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;-----------Outfits----------[outfit_dolg_scientific_m1]:dolg_scientific_outfit ;

$spawn
=
"outfit\dolg_scientific_outfit"
inv_name
= dolg_scientific_outfit_name_m1
inv_name_short
= dolg_scientific_outfit_name_m1
description
=
dolg_scientific_outfit_description_m1
additional_inventory_weight
= 50
additional_inventory_weight2 = 70
cost
= 10000
inv_grid_x
= 10
inv_grid_y
= 25
burn_protection
= 0.9
strike_protection
= 0.9
shock_protection
= 0.9
wound_protection
= 0.9
radiation_protection
= 0.9
telepatic_protection
= 0.9
chemical_burn_protection
= 0.9
explosion_protection
= 0.9
fire_wound_protection
= 0.9
burn_immunity
= 0.09
;

strike_immunity
= 0.09
shock_immunity
= 0.09
wound_immunity
= 0.09
radiation_immunity
= 0.09
telepatic_immunity
= 0.09
chemical_burn_immunity
= 0.09
explosion_immunity
= 0.09
fire_wound_immunity
= 0.09
nightvision_sect
= effector_nightvision_good
; TODO
[outfit_novice_m1]:novice_outfit
$spawn
inv_name
inv_name_short
description
health_restore_speed
satiety_restore_speed
bleeding_restore_speed
power_restore_speed
inv_grid_x
inv_grid_y
; TODO

;
= "outfit\uniq\outfit_novice_m1"
= novice_outfit_name_m
= novice_outfit_name_m
= novice_outfit_description_m
= 0.0006
= 0.001
= -0.006
= 0.003
= 12
= 21

[outfit_bandit_m1]:bandit_outfit
$spawn
inv_name
inv_name_short
description
bones_koeff_protection
fire_wound_protection
inv_grid_x

;
= "outfit\uniq\outfit_bandit_m1"
= bandit_outfit_name_m
= bandit_outfit_name_m
= bandit_outfit_description_m
= plasch_antigas_damage
= 0.28
= 14

inv_grid_y
; TODO

= 21

[outfit_dolg_m1]:dolg_outfit ;
$spawn
=
"outfit\uniq\outfit_dolg_m1"
inv_name
= dolg_outfit_name_m1
inv_name_short
= dolg_outfit_name_m1
description
= dolg_outfit_description_m1
wound_protection
= 0.7 ; TODO
inv_grid_x
= 16
inv_grid_y
= 21
; TODO
[outfit_killer_m1]:killer_outfit
$spawn
"outfit\uniq\outfit_killer_m1"
inv_name
inv_name_short
description
wound_protection
bones_koeff_protection

inv_grid_x
inv_grid_y
nightvision_sect
; TODO

;
=
= killer_outfit_name_m1
= killer_outfit_name_m1
= killer_outfit_description_m1
= 0.6 ; TODO
= gilet_antigas_damage ; TODO
= 18
= 21
= effector_nightvision_bad

[outfit_specnaz_m1]:specops_outfit ;
$spawn
=
"outfit\uniq\outfit_specnaz_m1"
inv_name
= specnaz_outfit_name_m1
inv_name_short
= specnaz_outfit_name_m1
description
= specnaz_outfit_description_m1
bleeding_restore_speed
= -0.006
inv_grid_x
= 18
inv_grid_y
= 24
; TODO
[outfit_stalker_m1]:stalker_outfit ;
$spawn
=
"outfit\uniq\outfit_stalker_m1"
inv_name
= stalker_outfit_name_m1
inv_name_short
= stalker_outfit_name_m1
description
= stalker_outfit_description_m1
health_restore_speed
= 0.0006
inv_grid_x
= 16
inv_grid_y
= 24
; TODO
[outfit_stalker_m2]:stalker_outfit ;
$spawn
"outfit\uniq\outfit_stalker_m2"
inv_name
=
inv_name_short
=
description
=
additional_inventory_weight
= 20
additional_inventory_weight2 = 30


=
stalker_outfit_name_m2
stalker_outfit_name_m2
stalker_outfit_description_m2

cost
inv_grid_x
inv_grid_y
; TODO

= 18000
= 16
= 24

[outfit_svoboda_m1]:svoboda_light_outfit
;

