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Digital Audio Production

Assignment 4: Mixing

ASSIGNMENT 4
Module : Digital Audio Production Module Code Duration Title : Mixing Edit a short audio soundtrack comprising of music, effects and speech, following a provided script and spot list. (Pair-work) Tools, Equipment and Materials 1 2 3 4 5 Digital Audio Workstation (DAW) Headphones Audio Clips Script Spot list : IT3038PA : 4 hours

Objectives :

Instructions You are required to produce a short audio soundtrack, meeting these requirements: Produce a radio commercial based on the script and treatment given. (refer to Appendix 1) Edit the unnecessary takes and noise in the voice-over clips provided. Sequence the voice-over clips based on the script. Adjust the voice-over clips to the optimum level. Treat the voice-over clips by applying appropriate signal processing if necessary. Add appropriate music and sound effects at the given points. Treat the music and sound effects by applying appropriate signal processing if necessary. Create a final mix-down of the audio commercial. Voice-over clips, music and sound effects should be appropriately balanced and adjusted to the optimum level. Submit the final mixed-down short audio soundtrack and entire audio session folder. Label your entire submission folder as AS4_FullName.

Institute of Technical Education

Digital Audio Production

Assignment 4: Mixing

Appendix 1
Test Script HOST 1 HOST 2 HOST 1 HOST 2 HOST 1 HOST 2 : : : : : : Hey, do you feel like going to the arcade today? Erm Or how about playing badminton? Hmmm I know! Lets play indoor soccer. YEAH! Well even if you couldnt decide. Just come down to Singapore Games Centre where you can do all three under one roof. Description Crowd Hey do ... Arcade Ambience Arcade SFX Erm... Or how... Badminton Hmmm.. Soccer Crowd I know... Soccer Kick Yeah Clockwork Countdown Well, ... Gentle Fade-out Time In 00.00.000 00.04.000 00.06.222 00.06.408 00.08.916 00.14.400 00.15.900 00.20.600 00.25.800 00.26.000 00.28.400 00.29.900 00.30.700 00.33.400 00.45.000 Time Out Till end 00.14.400 00.14.400 00.25.000 Till end

VOICE OVER: Spot List Sound Ambience V/O Ambience SFX V/O V/O Ambience V/O Ambience V/O SFX V/O Music V/O All

Till end Till end

Digital Signal Processing 1. Apply a real-time High Pass Filter on the Voice Over track to cut all frequencies below 250Hz. 2. Apply a real-time reverb on the Badminton clip with the following settings: a. Input: 0dB b. Mix: 20% c. Algorithm: Ambient d. Size: Large

Institute of Technical Education