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Objective: What was your assigned objective? Our assigned objective was a capure objective.

. What is the primary objective for your game? The primary objectve of our game is to destroy your opponent towers. Are there any secondary objectives do your game? Some secondary objectives include destroying your opponets units and more importanty there artillery. Player Interaction: What type of player interaction is your game? Our game in most based on player versus player interactions. Rules & Procedures: What are the starting action procedures of your game? The starting action of our game is setting up your forces in the way you see fit. What are the progression of action procedures? The progression action is when you and your opponent move your peices to try to out manuver each other. Are there any special action procedures? What are they and when are they executed? The special action is when you are able to move your artillery into position near you enemys tower.Your artillery will begin to deal damage to the tower unil you move it, it is destroyed, or the tower falls. What are the resolving action procedures? The resolving action is when you destroy your enemys towers. A stalemate can be induced by a lose of all artillery on both sides What are the explicit rules? The main explicit rule is that oce you lose the game you cannot continue in any way. Game Resources: What are your resources? The main resource in this game is the artillery which you must use to destroy the enemys towers. Does it have utility? The utility of this resource is its ability to attack and destroy your opponents towers. Is it scarce? This resources is extremly scarce and you only get a set amount at the beginnig on the game and once you lose it it is all gone. Game Mechanics: You should be able to justify how you are incorporating at least 3 of the following mechanics: Turn/Move? Our game runs on a turn by turn bases much like chess. each player takes his turn and moves his units. Action Points? Auction or Bidding? Randomness? Our game randomness as a key component to the game. We use dice to decide which unit wins a battle when there is no advantage. Capture? Our game can only be won when you capture and destroy the enemys towers. This was incoperated to give a clear path to victory. Catch-Up? Role-Playing? Tile Laying? Victory? Conflict: Conflict? Competition? The conflict of the game is game is a constant struggle to defeat your opponent and you compete to do better than him and keep your units alive while destroying his. Opponent- Your opponent is the Player that you are in conflict with throughout the game. Obstaclea- the main obstacle that you will face in your game is your opponent and his attempts stop you and destroy your towers.

Dilemma- the main dimemma you will face is wether you will go on the attack and make a preemtive attack or defend againt the attacks of your enemy and ware down his forces. Boundaries: What are your game boundaries? The only boundaries in the Game are the edges on the board. What separates your game from real life? This reason that this game cannot be real is because artillery did not exist in medevial europe. Also it is unlikely that a forest would be near a desert and be seperated by nothing exept a snowy mountian. Outcome: How is the end/winner determined? The winner is decied by the destruction of his enemys towers. You must destroy all towers in his land to win. Zero-Sum or Non-Zero Sum game? This can be a non-zero sum game because a stalemate can come from the destrucation of all artillery on both sides. Probability: What type of randomization tool will you incorporate into gameplay? (Dice, Spinners, Cards, Coins, etc.) The randomization tool that we incoprated into this game a coin to decied battles where no advantage exists. Be able to provide that proof that you tested out the probability of certain outcomes with the use of these tools. It is easy to prove that a coin flip is completey random because unless you cheat you can't know what the outcome will be until it happens.