$spawn
=
"outfit\uniq\outfit_svoboda_m1"
inv_name
= svoboda_outfit_name_m1
inv_name_short
= svoboda_outfit_name_m1
description
= svoboda_outfit_description_m1
shock_protection
= 0.9
;strike_protection
= 0.1
inv_grid_x
= 12
inv_grid_y
= 24
nightvision_sect
= effector_nightvision_bad
; TODO
[outfit_exo_m1]:exo_outfit
;
$spawn
=
"outfit\uniq\outfit_exo_m1"
inv_name
= exo_outfit_name_m1
inv_name_short
= exo_outfit_name_m1
description
= exo_outfit_description_m1
inv_grid_x
= 14
inv_grid_y
= 24
nightvision_sect
= effector_nightvision_good
; TODO
;-----------Weapons----------[wpn_rg6_m2]:wpn_rg-6
$spawn
description
inv_name
inv_name_short
condition_shot_dec
inv_grid_x
inv_grid_y
ammo_class

;-6 209
=
=
=
=
=
=
=

"weapons\uniq\wpn_rg6_m1"
enc_weapons1_wpn-rg6_m2
wpn-rg6_m2
wpn-rg6_m2
0.0
5
27
=

[wpn_l85_m3]:wpn_l85
; L85
$spawn
= "weapons\uniq\wpn_l85_m1"
description
= enc_weapons1_wpn-l85_m3
inv_name
= wpn-l85_m3
inv_name_short
= wpn-l85_m3
cam_dispersion
= 0.05
cam_dispersion_inc
= 0.1
condition_shot_dec
= 0.00005
inv_grid_x
= 5
inv_grid_y
= 34
ammo_class
= ammo_5.45x39_fmj, ammo_5.45x39_ap
bullet_speed
= 1050
PDM_disp_base
= 0.9
ammo_mag_size
= 32

[wpn_mp5_m3]:wpn_mp5
; 5
$spawn
= "weapons\uniq\wpn_mp5_m1"
description
= enc_weapons1_wpn-mp5_m3
inv_name
= wpn-mp5_m3
inv_name_short
= wpn-mp5_m3
ammo_class
= ammo_11.43x23_hydro, ammo_11.43x23_fmj
ammo_mag_size
= 36
hit_power
= 0.38, 0.41, 0.45, 0.48
fire_distance
= 350
rpm
= 5000
condition_shot_dec
= 0.00003
inv_grid_x
= 14
inv_grid_y
= 32
[wpn_colt_m2]:wpn_colt1911
$spawn

;
= "weapons\uniq\wpn_colt1911"

description
= enc_weapons1_wpn-colt_m2
inv_name
= wpn-colt_m2
inv_name_short
= wpn-colt_m2
condition_shot_dec
= 0.0
inv_grid_x
= 9
inv_grid_y
= 28
ammo_mag_size
= 15
cost
= 8000
ammo_class
= ammo_11.43x23_hydro,
ammo_11.43x23_electro, ammo_11.43x23_fmj
hit_power
= 0.50, 0.54, 0.57, 0.60
fire_distance
= 500 ;1000
bullet_speed
= 900 ;
rpm
= 400
snd_shoot
= weapons\t_beretta_shot
fire_dispersion_base
= 0.09
[wpn_svd_m2]:wpn_svd
; ""
$spawn
= "weapons\uniq\wpn_svd_m1"
description
= enc_weapons1_wpn-svd_m2
inv_name
= wpn-svd_m2
inv_name_short
= wpn-svd_m2
condition_shot_dec
= 0.0
inv_grid_x
= 8
inv_grid_y
= 32
ammo_mag_size
= 12
ammo_class
= ammo_gauss
sprint_allowed
= true
inv_weight
= 1.5
hit_power
= 1.80
bullet_speed
= 15000
;
rpm
= 30
flame_particles
= weapons\generic_weapon_gauss
cost
= 9550
[wpn_sig_m3]:wpn_sig550
$spawn
description
inv_name
inv_name_short
scope_status

;SiG
= "weapons\uniq\wpn_sig_m2"
= enc_weapons1_wpn-sig_m3
= wpn-sig_m3
= wpn-sig_m3
= 1

scope_zoom_factor
scope_texture
condition_shot_dec
inv_grid_x
inv_grid_y
condition_shot_dec
ammo_mag_size
inv_weight
hit_power
bullet_speed
rpm
ammo_class
ammo_5.56x45_am
cost

