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Weather Theory Template: Storm Call (C) Template: Summon/Disperse Cloud (C)

Template: Lightning Strike (C)


Base DIFF: 3 Base DIFF: 3
The magical nature of weather magic is visible to anyone Base DIFF: 4
within visual range of the weather created i.e. under the Casting Time: 5 Minutes Casting Time: 5 Minutes
same horizon, though the psychic signature of spell casting Casting Time: 1 Action
Description: Causes a storm to build over the next Description: Causes cloud level to increase or
remains the same. Unless specified otherwise, all Weather Description: Lightning strikes out of stormy sky at 20 minutes from heavily clouded decrease by one stage over the next 20
magic effects can only be manifested outdoors target. As this is a natural skies or in already strong winds, minutes, centred on the caster's
phenomenon the WR of the strike is centred on the caster's location. The location over a radius of three miles
Template: Change Temperature (C) random (1D4). If the target is storm lasts ten minutes before The change lasts 20 minutes before
wearing metal armour it should be dissipating with looming black dissipating. The stages of cloud level
Base DIFF: 1
ignored and half the AV added as vertical clouds, heavy rain/hail, strong are:
Casting Time: 5 Minutes STR to the damage of the strike. (approx. 40 mph) winds impairing Cloudless, 0% chance of rain
Everyone within 5 yds of target also walking and making all ranged Light, 5-40% complete high cloud
Description: Causes air temperature to increase or
takes the same WR as the strike but combat impossible and heavy ocean cover, 0% chance of rain.
decrease by 10ºC over the next 20
as Stun damage. swell with breaking wave crests Moderate, 40-80% complete middle
minutes, centred on the caster's
forming strong sea spray (if on water) cloud cover, 25% chance of
location over a radius of 100 yards Requirements: Short incantation, Hand motion,
The temperature change last 20 Generic spell focus, there MUST be a Requirements: 5 Minutes of ritual, Short rain/snow
minutes before reverting to normal. storm overhead, caster must be able supplication, Hand motion, Generic Heavy,100% complete low cloud
to see the storm spell focus cover, 10% chance of hail/snow, 65%
Requirements: 5 Minutes of ritual, Short chance of rain/snow
supplication, Hand motion, Generic Visual: None other than the weather Visual: None other than the weather
spell focus, can be manifested indoors Requirements: 5 Minutes of ritual, Short
Audio: None other than the weather Audio: None other than the weather supplication, Hand motion, Generic
Visual: None other than the weather spell focus
Duration: Instant Duration: 30 minutes
Audio: None other than the weather Visual: None other than the weather
Range: 200 yds Range: Directly overhead
Duration: 40 minutes Audio: None other than the weather
WR/AV: 1D4 this is not increased by the WR/AV: none
Range: Directly overhead caster's MANA Duration: 40 minutes
Variants: +2 DIFF for the storm to build in 10
WR/AV: none Variants: +2 DIFF per 1 WR minutes Range: Directly overhead
+3 DIFF seeks target (no Dodge) +4 DIFF for the storm to build in 1
Variants: +2 DIFF for the temperature to WR/AV: none
minute
change in 10 minutes
Rainbow Bridge (C) +2 DIFF per 10 minutes storm Variants: +2 DIFF for the clouds to build in 10
+4 DIFF for the temperature to Template:
duration minutes
change in 1 minute
Base DIFF: 3 +6 DIFF for the wind to be storm +4 DIFF for the clouds to build in 1
+2 DIFF per 10ºC temperature
Casting Time: 1 Minute force (approx. 55mph) rather than minute
change
gale force, uprooting some trees (if on +2 DIFF per 10 minutes clouds
+2 DIFF for the temperature to Description: Caster summons one end of a land) or forming high waves with duration
change in 10 minutes rainbow to their feet. They can then overhanging crests and sufficient +2 DIFF to increase or decrease
+2 DIFF if weather magic cast on walk long it to the other end 1D3+2 spray to reduce visibility (if on ocean) chance of rain/snow (depending on
same bank of air i.e. under the same miles away at the rate of 1 mile a potentially swamping ships air temperature) by 25%
horizon (3 miles at ground level) minute. +10 DIFF for the wind to be +4 DIFF for cloud formation to
+1 DIFF per 100 yds range
Requirements: 1 Minute of ritual, Hand motion, hurricane force (approx. 75mph) increase or decrease by two stages (e.g.
+2 DIFF per 100 yds radius
Generic spell focus, Simple circle, rather than gale force, uprooting most cloudless to moderate)
there MUST be a rainbow in the sky trees (if on land) or forming massive +8 DIFF for cloud formation to
when casting (sun low in the sky, waves and sufficient spray to severely increase or decrease by three stages
water vapour present, 2-3 on 2D6) reduce visibility (if on ocean) (e.g. cloudless to heavy)
swamping most ships +6 DIFF to moderate storm clouds
Visual: Appropriate to scale +4 DIFF for the storm to gather from into heavy clouds
Audio: none moderately or lightly clouded skies or +2 DIFF if weather magic cast on
from moderate or light winds same bank of cloud i.e. under the
