of spelling Use appropriate capitalization Use the fundamentals of punctuation Design and implement a writing plan that includes a central idea and related ideas, and understands type of audience Brainstorming Prewriting Outlines

• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

Reading Strategies
Use context clues to choose the appropriate meaning of multiple-meaning words Use knowledge of the meanings of prefixes and suffixes to determine word meanings Use context clues to determine the meanings of unfamiliar words Use context clues to determine the meanings of specialized/technical terms Identify and use appropriate resource materials Recognize facts and details Arrange events in sequential order Follow complex written directions Perceive cause-and-effect relationships Predict probable future actions and outcomes Interpret graphs, charts, diagrams, and tables Make generalizations Evaluate and make judgments Describe plot, setting, character, and mood in literary selections Recognize the author’s point of view and purpose Recognize forms of propaganda Distinguish between fact and nonfact Identifying genres and elements of genres Figurative language, i.e., metaphors, similes, exaggerations, analogies Synonyms and antonyms Outlines, timelines, and graphic organizers 

Language Arts Exit Skills 1SB (cont.)
Reading Strategies (cont.)
Literary devides, i.e., flashback, foreshadowing, suspense, symbolism, dialogue Tone, mood, and style Referencing sources, i.e., endnotes, bibliographies, citing sources Denotative and connotative meanings Descriptive language Persuasion, bias, propaganda, and stereotyping Research process, i.e., selecting a topic, formulating questions, identifying key words, choosing sources, skimming, paraphrasing, notetaking, organizing, summarizing, presenting Theme

• • • • • • • •

Introduction
Language Arts Exit Skills is a completion Skill Tree. This SkillBuilder program is designed to supplement the student’s classroom instruction and textbook. The program has a series of carefully selected skill levels. You choose the combination of skills appropriate for the student(s) using the program. SkillBuilders can help you teach one student, pairs of students, or entire classes, whether you have one computer or several.

A second dialog box opens.

Using Language Arts Exit Skills
After logging in to Orchard and selecting Language Arts Exit Skills, a dialog box appears asking you to choose skills (if the parameters are set to allow students to choose skills and subskills; see Program Parameters).

1 Select a skill to work on by clicking the check box next to
the skill.

2 Choose the subskills you want to work on and click OK.
The skills menu appears again. 

Either choose another skill or click OK to begin. 

Language Arts Exit Skills 1SB (cont.)
Questions
When you begin working on the program, you will receive 10 questions randomly selected from the skills/subskills chosen. At the Scores screen, you have several options. • To receive more problems using the skills already assigned but not yet mastered or new skills chosen at the Skills screen, click Restart. • To select one of four games to play, click Games. Available games are Arthropod, Racer, Stepping Stones, and Treasure Hunt. Directions are given below. • To print the Scores screen, click Print. • To leave the program, click Exit.

1 For each question, choose the correct answer and then
click OK.

The Menu Bar
The File Menu
The File menu offers the following options: • Print Setup, which allows you to select a printer, the paper size, and the orientation • Print, which allows you to print your score (only available at the Scores screen at the end of a lesson) For an incorrect response, you’ll receive a message such as “Sorry, try again.” In some SkillBuilders, you will get a hint to the correct solution. You will get one more chance to answer correctly. For a correct response on the second attempt, you’ll receive a congratulatory message, followed by the solution. If your second answer is incorrect, you will receive the solution. When you have answered the required number of questions, you will see a Scores screen, which shows your score for each skill worked on. • End Lesson, which skips the lesson content and takes you to the Scores screen • Exit, which ends Reading and Writing Strategies 7-8 and takes you back to the program selection screen

The Preferences Menu 1 To toggle the sound on or off, click Sound Enabled. 2 To select skills to work on, choose Skills from the
Preferences menu and select skills and subskills as described earlier. Note: You may only change the skills you are working on before you start answering questions.

The Help Menu 1 To see instructions for the program, select Instructions
from the Help menu. menu.

2 To see program information, select About from the Help

You may need fewer than 10 questions to master all assigned/selected skills and subskills and be taken to the Scores screen. 

Language Arts Exit Skills 1SB (cont.)
Playing the Games
Arthropod
The object of Arthropod is to eat all the bugs and escape through the hole before time runs out. 