= 20
=
=
=
=
=

wpn\wpn_crosshair_l85
0.00005
9
30
0.0

= 35
= 3.2
= 0.8
= 15000
;
= 650
= ammo_5.56x45_ss190, ammo_5.56x45_ap,
=12000

[wpn_fn2000_m1]:wpn_fn2000
$spawn
= "weapons\fn2000"
description
= enc_weapons1_wpn-fn2000_m1
inv_name
= wpn-fn2000_m1
inv_name_short
= wpn-fn2000_m1
condition_shot_dec
= 0.0
inv_grid_x
= 11
inv_grid_y
= 28
cost
= 40000
ammo_class
= ammo_5.56x45_ss190, ammo_5.56x45_ap, ammo_5.56x45_am
hit_power
= 1.75
rpm
= 1200
ammo_mag_size
= 45
[wpn_vintorez_m1]:wpn_vintorez
$spawn
= "weapons\vintorez"
description
= enc_weapons1_wpn-vintorez_m1
inv_name
= wpn-vintorez_m1
inv_name_short
= wpn-vintorez_m1
condition_shot_dec
= 0.0
inv_grid_x
= 14
inv_grid_y
= 30
cost
= 10000
hit_power
= 0.86
rpm
= 450
ammo_mag_size
= 15
fire_distance
= 1000 ;1000
bullet_speed
= 10000
;
fire_dispersion_base
= 0.0
[wpn_toz34_m1]:wpn_toz34
$spawn
= "weapons\toz-34"
description
= enc_weapons1_wpn-toz34_m1
inv_name
= wpn-toz34_m1
inv_name_short
= wpn-toz34_m1
condition_shot_dec
= 0.0
inv_grid_x
= 12
inv_grid_y
= 27
cost
= 2000
ammo_class
= ammo_12x70_buck, ammo_12x76_zhekan, ammo_12x76_dart,
ammo_12x70_hellfire
hit_power
= 1.8
fire_distance
= 80 ;1000

bullet_speed
rpm
hit_impulse

= 500
= 1000
= 260

[wpn_ak74_m1]:wpn_ak74 ; -74
$spawn
= "weapons\uniq\wpn_ak74_m1"
description
= enc_weapons1_wpn-ak74_m1
inv_name
= wpn-ak74_m1
inv_name_short
= wpn-ak74_m1
rpm
= 850
condition_shot_dec
= 0.0001
cam_dispersion
= 0.05
cam_dispersion_inc
= 0.1
inv_grid_x
= 0
inv_grid_y
= 30
[wpn_abakan_m1]:wpn_abakan
$spawn
description
inv_name
inv_name_short
fire_dispersion_base
scope_status
scope_zoom_factor
scope_texture
condition_shot_dec
inv_grid_x
inv_grid_y

;H-94
= "weapons\uniq\wpn_abakan_m1"
= enc_weapons1_wpn-abakan_m1
= wpn-abakan_m1
= wpn-abakan_m1
= 0.12
= 1
= 20
= wpn\wpn_crosshair
= 0.0001
= 0
= 20

[wpn_fort_m1]:wpn_fort ; Fort
$spawn
= "weapons\uniq\wpn_fort_m1"
inv_name
= wpn-fort_m
inv_name_short
= wpn-fort_m
description
= enc_weapons1_wpn-fort_m1
ammo_mag_size
= 15
condition_shot_dec
= 0.0001
inv_grid_x
= 10
inv_grid_y
= 21
[wpn_ak74u_m1]:wpn_ak74u
$spawn
description
inv_name
inv_name_short
silencer_status
condition_shot_dec
inv_grid_x
inv_grid_y
inv_grid_width
smoke_particles
flame_particles
light_disabled
snd_shoot
snd_shoot1
snd_shoot2
snd_shoot3

;-74
= "weapons\uniq\wpn_ak74u_m1"
= enc_weapons1_wpn-ak74u_m1
= wpn-ak74u_m1
= wpn-ak74u_m1
= 1
= 0.00003
= 5
= 20
= 5
= weapons\generic_shoot_00
=
= true
= weapons\w_ak74_shot1
= weapons\w_ak74_shot1
= weapons\w_ak74_shot1
= weapons\w_ak74_shot1

[wpn_mp5_m1]:wpn_mp5
$spawn
description
inv_name
inv_name_short
ammo_class
condition_shot_dec
inv_grid_x
inv_grid_y

; 5
= "weapons\uniq\wpn_mp5_m1"
= enc_weapons1_wpn-mp5_m1
= wpn-mp5_m1
= wpn-mp5_m1
= ammo_9x18_fmj, ammo_9x18_pmm
= 0.00003
= 5
= 33

[wpn_groza_m1]:wpn_groza
$spawn
description
inv_name
inv_name_short
ammo_class
ammo_5.45x39_ap
condition_shot_dec
inv_grid_x
inv_grid_y