Duration: 10 minutes +8 DIFF for the storm to gather from same horizon (3 miles at ground level)
Range: 10 yds from Caster cloudless skies or calm winds +4 DIFF if attempting to summon
+2 DIFF if weather magic cast on cloud in a naturally arid environment
WR/AV: none
same bank of cloud i.e. under the e.g. desert
Variants: +2 DIFF per additional person or same horizon (3 miles at ground level)
animal accompanying the caster -4 DIFF to summon only the gale
+1 DIFF per additional or per fewer force winds
mile travelled
Template: Summon/Disperse Fog (C) Template: Summon/Disperse Wind (C) Template: Thunderclap (C)
Base DIFF: 3 Base DIFF: 3 Base DIFF: 3
Casting Time: 5 Minutes Casting Time: 5 Minutes Casting Time: 1 Action
Description: Causes fog to increase or decrease by Description: Causes wind speed to increase or Description: Causes a single incredibly loud
one stage over the next 20 minutes, decrease by one stage over the next 20 thunderclap at ground level. Any
centred on the caster's location over a minutes, centred on the caster's animals hearing the thunderclap will
radius of one mile The change lasts location over a radius of three miles be startled requiring a Ride or
20 minutes before dissipating. The The clouds last 20 minutes before Domestic Science check, at -1 per
stages of fog are: dissipating. The stages of wind are: Stun WR. The thunderclap will be at
Clear, perfect visibility Calm, no wind +1 WR if cast in an enclosed space
Mist, hazy sunshine with light and Light, leaves rustling,sails catching Requirements: Short incantation, Two handed
shadows forming beams, visibility enough wind to give steerage way motion, generic spell focus,can be
reduced to around 1 mile. (approx. 5 mph) manifested indoors
Fog, non-specific light source, air feels Moderate, -1 to all ranged weapons
damp, visibility reduced to 200 yards attacks unusable at extreme range, Visual: noneP
to 1 mile (light cover at long ranges), small branches move, small waves Audio: Appropriate to scale
5% chance of drizzle form fills sails (approx. 15 mph)
Heavy Fog,dimmed non-specific light Strong, -2 to all ranged weapons checks Duration: Instant
source, air feels moist, visibility unusable at long and extreme ranges, Range: 200 yds
reduced to 20 to 200 yards (light heavy branches move and walking
WR/AV: none
cover at short ranges, heavy cover at awkward, larger waves form with
long ranges), some gunpowder or some sails having to come down Variants: +2 DIFF per 100 yds
stringed ranged weapons will not fire, (approx. 25 mph) +1 DIFF per WR1 stun damage
5% chance of light rain or snow
Requirements: 5 Minutes of ritual, Short
Requirements: 5 Minutes of ritual, Short supplication, Hand motion, Generic Template: Wind in the Sails (C)
supplication, Hand motion, Generic spell focus
Base DIFF: 1
spell focus
Visual: None other than the weather
Casting Time: 2 Actions
Visual: None other than the weather
Audio: None other than the weather
Description: Causes a breeze to fill the sails of a
Audio: None other than the weather
Duration: 40 minutes vessel. This can shift the Wind Table
Duration: 40 minutes result (see Island Nations) by one
Range: Directly overhead
Range: Directly overhead category for a vessel of up to HULL 5
WR/AV: none (a one man dinghy or rowboat).
WR/AV: none Caster can control the breeze
Variants: +2 DIFF for the winds to build in 10
Variants: +2 DIFF for the fog to build only as minutes mentally (taking up 1 of the caster's
ground fog, i.e. to not reach higher +4 DIFF for the winds to change in 1 actions per round).
than hills, tall trees or buildings minute Requirements: Short incantation, Specific spell focus
+2 DIFF for the fog to change in 10 +2 DIFF per 10 minutes wind – can only be cast into a vessel's sails
minutes duration
+4 DIFF for the fog to change in 1 +4 DIFF for wind strength to increase Visual: Appropriate to scale and strength of
minute or decrease by two stages (e.g. calm to wind summoned
+2 DIFF per 10 minutes fog duration moderate) Audio: Appropriate to scale and strength of
+4 DIFF for fog formation to increase +8 DIFF for wind strength to increase wind summoned
or decrease by two stages (e.g. clear to or decrease by three stages (e.g. calm
Duration: 10 min
fog) to strong)
+8 DIFF for fog formation to increase +6 DIFF to moderate storm/gale/ Range: 60 yds i.e. the vessel the caster in one
or decrease by three stages (e.g. clear hurricane force winds into heavy
WR/AV: 0
to heavy fog) winds
+2 DIFF if weather magic cast on +2 DIFF if weather magic cast on Variants: +1 DIFF per 5 points of HULL able
same bank of fog i.e. under the same same winds i.e. under the same to have it's sails filled with this spell
horizon (3 miles at ground level) horizon (3 miles at ground level) +2 DIFF p-er wind category shifted
+6 DIFF if attempting to summon fog -2 DIFF if the winds summoned or +2 DIFF p-er wind category naturally
in a naturally arid environment e.g. dissipated are gusty, dropping to the present
desert level below or slipping to the level +1 DIFF per 10 min duration
+2 DIFF per 100 yds range higher erratically and frequently

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