Eat as many bugs as you can during the allotted time
by moving the arthropod over them. Gold bugs are worth more points. The arthropod grows as it eats. 

When you hear the frog croak, get out of the way (the
frog can attack only straight down). hole at the left side of the screen. 

After you have eaten all the bugs, leave through the 10 If you wish to quit early, press ESC.
The game stops automatically after the time runs out, or after the arthropod “dies” three times by either running into the wall or getting eaten by the frog. When the game is over, your score is shown, along with the top 10 scores.

11 Press OK to continue. Racer 1 For instructions, click the Instructions button. 2 You can choose the difficulty level by clicking the
“difficulty Level” button and selecting Easy, Medium, or Hard. button. “exit.” The object of Racer is to get around the track the number of times required by your level as quickly as possible, while gaining points by picking up gas cans, tools, and tires along the way. 

You can see the top 10 scores by clicking the “top ten”  If you wish to quit without playing the game, click  Click the Play button to play Arthropod.
The Arthropod game screen appears.

1 For instructions, click the Instructions button. 2 You can choose the difficulty level by clicking the
Difficulty Levels button and selecting Easy, Medium, or Hard. button. 

You can see the top 10 scores by clicking the Top Ten  If you wish to quit without playing the game, click EXIT  Use the arrow keys to change the arthropod’s direction.
Note: Once you start the arthropod moving by pressing an arrow key, you do not have to hold down the arrow keys to keep it moving in the desired direction. GAME. 

Click PLAY to play Racer. 

Language Arts Exit Skills 1SB (cont.)
The Racer game screen appears.

2 You can choose the difficulty level by clicking the

Difficulty Levels button and selecting Easy, Medium, or Hard. button. 

You can see the top 10 scores by clicking the Top Ten  If you wish to quit without playing the game, click Exit.  Click Play As Zade or Play As Zelda to play Stepping
Stones as that character. The Stepping Stones game screen appears.

You will hear five beeps as the dots in the upper left corner of the screen turn white in the middle. When the final dot turns white, the car will move forward. 

Use the arrow keys to steer the car.
Speed bumps will slow the car down, and mud holes cause the car to skid out of control. 

Try to pick up gas cans, tools, and tires as you go around
the track, since this will give you extra points. 

If you wish to quit early, press ESC.
The game stops automatically after you have driven the number of laps required for the level, or when the time runs out. When the game is over, your score is shown, along with the top 10 scores. 

Use the arrow keys to jump from stone to stone.
Stones turn yellow the first time you step on them, and orange the second time. When bananas thrown by the monkey land on a stone, they turn the stone blue. Step on the stone again to turn it yellow, and once more to turn it orange. 

Press OK to continue. Stepping Stones
The object of stepping stones is to turn all the stones from blue to yellow and then to orange by stepping on them before time runs out. 

Pick up gems to get extra points.  Avoid the jumping monkey, since it will cause you to
stop and fall off the stone. 

If you wish to quit early, press ESC.
The game stops automatically after you have turned all the stones orange, when time runs out, or when you fall for the third time. When the game is over, your score is shown, along with the top 10 scores.

10 Press OK to continue.

1 For instructions, click the Instructions button.

10

Language Arts Exit Skills 1SB (cont.)
Treasure Hunt
The object of Treasure Hunt is to gather all the coins and escape through the door as quickly as possible, while dodging the pirates who are trying to catch you. 

Use the arrow keys to move through the castle.  Pick up coins by moving over them.
Flashing coins are worth more points. 

When you have collected all the coins, leave through
the doorway at the top of the screen. 

If you wish to quit early, press ESC.
The game stops automatically when the time runs out or when you are captured by the pirates three times. When the game is over, your score is shown, along with the top 10 scores.

10 Press OK to continue.

Program Parameters
1 To change settings for this program, log in to the
Orchard Manager as a teacher.

1 For instructions, click the Instructions button. 2 You can choose the difficulty level by clicking the
Difficulty Level button and selecting Easy, Medium, or Hard. button. Game.

2 Click Edit Class Parameters on the Classes tab, or select
a student and click Edit Student Parameters on the Students tab. You will see a list of programs to choose from. 