;
= "weapons\uniq\wpn_groza_m1"
= enc_weapons1_wpn-groza_m1
= wpn-groza_m1
= wpn-groza_m1
= ammo_5.45x39_fmj,
= 0.00005
= 5
= 29

[wpn_spas12_m1]:wpn_spas12
$spawn
description
inv_name
inv_name_short
fire_dispersion_base
condition_shot_dec
inv_grid_x
inv_grid_y

;-12
= "weapons\uniq\wpn_spas12_m1"
=
=
=
= 0.25
=
=
=

enc_weapons1_wpn-spas12_m1
wpn-spas12_m1
wpn-spas12_m1
0.00015
0
34

[wpn_winchester_m1]:wpn_wincheaster1300 ;
$spawn
=
"weapons\uniq\wpn_winchester_m1"
description
= enc_weapons1_wpn-winchester_m1
inv_name
= wpn-winchester_m1
inv_name_short
= wpn-winchester_m1
hit_power
= 0.9
hit_impulse
= 250
ammo_mag_size
= 5
condition_shot_dec
= 0.00015
inv_grid_x
= 0
inv_grid_y
= 35
[wpn_l85_m1]:wpn_l85
$spawn
description
inv_name
inv_name_short
cam_dispersion
cam_dispersion_inc
condition_shot_dec
inv_grid_x
inv_grid_y

; L85
= "weapons\uniq\wpn_l85_m1"
= enc_weapons1_wpn-l85_m1
= wpn-l85_m1
= wpn-l85_m1
= 0.05
= 0.1
= 0.00005
= 5
= 25

[wpn_lr300_m1]:wpn_lr300

;LR300 1

$spawn

= "weapons\uniq\wpn_lr300_m1"

description
inv_name
inv_name_short
rpm
fire_dispersion_base
scope_texture
scope_status
silencer_status
condition_shot_dec
inv_grid_x
inv_grid_y

= enc_weapons1_wpn-lr300_m1
= wpn-lr300_m1
= wpn-lr300_m1
= 300
= 0.09
= wpn\wpn_crosshair_l85
= 1
= 1
= 0.00005
= 0
= 26

smoke_particles
flame_particles
light_disabled

= weapons\generic_shoot_00
=
= true

snd_shoot

= weapons\w_ak74_shot1

[wpn_svd_m1]:wpn_svd
$spawn
description
inv_name
inv_name_short
cam_dispersion
cam_step_angle_horz
scope_zoom_factor
scope_status
condition_shot_dec
inv_grid_x
inv_grid_y

; ""
= "weapons\uniq\wpn_svd_m1"
= enc_weapons1_wpn-svd_m1
= wpn-svd_m1
= wpn-svd_m1
= 0.9
= 0.1
= 10
= 1
= 0.00055
= 5
= 23

[wpn_sig_m1]:wpn_sig550
$spawn
description
inv_name
inv_name_short
scope_status
silencer_status
grenade_launcher_status
inv_weight
condition_shot_dec
inv_grid_x
inv_grid_y

; SiG
= "weapons\uniq\wpn_sig_m1"
= enc_weapons1_wpn-sig_m1
= wpn-sig_m1
= wpn-sig_m1
= 0
= 0
= 0
= 2.2
= 0.00005
= 0
= 32

[wpn_eagle_m1]:wpn_desert_eagle
$spawn
description
inv_name
inv_name_short
ammo_class
ammo_9x39_pab9
hit_power
condition_shot_dec
inv_grid_x
inv_grid_y

;
= "weapons\uniq\wpn_eagle_m1"
=
=
=
=

enc_weapons1_wpn-eagle_m1
wpn-eagle_m1
wpn-eagle_m1
ammo_9x39_sp5, ammo_9x39_ap,

= 0.67
= 0.0003
= 9
= 22

[wpn_colt_m1]:wpn_colt1911
$spawn
description
inv_name
inv_name_short
silencer_status
condition_shot_dec
inv_grid_x
inv_grid_y
smoke_particles
flame_particles
light_disabled

;
= "weapons\uniq\wpn_colt_m1"
= enc_weapons1_wpn-colt_m1
= wpn-colt_m1
= wpn-colt_m1
= 1
= 0.00033
= 18
= 20
= weapons\generic_shoot_00
=
= true

snd_shoot

= weapons\pb_shoot

[wpn_val_m1]:wpn_val
$spawn
description
inv_name
inv_name_short
scope_status
scope_texture
condition_shot_dec
inv_grid_x
inv_grid_y

;
= "weapons\uniq\wpn_val_m1"
= enc_weapons1_wpn-val_m1
= wpn-val_m1
= wpn-val_m1
= 2
= wpn\wpn_crosshair
= 0.00005
= 5
= 31

[wpn_mp5_m2]:wpn_mp5
$spawn
description
inv_name
inv_name_short
silencer_status
fire_dispersion_base
condition_shot_dec
inv_grid_x
inv_grid_y
inv_grid_width

; 5
= "weapons\uniq\wpn_mp5_m2"
= enc_weapons1_wpn-mp5_m2
= wpn-mp5_m2
= wpn-mp5_m2
= 1
= 0.15
= 0.00003
= 5
= 22
= 4

smoke_particles
flame_particles
light_disabled
snd_shoot
[wpn_abakan_m2]:wpn_abakan
$spawn
description
inv_name
inv_name_short
grenade_launcher_status
grenade_vel
condition_shot_dec
inv_grid_x
inv_grid_y

= weapons\generic_shoot_00
=
= true
= weapons\w_ak74_shot1
;H-94
= "weapons\uniq\wpn_abakan_m2"
= enc_weapons1_wpn-abakan_m2
= wpn-abakan_m2
= wpn-abakan_m2
= 1
= 76
= 0.00003
= 0
= 28

[wpn_l85_m2]:wpn_l85
$spawn
description
inv_name
inv_name_short
silencer_status
inv_weight
condition_shot_dec
inv_grid_x
inv_grid_y

; l85
= "weapons\uniq\wpn_l85_m2"
= enc_weapons1_wpn-l85_m2
= wpn-l85_m2
= wpn-l85_m2
= 1
= 3
= 0.00005
= 0
= 24

smoke_particles
flame_particles
light_disabled

= weapons\generic_shoot_00
=
= true

snd_shoot

= weapons\w_ak74_shot1

[wpn_sig_m2]:wpn_sig550
$spawn
description
inv_name
inv_name_short
scope_status
scope_zoom_factor
scope_texture
condition_shot_dec
inv_grid_x
inv_grid_y
[wpn_rg6_m1]:wpn_rg-6
$spawn
description
inv_name
inv_name_short
ammo_class
condition_shot_dec
inv_grid_x
inv_grid_y

;SiG
= "weapons\uniq\wpn_sig_m2"
= enc_weapons1_wpn-sig_m2
= wpn-sig_m2
= wpn-sig_m2
= 1
= 20
= wpn\wpn_crosshair_l85
= 0.00005
= 0
= 22

;-6 209
=
=
=
=
=
=
=
=

"weapons\uniq\wpn_rg6_m1"
enc_weapons1_wpn-rg6_m1
wpn-rg6_m1
wpn-rg6_m1
ammo_m209
0.00001
5
27

[wpn_walther_m1]:wpn_walther ; 9x18
$spawn
= "weapons\uniq\wpn_walther_m1"
description
inv_name
inv_name_short
ammo_class
condition_shot_dec
inv_grid_x
inv_grid_y

= enc_weapons1_wpn-walther_m1
= wpn-walther_m1
= wpn-walther_m1
= ammo_9x18_fmj, ammo_9x18_pmm
= 0.00015
= 11
= 21

;-----------Arena----------[wpn_pm_arena]:wpn_pm;
$spawn
= "weapons\arena\wpn_pm_arena"
[wpn_mp5_arena]:wpn_mp5;

$spawn

= "weapons\arena\wpn_mp5_arena"

[wpn_toz34_arena]:wpn_bm16;
$spawn
= "weapons\arena\wpn_toz34_arena"
[wpn_spas12_arena]:wpn_spas12;
$spawn
= "weapons\arena\wpn_spas12_arena"
[wpn_ak74_arena]:wpn_ak74;
$spawn

= "weapons\arena\wpn_ak74_arena"

[wpn_bm16_arena]:wpn_bm16;
$spawn

= "weapons\arena\wpn_bm16_arena"

[wpn_ak74u_arena]:wpn_ak74u;
$spawn
= "weapons\arena\wpn_ak74u_arena"
[wpn_val_arena]:wpn_val;
$spawn

= "weapons\arena\wpn_val_arena"

[wpn_groza_arena]:wpn_groza;
$spawn
= "weapons\arena\wpn_groza_arena"
[wpn_fn2000_arena]:wpn_fn2000;
$spawn
= "weapons\arena\wpn_fn2000_arena"
[wpn_g36_arena]:wpn_g36;
$spawn

= "weapons\arena\wpn_g36_arena"

[hunters_toz]:wpn_bm16
$spawn
= "devices\uniq\hunters_toz"
; option for Level Editor