You can see the top 10 scores by clicking the Top Ten  If you wish to quit without playing the game, click Exit  Click the Play button to play Treasure Hunt.
The Treasure Hunt game screen appears. 

Highlight Language Arts Exit Skills 144SB, and click Edit.
The Management screen appears. Default settings are shown here. 

Set the sound for the games to on or off.
In math and science programs, you can choose whether students have the option to use the calculator. This option is unavailable for language arts. You are the figure at the top of the screen in the doorway. The object is to collect the coins and escape without being caught by the pirates. If the pirates catch you, you start over at the top of the screen. You get three chances to collect the coins and escape. 

Choose whether or not students may choose to play a
game after they complete the program.

11

Language Arts Exit Skills 1SB (cont.) 
Choose whether students may select the skills and
subskills they want to work on. • If you decide not to allow students to select skills and subskills, click the Skills button and choose skills and subskills as described earlier. Initial subskills are shown here: 

Determine the percent correct required for mastery,

which is the percent of questions a student must answer correctly before mastery is achieved. The default setting is 80 percent, or a minimum of four of five questions answered correctly. 

Click OK to save changes to the parameters.

Note: If you allow students to choose their own skills, they will be able to choose from all of the skills in the program. Setting skills through the program parameters will not limit the skills from which students may choose. 

Set the minimum number of questions required for
mastery. If a student answers all the questions pertaining to a subskill correctly, this is the minimum number of questions he or she will see pertaining to that subskill.

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License and Warranty
Use of the software program on the enclosed discs is subject to the terms of this License Agreement. By using this software you signify that you have read the Agreement and accept its terms. Siboney Learning Group’s sole warranty to you the purchaser is that the discs provided with this document, when used with the specified equipment and system software, will perform substantially as described in this document for the warranty period. If the discs are found to be defective, the full extent of our liability is the replacement of the discs or the refund of your money, at our discretion, upon receipt of the defective discs; before returning discs to us, you must call or write for a Return Authorization Number. SIBONEY LEARNING GROUP makes no other warranties, oral or written, express or implied, including but not limited to implied warranties of merchantability or fitness for a particular purpose. This limited warranty gives you specific legal rights, and you may also have other rights, which vary from state to state. Siboney Learning Group shall not be liable for damage or loss, direct or indirect, incidental or consequential, resulting from the use of or the inability to use this disc, even if Siboney Learning Group has been notified of the possibility of such damage or loss. Such damages or losses include but are not limited to loss of profits or income or damages or costs incurred as a result of loss of time or data. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. Macintosh is a registered trademark of Apple Computer, Inc. Windows 98/2000/ME/XP/NT/2003 are registered trademarks of Microsoft Corporation. QuickTime is a registered trademark of Apple Computer, Inc. Java is a registered trademark of Sun Microsystems, Inc. At the request of Apple Computer, Inc., we include the following statement: Siboney Learning Group’s LICENSOR(S) MAkES NO WARRANTIES, EXPRESS OR IMPLIED INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE SOFTWARE. Siboney Learning Group’s LICENSOR(S) DOES NOT WARRANT, GUARANTEE OR MAkE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. THE ENTIRE RISk AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME JURISDICTIONS. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EvENT WILL Siboney Learning Group’s LICENSOR(S), AND THEIR DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS (COLLECTIvELY Siboney Learning Group’s LICENSOR) BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL OR INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIkE) ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE EVEN IF Siboney Learning Group’s LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. Siboney Learning Group’s licensor’s liability to you for actual damages from any cause whatsoever, and regardless of the form of the action (whether in contract, tort (including negligence), product liability or otherwise), will be limited to $50. Orchard is the result of the talents of many people: teachers, designers, programmers, and graphic artists. The cost of developing this program is recovered by its sale; illegal duplication of the software raises the cost to all legitimate users. Please do not make illegal copies. Program screens in this document were taken from the Windows version of the software. Macintosh screens may differ slightly.

Copyright © Siboney Learning Group and its licensors. All rights reserved.

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Orchard Software is Published by:

GSLA1012M2 12/05
Copyright © 2006 Siboney Learning Group

325 N. Kirkwood Road Suite 200 Saint Louis, MO 63122 1-888-726-8100 www.orchardsoftware.com

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